Attack of the B-Team Wiki
galenhan_wiki_attackofthebteam
http://www.attackofthebteamwiki.com/wiki/Main_Page
MediaWiki 1.39.0
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MediaWiki talk
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Help talk
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Module talk
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Gadget talk
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Gadget definition talk
Template:Fullurl
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<includeonly>{{ #if: {{{nolink|}}} | <nowiki>http://timberstonewiki.net/w/index.php?title=</nowiki>{{{1}}}{{ #if: {{{2|}}} | &{{{2}}} | {{ #if: {{{action|}}} | &action={{{action}}} }} }} |<!--
--><span class="plainlinks">{{ #if: {{{text|}}} | [ }}{{fullurl: {{{1}}} | {{ #if: {{{2|}}} | {{{2}}} | {{ #if: {{{action|}}} | action={{{action}}} }} }} }} {{#if: {{{text|}}} | {{{text}}}]}}</span>}}</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|F]]
</noinclude>
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Template:Doc
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#REDIRECT [[Template:Documentation]]{{R from template shortcut}}
[[Category:Template documentation]]
[[Category:Wikipedia formatting and function templates]]
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Template:=
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=<noinclude>
{{documentation}}
</noinclude>
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Template:Tag
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<code style="white-space:nowrap;">{{#switch:{{{2|pair}}}
|c|close = <!--nothing-->
|s|single
|o|open
|p|pair = <{{{1|tag}}}{{#if:{{{params|}}}| {{{params}}}}}
}}{{#switch:{{{2|pair}}}
|c|close = {{{content|}}}
|s|single =  />
|o|open = >{{{content|}}}
|p|pair = >{{{content|...}}}
}}{{#switch:{{{2|pair}}}
|s|single
|o|open = <!--nothing-->
|c|close
|p|pair = </{{{1|tag}}}>
}}</code><noinclude>
{{documentation}}
</noinclude>
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Template:Stub/doc
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''<nowiki>{{stub}}</nowiki>''
* A stub is a page that is too small and needs expansion.
* Adds the page to the category ''Stub''
<noinclude></noinclude>
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Template:Para
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<code><nowiki>|</nowiki>{{#if:{{{1|}}}|<span style="white-space:nowrap;">{{{1}}}</span><nowiki>=</nowiki>|}}{{{2|}}}</code><noinclude>
{{Documentation}}
<!--Categories and interwikis go near the bottom of the /doc subpage.-->
</noinclude>
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Template:Image requested/doc
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{{Documentation subpage}}
<!-- Categories and interwikis go at the bottom of this page. -->
Transclude this template on any page where an image would improve its quality.
== Usage ==
<pre>{{Image requested}}</pre>
<includeonly>
<!-- Categories and interwikis go here: -->
[[Category:Templates|I]]
</includeonly>
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Template:Infobox row
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<includeonly>| class="infobox-row" |{{ucfirst:{{{label|}}}}}
|
{{{field|}}}
|-</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|I]]
</noinclude>
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Template:Infobox row/doc
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{{doc/start}}
=== Usage ===
This is a skeleton for infobox rows, for use in [[Template:Infobox common|infobox common]].
<pre style="width: 154px">{{infobox row
| label = row label
| field = data
}}</pre>
{{doc/end}}<noinclude>
[[fr:Modèle:Infobox row/doc]]
</noinclude>
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Template:Infobox common/doc
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{{doc/start|clear}}
=== Usage ===
This is a skeleton for infoboxes, for use in other infobox templates or standalone.
<pre>{{infobox common
| title = box title, defaults to page's name
| imagearea = optional blank canvas for images/elements before tabular data
| rows = all rows go here using {{infobox row}}
| footer = optional centered footer that goes across both columns
}}</pre>
{{doc/end}}<noinclude>
[[fr:Modèle:Infobox common/doc]]
</noinclude>
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Template:Infobox common
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<div class="infobox">
<div class="infobox-title tswiki-header">{{{title|{{BASEPAGENAME}}}}}</div>
{{#if:{{{imagearea|}}}|<div class="infobox-imagearea">{{{imagearea|}}}</div>}}
{| cellspacing="1px" cellpadding="4px" class="alternaterows"
|-
{{{rows}}}
{{#if:{{{footer|}}}|
{{!}} colspan="2" class="infobox-footer" {{!}}{{{footer|}}}}}
|}
</div><noinclude>
{{doc}}
[[Category:Formatting templates|I]]
</noinclude>
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Template:Doc/end
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Doc/start
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{{Documentation subpage}}
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Template:Grid/Available images/entry
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<includeonly>{{#if: {{{h|}}} | ! colspan="12" style="background: #ccc;" {{!}} {{{h}}} |<!--
-->! [[{{{link|{{{1}}}}}}|{{{name|{{{1}}}}}}]] !! [[File:Grid {{{1}}}.png]] }}
{{#if: {{{2|}}} | !! colspan="{{#expr: 12 - ({{{2}}} * 2) }}" {{#if:{{{rowspan|}}} | rowspan="{{{rowspan}}}" }} {{!}} }}</includeonly><noinclude>
{{/doc}}
[[Category:Templates|G]]<noinclude>
[[fr:Modèle:Grille/Images disponibles/entrée]]
</noinclude>
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Template:Grid/See also
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* {{tl|Grid}}
* {{tl|Grid/Crafting Table}}
* {{tl|Grid/Furnace}}
* {{tl|Grid/Brewing Stand}}<noinclude>
[[Category:Templates]]</noinclude>
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Template:Grid/doc
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{{doc/start}}
The grid template is a singular grid cell, which has the ability to display any image (usually a block or item) that is uploaded as Grid <Name>.png, within it.
== Usage ==
All inputs are optional (however Amount, Mod, Link and Title won't do anything without Name):<br>
<pre style="max-width: 484px">{{Grid
|Mod:Name,Amount
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Title, removes link
|class=Adds additional classes to the .grid class
}}</pre>
== Examples ==
To display this image [[:File:Grid Raw Porkchop.png]] with an amount of 20 you would put: <code><nowiki>{{Grid|Raw Porkchop,20}}</nowiki></code>
;shows
{{Grid|Raw Porkchop,20}}
An amount of 2 - 999 is supported, anything else will not be displayed. Note, the automatic link is removed if <nowiki>{{SUBPAGENAME}}</nowiki> is the same as the item name. This is to help prevent self-links, use the link parameter to re-add the link if you need it.
If no image is specified, the background will be added on its own, this could be used to do layouts like so:
<pre style="width:550px">{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid}}</pre>
;shows
{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid}}
A mod image is specified with the Mod: section of the name (or by setting a default mod using the mod parameter). The image link will then link to the mod sub-page allowing correct linking of mod images. The uploaded image name should by uploaded as <tt>Grid <Itemname> (<Modname>).png</tt> and should be added to the [[:Category:Grid mods|Grid mods]] category, which prevents them from being confused with official Minecraft items.<br>
For example, to display this mod image [[:File:Grid Bronze Sword (IndustrialCraft).png]]: <code><nowiki>{{Grid|IndustrialCraft:Bronze Sword}}</nowiki></code> (or <code><nowiki>{{Grid|mod=IndustrialCraft|Bronze Sword}}</nowiki></code>)
;shows
{{Grid|IndustrialCraft:Bronze Sword}}
Grids can be animated with a theoretically unlimited amount of frames, between mod items and vanilla items. Frames are separated by semi-colons (;).
<code><nowiki>{{Grid|Dirt;TNT,64;IndustrialCraft:Bronze Sword,6;;Grass Block,5;Sand;Gold Helmet,12;IndustrialCraft:Bronze Helmet,2;IndustrialCraft:Copper,50;Redstone Dust}}</nowiki></code>
;shows
{{Grid|Dirt;TNT,64;IndustrialCraft:Bronze Sword,6;;Grass Block,5;Sand;Gold Helmet,12;IndustrialCraft:Bronze Helmet,2;IndustrialCraft:Copper,50;Redstone Dust}}
As you can see, the mod had to be specified for each mod frame, this is where the default mod parameter is useful. <code><nowiki>{{Grid|mod=IndustrialCraft|Bronze Sword,6;;Bronze Helmet,12;Copper,50;Copper Dust}}</nowiki></code>
;shows
{{Grid|mod=IndustrialCraft|Bronze Sword,6;;Bronze Helmet,12;Copper,50;Copper Dust}}
To use a vanilla minecraft item when a default mod is set, use vanilla (shortcut v) as the mod. <code><nowiki>{{Grid|mod=IndustrialCraft|Vanilla:Dirt;vanilla:TNT,64;Bronze Sword,6;;V:Grass Block,5;v:Sand;v:Gold Helmet,12;Bronze Helmet,2;Copper,50;v:Redstone Dust}}</nowiki></code>
;shows
{{Grid|mod=IndustrialCraft|Vanilla:Dirt;vanilla:TNT,64;Bronze Sword,6;;V:Grass Block,5;v:Sand;v:Gold Helmet,12;Bronze Helmet,2;Copper,50;v:Redstone Dust}}
Multiple mods and vanilla minecraft items can be combined in a single animation.
Align uses the [http://www.w3.org/wiki/CSS/Properties/vertical-align vertical-align] CSS property. For example to align to the middle:
<code><nowiki>Smells like {{Grid|Raw Porkchop|align=middle}} in here!</nowiki></code>
;shows
Smells like {{Grid|Raw Porkchop|align=middle}} in here!
Default is always shown and is placed under the image. <code><nowiki>{{Grid|default=layout Brewing Empty}}{{Grid|Splash Mundane Potion|default=layout Brewing Empty}}</nowiki></code>
;shows
{{Grid|default=layout Brewing Empty}}{{Grid|Splash Mundane Potion|default=layout Brewing Empty}}
To change the link from the image name put: <code><nowiki>{{Grid|Charcoal|link=Coal#Charcoal}}</nowiki></code>
;shows
{{Grid|Charcoal|link=Coal#Charcoal}}
To remove the link, set link to none: <code><nowiki>{{Grid|Charcoal|link=none}}</nowiki></code>
;shows
{{Grid|Charcoal|link=none}}
Note that this retains the title.
To add a different title, put: <code><nowiki>{{Grid|Raw Porkchop|title=Smelly Pork}}</nowiki></code>
;shows
{{Grid|Raw Porkchop|title=Smelly Porkchop}}
To remove the title, set title to none: <code><nowiki>{{Grid|Raw Porkchop|title=none}}</nowiki></code>
;shows
{{Grid|Raw Porkchop|title=none}}
Note that setting title will remove the link, due to a limitation in the software.
{{Grid/Available images}}
== Other templates ==
These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template.
{{Grid/See also}}
{{doc/end}}<noinclude>
[[fr:Modèle:Grille/doc]]
</noinclude>
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Template:Grid
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<includeonly><span class="grid {{{class|}}}" {{ #if: {{{align|}}} | style="vertical-align: {{{align}}}" }}{{
#if: {{#pos: {{{1}}} | ; }} | data-imgs="{{{1}}}" }} {{#if: {{{mod|}}} | data-mod="{{{mod}}}" }}><span class="border"><span>{{
#if: {{{default|}}} | <span class="default-image">[[File:Grid {{{default}}}.png|32px|alt=|link=]]</span>
}}{{#if: {{#pos: {{{1}}} | ; }} | <span class="animated"> }}{{
#vardefine: f | {{#explode: {{{1|}}} | ; }}
}}{{
#vardefine: mod | {{#if: {{#pos: {{#var: f}} | : }} | {{#explode: {{#var: f}} | : }} }}
}}{{
#vardefine: mod | {{
#switch: {{lc: {{#var: mod }} }}
| v | vanilla =
| {{#if: {{#var: mod }} | {{#var: mod }} | {{{mod|}}} }}
}}
}}{{
#vardefine: name | {{#explode: {{#if: {{#pos: {{#var: f }} | : }} | {{#explode: {{#var: f }} | : | 1 }} | {{#var: f }} }} | , }}
}}{{
#vardefine: img | {{#if: {{#var: mod }} | {{#var: name }} ({{#var: mod }}) | {{#var: name }} }}
}}{{
#vardefine: num | {{#explode: {{#var: f }} | , | 1 }}
}}{{
#vardefine: link | {{
#if: {{{title|}}}
|
| {{
#if: {{{link|}}}
| {{
#ifeq: {{lc: {{{link|}}} }}
| none |
| {{{link}}}
}}
| {{
#ifeq: {{#var: name }} | {{SUBPAGENAME}}
|
| {{
#if: {{#var: mod }}
| Mods/{{#var: mod }}/{{#var: name }}
| {{#var: img }}
}}
}}
}}
}}
}}{{
#vardefine: title | {{
#if: {{#var: name }} | {{
#if: {{{title|}}}
| {{
#ifeq: {{lc: {{{title}}} }}
| none |
| title="{{{title}}}"
}}
| {{
#if: {{{link|}}}
| {{
#ifeq: {{lc: {{{link}}} }}
| none | title="{{#var: img }}"
}}
| {{
#ifeq: {{#var: name }} | {{SUBPAGENAME}}
| title="{{#var: img }}"
}}
}}
}}
}}
}}<span class="image {{#if: {{#pos: {{{1}}} | ; }} | active }} {{{imgclass|}}}" {{#var: title }}>{{
#if: {{#var: name }}
| [[File:Grid {{#var: img }}.png|32x32px|alt={{
#if: {{{title|}}}
| {{
#ifeq: {{lc: {{{title}}} }} | none
| {{#var: img }}
| {{{title}}}
}}
| {{#var: img }}
}}|link={{#var: link }}]]{{
#iferror: {{ #expr: +{{#var: num }} }}
|
| {{
#ifexpr: {{#var: num }} > 1 and {{#var: num }} < 1000
| <span class="number" {{#var: title }}>{{
#if: {{#var: link }}
| [[{{#var: link }}|{{#var: num }}]]
| {{#var: num }}
}}</span>
}}
}}
|
}}</span>{{
#if: {{#pos: {{{1}}} | ; }} | </span> }}</span></span></span></includeonly><noinclude>
{{doc}}
[[Category:Image templates|G]]</noinclude>
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Template:Infobox see also
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* {{tl|Block}}
* {{tl|Item}}
* {{tl|Mod}}<noinclude>
{{doc}}[[Category:Formatting templates|I]]</noinclude>
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Template:Protected
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{{
#if: {{PROTECTIONLEVEL:edit}}<noinclude>sysop</noinclude>
| {{msgbox
| title = This page has been {{ #ifeq: {{PROTECTIONLEVEL:edit}} | sysop || semi- }}protected from editing{{
#switch: {{{1|}}}
| none =
| template =  because it is transcluded on hundreds of pages
| vandalism | #default =  to prevent vandalism
}}.
| text = Please discuss changes on the [[{{{talkpage|{{TALKPAGENAME}}}}}|talk page]].
}}[[Category:Protected pages|{{PAGENAME}}]]
| {{#ifeq: {{SUBPAGENAME}}|doc||[[Category:Unprotected pages using Template:Protected|{{PAGENAME}}]]}}
}}<noinclude>[[Category:Maintenance templates|{{PAGENAME}}]]</noinclude>
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Template:Block/doc
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{{doc/start}}
{{Protected|template|talkpage=Template talk:Block}}
{{Block}}
This template provides a uniform design for block pages.
<pre width="30px">
{{Block
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|invimage16=
|mod=
|type=
|involt=
|outvolt=
|capacity
|light
|dirt=
|tntres=
|tool=
|renewable=
|stackable=
|data=
|firstver=
|notes=
}}</pre>
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use <code><nowiki>|multipledata=</nowiki></code> instead of <code><nowiki>|data=</nowiki></code>. See below:
{| class="wikitable"
! Parameter
! Function
! Default value
|-
| <code>title</code> || Only needed to change the title from the page name || <code><nowiki>{{BASEPAGENAME}}</nowiki></code>
|-
| <code>image</code> || Image of the block (should be approx. 150x150px) || <code><nowiki>{{{title}}}.png</nowiki></code> if it exists, otherwise [[:File:No block image.png|No block image.png]] (linking to the page where to upload the missing image)
|-
| <code>image2</code> || Second image for two-state blocks (also approx. 150x150px) || ''None''
|-
| <code>image3</code> || Third image for three-state blocks (also approx. 150x150px) || ''None''
|-
| <code>invimage</code> || Image for object in inventory. Can use '''None''' to force no invimage. Uses [[Template:Grid]]. || <code><nowiki>Grid {{{title}}}.png</nowiki></code> if it exists, otherwise ''None''
|-
| <code>invimage2</code> || Second image for two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage3</code> || Third image for three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage4</code> || Fourth image for four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage5</code> || Fifth image for five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage6</code> || Sixth image for six-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage7</code> || Seventh image for seven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage8</code> || Eighth image for eight-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage9</code> || Ninth image for nine-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage10</code> || Tenth image for ten-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage11</code> || Eleventh image for eleven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage12</code> || Twelfth image for twelve-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage13</code> || Thirteenth image for thirteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage14</code> || Fourteenth image for fourteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage15</code> || Fifteenth image for fifteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage16</code> || Sixteenth image for sixteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>mod</code> || What mod is the block from? || None
|-
| <code>type</code> || Type (solid block, solid, block, or fluid) || ?
|-
| <code>involt</code> || Input voltage || None
|-
| <code>outvolt</code> || Output voltage || None
|-
| <code>capacity</code> || Energy storing capacity || None
|-
| <code>light</code> || Emits Light? If "Yes," add the light value like this: "Yes, 9" || ?
|-
| <code>tntres</code> || Block's resistance to explosions. The value comes from the code; there aren't any units for it. || ?
|-
| <code>tool</code> || Tool to use. Picture means, the block can only be broken with this tool (this quality or better). Outline means, the block can be broken with any tool, but this tool is the quickest. "Any tool" means that every tool is equally effective (or the block can be instantly broken with anything). "None" means the block cannot be broken. || ?
|-
| <code>renewable</code> || Whether the block is [[Renewable Resources|renewable]] || ?
|-
| <code>stackable</code> || Stackable || N/A
|-
| <code>data</code> || Single decimal data value || ''None''
|-
| <code>multipledata</code> || Multiple decimal data values, use {{tl|dv}} || ''None''
|-
| <code>firstver</code> || First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). || ''None''
|-
| <code>notes</code> || Adds a centred column spanning across both rows at the bottom of the box || ''None''
|}
== See also ==
{{Infobox see also}}
<noinclude>
</noinclude>
3e41de3289a2147dca78c7ae0da2d2f943095351
Template:Item/doc
10
704
867
2012-12-30T00:37:26Z
Mastergalen
1
wikitext
text/x-wiki
{{doc/start}}
{{Item}}
This template provides a uniform design for usable item pages. When an item restores health, it is recommended to use [[Template:Food]] instead.
<pre width="30px">
{{Item
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|invimage16=
|invimage17=
|invimage18=
|invimage19=
|invimage20=
|invimage21=
|invimage22=
|invimage23=
|invimage24=
|invimage25=
|type=
|otherosonly=
|durability=
|renewable=
|stackable=
|data=
|firstver=
}}</pre>
Please note that if the item has multiple data values, use <code><nowiki>|multipledata=</nowiki></code> instead. See below:
{| style="background-color: transparent;"
! Parameter
! Function
! Default/Example value
|-
| <code>title</code> || Optional value to use a different title instead of the page name || <code><nowiki>{{BASEPAGENAME}}</nowiki></code>
|-
| <code>image</code> || Image of the block (should be approx. 150x150px) || <code><nowiki>{{{title}}}.png</nowiki></code> if it exists, otherwise [[:File:No image.svg|No image.svg]] (linking to the page where to upload the missing image)
|-
| <code>image2</code> || Image of the block (should be approx. 150x150px) || ''None''
|-
| <code>image3</code> || Image of the block (should be approx. 150x150px) || ''None''
|-
| <code>invimage</code> || Image for object in inventory. Can use '''None''' to force no invimage. Uses [[Template:Grid]]. || <code><nowiki>Grid {{{title}}}.png</nowiki></code> if it exists, otherwise ''None''
|-
| <code>invimage2</code> || Second image for two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage3</code> || Third image for three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage4</code> || Fourth image for four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage5</code> || Fifth image for five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage6</code> || Sixth image for six-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage7</code> || Seventh image for seven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage8</code> || Eighth image for eight-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage9</code> || Ninth image for nine-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage10</code> || Tenth image for ten-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage11</code> || Eleventh image for eleven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage12</code> || Twelfth image for twelve-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage13</code> || Thirteenth image for thirteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage14</code> || Fourteenth image for fourteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage15</code> || Fifteenth image for fifteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage16</code> || Sixteenth image for sixteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage17</code> || Seventeenth image for seventeen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage18</code> || Eighteenth image for eighteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage19</code> || Nineteenth image for nineteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage20</code> || Twentieth image for twenty-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage21</code> || Twenty-First image for twenty-one-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage22</code> || Twenty-Second image for twenty-two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage23</code> || Twenty-Third image for twenty-three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage24</code> || Twenty-Forth image for twenty-four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage25</code> || Twenty-Fifth image for twenty-five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>type</code> || Type (Weapon, Ranged Weapon, Craftable Item, Tool, etc. ) || ?
|-
| <code>otherosonly</code> || For use if the item is only available in a specific version of Minecraft. || ''None''
|-
| <code>durability</code> || How durable the item is || N/A
|-
| <code>stackable</code> || Stackable || ?
|-
| <code>data</code> || Single decimal data value || ''None''
|-
| <code>multipledata</code> || Multiple decimal data values, use {{tl|dv}} || ''None''
|-
| <code>firstver</code> || First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). || ''None''
|}
== See also ==
{{Infobox see also}}
{{doc/end}}<noinclude>
[[fr:Modèle:Objet/doc]]
</noinclude>
a5e36a235dba0235514ec3b12d685f88da56f307
Template:Empty section/doc
10
53
119
2012-12-31T02:52:18Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Documentation subpage}}
<!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE -->
=== Usage ===
;Common form
{{Tlx|Empty section|date{{=}}{{CURRENTMONTHNAME}} {{CURRENTYEAR}}|section{{=}} }}
* <code><nowiki>{{Empty section}}</nowiki></code> puts articles into [[:Category:Articles to be expanded]].
==== Parameters ====
;date
If a date parameter is provided, as in the example above, then the page is put into a by-month subcategory instead. If the date is left out, a [[Wikipedia:Bot|bot]] will add it later.
;section
:(optional) The section number to be edited <small>(or whatever the &action=edit§ion= parameter accepts)</small>.
;small
:'''Anything but 'left' '''' = Uses an in-line default-sized message box.
:'''left''' (default) = Uses smaller left-aligned message box designed for the head of sections. <small>(See [[Template:Ambox/doc#The small parameters]] )</small>
=== Redirects ===
# {{[[Template:No content|No content]]}}
=== See also ===
* {{Tl|Expand section}}
<includeonly>
<!-- CATEGORIES AND INTERWIKIS HERE, THANKS -->
[[Category:Cleanup templates|{{PAGENAME}}]]
[[ar:قالب:...]]
[[fa:الگو:بخش خالی]]
[[hi:साँचा:Empty section]]
[[tr:Şablon:Boş bölüm]]
[[zh:Template:Empty section]]
</includeonly>
c3a8aa0ddd6cd55f9cdf09fdaa1617c9b53fa4a3
Template:High-risk
10
57
127
2012-12-31T02:54:21Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{ombox
| type = content
| text =
'''This template is used on [[Wikipedia:Database reports/Templates transcluded on the most pages|{{#if:{{{1|}}}|{{{1}}}|a very large number of}} pages]].'''<br />To avoid large-scale disruption and unnecessary server load, any changes to this template should first be tested in the template's [[{{#ifeq:{{SUBPAGENAME}}|doc| {{SUBJECTSPACE}}:{{BASEPAGENAME}} | {{SUBJECTPAGENAME}} }}/sandbox|/sandbox]] or [[{{#ifeq:{{SUBPAGENAME}}|doc| {{SUBJECTSPACE}}:{{BASEPAGENAME}} | {{SUBJECTPAGENAME}} }}/testcases|/testcases]] subpages, or in your own [[Wikipedia:Subpages#How to create user subpages|user space]]. The tested changes can then be added in one single edit to the template. Please consider discussing any changes on {{#if:{{{2|}}}|[[{{{2}}}]]|the [[{{#ifeq:{{SUBPAGENAME}}|doc| {{TALKSPACE}}:{{BASEPAGENAME}} | {{TALKPAGENAME}} }}|talk page]]}} before implementing them.
}}<noinclude>
{{Documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
b4fb520be3be682e84bba65ec71f4a4d9b9cafb2
Template:Transclude
10
69
151
2012-12-31T02:54:25Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch: {{NAMESPACE: {{{1}}} }}
|#default = {{FULLPAGENAME: {{{1}}} }} <!-- eg "User:Foo" -->
|{{ns:0}} =
{{#ifeq: {{NAMESPACE: {{{1}}} }} | {{NAMESPACE: Template{{{1}}} }}
| Template:{{{1}}} <!-- no leading colon, eg "Foo" -->
| {{PAGENAME: {{{1}}} }} <!-- leading colon, eg ":Foo", so we want the article -->
}}
}}<noinclude>
{{documentation}}
</noinclude>
d0239e71e5745cd0d4efd032cee07341e111376b
Template:!
10
709
877
2013-01-01T17:17:20Z
Mastergalen
1
Protected "[[Template:!]]" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
wikitext
text/x-wiki
|<noinclude>{{documentation}}</noinclude>
e58581de83a1092c1fdb51fd42318d01e461ea8a
Template:Pp-meta
10
38
85
2013-01-07T00:35:38Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#ifeq:{{#switch:{{lc:{{{type}}}}}
|move=<!--
-->{{#ifeq:
{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:move}}
|#default=<!--fallback value: null
-->}}
|sysop|yes|no
}}
|create=<!--
-->{{#if:
{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:create}}
|#default=<!--fallback value: null
-->}}
|yes|no
}}
|#default<!--includes all other types-->=<!--
-->{{#if:
{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:edit}}
|#default=<!--fallback value: null
-->}}
|{{#ifeq:{{#switch:{{lc:{{{disallowlevel|}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|#default=<!--fallback value: null-->}}
|{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:edit}}
|#default=<!--fallback value: null
-->}}
|no|yes
}}
|no}}
}}|yes|{{#ifeq:{{lc:{{{small|}}}}}|yes|
<div class="metadata topicon" id="protected-icon" style="display:none; right:55px;">[[Image:{{{image|{{#switch:{{lc:{{{type}}}}}
|full=Padlock.svg
|semi=Padlock-silver.svg
|move=Padlock-olive.svg
|indef=Padlock-red.svg
|office=Padlock-black.svg
|create=Padlock-skyblue.svg
|#default=Transparent.gif
}}}}}|20px|link={{{icon-link|Wikipedia:Protection policy#{{lc:{{{type}}}}}}}}|{{{icon-text|This {{pp-meta/pagetype}} is {{#switch:{{lc:{{{type}}}}}
|semi=semi-
|move=move-
|indef=permanently<nowiki> </nowiki>
|create=creation-
|office=<!--null, but should this have a special tag?-->
|full
|#default=<!--null-->
}}protected{{#ifeq:{{lc:{{{type}}}}}|indef||{{#if:{{{expiry|}}}|<nowiki> </nowiki>until {{#time:F j, Y|{{{expiry}}}}}}}}}{{#if:{{{icon-reason|}}}|<nowiki> </nowiki>{{{icon-reason}}}}}.}}}|alt=Page {{#switch:{{lc:{{{type}}}}}
|semi=semi-
|move=move-
|indef=permanently<nowiki> </nowiki>
|create=creation-
|office=<!--null, but should this have a special tag?-->
|full
|#default=<!--null-->
}}protected]]</div>
|<!-- else, not small -->
{{mbox
| name = {{{name|Pp-meta}}}
| subst = {{{subst|}}}
| demospace = {{{demospace|}}}
| type = protection
| image = [[Image:{{{image|{{#switch:{{lc:{{{type}}}}}
|full=Padlock.svg
|semi=Padlock-silver.svg
|move=Padlock-olive.svg
|indef=Padlock-red.svg
|office=Padlock-black.svg
|create=Padlock-skyblue.svg
|#default=Transparent.gif
}}}}}|40px|{{{icon-text|This page is {{#switch:{{lc:{{{type}}}}}
|semi=semi-
|move=move-
|indef=permanently<nowiki> </nowiki>
|create=creation-
|office=<!--null, but should this have a special tag?-->
|full
|#default=<!--null-->
}}protected.}}}]]
| text = '''{{{reason-text|{{#switch:{{lc:{{{type}}}}}
|full=This page is currently [[Wikipedia:This page is protected|protected]] from editing
|semi=Editing of this {{pp-meta/pagetype}} by [[Wikipedia:User access levels#Autoconfirmed_users|new]] or [[Wikipedia:User access levels#Anonymous_users|unregistered]] users is currently [[Wikipedia:Protection policy|disabled]]
|move=This {{pp-meta/pagetype}} is currently [[Wikipedia:This page is protected|protected]] from [[Help:Moving a page|page moves]]
|indef=This page is [[Wikipedia:This page is protected|protected]] from editing ''indefinitely''
|office=This {{pp-meta/pagetype}} is currently [[Wikipedia:This page is protected|protected]] from editing
|create=[[Help:Starting a new page|Recreation]] of this {{pp-meta/pagetype}} [[Wikipedia:This page is protected|has been disabled]]
}}{{#ifeq:{{lc:{{{type}}}}}|indef||{{#if:{{{expiry|}}}| until {{#time:F j, Y|{{{expiry}}}}}}}}}{{{reason<includeonly>|</includeonly>}}}.}}}'''<br /> {{{explanation-text|{{#ifeq:{{lc:{{{dispute}}}}}|yes|This protection is '''not''' an endorsement of the {{#ifeq:{{{type}}}|move|[{{fullurl:Special:Log|type=move&page={{FULLPAGENAMEE}}}} current title]|[{{fullurl:{{FULLPAGENAMEE}}|action=history}} current version]}}.}} See the [[Wikipedia:Protection policy|protection policy]] and [{{fullurl:Special:Log|type=protect&page={{FULLPAGENAMEE}}}} protection log] for more details. {{#switch:{{lc:{{{type}}}}}
|full|indef=Please discuss any changes on the [[{{TALKPAGENAME}}#{{#if:{{{section|}}}|{{{section}}}|top}}|talk page]]; you may use the {{tlx|editprotected}} template to ask an [[Wikipedia:Administrator|administrator]] to make an edit if it is supported by [[Wikipedia:Consensus|consensus]]. {{#ifeq:{{NAMESPACE}}|{{ns:8}}<!--MediaWiki-->||You may also [[Wikipedia:Requests for page protection|request]] that this page be unprotected.}}
|semi=If you cannot edit this {{pp-meta/pagetype}} and you wish to make a change, you can {{#ifeq:{{NAMESPACE}}|{{TALKSPACE}}||[[Template:Editsemiprotected|request an edit]], [[{{TALKPAGENAME}}|discuss changes on the talk page]],}} [[Wikipedia:Requests for page protection#Current requests for unprotection|request unprotection]], [[Special:Userlogin|log in]], or [[Special:UserLogin/signup|create an account]].
|move=The page may still be edited but cannot be moved until unprotected. Please discuss any suggested moves on the [[{{TALKPAGENAME}}|talk page]] or at [[Wikipedia:Requested moves]]. You can also [[Wikipedia:Requests for page protection|request]] that the page be unprotected.
|office=If you can edit this page, please discuss all changes and additions on the [[{{TALKPAGENAME}}|talk page]] first. '''Do not remove protection from this page unless you are authorized by the Wikimedia Foundation to do so.'''
|create=Please see the {{#if:{{{xfd|}}}|'''[[{{{xfd}}}|deletion discussion]]''' or the}} [{{fullurl:Special:Log|type=delete&page={{FULLPAGENAMEE}}}} deletion log] for details of why this page was deleted. If you would like to create a page at this title, you must first [[Wikipedia:Requests for page protection|request]] for it to be unprotected, or contact the administrator who deleted the page for the deleted material to be restored. If unsuccessful, you can use [[Wikipedia:Deletion review|deletion review]].
}}}}}
}}
}}|[[Category:Wikipedia pages with incorrect protection templates]]}}<!--End if small--><includeonly>{{#ifeq:{{lc:{{{categories|no}}}}}|no||{{{categories|}}}}}</includeonly><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
e70b0d5f2534a00edd89a4804cf353b816e6ff31
Template:Pp-template
10
39
87
2013-01-07T00:35:38Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly>{{pp-meta
|type={{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=semi
|administrator
|full
|sysop=indef
|move=move
|#default=indef<!--fallback value-->}}
|small={{{small|yes}}}
|demospace={{{demospace|}}}
|demolevel={{#ifeq:{{PAGENAME}}/{{NAMESPACE}}|{{SUBPAGENAME}}/{{ns:Template}}|{{{demolevel|undefined}}}|{{#ifeq:{{lc:{{SUBPAGENAME}}}}|sandbox|sysop|{{{demolevel|undefined}}}}}}}
|expiry=<!--not applicable-->
|dispute=no
|icon-text=This {{#ifeq:{{NAMESPACE}}|{{ns:6}}|image, included in a high-risk template or message,|high-risk template}} is indefinitely {{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=semi-protected from editing
|move=move-protected
|administrator
|full
|sysop
|#default=<!--fallback value-->protected from editing}} to prevent vandalism.
|reason-text=This {{#switch:{{NAMESPACE}}
|{{ns:image}}=image, used in one or more [[Wikipedia:High-risk templates|high-risk templates]]{{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}
|semi
|autoconfirmed=
|administrator
|full
|sysop=<nowiki> </nowiki>and/or [[Special:Allmessages|system messages]],
|#default=<!--fallback value-->}}
|#default=[[Wikipedia:High-risk templates|high-risk template]]
}} has been [[Wikipedia:This page is protected|{{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=semi-
|move=move-
|administrator
|full
|sysop<!--uses default-->
|#default=<!--fallback value-->}}protected]]{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop||<nowiki> </nowiki>from editing}} to prevent [[Wikipedia:Vandalism|vandalism]]. {{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}
|semi
|autoconfirmed=
|administrator
|full
|sysop<!--uses default-->
|#default={{#switch:{{NAMESPACE}}|{{ns:image}}=<br /><small>'''Do not move this image''' to [[commons:|Wikimedia Commons]].</small>}}}}
|categories={{{categories|{{#ifeq:{{NAMESPACE}}|{{ns:10}}|{{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=[[Category:Wikipedia semi-protected templates|{{PAGENAME}}]]{{#ifeq:{{PROTECTIONLEVEL:move}}|sysop|[[Category:Wikipedia move-protected templates|{{PAGENAME}}]]}}
|move=[[Category:Wikipedia move-protected templates|{{PAGENAME}}]]
|administrator
|full
|sysop<!--uses default-->
|#default=[[Category:Protected templates|{{PAGENAME}}]]<!--fallback value-->}}}}{{#ifeq:{{NAMESPACE}}|{{ns:6}}|[[Category:{{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}
|semi
|autoconfirmed=Semi-protected
|administrator
|full
|sysop<!--uses default-->
|#default=Protected<!--fallback value-->}} images|{{PAGENAME}}]]}}}}}}}</includeonly><noinclude>
{{pp-template|categories=no}} <!-- Show the small version -->
{{pp-template|small=no}} <!-- Show the large version -->
{{Documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
1d3402771d4f02cee2eda98ab6c41bbc213f7bad
Template:Tlf
10
68
149
2013-01-07T00:35:38Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<span style="white-space:nowrap;">{{{{#if:{{{1|}}}|{{{1}}}| tlf|...}}<!--
-->{{#ifeq:{{{2|x}}}|{{{2|}}}| |{{{2}}} | }}<!--
-->{{#ifeq:{{{3|x}}}|{{{3|}}}| |{{{3}}} | }}<!--
-->{{#ifeq:{{{4|x}}}|{{{4|}}}| |{{{4}}} | }}<!--
-->{{#ifeq:{{{5|x}}}|{{{5|}}}| |{{{5}}} | }}<!--
-->{{#ifeq:{{{6|x}}}|{{{6|}}}| |{{{6}}} | }}<!--
-->{{#ifeq:{{{7|x}}}|{{{7|}}}| |{{{7}}} | }}<!--
-->{{#ifeq:{{{8|x}}}|{{{8|}}}| |{{{8}}} | }}<!--
-->{{#ifeq:{{{9|x}}}|{{{9|}}}| |{{{9}}} | }}<!--
-->}}</span><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc sub-page, not here! -->
</noinclude>
8f6fcef3ff0c8c7259047185cd78d7cc0f47e81e
Template:Navbar
10
59
131
2013-01-20T19:40:36Z
Mastergalen
1
wikitext
text/x-wiki
<includeonly><div class="noprint plainlinks hlist mw_navbar {{#if:{{{mini|}}}|mini}}" style="{{{style|}}}"><!--
-->{{#if:{{{mini|}}}{{{plain|}}}|<!--nothing-->|<!--else:
--><span style="word-spacing:0;{{{fontstyle|}}}">{{{text|This box:}}} </span>}}<!--
-->{{#if:{{{brackets|}}}|<span style="margin-right:-0.125em;{{{fontstyle|}}}">[</span>}}<!--
--><ul><!--
--><li class="nv-view">[[{{transclude|{{{1}}}}}|<span title="View this template" <!--
-->style="{{{fontstyle|}}}">{{#if:{{{mini|}}}|v|view}}</span>]]</li><!--
--><li class="nv-talk">[[{{TALKPAGENAME:{{transclude|{{{1}}}}}}}|<span title="Discuss this template" <!--
-->style="{{{fontstyle|}}}">{{#if:{{{mini|}}}|t|talk}}</span>]]</li><!--
-->{{#if:{{{noedit|}}}|<!--nothing-->|<!--else:
--><li class="nv-edit">[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} <span title="Edit this template" <!--
-->style="{{{fontstyle|}}}">{{#if:{{{mini|}}}|e|edit}}</span>]</li>}}<!--
--></ul><!--
-->{{#if:{{{brackets|}}}|<span style="margin-left:-0.125em;{{{fontstyle|}}}">]</span>}}<!--
--></div></includeonly><noinclude>
{{documentation}}
[[Category:Formatting templates]]
</noinclude>
527e4fec765c3671068552507f8f7625d40fc4bc
Template:Mod/doc
10
37
83
2013-02-03T00:33:48Z
Mastergalen
1
wikitext
text/x-wiki
{{Documentation subpage}}
<!-- Categories and interwikis go at the bottom of this page. -->
<pre>
{{Mod
| imagearea =
| author =
| version =
| website =
| forum =
| download
}}
</pre>
<includeonly>
<!-- Categories and interwikis go here: -->
</includeonly>
d546ea2f783cf4560e887336b59d145cbcc3e0d9
Pulverised ferrous metal
0
690
839
2013-02-27T20:49:03Z
78.86.213.134
0
wikitext
text/x-wiki
{{Infobox
|Box title = Pulverised Ferrous metal
|Row 1 title = Type
|Row 1 info = Dust
|Row 2 title = Stackable
|Row 2 info = Yes
|Row 3 title = Source mod
|Row 3 info = Thermal Expansion}}Pulverised Ferrous metal is a dust added by the [[Thermal Expansion]] mod and is used in creating [[Ferrous Ingot]]s and [[Invar_Ingot|Invar Ingots]]
==<span style="font-size:18px;">Production</span>==
Pulverised Ferrous metal is made one of three ways; pulverising [[Iron_Ore|Iron Ore]] (10% chance); pulverising [[Ferrous Ore]] (Produces 2 dust) or by pulverising Ferrous ingots.
==Uses==
Pulverised Ferrous metal only has 2 uses currently. Smelting 1 will produce 1 Ferrous ingot while smelting 1 in an [[Induction Smelter]] with 2 Iron dust produces 3 [[Invar Blend]] .
{{te-nav}}
[[Category:Thermal Expansion]]
416321df3ea852baa8623ecd7e06187991694135
Template:Block
10
702
863
2013-03-25T10:53:08Z
Mastergalen
1
wikitext
text/x-wiki
<includeonly>{{infobox common
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}
| imagearea = {{
#if: {{#pos: {{{image}}} | ; }}
| {{animate|{{{image}}}|return=[[File:{1}|150px|center]]}}
| [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | No block image.png}} }}|{{#ifeq: {{NAMESPACE}} | {{ns:10}} || link=File:{{#if: {{{image|}}} | {{{image}}} | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png }} }}|150px|center]]
}}{{
#if: {{{image2|}}} | <div style="padding-top: 1em">{{
#if: {{#pos: {{{image2}}} | ; }}
| {{animate|{{{image2}}}|return=[[File:{1}|150px|center]]}}
| [[File:{{{image2}}}|150px|center]]
}}</div>
}}{{
#if: {{{image3|}}} | <div style="padding-top: 1em">{{
#if: {{#pos: {{{image3}}} | ; }}
| {{animate|{{{image3}}}|return=[[File:{1}|150px|center]]}}
| [[File:{{{image3}}}|150px|center]]
}}</div>
}}{{
#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{{invimage}}}|link=none}} | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}|link=none}} }} }}
}}{{
#if: {{{invimage2|}}} | {{Grid|{{{invimage2}}}|link=none}}
}}{{
#if: {{{invimage3|}}} | {{Grid|{{{invimage3}}}|link=none}}
}}{{
#if: {{{invimage4|}}} | {{Grid|{{{invimage4}}}|link=none}}
}}{{
#if: {{{invimage5|}}} | {{Grid|{{{invimage5}}}|link=none}}
}}{{
#if: {{{invimage6|}}} | {{Grid|{{{invimage6}}}|link=none}}
}}{{
#if: {{{invimage7|}}} | {{Grid|{{{invimage7}}}|link=none}}
}}{{
#if: {{{invimage8|}}} | {{Grid|{{{invimage8}}}|link=none}}
}}{{
#if: {{{invimage9|}}} | {{Grid|{{{invimage9}}}|link=none}}
}}{{
#if: {{{invimage10|}}} | {{Grid|{{{invimage10}}}|link=none}}
}}{{
#if: {{{invimage11|}}} | {{Grid|{{{invimage11}}}|link=none}}
}}{{
#if: {{{invimage12|}}} | {{Grid|{{{invimage12}}}|link=none}}
}}{{
#if: {{{invimage13|}}} | {{Grid|{{{invimage13}}}|link=none}}
}}{{
#if: {{{invimage14|}}} | {{Grid|{{{invimage14}}}|link=none}}
}}{{
#if: {{{invimage15|}}} | {{Grid|{{{invimage15}}}|link=none}}
}}{{
#if: {{{invimage16|}}} | {{Grid|{{{invimage16}}}|link=none}}
}}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | </div> | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | </div> }} }} }}
| rows =
{{#if: {{{mod|}}}|{{infobox row|label=Mod|field=[[{{{mod}}}]] }}|}}
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}
{{#if: {{{involt|}}}|{{infobox row|label=Input Voltage|field={{{involt}}} }}|}}
{{#if: {{{outvolt|}}}|{{infobox row|label=Output Voltage|field={{{outvolt}}} }}|}}
{{#if: {{{capacity|}}}|{{infobox row|label=Capacity|field={{{capacity}}} }}|}}
{{#if: {{{power|}}}|{{infobox row|label=Power|field={{{power}}} }}|}}
{{#if: {{{light|}}}|{{infobox row|label=[[Light|Luminance]]|field={{{light}}} }}|}}
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{
#switch: {{ lc: {{{tool|}}} }}
| pick | pickaxe = [[File:Use-pickaxe.png|32px|link=Pickaxe|This block can be broken with any tool, but a pickaxe is the quickest]]
| wooden pickaxe = [[File:Grid Wooden Pickaxe.png|32px|link=Pickaxe|A wooden pickaxe or better is required to mine this block]]
| stone pickaxe = [[File:Grid Stone Pickaxe.png|32px|link=Pickaxe|A stone pickaxe or better is required to mine this block]]
| iron pickaxe = [[File:Grid Iron Pickaxe.png|32px|link=Pickaxe|An iron pickaxe or better is required to mine this block]]
| diamond pickaxe = [[File:Grid Diamond Pickaxe.png|32px|link=Pickaxe|A diamond pickaxe or better is required to mine this block]]
| gold pickaxe = [[File:Grid Gold Pickaxe.png|32px|link=Pickaxe|A gold pickaxe or better is required to mine this block]]
| spade | shovel = [[File:Use-spade.png|32px|link=Shovel|This block can be broken with any tool, but a shovel is the quickest]]
| wooden shovel = [[File:Grid Wooden Shovel.png|32px|link=Shovel|A wooden shovel or better is required to mine this block]]
| axe = [[File:Use-axe.png|32px|link=Axe|This block can be broken with any tool, but a axe is the quickest]]
| hoe = [[File:Use-hoe.png|32px|link=Hoe|This block can be broken with any tool, but a hoe is the quickest]]
| bucket | pail = [[File:Use-bucket.png|32px|link=Bucket|This block can only be picked up using a bucket]]
| sword = [[File:Use-sword.png|32px|link=Sword|This block can be broken with any tool, but a sword is the quickest; however it still takes double damage]]
| shears = [[File:Grid Shears.png|32px|link=Shears|This block can be broken with any tool, but shears are the quickest]]
| n/a | none = None
| all | alltools | any | anytool = Any tool
| #default = ?
}}{{
#if: {{{tool2|}}} | {{
#switch: {{ lc: {{{tool2}}} }}
| pick | pickaxe = [[File:Use-pickaxe.png|32px|link=Pickaxe]]
| wooden pickaxe = [[File:Grid Wooden Pickaxe.png|32px|link=Pickaxe]]
| stone pickaxe = [[File:Grid Stone Pickaxe.png|32px|link=Pickaxe]]
| iron pickaxe = [[File:Grid Iron Pickaxe.png|32px|link=Pickaxe]]
| diamond pickaxe = [[File:Grid Diamond Pickaxe.png|32px|link=Pickaxe]]
| gold pickaxe = [[File:Grid Gold Pickaxe.png|32px|link=Pickaxe]]
| spade | shovel = [[File:Use-spade.png|32px|link=Shovel]]
| axe = [[File:Use-axe.png|32px|link=Axe]]
| hoe = [[File:Use-hoe.png|32px|link=Hoe]]
| shears = [[File:Grid Shears.png|32px|link=Shears]]
}}
}} }}
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}
{{#if: {{{multiplevers|}}} | {{infobox row|label=First Appearances|field=
{{{multiplevers}}} }} |
{{#if: {{{firstver|}}} | {{infobox row|label=First Appearance|field={{{firstver}}} }} }}
}}
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{data value|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}
| footer =
{{{notes|}}}
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}{{#if: {{{mod|}}}|[[Category:{{{mod}}}]]}}</includeonly><noinclude>
{{doc}}
[[Category:Infobox templates|B]]
</noinclude>
ac39fef51d77c939a77751779436e767dfb98d79
Template:GalacticraftLink
10
20
36
2013-04-28T17:21:31Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly><span style="white-space:nowrap">[[File:{{#ifexist: File:Grid_{{{1}}}.png|Grid_{{{1}}}|No_Image}}.png|16px|link={{{1}}}]] [[{{{1}}}]]</span></includeonly><!----><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
2b7246b7fb57a0d581408ca4d1ac17ee6366a3eb
Template:Grid/Crafting Table/doc
10
712
883
2013-04-29T16:32:28Z
Mastergalen
1
wikitext
text/x-wiki
{{doc/start}}
This template is used to create a grid that looks similar to the [[Crafting Table|Crafting Table's]] GUI screen.
See [[Template:Grid]] for basic grid usage, this documentation page will cover additional or different functions.
__TOC__
== Usage ==
<pre style="max-width: 250px">{{Grid/Crafting Table
|A1= |B1= |C1=
|A2= |B2= Oak Wood Planks |C2=
|A3= |B3= Oak Wood Planks |C3=
|Output= Stick,4
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= |B1= |C1=
|A2= |B2= Oak Wood Planks |C2=
|A3= |B3= Oak Wood Planks |C3=
|Output= Stick,4
}}
Use the [[#Available images|available images]] listed below.
=== Shapeless ===
If a recipe is shapeless, add shapeless=1 to the template, which will display an icon which when hovered over explains what a shapeless recipe is.
<pre style="max-width: 236px">{{Grid/Crafting Table
|shapeless= 1
|A1= |B1= Blaze Powder |C1=
|A2= |B2= Coal,Charcoal |C2=
|A3= |B3= Gunpowder |C3=
|Output= Fire Charge,3
}}</pre>
;produces:
{{Grid/Crafting Table
|shapeless= 1
|A1= |B1= Blaze Powder |C1=
|A2= |B2= Coal,Charcoal |C2=
|A3= |B3= Gunpowder |C3=
|Output= Fire Charge,3
}}
The shapeless parameter does not support animation, so shapeless and non-shapeless recipes cannot be combined.
=== Animated ===
To make the grid animate, you make a list of blocks and objects you want to show, separated by semi-colons.
<pre style="max-width: 616px">{{Grid/Crafting Table
|A1= ; Lapis Lazuli |B1= ; Lapis Lazuli |C1= ; Lapis Lazuli
|A2= ; Lapis Lazuli |B2= Lapis Lazuli Block; Lapis Lazuli |C2= ; Lapis Lazuli
|A3= ; Lapis Lazuli |B3= ; Lapis Lazuli |C3= ; Lapis Lazuli
|Output= Lapis Lazuli,9; Lapis Lazuli Block
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= ; Lapis Lazuli |B1= ; Lapis Lazuli |C1= ; Lapis Lazuli
|A2= ; Lapis Lazuli |B2= Lapis Lazuli Block; Lapis Lazuli |C2= ; Lapis Lazuli
|A3= ; Lapis Lazuli |B3= ; Lapis Lazuli |C3= ; Lapis Lazuli
|Output= Lapis Lazuli,9; Lapis Lazuli Block
}}
<pre style="max-width: 602px">{{Grid/Crafting Table
|A1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|Output= Block of Iron; Block of Gold; Block of Diamond; Lapis Lazuli Block
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|Output= Block of Iron; Block of Gold; Block of Diamond; Lapis Lazuli Block
}}
=== Mods ===
Mod images and normal images can be combined just like in a single grid.
When uploading mod images, they must have the mod page name in parenthesis at the end. For example Fancystone (FancyPack).
The Mod parameter can be used to set a default used for all parameters, this is best used when all items in the crafting table are modded items, or if the mod name is long and using the vanilla (v) parameter for the vanilla items in the table would be quicker.
<pre style="max-width: 848px">{{Grid/Crafting Table
|A1= Redstone Dust |B1= IndustrialCraft:Cable |C1= Glowstone Dust
|A2= IndustrialCraft:Electronic Circuit |B2= Lapis Lazuli Block |C2= IndustrialCraft:Electronic Circuit
|A3= Glowstone Dust |B3= IndustrialCraft:Cable |C3= Redstone Dust
|Output= IndustrialCraft:Advanced Circuit,2
}}</pre>
;or
<pre style="max-width: 656px">{{Grid/Crafting Table
|Mod= IndustrialCraft
|A1= v:Redstone Dust |B1= Cable |C1= vanilla:Glowstone Dust
|A2= Electronic Circuit |B2= V:Lapis Lazuli Block |C2= Electronic Circuit
|A3= Vanilla:Glowstone Dust |B3= Cable |C3= v:Redstone Dust
|Output= Advanced Circuit,2
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= Redstone Dust |B1= IndustrialCraft:Cable |C1= Glowstone Dust
|A2= IndustrialCraft:Electronic Circuit |B2= Lapis Lazuli Block |C2= IndustrialCraft:Electronic Circuit
|A3= Glowstone Dust |B3= IndustrialCraft:Cable |C3= Redstone Dust
|Output= IndustrialCraft:Advanced Circuit,2
}}
Note the links of the vanilla Minecraft items, compared to the IndustrialCraft items.
Animation is fully supported between mod and vanilla items.
{{Grid/Available images}}
== See also ==
{{Grid/See also}}
{{doc/end}}
<includeonly>
[[Category:Image templates|C]]
</includeonly>
156f68ddb9c93ab211f2f5ff5a4ca6fe0bf70150
Template:Grid/Crafting Table
10
707
873
2013-04-29T16:33:06Z
Mastergalen
1
wikitext
text/x-wiki
<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Crafting_Table"
|-
| {{Grid|mod={{{Mod|}}}|{{{A1|}}}|link={{{A1link|}}}|title={{{A1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B1|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C1|}}}|link={{{C1link|}}}|title={{{C1title|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A2|}}}|link={{{A2link|}}}|title={{{A2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B2|}}}|link={{{B2link|}}}|title={{{B2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C2|}}}|link={{{C2link|}}}|title={{{C2title|}}}}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A3|}}}|link={{{A3link|}}}|title={{{A3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B3|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C3|}}}|link={{{C3link|}}}|title={{{C3title|}}}}}
| class="shapeless" | {{#if: {{{shapeless|}}} | <span title="This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.">[[File:Grid layout Shapeless.png|link=]]</span> }}
|}</includeonly><noinclude>
{{doc}}
[[Category:Image templates|C]]
</noinclude>
122969734b9ae1dcada7b3d43d5aae341e25860c
Rubber Tree (MineFactory Reloaded)
0
730
916
2013-05-13T13:45:26Z
67.1.11.234
0
Finalish Edit I think, I added a usage section. Some of it will overlap with the Rubber Wood & Rubber articles, but I don't think it can be avoided.
wikitext
text/x-wiki
{{stub}}[[File:MineFactory Rubber Tree.png|350px|thumb|right|A Rubber Tree from MineFactory Reloaded]]
The '''MineFactory Reloaded Rubber Tree''' grows similarly to an Oak tree, but with darker green leaves and a smoother, slightly ruddy trunk. It is most common in swamp areas, but can also be found in most biomes. Unlike the IC2 [[Rubber Tree]], this Rubber Tree must be cut down to harvest the Rubber. A single [[Rubber (MineFactory Reloaded)|Rubber]] will drop along with each [[Rubber Wood (MineFactory Reloaded)|Rubber Wood]].
==Usage==
Most noticeably, one receives [[Rubber (MineFactory Reloaded)|Rubber]] from the tree, which can be smelted into a [[Rubber Bar]]. This [[Rubber Bar]] can then be used in MineFactory Reloaded recipes and also in place of [[IndustrialCraft 2|IndustrialCraft 2's]] [[Rubber]] in recipes such as [[Insulated Copper Cable]].
It is also possible to centrifuge the resulting Rubber Wood in the [[Industrial Centrifuge]]. Placing 16 Rubber Woods into the Industrial Centrifuge, along with 5 Empty Cells, results in 8 [[Sticky Resin]], 1 [[Methane Cell]], 4 [[Carbon Cell|Carbon Cells]], and 6 [[Plantball|Plantballs]].
When used in a [[Sawmill]], one will receive 4 Jungle Planks, as well as having a 33% chance of receiving a Sticky Resin. Rubber wood, when processed in an [[Industrial Sawmill]], produces 1 sticky resin and 16 wood pulp per wood. There exist no Rubber Wood Planks, so the wood becomes Jungle Planks.
It can also be used as fuel, either in a [[Furnace]], [[Generator]], or with a [[Steam Boiler]] powered by a [[Solid Fueled Firebox]]. It may also be smelted into [[Charcoal]], with that fuel being used where appropriate. In addition, the wood can either be used to build with as is, or can be crafted by itself into planks.
{{Mf-nav}}
[[Category:MineFactory Reloaded]]
963879884e2f61f153fdbe487e3051caecb4d895
Rubber Leaves (MineFactory Reloaded)
0
767
990
2013-05-14T08:54:29Z
76.93.199.109
0
Created page with "{{Stub}} {{item |name = Rubber Leaves |type = Block |stack = Yes (64) |mod = MineFactory Reloaded |tool = Shears }} These leaves can be found on [[Rubber Tree (MineFactory R..."
wikitext
text/x-wiki
{{Stub}}
{{item
|name = Rubber Leaves
|type = Block
|stack = Yes (64)
|mod = MineFactory Reloaded
|tool = Shears
}}
These leaves can be found on [[Rubber Tree (MineFactory Reloaded)|rubber trees]] from the [[MineFactory Reloaded]] mod and can be obtained with Shears or silk touch. They have a chance to drop [[Rubber Sapling|rubber saplings]] when broken.
{{Mf-nav}}
[[Category:Plant]]
08244e45aebfd515edaa80ae2fce2c0ac258fc49
Pulverized Iron
0
669
797
2013-06-11T18:55:23Z
108.206.140.48
0
/* Pulverizing */
wikitext
text/x-wiki
{{Item
|name = Pulverized Iron
|type = Pulverized Ore
|tool = [[File:Grid Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}'''Pulverized Iron''' is created by [[Pulverizer|pulverizing]] [[Iron Ore]] or at a 5% chance when pulverizing [[Tin Ore]]. It can be cooked to produce [[Iron Ingot]].
==Pulverizing==
{{Grid/Pulverizer
|Top = Iron Ore
|Output = Pulverized Iron|OA = 2}}There is a 5% chance of getting [[Ferrous Dust]] and a 25% chance of getting Nickel Dust as a secondary output.
[[Category:Thermal Expansion]]
[[Category:Dust]]
51eb79585c86fe84931de5e3037190b1465d404a
Lead Ingot
0
655
769
2013-06-13T15:06:14Z
212.213.89.81
0
wikitext
text/x-wiki
Lead is from the [[Thermal Expansion]] mod
{{stub}}[[File:Lead Ingot.png|right]]Lead Ingots can be obtained from [[Lead Ore|lead ore]]. They are used in [[Hardened Glass|Hardened Glass]], [[Thermal Expansion|Thermal Expans]][[Thermal Expansion|ion]] machines, [[Lead Wire|lead wire]] and other power related blocks.
Lead ingots can also be made from [[pulverized lead]] or smelting Silver ore in a [[Slag Furnace]].
Lead ore mostly find in 30 - 12 floors and they are very easy to find by exploding 8 -10 TNT
=={{te-nav}}Usages==
Lead Block Lead Wire[[File:Lead Block.png|thumb|left|Lead Block]][[File:Lead Wire.png|thumb|Lead Wire]]
[[Category:Factorization]]
[[Category:Ingot]]
[[Category:Thermal Expansion]]
2b8b047e1adaed0afae2c7a06de5ae2f64eceada
Pneumatic Servo
0
667
793
2013-06-21T14:07:16Z
85.53.241.86
0
Undo revision 105303 by [[Special:Contributions/TheExplodingPig|TheExplodingPig]] ([[User talk:TheExplodingPig|talk]])
wikitext
text/x-wiki
{{Item
|name = Pneumatic Servo
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Pneumatic Servo in one the basic items of Thermal Expansion Mod. It is used in devices that do not require MJ to operate.
==<span style="font-size:18px;">Crafting</span>==
{{Grid/Crafting_Table
|A3 =
|B2 = Redstone
|C1 =
|Output = Pneumatic Servo|A2 = Glass
|B1 = Iron Ingot
|B3 = Iron Ingot
|C2 = Glass}}
==Usage==
This item can be used in the creation of:
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
{{Te-nav}}
735c3270483dd9a6a1d515ec090c0538add997d6
Pulverized Gold
0
665
789
2013-06-25T01:41:51Z
190.100.64.162
0
Undo revision 106536 by [[Special:Contributions/190.100.64.162|190.100.64.162]] ([[User talk:190.100.64.162|talk]])
wikitext
text/x-wiki
{{Item
|name = Pulverized Gold
|type = Pulverized Ore
|tool = [[File:Grid_Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Pulverized Gold is created by [http://feed-the-beast.wikia.com/wiki/Pulverizer Pulverizing] [[Gold Ore]] . It can be cooked to produce a [[Gold Ingot]]. Pulverized gold may be mixed with silver to create Electrum Blend. Pulverized Gold can also be placed in the Forge Lexicon to be turned into Gold Dust.
==Pulverizing==
<p style="font-size:13px;">{{Template:Grid/Pulverizer
|Top = Gold Ore
|Output = Pulverized Gold|OA = 2}}</p>
<p style="font-size:13px;">{{Te-nav}}</p>
<p style="font-size:13px;">
</p>
==Recipe (For electrum blend)==
[[File:Crafting_Electrum.png|thumb|left|256px]]
[[Category:Thermal Expansion]]
[[Category:Dust]]
ec7610c7a22c7b6cea8f656d59b9a0e97009b902
Template:Navbox/doc
10
60
133
2013-07-15T11:59:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{documentation subpage}}
<includeonly>{{high-risk|2,000,000+}}</includeonly>
{{Navbox suite}}
This template allows a [[Wikipedia:Navigation templates|navigational template]] to be set up relatively quickly by supplying it with one or more lists of links. It comes equipped with default styles that should work for most navigational templates. Changing the default styles is possible, but not recommended. Using this template, or one of its "Navbox suite" sister templates, is highly recommended for standardization of navigational templates, and for ease of use.
== Usage ==
Please remove the parameters that are left blank.
<pre style="overflow: auto;">{{Navbox
| name = {{subst:PAGENAME}}
| listclass = hlist
| state = {{{state|}}}
| title =
| above =
| image =
| group1 =
| list1 =
| group2 =
| list2 =
...
| group20 =
| list20 =
| below =
}}
</pre>
== Parameter list ==
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = {{{title}}}
| above = {{{above}}}
| image = {{{image}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}} <br /> See alternate navbox formats under: [[#Layout of table|''Layout of table'']]
}}
The navbox uses lowercase parameter names, as shown in the box (''at right''). The mandatory ''name'' and ''title'' will create a one-line box if other parameters are omitted.
Notice "group1" (etc.) is optional, as are sections named "above/below".
{{clear}}
The basic and most common parameters are as follows (see [[#Parameter descriptions|below]] for the full list):
: <code>name – </code>the name of the template.
: <code>title – </code>text in the title bar, such as: <nowiki>[[Widget stuff]]</nowiki>.
: <code>listclass – </code>a CSS class for the list cells, usually <code>hlist</code> for horizontal lists. Alternatively, use bodyclass for the whole box.
: <code>state – </code>controls when a navbox is expanded or collapsed.
: <code>titlestyle – </code>a CSS style for the title-bar, such as: <code>background: gray;</code>
: <code>groupstyle – </code>a CSS style for the group-cells, such as: <code>background: #eee;</code>
: <code>above – </code>text to appear above the group/list section (could be a list of overall wikilinks).
: <code>image – </code>an optional right-side image, coded as the whole image. Typically it is purely decorative, so it should be coded as <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>.
: <code>imageleft – </code>an optional left-side image (code the same as the "image" parameter).
: <code>group<sub>n</sub> – </code>the left-side text before list-n (if group-n omitted, list-n starts at left of box).
: <code>list<sub>n</sub> – </code>text listing wikilinks using a wikilist format.
: <code>below – </code>optional text to appear below the group/list section.
== Parameter descriptions ==
The following is a complete list of parameters for using {{tl|Navbox}}. In most cases, the only required parameters are <code>name</code>, <code>title</code>, and <code>list1</code>, though [[Template:Navbox/doc#Child navboxes|child navboxes]] do not even require those to be set.
{{tl|Navbox}} shares numerous common parameter names with its sister templates, {{tl|Navbox with columns}} and {{tl|Navbox with collapsible groups}}, for consistency and ease of use. Parameters marked with an asterisk (*) are common to all three master templates.
=== Setup parameters ===
:; ''name''*
:: The name of the template, which is needed for the "V • T • E" ("View • Talk • Edit") links to work properly on all pages where the template is used. You can enter <code><nowiki>{{subst:PAGENAME}}</nowiki></code> for this value as a shortcut. The name parameter is only mandatory if a <code>title</code> is specified, and the <code>border</code> parameter is not set.
:; ''state''* <span style="font-weight:normal;">[<code>autocollapse, collapsed, expanded, plain, off</code>]</span>
:* Defaults to <code>autocollapse</code>. A navbox with <code>autocollapse</code> will start out collapsed if there are two or more tables on the same page that use other collapsible tables. Otherwise, the navbox will be expanded. For the technically minded, see [[MediaWiki:Common.js]].
:* If set to <code>collapsed</code>, the navbox will always start out in a collapsed state.
:* If set to <code>expanded</code>, the navbox will always start out in an expanded state.
:* If set to <code>plain</code>, the navbox will always be expanded with no [hide] link on the right, and the title will remain centered (by using padding to offset the <small>V • T • E</small> links).
:* If set to <code>off</code>, the navbox will always be expanded with no [hide] link on the right, but no padding will be used to keep the title centered. This is for advanced use only; the "plain" option should suffice for most applications where the [show]/[hide] button needs to be hidden.
: To show the box when standalone (non-included) but then auto-hide contents when in an article, put "uncollapsed" inside {{tag|noinclude|o}} tags:
:* <code><nowiki>| state = </nowiki></code>{{tag|noinclude|content=expanded}}
:* That setting will force the box visible when standalone (even when followed by other boxes), displaying "[hide]" but then auto-collapse the box when stacked inside an article.
: Often times, editors will want a default initial state for a navbox, which may be overridden in an article. Here is the trick to do this:
:* In your intermediate template, create a parameter also named "state" as a pass-through like this:
:* <code><nowiki>| state = {{{state<includeonly>|your_desired_initial_state</includeonly>}}}</nowiki></code>
:* The {{tag|includeonly|o}}<code>|</code> will make the template expanded when viewing the template page by itself.
::* Example: {{tl|peso}} with autocollapse as the default initial state. [[Catalan peseta]] transcludes it and has only one navbox. So the peso navbox shows. [[Chilean peso]] has two navboxes. So the peso navbox collapses.
::* Example: {{tl|Historical currencies of Hungary}} with <code><nowiki>| state = {{{state<includeonly>|expanded</includeonly>}}}</nowiki></code> as the default initial state. All transcluding articles show the content by default, unless there is a hypothetical article that specifies <code><nowiki>{{templatename|state=collapsed}}</nowiki></code> when transcluding.
:* The template {{tl|Collapsible option}} can be added to a {{tag|noinclude|o}} section after the template definition to explain how to use the <code>state</code> parameter.
:; ''navbar''*
:: If set to <code>plain</code>, the <span style="font-size: 88%;">V • T • E</span> links on the left side of the titlebar will not be displayed, and padding will be automatically used to keep the title centered. Use <code>off</code> to remove the <span style="font-size: 88%;">V • T • E</span> links, but not apply padding (this is for advanced use only; the "plain" option should suffice for most applications where a navbar is not desired). It is highly recommended that one not hide the navbar, in order to make it easier for users to edit the template, and to keep a standard style across pages.
:; ''border''*
:: ''See section hereafter on using navboxes within one another for examples and a more complete description.'' If set to <code>child</code> or <code>subgroup</code>, then the navbox can be used as a borderless child that fits snugly in another navbox. The border is hidden and there is no padding on the sides of the table, so it fits into the ''list'' area of its parent navbox. If set to <code>none</code>, then the border is hidden and padding is removed, and the navbox may be used as a child of another container (do not use the <code>none</code> option inside of another navbox; similarly, only use the <code>child</code>/<code>subgroup</code> option inside of another navbox). If set to anything else (default), then a regular navbox is displayed with a 1px border. An alternate way to specify the border to be a subgroup style is like this (i.e. use the first unnamed parameter instead of the named ''border'' parameter):
::: <code><nowiki>{{Navbox|child</nowiki></code>
:::: <code>...
::: <code><nowiki>}}</nowiki></code>
=== Cells ===
:; ''title''*
:: Text that appears centered in the top row of the table. It is usually the template's topic, i.e. a succinct description of the body contents. This should be a single line, but if a second line is needed, use <code><nowiki>{{-}}</nowiki></code> to ensure proper centering. This parameter is technically not mandatory, but using {{tl|Navbox}} is rather pointless without a title.
:; ''above''*
:: A full-width cell displayed between the titlebar and first group/list, i.e. ''above'' the template's body (groups, lists and image). In a template without an image, ''above'' behaves in the same way as the ''list1'' parameter without the ''group1'' parameter.
:; ''group<sub>n</sub>''*
:: (i.e. ''group1'', ''group2'', etc.) If specified, text appears in a header cell displayed to the left of ''list<sub>n</sub>''. If omitted, ''list<sub>n</sub>'' uses the full width of the table.
:; ''list<sub>n</sub>''*
:: (i.e. ''list1'', ''list2'', etc.) The body of the template, usually a list of links. Format is inline, although the text can be entered on separate lines if the entire list is enclosed within <code><nowiki><div> </div></nowiki></code>. At least one ''list'' parameter is required; each additional ''list'' is displayed in a separate row of the table. Each ''list<sub>n</sub>'' may be preceded by a corresponding ''group<sub>n</sub>'' parameter, if provided (see below).
:; ''image''*
:: An image to be displayed in a cell below the title and to the right of the body (the groups/lists). For the image to display properly, the ''list1'' parameter must be specified. The ''image'' parameter accepts standard wikicode for displaying an image, ''e.g.'':
::: <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>
::: nb: including "|right" will produced the usual left margin to provide separation from the list items and [[zebra striping]].
:; ''imageleft''*
:: An image to be displayed in a cell below the title and to the left of the body (lists). For the image to display properly, the ''list1'' parameter must be specified and no groups can be specified. It accepts the same sort of parameter that ''image'' accepts.
:; ''below''*
:: A full-width cell displayed ''below'' the template's body (groups, lists and image). In a template without an image, ''below'' behaves in the same way as the template's final ''list<sub>n</sub>'' parameter without a ''group<sub>n</sub>'' parameter. For an example of the ''below'' parameter in use, see {{oldid|Main Page|352612160|this}} version of {{tl|Lists of the provinces and territories of Canada}}.
=== Style parameters ===
Styles are generally advised against, to maintain consistency among templates and pages in Wikipedia; but the option to modify styles is given.
:; ''style''*
:: Specifies [[Cascading Style Sheets|CSS]] styles to apply to the template body. The parameter ''bodystyle'' also does the exact same thing and can be used in place of this ''style'' parameter. This option should be used sparingly as it can lead to visual inconsistencies. Examples:
::: <code>style = background: #''nnnnnn'';</code>
::: <code>style = width: ''N'' [em/%/px or width: auto];</code>
::: <code>style = float: [''left/right/none''];</code>
::: <code>style = clear: [''right/left/both/none''];</code>
:; ''basestyle''*
:: CSS styles to apply to the ''title'', ''above'', ''below'', and ''group'' cells all at once. The styles are not applied to ''list'' cells. This is convenient for easily changing the basic color of the navbox without having to repeat the style specifications for the different parts of the navbox. Examples:
::: <code>basestyle = background: lightskyblue;</code>
:; ''titlestyle''*
:: [[Cascading Style Sheets|CSS]] styles to apply to ''title'', most often the titlebar's background color:
::: <code>titlestyle = background: ''#nnnnnn'';</code>
::: <code>titlestyle = background: ''name'';</code>
:; ''groupstyle''*
:: CSS styles to apply to the ''groupN'' cells. This option overrides any styles that are applied to the entire table. Examples:
::: <code>groupstyle = background: #''nnnnnn'';</code>
::: <code>groupstyle = text-align: [''left/center/right''];</code>
::: <code>groupstyle = vertical-align: [''top/middle/bottom''];</code>
:; ''group<sub>n</sub>style''*
:: CSS styles to apply to a specific group, in addition to any styles specified by the ''groupstyle'' parameter. This parameter should only be used when absolutely necessary in order to maintain standardization and simplicity. Examples:
::: <code>group3style = background: red; color: white;</code>
:; ''groupwidth''
:: A number and unit specifying a uniform width for the group cells, in cases where little content in the list cells may cause group cells to be too wide. No default. However, may be overridden by the ''group(n)style'' parameter. Examples:
::: <code>groupwidth = 9em</code>
:; ''liststyle''*
:: CSS styles to apply to all lists. Overruled by the ''oddstyle'' and ''evenstyle'' parameters (if specified) hereafter. When using backgound colors in the navbox, see the [[#Intricacies|note hereafter]].
:; ''list<sub>n</sub>style''*
:: CSS styles to apply to a specific list, in addition to any styles specified by the ''liststyle'' parameter. This parameter should only be used when absolutely necessary in order to maintain standardization and simplicity. Examples:
::: <code>list5style = background: #ddddff;</code>
:; ''listpadding''*
:: A number and unit specifying the padding in each ''list'' cell. The ''list'' cells come equipped with a default padding of 0.25em on the left and right, and 0 on the top and bottom. Due to complex technical reasons, simply setting "liststyle = padding: 0.5em;" (or any other padding setting) will not work. Examples:
::: <code>listpadding = 0.5em 0;</code> (sets 0.5em padding for the left/right, and 0 padding for the top/bottom.)
::: <code>listpadding = 0;</code> (removes all list padding.)
:; ''oddstyle''
:; ''evenstyle''
:: Applies to odd/even list numbers. Overrules styles defined by ''liststyle''. The default behavior is to add striped colors (white and gray) to odd/even rows, respectively, in order to improve readability. These should not be changed except in extraordinary circumstances.
:; ''evenodd'' <span style="font-weight: normal;"><code>[swap, even, odd, off]</code></span>
:: If set to <code>swap</code>, then the automatic striping of even and odd rows is reversed. Normally, even rows get a light gray background for striping; when this parameter is used, the odd rows receive the gray striping instead of the even rows. Setting to <code>even</code> or <code>odd</code> sets all rows to have that striping color. Setting to <code>off</code> disables automatic row striping. This advanced parameter should only be used to fix problems when the navbox is being used as a child of another navbox and the stripes do not match up. Examples and a further description can be found in the section on child navboxes below.
:; ''abovestyle''*
:; ''belowstyle''*
:: CSS styles to apply to the top cell (specified via the ''above'' parameter) and bottom cell (specified via the ''below'' parameter). Typically used to set background color or text alignment:
::: <code>abovestyle = background: #''nnnnnn'';</code>
::: <code>abovestyle = text-align: [''left/center/right''];</code>
::: <code>belowstyle = background: #''nnnnnn'';</code>
::: <code>belowstyle = text-align: [''left/center/right''];</code>
:; ''imagestyle''*
:; ''imageleftstyle''*
:: CSS styles to apply to the cells where the image/imageleft sits. These styles should only be used in exceptional circumstances, usually to fix width problems if the width of groups is set and the width of the image cell grows too large. Examples:
::: <code>imagestyle = width:5em;</code>
===== Default styles =====
The style settings listed here are those that editors using the navbox change most often. The other more complex style settings were left out of this list to keep it simple. Most styles are set in [[MediaWiki:Common.css]].
: <code>bodystyle = background: #fdfdfd; width: 100%; vertical-align: middle;</code>
: <code>titlestyle = background: #ccccff; padding-left: 1em; padding-right: 1em; text-align: center;</code>
: <code>abovestyle = background: #ddddff; padding-left: 1em; padding-right: 1em; text-align: center;</code>
: <code>belowstyle = background: #ddddff; padding-left: 1em; padding-right: 1em; text-align: center;</code>
: <code>groupstyle = background: #ddddff; padding-left: 1em; padding-right: 1em; text-align: right;</code>
: <code>liststyle = background: transparent; text-align: left/center;</code>
: <code>oddstyle = background: transparent;</code>
: <code>evenstyle = background: #f7f7f7;</code>
Since ''liststyle'' and ''oddstyle'' are transparent, odd lists have the color of the ''bodystyle'', which defaults to #fdfdfd (white with a hint of gray). A list defaults to <code>text-align: left;</code> if it has a group, if not it defaults to <code>text-align: center;</code>. Since only ''bodystyle'' has a vertical-align all the others inherit its <code>vertical-align: middle;</code>.
=== Advanced parameters ===
:; ''bodyclass''
:; ''aboveclass''
:; ''groupclass''
:; ''listclass''
:; ''belowclass''
:: This enables attaching a CSS class to group or list cells. The most common use for ''listclass'' is to give it the <code>hlist</code> class that will cause lists to render horizontally. All these parameters accept the <code>hlist</code> class, but if more than one parameter is used for <code>hlist</code>, use {{para|bodyclass|hlist}} instead.
:; ''titlegroup''
:: This puts a group in the title area, with the same default styles as ''group<sub>n</sub>''. It should be used only in exceptional circumstances (usually advanced meta-templates) and its use requires some knowledge of the internal code of {{tl|Navbox}}; you should be ready to manually set up CSS styles to get everything to work properly if you wish to use it. If you think you have an application for this parameter, it might be best to change your mind, or consult the talk page first.
:; ''titlegroupstyle''
:: The styles for the titlegroup cell.
:; ''innerstyle''
:: A very advanced parameter to be used ''only'' for advanced meta-templates employing the navbox. Internally, the navbox uses an outer table to draw the border, and then an inner table for everything else (title/above/groups/lists/below/images, etc.). The ''style''/''bodystyle'' parameter sets the style for the outer table, which the inner table inherits, but in advanced cases (meta-templates) it may be necessary to directly set the style for the inner table. This parameter provides access to that inner table so styles can be applied. Use at your own risk.
==== Microformats ====
:; ''bodyclass''
:: This parameter is inserted into the "class" attribute for the navbox as a whole.
:; ''titleclass''
:: This parameter is inserted into the "class" attribute for the navbox's title caption.
This template supports the addition of microformat information. This is done by adding "class" attributes to various data cells, indicating what kind of information is contained within. To flag a navbox as containing [[hCard]] information about a person, for example, add the following parameter:
<pre>
| bodyclass = vcard
</pre>
''and''
<pre>
| titleclass = fn
</pre>
''or'' (for example):
<pre><nowiki>
| title = The books of <span class="fn">[[Iain Banks]]</span>
</nowiki></pre>
...and so forth.
See [[Wikipedia:WikiProject Microformats]] for more information on adding microformat information to Wikipedia, and [[microformat]] for more information on microformats in general.
== Layout of table ==
===Without image, above and below===
Table generated by {{tl|Navbox}} '''without''' ''image'', ''above'' and ''below'' parameters (gray list background color added for illustration only):
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| liststyle = background: silver;
| title = {{{title}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
}}
===With image, above and below===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''above'' and ''below'' parameters (gray list background color added for illustration only):
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| liststyle = background: silver;
| image = {{{image}}}
| title = {{{title}}}
| above = {{{above}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}}
}}
===With image and without groups===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''imageleft'', ''lists'', and '''without''' ''groups'', ''above'', ''below'' (gray list background color added for illustration only):
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| liststyle = background: silver;
| image = {{{image}}}
| imageleft = {{{imageleft}}}
| title = {{{title}}}
| list1 = {{{list1}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}}
| list4 = {{{list4}}}
}}
== Examples ==
<!-- Please do not encourage folks to use <div> within Navboxes as (unless handled carefully) they can negate liststyles/groupstyles/etc. settings. -->
=== No image ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
}}
</pre>
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
}}
=== With image, without groups ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
}}
</pre>
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
}}
=== With two images, without groups, multiple lists ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| imageleft = [[File:Flag of Malaysia.svg|80px]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
| list2 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| list3 =
* [[EGovernment]]
* [[MyKad]]
| list4 =
* [[Klang Valley]]
}}
</pre>
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| imageleft = [[File:Flag of Malaysia.svg|80px]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
| list2 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| list3 =
* [[EGovernment]]
* [[MyKad]]
| list4 =
* [[Klang Valley]]
}}
=== With image, groups, above, below ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| above = Above text goes here
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
| below = Below text goes here
}}
</pre>
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| above = Above text goes here
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
| below = Below text goes here
}}
== Child navboxes ==
{{Selfref|For additional examples, see the [[Template:Navbox/testcases|Navbox testcases page]].}}
It is possible to place multiple navboxes within a single border with the use of the ''border'' parameter, or by specifying the first parameter to be "child". The basic code for doing this is as follows (which adds a subgroup for the first group/list area):
<pre style="overflow: auto;">
{{Navbox
| name = {{subst:PAGENAME}}
| title = Title
| group1 = [optional]
| list1 = {{Navbox|child
...child navbox parameters...
}}
...
}}
</pre>
=== Subgroups example ===
{{main|Template:Navbox subgroup}}
This example shows how subgroups can be used. It is recommended that one use {{tl|Navbox subgroup}}, but the same result can be reached by using {{tl|Navbox}} with <code>border = child</code> or the first unnamed parameter set to <code>child</code>. The ''evenodd'' parameter is used to reverse striping in some of the subgroups in order to get all of the stripes to line up properly. To remove the striping altogether, you can set <code>liststyle = background:transparent;</code> in each of the navboxes.
{{Navbox
| name = Navbox/doc
| image = [[File:Flag of the United States.svg|100px|link=|alt=]]
| state = uncollapsed
| title = Multiple subgroup example
| above = Above
| below = Below
| group1 = Group1
| list1 = List1
| group2 = Group2
| list2 =
{{Navbox|child
| evenodd = swap
| group1 = Group2.1
| list1 = List1
| group2 = Group2.2
| list2 = List2
| group3 = Group2.3
| list3 = List3
}}
| group3 = Group3
| list3 = List3
| group4 = Group4
| list4 =
{{Navbox|child
| evenodd = swap
| group1 = Group4.1
| list1 = List1
| group2 = Group4.2
| list2 = List2
| group3 = Group4.3
| list3 = List3
}}
}}
=== Multiple show/hides in a single container ===
{{main|Template:Navbox with collapsible groups}}
The example below is generated using a regular navbox for the main container, then its list1, list2, and list3 parameters each contain another navbox, with <code>1 = child</code> set. The view (v), discuss (d), edit (e) navbar links are hidden using <code>navbar = plain</code> for each of them, or could be suppresed by just leaving out the ''name'' parameter (child navboxes do not require the name parameter to be set, unlike regular navboxes).
{{Navbox
| name = Navbox/doc
| title = [[File:Blason France moderne.svg|x17px|link=|alt=]] [[File:Flag of France.svg|x17px|link=|alt=]] [[French colonial empire|Former French overseas empire]]
| state = uncollapsed
| list1 = {{Navbox|child
| navbar = plain
| title = [[French colonial empire|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
| listclass = hlist
| group1 = [[Mahgreb]]
| list1 =
* [[French rule in Algeria|Algeria]]
* [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>
* [[History of Tunisia|Tunisia]]
| group2 = [[French West Africa]]
| list2 =
* [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]
* [[French Dahomey|Dahomey]]
* [[French Sudan]]
* [[French Guinea|Guinea]]
* [[History of Mauritania#French colonization and post-colonial history|Mauritania]]
* [[History of Niger#Colonization|Niger]]
* [[History of Senegal|Senegal]]
* [[French Upper Volta|Upper Volta]]
* [[French Togoland]]
* [[James Island (The Gambia)|James Island]]
| group3 = [[French Equatorial Africa]]
| list3 =
* [[Colonial Chad|Chad]]
* [[History of Gabon|Gabon]]
* [[History of the Republic of the Congo|Middle Congo]]
* [[Oubangui-Chari]]
| group4 = [[Comoros]]
| list4 =
* [[Anjouan]]
* [[Grande Comore]]
* [[Mohéli]]
* [[History of Djibouti#French Interest|French Somaliland (Djibouti)]]
* [[History of Madagascar#French control|Madagascar]]
* [[Mauritius|Ile de France]]
* [[Seychelles]]
}}
| list2 = {{Navbox|child
| navbar = plain
| title = [[French colonial empire|Former French colonies]] in the [[Americas]]
| listclass = hlist
| list1 =
* [[New France]]{{spaces|2}}<small>([[Acadia]], [[Louisiana (New France)|Louisiana]], [[Canada, New France|Canada]], [[Newfoundland (island)|Terre Neuve]]) 1655–1763 </small>
| list2 =
* [[Inini]]
* [[Berbice]]
* [[Saint-Domingue]]
* <small>[[Haiti]]</small>
* [[Tobago]]
* [[History of the British Virgin Islands|Virgin Islands]]
* [[France Antarctique]]
* [[France Équinoxiale]]
| below = [[French West India Company]]
}}
| list3 = {{Navbox|child
| navbar = plain
| title = [[French colonial empire|Former French colonies]] in [[Asia]] and [[Oceania]]
| listclass = hlist
| group1 = [[French India]]
| list1 =
* [[Chandernagor]]
* [[Coromandel Coast]]
* [[History of Chennai|Madras]]
* [[Mahé, India|Mahé]]
* [[History of Pondicherry|Pondichéry]]
* [[Karaikal]]
* [[Yanam (India)|Yanaon]]
| group2 = [[French Indochina]]
| list2 =
* [[Colonial Cambodia|Cambodia]]
* [[History of Laos to 1945#French Laos|Laos]]
* [[French Indochina|Vietnam]] <small>([[Annam (French colony)|Annam]], [[Cochinchina]], [[Tonkin]])</small>
| group3 = Other Asian
| list3 =
* [[Alawite State|Alaouites]]
* [[Republic of Hatay|Alexandretta-Hatay]]
* [[Sri Lanka|Ceylon]]
* [[Kwangchowan]]
| group4 = [[Oceania]]
| list4 =
* [[New Hebrides]]
** [[History of Vanuatu|Vanuatu]]
| below = [[French East India Company]]
}}
}}
== Relationship with other Navbox templates ==
This navbox template is specifically designed to work in conjunction with two other sister templates: {{tl|Navbox with columns}} and {{tl|Navbox with collapsible groups}}. All three of these templates share common parameters for consistency and ease of use (such parameters are marked with an asterisk (*) in the [[#Parameter descriptions|parameter descriptions]] list hereinbefore). Most importantly, each template can be used as a child of one another (by using the {{para|border|child}} parameter, or by specifying the first unnamed parameter to be <code>child</code>. For example: <code><nowiki>{{Navbox|child ...}}</nowiki></code>, <code><nowiki>{{Navbox with columns|child ...}}</nowiki></code> or <code><nowiki>{{Navbox with collapsible groups|child ...}}</nowiki></code>.
== Technical details ==
* This template uses CSS classes for most of its looks, thus it is fully skinnable.
* Internally this meta template uses HTML markup instead of wiki markup for the table code. That is the usual way we make meta templates since wiki markup has several drawbacks. For instance it makes it harder to use [[m:Help:ParserFunctions|parser functions]] and special characters in parameters.
* For more technical details see the [[{{TALKPAGENAME}}|talk page]], the CSS classes in [[MediaWiki:Common.css]] and the collapsible table used to hide the box in [[MediaWiki:Common.js]].
=== Intricacies ===
* The 2px wide border between groups and lists is drawn using the border-left property of the list cell. Thus, if you wish to change the background color of the template (for example <code>bodystyle = background:purple;</code>), then you'll need to make the border-left-color match the background color (i.e. <code>liststyle = border-left-color: purple;</code>). If you wish to have a border around each list cell, then the 2px border between the list cells and group cells will disappear; you'll have to come up with your own solution.
* The list cell width is initially set to 100%. Thus, if you wish to manually set the width of group cells, you'll need to also specify the liststyle to have width: auto. If you wish to set the group width and use images, it's up to you to figure out the CSS in the groupstyle, liststyle, imagestyle, and imageleftstyle parameters to get everything to work correctly. Example of setting group width:
:: <code>groupstyle = width: 10em;</code>
:: <code>liststyle = width: auto;</code>
* Adjacent navboxes have only a 1 pixel border between them (except in IE 6, which doesn't support the necessary CSS). If you set the top or bottom margin of <code>style/bodystyle</code>, then this will not work.
* The default margin-left and margin-right of the outer navbox table are set to "auto;". If you wish to use navbox as a float, you need to manually set the margin-left and margin-right values, because the auto margins interfere with the float option. For example, add the following code to use the navbox as a float:
::<code>style = width: 22em; float: right; margin-left: 1em; margin-right: 0;</code>
=== Copying to other projects or wikis? ===
Using this template on other wikis requires [[HTML Tidy]] to be turned on. A version that does not require Tidy can be found at [[Wikipedia:WikiProject Transwiki/Template:Navbox]]. (That version generally shouldn't be used here on the English Wikipedia.) More detailed information on copying {{tlf|Navbox}} to other wikis can be found on the [[Template talk:Navbox|talk page]].
=== Known issues ===
# If the heading of the navbox spans more than one line, the second line will be displayed to the right of center. This can be avoided by hard-coding linebreaks with {{tag|br|single|params=clear="all"}}.
# In Internet Explorer 8 and 9, there is a bug when using <code>hlist</code>; navbox will fail to wrap the list to the next line if the list items start with an image, causing navbox to extend its width outside the screen. This can be fixed by adding <code>&nbsp;</code> in front of the images.
# Excessive use of the '''unsubstituted''' {{tlx|•}} template as a delimiter, can in extreme cases cause the wiki page rendering to fail — there is a limit to the number of templates that can be used on a page (example [[Ketamine]] where the inclusion of eleven Navboxes with hundreds of bullets caused the page load not to complete, only the substitution of the bullets in those navboxes cured the problem). Use of the <code>hlist</code> class avoids the delimiter transclusion issue altogether, as the delimiters are rendered via CSS.
== See also ==
* {{tl|Navbar}} – Used for the navigation links in navbox.
* {{tl|Nobold}} – To display text at normal font-weight within a context where the default font-weight is bold, e.g. header cells in tables.
* {{tl|Sidebar}} – Vertically-aligned navigation (navbox) templates.
* [[Template:Navbox/testcases]] – For additional examples of template code.
* [[Wikipedia:Line break handling]] – The how-to guide about how to handle word wraps (line breaks) on Wikipedia, such as the wrapping of the link lists used in navboxes.
* {{tl|Nowrap begin}}, {{tl|·}} and {{tl|•}} are '''deprecated''' in favor of the <code>hlist</code> class for formatting lists. See [[Template:Flatlist#Technical details|Flatlist]] for a technical explanation of how <code>hlist</code> works.
{{Navigation templates}}
<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||
<!-- Categories -->
[[Category:Navigational boxes| ]]
[[Category:Templates generating microformats]]
[[Category:Wikipedia metatemplates]]
[[Category:Exclude in print]]
<!-- Other languages -->
}}</includeonly>
4eaf15a532389892fecd1eeefa504c0b27d4dec3
Template:Documentation subpage
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36
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2013-07-15T11:59:56Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly>{{#ifeq: {{lc:{{SUBPAGENAME}}}} | {{{override|doc}}}
| <!-- doc page -->
</includeonly>{{
#ifeq: {{{doc-notice|show}}} | show
| {{mbox
| type = notice
| image = [[File:Edit-copy green.svg|40px]]
| text =
'''This is a documentation subpage for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}'''.<br />It contains usage information, [[Timber Stone Wiki:Categorization|categories]], [[Help:Interlanguage links|interlanguage links]] and other content that is not part of the original {{ #if: {{{text2|}}} | {{{text2}}} | {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template page | {{ #if: {{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.
}}
}}{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}{{
#if: {{{inhibit|}}}
| <!-- skip -->
| <includeonly>{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}|[[Category:{{
#switch: {{SUBJECTSPACE}}
| Template = Template
| User = User
| #default = Timber Stone Wiki
}} documentation pages]]|[[Category:Documentation subpages without corresponding pages]]}}</includeonly>
}}<includeonly>
| <!-- if not on a /doc subpage, do nothing -->
}}</includeonly><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
e32aaed039ebece3ce03ac5ab2590962d267439e
Template:Navbox
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21
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2013-07-15T11:59:56Z
Mastergalen
1
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wikitext
text/x-wiki
{{#invoke: Navbox | navbox }}<noinclude>{{documentation}}<!-- Add categories and interwikis to the /doc sub-page --></noinclude>
bbc966ee67e7eede3da716f53b3fe43d2491fd42
Template:Clear
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2013-07-15T11:59:56Z
Mastergalen
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wikitext
text/x-wiki
<div style="clear:{{{1|both}}};"></div><noinclude>
{{documentation}}
</noinclude>
38bab3e3d7fbd3d6800d46556e60bc6bac494d72
Template:Main
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2013-07-15T11:59:56Z
Mastergalen
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wikitext
text/x-wiki
<includeonly>{{#vardefine:params|{{#expr: {{#if: {{{2|}}} | 2 | 0 }} + {{#if: {{{3|}}} | 1 | 0 }} + {{#if: {{{4|}}} | 1 | 0 }} + {{#if: {{{5|}}} | 1 | 0 }} + {{#if: {{{6|}}} | 1 | 0 }} }}
}}:''Main article{{#ifexpr: {{#var:params}} > 1 | s }}: {{#if: {{{title1|}}} | [[{{{1}}}|{{{title1}}}]] | [[{{{1}}}]] }}{{
#if: {{{2|}}} | {{#ifexpr: {{#var:params}} > 2 | , |  and }} {{#if: {{{title2|}}} | [[{{{2}}}|{{{title2}}}]] | [[{{{2}}}]] }} }}{{
#if: {{{3|}}} | {{#ifexpr: {{#var:params}} > 3 | , |  and }} {{#if: {{{title3|}}} | [[{{{3}}}|{{{title3}}}]] | [[{{{3}}}]] }} }}{{
#if: {{{4|}}} | {{#ifexpr: {{#var:params}} > 4 | , |  and }} {{#if: {{{title4|}}} | [[{{{4}}}|{{{title4}}}]] | [[{{{4}}}]] }} }}{{
#if: {{{5|}}} | {{#ifexpr: {{#var:params}} > 5 | , |  and }} {{#if: {{{title5|}}} | [[{{{5}}}|{{{title5}}}]] | [[{{{5}}}]] }} }} {{
#if: {{{6|}}} | and {{#if: {{{title6|}}} | [[{{{6}}}|{{{title6}}}]] | [[{{{6}}}]] }} }}''</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|M]][[Category:Notice templates|M]]
</noinclude>
937d80af0b422c3c43ba23293ddf2152d6a7c995
Module:HtmlBuilder
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Mastergalen
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-- Experimental module for building complex HTML (e.g. infoboxes, navboxes) using a fluent interface
local HtmlBuilder = {}
local metatable = {}
metatable.__index = function(t, key)
local ret = rawget(t, key)
if ret then
return ret
end
ret = metatable[key]
if type(ret) == 'function' then
return function(...)
return ret(t, ...)
end
else
return ret
end
end
metatable.__tostring = function(t)
local ret = {}
t._build(ret)
return table.concat(ret, '')
end
metatable._build = function(t, ret)
if t.tagName then
table.insert(ret, '<' .. t.tagName)
for i, attr in ipairs(t.attributes) do
table.insert(ret, ' ' .. attr.name .. '="' .. attr.val .. '"')
end
if #t.styles > 0 then
table.insert(ret, ' style="')
for i, prop in ipairs(t.styles) do
if type(prop) == 'string' then -- added with cssText()
table.insert(ret, prop .. ';')
else -- added with css()
table.insert(ret, prop.name .. ':' .. prop.val .. ';')
end
end
table.insert(ret, '"')
end
if t.selfClosing then
table.insert(ret, ' /')
end
table.insert(ret, '>')
end
for i, node in ipairs(t.nodes) do
if node then
if type(node) == 'table' then
node._build(ret)
else
table.insert(ret, tostring(node))
end
end
end
if t.tagName and not t.unclosed and not t.selfClosing then
table.insert(ret, '</' .. t.tagName .. '>')
end
end
metatable.node = function(t, builder)
if builder then
table.insert(t.nodes, builder)
end
return t
end
metatable.wikitext = function(t, ...)
local vals = {...}
for i = 1, #vals do
if vals[i] then
table.insert(t.nodes, vals[i])
end
end
return t
end
metatable.newline = function(t)
table.insert(t.nodes, '\n')
return t
end
metatable.tag = function(t, tagName, args)
args = args or {}
args.parent = t
local builder = HtmlBuilder.create(tagName, args)
table.insert(t.nodes, builder)
return builder
end
function getAttr(t, name)
for i, attr in ipairs(t.attributes) do
if attr.name == name then
return attr
end
end
end
metatable.attr = function(t, name, val)
-- if caller sets the style attribute explicitly, then replace all styles previously added with css() and cssText()
if name == 'style' then
t.styles = {val}
return t
end
local attr = getAttr(t, name)
if attr then
attr.val = val
else
table.insert(t.attributes, {name = name, val = val})
end
return t
end
metatable.addClass = function(t, class)
if class then
local attr = getAttr(t, 'class')
if attr then
attr.val = attr.val .. ' ' .. class
else
t.attr('class', class)
end
end
return t
end
metatable.css = function(t, name, val)
if type(val) == 'string' or type(val) == 'number' then
for i, prop in ipairs(t.styles) do
if prop.name == name then
prop.val = val
return t
end
end
table.insert(t.styles, {name = name, val = val})
end
return t
end
metatable.cssText = function(t, css)
if css then
table.insert(t.styles, css)
end
return t
end
metatable.done = function(t)
return t.parent or t
end
metatable.allDone = function(t)
while t.parent do
t = t.parent
end
return t
end
function HtmlBuilder.create(tagName, args)
args = args or {}
local builder = {}
setmetatable(builder, metatable)
builder.nodes = {}
builder.attributes = {}
builder.styles = {}
builder.tagName = tagName
builder.parent = args.parent
builder.unclosed = args.unclosed or false
builder.selfClosing = args.selfClosing or false
return builder
end
return HtmlBuilder
946aa58ed18f2aa9011d429f3143394d18605ba1
Module:Navbar
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Mastergalen
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Scribunto
text/plain
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
function trim(s)
return mw.ustring.match( s, "^%s*(.-)%s*$" )
end
function error(s)
local span = HtmlBuilder.create('span')
span
.addClass('error')
.css('float', 'left')
.css('white-space', 'nowrap')
.wikitext('Error: ' .. s)
return tostring(span)
end
function getTitle( pageName )
pageName = trim( pageName );
local page_title, talk_page_title;
if mw.ustring.sub(pageName, 1, 1) == ':' then
page_title = mw.title.new( mw.ustring.sub(pageName, 2) );
else
page_title = mw.title.new( pageName, 'Template' );
end
if page_title then
talk_page_title = page_title.talkPageTitle;
else
talk_page_title = nil;
end
return page_title, talk_page_title;
end
function _navbar( args )
if not args[1] then
return error('No name provided')
end
local good, title, talk_title;
good, title, talk_title = pcall( getTitle, args[1] );
if not good then
return error('Expensive parser function limit exceeded');
end
if not title then
return error('Page does not exist')
end
local mainpage = title.fullText;
local talkpage = talk_title and talk_title.fullText or ''
local editurl = title:fullUrl( 'action=edit' );
local viewLink, talkLink, editLink = 'view', 'talk', 'edit'
if args.mini then
viewLink, talkLink, editLink = 'v', 't', 'e'
end
local div = HtmlBuilder.create( 'div' )
div
.addClass( 'noprint' )
.addClass( 'plainlinks' )
.addClass( 'hlist' )
.addClass( 'navbar')
.cssText( args.style )
if args.mini then div.addClass('mini') end
if not (args.mini or args.plain) then
div
.tag( 'span' )
.css( 'word-spacing', 0 )
.cssText( args.fontstyle )
.wikitext( args.text or 'This box:' )
.wikitext( ' ' )
end
if args.brackets then
div
.tag('span')
.css('margin-right', '-0.125em')
.cssText( args.fontstyle )
.wikitext( '[' )
.newline();
end
local ul = div.tag('ul');
ul
.tag( 'li' )
.addClass( 'nv-view' )
.wikitext( '[[' .. mainpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'View this template' )
.cssText( args.fontstyle or '' )
.wikitext( viewLink )
.done()
.wikitext( ']]' )
.done()
.tag( 'li' )
.addClass( 'nv-talk' )
.wikitext( '[[' .. talkpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'Discuss this template' )
.cssText( args.fontstyle or '' )
.wikitext( talkLink )
.done()
.wikitext( ']]' );
if not args.noedit then
ul
.tag( 'li' )
.addClass( 'nv-edit' )
.wikitext( '[' .. editurl .. ' ' )
.tag( 'span ' )
.attr( 'title', 'Edit this template' )
.cssText( args.fontstyle or '' )
.wikitext( editLink )
.done()
.wikitext( ']' );
end
if args.brackets then
div
.tag('span')
.css('margin-left', '-0.125em')
.cssText( args.fontstyle or '' )
.wikitext( ']' )
.newline();
end
return tostring(div)
end
function p.navbar(frame)
local origArgs
-- If called via #invoke, use the args passed into the invoking template.
-- Otherwise, for testing purposes, assume args are being passed directly in.
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
else
origArgs = frame
end
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbar}}, change any empty arguments to nil, so Lua will consider
-- them false too.
args = {}
for k, v in pairs(origArgs) do
if v ~= '' then
args[k] = v
end
end
return _navbar(args)
end
return p
924e9b311289b0949df21e826b581d4df207d4d5
Module:Navbox
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2013-07-15T11:59:56Z
Mastergalen
1
1 revision
Scribunto
text/plain
--
-- This module will implement {{Navbox}}
--
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
local Navbar = require('Module:Navbar')
local args
local frame
local tableRowAdded = false
local border
local listnums = {}
function trim(s)
return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1"))
end
function addTableRow(tbl)
-- If any other rows have already been added, then we add a 2px gutter row.
if tableRowAdded then
tbl
.tag('tr')
.css('height', '2px')
.tag('td')
end
tableRowAdded = true
return tbl.tag('tr')
end
--
-- Title row
--
function renderTitleRow(tbl)
if not args.title then return end
local titleRow = addTableRow(tbl)
if args.titlegroup then
titleRow
.tag('th')
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.titlegroupclass)
.cssText(args.basestyle)
.cssText(args.groupstyle)
.cssText(args.titlegroupstyle)
.wikitext(args.titlegroup)
end
local titleCell = titleRow.tag('th').attr('scope', 'col')
if args.titlegroup then
titleCell
.css('border-left', '2px solid #fdfdfd')
.css('width', '100%')
end
local titleColspan = 2
if args.imageleft then titleColspan = titleColspan + 1 end
if args.image then titleColspan = titleColspan + 1 end
if args.titlegroup then titleColspan = titleColspan - 1 end
titleCell
.cssText(args.basestyle)
.cssText(args.titlestyle)
.addClass('navbox-title')
.attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
.tag('div')
.addClass(args.titleclass)
.css('font-size', '110%')
.newline()
.wikitext(args.title)
end
function renderNavBar(titleCell)
-- Depending on the presence of the navbar and/or show/hide link, we may need to add a spacer div on the left
-- or right to keep the title centered.
local spacerSide = nil
if args.navbar == 'off' then
-- No navbar, and client wants no spacer, i.e. wants the title to be shifted to the left. If there's
-- also no show/hide link, then we need a spacer on the right to achieve the left shift.
if args.state == 'plain' then spacerSide = 'right' end
elseif args.navbar == 'plain' or args.navbar == 'off' or (not args.name and (border == 'subgroup' or border == 'child' or border == 'none')) then
-- No navbar. Need a spacer on the left to balance out the width of the show/hide link.
if args.state ~= 'plain' then spacerSide = 'left' end
else
-- Will render navbar (or error message). If there's no show/hide link, need a spacer on the right
-- to balance out the width of the navbar.
if args.state == 'plain' then spacerSide = 'right' end
titleCell.wikitext(Navbar.navbar({
args.name,
mini = 1,
fontstyle = (args.basestyle or '') .. ';' .. (args.titlestyle or '') .. ';background:none transparent;border:none;'
}))
end
-- Render the spacer div.
if spacerSide then
titleCell
.tag('span')
.css('float', spacerSide)
.css('width', '6em')
.wikitext(' ')
end
end
--
-- Above/Below rows
--
function renderAboveRow(tbl)
if not args.above then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.aboveclass)
.cssText(args.basestyle)
.cssText(args.abovestyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.above)
end
function renderBelowRow(tbl)
if not args.below then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.belowclass)
.cssText(args.basestyle)
.cssText(args.belowstyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.below)
end
function getAboveBelowColspan()
local ret = 2
if args.imageleft then ret = ret + 1 end
if args.image then ret = ret + 1 end
return ret
end
--
-- List rows
--
function renderListRow(tbl, listnum)
local row = addTableRow(tbl)
if listnum == 1 and args.imageleft then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 2px 0px 0px')
.cssText(args.imageleftstyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.imageleft)
end
if args['group' .. listnum] then
local groupCell = row.tag('th')
groupCell
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.groupclass)
.cssText(args.basestyle)
if args.groupwidth then
groupCell.css('width', args.groupwidth)
end
groupCell
.cssText(args.groupstyle)
.cssText(args['group' .. listnum .. 'style'])
.wikitext(args['group' .. listnum])
end
local listCell = row.tag('td')
if args['group' .. listnum] then
listCell
.css('text-align', 'left')
.css('border-left-width', '2px')
.css('border-left-style', 'solid')
else
listCell.attr('colspan', 2)
end
if not args.groupwidth then
listCell.css('width', '100%')
end
local isOdd = (listnum % 2) == 1
local rowstyle = args.evenstyle
if isOdd then rowstyle = args.oddstyle end
local evenOdd
if args.evenodd == 'swap' then
if isOdd then evenOdd = 'even' else evenOdd = 'odd' end
else
if isOdd then evenOdd = args.evenodd or 'odd' else evenOdd = args.evenodd or 'even' end
end
listCell
.css('padding', '0px')
.cssText(args.liststyle)
.cssText(rowstyle)
.cssText(args['list' .. listnum .. 'style'])
.addClass('navbox-list')
.addClass('navbox-' .. evenOdd)
.addClass(args.listclass)
.tag('div')
.css('padding', (listnum == 1 and args.list1padding) or args.listpadding or '0em 0.25em')
.newline()
.wikitext(args['list' .. listnum])
if listnum == 1 and args.image then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 0px 0px 2px')
.cssText(args.imagestyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.image)
end
end
--
-- Tracking categories
--
function renderTrackingCategories(builder)
local frame = mw.getCurrentFrame()
if not frame then return end
local s = frame:preprocess('{{#ifeq:{{NAMESPACE}}|{{ns:10}}|1|0}}{{SUBPAGENAME}}')
if mw.ustring.sub(s, 1, 1) == '0' then return end -- not in template space
local subpage = mw.ustring.lower(mw.ustring.sub(s, 2))
if subpage == 'doc' or subpage == 'sandbox' or subpage == 'testcases' then return end
for i, cat in ipairs(getTrackingCategories()) do
builder.wikitext('[[Category:' .. cat .. ']]')
end
end
function getTrackingCategories()
local cats = {}
if needsHorizontalLists() then table.insert(cats, 'Navigational boxes without horizontal lists') end
if hasBackgroundColors() then table.insert(cats, 'Navboxes using background colours') end
return cats
end
function needsHorizontalLists()
if border == 'child' or border == 'subgroup' or args.tracking == 'no' then return false end
local listClasses = {'plainlist', 'hlist', 'hlist hnum', 'hlist vcard', 'vcard hlist'}
for i, cls in ipairs(listClasses) do
if args.listclass == cls or args.bodyclass == cls then
return false
end
end
return true
end
function hasBackgroundColors()
return args.titlestyle or args.groupstyle
end
--
-- Main navbox tables
--
function renderMainTable()
local tbl = HtmlBuilder.create('table')
.attr('cellspacing', 0)
.addClass('nowraplinks')
.addClass(args.bodyclass)
if args.title and (args.state ~= 'plain' and args.state ~= 'off') then
tbl
.addClass('collapsible')
.addClass(args.state or 'autocollapse')
end
tbl.css('border-spacing', 0)
if border == 'subgroup' or border == 'child' or border == 'none' then
tbl
.addClass('navbox-subgroup')
.cssText(args.bodystyle)
.cssText(args.style)
else -- regular navobx - bodystyle and style will be applied to the wrapper table
tbl
.addClass('navbox-inner')
.css('background', 'transparent')
.css('color', 'inherit')
end
tbl.cssText(args.innerstyle)
renderTitleRow(tbl)
renderAboveRow(tbl)
for i, listnum in ipairs(listnums) do
renderListRow(tbl, listnum)
end
renderBelowRow(tbl)
return tbl
end
function p._navbox(navboxArgs)
args = navboxArgs
for k, v in pairs(args) do
local listnum = ('' .. k):match('^list(%d+)$')
if listnum then table.insert(listnums, tonumber(listnum)) end
end
table.sort(listnums)
border = trim(args.border or args[1] or '')
-- render the main body of the navbox
local tbl = renderMainTable()
-- render the appropriate wrapper around the navbox, depending on the border param
local res = HtmlBuilder.create()
if border == 'none' then
res.node(tbl)
elseif border == 'subgroup' or border == 'child' then
-- We assume that this navbox is being rendered in a list cell of a parent navbox, and is
-- therefore inside a div with padding:0em 0.25em. We start with a </div> to avoid the
-- padding being applied, and at the end add a <div> to balance out the parent's </div>
res
.tag('/div', {unclosed = true})
.done()
.node(tbl)
.tag('div', {unclosed = true})
else
res
.tag('table')
.attr('cellspacing', 0)
.addClass('navbox')
.css('border-spacing', 0)
.cssText(args.bodystyle)
.cssText(args.style)
.tag('tr')
.tag('td')
.css('padding', '2px')
.node(tbl)
end
renderTrackingCategories(res)
return tostring(res)
end
function p.navbox(frame)
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbox}}, change any empty arguments to nil, so Lua will consider
-- them false too.
local args = {}
local parent_args = frame:getParent().args;
-- Out of order parsing bug.
local temp;
temp = parent_args.title;
temp = parent_args.above;
for i = 1, 20 do
temp = parent_args["group" .. tostring(i)];
temp = parent_args["list" .. tostring(i)];
end
temp = parent_args.below;
for k, v in pairs(parent_args) do
if v ~= '' then
args[k] = v
end
end
return p._navbox(args)
end
return p
54008d1619497f8767e3c5d40d9a8c0134f2ba54
Template:Tl
10
54
121
2013-07-15T11:59:57Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{[[Template:{{{1}}}|{{{1}}}]]}}<noinclude>
{{Documentation}}
</noinclude>
d277314774e23fd4e1da2c410504bf62d84a7c7b
Template:Navbox suite
10
61
135
2013-07-15T11:59:57Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<onlyinclude>{{sidebar
|width=auto
|bodystyle = border-spacing:0; padding:2px; background:#f7f7f7
|title = Navbox suite
|titlestyle = background:#ccccff
|contentstyle = padding:0.25em; background:#fdfdfd
|contentclass = plainlist
|content1 =
*{{tl|Navbox}}
*{{tl|Navbox subgroup}}
*{{tl|Navbox with collapsible groups}}
*{{tl|Navbox with columns}}
*{{tl|Navboxes}}
|name = Navbox suite
|navbarstyle = padding:0 5px
}}</onlyinclude><!--
NOTE: A template MUST support all of the parameters marked with a cross in Template:Navbox/doc in order to be Navbox suite compliant. In particular, the name, state, border, and navbar parameters are especially important.
--><noinclude>
[[Category:Navigational boxes| ]]
[[arc:ܩܠܒܐ:Navbox suite]]
[[bn:টেমপ্লেট:Navbox suite]]
[[bg:Шаблон:Навигационни шаблони]]
[[ca:Plantilla:Sèrie de plantilles de caixes de navegació]]
[[dv:ފަންވަތް:Navbox suite]]
[[gag:Şablon:Navbox suite]]
[[ko:틀:안내 모음]]
[[hi:साँचा:Navbox suite]]
[[ilo:Plantilia:Navbox suite]]
[[id:Templat:Navbox suite]]
[[csb:Szablóna:Navbox suite]]
[[sw:Kigezo:Navbox suite]]
[[lad:Xablón:Navbox suite]]
[[hu:Sablon:Navbox család]]
[[ml:ഫലകം:Navbox suite]]
[[mr:साचा:Navbox suite]]
[[arz:قالب:Navbox suite]]
[[ne:ढाँचा:Navbox suite]]
[[ja:Template:Navbox suite]]
[[or:ଛାଞ୍ଚ:Navbox suite]]
[[uz:Andoza:Navigatsion andozalar]]
[[pa:ਫਰਮਾ:Navbox suite]]
[[km:ទំព័រគំរូ:Navbox suite]]
[[pt:Predefinição:Navbox suite]]
[[ro:Format:Casete de navigare]]
[[rm:Model:Navbox suite]]
[[ru:Шаблон:Навигационные шаблоны]]
[[si:සැකිල්ල:විමංසාකොටුව කට්ටලය]]
[[sl:Predloga:Serija navpolje]]
[[sr:Шаблон:Navbox suite]]
[[su:Citakan:Navbox suite]]
[[tr:Şablon:Dolaşım şablon grubu]]
[[vi:Bản mẫu:Navbox suite]]
[[yo:Àdàkọ:Navbox suite]]
[[diq:Şablon:Navbox suite]]
[[zh:Template:Navbox suite]]
</noinclude>
32afb99dde3d24f6e9793fea2c6b43a71d9658af
Template:Navigation templates
10
62
137
2013-07-15T11:59:57Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{| class="wikitable hlist" style="margin-left: auto; margin-right: auto; width: auto; text-align: center; font-size: 90%;"
|+ <span style="font-size: 130%;">Navigation templates comparison</span>
|- style="line-height: 10pt;"
! style="text-align: left; padding-left: 4px; font-size: 111%;" | {{Navbar|Navigation templates|plain=1}}
! Collapsible !! Header color
! Image !! Groups !! Style (body) <br /> parameter/s !! Examples
|-
| style="text-align: left;" | {{tl|Navbox}}
| collapsible || style="background: #ccf;" | navbox
| Left/right of body || Yes || Yes ||
* {{tl|Solar System}}
* {{tl|Governance of Greater London}}
|-
| style="text-align: left;" | {{tl|Navbox with collapsible groups}}
| collapsible || style="background: #ccf;" | navbox
| Left/right of body and/or in each list || Yes || Yes ||
* {{tl|Scouting}}
* {{tl|University of Michigan}}
|-
| style="text-align: left;" | {{tl|Navbox with columns}}
| collapsible || style="background: #ccf;" | navbox
| Left/right of columns || No || Yes ||
* {{tl|Current U.S. Senators}}
* {{tl|Historical regions of the Czech Republic}}
|-
| style="text-align: left;" | {{tl|Navbox years}}
| collapsible || style="background: #ccf;" | navbox
| No || No || No ||
* {{tl|Wimbledon tournaments}}
|}
{| class="wikitable" style="margin-left: auto; margin-right: auto; width: auto; text-align: center; font-size: 90%;"
|+ <span style="font-size: 130%;">Collapsible attributes</span>
|- style="line-height: 10pt;"
! Type !! CSS classes !! Javascript !! Collapses when !! Custom <br /> initial state !! Nesting
|-
| align="left" | [[Help:Collapsing|Collapsible tables]]
| collapsible
| Defined in [[MediaWiki:Common.js|Common.js]]
| 2 or more autocollapse on page || Yes || Yes
|}<noinclude>
[[Category:Navigational boxes| ]]
[[ar:قالب:Navigational templates]]
[[da:Skabelon:Navigational templates]]
[[dsb:Pśedłoga:Nawigacije]]
[[eo:Ŝablono:Navigilaro]]
[[fa:الگو:Navigation templates]]
[[fr:Modèle:Palette Modèles navigationnels]]
[[hsb:Předłoha:Nawigacije]]
[[id:Templat:Templat navigasi]]
[[pam:Template:Navigational templates]]
[[sw:Kigezo:Navigation templates]]
[[arz:قالب:Navigation templates]]
[[ne:ढाँचा:Navigational templates]]
[[ja:Template:Navigational templates]]
[[no:Mal:Navigational templates]]
[[or:ଛାଞ୍ଚ:Navigation templates]]
[[pt:Predefinição:Modelo de navegação]]
[[ro:Format:Navigational templates]]
[[sq:Stampa:Stampa navigacione]]
[[ta:வார்ப்புரு:Navigational templates]]
[[tr:Şablon:Dolaşım şablonları]]
[[uk:Шаблон:Навігаційні шаблони]]
[[zh:Template:Navigational templates]]
</noinclude>
784837167afd207d758ffc92e7fe2e43d98e7b07
Template:Ombox
10
63
139
2013-07-15T11:59:57Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#ifeq:{{{small|}}}|yes
| {{ombox/core
| small = yes
| type = {{{type|}}}
| image = {{#if:{{{smallimage|}}}| {{{smallimage}}} | {{{image|}}} }}
| imageright = {{#if:{{{smallimageright|}}} | {{{smallimageright}}} | {{{imageright|}}} }}
| class = {{{class|}}}
| style = {{{style|}}}
| textstyle = {{{textstyle|}}}
| text = {{#if:{{{smalltext|}}}| {{{smalltext}}} | {{{text}}} }}
}}
| {{ombox/core
| type = {{{type|}}}
| image = {{{image|}}}
| imageright = {{{imageright|}}}
| class = {{{class|}}}
| style = {{{style|}}}
| textstyle = {{{textstyle|}}}
| text = {{{text}}}
}}
}}<noinclude>{{documentation}}<!-- Add categories and interwikis to the /doc subpage, not here! --></noinclude>
d85e66b545f5971e3bbe43a45c6d8af248e92849
Template:Ombox/core
10
64
141
2013-07-15T11:59:57Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<table class="plainlinks ombox {{#ifeq:{{{small}}}|yes|mbox-small}}
{{#switch:{{{type|}}}
| speedy = ombox-speedy
| delete = ombox-delete
| content = ombox-content
| style = ombox-style
| move = ombox-move
| protection = ombox-protection
| notice <!-- notice = default -->
| #default = ombox-notice
}} {{{class|}}}" style="{{{style|}}}">
<tr>
{{#ifeq:{{{image|}}}|none
| <!-- No image. Cell with some width or padding necessary for text cell to have 100% width. --><td class="mbox-empty-cell"></td>
| <td class="mbox-image">
{{#if:{{{image|}}}
| {{{image}}}
| [[Image:{{#switch:{{{type|}}}
| speedy = Imbox speedy deletion.png
| delete = Imbox deletion.png
| content = Imbox content.png
| style = Edit-clear.svg
| move = Imbox move.png
| protection = Imbox protection.png
| notice <!-- notice = default -->
| #default = Imbox notice.png
}} | {{#ifeq:{{{small|}}}|yes
| 30x30px
| 40x40px
}}|link=|alt=]]
}}</td>
}}
<td class="mbox-text" style="{{{textstyle|}}}"> {{{text}}} </td>
{{#if:{{{imageright|}}}
| {{#ifeq:{{{imageright|}}}|none
| <!-- No image. -->
| <td class="mbox-imageright"> {{{imageright}}} </td>
}}
}}
</tr>
</table><!-- Detect and report usage with faulty "type" parameter:
-->{{#switch:{{{type|}}}
| <!-- No type fed, is also valid input -->
| speedy
| delete
| content
| style
| move
| protection
| notice = <!-- Do nothing, valid "type" -->
| #default = <div style="text-align: center;">This message box is using an invalid "type={{{type|}}}" parameter and needs fixing.</div>[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace -->
}}<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
1d604e6e3104fd1c202a5350a44d81a99fc20d3a
Template:Sidebar
10
66
145
2013-07-15T11:59:57Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<table class="vertical-navbox {{#if: {{{wraplinks|}}}|{{#ifeq: {{{wraplinks|}}}|true||nowraplinks}}|nowraplinks}} {{{bodyclass|{{{class|}}}}}}" cellspacing="{{#if:{{{cellspacing|}}}|{{{cellspacing}}}|5}}" style="float: {{#if:{{{float|}}}|{{{float}}}|right}}; clear: {{#ifeq:{{{float|}}}|none|both|{{#if:{{{float|}}}|{{{float}}}|right}}}}; background-color: #f9f9f9; border: 1px solid #aaa; width:{{#if:{{{width|}}}|{{{width}}}|22em}}; {{#switch:{{{float|}}}|left = margin: 0 1em 1em 0;| none | right | #default = margin: 0 0 1em 1em;}} padding: 0.2em; border-spacing: 0.4em 0; text-align: center; line-height: 1.4em; font-size: 88%; {{{bodystyle|{{{style|}}}}}}" cellpadding="{{#if:{{{cellpadding|}}}|{{{cellpadding}}}|0}}">{{#if: {{{outertitle|}}}|<caption class="{{{outertitleclass|}}}" style="padding-bottom: 0.2em; font-size: 125%; line-height: 1.2em; font-weight: bold; {{{outertitlestyle|}}}">{{{outertitle}}}</caption>
}}{{#if: {{{topimage|}}}|
<tr>
<td class="{{{topimageclass|}}}" style="padding: 0.4em 0; {{{topimagestyle|}}}">{{{topimage}}}{{#if: {{{topcaption|}}}|
<div style="padding-top: 0.2em; line-height: 1.2em; {{{topcaptionstyle|}}}">
{{{topcaption}}}</div>}}</td>
</tr>
}}{{#if: {{{pretitle|}}}|
<tr>
<td class="{{{pretitleclass|}}}" style="{{#if: {{{topimage|}}}|padding-top: 0.2em; |padding-top: 0.4em;}} line-height: 1.2em; {{{pretitlestyle|}}}">{{{pretitle}}}</td>
</tr>
}}{{#if: {{{title|}}}|
<tr>
<th class="{{{titleclass|}}}" style="padding: 0.2em 0.4em 0.2em; {{#if: {{{pretitle|}}}|padding-top: 0;}} font-size: 145%; line-height: 1.2em; {{{titlestyle|}}}">{{{title}}}</th>
</tr>
}}{{#if: {{{image|}}}|
<tr>
<td class="{{{imageclass|}}}" style="padding: 0.2em 0 0.4em; {{{imagestyle|}}}">{{{image}}}{{#if: {{{caption|}}}|
<div style="padding-top: 0.2em; line-height: 1.2em; {{{captionstyle|}}}">
{{{caption}}}</div>}}</td>
</tr>
}}{{#if: {{{above|}}}|
<tr>
<td class="{{{aboveclass|}}}" style="padding: 0.3em 0.4em 0.3em; font-weight: bold; {{{abovestyle|}}}"><!-- newline required for bullets to work -->
{{{above}}}</td>
}}{{#if: {{{heading1|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{#if: {{{image|}}}|padding-top: 0.4em;}} {{{headingstyle|}}};{{{heading1style|}}}">{{{heading1}}}</th>
</tr>
}}{{#if:
{{{content1|}}}|
<tr>
<td class="{{{contentclass|}}}" style="{{#if: {{{heading1|{{{heading|}}}}}}||padding-top: 0.2em;}} padding-bottom: 0.2em; {{{contentstyle|}}};{{{content1style|}}}"><!-- newline required before contents# for bullets to work -->
{{{content1}}}</td>
</tr>
}}{{#if: {{{heading2|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading2style|}}}">{{{heading2}}}</th>
</tr>
}}{{#if:
{{{content2|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content2style|}}}">
{{{content2}}}</td>
</tr>
}}{{#if: {{{heading3|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading3style|}}}">{{{heading3}}}</th>
</tr>
}}{{#if:
{{{content3|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content3style|}}}">
{{{content3}}}</td>
</tr>
}}{{#if: {{{heading4|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading4style|}}}">{{{heading4}}}</th>
</tr>
}}{{#if:
{{{content4|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content4style|}}}">
{{{content4|}}}</td>
</tr>
}}{{#if: {{{heading5|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading5style|}}}">{{{heading5}}}</th>
</tr>
}}{{#if:
{{{content5|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content5style|}}}">
{{{content5}}}</td>
</tr>
}}{{#if: {{{heading6|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading6style|}}}">{{{heading6}}}</th>
</tr>
}}{{#if:
{{{content6|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content6style|}}}">
{{{content6}}}</td>
</tr>
}}{{#if: {{{heading7|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading7style|}}}">{{{heading7}}}</th>
</tr>
}}{{#if:
{{{content7|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content7style|}}}">
{{{content7}}}</td>
</tr>
}}{{#if: {{{heading8|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading8style|}}}">{{{heading8}}}</th>
</tr>
}}{{#if:
{{{content8|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content8style|}}}">
{{{content8}}}</td>
</tr>
}}{{#if: {{{heading9|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading9style|}}}">{{{heading9}}}</th>
</tr>
}}{{#if:
{{{content9|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content9style|}}}">
{{{content9}}}</td>
</tr>
}}{{#if: {{{heading10|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading10style|}}}">{{{heading10}}}</th>
</tr>
}}{{#if:
{{{content10|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content10style|}}}">
{{{content10}}}</td>
</tr>
}}{{#if: {{{heading11|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading11style|}}}">{{{heading11}}}</th>
</tr>
}}{{#if:
{{{content11|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content11style|}}}">
{{{content11}}}</td>
</tr>
}}{{#if: {{{heading12|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading12style|}}}">{{{heading12}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content12style|}}}">
{{{content12}}}</td>
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}}{{#if: {{{heading13|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading13style|}}}">{{{heading13}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content13style|}}}">
{{{content13}}}</td>
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}}{{#if: {{{heading14|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading14style|}}}">{{{heading14}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content14style|}}}">
{{{content14}}}</td>
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}}{{#if: {{{heading15|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading15style|}}}">{{{heading15}}}</th>
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}}{{#if:
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{{{content15}}}</td>
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}}{{#if: {{{heading16|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading16style|}}}">{{{heading16}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content16style|}}}">
{{{content16}}}</td>
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}}{{#if: {{{heading17|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading17style|}}}">{{{heading17}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content17style|}}}">
{{{content17}}}</td>
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}}{{#if: {{{heading18|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading18style|}}}">{{{heading18}}}</th>
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}}{{#if:
{{{content18|}}}|
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content18style|}}}">
{{{content18}}}</td>
</tr>
}}{{#if: {{{heading19|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading19style|}}}">{{{heading19}}}</th>
</tr>
}}{{#if:
{{{content19|}}}|
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content19style|}}}">
{{{content19}}}</td>
</tr>
}}{{#if: {{{heading20|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading20style|}}}">{{{heading20}}}</th>
</tr>
}}{{#if:
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<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content20style|}}}">
{{{content20}}}</td>
</tr>
}}{{#if: {{{heading21|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading21style|}}}">{{{heading21}}}</th>
</tr>
}}{{#if:
{{{content21|}}}|
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content21style|}}}">
{{{content21}}}</td>
</tr>
}}{{#if: {{{heading22|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading22style|}}}">{{{heading22}}}</th>
</tr>
}}{{#if:
{{{content22|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content22style|}}}">
{{{content22}}}</td>
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}}{{#if: {{{heading23|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading23style|}}}">{{{heading23}}}</th>
</tr>
}}{{#if:
{{{content23|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content23style|}}}">
{{{content23}}}</td>
</tr>
}}{{#if: {{{heading24|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading24style|}}}">{{{heading24}}}</th>
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}}{{#if:
{{{content24|}}}|
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content24style|}}}">
{{{content24}}}</td>
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}}{{#if: {{{heading25|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading25style|}}}">{{{heading25}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content25style|}}}">
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}}{{#if: {{{heading26|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading26style|}}}">{{{heading26}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content26style|}}}">
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}}{{#if: {{{heading27|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading27style|}}}">{{{heading27}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content27style|}}}">
{{{content27}}}</td>
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}}{{#if: {{{heading28|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading28style|}}}">{{{heading28}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content28style|}}}">
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}}{{#if: {{{heading29|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading29style|}}}">{{{heading29}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content29style|}}}">
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}}{{#if: {{{heading30|}}}|
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<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading30style|}}}">{{{heading30}}}</th>
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}}{{#if:
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content30style|}}}">
{{{content30}}}</td>
</tr>
}}{{#if: {{{heading31|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading31style|}}}">{{{heading31}}}</th>
</tr>
}}{{#if:
{{{content31|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content31style|}}}">
{{{content31}}}</td>
</tr>
}}{{#if: {{{heading32|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading32style|}}}">{{{heading32}}}</th>
</tr>
}}{{#if:
{{{content32|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content32style|}}}">
{{{content32}}}</td>
</tr>
}}{{#if: {{{heading33|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading33style|}}}">{{{heading33}}}</th>
</tr>
}}{{#if:
{{{content33|}}}|
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<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content33style|}}}">
{{{content33}}}</td>
</tr>
}}{{#if: {{{heading34|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading34style|}}}">{{{heading34}}}</th>
</tr>
}}{{#if:
{{{content34|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content34style|}}}">
{{{content34}}}</td>
</tr>
}}{{#if: {{{heading35|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading35style|}}}">{{{heading35}}}</th>
</tr>
}}{{#if:
{{{content35|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content35style|}}}">
{{{content35}}}</td>
</tr>
}}{{#if: {{{below|}}}|
<tr>
<td class="{{{belowclass|}}}" style="padding: 0.3em 0.4em 0.3em; font-weight: bold; {{{belowstyle|}}}">
{{{below}}}</td>
</tr>
}}{{#switch: {{{navbar|{{{tnavbar|<noinclude>off</noinclude>}}}}}}
|none |off=
|#default=<tr>
<td style="text-align: right; font-size: 115%; {{{navbarstyle|{{{tnavbarstyle|}}}}}}">{{navbar|{{{name|{{PAGENAME}}}}}|mini=1|fontstyle={{{navbarfontstyle|{{{tnavbarfontstyle|}}}}}}}}</td>
</tr>}}
</table><noinclude>{{documentation}}<!-- Please add categories and interwikis to the bottom of Template: Sidebar/doc, not here --></noinclude>
181db10dea0df5f6e030bc44af46186c0d1295fb
Template:Documentation
10
12
65
21
2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<!--
Automatically add {{template sandbox notice}} when on a /sandbox page.
-->{{#ifeq: {{SUBPAGENAME}} | sandbox
| <div style="clear: both;"></div>{{template sandbox notice|{{{livepage|}}}}}
}}<!--
Automatically add {{pp-template}} to protected templates.
-->{{template other
| {{#ifeq: {{PROTECTIONLEVEL:move}} | sysop
| {{pp-template|docusage=yes}}
| {{#if: {{PROTECTIONLEVEL:edit}}
| {{pp-template|docusage=yes}}
| <!--Not protected, or only semi-move-protected-->
}}
}}
}}<!--
Start of green doc box.
-->{{documentation/start box2
| preload = {{{preload|}}} <!--Allow custom preloads-->
| heading = {{{heading|¬}}} <!--Empty but defined means no header-->
| heading-style = {{{heading-style|}}}
| content = {{{content|}}}
<!--Some namespaces must have the /doc, /sandbox and /testcases
in talk space-->
| docspace = {{documentation/docspace}}
| 1 = {{{1|}}} <!--Other docname, if fed-->
<!--The namespace is added in /start box2-->
| template page = {{documentation/template page}}
}}<!-- Start content --><!--
Start load the /doc content:
Note: The line breaks between this comment and the next line are necessary
so "=== Headings ===" at the start and end of docs are interpreted.
-->
{{#switch: {{#if:{{{content|}}}|1|0}}{{#if:{{{1|}}}|1|0}}{{#ifexist:{{{1|}}}|1|0}}{{#ifexist:{{documentation/docspace}}:{{documentation/template page}}/doc|1|0}}
| 1000 | 1001 | 1010 | 1011 | 1100 | 1101 | 1110
| 1111 = {{{content|}}}
| 0110 | 0111 = {{ {{{1}}} }}
| 0001 | 0011 = {{ {{documentation/docspace}}:{{documentation/template page}}/doc }}
| 0000 | 0100 | 0010 | 0101 =
}}
<!--
End load the /doc content:
Note: The line breaks between this comment and the previous line are necessary
so "=== Headings ===" at the start and end of docs are interpreted.
-->{{documentation/end box2
| preload = {{{preload|}}} <!--Allow custom preloads-->
| content = {{{content|}}}
| link box = {{{link box|}}} <!--So "link box=off" works-->
<!--Some namespaces must have the /doc, /sandbox and /testcases
in talk space-->
| docspace = {{documentation/docspace}}
| 1 = {{{1|}}} <!--Other docname, if fed-->
<!--The namespace is added in /end box2-->
| template page = {{documentation/template page}}
}}<!--
End of green doc box
--><noinclude>
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
c0fd8a2f49acd825ed5e61a04bc8114446d05d31
20
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<!--
Automatically add {{template sandbox notice}} when on a /sandbox page.
-->{{#ifeq: {{SUBPAGENAME}} | sandbox
| <div style="clear: both;"></div>{{template sandbox notice|{{{livepage|}}}}}
}}<!--
Automatically add {{pp-template}} to protected templates.
-->{{template other
| {{#ifeq: {{PROTECTIONLEVEL:move}} | sysop
| {{pp-template|docusage=yes}}
| {{#if: {{PROTECTIONLEVEL:edit}}
| {{pp-template|docusage=yes}}
| <!--Not protected, or only semi-move-protected-->
}}
}}
}}<!--
Start of green doc box.
-->{{documentation/start box2
| preload = {{{preload|}}} <!--Allow custom preloads-->
| heading = {{{heading|¬}}} <!--Empty but defined means no header-->
| heading-style = {{{heading-style|}}}
| content = {{{content|}}}
<!--Some namespaces must have the /doc, /sandbox and /testcases
in talk space-->
| docspace = {{documentation/docspace}}
| 1 = {{{1|}}} <!--Other docname, if fed-->
<!--The namespace is added in /start box2-->
| template page = {{documentation/template page}}
}}<!-- Start content --><!--
Start load the /doc content:
Note: The line breaks between this comment and the next line are necessary
so "=== Headings ===" at the start and end of docs are interpreted.
-->
{{#switch: {{#if:{{{content|}}}|1|0}}{{#if:{{{1|}}}|1|0}}{{#ifexist:{{{1|}}}|1|0}}{{#ifexist:{{documentation/docspace}}:{{documentation/template page}}/doc|1|0}}
| 1000 | 1001 | 1010 | 1011 | 1100 | 1101 | 1110
| 1111 = {{{content|}}}
| 0110 | 0111 = {{ {{{1}}} }}
| 0001 | 0011 = {{ {{documentation/docspace}}:{{documentation/template page}}/doc }}
| 0000 | 0100 | 0010 | 0101 =
}}
<!--
End load the /doc content:
Note: The line breaks between this comment and the previous line are necessary
so "=== Headings ===" at the start and end of docs are interpreted.
-->{{documentation/end box2
| preload = {{{preload|}}} <!--Allow custom preloads-->
| content = {{{content|}}}
| link box = {{{link box|}}} <!--So "link box=off" works-->
<!--Some namespaces must have the /doc, /sandbox and /testcases
in talk space-->
| docspace = {{documentation/docspace}}
| 1 = {{{1|}}} <!--Other docname, if fed-->
<!--The namespace is added in /end box2-->
| template page = {{documentation/template page}}
}}<!--
End of green doc box
--><noinclude>
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
c0fd8a2f49acd825ed5e61a04bc8114446d05d31
Template:Documentation/docspace
10
13
67
23
2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch: {{SUBJECTSPACE}}
| {{ns:0}}
| {{ns:File}}
| {{ns:MediaWiki}}
| {{ns:Category}} = {{TALKSPACE}}
| #default = {{SUBJECTSPACE}}
}}<noinclude>
{{documentation|content=
This subtemplate of {{tl|documentation}} is used to determine the namespace of the documentation page.
}}</noinclude>
3f8c9307e17e8c27c28733376f3ed4d8e04df50f
22
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch: {{SUBJECTSPACE}}
| {{ns:0}}
| {{ns:File}}
| {{ns:MediaWiki}}
| {{ns:Category}} = {{TALKSPACE}}
| #default = {{SUBJECTSPACE}}
}}<noinclude>
{{documentation|content=
This subtemplate of {{tl|documentation}} is used to determine the namespace of the documentation page.
}}</noinclude>
3f8c9307e17e8c27c28733376f3ed4d8e04df50f
Template:Documentation/end box
10
14
69
25
2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<noinclude><div></noinclude><div style="clear: both;"></div><!--So right or left floating items don't stick out of the doc box.-->
</div><!--End of green doc box--><!--
Link box below for the doc meta-data:
-->{{#if:
<!--Check if we should show the link box-->
{{#ifeq: {{{link box|}}} | off
|
| {{{doc exist|yes}}}{{
#switch: {{SUBJECTSPACE}}
| {{ns:User}}
| {{ns:Template}} = yes
}}
}}
| {{fmbox
| id = documentation-meta-data
| image = none
| style = background-color: #ecfcf4;
| textstyle = font-style: italic;
| text =
{{#if: {{{link box|}}}
| {{{link box}}} <!--Use custom link box content-->
| {{#if: {{{doc exist|yes}}}
| <!--/doc exists, link to it-->
The above [[Wikipedia:Template documentation|documentation]] is [[Wikipedia:Transclusion|transcluded]] from [[{{{docpage|{{FULLPAGENAME}}/doc}}}]]. <small style="font-style: normal">([{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=edit}} edit] | [{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=history}} history])</small> <br>
}}<!--
Add links to /sandbox and /testcases when appropriate:
-->{{#switch: {{SUBJECTSPACE}}
| {{ns:User}}
| {{ns:Template}} =
Editors can experiment in this template's {{
#ifexist: {{{sandbox| {{FULLPAGENAME}}/sandbox }}}
| [[{{{sandbox| {{FULLPAGENAME}}/sandbox }}}|sandbox]] <small style="font-style: normal">([{{fullurl: {{{sandbox| {{FULLPAGENAME}}/sandbox }}} | action=edit }} edit] <nowiki>|</nowiki> [{{fullurl:Special:ComparePages | page1={{urlencode:{{{template page|{{FULLPAGENAME}}}}}}}&page2={{urlencode:{{{sandbox|{{FULLPAGENAME}}/sandbox}}}}}}} diff])</small>
| sandbox <small style="font-style: normal">([{{fullurl: {{{sandbox| {{FULLPAGENAME}}/sandbox }}} | action=edit&preload=Template:Documentation/preload-sandbox }} create] <nowiki>|</nowiki> [{{fullurl: {{{sandbox| {{FULLPAGENAME}}/sandbox }}} | action=edit&preload={{urlencode:{{{template page|{{FULLPAGENAME}}}}}}}&summary={{urlencode:Create sandbox version of [[{{{template page|{{FULLPAGENAME}}}}}]]}} }} mirror])</small>
}} and {{
#ifexist: {{{testcases| {{FULLPAGENAME}}/testcases }}}
| [[{{{testcases| {{FULLPAGENAME}}/testcases }}}|testcases]] <small style="font-style: normal">([{{fullurl: {{{testcases| {{FULLPAGENAME}}/testcases }}} | action=edit }} edit])</small>
| testcases <small style="font-style: normal">([{{fullurl: {{{testcases| {{FULLPAGENAME}}/testcases }}} | action=edit&preload=Template:Documentation/preload-testcases }} create])</small>
}} pages. <br>
}}<!--
Show the cats and interwiki text, but not
if "content" fed or "docname fed" since then it is
unclear where to add the cats and interwikis.
-->{{#if: {{{content|}}} {{{docname fed|}}}
|
| Please add categories and interwikis to the [[{{{docpage|{{FULLPAGENAME}}/doc}}}|/doc]] subpage.
}}<!--
Show the "Subpages" link:
-->{{#switch: {{SUBJECTSPACE}}
| {{ns:File}} = <!--Don't show it-->
| {{ns:Template}} =  [[Special:PrefixIndex/{{{template page|{{FULLPAGENAME}}}}}/|Subpages of this template]].
| #default =  [[Special:PrefixIndex/{{{template page|{{FULLPAGENAME}}}}}/|Subpages of this page]].
}}
}}{{#ifexist:{{FULLPAGENAME}}/Print
|</br>A [[Help:Books/for experts#Improving the book layout|print version]] of this template exists at [[/Print]]. If you make a change to this template, please update the print version as well.[[Category:Templates with print versions]]
}}
}}
}}<!--End link box--><!--
Detect and report strange usage:
-->{{#if:
<!--Check if {{documentation}} is transcluded
on a /doc or /testcases page-->
{{#switch: {{SUBPAGENAME}}
| doc
| testcases = strange
}}
<!--More checks can be added here, just return anything
to make the surrounding if-case trigger-->
| <includeonly>[[Category:Wikipedia pages with strange ((documentation)) usage|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace --></includeonly>
}}<noinclude>
{{pp-template|small=yes}}
</noinclude>
6e77e465efd08eca3b5d87135453c8b52b7a73de
24
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<noinclude><div></noinclude><div style="clear: both;"></div><!--So right or left floating items don't stick out of the doc box.-->
</div><!--End of green doc box--><!--
Link box below for the doc meta-data:
-->{{#if:
<!--Check if we should show the link box-->
{{#ifeq: {{{link box|}}} | off
|
| {{{doc exist|yes}}}{{
#switch: {{SUBJECTSPACE}}
| {{ns:User}}
| {{ns:Template}} = yes
}}
}}
| {{fmbox
| id = documentation-meta-data
| image = none
| style = background-color: #ecfcf4;
| textstyle = font-style: italic;
| text =
{{#if: {{{link box|}}}
| {{{link box}}} <!--Use custom link box content-->
| {{#if: {{{doc exist|yes}}}
| <!--/doc exists, link to it-->
The above [[Wikipedia:Template documentation|documentation]] is [[Wikipedia:Transclusion|transcluded]] from [[{{{docpage|{{FULLPAGENAME}}/doc}}}]]. <small style="font-style: normal">([{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=edit}} edit] | [{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=history}} history])</small> <br>
}}<!--
Add links to /sandbox and /testcases when appropriate:
-->{{#switch: {{SUBJECTSPACE}}
| {{ns:User}}
| {{ns:Template}} =
Editors can experiment in this template's {{
#ifexist: {{{sandbox| {{FULLPAGENAME}}/sandbox }}}
| [[{{{sandbox| {{FULLPAGENAME}}/sandbox }}}|sandbox]] <small style="font-style: normal">([{{fullurl: {{{sandbox| {{FULLPAGENAME}}/sandbox }}} | action=edit }} edit] <nowiki>|</nowiki> [{{fullurl:Special:ComparePages | page1={{urlencode:{{{template page|{{FULLPAGENAME}}}}}}}&page2={{urlencode:{{{sandbox|{{FULLPAGENAME}}/sandbox}}}}}}} diff])</small>
| sandbox <small style="font-style: normal">([{{fullurl: {{{sandbox| {{FULLPAGENAME}}/sandbox }}} | action=edit&preload=Template:Documentation/preload-sandbox }} create] <nowiki>|</nowiki> [{{fullurl: {{{sandbox| {{FULLPAGENAME}}/sandbox }}} | action=edit&preload={{urlencode:{{{template page|{{FULLPAGENAME}}}}}}}&summary={{urlencode:Create sandbox version of [[{{{template page|{{FULLPAGENAME}}}}}]]}} }} mirror])</small>
}} and {{
#ifexist: {{{testcases| {{FULLPAGENAME}}/testcases }}}
| [[{{{testcases| {{FULLPAGENAME}}/testcases }}}|testcases]] <small style="font-style: normal">([{{fullurl: {{{testcases| {{FULLPAGENAME}}/testcases }}} | action=edit }} edit])</small>
| testcases <small style="font-style: normal">([{{fullurl: {{{testcases| {{FULLPAGENAME}}/testcases }}} | action=edit&preload=Template:Documentation/preload-testcases }} create])</small>
}} pages. <br>
}}<!--
Show the cats and interwiki text, but not
if "content" fed or "docname fed" since then it is
unclear where to add the cats and interwikis.
-->{{#if: {{{content|}}} {{{docname fed|}}}
|
| Please add categories and interwikis to the [[{{{docpage|{{FULLPAGENAME}}/doc}}}|/doc]] subpage.
}}<!--
Show the "Subpages" link:
-->{{#switch: {{SUBJECTSPACE}}
| {{ns:File}} = <!--Don't show it-->
| {{ns:Template}} =  [[Special:PrefixIndex/{{{template page|{{FULLPAGENAME}}}}}/|Subpages of this template]].
| #default =  [[Special:PrefixIndex/{{{template page|{{FULLPAGENAME}}}}}/|Subpages of this page]].
}}
}}{{#ifexist:{{FULLPAGENAME}}/Print
|</br>A [[Help:Books/for experts#Improving the book layout|print version]] of this template exists at [[/Print]]. If you make a change to this template, please update the print version as well.[[Category:Templates with print versions]]
}}
}}
}}<!--End link box--><!--
Detect and report strange usage:
-->{{#if:
<!--Check if {{documentation}} is transcluded
on a /doc or /testcases page-->
{{#switch: {{SUBPAGENAME}}
| doc
| testcases = strange
}}
<!--More checks can be added here, just return anything
to make the surrounding if-case trigger-->
| <includeonly>[[Category:Wikipedia pages with strange ((documentation)) usage|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace --></includeonly>
}}<noinclude>
{{pp-template|small=yes}}
</noinclude>
6e77e465efd08eca3b5d87135453c8b52b7a73de
Template:Documentation/end box2
10
15
71
27
2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{documentation/end box
| preload = {{{preload|}}} <!--Allow custom preloads-->
| content = {{{content|}}}
| link box = {{{link box|}}} <!--So "link box=off" works-->
| docpage =
{{#if: {{{1|}}}
| {{{1|}}}
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| doc exist =
{{#ifexist:
{{#if: {{{1|}}}
| {{{1|}}} <!--Other docname fed-->
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| yes
}}
| docname fed =
{{#if: {{{1|}}}
| yes
}}
| sandbox =
{{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/sandbox
| testcases =
{{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/testcases
| template page =
{{NAMESPACE}}:{{{template page|{{PAGENAME}}}}}
}}<noinclude>
{{pp-template}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
89a7fd8fac80614cc6b014a5c3866c624a8163dc
26
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{documentation/end box
| preload = {{{preload|}}} <!--Allow custom preloads-->
| content = {{{content|}}}
| link box = {{{link box|}}} <!--So "link box=off" works-->
| docpage =
{{#if: {{{1|}}}
| {{{1|}}}
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| doc exist =
{{#ifexist:
{{#if: {{{1|}}}
| {{{1|}}} <!--Other docname fed-->
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| yes
}}
| docname fed =
{{#if: {{{1|}}}
| yes
}}
| sandbox =
{{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/sandbox
| testcases =
{{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/testcases
| template page =
{{NAMESPACE}}:{{{template page|{{PAGENAME}}}}}
}}<noinclude>
{{pp-template}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
89a7fd8fac80614cc6b014a5c3866c624a8163dc
Template:Documentation/start box
10
16
73
29
2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<!--
Start of green doc box
--><div id="template-documentation" class="template-documentation iezoomfix"><!--
Add the heading at the top of the doc box:
-->{{#ifeq: {{{heading|¬}}} | <!--Defined but empty-->
| <!--"heading=", do nothing-->
| <div style="padding-bottom: 3px; border-bottom: 1px solid #aaa; margin-bottom: 1ex;">{{
#if: {{{content|}}}
|
| <!--Add the [edit][purge] or [create] links-->
<span class="editsection plainlinks" id="doc_editlinks">{{
#if: {{{doc exist|yes}}}
| [[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=edit}} edit]] [[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=history}} history]] [{{purge|purge}}]
| <!--/doc doesn't exist-->
[[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}| action=edit&preload={{
#if: {{{preload|}}}
| {{urlencode:{{{preload}}}}}
| {{#ifeq: {{SUBJECTSPACE}} | {{ns:File}}
| Template:Documentation/preload-filespace
| Template:Documentation/preload
}} }} }} create]]
}}</span>
}} <span style="{{#if: {{{heading-style|}}}
| {{{heading-style|}}}
| {{#ifeq: {{SUBJECTSPACE}} | {{ns:Template}}
| font-weight: bold; font-size: 125%
| font-size: 150%
}}
}}">{{#switch: {{{heading|¬}}}
| ¬ =
<!--"heading" not defined in this or previous level-->
{{#switch: {{SUBJECTSPACE}}
| {{ns:Template}} = [[File:Template-info.png|50px|link=|alt=Documentation icon]] Template documentation
| {{ns:File}} = Summary
| #default = Documentation
}}
| #default =
<!--"heading" has data or is empty but defined-->
{{{heading|}}}
}}</span></div>
}}<noinclude><!-- close the div --></div>
{{pp-template}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
49691108c319631b138dceb8ed23ad7060b38068
28
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<!--
Start of green doc box
--><div id="template-documentation" class="template-documentation iezoomfix"><!--
Add the heading at the top of the doc box:
-->{{#ifeq: {{{heading|¬}}} | <!--Defined but empty-->
| <!--"heading=", do nothing-->
| <div style="padding-bottom: 3px; border-bottom: 1px solid #aaa; margin-bottom: 1ex;">{{
#if: {{{content|}}}
|
| <!--Add the [edit][purge] or [create] links-->
<span class="editsection plainlinks" id="doc_editlinks">{{
#if: {{{doc exist|yes}}}
| [[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=edit}} edit]] [[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=history}} history]] [{{purge|purge}}]
| <!--/doc doesn't exist-->
[[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}| action=edit&preload={{
#if: {{{preload|}}}
| {{urlencode:{{{preload}}}}}
| {{#ifeq: {{SUBJECTSPACE}} | {{ns:File}}
| Template:Documentation/preload-filespace
| Template:Documentation/preload
}} }} }} create]]
}}</span>
}} <span style="{{#if: {{{heading-style|}}}
| {{{heading-style|}}}
| {{#ifeq: {{SUBJECTSPACE}} | {{ns:Template}}
| font-weight: bold; font-size: 125%
| font-size: 150%
}}
}}">{{#switch: {{{heading|¬}}}
| ¬ =
<!--"heading" not defined in this or previous level-->
{{#switch: {{SUBJECTSPACE}}
| {{ns:Template}} = [[File:Template-info.png|50px|link=|alt=Documentation icon]] Template documentation
| {{ns:File}} = Summary
| #default = Documentation
}}
| #default =
<!--"heading" has data or is empty but defined-->
{{{heading|}}}
}}</span></div>
}}<noinclude><!-- close the div --></div>
{{pp-template}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
49691108c319631b138dceb8ed23ad7060b38068
Template:Documentation/start box2
10
17
75
31
2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{documentation/start box
| preload = {{{preload|}}} <!--Allow custom preloads-->
| heading = {{{heading|¬}}} <!--Empty but defined means no header-->
| heading-style = {{{heading-style|}}}
| content = {{{content|}}}
| docpage =
{{#if: {{{1|}}}
| {{{1|}}}
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| doc exist =
{{#ifexist:
{{#if: {{{1|}}}
| {{{1|}}} <!--Other docname fed-->
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| yes
}}
}}<noinclude>
{{pp-template}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
7f6e551e93e95214ccd215f6e000406b210a5326
30
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{documentation/start box
| preload = {{{preload|}}} <!--Allow custom preloads-->
| heading = {{{heading|¬}}} <!--Empty but defined means no header-->
| heading-style = {{{heading-style|}}}
| content = {{{content|}}}
| docpage =
{{#if: {{{1|}}}
| {{{1|}}}
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| doc exist =
{{#ifexist:
{{#if: {{{1|}}}
| {{{1|}}} <!--Other docname fed-->
| {{{docspace|{{NAMESPACE}}}}}:{{{template page|{{PAGENAME}}}}}/doc
}}
| yes
}}
}}<noinclude>
{{pp-template}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
7f6e551e93e95214ccd215f6e000406b210a5326
Template:Documentation/template page
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18
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2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch: {{SUBPAGENAME}}
| sandbox
| testcases = {{BASEPAGENAME}}
| #default = {{PAGENAME}}
}}<noinclude>{{documentation|content=
This subtemplate of {{tl|documentation}} is used to determine the template page name.
}}</noinclude>
83e55011b2f99551c294b68cb14f363d67bd2917
32
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch: {{SUBPAGENAME}}
| sandbox
| testcases = {{BASEPAGENAME}}
| #default = {{PAGENAME}}
}}<noinclude>{{documentation|content=
This subtemplate of {{tl|documentation}} is used to determine the template page name.
}}</noinclude>
83e55011b2f99551c294b68cb14f363d67bd2917
Template:Fmbox
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2013-07-15T11:59:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<table {{#if:{{{id|}}}|id="{{{id|}}}"}} class="plainlinks fmbox
{{#switch:{{{type|}}}
| warning = fmbox-warning
| editnotice = fmbox-editnotice
| system <!-- system = default -->
| #default = fmbox-system
}} {{{class|}}}" style="{{{style|}}}">
<tr>
{{#ifeq:{{{image|}}}|none
| <!-- No image. -->
| <td class="mbox-image">
{{#if:{{{image|}}}
| {{{image}}}
| [[File:{{#switch:{{{type|}}}
| warning = Cmbox deletion.png
| editnotice = Imbox notice.png
| system <!-- system = default -->
| #default = Imbox notice.png
}}|40x40px|link=|alt=]]
}}</td>
}}
<td class="mbox-text" style="{{{textstyle|}}}"> {{{text}}} </td>
{{#if:{{{imageright|}}}
| <td class="mbox-imageright"> {{{imageright}}} </td>
}}
</tr>
</table><!--
Detect and report usage with faulty "type" parameter:
-->{{#switch:{{{type|}}}
| <!-- No type fed, is also valid input -->
| warning
| editnotice
| system = <!-- Do nothing, valid "type" -->
| #default = <div style="text-align: center;">This message box is using an invalid "type={{{type|}}}" parameter and needs fixing.</div>[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace -->
}}<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
c2e6654b26a57b1ffdea3d3377e21ca16d80c0be
34
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<table {{#if:{{{id|}}}|id="{{{id|}}}"}} class="plainlinks fmbox
{{#switch:{{{type|}}}
| warning = fmbox-warning
| editnotice = fmbox-editnotice
| system <!-- system = default -->
| #default = fmbox-system
}} {{{class|}}}" style="{{{style|}}}">
<tr>
{{#ifeq:{{{image|}}}|none
| <!-- No image. -->
| <td class="mbox-image">
{{#if:{{{image|}}}
| {{{image}}}
| [[File:{{#switch:{{{type|}}}
| warning = Cmbox deletion.png
| editnotice = Imbox notice.png
| system <!-- system = default -->
| #default = Imbox notice.png
}}|40x40px|link=|alt=]]
}}</td>
}}
<td class="mbox-text" style="{{{textstyle|}}}"> {{{text}}} </td>
{{#if:{{{imageright|}}}
| <td class="mbox-imageright"> {{{imageright}}} </td>
}}
</tr>
</table><!--
Detect and report usage with faulty "type" parameter:
-->{{#switch:{{{type|}}}
| <!-- No type fed, is also valid input -->
| warning
| editnotice
| system = <!-- Do nothing, valid "type" -->
| #default = <div style="text-align: center;">This message box is using an invalid "type={{{type|}}}" parameter and needs fixing.</div>[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace -->
}}<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
c2e6654b26a57b1ffdea3d3377e21ca16d80c0be
Template:Tlx
10
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Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly><code><nowiki>{{</nowiki>{{#if:{{{subst|}}}|[[Help:Substitution|subst]]:}}[[{{{LANG|}}}{{{SISTER|}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!--
-->{{#if:{{{2|}}}|
|{{{2}}}
}}<!--
-->{{#if:{{{3|}}}|
|{{{3}}}
}}<!--
-->{{#if:{{{4|}}}|
|{{{4}}}
}}<!--
-->{{#if:{{{5|}}}|
|{{{5}}}
}}<!--
-->{{#if:{{{6|}}}|
|{{{6}}}
}}<!--
-->{{#if:{{{7|}}}|
|{{{7}}}
}}<!--
-->{{#if:{{{8|}}}|
|{{{8}}}
}}<!--
-->{{#if:{{{9|}}}|
|{{{9}}}
}}<!--
-->{{#if:{{{10|}}}|
|{{{10}}}
}}<!--
-->{{#if:{{{11|}}}|
|{{{11}}}
}}<!--
-->{{#if:{{{12|}}}|
|''...''
}}<nowiki>}}</nowiki></code></includeonly><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
9e77b8a4aac1a981527cef2e034bdf46f87d9a64
Template:Purge
10
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2013-07-15T11:59:59Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<span class="noprint plainlinks purgelink">[{{fullurl:{{{page|{{FULLPAGENAME}}}}}|action=purge}} <span title="Purge this page">{{{1|Purge}}}</span>]</span><noinclude>
{{documentation}}
</noinclude>
45345e0b7118c544dac81002757200f474f0f999
Template:Template other
10
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2013-07-15T11:59:59Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
42
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
Module:Navbox
828
26
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2013-07-15T12:06:01Z
Mastergalen
1
1 revision
Scribunto
text/plain
--
-- This module will implement {{Navbox}}
--
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
local Navbar = require('Module:Navbar')
local args
local frame
local tableRowAdded = false
local border
local listnums = {}
function trim(s)
return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1"))
end
function addTableRow(tbl)
-- If any other rows have already been added, then we add a 2px gutter row.
if tableRowAdded then
tbl
.tag('tr')
.css('height', '2px')
.tag('td')
end
tableRowAdded = true
return tbl.tag('tr')
end
--
-- Title row
--
function renderTitleRow(tbl)
if not args.title then return end
local titleRow = addTableRow(tbl)
if args.titlegroup then
titleRow
.tag('th')
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.titlegroupclass)
.cssText(args.basestyle)
.cssText(args.groupstyle)
.cssText(args.titlegroupstyle)
.wikitext(args.titlegroup)
end
local titleCell = titleRow.tag('th').attr('scope', 'col')
if args.titlegroup then
titleCell
.css('border-left', '2px solid #fdfdfd')
.css('width', '100%')
end
local titleColspan = 2
if args.imageleft then titleColspan = titleColspan + 1 end
if args.image then titleColspan = titleColspan + 1 end
if args.titlegroup then titleColspan = titleColspan - 1 end
titleCell
.cssText(args.basestyle)
.cssText(args.titlestyle)
.addClass('navbox-title')
.attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
.tag('div')
.addClass(args.titleclass)
.css('font-size', '110%')
.newline()
.wikitext(args.title)
end
function renderNavBar(titleCell)
-- Depending on the presence of the navbar and/or show/hide link, we may need to add a spacer div on the left
-- or right to keep the title centered.
local spacerSide = nil
if args.navbar == 'off' then
-- No navbar, and client wants no spacer, i.e. wants the title to be shifted to the left. If there's
-- also no show/hide link, then we need a spacer on the right to achieve the left shift.
if args.state == 'plain' then spacerSide = 'right' end
elseif args.navbar == 'plain' or args.navbar == 'off' or (not args.name and (border == 'subgroup' or border == 'child' or border == 'none')) then
-- No navbar. Need a spacer on the left to balance out the width of the show/hide link.
if args.state ~= 'plain' then spacerSide = 'left' end
else
-- Will render navbar (or error message). If there's no show/hide link, need a spacer on the right
-- to balance out the width of the navbar.
if args.state == 'plain' then spacerSide = 'right' end
titleCell.wikitext(Navbar.navbar({
args.name,
mini = 1,
fontstyle = (args.basestyle or '') .. ';' .. (args.titlestyle or '') .. ';background:none transparent;border:none;'
}))
end
-- Render the spacer div.
if spacerSide then
titleCell
.tag('span')
.css('float', spacerSide)
.css('width', '6em')
.wikitext(' ')
end
end
--
-- Above/Below rows
--
function renderAboveRow(tbl)
if not args.above then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.aboveclass)
.cssText(args.basestyle)
.cssText(args.abovestyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.above)
end
function renderBelowRow(tbl)
if not args.below then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.belowclass)
.cssText(args.basestyle)
.cssText(args.belowstyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.below)
end
function getAboveBelowColspan()
local ret = 2
if args.imageleft then ret = ret + 1 end
if args.image then ret = ret + 1 end
return ret
end
--
-- List rows
--
function renderListRow(tbl, listnum)
local row = addTableRow(tbl)
if listnum == 1 and args.imageleft then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 2px 0px 0px')
.cssText(args.imageleftstyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.imageleft)
end
if args['group' .. listnum] then
local groupCell = row.tag('th')
groupCell
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.groupclass)
.cssText(args.basestyle)
if args.groupwidth then
groupCell.css('width', args.groupwidth)
end
groupCell
.cssText(args.groupstyle)
.cssText(args['group' .. listnum .. 'style'])
.wikitext(args['group' .. listnum])
end
local listCell = row.tag('td')
if args['group' .. listnum] then
listCell
.css('text-align', 'left')
.css('border-left-width', '2px')
.css('border-left-style', 'solid')
else
listCell.attr('colspan', 2)
end
if not args.groupwidth then
listCell.css('width', '100%')
end
local isOdd = (listnum % 2) == 1
local rowstyle = args.evenstyle
if isOdd then rowstyle = args.oddstyle end
local evenOdd
if args.evenodd == 'swap' then
if isOdd then evenOdd = 'even' else evenOdd = 'odd' end
else
if isOdd then evenOdd = args.evenodd or 'odd' else evenOdd = args.evenodd or 'even' end
end
listCell
.css('padding', '0px')
.cssText(args.liststyle)
.cssText(rowstyle)
.cssText(args['list' .. listnum .. 'style'])
.addClass('navbox-list')
.addClass('navbox-' .. evenOdd)
.addClass(args.listclass)
.tag('div')
.css('padding', (listnum == 1 and args.list1padding) or args.listpadding or '0em 0.25em')
.newline()
.wikitext(args['list' .. listnum])
if listnum == 1 and args.image then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 0px 0px 2px')
.cssText(args.imagestyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.image)
end
end
--
-- Tracking categories
--
function renderTrackingCategories(builder)
local frame = mw.getCurrentFrame()
if not frame then return end
local s = frame:preprocess('{{#ifeq:{{NAMESPACE}}|{{ns:10}}|1|0}}{{SUBPAGENAME}}')
if mw.ustring.sub(s, 1, 1) == '0' then return end -- not in template space
local subpage = mw.ustring.lower(mw.ustring.sub(s, 2))
if subpage == 'doc' or subpage == 'sandbox' or subpage == 'testcases' then return end
for i, cat in ipairs(getTrackingCategories()) do
builder.wikitext('[[Category:' .. cat .. ']]')
end
end
function getTrackingCategories()
local cats = {}
if needsHorizontalLists() then table.insert(cats, 'Navigational boxes without horizontal lists') end
if hasBackgroundColors() then table.insert(cats, 'Navboxes using background colours') end
return cats
end
function needsHorizontalLists()
if border == 'child' or border == 'subgroup' or args.tracking == 'no' then return false end
local listClasses = {'plainlist', 'hlist', 'hlist hnum', 'hlist vcard', 'vcard hlist'}
for i, cls in ipairs(listClasses) do
if args.listclass == cls or args.bodyclass == cls then
return false
end
end
return true
end
function hasBackgroundColors()
return args.titlestyle or args.groupstyle
end
--
-- Main navbox tables
--
function renderMainTable()
local tbl = HtmlBuilder.create('table')
.attr('cellspacing', 0)
.addClass('nowraplinks')
.addClass(args.bodyclass)
if args.title and (args.state ~= 'plain' and args.state ~= 'off') then
tbl
.addClass('collapsible')
.addClass(args.state or 'autocollapse')
end
tbl.css('border-spacing', 0)
if border == 'subgroup' or border == 'child' or border == 'none' then
tbl
.addClass('navbox-subgroup')
.cssText(args.bodystyle)
.cssText(args.style)
else -- regular navobx - bodystyle and style will be applied to the wrapper table
tbl
.addClass('navbox-inner')
.css('background', 'transparent')
.css('color', 'inherit')
end
tbl.cssText(args.innerstyle)
renderTitleRow(tbl)
renderAboveRow(tbl)
for i, listnum in ipairs(listnums) do
renderListRow(tbl, listnum)
end
renderBelowRow(tbl)
return tbl
end
function p._navbox(navboxArgs)
args = navboxArgs
for k, v in pairs(args) do
local listnum = ('' .. k):match('^list(%d+)$')
if listnum then table.insert(listnums, tonumber(listnum)) end
end
table.sort(listnums)
border = trim(args.border or args[1] or '')
-- render the main body of the navbox
local tbl = renderMainTable()
-- render the appropriate wrapper around the navbox, depending on the border param
local res = HtmlBuilder.create()
if border == 'none' then
res.node(tbl)
elseif border == 'subgroup' or border == 'child' then
-- We assume that this navbox is being rendered in a list cell of a parent navbox, and is
-- therefore inside a div with padding:0em 0.25em. We start with a </div> to avoid the
-- padding being applied, and at the end add a <div> to balance out the parent's </div>
res
.tag('/div', {unclosed = true})
.done()
.node(tbl)
.tag('div', {unclosed = true})
else
res
.tag('table')
.attr('cellspacing', 0)
.addClass('navbox')
.css('border-spacing', 0)
.cssText(args.bodystyle)
.cssText(args.style)
.tag('tr')
.tag('td')
.css('padding', '2px')
.node(tbl)
end
renderTrackingCategories(res)
return tostring(res)
end
function p.navbox(frame)
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbox}}, change any empty arguments to nil, so Lua will consider
-- them false too.
local args = {}
local parent_args = frame:getParent().args;
-- Out of order parsing bug.
local temp;
temp = parent_args.title;
temp = parent_args.above;
for i = 1, 20 do
temp = parent_args["group" .. tostring(i)];
temp = parent_args["list" .. tostring(i)];
end
temp = parent_args.below;
for k, v in pairs(parent_args) do
if v ~= '' then
args[k] = v
end
end
return p._navbox(args)
end
return p
54008d1619497f8767e3c5d40d9a8c0134f2ba54
Module:HtmlBuilder
828
24
44
2013-07-15T12:06:02Z
Mastergalen
1
1 revision
Scribunto
text/plain
-- Experimental module for building complex HTML (e.g. infoboxes, navboxes) using a fluent interface
local HtmlBuilder = {}
local metatable = {}
metatable.__index = function(t, key)
local ret = rawget(t, key)
if ret then
return ret
end
ret = metatable[key]
if type(ret) == 'function' then
return function(...)
return ret(t, ...)
end
else
return ret
end
end
metatable.__tostring = function(t)
local ret = {}
t._build(ret)
return table.concat(ret, '')
end
metatable._build = function(t, ret)
if t.tagName then
table.insert(ret, '<' .. t.tagName)
for i, attr in ipairs(t.attributes) do
table.insert(ret, ' ' .. attr.name .. '="' .. attr.val .. '"')
end
if #t.styles > 0 then
table.insert(ret, ' style="')
for i, prop in ipairs(t.styles) do
if type(prop) == 'string' then -- added with cssText()
table.insert(ret, prop .. ';')
else -- added with css()
table.insert(ret, prop.name .. ':' .. prop.val .. ';')
end
end
table.insert(ret, '"')
end
if t.selfClosing then
table.insert(ret, ' /')
end
table.insert(ret, '>')
end
for i, node in ipairs(t.nodes) do
if node then
if type(node) == 'table' then
node._build(ret)
else
table.insert(ret, tostring(node))
end
end
end
if t.tagName and not t.unclosed and not t.selfClosing then
table.insert(ret, '</' .. t.tagName .. '>')
end
end
metatable.node = function(t, builder)
if builder then
table.insert(t.nodes, builder)
end
return t
end
metatable.wikitext = function(t, ...)
local vals = {...}
for i = 1, #vals do
if vals[i] then
table.insert(t.nodes, vals[i])
end
end
return t
end
metatable.newline = function(t)
table.insert(t.nodes, '\n')
return t
end
metatable.tag = function(t, tagName, args)
args = args or {}
args.parent = t
local builder = HtmlBuilder.create(tagName, args)
table.insert(t.nodes, builder)
return builder
end
function getAttr(t, name)
for i, attr in ipairs(t.attributes) do
if attr.name == name then
return attr
end
end
end
metatable.attr = function(t, name, val)
-- if caller sets the style attribute explicitly, then replace all styles previously added with css() and cssText()
if name == 'style' then
t.styles = {val}
return t
end
local attr = getAttr(t, name)
if attr then
attr.val = val
else
table.insert(t.attributes, {name = name, val = val})
end
return t
end
metatable.addClass = function(t, class)
if class then
local attr = getAttr(t, 'class')
if attr then
attr.val = attr.val .. ' ' .. class
else
t.attr('class', class)
end
end
return t
end
metatable.css = function(t, name, val)
if type(val) == 'string' or type(val) == 'number' then
for i, prop in ipairs(t.styles) do
if prop.name == name then
prop.val = val
return t
end
end
table.insert(t.styles, {name = name, val = val})
end
return t
end
metatable.cssText = function(t, css)
if css then
table.insert(t.styles, css)
end
return t
end
metatable.done = function(t)
return t.parent or t
end
metatable.allDone = function(t)
while t.parent do
t = t.parent
end
return t
end
function HtmlBuilder.create(tagName, args)
args = args or {}
local builder = {}
setmetatable(builder, metatable)
builder.nodes = {}
builder.attributes = {}
builder.styles = {}
builder.tagName = tagName
builder.parent = args.parent
builder.unclosed = args.unclosed or false
builder.selfClosing = args.selfClosing or false
return builder
end
return HtmlBuilder
946aa58ed18f2aa9011d429f3143394d18605ba1
Module:Navbar
828
25
46
2013-07-15T12:06:02Z
Mastergalen
1
1 revision
Scribunto
text/plain
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
function trim(s)
return mw.ustring.match( s, "^%s*(.-)%s*$" )
end
function error(s)
local span = HtmlBuilder.create('span')
span
.addClass('error')
.css('float', 'left')
.css('white-space', 'nowrap')
.wikitext('Error: ' .. s)
return tostring(span)
end
function getTitle( pageName )
pageName = trim( pageName );
local page_title, talk_page_title;
if mw.ustring.sub(pageName, 1, 1) == ':' then
page_title = mw.title.new( mw.ustring.sub(pageName, 2) );
else
page_title = mw.title.new( pageName, 'Template' );
end
if page_title then
talk_page_title = page_title.talkPageTitle;
else
talk_page_title = nil;
end
return page_title, talk_page_title;
end
function _navbar( args )
if not args[1] then
return error('No name provided')
end
local good, title, talk_title;
good, title, talk_title = pcall( getTitle, args[1] );
if not good then
return error('Expensive parser function limit exceeded');
end
if not title then
return error('Page does not exist')
end
local mainpage = title.fullText;
local talkpage = talk_title and talk_title.fullText or ''
local editurl = title:fullUrl( 'action=edit' );
local viewLink, talkLink, editLink = 'view', 'talk', 'edit'
if args.mini then
viewLink, talkLink, editLink = 'v', 't', 'e'
end
local div = HtmlBuilder.create( 'div' )
div
.addClass( 'noprint' )
.addClass( 'plainlinks' )
.addClass( 'hlist' )
.addClass( 'navbar')
.cssText( args.style )
if args.mini then div.addClass('mini') end
if not (args.mini or args.plain) then
div
.tag( 'span' )
.css( 'word-spacing', 0 )
.cssText( args.fontstyle )
.wikitext( args.text or 'This box:' )
.wikitext( ' ' )
end
if args.brackets then
div
.tag('span')
.css('margin-right', '-0.125em')
.cssText( args.fontstyle )
.wikitext( '[' )
.newline();
end
local ul = div.tag('ul');
ul
.tag( 'li' )
.addClass( 'nv-view' )
.wikitext( '[[' .. mainpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'View this template' )
.cssText( args.fontstyle or '' )
.wikitext( viewLink )
.done()
.wikitext( ']]' )
.done()
.tag( 'li' )
.addClass( 'nv-talk' )
.wikitext( '[[' .. talkpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'Discuss this template' )
.cssText( args.fontstyle or '' )
.wikitext( talkLink )
.done()
.wikitext( ']]' );
if not args.noedit then
ul
.tag( 'li' )
.addClass( 'nv-edit' )
.wikitext( '[' .. editurl .. ' ' )
.tag( 'span ' )
.attr( 'title', 'Edit this template' )
.cssText( args.fontstyle or '' )
.wikitext( editLink )
.done()
.wikitext( ']' );
end
if args.brackets then
div
.tag('span')
.css('margin-left', '-0.125em')
.cssText( args.fontstyle or '' )
.wikitext( ']' )
.newline();
end
return tostring(div)
end
function p.navbar(frame)
local origArgs
-- If called via #invoke, use the args passed into the invoking template.
-- Otherwise, for testing purposes, assume args are being passed directly in.
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
else
origArgs = frame
end
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbar}}, change any empty arguments to nil, so Lua will consider
-- them false too.
args = {}
for k, v in pairs(origArgs) do
if v ~= '' then
args[k] = v
end
end
return _navbar(args)
end
return p
924e9b311289b0949df21e826b581d4df207d4d5
Shiny Ingot
0
682
823
2013-08-15T03:04:50Z
173.27.205.254
0
Removed "Thermal Expansion's butthole"
wikitext
text/x-wiki
{{Stub}}
{{Item
|image=
|type = Ingot
|stack = Yes (64)
|data = 20257:69
|mod = Thermal Expansion}}
'''Shiny Ingot''' is added by [[Thermal Expansion]]
Shiny Ingots are made by smelting [[Shiny Dust]] in any furnace. When ground in a [[Pulverizer]], [[Rock Crusher]] or [[Macerator]], it produces one [[Platinum Dust]]. Shiny Ingots are used in [[Energy Flow Circuit]]s and [[Data Control Circuit]]s.
The one use for it at this point is currently using on a Tesseract. If you put the dust on a tesseract it keeps it's settings when you pick it back up with a crescent hammer.
If the player desires iridium, shiny ingots can be placed in a Pulverizer to produce Pulverized Shiny Metal. If this is then centrifued in an Industrial Centrifuge it will produce 1 Iridium Nugget and 1 Tiny Pile of Nickel Dust. This is far more efficient than grinding into platinum dust and then centrifuging that dust.
{{Template:Te-nav}}
[[Category:Thermal Expansion]]
ff7ad51f025084bbe3ad38e99c3f97ab84c8460d
Silver Ore
0
683
825
2013-08-21T20:45:46Z
79.168.236.209
0
A grammar error
wikitext
text/x-wiki
{{item
| name = Silver Ore
| image = [[File:Silver_ore.png]]
| caption =
| type = Solid Block
| physics = No
| transparency = No
| luminance = No
| blast =
| tool = [[File:Grid Iron Pickaxe.png]]
| renew = No
| stack = Yes (64)
| data = <sub>dec:</sub>248
| emc =
| mod = [[IndustrialCraft 2|IndustrialCraft<sup>2</sup>]]
}}'''Silver Ore''' is used to produce [[Silver Ingot]]s used by [[RedPower 2]], [[IndustrialCraft 2]], [[Thermal Expansion]] and [[Factorization]]. It can also be processed for [[Silver Dust]] in either a [[Macerator]], [[Pulverizer]] or [[Rock Crusher]]. In the pulverizer it further more has a 5 % chance of yielding a pile of [[pulverized lead]]. If processed in a [[Slag Furnace]] it will also yield a [[Lead Ingot]].
If using the Factorization, Silver Ore can be found between y-level 7 and 55. It generates in fairly large blobs that are bigger than coal veins. However, it is somewhat rare. Only one silver ore vein can be found in a chunk, and most chunks don't have one.
The Direwolf20 modpack uses the Thermal Expansion configurable ore generation, and is by default configured to spawn silver ore at levels 15 to 35 in clusters of size 7.
{{te-nav}}
[[Category:Ore]]
[[Category:IndustrialCraft 2]]
[[Category:World Generation]]
[[Category:RedPower 2]]
[[Category:Factorization]]
26354c86b7b1ee58bd86707eb038f4f075905cbb
Electrum Ingot
0
643
745
2013-08-22T20:13:29Z
67.177.255.99
0
wikitext
text/x-wiki
{{Item
|image=[[File:Grid Electrum Ingot.png]]
|type=Ingot
|stack=Yes (64)
|mod=GregTech
|data =
|name = Electrum Ingot}}'''Electrum ingots''' are one of the many ingots added by both [[GregTech]] and [[Thermal Expansion]] and are made by smelting [[Electrum Dust]].
==Crafting==
You can craft Electrum Ingots by combining gold ingot and silver ingot in an induction smelter.
One Electrum Ingot can be obtained by centrifuging 16 [[Lava Cell|lava cells]] or equivalents.
===Smelting===
{{Grid/Machine
|Type=Furnace
|Top=Electrum Blend
|Bottom=Coal
|Output=Electrum Ingot}}
{{Grid/Machine
|Type=Furnace
|Top=Electrum Dust
|Bottom=Coal
|Output=Electrum Ingot}}
==Usage==
*[[Redstone Conductance Coil]]
*[[Energy Conduit (Empty)]]
*Energy Storage Frame
*Electric Crafting Table
*Electric Translocator
*Advanced Translocator
*Electric Sorter
*Large Electric Buffer
*Advanced Buffer
Also used in alternate crafting for
*[[Advanced Circuit]]
*[[Electronic Circuit]]
*[[Glass Fibre Cable]]
In the first two recipes, replacing [[Redstone]] with Electrum Ingots will create 2 [[Advanced Circuit]]s or 2 [[Electronic Circuit]]s.
{{GT-nav}}
{{te-nav}}
[[Category:Ingot]]
[[Category:GregTech]]
[[Category:Thermal Expansion]]
6c6bbe3bae53bf6052b9aa0464977e62aa30f8be
Aqueous Accumulator
0
638
735
2013-09-07T22:12:06Z
90.198.223.6
0
wikitext
text/x-wiki
{{item
|name = Aqueous Accumulator
|type = Machine
|stack = Yes (64)
|data =
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
A machine which acts as a water pump or dehumidifier. To operate as a rudimentary pump, place in a pool of water. No power is required. This machine will not function in the Nether.
If horizontally adjacent to two or more water blocks (more than 2 will not provide an increase in water production. Source blocks are not necessary), the Accumulator will generate water at a rate of about 1000 mB every two seconds. It will eject water at a rate roughly comparable to a BuildCraft pump being powered by a couple of redstone engines.
Aqueous accumulator itself has a small internal water storage equivalent of 4 buckets of water.
Note:
In newer versions more source blocks may increase the rate of refill
==Known Bugs==
[[Liquiduct]]s will not work in extraction mode, but do work in the default mode.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Bucket
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin
|Output = Aqueous Accumulator}}
Raw Materials:
8 Glass 2 Tin Ingot
1 Redstone 9 Iron Ingot
1 Gold Ingot
==Usage==
Inputs: 0
Outputs: 1, Orange (Liquid Output.)
==Video Tutorials==
[[File:Feed The Beast Machine Tutorials Aqueous Accumulator|full|center|450 px]]
[[File:How To Use The Aqueous Accumulator Feed The Beast Tutorial - Ep. 16 (DuhWynning)|thumb|center|450 px|Video made by DuhWynning]]
A practical use of the Aqueous Accumulator with combustion engines.[[File:Learning How to Use Fuel With Combustion Engines Feed The Beast Tutorial - Ep. 5 (DuhWynning)-1373043578|thumb|center|450px|Video made by DuhWynning]]
[[File:Block Spotlight - Aqueous Accumulator|thumb|left|335px]]
[[File:Lumières sur l'Aqueous Accumulator.|thumb|left|300px|Explication en français de l'Aqueous Accumulator]]
{{te-nav}}
[[Category:Machine]]
5f6555f62d4b0411f14155a2fa6cde3d9123f54c
Template:Doc
10
11
18
2013-10-12T18:09:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
#REDIRECT [[Template:Documentation]]{{R from template shortcut}}
[[Category:Template documentation]]
[[Category:Wikipedia formatting and function templates]]
3edb64047dd1aba2872ee138b4c0ffca59e86579
Hardened Glass
0
650
759
2013-10-17T03:08:08Z
130.113.126.119
0
wikitext
text/x-wiki
{{stub}}{{Item
|image = [[File:Hardened Glass.png]]
|type = Block
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|data = 2004
|mod = [[Thermal Expansion]]}}'''Hardened Glass''' is a block found in Thermal Expansion.
Hardened Glass is created in an [[Induction Smelter]] from [[Obsidian Dust]] and [[Pulverized Lead]]. It is highly blast resistant.
==Recipe==
*2 Obsidian Dust
*1 Lead Ingot, Lead Dust, or Pulverized Lead.
==Dismantle Mechanic==
Since this is glass, whacking it with a pickaxe to remove it will break it without dropping an item. However, if dismantled (Sneak + Activate) with a [[BuildCraft]] compatible [[Wrench (BuildCraft)|Wrench]] or [[Crescent Hammer]], the glass can be recovered.
==Uses==
While useful on its own, Hardened Glass is also used in the creation of more advanced blocks, such as the [[Redstone Energy Cell]] and [[Redstone Energy Conduit]].
As well as [[Liquiduct]]s .
[[Category:Thermal Expansion]]
f1e1cb43708b132e99c511a7fd8fd7cdd0d9a6fb
Rich Slag
0
673
805
2013-10-20T06:43:32Z
74.15.80.178
0
Changed Induction Furnace to Smelter
wikitext
text/x-wiki
Rich slag is an item added in [[Thermal Expansion]] v2.1.0. It is a by-product of smelting ores (not dust) in an [[Induction Smelter]].
Rich Slag can be used to increase the ingot yield from dusts, when used in an Induction Smelter. Using Rich Slag with an ore block in the induction smelter will yield 3 ingots. This can be better as an endgame system as it is better than using a macerator or a pulverizer as it can produce 3 ingots instead of 2.
{{te-nav}}
1c453fad8ae91ccbaca288ec22d0996902de2679
Template:Key
10
1147
1628
2013-10-21T18:29:38Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
#REDIRECT [[Template:Key press]]
3c4cbca1cc8ff65ea6fcfbb88196d826a26b2241
Invar Ingot
0
653
765
2013-10-29T12:30:23Z
89.79.108.68
0
/* Production */
wikitext
text/x-wiki
{{Item
|image=[[File:Grid Invar Ingot.png]]
|type=Ingot
|stack=Yes
|mod=Thermal Expansion}}
Invar Ingots are a new material added by [[Thermal Expansion]] v2.1.7.
==Production==
Invar ingots are produced by smelting [[Invar Blend]] or [[Invar Blend|Invar Dust]] in a furnace. They can also be made in the [[Induction Smelter]] from 2 Iron ingots and one [[Ferrous Ingot|Ferrous]] ([[Nickel Ingot|Nickel]]) ingot plus 240 MJ of energy, giving 3 Invar ingot.
==Uses==
Invar ingots are used to make [[Gas Turbine]]s,[[Thermal Generator]]s, [[Invar Gear]]s and [[Magmatic Engine]]s.
It can be used in place of [[Refined Iron]] to make [[Mixed Metal Ingot]]s. This increases the number of mixed metal ingots by 2.
==Recipe==
{{Template:Grid/Machine
|Type = Furnace
|Top = Invar Dust
|Bottom = Coal (Item)
|Output = Invar Ingot}}
==Usage==
{{Grid/Crafting Table
|A1=Invar Ingot |B1=Advanced Circuit |C1=Invar Ingot
|A2=Wind Mill |B2=Reinforced Glass |C2=Wind Mill
|A3=Invar Ingot |B3=Advanced Circuit |C3=Invar Ingot
|Output=Gas Turbine |OA=1
}}{{Grid/Crafting Table
|A1=Invar Ingot|B1=Magnetizer|C1=Invar Ingot
|A2=Advanced Circuit|B2=Compressor|C2=Advanced Circuit
|A3=Invar Ingot|B3=Extractor|C3=Invar Ingot
|Output=Chemical Reactor|OA=1}}{{Grid/Crafting_Table
|A1 = Invar Ingot
|A2 = Invar Ingot
|A3 = Electronic Circuit
|B1 = Invar Ingot
|B2 = Reinforced Glass
|B3 = Geothermal Generator
|C1 = Invar Ingot
|C2 = Invar Ingot
|C3 = Electronic Circuit
|Output = Thermal Generator}} {{Grid/Crafting Table
|A1= |B1=Invar Ingot |C1=
|A2=Invar Ingot |B2=Iron |C2=Invar Ingot
|A3= |B3=Invar Ingot |C3=
|Output=Invar Gear |OA=1
}} {{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}} {{te-nav}}
[[Category:GregTech]]
[[Category:Ingot]]
db84c2c3cb3b81d79fc8885b18ae4e1c37b13602
Redstone Energy Conduit
0
675
809
2013-11-08T11:30:23Z
79.222.45.33
0
wikitext
text/x-wiki
{{Item
|name = Redstone Energy Conduit
|type = Energy Pipe
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Uses kinetic-electric conversion properties of Molten Redstone to transmit BuildCraft energy (Minecraft Joules). Conduits will connect to any BuildCraft compatible machine that uses or generates BuildCraft energy. They will supply power to (or accept it from) any object that accepts BuildCraft energy (or sends BuildCraft energy) using the BuildCraft API.
Redstone Energy Conduits lose 5 percent of their carried power regardless of distance. The loss occurs at each point the conduit is connected to an object that pulls power (e.g. machines or [[Redstone Energy Cell]]s).
Unlike conductive Buildcraft pipes in 1.4.7, Redstone Energy Conduits cannot blow up from an overflow of energy. Also, they are an attractive alternative to conductive Buildcraft pipes when the distance travelled is more than 10 blocks compared to [[Conductive Pipes|Gold Conductive Pipes]] (which have a 0.5% energy loss), or more than 1 block compared to [[Conductive Pipes|Stone Conductive Pipes]] (which have 5% energy loss).
Note: In Buildcraft 4 there is no enegy loss at all when you use Conductive Pipes.
For those interested in transporting MJ, here is an alternate (lossless) method:
[[File:FTB Lossless MJ Teleport! o o (via Turtle Teleporter)|444px]]
Note: Be aware that if you charge a Redstone Energy Cell as shown in the video, the cell won't take all the MJ produced by the engines (even if the Cells input is 100MJ)! The not used energy is stored within the engine and will cause the engine to overheat! A 99.5% method without overheating engines would be: Engine(s) => Wooden conductive pipe => Golden conductive pipe => BC Consumer => Energy Bridge => Steam Producer => Liquid Tesseract || whatever distance || Liquid Tesseract => Steam Consumer => Energy Bridge => BC Producer => machine (e.g. quarry).
[[File:Liquid Transposer & Redstone Energy Conduits - How to Feed the Beast in Minecraft - 28-0|full|center|450 px]]
==Wrench Mechanic==
Using a wrench on a length of conduit that is adjacent to something producing or consuming energy will toggle its mode - input-only or output-only. The arrows on the conduit plugs should be self-explanatory. This affects the entire conduit and cannot be changed per "side". *To save confusion, (Blue = Input) (Orange=Output)
Also keep in mind that, unlike [[Conductive Pipes|Wooden Conductive Pipes]], Redstone Energy Conduits cannot have an input and output in the same block. This makes it easier to collect energy from multiple blocks, which Wooden Conductive Pipes cannot do.
==Dismantle Mechanic==
These blocks are somewhat robust. If dismantled (Sneak + Activate) with a BuildCraft compatible Wrench or Crescent Hammer, they will instantly be removed.
==Recipe==
Redstone Energy Conduit is crafted in a [[Liquid Transposer]] by filling an [[Energy Conduit (Empty)]] with 50 [[mB]] of [[Molten Redstone]], which is created by melting 2 [[Redstone]] in a [[Magma_Crucible|Magma Crucible]]).
{{Template:Grid/Liquid Transposer
|Input = Energy Conduit (Empty)
|Output = Redstone Energy Conduit}}
==<span style="color:rgb(255,0,0);">WARNING FOR USERS OF REDPOWER</span>==
Do not attempt to move this block with Frames. This may cause a chunk reset or worse.
==Issues==
Interaction with [[Gates]]: Redstone Energy Conduit appears to act like a machine that can store energy, having the ability to send signals such as ''Capacitor Fully Charged'' to a neighboring gate. This is probably intentional. However, the conduit appears to always be at least "partially charged" if it has ever carried a charge. In order to detect if a machine is holding a charge, the gate must be placed so that it is not adjacent to any of the conduit supplying or draining the machine.
[[Category:Thermal Expansion]]
[[Category:Energy Transport]]
c6860d1d24bc367a23d9c8c5bd02c9c716922d41
Template:Image requested
10
42
95
2013-11-09T00:17:43Z
Mastergalen
1
Update Template to BS3
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}}<includeonly>[[Category:Images Wanted]]</includeonly><noinclude>
{{documentation}}
[[Category:Notice templates]]
[[Category:Maintenance templates]]
</noinclude>
7cb400f4e68bcf086f9b68b44395f9f723102877
Template:Msgbox
10
49
111
2013-11-09T21:04:02Z
Mastergalen
1
Fix class
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--></includeonly><noinclude>[[Category:Notice templates|{{BASEPAGENAME}}]]
{{documentation}}</noinclude>
313c36a11e8b7dd77cd7834b28fe9d0fc01f1f19
Template:Stub
10
43
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2013-11-09T21:05:55Z
Mastergalen
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Update to BS3
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{{msgbox
|text=<i class="icon-warning-sign icon-2x"></i> This article is a stub. You can help us by {{fullurl|{{FULLPAGENAME}}|action{{=}}edit|text=expanding it}}
}}<noinclude>{{Documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
[[Category:Maintenance templates]]
</noinclude>
<includeonly>[[Category:Stub]]</includeonly>
4b475e7cde1922d9cdc11e84122b1de5a3c6ae61
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10
44
99
2013-11-09T21:11:15Z
Mastergalen
1
Add to [[:Category:Maitenance templates]]
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| subst= <includeonly>{{subst:</includeonly><includeonly>substcheck}}</includeonly>
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[[Category:Maintenance templates]]
{{Documentation}}
</noinclude>
70984643a98d96748c3e1540488f1334b8598fd8
Induction Smelter
0
652
763
2013-11-19T19:53:12Z
84.180.102.253
0
Added Electrum to recipes
wikitext
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{{Item
|name = Induction Smelter
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 4.0 MJ/t
|storage = 4800.0 MJ}}The Induction Smelter is used to create metal ingots. The machine has two inputs. You place your ore in one input and sand in the other. This machine works great when it is adjacent to a [[Pulverizer]] . The pulverizer will pulverize your ore and the induction smelter turns it into ingots from dust.
This machine also has a great by-product called slag. Slag can be cooked in a furnace to make [[rockwool]]. Rockwool works much better than normal wool for decorating for several reasons. First, one piece of dye can dye 8 pieces of rockwool. Second, any color of rockwool can be changed to any other color without any intermediate steps. Finally, rockwool can be manufactured by macerating cobblestone into sand and then feeding the sand into an induction smelter. You can use the same stack of metal over and over.
Smelting Ores (not dusts) with Sand has a 5% chance to produce [[Rich Slag]] and will directly produce two ingots (removing the need to pulverize it first). This rich slag, if used in place of sand when smelting metal dust, can be smelted with two dusts to produce three ingots corresponding to the type of dust. In other words, Rich Slag is worth one bar of any metal you choose. The process of smelting rich slag with dust also has a chance of producing normal slag.
Note that the Rich Slag produced by the induction smelter can be used to increase the yields of any metal as long as you have at least two metal dusts to smelt them with. For example, smelting several stacks of low-value ores such as tin and silver might produce a stack of Rich Slag. You can then take this slag and as little as two gold bars or dust and convert every piece of Rich Slag into gold bars by simply repulverizing the bars and smelting the dust with more Rich Slag. This process gives a significantly higher metal yield from ores than pulverization followed by smelting.
Induction Smelter runs with Minecraft Joules (MJ), the energy form of Buildcraft.
==Recipe List==
{| class="wikitable"
|'''Primary Input'''
|'''Secondary Input'''
|'''Output'''
|'''Secondary Output'''
|''''''MJ Cost''''''
|-
|Any Metal Ore
|Sand
|Metal Ingot x2
|Rich Slag (20%)
| style="text-align: center;"|320
|-
|Any Metal Dust x2
|Sand
|Metal Ingot x2
|Slag
| style="text-align: center;"|80
|-
|Pulverized Obsidian/ Obsidian Dust
|Pulverized Lead/ Lead Dust
|Hardened Glass
|
| style="text-align: center;"|800
|-
|Pulverized Obsidian/ Obsidian Dust
|Lead Ingot
|Hardened Glass
|
| style="text-align: center;"|
800
|-
|Gold Ingot
|Silver Ingot
|Electrum Ingot
|
| style="text-align: center;"|240
|}
==Video==
This video demonstrates how to build and use the Induction Smelter, and how to make and dye Rockwool
[[File:Induction Smelter & Rockwool - How to Feed the Beast in Minecraft - 26|full|center|400 px]]
This video shows you how to make rockwool with an induction smelter. Rockwool is a special wool that is manufactured by machinery and it works great for decorating.
[[File:FTB Feed The Beast Tutorial Guide - How to Use And Make Rockwool With An Induction Smelter|222 px]]
==Related Items==
*[[Furnace]]
*[[Iron Furnace]]
*[[Electric Furnace]]
*[[Induction Furnace]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Machine]]
[[Category:Furnace]]
c5bc6270318c8140a56dafd787d7bade80b23a46
Glacial Precipitator
0
649
757
2013-11-29T01:34:45Z
67.240.162.126
0
/* Crafting */
wikitext
text/x-wiki
{{stub}}
{{Item
|name = Glacial Precipitator
|type = Machine
|energy =
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}The glacial precipitator is part of the thermal expansion mod and it is used to manufacture snowballs, snow blocks, and ice blocks. This machine requires 2 MJ/t and a water source to operate.
==Crafting==
{{Grid/Crafting_Table
|A2 = Snow (Block)
|A3 = Copper Ingot
|B1 = Piston
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Snow (Block)
|C3 = Snow
|Output = Glacial Precipitator}}
==Video Tutorial==
[[File:Glacial Precipitator & Liquiducts - How to FTB in Minecraft - 33|full|center|450 px]]
This is an FTB Tips & Tricks video but the first tip shows how to use the glacial precipitator.
[[File:FTB Feed The Beast Tutorial Tips & Tricks - Volume 2|222 px]]
[[File:Block Spotlight - Glacial Precipitator|thumb|left|335px]]NOTE:this is very handy for making ice fence.
{{te-nav}}
f298c3d7caa0fa2bc985cd8dc430533e3c54d43c
Liquiduct
0
658
775
2013-11-30T05:22:26Z
76.120.210.213
0
Adding categories
wikitext
text/x-wiki
{{Item
|name = Liquiduct
|type = Pipe
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}
A conduit which will transfer liquid from one place to another. The speed of the transfer varies depending on the liquid's viscosity and how full the pipe is (a fully pressurized pipe moves liquid faster).
==Wrench Mechanic==
A [[Crescent Hammer]] can be used to join adjacent Liquiducts. By default, a newly placed Liquiduct will not connect to another Liquiduct with a liquid already inside. To make the connection, simply wrench the appropriate face of either conduit at the junction - a connection will only be made on that side. Alternatively, using a wrench on a Liquiduct which is adjacent to something that liquid can be drained from will convert the Liquiduct to extraction mode. In this mode, simply provide the Liquiduct with a redstone signal and it will extract liquid from adjacent blocks.
==Dismantle Mechanic==
If dismantled (Sneak + Activate) with a wrench or a crescent hammer, the Liquiduct will instantly be removed.
==Connection Behaviour==
Liquiducts can connect to a Railcraft Iron Tank valve, but only if the valve is placed on the second layer of the tank wall.
==Capacity==
{| class="wikitable"
! Liquid
! Capacity per duct
! Maximum Throughput
! Notes
|-
| Water
| 500 mB
| 100 mB/tick
|
|-
| Lava
|
| 80 mB/tick
|
|-
| Steam
| 800 mb
| 160 mB/tick
| This is 160 steam/tick
|-
| Biomass
| 500 mB
| 100 mB/tick
|
|-
| Biofuel
| 500 mB
| 100 mB/tick
|
|}
Capacity can be measured with a [[multimeter]], divide by the length of the liquiduct to get the per-duct value. Maximum throughput can be measured when the liquiduct is full.
==Crafting==
{{Grid/Crafting_Table
|A2 = Copper Ingot
|B2 = Hardened Glass
|C2 = Copper Ingot|Output = Liquiduct|OA = 4}}
==Video==
[[File:Glacial Precipitator & Liquiducts - How to FTB in Minecraft - 33-0|full|center|450 px]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Liquid Transport]]
[[Category:Item Transport]]
25745f20f23a870fdd5358083b7d2765d5f53138
Magmatic Engine
0
660
779
2013-11-30T23:23:12Z
71.75.122.144
0
wikitext
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{{Item
|name = Magmatic Engine
|energy = 4.0 MJ/t
|tool =
|mod = Thermal Expansion|stack = Yes (64)}}The Magmatic Engine is an engine added from thermal expansion.
It consumes lava to produce Minecraft Joules (Buildcraft Energy)
Power Minimum / Maximum: 0.4 MJ/T / 4.0 MJ/T
When the engine is producing 4 MJ/t, one lava cell or bucket will produce 18,000 MJ, a [[Thermal Generator]] will make 30,000 EU per bucket.
8 engines are needed to provide the necessary power to run one [[Magma Crucible]] at full speed (Fewer will work, but slower).
Instead, you can pump lava directly from the Nether or a lava ocean age for massive amounts of free energy. Simply hookup a buildcraft [[Pump]] to an [[EnderStorage|Ender Tank]] and place a [[Chunk Loader|chunk loader]] (optional) to keep it running. In your main base/ generator room, place another ender tank with the same color configuration and pump lava out from there.
The engine can easily overheat. If the engine overheats, it will shut down and you will need to sneak-right click it with a [[Crescent Hammer]] or [[OmniWrench]] to restart.
To avoid overheating, use [[Redstone Energy Conduit]]s versus [[Wooden Conductive Pipe]]s and [[Golden Conductive Pipe]]s.
==Crafting==
{{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}}
==Video Tutorials==
You can also use the magmatic engine with the magma crucible to create unlimited power. In this video I show you how to do so.
[[File:FTB Unlimited Power Source Feed The Beast Tutorial - Ep. 7 (DuhWynning)|thumb|center|444 px|Video made by duhwynning]]
[[File:Magmatic Engine - How to Feed the Beast in Minecraft - 29|full|center|450 px]]
{{te-nav}}
f86fbe90e824658b20c5d91f3a061158cd29e8c3
Tesseract
0
687
833
2013-12-10T05:55:09Z
120.151.112.30
0
Undo revision 121648 by [[Special:Contributions/95.33.21.75|95.33.21.75]] ([[User talk:95.33.21.75|talk]]) useless infomation, or bad posision.
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[[File:TesserGui.png|thumb|261px|GUI for Energy Tesseract]]Tesseracts are used to teleport items, liquid, and [[Buildcraft 3]] energy, even across dimensions, without the need for Buildcraft [[Pipe]]s. They can be made private or public allowing you to use frequencies only you can connect to and can be configured to only output, input or both. Providing they are properly chunkloaded they can connect across dimensions for uses such as transporting lava from the nether to the overworld.
The chunk with the tesseract must be loaded for the tesseract to work so a [[Chunk Loader]] is necessary.
Tesseracts were added in [[Direwolf20 Pack|Direwolf20]] v5.0.1, and in [[MindCrack Pack|MindCrack]] v8.0.1.
==Item Tesseract==
{{item
|name = Item Tesseract
|type = Machine
|stack = Yes (64)
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent
Hammer]]}}
The Item Tesseract is used to transport items. They accept [[Pneumatic Tube]]s, Buildcraft [[Pipes]] or thermal expansion machine outputs as valid means of inputting. They will output to an adjacent inventory and do not require a wooden pipe when outputting into a transport pipe. To eject to a Pneumatic Tube it must eject it into a [[relay]] first.
===Recipe===
{{Grid/Crafting_Table
|B1 = Tin Ingot
|A2 = Silver Ingot
|B2 = Unattuned Tesseract
|C2 = Silver Ingot
|A3 = Tin Ingot
|B3 = Pneumatic Servo
|C3 = Tin Ingot
|Output = Item Tesseract}}
==Liquid Tesseract==
{{item
|name = Liquid Tesseract
|type = Machine
|stack = Yes (64)
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent
Hammer]]}}
The Liquid Tesseract is used to transport liquids over a very large distance. It is mainly used to transfer liquids from different dimensions (e.g. Lava from the nether).
===Recipe===
{{Grid/Crafting_Table
|B1 = Copper Ingot
|A2 = Silver Ingot
|B2 = Unattuned Tesseract
|C2 = Silver Ingot
|A3 = Tin Ingot
|B3 = Pneumatic Servo
|C3 = Tin Ingot
|Output = Liquid Tesseract}}
==Energy Tesseract==
{{item
|name = Energy Tesseract
|type = Machine
|stack = Yes (64)
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent
Hammer]]}}
The Energy Tesseract is used to transport [[MJ]] (Buildcraft) energy. Essentially acts like a teleport pipe, note that there is a 25% energy loss. Energy Tesseracts can only output and input at 100 MJ/t, therefore, to transfer more than that, multiple tesseracts would need to be set up at either end. Because Energy Tesseracts can only input 100 MJ/t, if you are only using one input Energy Tesseract, the output Energy Tesseract can only output 75 MJ/t.
However, with [[Power Converters]], you can get infinite* lossless energy transfer.
[[File:Β039 Feed The Beast Tips and Tricks E16 - Lossless Interdimentional Power REDUX|thumb|center|451px]]* tested up to 20000MJ (100000mB [[steam]])
===Recipe===
{{Grid/Crafting_Table
|B1 = Electrum Ingot
|A2 = Silver Ingot
|B2 = Unattuned Tesseract
|C2 = Silver Ingot
|A3 = Lead Ingot
|B3 = Redstone Conductance Coil
|C3 = Lead Ingot
|Output = Energy Tesseract}}
==Tesseract Usage==
The Energy Tesseract & The Item Tesseract combine together create mobile energy and wireless transfer for [http://feed-the-beast.wikia.com/wiki/Quarry Buildcraft Quarries].
==Video Tutorial==
[[File:Tesseracts - How to FTB in Minecraft - 52-1|full|center|450 px]]
[[File:How To use Tessaracts FTB Feed The Beast Tutorial - Ep. 6 (DuhWynning)-2|thumb|center|450 px|Video Made by DuhWynning]][[File:Feed The Beast Machine Tutorials Tesseracts|center|450px]]
[[File:Feed-The-Beast Tutorial Tesseracts|thumb|center|450px]]
[[File:boxTutorials - Tesseracts - Tutorial Feed the Beast|thumb|left|300 px]]
[[File:Block Spotlight Tesseracts|thumb|right|300px]]
{{Clr}}
==External links==
* [http://thermalexpansion.wikispaces.com/Tesseracts Thermal Expansion Wiki]
{{te-nav}}
[[Category:Thermal Expansion]]
9adff4ca19e9570fcffb5a2e1ff4ce41ccd7e289
Energy Cell Frame (Full)
0
645
749
2013-12-13T23:54:02Z
74.105.187.91
0
Undo revision 121871 by [[Special:Contributions/94.225.250.68|94.225.250.68]] ([[User talk:94.225.250.68|talk]]) classic FTB required 4000mB
wikitext
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{{Item
|image = [[File:Redstone Energy Cell.png]]
|type = Block
|stack = Yes (64)
|data = 20262:65
|mod = [[Thermal Expansion]]}}The [[Energy Cell Frame (Full)]] is used to craft a [[Redstone Energy Cell]]. This block is crafted in a [[Liquid Transposer]] by filling a [[Energy Cell Frame (Empty)]] with 4000 [[mB]] of [[Molten Redstone]], which itself is created by melting 40 [[Redstone]] in a [[Magma_Crucible|Magma Crucible]].
== Recipe ==
{{Grid/Liquid Transposer
|Input=Energy Cell Frame (Empty)
|Output=Energy Cell Frame (Full)
}}
{{Te-nav}}
[[Category:Thermal Expansion]]
800d3467e504dc36a1065878dac60ec49aa536ce
Powered Furnace
0
663
785
2013-12-19T21:27:53Z
50.133.149.70
0
/* Crafting */
wikitext
text/x-wiki
{{Item
|name = Powered Furnace
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 2.0 MJ/t
|storage = 2400.0 MJ}}The Powered Furnace is a block from the [[Thermal Expansion]] mod. It is a furnace that uses BuildCraft (MJ) as energy.
Additionally, certain items (such as some food items) can be cooked for less energy than in a traditional furnace.
==Crafting==
{{Grid/Crafting_Table
|A2 = Sawdust
|A3 = Copper Ingot
|B1 = Redstone
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Bricks
|C3 = Copper Ingot
|Output = Powered Furnace}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Output'''
|'''''MJ Cost'''''
|-
|Cactus
|Cactus Green
| style="text-align: center;"|80
|-
|Raw Porkchop
|Cooked Porkchop
| style="text-align: center;"|40
|-
|Raw Fish
|Cooked Fish
| style="text-align: center;"|40
|-
|Raw Beef
|Steak
| style="text-align: center;"|40
|-
|Raw Chicken
|Cooked Chicken
| style="text-align: center;"|40
|-
|Potato
|Baked Potato
| style="text-align: center;"|40
|-
|Anything Else
|Same as Regular Furnace
| style="text-align: center;"|160
|}
==Video Tutorials==
[[File:How To Use The Powered Furnace Feed The Beast Tutorial - Ep. 13 (DuhWynning)|thumb|center|521 px|Video made By DuhWynning]]
[[File:Block Spotlight - Powered Furnace|thumb|left|335px]][[File:Lumières sur le Powered Furnace|thumb|left|335px|Explication Powered Furnace en Français.]]
{{te-nav}}
[[Category:Machine]]
91b1b216de76146f654c9e82656f6867a74e8e71
Steam Engine (Thermal Expansion)
0
685
829
2013-12-20T17:37:54Z
89.173.204.151
0
/* Fuel */
wikitext
text/x-wiki
{{stub}}{{Item
|name = Steam Engine
|energy = Engine
|stack = Yes (64)
|mod = Thermal Expansion}}
This Steam Engine is a part of [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion]. This engine burns solid fuels and consumes [http://feed-the-beast.wikia.com/wiki/Water Water] to produce BuildCraft energy [http://feed-the-beast.wikia.com/wiki/Minecraft_Joules_%28MJ%29 (Minecraft Joules)]. These engines will reduce their power output (and fuel consumption) if not enough energy is being consumed. If the engine overheats, it will shutdown and require a whack with a [http://feed-the-beast.wikia.com/wiki/Crescent_Hammer Crescent Hammer] (or other BuildCraft compatible Wrench) to restart.One of its uses is being able to power a pulverizer or other Thermal Expansion machines.
Power Minimum / Maximum: 0.2 MJ/t / 2.0 MJ/t.
==Fuel==
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width: 400px; height: 200px;"
|-
! scope="col" style="text-align: left; width: 200px; height: 25px;"|Fuel
! scope="col" style="text-align: left; width: 200px; height: 25px;"|MJ
|-
| style="text-align: left; width: 200px; height: 20px;"|Plank
| style="text-align: left; width: 200px; height: 20px;"|568
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Peat]]
| style="text-align: left; width: 200px; height: 20px;"|'''638'''
|-
| style="text-align: left; width: 200px; height: 20px;"|
[[Charcoal]]
| style="text-align: left; width: 200px; height: 20px;"|'''3176'''
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal]]
| style="text-align: left; width: 200px; height: 20px;"|4776
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal Coke]]
| style="text-align: left; width: 200px; height: 20px;"|9576
|}
==Recipe==
Recipe
{{Grid/Crafting_Table
|A1 = Copper Ingot
|A3 = Copper Gear
|B1 = Copper Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Copper Ingot
|C3 = Copper Gear|Output = Steam Engine}}
==Additional Information==
More information about the Steam Engine can be found [http://thermalexpansion.wikispaces.com/Steam+Engine here].
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Energy Generation]]
7e8f74e6c408c7ee36f306dff18704facbd88703
Template:Mod
10
35
61
2013-12-21T01:19:53Z
Mastergalen
1
wikitext
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{{infobox row|label=Author|field={{ #if: {{{author|}}} | {{{author}}} | ? }} }}
{{infobox row|label=Version|field={{ #if: {{{version|}}} | {{{version}}} | ? }} }}
{{infobox row|label=Website|field={{ #if: {{{website|}}} | [{{{website}}} Website] | ? }} }}
{{ #if: {{{forum|}}} |{{infobox row|label=Forums|field={{ #if: {{{forum|}}} | [{{{forum}}} Forums] |}} }}|}}
{{infobox row|label=Download|field={{ #if: {{{download|}}} | [{{{download}}} Download] | [{{{website}}} Download]}} }}
{{infobox row|label=Wiki|field={{ #if: {{{wiki|}}} | [{{{wiki}}} Official Wiki] |}} }}
}}[[Category:Mods]]</includeonly>
<noinclude>
{{doc}}
[[Category:Infobox templates|M]]
</noinclude>
2bf2bb10f70e822ba2bcb862daaf30b0201210d3
Igneous Extruder
0
651
761
2013-12-21T22:40:24Z
173.49.239.236
0
wikitext
text/x-wiki
{{item
|name = Igneous Extruder
|type = Machine
|stack = Yes (64)
|data = 2002:7
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
The '''Igneous Extruder''' is a machine that uses lava and water to create cobblestone, smooth stone or obsidian. The Igneous Extruder also gives off light levels of 12. The machine also responds to a redstone signal. You can set the mode to ignore redstone signals or turn off or on based on them.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Piston
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin|Output = Igneous Extruder}}
Raw Materials:
8 Glass 2 Tin Ingot
3 Wooden Planks 7 Iron Ingot
4 Cobblestone 1 Gold Ingot
2 Redstone
==Usage==
Inputs: 1, Blue (Liquid Input.)
Outputs: 1, Orange.
Buckets, [[Empty Can|cans, ]][[Wax Capsule|capsules]] or [[Cells|cells]] of water and lava may be placed into the orange slot to fill the machine, or you may also right click with one before entering the GUI to fill up the machine. [[Pipe|BuildCraft pipes]], [[Fluid Pipe|RedPower pipes]], [[Liquiduct]]s and attached machines with powered liquid output can also be used to fill the extruder.
==Recipe List==
{| class="wiki_table" style="border-collapse:collapse;margin:10px1px;color:rgb(255,255,255);font-family:arial,helvetica,sans-serif;line-height:19px;"
|-
! scope="col"|Input
! scope="col"|Lava Quantity
! scope="col"|Water Quantity
! scope="col"|Time
|-
|Cobblestone
|1+ mB
|1+ mB
|2 seconds
|-
|Smooth Stone 2 mB
|500 mB
|4 seconds
|-
|Obsidian
|1000 mB
|1000 mB
|6 seconds
|-
*All recipes but cobblestone, requiring any amount of water and lava require at least 1 full bucket (1000 mB) of lava and water in the machine.
==Video==
[[File:Feed The Beast Machine Tutorials Igneous Extruder|full|center|450 px]]
[[File:Thermal Generator, Igneous Extruder & Plate Bending Machine - How to FTB in Minecraft - 30|full|center|450 px]]
[[File:Block Spotlight - Igneous Extruder|thumb|left|335px]]
{{te-nav}}
[[Category:Machine]]
329cfaaf64be23883bd63b02c3d0ef92e4cce099
Redstone Energy Cell
0
672
803
2013-12-23T09:38:02Z
82.66.226.189
0
Added a tip.
wikitext
text/x-wiki
{{Item
|image = [[File:Redstone Energy Cell.png]]
|type = Block
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = No
|data = 2006
|mod = [[Thermal Expansion]]}}
The redstone energy cell is used to store [[Buildcraft 3]] MJ power in the same way as a [[BatBox]] stores [[IndustrialCraft 2|IndustrialCraft]] [[EU]] power. The unit can store up to 600,000 MJ. Any side of the block can be either an input or an output. Furthermore, the amount of MJ/t the cell can send and receive is fully programmable with a simple interface. Pressing the "+" or the "-" changes the max input and output by intervals of 5. Pressing shift and clicking the"+" changes the setting up to 100 MJ/t and the same goes for pressing shift and clicking the "-" and jumps to zero. Right-clicking the "+" or the "-" changes the max input and output by intervals of 1, while pressing Shift and right-clicking will advance these settings by intervals of 10.
'''Tip:''' The redstone energy cell can be used as a output limiter. For example, [http://feed-the-beast.wikia.com/wiki/Conductive_Pipes Golden conductive pipes] blow up at more than 256 MJ per tick. You can limit the output to 256 MJ.
By default, if you apply a redstone signal to the block it will stop outputting energy.
When connected to [[Redstone Energy Conduit|redstone conduit]], the redstone energy will either output or input depending on the configuration of the conduit.
To pick up a redstone energy cell, sneak (default shift) + right-click while using a [[Crescent Hammer]]. This will instantly remove the block yet maintain all current charge and settings.
: '''Warning:''' Using a pickaxe to pick up a redstone energy cell will reset the charge and settings of the block.
:: '''Warning 2: '''Redstone Energy Cells CAN be short-circuited. If the output is connected to the input with Redstone Energy Conduits, the Energy Cell will slowly waste power. (The Energy Cell tries to fill the Conduits and the Conduits try to fill the Energy Cell, wasting 5% of the power transmitted each tick.) This doesn't happen when the Conduits, the Energy Cell and all connected machines' energy storages are full.
Engineering turtles can pick up Redstone Energy Cells as well:
[[File:FTB Lossless MJ Teleport! o o (via Turtle Teleporter)|444px]]
== Recipe ==
{{Grid/Crafting Table
|A1=|B1=Electrum Ingot|C1=
|B1-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A2=Electrum Ingot|B2=Energy Cell Frame (Full)|C2=Electrum Ingot
|A2-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|C2-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A3=Lead Ingot|B3=Redstone Conductance Coil|C3=Lead Ingot
|Output=Redstone Energy Cell
}}
===Required Materials:===
*1 Diamond
*4 Lead Ingots
**2 Lead Ingots for Hardened Glass
**2 Lead Ingots for the Energy Cell
*4 Obsidian Dust for Hardened Glass
*8 Electrum Ingots
**Made from 4 Gold Ingots and 4 Silver Ingots smelted together
***3 Electrum Ingots for the Energy Cell
***1 Electrum Ingot for the Redstone Conductance Coil
***4 Electrum Ingots for the Energy Frame (sub assembly)
*42/22 Redstone Dust
**2 Redstone Dust for the Redstone Conductance Coil
**40 or 20 Redstone Dust depending on the version of TE, melted in a Magma Crucible and fed into a Liquid Transposer to fill the Energy Frame (sub assembly)
==Issues==
Redstone Energy Cells do not reliably output ''Full Energy'' to nearby [[Gates]] when they fill up and are receiving energy faster than it is being pulled out of them, nor do they reliably output ''No Energy'' when they drain fully and energy is being pulled out as fast as it is coming in. In the former case they will ''sometimes'' stabilize on a value, or bounce around between a few values, within 100 MJ of their capacity, rather than actually reaching capacity; in the latter case they will ''sometimes'' stabilize or bounce around at or below 100 MJ. This makes it very difficult to use them as buffers to detect when an [[engine]] setup can be shut off to avoid wasting fuel.
A workaround for this problem is to occasionally send (or interrupt, depending on configuration) a redstone signal, briefly halting the cell's output. A cell that is hovering at 599995 MJ will reach full charge in a fraction of a second if it stops outputting, and will then correctly tell a Gate that it is fully charged. For this method, a second Redstone Energy Cell is needed to store the energy produced between when the first cell reaches almost-full charge and when it receives a clock pulse to make it notice that it is full; otherwise this energy will go to waste. The ideal timing for the clock pulse is then every five minutes, which is the minimum length of time it takes for a cell to fill up; this ensures that the second buffer will not also overflow before the next pulse.
==History==
*Before Thermal Expansion version 2.0.6 the Redstone Energy Cell could only hold 500,000 MJ but output more than 100 MJ per tick
==Video Tutorial==
How to make and use a redstone energy cell.
[[File:FTB Feed The Beast Tutorial Guide - How To Store Buildcraft MJ Via A Redstone Energy Cell|center|444px]]
[[File:Lumières sur Redstone Energy Cell et Redstone Energy Conduit|thumb|left|335 px|Explication sur l'utilisation deu redstone energy cell]]
[[File:Block Spotlight - Energy Storage Cell|thumb|right|335px]]
{{te-nav}}
[[Category:Energy Storage]]
41cf95e7d6820672437130229f54a9dfd789765d
Sawmill
0
678
815
2013-12-28T06:04:27Z
86.153.62.156
0
wikitext
text/x-wiki
The sawmill creates 6 planks and 1 [[Sawdust|sawdust ]] per log.
Thaumcraft Greatwood and Silverwood do not work in this machine.
Wood from both types of Rubber trees gives 1 [[Sticky Resin]] and 16 Sawdust.
Twilight Forest biome trees give 6 vanilla planks and 1 Sawdust (Root blocks do not work in this machine.)
ExtraBiomesXL trees and Forestry bred trees give 6 of their own planks and 1 sawdust.
It is also possible to saw other objects down to their various components. For example, you can saw a jukebox down to 1 diamond and 8 [[Wooden Planks|planks]].
==Interface==
* The left side of the interface indicates power storage.
** The lower slot is for charged Redstone Energy Cells.
* The center-left slot is for the input item for sawing. The saw image below it shows whether the saw is active or not.
* The center-right shows the sawing progress on the current item. This process is faster when more energy is provided to the sawmill.
* The right side shows output storage.
** The upper part is output planks. There are two slots, each capable of holding 64 planks.
** The lower part is secondary output: sawdust in the case of wood, diamond for a jukebox, redstone for a note block, books for a bookshelf.
==Configuration==
The faces of the Sawmill can be configured from inside the interface by clicking the gear icon to the right labeled ''Configuration''. There are five configurable faces; the bottom-right face is for the rear of the machine. Clicking on one of these faces will toggle its input/output state:
*'''Blue''' is an item input face for the wood that you wish to saw.
*'''Red''' is an output face for planks. Output can be transported in liquid pipes. This does not require a wooden pipe or a pump to extract the objects; you may use a golden/stone transport pipe directly.
*'''Yellow''' is a secondary output face (sawdust, diamond, etc.).
*'''Orange''' is probably a dual-output face. All output (planks and sawdust) will go through this face.
*'''Black''' (or no colored outline) inputs items into the slot under the energy indicator. Output face compatable with RedPower tubes.
*'''Off''' (when the black square is not visible, showing only the face) toggles the face off. It can still receive MJ energy through this face.
Note that toggling any of these faces will also highlight the respective section of the interface in that color. Toggling Orange will highlight both output sections.
==Crafting==
{{Grid/Crafting_Table
|A2 = Wooden Plank
|A3 = Copper Ingot
|B1 = Iron Axe
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Wooden Plank
|C3 = Copper Ingot|Output = Sawmill}}
==Video Tutorials==
[[File:How To Use The Sawmill Feed The Beast Tutorial - Ep. 18 (DuhWynning)|thumb|center|450 px|Video Made by DuhWynning]]
[[File:How to Feed the Beast in Minecraft - Sawmill - 16|thumb|center|450px]][[File:Block Spotlight - Sawmill|thumb|center|335px]]
{{te-nav}}
[[Category:Machine]]
174918697ffd8c14522f94e530aaaac27921d167
Invar Dust
0
654
767
2014-01-11T09:33:14Z
98.155.177.173
0
/* Recipes */
wikitext
text/x-wiki
{{Item
|image=[[File:Grid_Invar_Dust.png]]
|type=Dust
|stack=Yes(64)
|mod=GregTech
Thermal Expansion}}Invar Blend is a dust present in [[GregTech]] and [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion] which is used to craft [[Invar Ingot]]s.
==Production==
Invar Blend is produced when combining two piles of [[Iron Dust]] with a pile of [[Nickel Dust]]. This results in 3 piles of invar dust. Two piles of [[Iron Dust]] and a pile of [http://feed-the-beast.wikia.com/wiki/Pulverized_Ferrous_Dust?action=edit&redlink=1 Pulverized Ferrous Dust] will also produce [[Invar Blend]].
==Uses==
Invar Blend is used to make [[Invar Ingot]]s which are needed to produce [[Gas Turbine]]s, [[Invar Gear]]s, [[Magmatic Engine]]s, and [[Induction Smelter]]s in [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion].
It can also be used to generate larger quantities of [[Mixed Metal Ingot]]s (4/5 per crafting)
==Recipes==
{{Grid/Crafting Table
|A1=Iron Dust
|B1=Iron Dust
|A2=Nickel Dust
|Output=Small Pile of Invar Dust|OA=9
|Shapeless = yes}}
==Crafting==
{{GT-nav}}
{{Te-nav}}
[[Category:GregTech]]
[[Category:Dust]]
[[Category:Thermal Expansion]]
400bc95f91fc17aaf09aceca02181bb8f3f1d37e
Magmatic Dynamo
0
700
859
2014-01-15T10:49:56Z
74.105.178.163
0
doesn't exist in Classic FTB
wikitext
text/x-wiki
{{ftbwiki}}
The [[Magmatic Dynamo]] is an energy generation device for [[Thermal Expansion]] 3, which is beyond the scope of this wiki.
[[Category:Thermal Expansion]]
[[Category:Dynamo]]
3af7a782c3584e6f8ad1b0247885fb7f7809d4b4
Thermal Expansion
0
698
855
2014-01-15T18:57:00Z
70.15.250.19
0
Undo revision 123113 by [[Special:Contributions/80.57.164.105|80.57.164.105]] ([[User talk:80.57.164.105|talk]]) nope
wikitext
text/x-wiki
{{Mod
|name= Thermal Expansion Mod
|image=[[File:Logo Thermal Expansion.png|321px]]
|caption=
|author=Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version=2.2.0 (2.0.5 in FTB Beta Pack A)
|url=[http://thermalexpansion.wikispaces.com/ Thermal Expansion]
|root=[[Buildcraft 3]]
|type=
|pack=[[Feed The Beast Beta Pack A]], [[Direwolf20 Pack]], [[MindCrack Pack]], [[Magic World Pack]],[[Feed The Beast Lite]]
}}Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
8c048e231dac1750fc6fa9f4a5f149fd08b5b7db
Smeltery
0
952
1379
2014-01-22T10:22:20Z
62.171.194.15
0
/* Starters */
wikitext
text/x-wiki
'''The Smeltery''' is a [[Multiblock]] structure added by [[Tinkers' Construct]] used to smelt [[ore]]s to double ingots and craft metal parts for [[Tools (Tinkers' Construct)|tools]] and [[Weapons (Tinkers' Construct)|weapons]]. It is also used to create [[Cast]]s (similar to [[Blank Pattern|Patterns]]) for making these parts.
==Recipe==
=== Starters ===
* [[Grout]] - 1 sand + 1 gravel + 1 clay ball = 2 grout; the core material used in the construction of Seared Bricks, which will be used to make all of the parts of the Smeltery.
* [[Seared Brick]] - Cook 1 grout to make 1 seared brick item. This is then used in crafting recipes to make the parts of the smeltery
Minimum materials required for a Tinkers Construct Smeltery.
2 Grout requires 1 clay ball, 1 sand block and 1 peice of gravel, Or one Clay Block, 4 Sand Blocks and 4 bits of Gravel
1 Grout smelts to 1 Seared brick (Item)
4 Seared bricks (Item) = 1 Seared brick (Block)
Smeltery controler=8 seared bricks (Item)
Seared tank=8 seared bricks (Item) +1 Glass
Casting table=7 seared bricks (Item)
Seared faucet=3 seared bricks (Item)
Smeltery Drain=6 seared bricks (Item)
18 Seared Bricks (Block)=72 seared bricks (Item)
Minimum ammount of bricks needed for smeltery = 104 Seared Bricks (Item)
Raw Materials needed for number of bricks required for Smeltery-
53 Sand,
52 Clay,
52 Gravel and
21 Coal/Charcoal for smelting
Contributed by ManJack40
=== Building Blocks ===
*[[Smeltery Controller]] - Interface and control block for the Smeltery. Exactly one must exist in a smeltery.
*[[Seared Tank]] - Holds liquid. At least one must exist in a smeltery, preferrably with some lava, the fuel for smelting.
*[[Seared Bricks]] - Walls and Floor of the Smeltery. At least nine must exist in the smeltery, as the floor.
*[[Smeltery Drain]] - Outputs molten metal into a Casting Table or Casting Basin. This counts as a seared block for the walls of the smeltery, but cannot be used for the floor.
*[[Seared Faucet]] - Attaches to a Smeltery Drain. Right-click to pour into the Casting Table or Basin.
*[[Casting Table]] - Insert a cast and pour molten metal to create a tool part. Can also create casts.
*[[Casting Basin]] - Pour nine ingots' worth of '''THE SAME''' molten metal into this to create a block of that material.
NOTE: The Seared Faucet, Casting Table, and Casting Basin are not required to build the Smeltery. They are added later to be able to use the molten metal inside the Smeltery.
=== Decoration Blocks ===
==== Glass ====
These clear blocks can hold liquids, and can be used in place of the Seared Tank, or for the walls of the Smeltery.
* [[Seared Glass]] - Has tick-marks to help determine liquid levels.
* [[Seared Window]] - Blackened corners. No tick-marks. Cheaper on glass in exchange for more seared bricks.
=== Seared Blocks ===
These opaque blocks can be used in place of Seared Bricks blocks for the walls or floor.
* [[Seared Cobblestone]]
* [[Seared Stone]]
* [[Seared Paver]]
* [[Cracked Seared Bricks]]
* [[Seared Road]]
* [[Fancy Seared Bricks]]
* [[Chiseled Seared Bricks (Fancy)]]
* [[Chiseled Seared Bricks (Paver)]]
===Assembly===
Place 9 seared blocks in a 3x3 as the floor/base. Above them, for the next level, leave the 3x3 space clear, but in the 12 spaces around them (corners not necessary), place exactly 1 Smeltery Controller facing outwards, at least 1 Seared Tank (or equivalent), and the rest can be any seared blocks - arrangement doesn't matter. Additional layers of 12 blocks can be added above these for more smelting capacity (9 items per layer, excluding the floor). '''Note:''' the Smeltery Controller needs to be part of a side; it will not activate if placed on a corner.
While no other blocks can be used in the construction of the smeltery itself (e.g. you cannot use Glass or Clear Glass in the walls, and cannot use Seared Glass in the floor), the blocks outside of the smeltery (e.g. the corners) can be freely filled in with materials of your choosing, provided the space in the middle of the smeltery is left open.
You will know that the structure has completed successfully when the controller lights up similar to an active furnace. Note that it will remain lit as long as the smeltery is functional, even if it's out of lava or not smelting.
==Creating Metal Parts==
To create parts from certain materials (metals) you need to craft a Cast, and then pour metal into that cast. Metal parts cannot be formed in a [[Part Builder]]. Crafting a metal part is a 4-step process.
:# Create a Pattern of the desired part in the Stencil Table.
:# Make that part in the Part Builder.
:# Place the part in the Casting Table and pour either molten Gold or molten [[Aluminum Brass]] on it to create the Cast. One ingot is required per Cast.
:# Remove the non-metal part from the Casting Table and pour molten material of choice into the empty Cast.
Note: once created the cast can be reused indefinitely, just like the patterns.
== Automation ==
Smelteries are relatively intuitive to automate. Items can be piped directly into the Smeltery controller, whereupon they will immediately begin smelting. The Smeltery Tank accepts Liquid Pipes and can be hooked up to a pipe containing lava to keep it full. And Smeltery Drains accept liquid pipes for extraction of liquid metal (used without a faucet; if using liquiducts, the liquiduct will need to be in extract mode).
Casting Basins will accept molten liquid from liquid pipes and turn the molten liquid into blocks, which can then be extracted using hoppers or BuildCraft pipes (or alternate transport systems of your choice).
Note: Placing any type of import bus from Applied Energetics on the underside of the basin/casting Table work as well.
{{TC-nav}}
[[Category:Structure]]
0ec6dba647e08ee8753924d7a2343bbae881ca3e
Tin Ore
0
697
853
2014-01-24T15:52:33Z
70.15.250.19
0
add tool
wikitext
text/x-wiki
{{Item
|name = Tin Ore
|type = Ore
|tool = spick
|data =
|mod = {{IC2}}<br>[[Thermal Expansion]]<br>[[Forestry]]}}
[[Tin Ore]] is an ore found commonly in upper layers. It can be smelted into [[Tin Ingot]]s or turned into two [[Dusts|Tin Dust]] using a [[Macerator]], [[Pulverizer]] or a [[Rock Crusher]]. In the Pulverizer it has a 5% chance of also giving one piece of [[Pulverized Iron]]. When placed in an [[Industrial Grinder]], in addition to giving 2 tin dust per ore, also gives a tiny pile of iron and a tiny pile of [[Zinc Dust]] when using just water. Using a [[Sodium Persulfate Cell]] replaces the tiny pile of zinc with a full pile.
With {{IC2}}'s ore generation it is found on layers 0 to 40. To mine the ore, a Stone Pickaxe or better is required. The [[Direwolf20 Pack]], [[MindCrack Pack]] and [[Ultimate Pack]] are using the configurable ore generation of [[Thermal Expansion]], which by default is configured to spawn tin at levels 20 to 55 in clusters around 7 in size.
Tin Ore is the source of [[Tin Ingot|Tin]], which is used for crafting things such as [[RE Battery|RE Batteries]] and [[Empty Cell]]s.
== Usage ==
{{Grid/Machine
|Top=Tin Ore
|Bottom=Coal
|Output=Tin}}
{{Grid/Machine
|Type=Macerator
|Top=Tin Ore
|Output=Tin Dust|OA=2}}
{{Grid/TEMachine
|Top = Tin Ore
|Output = Pulverized Tin|OA = 2
|Output2 = Pulverized Iron|Output2 Chance = 5}}
{{Grid/IndustrialGrinder
|Container=Water Cell
|Input=Tin Ore
|Output1=Tin Dust
|Output1Amount=2
|Output2=Tiny Pile Of Iron Dust
|Output3=Tiny Pile Of Zinc Dust
|Output4=Empty Cell}}
{{Grid/IndustrialGrinder
|Container=Sodium Persulfate Cell
|Input=Tin Ore
|Output1=Tin Dust
|Output1Amount=2
|Output2=Tiny Pile Of Iron Dust
|Output3=Zinc Dust
|Output4=Empty Cell}}
{{Forestry-nav}}
{{te-nav}}
{{IC2-nav}}
7dcf3acd4f904e8249e92b135041001945956b2d
Tools (Tinkers' Construct)
0
927
1329
2014-01-26T22:19:19Z
91.157.151.92
0
/* Durability */
wikitext
text/x-wiki
{{stub}}
'''Tools''' from [[Tinkers' Construct]] are similar to Vanilla tools but have major differences which are:
*tools do not disappear when they break
*broken tools can be fixed completely for less of a material cost than building a new one (Depending on the [[Modifiers (Tinkers' Construct)|Modifiers]] applied to the tool)
*certain [[Materials (Tinkers' Construct)|Materials]] add traits to the tool to make it faster or more durable
*tools can be "enchanted" simply by adding other materials to them after creation but cannot be normally enchanted (Ex; Using a Book&Anvil or via Enchantment Table)
==Tools==
===Basic Tools===
Basic tools can be built in a [[Tool Station]] or a [[Tool Forge]]. Parts listed can be found on the [[Blank Pattern]] page.
*Pickaxe - Requires a pickaxe head, tool binding, and tool rod (or stick)
*Shovel - Requires a shovel head and tool rod
*Axe - Requires an axe head and tool rod
*Mattock (like a Vanilla hoe) - Requires an axe head, shovel head, and tool rod
*Chisel - Carves stone bricks into other decorative designs. Requires a chisel head and tool rod
*Frying Pan - Can cook meat and stun enemies. Requires a pan and tool rod
===Advanced Tools===
Advanced tools need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.
*Hammer - The upgrade of the pickaxe. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a hammer head, two large plates, and tough tool rod
*Lumber Axe - The upgrade of the axe. It can mine the entire tree (except the leaves) up to a height of 30 blocks. Parts needed include a broad axe head, large plate, tough binding, and tough tool rod
*Excavator - The upgrade of the Shovel. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a broad shovel head, large plate, tough binding, and tough tool rod
*Scythe - Not an upgrade. It can reap a 3x3 section of crops and can attack enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
==Durability==
When constructing tools, each one has different formulas for calculating the total durability.
'''Pickaxe / Shovel / Sword / Hatchet'''<br />
Durability<sub>Total</sub> = Head<sub>Dur</sub> x Handle<sub>Mod</sub>
<small>Example:
Stone Head (131), Stone Handle (x0.5), Any type of binding.
131 x 0.5 = 65.5 ≈ 65</small>
'''Mattock'''<br />
Durability<sub>Total</sub> =( ( Head<sub>Dur</sub> + Head<sub>Dur</sub> ) x 3 x 0.25 ) x Handle<sub>Mod</sub>
'''Hammer'''<br />
Durability<sub>Total</sub> =Floor[ ( Plate<sub>Dur</sub> + Head<sub>Dur</sub> + Plate<sub>Dur</sub>) / 3 ] x 9 x Handle<sub>Mod</sub>
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub> + Plate<sub>Spd</sub>) /3
'''Excavator'''<br />
Durability<sub>Total</sub> = (Plate<sub>Dur</sub> + Head<sub>Dur</sub>)* (Binding<sub>Mod</sub> + Handle<sub>Mod</sub>) * 1.5468
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub>)/2
'''Lumber Axe'''<br />
Durability<sub>Total</sub> = (Plate<sub>Dur</sub> + Head<sub>Dur</sub>)* (Binding<sub>Mod</sub> + Handle<sub>Mod</sub>) * 1.40458
<small> This is a rough estimate and usually you'll need to round up and/or add or subtract 1 to your result </small>
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub>)/2
=== Pickaxe optimizations ===
'''Durability'''
*Pickaxe Head: Slime
*Tool Binding: Obsidian
*Handle: Manyullyn
'''Mining Speed'''
*Pickaxe Head: Cobalt
*Tool Binding: ANY
*Handle: ANY
'''Mining Level'''
*Pickaxe Head: Manyullyn
*Tool Binding: ANY
*Handle: ANY
The BEST tool always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.
{{TC-nav}}
260914a9592294b34cd26c5a47d159891c308cc0
Grinder (MineFactory Reloaded)
0
732
920
2014-01-28T09:37:19Z
85.199.228.116
0
wikitext
text/x-wiki
{{youmay|{{MFR}}'s Grinder|the [[Factorization]] [[Grinder (Factorization)|Grinder]]}}
{{stub}}
{{Item
|stack = Yes (64)
|data = 3120:13
|mod = MineFactory Reloaded}}
The '''Grinder''', when supplied with [[MJ]] or [[EU]], will examine a 5x5 area in front of it, and will kill any mobs in the area, grabbing the drops. As with other MineFactory Reloaded machines, it will eject to the usual output targets (inventories, pipes, or just fling it into the air). It works on most mobs, but it ignores villagers, iron golems, silverfish, baby animals, and some mod-added mobs. Mobs from the Twilight Forest will collect of their drops. e.g. When Maze Slimes are killed the Grinder will collect the Charm of Keeping I and slime balls, but not miniature hearts.
For each kill, it will also generate 100 millibuckets of [[Essence]], storing it in an internal tank, or ejecting it to waterproof pipes or the like.
The machine uses power for each kill, (it can kill 10 mobs from a fully-charged state) using 800 EU or 320 MJ per kill.
== Recipe ==
===Basic===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Plastic Sheets|C1=Plastic Sheets
|A2=Book|B2=Golden Sword|C2=Piston
|B3=Factory Machine Block
|Output=Grinder_(MineFactory_Reloaded)
}}
===Thermal Expansion===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Golden Sword|C1=Plastic Sheets
|A2=Tin Gear|B2=Machine Frame|C2=Tin Gear
|A3=Book|B3=Redstone Reception Coil|C3=Book
|Output=Grinder_(MineFactory_Reloaded)
}}
Note: This recipe will not accept Tin gears built from stone gears (Forestry) but will have to use the Tin gear recipe from Thermal expansion.
===GregTech===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Wolframium Grinder|C1=Plastic Sheets
|A2=Machine Parts|B2=Advanced Machine Block|C2=Machine Parts
|A3=Book|B3=Advanced Circuit|C3=Book
|Output=Grinder_(MineFactory_Reloaded)
}}
==Video==
{{youtube|n5KALB6XWfg|A27AFh4TYaM}}
{{Mf-nav}}
0ac41bf6a6e4ce3f13029e4731e067cc04033695
Main Page
0
1
1
2014-01-28T23:45:38Z
MediaWiki default
0
wikitext
text/x-wiki
'''MediaWiki has been successfully installed.'''
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [//www.mediawiki.org/wiki/Localisation#Translation_resources Localise MediaWiki for your language]
678d21d1a2ff9fd446dcad01da0b30b375eb7a4d
2
1
2014-01-28T23:59:11Z
Mastergalen
1
wikitext
text/x-wiki
__NOTITLE__<!--
-->__NOTOC__<!--
--><title>Official Attack of the B-Team Wiki - Main Page</title>
<metadesc>The official Attack of the B-Team wiki covering tutorials, blocks, crafting recipes bring high tier technology into Minecraft.</metadesc>
<div class="jumbotron">
<h1>Welcome to the Attack of the B-Team Wiki</h1>
<p>The official community wiki that anyone can edit, dedicated to the Attack of the B-Team modpack.</p>
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in English.
</div>
<ad_leaderboard/>
<hr>
<div class="row">
<div class="col-lg-4">
{{:Main Page/About}}
</div>
<div class="col-lg-4">
{{:Main Page/Play}}
</div>
<div class="col-lg-4">
<ad_rectangle/>
</div>
</div><!--
--><div class="row">
<div class="col-lg-4">
{{:Main Page/Tutorials}}
</div>
<div class="col-lg-4">
{{:Main Page/Popular Pages}}
</div>
<div class="col-lg-4">
{{:Main Page/Links}}
</div>
</div>
df50dd662957c9976fefb7b252a46ffd0b2ba836
15
2
2014-01-29T19:29:11Z
Mastergalen
1
wikitext
text/x-wiki
__NOTITLE__<!--
-->__NOTOC__<!--
--><title>Attack of the B-Team Wiki - Main Page</title>
<metadesc>The Attack of the B-Team wiki covering tutorials, blocks, crafting recipes bring high tier technology into Minecraft.</metadesc>
<div class="jumbotron">
<h1>Welcome to the Attack of the B-Team Wiki</h1>
<p>The community wiki that anyone can edit, dedicated to the Attack of the B-Team modpack.</p>
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in English.
</div>
<ad_leaderboard/>
<hr>
<div class="row">
<div class="col-lg-4">
{{:Main Page/About}}
</div>
<div class="col-lg-4">
{{:Main Page/Play}}
</div>
<div class="col-lg-4">
<ad_rectangle/>
</div>
</div><!--
--><div class="row">
<div class="col-lg-4">
{{:Main Page/Tutorials}}
</div>
<div class="col-lg-4">
{{:Main Page/Popular Pages}}
</div>
<div class="col-lg-4">
{{:Main Page/Links}}
</div>
</div>
91f722d1e50d2e9d22fae3de30f001c839e1fff5
Main Page/About
0
2
3
2014-01-29T00:00:42Z
Mastergalen
1
Created page with "==About Attack of the B-Team== Attack of the B-Team is Technic's first ever modpack to launch in conjuction with a charity fundraiser. 100% of all donations will be sent direc..."
wikitext
text/x-wiki
==About Attack of the B-Team==
Attack of the B-Team is Technic's first ever modpack to launch in conjuction with a charity fundraiser. 100% of all donations will be sent directly to Child's Play. If you donate more than $5 and enter your Minecraft profile name you will be given early access to the Attack of the B-Team modpack!
It features new unique mods such as [[Tropicraft]] and [[qCraft]].
[http://www.technicpack.net/attack-of-the-bteam Donate for Early Access]
Early access begins Friday January 31st at 3:00 PM EST. If you don't donate, public access will follow on Monday, February 3rd.
44e268f872d49de95e2fbfd34c83c82d054dbc87
10
3
2014-01-29T00:07:47Z
Mastergalen
1
/* About Attack of the B-Team */
wikitext
text/x-wiki
==About Attack of the B-Team==
[[Attack of the B-Team]] is Technic's first ever modpack to launch in conjuction with a charity fundraiser. 100% of all donations will be sent directly to Child's Play. If you donate more than $5 and enter your Minecraft profile name you will be given early access to the Attack of the B-Team modpack!
It features new unique mods such as [[Tropicraft]] and [[qCraft]].
[http://www.technicpack.net/attack-of-the-bteam Donate for Early Access]
Early access begins Friday January 31st at 3:00 PM EST. If you don't donate, public access will follow on Monday, February 3rd.
7119af90ee5d16e9bffaaf8118e6b0281eb413bb
Main Page/Play
0
3
4
2014-01-29T00:01:50Z
Mastergalen
1
Created page with "==Play Attack of the B-Team== Attack of the B-Team has not been released yet. You can get early access if you donate [http://www.technicpack.net/attack-of-the-bteam $5 or mor..."
wikitext
text/x-wiki
==Play Attack of the B-Team==
Attack of the B-Team has not been released yet.
You can get early access if you donate [http://www.technicpack.net/attack-of-the-bteam $5 or more to Child's Play].
Early access begins Friday January 31st at 3:00 PM EST. If you don't donate, public access will follow on '''Monday, February 3rd'''.
8535552046754a579bc0cac828129e39938eb1cd
5
4
2014-01-29T00:02:02Z
Mastergalen
1
Protected "[[Main Page/Play]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
wikitext
text/x-wiki
==Play Attack of the B-Team==
Attack of the B-Team has not been released yet.
You can get early access if you donate [http://www.technicpack.net/attack-of-the-bteam $5 or more to Child's Play].
Early access begins Friday January 31st at 3:00 PM EST. If you don't donate, public access will follow on '''Monday, February 3rd'''.
8535552046754a579bc0cac828129e39938eb1cd
Main Page/Links
0
4
6
2014-01-29T00:03:48Z
Mastergalen
1
Created page with "==Useful Links== *[http://www.technicpack.net Official Technic/Tekkit Website] *[http://www.forums.technicpack.net Official Technic/Tekkit Forums] *[http://www.minecraft-techw..."
wikitext
text/x-wiki
==Useful Links==
*[http://www.technicpack.net Official Technic/Tekkit Website]
*[http://www.forums.technicpack.net Official Technic/Tekkit Forums]
*[http://www.minecraft-techworld.com Dedicated 24/7 GigaTech Server]
fb9510ff452fe693879b94be1b049461e688d9f0
Main Page/Tutorials
0
5
7
2014-01-29T00:05:39Z
Mastergalen
1
Created page with "==Attack of the B-Team Tutorials== *[[Tutorials/Getting Started|Getting Started]]"
wikitext
text/x-wiki
==Attack of the B-Team Tutorials==
*[[Tutorials/Getting Started|Getting Started]]
a5bb9f730313e2949b079f1114f32f174fdf231b
11
7
2014-01-29T00:08:45Z
Mastergalen
1
/* Attack of the B-Team Tutorials */
wikitext
text/x-wiki
==Trailer==
<div class="flex-video">{{#ev:youtube|auGiW3ksrK8}}</div>
==Attack of the B-Team Tutorials==
*[[Tutorials/Getting Started|Getting Started]]
1983f6b9e97961faa1f4b1c054bae39890df56a3
Main Page/Popular Pages
0
6
8
2014-01-29T00:06:12Z
Mastergalen
1
Created page with "==Popular pages== * [[Mod list]] * More coming soon"
wikitext
text/x-wiki
==Popular pages==
* [[Mod list]]
* More coming soon
7042357251cb562b01831feb645fce151f28af85
Mod list
0
7
9
2014-01-29T00:07:20Z
Mastergalen
1
Created page with "So far, no official mod list has been released. However, from the trailer<ref>https://www.youtube.com/watch?v=auGiW3ksrK8</ref> one can identify a number of mods. ==Mod list..."
wikitext
text/x-wiki
So far, no official mod list has been released.
However, from the trailer<ref>https://www.youtube.com/watch?v=auGiW3ksrK8</ref> one can identify a number of mods.
==Mod list==
* [[qCraft]]
* [[Tropicraft]]
==References==
<references/>
{{Attack of the B-Team}}
d647fde90bb891cadfe79ab968d54ffdc49547a2
14
9
2014-01-29T19:26:39Z
Mastergalen
1
wikitext
text/x-wiki
So far, no official mod list has been released.
However, from the trailer<ref>https://www.youtube.com/watch?v=auGiW3ksrK8</ref> one can identify a number of mods.
==Mod list==
* [[Galacticraft]]
* [[Hamsterific]]
* [[qCraft]]
* [[Tinker's Construct]]
* [[Tropicraft]]
==References==
<references/>
{{Attack of the B-Team}}
4495604f7ccecafc1101c3a03b2c47e2d8cdf597
51
14
2014-02-02T09:54:31Z
Tyshark9
2
/* Mod list */
wikitext
text/x-wiki
So far, no official mod list has been released.
However, from the trailer<ref>https://www.youtube.com/watch?v=auGiW3ksrK8</ref> one can identify a number of mods.
==Mod list==
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[Code Chicken Core]]
* [[COFH Core]]
* [[Config Mod]]
* [[Coroai]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Core]]
* [[Enhanced Portals]]
* [[Extended Renderer]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[iChun Util]]
* [[Immibis Core]]
* [[Liquid XP]]
* [[Map Writer]]
* [[Micdoodle Core]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Mod Build]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[NEI Plugins]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Open Mods Lib]]
* [[Power Crystals Core]]
* [[Project Red Base]]
* [[Project Red Compact]]
* [[Project Red Integration]]
* [[Project Red Lighting]]
* [[Project Red Mechanical]]
* [[Project Red World]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
==References==
<references/>
{{Attack of the B-Team}}
af694b6ff0ec64b11193c7470d066e2f61a48fa8
52
51
2014-02-02T10:13:07Z
Tyshark9
2
/* Mod list */
wikitext
text/x-wiki
So far, no official mod list has been released.
However, from the trailer<ref>https://www.youtube.com/watch?v=auGiW3ksrK8</ref> one can identify a number of mods.
==Mod list==
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[Code Chicken Core]]
* [[COFH Core]]
* [[Config Mod]]
* [[CoroAI]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Core]]
* [[Enhanced Portals]]
* [[Extended Renderer]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[iChun Util]]
* [[Immibis Core]]
* [[Liquid XP]]
* [[Map Writer]]
* [[Micdoodle Core]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Mod Build]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[NEI Plugins]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Open Mods Lib]]
* [[Power Crystals Core]]
* [[Project Red Base]]
* [[Project Red Compact]]
* [[Project Red Integration]]
* [[Project Red Lighting]]
* [[Project Red Mechanical]]
* [[Project Red World]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
==References==
<references/>
{{Attack of the B-Team}}
7cdec7bf405b3fb5d261040309ff94ec54fc1043
53
52
2014-02-02T12:12:53Z
Mastergalen
1
wikitext
text/x-wiki
The full mod list for [[Attack of the B-Team]] is:
==Mod list==
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[Code Chicken Core]]
* [[COFH Core]]
* [[Config Mod]]
* [[CoroAI]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Core]]
* [[Enhanced Portals]]
* [[Extended Renderer]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[iChun Util]]
* [[Immibis Core]]
* [[Liquid XP]]
* [[Map Writer]]
* [[Micdoodle Core]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Mod Build]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[NEI Plugins]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Open Mods Lib]]
* [[Power Crystals Core]]
* [[Project Red Base]]
* [[Project Red Compact]]
* [[Project Red Integration]]
* [[Project Red Lighting]]
* [[Project Red Mechanical]]
* [[Project Red World]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
==References==
<references/>
{{Attack of the B-Team}}
091b9282239b02b018e4842284ba6709d99708d2
MediaWiki:Sitenotice
8
8
12
2014-01-29T00:13:13Z
Mastergalen
1
Created page with "This wiki is currently a work in progress."
wikitext
text/x-wiki
This wiki is currently a work in progress.
ec2b0b642997fce1365120ed601cd05d9394ae5b
Attack of the B-Team
0
9
13
2014-01-29T00:14:42Z
Mastergalen
1
Created page with "'''Attack of the B-Team''' is [[Technic]]'s first ever modpack to launch in conjunction with a charity fundraiser. 100% of all donations will be sent directly to Child's Play...."
wikitext
text/x-wiki
'''Attack of the B-Team''' is [[Technic]]'s first ever modpack to launch in conjunction with a charity fundraiser. 100% of all donations will be sent directly to Child's Play. If you donate more than $5 and enter your Minecraft profile name you will be given early access to the Attack of the B-Team modpack!
It features new unique mods such as [[Tropicraft]] and [[qCraft]].
{{Attack of the B-Team}}
b7ba4a038321a73253818d89b9354736b6370a61
Materials (Tinkers' Construct)
0
919
1313
2014-01-29T15:45:42Z
24.232.111.42
0
updated metallurgy metals based on extratic source code
wikitext
text/x-wiki
All of the [[Tools (Tinkers' Construct)|Tools]] or [[Weapons (Tinkers' Construct)|Weapons]] in [[Tinkers' Construct]] can be made from a variety of '''Materials'''.
== Material Traits==
Depending on what Material is used in crafting will give the result different traits.
*Stonebound - The tool mines faster as it wears out, but does less damage.
*Reinforced - 10% chance per level of not using durability.
*Jagged - The tool does more damage as it wears out, but mines slower.
*Writable - One extra modifier per piece.
*Thaumic - One extra modifier for using a single piece, two extra for using at least 3 pieces or by making in entirely from thaumium in the event the tool you make has 2 components (i.e. a shovel or a hatchet).
===Notes on the traits===
* Building ANY part of the tool out of a certain material, will grant the Material Ability of that material.
* The Tool Head is the only thing that affects the Mining Speed.
* The Tool Head is the base Durability.
* The Tool Head is the material needed to repair the tool.
* The Pickaxe Binding's only effect is adding its Material Ability, and doesn't affect Durability or Mining Speed.
* The Handle only modifies the Durability. (Doesn't add its own Durability)
==Materials==
{| class="wikitable sortable"
|-
! Material !! Base Durability !! Mining Speed !! Mining Level !! Base Damage <sup>2</sup> !! Handle Modifier !! Material Ability <sup>3</sup>
|-
| Wood || 59|| 2 || 0 (Stone) || 0 || x1 || .
|-
| Stone || 131 || 4 || 1 (Iron)|| 0.5 || x0.5 || Stonebound I
|-
| Iron <sup>1</sup> || 250 || 6 || 2 (Redstone) || 1 || x1.3 || Reinforced I
|-
| Flint || 171 || 5.25 || 1 (Iron) || 1 || x0.7 || .
|-
| Cactus || 150 || 5 || 1 (Iron) || 1 || x1 || Jagged I
|-
| Bone || 200 || 4 || 1 (Iron) || 0.5 || x1 || .
|-
| Obsidian || 89 || 7 || 3 (Obsidian) || 1 || x0.8|| Reinforced III
|-
| [[Alumite]] <sup>1</sup>|| 550 || 8 || 4 (Cobalt) || 1.5 || x1.3 || Reinforced II
|-
| [[Netherrack]] || 131 || 4 || 2 (Redstone) || 0.5 || x1.2 || Stonebound I
|-
| [[Blue Slime]] || 500 || 1.5 || 1 (Iron) || 0 || x1.5 (MC 1.5)<br />x2 (MC 1.6) || .
|-
| [[Green Slime]] || 500 || 1.5 || 3 (Obsidian) || 0 || x2 (MC 1.5)<br />x1.5 (MC 1.6) || .
|-
| Paper || 30 || 2 || 0 (Stone) || 0 || x0.3 || Writing
|-
| [[Pig Iron]] <sup>1</sup> || 250 || 6 || 3 (Obsidian) || 1 || x1.3 || Tasty, Reinforced I
|-
| [[Cobalt]] <sup>1</sup> || 800 || 11 || 4 (Cobalt) || 1.5 || x1.75 || Reinforced II
|-
| [[Ardite]] <sup>1</sup> || 600 || 8 || 4 (Cobalt) || 1.5 || x2 || Stonebound II
|-
| [[Manyullyn]] <sup>1</sup> || 1200 || 9 || 5 (Manyullyn) || 2 || x2.5 || .
|-
| [[Copper]] <sup>1</sup> || 180 || 5 || 1 (Iron) || 1 || x1.15 || .
|-
| [[Bronze]] <sup>1</sup> || 350 || 7 || 2 (Redstone) || 1 || x1.3 || Reinforced I
|-
| [[Steel]] <sup>1</sup> || 750 || 8 || 4 (Cobalt) || 1.5 || x1.3|| Reinforced II
|-
| [[Thaumium]] || 400 || 7|| 3 (Obsidian) || 1 || x1.3 || Thaumic
|}
<sup>1.</sup> These metal parts must be crafted in the [[Smeltery]].<br />
<sup>2.</sup> Base attack is determined by the blade only. Standard attack from a Broadsword adds 2, so for example a Broadsword with a Wood Blade will have 2 hearts attack, while Manyullyn will have 4.<br />
<sup>3.</sup> To acquire a tool with this ability at least one part must be of this material.
===[[Metallurgy 3]] Materials===
{| class="wikitable sortable"
|-
! Material !! Group !! Base Durability !! Mining Speed !! Mining Level !! Base Damage <sup>2</sup> !! Handle Modifier !! Material Ability <sup>3</sup>
|-
| [[Angmallen]] || Base || 300 || 8 || 3 (Obsidian) || 2 || x1.0 || -
|-
| [[Damascus Steel]] || Base || 500 || 6 || 4 (Cobalt) || 2 || x1.3 || Reinforced II
|-
| [[Hepatizon]] || Base || 300 || 8 || 3 (Obsidian) || 1 || x1.2 || -
|-
| [[Brass]] || Precious || 15 || 12 || 0 (Stone) || 1 || x0.2 || -
|-
| [[Electrum]] || Precious || 100 || 20 || 1 (Iron) || 1 || x0.75 || -
|-
| [[Platinum]] || Precious || 100 || 24 || 2 (Redstone) || 1 || x0.75 || -
|-
| [[Silver]] || Precious || 25 || 16 || 1 (Iron) || 1 || x0.2 || -
|-
| [[Amordrine]] || Nether || 1300 || 14 || 4 (Cobalt) || 3 || x1.8 || -
|-
| [[Ceruclase]] || Nether || 500 || 7 || 3 (Obsidian) || 3 || x1.4 || -
|-
| [[Ignatius]] || Nether || 200 || 4 || 1 (Iron) || 2 || x1.0 || -
|-
| [[Inolashite]] || Nether || 900 || 8 || 4 (Cobalt) || 3 || x1.7 || -
|-
| [[Kalendrite]] || Nether || 1000 || 8 || 4 (Cobalt) || 3 || x1.75 || -
|-
| [[Midasium]] || Nether || 100 || 10 || 3 (Obsidian) || 3 || x1.0 || -
|-
| [[Sanguinite]] || Nether || 1750 || 12 || 6 (?) || 4 || x2.3 || -
|-
| [[Shadow Iron]] || Nether || 300 || 4 || 1 (Iron) || 2 || x1.3 || Reinforced I
|-
| [[Shadow Steel]] || Nether || 400 || 6 || 2 (Redstone) || 3 || x1.3 || Reinforced II
|-
| [[Vulcanite]] || Nether || 1500 || 10 || 5 (Manyullyn) || 3 || x2.0 || -
|-
| [[Vyroxeres]] || Nether || 300 || 7 || 3 (Obsidian) || 3 || x1.3 || -
|-
| [[Adamantine]] || Fantasy || 1550 || 10 || 6 (?) || 4 || x2.75 || Reinforced II
|-
| [[Astral Silver]] || Fantasy || 35 || 12 || 4 (Cobalt) || 1 || x0.35 || -
|-
| [[Atlarus]] || Fantasy || 1750 || 10 || 6 (?) || 4 || x2.5 || -
|-
| [[Black Steel]] || Fantasy || 500 || 8 || 2 (Redstone) || 2 || x1.3 || Reinforced II
|-
| [[Carmot]] || Fantasy || 50 || 12 || 4 (Cobalt) || 1 || x0.35 || -
|-
| [[Celenegil]] || Fantasy || 1600 || 14 || 5 (Manyullyn) || 3 || x2.5 || -
|-
| [[Deep Iron]] || Fantasy || 250 || 6 || 2 (Redstone) || 2 || x1.3 || Reinforced II
|-
| [[Haderoth]] || Fantasy || 1250 || 12 || 4 (Cobalt) || 3 || x2.3 || -
|-
| [[Mithril]] || Fantasy || 1000 || 9 || 4 (Cobalt) || 3 || x1.5 || -
|-
| [[Orichalcum]] || Fantasy || 1350 || 9 || 5 (Manyullyn) || 3 || x2.5 || -
|-
| [[Oureclase]] || Fantasy || 750 || 8 || 3 (Obsidian) || 2 || x1.3 || -
|-
| [[Prometheum]] || Fantasy || 200 || 4 || 1 (Iron) || 1 || x1.0 || -
|-
| [[Quicksilver]] || Fantasy || 1100 || 14 || 4 (Cobalt) || 3 || x1.8 || -
|-
| [[Tartarite]] || Fantasy || 3000 || 14 || 7 (?) || 5 || x3.0 || -
|-
| [[Desichalkosr]] || Ender || 1800 || 10 || 4 (Cobalt) || 4 || x2.75 || -
|-
| [[Eximite]] || Ender || 1000 || 8 || 3 (Obsidian) || 3 || x1.3 || -
|}
===Short Bows===
Short bow properties are slightly different than other tools and weapons. The durability of the tool is simply a sum of the durability of the rods used. Bowstrings made from string confer no bonuses. An [[Enchanted Bowstring]], made from [[Enchanted Fabric]], confers a -10% adjustment to draw speed and arrow speed as well as the Enchanted property. Enchanted provides another modifier slot, similar to Writable and Thaumic.
Stone and flint, when used to craft a bow, result in a bow with a durability of 10, a draw speed of 0.8 seconds, and an arrow speed of 0.2×.
{| class="wikitable sortable"
|-
! Material !! Base Durability !! Melee Damage<sup>3</sup> !! Draw Speed !! Arrow Speed !! Material Ability <sup>2</sup>
|-
| Wood
| 192 || 0.0 || +0.00 || +0.00 || -
|-
| Stone
| 5 || 0.5 || +0.50 || -0.40 || Stonebound I
|-
| Iron <sup>1</sup>
| 288 || 0.5 || +0.65 || +0.10 || Reinforced I
|-
| Flint
| 5 || 0.5 || +0.50 || -0.40 || -
|-
| Cactus
| 192 || 0.5 || +0.00 || +0.00 || Jagged I
|-
| Bone
| 96 || 0.0 || +0.25 || +0.00 || -
|-
| Obsidian
| 5 || 0.5 || +0.5 || -0.40 || Reinforced III
|-
| [[Alumite]] <sup>1</sup>
| 384 || 0.5 || +0.65 || +0.10 || Reinforced II
|-
| Netherrack
| 5 || 0.0 || +0.5 || -0.40 || Stonebound
|-
| Slime
| 768 || 0.0 || +0.10 || +0.10 || -
|-
| Paper
| 24 || 0.0 || -0.16 || -0.25 || Writable
|-
| [[Cobalt]] <sup>1</sup>
| 576 || 0.5 || +0.65 || -0.10 || Reinforced II
|-
| [[Ardite]] <sup>1</sup>
| 480 || 0.5 || +0.65 || +0.10 || Stonebound
|-
| [[Manyullyn]] <sup>1</sup>
| 768 || 0.5 || +0.65 || +0.10 || -
|-
| [[Copper]] <sup>1</sup>
| 192 || 0.5 || +0.65 || +0.10 || -
|-
| [[Bronze]] <sup>1</sup>
| 288 || 0.5 || +0.65 || +0.10 || Reinforced I
|-
| [[Steel]] <sup>1</sup>
| 384 || 0.5 || +0.65 || +0.10 || Reinforced II
|-
| [[Thaumium]]
| 288 || 0.5 || +0.65 || +0.10 || Thaumic
|}
<sup>1.</sup> These metal parts must be crafted in the Smeltery.<br />
<sup>2.</sup> To acquire a tool with this ability at least one part must be of this material.<br />
<sup>3.</sup> Shortbow "damage" doesn't affect the damage of arrows fired, it's literally the damage done when punching with a bow in hand.
=== Arrows ===
Using an arrow with a flint arrowhead, a wooden shaft, and a feather fletching, the stats of the arrow are 2.5 hearts damage, a weight of 1.26, and an accuracy of 96%. The values listed in the table are how those materials change the stats using the basic arrow listed above as the base.
{| class="wikitable sortable"
|-
! rowspan=2| Material
! colspan=2|Arrowhead
! colspan=2|Arrow Shaft
! colspan=2|Fletching
! rowspan=2|Material Ability
|-
! Damage !! Weight !! Weight !! Accuracy !! Weight !! Accuracy
|-
| Wood
| -1.0 || -0.39 || +0.00 || +0.0% || N/A || N/A || -
|-
| Stone
| -0.5 || -0.02 || +1.81 || +0.0% || N/A || N/A || Stonebound
|-
| Iron <sup>1</sup>
| +0 || +0.91 || +? || +?% || N/A || N/A || -
|-
| Flint
| +0.0 || +0.00 || +1.97 || +0.0% || N/A || N/A || -
|-
| Cactus
| +-0 || -0.41 || +0.07 || +0.0% || N/A || N/A || Jagged
|-
| Bone
| -0.5 || -0.39 || +? || +?% || ? || N/A || -
|-
| Obsidian
| +0 || -0.04 || +? || +?% || ? || N/A || -
|-
| [[Alumite]] <sup>1</sup>
| +0.5 || +0.41 || +? || +?% || ? || N/A || -
|-
| Netherrack
| -0.5 || +0.17 || +? || +?% || ? || N/A || -
|-
| [[Blue Slime]]
| -1 || -0.40 || -0.27 || +0.0% || +.08 || +0% || -
|-
| Green Slime
| -1 || -0.40 || -0.27 || +0.0% || +.08 || +0% || -
|-
| Paper
| -1 || -0.31 || +0.42 || -3.33% || ? || N/A || -
|-
| [[Cobalt]] <sup>1</sup>
| +0.5 || +1.25 || +? || +?% || ? || N/A || -
|-
| [[Ardite]] <sup>1</sup>
| +0.5 || +0.89 || +? || +?% || ? || N/A || -
|-
| [[Manyullyn]] <sup>1</sup>
| +1 || +1.40 || +? || +?% || ? || N/A || -
|-
| [[Copper]] <sup>1</sup>
| +0 || +1.27 || +? || +?% || ? || N/A || -
|-
| [[Bronze]] <sup>1</sup>
| +0 || +1.05 || +? || +?% || ? || N/A || -
|-
| [[Steel]] <sup>1</sup>
| +0.5 || +0.99 || +? || +?% || ? || N/A || -
|-
| [[Thaumium]]
| +0 || -0.17 || +? || +?% || ? || N/A || -
|-
| [[Leaf]]
| N/A || N/A || N/A || N/A || +.16 || -8.33% || -
|-
| [[Feather]]
| N/A || N/A || N/A || N/A || +0.00 || +0% || -
|}
{{TC-nav}}
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[[Category:Wikipedia formatting and function templates]]
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Link box below for the doc meta-data:
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#switch: {{SUBJECTSPACE}}
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Add links to /sandbox and /testcases when appropriate:
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| {{ns:User}}
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}}{{#ifexist:{{FULLPAGENAME}}/Print
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| warning
| editnotice
| system = <!-- Do nothing, valid "type" -->
| #default = <div style="text-align: center;">This message box is using an invalid "type={{{type|}}}" parameter and needs fixing.</div>[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace -->
}}<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
c2e6654b26a57b1ffdea3d3377e21ca16d80c0be
Template:GalacticraftLink
10
20
37
36
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly><span style="white-space:nowrap">[[File:{{#ifexist: File:Grid_{{{1}}}.png|Grid_{{{1}}}|No_Image}}.png|16px|link={{{1}}}]] [[{{{1}}}]]</span></includeonly><!----><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
2b7246b7fb57a0d581408ca4d1ac17ee6366a3eb
Template:Navbox
10
21
39
38
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#invoke: Navbox | navbox }}
<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc sub-page -->
</noinclude>
30ce4f4bed3ea90395a8eec086b910107d88338d
Template:Otherlang
10
22
41
40
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<noinclude>
{{otherlang
|ru=Шаблон:Otherlang
}}
This template adds available translations for the page to the top through the use of flags.
To prevent issues, this template must be placed '''at the very beginning of a page'''.
Tip! When contributing a new translation to a document that already has other translations, please carry over the existing translations to the otherlang template of your contributed page. This way all multilingual pages are linked.
== Syntax ==
<pre>
{{otherlang
| noborder=true (OPTIONAL)
| title=localized page display title
| lang=page:translated page
| lang2=translated page2
| etc...
}}
</pre>
Warning! Do not include the language of the current page. This will only confuse readers.
=== Example ===
On a page called [[Template:Otherlang]]:
<pre>
{{otherlang
| title=Template:Otherlang
| ru=Шаблон:Otherlang
}}
</pre>
Note that:
* The language "<code>en</code>" is not included, as it is the language of the page that template is being used on.
* <code>title</code> is assigned the translated name of the page, and will appear as the display title (heading) for the page. This can replace the existing <nowiki>{{wrongtitle}} and {{DISPLAYTITLE}}</nowiki> templates currently in common use.
* The English page has no suffix.
== Available Languages ==
{| class="table table-bordered" border="2" cellpadding="7"
! Language
! Syntax
! Result
|- id="en"
|English
|en=Page_name
|[[File:En.png]]
|- id="ru"
|Russian
|ru=Page_name:ru
|[[File:Ru.png]]
|}
</noinclude> {{#if: {{{title|}}} | {{DISPLAYTITLE:{{{title}}}}} }}<div style="position:relative;top:-42px;margin-bottom: -40px;float:right;text-align:right;padding:2px;line-height:11px;background:#000000{{#if: {{{noborder|}}} | margin-top:5px;border:0; | border:1px solid #000000;border-bottom:0;}}">{{#if: {{{en|}}} | '''[[File:En.png|alt=English|link={{{en}}}]]''' }} {{#if: {{{ru|}}} | [[File:Ru.png|alt=Русский|link={{{ru}}}]] }}</div>
9c8b0e37bde00015f80fa53dea8e630849ff6341
Template:Template other
10
23
43
42
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
Module:HtmlBuilder
828
24
45
44
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
Scribunto
text/plain
-- Experimental module for building complex HTML (e.g. infoboxes, navboxes) using a fluent interface
local HtmlBuilder = {}
local metatable = {}
metatable.__index = function(t, key)
local ret = rawget(t, key)
if ret then
return ret
end
ret = metatable[key]
if type(ret) == 'function' then
return function(...)
return ret(t, ...)
end
else
return ret
end
end
metatable.__tostring = function(t)
local ret = {}
t._build(ret)
return table.concat(ret, '')
end
metatable._build = function(t, ret)
if t.tagName then
table.insert(ret, '<' .. t.tagName)
for i, attr in ipairs(t.attributes) do
table.insert(ret, ' ' .. attr.name .. '="' .. attr.val .. '"')
end
if #t.styles > 0 then
table.insert(ret, ' style="')
for i, prop in ipairs(t.styles) do
if type(prop) == 'string' then -- added with cssText()
table.insert(ret, prop .. ';')
else -- added with css()
table.insert(ret, prop.name .. ':' .. prop.val .. ';')
end
end
table.insert(ret, '"')
end
if t.selfClosing then
table.insert(ret, ' /')
end
table.insert(ret, '>')
end
for i, node in ipairs(t.nodes) do
if node then
if type(node) == 'table' then
node._build(ret)
else
table.insert(ret, tostring(node))
end
end
end
if t.tagName and not t.unclosed and not t.selfClosing then
table.insert(ret, '</' .. t.tagName .. '>')
end
end
metatable.node = function(t, builder)
if builder then
table.insert(t.nodes, builder)
end
return t
end
metatable.wikitext = function(t, ...)
local vals = {...}
for i = 1, #vals do
if vals[i] then
table.insert(t.nodes, vals[i])
end
end
return t
end
metatable.newline = function(t)
table.insert(t.nodes, '\n')
return t
end
metatable.tag = function(t, tagName, args)
args = args or {}
args.parent = t
local builder = HtmlBuilder.create(tagName, args)
table.insert(t.nodes, builder)
return builder
end
function getAttr(t, name)
for i, attr in ipairs(t.attributes) do
if attr.name == name then
return attr
end
end
end
metatable.attr = function(t, name, val)
-- if caller sets the style attribute explicitly, then replace all styles previously added with css() and cssText()
if name == 'style' then
t.styles = {val}
return t
end
local attr = getAttr(t, name)
if attr then
attr.val = val
else
table.insert(t.attributes, {name = name, val = val})
end
return t
end
metatable.addClass = function(t, class)
if class then
local attr = getAttr(t, 'class')
if attr then
attr.val = attr.val .. ' ' .. class
else
t.attr('class', class)
end
end
return t
end
metatable.css = function(t, name, val)
if type(val) == 'string' or type(val) == 'number' then
for i, prop in ipairs(t.styles) do
if prop.name == name then
prop.val = val
return t
end
end
table.insert(t.styles, {name = name, val = val})
end
return t
end
metatable.cssText = function(t, css)
if css then
table.insert(t.styles, css)
end
return t
end
metatable.done = function(t)
return t.parent or t
end
metatable.allDone = function(t)
while t.parent do
t = t.parent
end
return t
end
function HtmlBuilder.create(tagName, args)
args = args or {}
local builder = {}
setmetatable(builder, metatable)
builder.nodes = {}
builder.attributes = {}
builder.styles = {}
builder.tagName = tagName
builder.parent = args.parent
builder.unclosed = args.unclosed or false
builder.selfClosing = args.selfClosing or false
return builder
end
return HtmlBuilder
946aa58ed18f2aa9011d429f3143394d18605ba1
Module:Navbar
828
25
47
46
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
Scribunto
text/plain
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
function trim(s)
return mw.ustring.match( s, "^%s*(.-)%s*$" )
end
function error(s)
local span = HtmlBuilder.create('span')
span
.addClass('error')
.css('float', 'left')
.css('white-space', 'nowrap')
.wikitext('Error: ' .. s)
return tostring(span)
end
function getTitle( pageName )
pageName = trim( pageName );
local page_title, talk_page_title;
if mw.ustring.sub(pageName, 1, 1) == ':' then
page_title = mw.title.new( mw.ustring.sub(pageName, 2) );
else
page_title = mw.title.new( pageName, 'Template' );
end
if page_title then
talk_page_title = page_title.talkPageTitle;
else
talk_page_title = nil;
end
return page_title, talk_page_title;
end
function _navbar( args )
if not args[1] then
return error('No name provided')
end
local good, title, talk_title;
good, title, talk_title = pcall( getTitle, args[1] );
if not good then
return error('Expensive parser function limit exceeded');
end
if not title then
return error('Page does not exist')
end
local mainpage = title.fullText;
local talkpage = talk_title and talk_title.fullText or ''
local editurl = title:fullUrl( 'action=edit' );
local viewLink, talkLink, editLink = 'view', 'talk', 'edit'
if args.mini then
viewLink, talkLink, editLink = 'v', 't', 'e'
end
local div = HtmlBuilder.create( 'div' )
div
.addClass( 'noprint' )
.addClass( 'plainlinks' )
.addClass( 'hlist' )
.addClass( 'navbar')
.cssText( args.style )
if args.mini then div.addClass('mini') end
if not (args.mini or args.plain) then
div
.tag( 'span' )
.css( 'word-spacing', 0 )
.cssText( args.fontstyle )
.wikitext( args.text or 'This box:' )
.wikitext( ' ' )
end
if args.brackets then
div
.tag('span')
.css('margin-right', '-0.125em')
.cssText( args.fontstyle )
.wikitext( '[' )
.newline();
end
local ul = div.tag('ul');
ul
.tag( 'li' )
.addClass( 'nv-view' )
.wikitext( '[[' .. mainpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'View this template' )
.cssText( args.fontstyle or '' )
.wikitext( viewLink )
.done()
.wikitext( ']]' )
.done()
.tag( 'li' )
.addClass( 'nv-talk' )
.wikitext( '[[' .. talkpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'Discuss this template' )
.cssText( args.fontstyle or '' )
.wikitext( talkLink )
.done()
.wikitext( ']]' );
if not args.noedit then
ul
.tag( 'li' )
.addClass( 'nv-edit' )
.wikitext( '[' .. editurl .. ' ' )
.tag( 'span ' )
.attr( 'title', 'Edit this template' )
.cssText( args.fontstyle or '' )
.wikitext( editLink )
.done()
.wikitext( ']' );
end
if args.brackets then
div
.tag('span')
.css('margin-left', '-0.125em')
.cssText( args.fontstyle or '' )
.wikitext( ']' )
.newline();
end
return tostring(div)
end
function p.navbar(frame)
local origArgs
-- If called via #invoke, use the args passed into the invoking template.
-- Otherwise, for testing purposes, assume args are being passed directly in.
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
else
origArgs = frame
end
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbar}}, change any empty arguments to nil, so Lua will consider
-- them false too.
args = {}
for k, v in pairs(origArgs) do
if v ~= '' then
args[k] = v
end
end
return _navbar(args)
end
return p
924e9b311289b0949df21e826b581d4df207d4d5
Module:Navbox
828
26
49
48
2014-01-29T20:49:32Z
Mastergalen
1
1 revision
Scribunto
text/plain
--
-- This module will implement {{Navbox}}
--
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
local Navbar = require('Module:Navbar')
local args
local frame
local tableRowAdded = false
local border
local listnums = {}
function trim(s)
return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1"))
end
function addTableRow(tbl)
-- If any other rows have already been added, then we add a 2px gutter row.
if tableRowAdded then
tbl
.tag('tr')
.css('height', '2px')
.tag('td')
end
tableRowAdded = true
return tbl.tag('tr')
end
--
-- Title row
--
function renderTitleRow(tbl)
if not args.title then return end
local titleRow = addTableRow(tbl)
if args.titlegroup then
titleRow
.tag('th')
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.titlegroupclass)
.cssText(args.basestyle)
.cssText(args.groupstyle)
.cssText(args.titlegroupstyle)
.wikitext(args.titlegroup)
end
local titleCell = titleRow.tag('th').attr('scope', 'col')
if args.titlegroup then
titleCell
.css('border-left', '2px solid #fdfdfd')
.css('width', '100%')
end
local titleColspan = 2
if args.imageleft then titleColspan = titleColspan + 1 end
if args.image then titleColspan = titleColspan + 1 end
if args.titlegroup then titleColspan = titleColspan - 1 end
titleCell
.cssText(args.basestyle)
.cssText(args.titlestyle)
.addClass('navbox-title')
.attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
.tag('div')
.addClass(args.titleclass)
.css('font-size', '110%')
.newline()
.wikitext(args.title)
end
function renderNavBar(titleCell)
-- Depending on the presence of the navbar and/or show/hide link, we may need to add a spacer div on the left
-- or right to keep the title centered.
local spacerSide = nil
if args.navbar == 'off' then
-- No navbar, and client wants no spacer, i.e. wants the title to be shifted to the left. If there's
-- also no show/hide link, then we need a spacer on the right to achieve the left shift.
if args.state == 'plain' then spacerSide = 'right' end
elseif args.navbar == 'plain' or args.navbar == 'off' or (not args.name and (border == 'subgroup' or border == 'child' or border == 'none')) then
-- No navbar. Need a spacer on the left to balance out the width of the show/hide link.
if args.state ~= 'plain' then spacerSide = 'left' end
else
-- Will render navbar (or error message). If there's no show/hide link, need a spacer on the right
-- to balance out the width of the navbar.
if args.state == 'plain' then spacerSide = 'right' end
titleCell.wikitext(Navbar.navbar({
args.name,
mini = 1,
fontstyle = (args.basestyle or '') .. ';' .. (args.titlestyle or '') .. ';background:none transparent;border:none;'
}))
end
-- Render the spacer div.
if spacerSide then
titleCell
.tag('span')
.css('float', spacerSide)
.css('width', '6em')
.wikitext(' ')
end
end
--
-- Above/Below rows
--
function renderAboveRow(tbl)
if not args.above then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.aboveclass)
.cssText(args.basestyle)
.cssText(args.abovestyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.above)
end
function renderBelowRow(tbl)
if not args.below then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.belowclass)
.cssText(args.basestyle)
.cssText(args.belowstyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.below)
end
function getAboveBelowColspan()
local ret = 2
if args.imageleft then ret = ret + 1 end
if args.image then ret = ret + 1 end
return ret
end
--
-- List rows
--
function renderListRow(tbl, listnum)
local row = addTableRow(tbl)
if listnum == 1 and args.imageleft then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 2px 0px 0px')
.cssText(args.imageleftstyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.imageleft)
end
if args['group' .. listnum] then
local groupCell = row.tag('th')
groupCell
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.groupclass)
.cssText(args.basestyle)
if args.groupwidth then
groupCell.css('width', args.groupwidth)
end
groupCell
.cssText(args.groupstyle)
.cssText(args['group' .. listnum .. 'style'])
.wikitext(args['group' .. listnum])
end
local listCell = row.tag('td')
if args['group' .. listnum] then
listCell
.css('text-align', 'left')
.css('border-left-width', '2px')
.css('border-left-style', 'solid')
else
listCell.attr('colspan', 2)
end
if not args.groupwidth then
listCell.css('width', '100%')
end
local isOdd = (listnum % 2) == 1
local rowstyle = args.evenstyle
if isOdd then rowstyle = args.oddstyle end
local evenOdd
if args.evenodd == 'swap' then
if isOdd then evenOdd = 'even' else evenOdd = 'odd' end
else
if isOdd then evenOdd = args.evenodd or 'odd' else evenOdd = args.evenodd or 'even' end
end
listCell
.css('padding', '0px')
.cssText(args.liststyle)
.cssText(rowstyle)
.cssText(args['list' .. listnum .. 'style'])
.addClass('navbox-list')
.addClass('navbox-' .. evenOdd)
.addClass(args.listclass)
.tag('div')
.css('padding', (listnum == 1 and args.list1padding) or args.listpadding or '0em 0.25em')
.newline()
.wikitext(args['list' .. listnum])
if listnum == 1 and args.image then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 0px 0px 2px')
.cssText(args.imagestyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.image)
end
end
--
-- Tracking categories
--
function renderTrackingCategories(builder)
local frame = mw.getCurrentFrame()
if not frame then return end
local s = frame:preprocess('{{#ifeq:{{NAMESPACE}}|{{ns:10}}|1|0}}{{SUBPAGENAME}}')
if mw.ustring.sub(s, 1, 1) == '0' then return end -- not in template space
local subpage = mw.ustring.lower(mw.ustring.sub(s, 2))
if subpage == 'doc' or subpage == 'sandbox' or subpage == 'testcases' then return end
for i, cat in ipairs(getTrackingCategories()) do
builder.wikitext('[[Category:' .. cat .. ']]')
end
end
function getTrackingCategories()
local cats = {}
if needsHorizontalLists() then table.insert(cats, 'Navigational boxes without horizontal lists') end
if hasBackgroundColors() then table.insert(cats, 'Navboxes using background colours') end
return cats
end
function needsHorizontalLists()
if border == 'child' or border == 'subgroup' or args.tracking == 'no' then return false end
local listClasses = {'plainlist', 'hlist', 'hlist hnum', 'hlist vcard', 'vcard hlist'}
for i, cls in ipairs(listClasses) do
if args.listclass == cls or args.bodyclass == cls then
return false
end
end
return true
end
function hasBackgroundColors()
return args.titlestyle or args.groupstyle
end
--
-- Main navbox tables
--
function renderMainTable()
local tbl = HtmlBuilder.create('table')
.attr('cellspacing', 0)
.addClass('nowraplinks')
.addClass(args.bodyclass)
if args.title and (args.state ~= 'plain' and args.state ~= 'off') then
tbl
.addClass('collapsible')
.addClass(args.state or 'autocollapse')
end
tbl.css('border-spacing', 0)
if border == 'subgroup' or border == 'child' or border == 'none' then
tbl
.addClass('navbox-subgroup')
.cssText(args.bodystyle)
.cssText(args.style)
else -- regular navobx - bodystyle and style will be applied to the wrapper table
tbl
.addClass('navbox-inner')
.css('background', 'transparent')
.css('color', 'inherit')
end
tbl.cssText(args.innerstyle)
renderTitleRow(tbl)
renderAboveRow(tbl)
for i, listnum in ipairs(listnums) do
renderListRow(tbl, listnum)
end
renderBelowRow(tbl)
return tbl
end
function p._navbox(navboxArgs)
args = navboxArgs
for k, v in pairs(args) do
local listnum = ('' .. k):match('^list(%d+)$')
if listnum then table.insert(listnums, tonumber(listnum)) end
end
table.sort(listnums)
border = trim(args.border or args[1] or '')
-- render the main body of the navbox
local tbl = renderMainTable()
-- render the appropriate wrapper around the navbox, depending on the border param
local res = HtmlBuilder.create()
if border == 'none' then
res.node(tbl)
elseif border == 'subgroup' or border == 'child' then
-- We assume that this navbox is being rendered in a list cell of a parent navbox, and is
-- therefore inside a div with padding:0em 0.25em. We start with a </div> to avoid the
-- padding being applied, and at the end add a <div> to balance out the parent's </div>
res
.tag('/div', {unclosed = true})
.done()
.node(tbl)
.tag('div', {unclosed = true})
else
res
.tag('table')
.attr('cellspacing', 0)
.addClass('navbox')
.css('border-spacing', 0)
.cssText(args.bodystyle)
.cssText(args.style)
.tag('tr')
.tag('td')
.css('padding', '2px')
.node(tbl)
end
renderTrackingCategories(res)
return tostring(res)
end
function p.navbox(frame)
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbox}}, change any empty arguments to nil, so Lua will consider
-- them false too.
local args = {}
local parent_args = frame:getParent().args;
-- Out of order parsing bug.
local temp;
temp = parent_args.title;
temp = parent_args.above;
for i = 1, 20 do
temp = parent_args["group" .. tostring(i)];
temp = parent_args["list" .. tostring(i)];
end
temp = parent_args.below;
for k, v in pairs(parent_args) do
if v ~= '' then
args[k] = v
end
end
return p._navbox(args)
end
return p
54008d1619497f8767e3c5d40d9a8c0134f2ba54
Template:Attack of the B-Team
10
27
50
2014-01-29T22:31:24Z
Mastergalen
1
Created page with "{{navbox | name = Attack of the B-Team | title = [[Attack of the B-Team]] | listclass = hlist |group1=[[Mod list|Mods]] |list1= * [[Galacticraft]] * [[Hamsterific]] * qCra..."
wikitext
text/x-wiki
{{navbox
| name = Attack of the B-Team
| title = [[Attack of the B-Team]]
| listclass = hlist
|group1=[[Mod list|Mods]]
|list1=
* [[Galacticraft]]
* [[Hamsterific]]
* [[qCraft]]
* [[Tinker's Construct]]
* [[Tropicraft]]
|group2 = Tutorials
|list2 =
* [[Tutorials/Getting Started|Getting Started]]
}}
502e44cd1ea8e2a550bbf26c98068797cdd03831
Crescent Hammer
0
640
739
2014-01-29T23:14:17Z
24.16.131.192
0
wikitext
text/x-wiki
{{item
|name = Crescent Hammer
|image = [[file:Grid Crescent Hammer.png]]
|type = Item
|stack = No
|data = 20258
|mod = Thermal Expansion}}
A [[Crescent Hammer]] is a tool that allows you to modify and break items from the [[Thermal Expansion]] mod. The [[Buildcraft 3|Buildcraft]] [[Wrench (BuildCraft)|Wrench]] has some of the same properties, but can't be used to break items from Thermal Expansion. To use the Crescent Hammer, simply hold your sneak key (shift by default) and right-click. Instead of a Crescent Hammer you can also use the
[[OmniWrench]].
== Recipe ==
{{Grid/Crafting Table
|A1=Iron Ingot|B1=|C1=Iron Ingot
|A2=|B2=Silver Ingot|C2=
|A3=|B3=Iron Ingot|C3=
|Output=Crescent Hammer}}
==Additional Information==
* You can use the Crescent Hammer to reorient levers and chests or give it to a turtle to use on a quartz grinding stone.
{{te-nav}}
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#REDIRECT [[Template:Documentation]]{{R from template shortcut}}
[[Category:Template documentation]]
[[Category:Wikipedia formatting and function templates]]
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Automatically add {{template sandbox notice}} when on a /sandbox page.
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Automatically add {{pp-template}} to protected templates.
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| {{#ifeq: {{PROTECTIONLEVEL:move}} | sysop
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| {{#if: {{PROTECTIONLEVEL:edit}}
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{{#switch: {{SUBJECTSPACE}}
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| {{ns:File}}
| {{ns:MediaWiki}}
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Template:Documentation/end box
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|
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| {{fmbox
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{{documentation/end box
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| {{{1|}}}
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{{#ifexist:
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| yes
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| docname fed =
{{#if: {{{1|}}}
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| sandbox =
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{{pp-template}}
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wikitext
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Start of green doc box
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{{documentation/start box
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{{#switch: {{SUBPAGENAME}}
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Template:Documentation subpage
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<includeonly>{{#ifeq: {{lc:{{SUBPAGENAME}}}} | {{{override|doc}}}
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Template:Fmbox
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wikitext
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<table {{#if:{{{id|}}}|id="{{{id|}}}"}} class="plainlinks fmbox
{{#switch:{{{type|}}}
| warning = fmbox-warning
| editnotice = fmbox-editnotice
| system <!-- system = default -->
| #default = fmbox-system
}} {{{class|}}}" style="{{{style|}}}">
<tr>
{{#ifeq:{{{image|}}}|none
| <!-- No image. -->
| <td class="mbox-image">
{{#if:{{{image|}}}
| {{{image}}}
| [[File:{{#switch:{{{type|}}}
| warning = Cmbox deletion.png
| editnotice = Imbox notice.png
| system <!-- system = default -->
| #default = Imbox notice.png
}}|40x40px|link=|alt=]]
}}</td>
}}
<td class="mbox-text" style="{{{textstyle|}}}"> {{{text}}} </td>
{{#if:{{{imageright|}}}
| <td class="mbox-imageright"> {{{imageright}}} </td>
}}
</tr>
</table><!--
Detect and report usage with faulty "type" parameter:
-->{{#switch:{{{type|}}}
| <!-- No type fed, is also valid input -->
| warning
| editnotice
| system = <!-- Do nothing, valid "type" -->
| #default = <div style="text-align: center;">This message box is using an invalid "type={{{type|}}}" parameter and needs fixing.</div>[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace -->
}}<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
c2e6654b26a57b1ffdea3d3377e21ca16d80c0be
Template:Mod/doc
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37
84
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2014-02-02T12:24:24Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Documentation subpage}}
<!-- Categories and interwikis go at the bottom of this page. -->
<pre>
{{Mod
| imagearea =
| author =
| version =
| website =
| forum =
| download
}}
</pre>
<includeonly>
<!-- Categories and interwikis go here: -->
</includeonly>
d546ea2f783cf4560e887336b59d145cbcc3e0d9
Template:Pp-meta
10
38
86
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2014-02-02T12:24:25Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#ifeq:{{#switch:{{lc:{{{type}}}}}
|move=<!--
-->{{#ifeq:
{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:move}}
|#default=<!--fallback value: null
-->}}
|sysop|yes|no
}}
|create=<!--
-->{{#if:
{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:create}}
|#default=<!--fallback value: null
-->}}
|yes|no
}}
|#default<!--includes all other types-->=<!--
-->{{#if:
{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:edit}}
|#default=<!--fallback value: null
-->}}
|{{#ifeq:{{#switch:{{lc:{{{disallowlevel|}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|#default=<!--fallback value: null-->}}
|{{#switch:{{lc:{{{demolevel|undefined}}}}}
|semi
|autoconfirmed=autoconfirmed
|administrator
|full
|sysop=sysop
|undefined={{PROTECTIONLEVEL:edit}}
|#default=<!--fallback value: null
-->}}
|no|yes
}}
|no}}
}}|yes|{{#ifeq:{{lc:{{{small|}}}}}|yes|
<div class="metadata topicon" id="protected-icon" style="display:none; right:55px;">[[Image:{{{image|{{#switch:{{lc:{{{type}}}}}
|full=Padlock.svg
|semi=Padlock-silver.svg
|move=Padlock-olive.svg
|indef=Padlock-red.svg
|office=Padlock-black.svg
|create=Padlock-skyblue.svg
|#default=Transparent.gif
}}}}}|20px|link={{{icon-link|Wikipedia:Protection policy#{{lc:{{{type}}}}}}}}|{{{icon-text|This {{pp-meta/pagetype}} is {{#switch:{{lc:{{{type}}}}}
|semi=semi-
|move=move-
|indef=permanently<nowiki> </nowiki>
|create=creation-
|office=<!--null, but should this have a special tag?-->
|full
|#default=<!--null-->
}}protected{{#ifeq:{{lc:{{{type}}}}}|indef||{{#if:{{{expiry|}}}|<nowiki> </nowiki>until {{#time:F j, Y|{{{expiry}}}}}}}}}{{#if:{{{icon-reason|}}}|<nowiki> </nowiki>{{{icon-reason}}}}}.}}}|alt=Page {{#switch:{{lc:{{{type}}}}}
|semi=semi-
|move=move-
|indef=permanently<nowiki> </nowiki>
|create=creation-
|office=<!--null, but should this have a special tag?-->
|full
|#default=<!--null-->
}}protected]]</div>
|<!-- else, not small -->
{{mbox
| name = {{{name|Pp-meta}}}
| subst = {{{subst|}}}
| demospace = {{{demospace|}}}
| type = protection
| image = [[Image:{{{image|{{#switch:{{lc:{{{type}}}}}
|full=Padlock.svg
|semi=Padlock-silver.svg
|move=Padlock-olive.svg
|indef=Padlock-red.svg
|office=Padlock-black.svg
|create=Padlock-skyblue.svg
|#default=Transparent.gif
}}}}}|40px|{{{icon-text|This page is {{#switch:{{lc:{{{type}}}}}
|semi=semi-
|move=move-
|indef=permanently<nowiki> </nowiki>
|create=creation-
|office=<!--null, but should this have a special tag?-->
|full
|#default=<!--null-->
}}protected.}}}]]
| text = '''{{{reason-text|{{#switch:{{lc:{{{type}}}}}
|full=This page is currently [[Wikipedia:This page is protected|protected]] from editing
|semi=Editing of this {{pp-meta/pagetype}} by [[Wikipedia:User access levels#Autoconfirmed_users|new]] or [[Wikipedia:User access levels#Anonymous_users|unregistered]] users is currently [[Wikipedia:Protection policy|disabled]]
|move=This {{pp-meta/pagetype}} is currently [[Wikipedia:This page is protected|protected]] from [[Help:Moving a page|page moves]]
|indef=This page is [[Wikipedia:This page is protected|protected]] from editing ''indefinitely''
|office=This {{pp-meta/pagetype}} is currently [[Wikipedia:This page is protected|protected]] from editing
|create=[[Help:Starting a new page|Recreation]] of this {{pp-meta/pagetype}} [[Wikipedia:This page is protected|has been disabled]]
}}{{#ifeq:{{lc:{{{type}}}}}|indef||{{#if:{{{expiry|}}}| until {{#time:F j, Y|{{{expiry}}}}}}}}}{{{reason<includeonly>|</includeonly>}}}.}}}'''<br /> {{{explanation-text|{{#ifeq:{{lc:{{{dispute}}}}}|yes|This protection is '''not''' an endorsement of the {{#ifeq:{{{type}}}|move|[{{fullurl:Special:Log|type=move&page={{FULLPAGENAMEE}}}} current title]|[{{fullurl:{{FULLPAGENAMEE}}|action=history}} current version]}}.}} See the [[Wikipedia:Protection policy|protection policy]] and [{{fullurl:Special:Log|type=protect&page={{FULLPAGENAMEE}}}} protection log] for more details. {{#switch:{{lc:{{{type}}}}}
|full|indef=Please discuss any changes on the [[{{TALKPAGENAME}}#{{#if:{{{section|}}}|{{{section}}}|top}}|talk page]]; you may use the {{tlx|editprotected}} template to ask an [[Wikipedia:Administrator|administrator]] to make an edit if it is supported by [[Wikipedia:Consensus|consensus]]. {{#ifeq:{{NAMESPACE}}|{{ns:8}}<!--MediaWiki-->||You may also [[Wikipedia:Requests for page protection|request]] that this page be unprotected.}}
|semi=If you cannot edit this {{pp-meta/pagetype}} and you wish to make a change, you can {{#ifeq:{{NAMESPACE}}|{{TALKSPACE}}||[[Template:Editsemiprotected|request an edit]], [[{{TALKPAGENAME}}|discuss changes on the talk page]],}} [[Wikipedia:Requests for page protection#Current requests for unprotection|request unprotection]], [[Special:Userlogin|log in]], or [[Special:UserLogin/signup|create an account]].
|move=The page may still be edited but cannot be moved until unprotected. Please discuss any suggested moves on the [[{{TALKPAGENAME}}|talk page]] or at [[Wikipedia:Requested moves]]. You can also [[Wikipedia:Requests for page protection|request]] that the page be unprotected.
|office=If you can edit this page, please discuss all changes and additions on the [[{{TALKPAGENAME}}|talk page]] first. '''Do not remove protection from this page unless you are authorized by the Wikimedia Foundation to do so.'''
|create=Please see the {{#if:{{{xfd|}}}|'''[[{{{xfd}}}|deletion discussion]]''' or the}} [{{fullurl:Special:Log|type=delete&page={{FULLPAGENAMEE}}}} deletion log] for details of why this page was deleted. If you would like to create a page at this title, you must first [[Wikipedia:Requests for page protection|request]] for it to be unprotected, or contact the administrator who deleted the page for the deleted material to be restored. If unsuccessful, you can use [[Wikipedia:Deletion review|deletion review]].
}}}}}
}}
}}|[[Category:Wikipedia pages with incorrect protection templates]]}}<!--End if small--><includeonly>{{#ifeq:{{lc:{{{categories|no}}}}}|no||{{{categories|}}}}}</includeonly><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
e70b0d5f2534a00edd89a4804cf353b816e6ff31
Template:Pp-template
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Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly>{{pp-meta
|type={{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=semi
|administrator
|full
|sysop=indef
|move=move
|#default=indef<!--fallback value-->}}
|small={{{small|yes}}}
|demospace={{{demospace|}}}
|demolevel={{#ifeq:{{PAGENAME}}/{{NAMESPACE}}|{{SUBPAGENAME}}/{{ns:Template}}|{{{demolevel|undefined}}}|{{#ifeq:{{lc:{{SUBPAGENAME}}}}|sandbox|sysop|{{{demolevel|undefined}}}}}}}
|expiry=<!--not applicable-->
|dispute=no
|icon-text=This {{#ifeq:{{NAMESPACE}}|{{ns:6}}|image, included in a high-risk template or message,|high-risk template}} is indefinitely {{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=semi-protected from editing
|move=move-protected
|administrator
|full
|sysop
|#default=<!--fallback value-->protected from editing}} to prevent vandalism.
|reason-text=This {{#switch:{{NAMESPACE}}
|{{ns:image}}=image, used in one or more [[Wikipedia:High-risk templates|high-risk templates]]{{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}
|semi
|autoconfirmed=
|administrator
|full
|sysop=<nowiki> </nowiki>and/or [[Special:Allmessages|system messages]],
|#default=<!--fallback value-->}}
|#default=[[Wikipedia:High-risk templates|high-risk template]]
}} has been [[Wikipedia:This page is protected|{{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=semi-
|move=move-
|administrator
|full
|sysop<!--uses default-->
|#default=<!--fallback value-->}}protected]]{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop||<nowiki> </nowiki>from editing}} to prevent [[Wikipedia:Vandalism|vandalism]]. {{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}
|semi
|autoconfirmed=
|administrator
|full
|sysop<!--uses default-->
|#default={{#switch:{{NAMESPACE}}|{{ns:image}}=<br /><small>'''Do not move this image''' to [[commons:|Wikimedia Commons]].</small>}}}}
|categories={{{categories|{{#ifeq:{{NAMESPACE}}|{{ns:10}}|{{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}
|semi
|autoconfirmed=[[Category:Wikipedia semi-protected templates|{{PAGENAME}}]]{{#ifeq:{{PROTECTIONLEVEL:move}}|sysop|[[Category:Wikipedia move-protected templates|{{PAGENAME}}]]}}
|move=[[Category:Wikipedia move-protected templates|{{PAGENAME}}]]
|administrator
|full
|sysop<!--uses default-->
|#default=[[Category:Protected templates|{{PAGENAME}}]]<!--fallback value-->}}}}{{#ifeq:{{NAMESPACE}}|{{ns:6}}|[[Category:{{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}
|semi
|autoconfirmed=Semi-protected
|administrator
|full
|sysop<!--uses default-->
|#default=Protected<!--fallback value-->}} images|{{PAGENAME}}]]}}}}}}}</includeonly><noinclude>
{{pp-template|categories=no}} <!-- Show the small version -->
{{pp-template|small=no}} <!-- Show the large version -->
{{Documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
1d3402771d4f02cee2eda98ab6c41bbc213f7bad
Template:Purge
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2014-02-02T12:24:25Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<span class="noprint plainlinks purgelink">[{{fullurl:{{{page|{{FULLPAGENAME}}}}}|action=purge}} <span title="Purge this page">{{{1|Purge}}}</span>]</span><noinclude>
{{documentation}}
</noinclude>
45345e0b7118c544dac81002757200f474f0f999
Template:Template other
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2014-02-02T12:24:25Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch:
<!--If no or empty "demospace" parameter then detect namespace-->
{{#if:{{{demospace|}}}
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"-->
| {{#ifeq:{{NAMESPACE}}|{{ns:Template}}
| template
| other
}}
}}
| template = {{{1|}}}
| other
| #default = {{{2|}}}
}}<!--End switch--><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
06fb13d264df967b5232141067eb7d2b67372d76
Template:Infobox common
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Mastergalen
1
1 revision
wikitext
text/x-wiki
<div class="infobox">
<div class="infobox-title tswiki-header">{{{title|{{BASEPAGENAME}}}}}</div>
{{#if:{{{imagearea|}}}|<div class="infobox-imagearea">{{{imagearea|}}}</div>}}
{| cellspacing="1px" cellpadding="4px" class="alternaterows"
|-
{{{rows}}}
{{#if:{{{footer|}}}|
{{!}} colspan="2" class="infobox-footer" {{!}}{{{footer|}}}}}
|}
</div><noinclude>
{{doc}}
[[Category:Formatting templates|I]]
</noinclude>
782820bf3f79cc508c4c54df369ab152edd17ea6
Template:Image requested
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Mastergalen
1
1 revision
wikitext
text/x-wiki
{{msgbox
|text=<i class="icon-camera-retro icon-2x"></i> {{#if: {{{issue|}}} | {{{issue}}} | It is requested that an image be included in this article to improve its quality.}}
}}<includeonly>[[Category:Images Wanted]]</includeonly><noinclude>
{{documentation}}
[[Category:Notice templates]]
[[Category:Maintenance templates]]
</noinclude>
7cb400f4e68bcf086f9b68b44395f9f723102877
Template:Stub
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Mastergalen
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1 revision
wikitext
text/x-wiki
{{msgbox
|text=<i class="icon-warning-sign icon-2x"></i> This article is a stub. You can help us by {{fullurl|{{FULLPAGENAME}}|action{{=}}edit|text=expanding it}}
}}<noinclude>{{Documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
[[Category:Maintenance templates]]
</noinclude>
<includeonly>[[Category:Stub]]</includeonly>
4b475e7cde1922d9cdc11e84122b1de5a3c6ae61
Template:Empty section
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Mastergalen
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wikitext
text/x-wiki
<!--{{Empty section}} begin-->{{msgbox
| name = Empty section
| subst= <includeonly>{{subst:</includeonly><includeonly>substcheck}}</includeonly>
| type = warning
| small= {{{small|left}}}
| image= [[File:Wiki letter w.svg|link=|23px]]
| text = '''This section is empty.''' <small>You can help by [{{fullurl:{{PAGENAME}}|action=edit§ion={{{section|}}}}} adding to it].</small>
| cat = Articles to be expanded
| all = All articles to be expanded
| date = {{{date|}}}
}}<!--{{Empty section}} end--><noinclude>
[[Category:Maintenance templates]]
{{Documentation}}
</noinclude>
70984643a98d96748c3e1540488f1334b8598fd8
Template:Navbox
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Mastergalen
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wikitext
text/x-wiki
{{#invoke: Navbox | navbox }}
<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc sub-page -->
</noinclude>
30ce4f4bed3ea90395a8eec086b910107d88338d
Template:Doc/end
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Mastergalen
1
1 revision
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Doc/start
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Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Documentation subpage}}
ff2f993e2c1d237f8b18383554c1a21aaadedf99
Template:Infobox common/doc
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Mastergalen
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wikitext
text/x-wiki
{{doc/start|clear}}
=== Usage ===
This is a skeleton for infoboxes, for use in other infobox templates or standalone.
<pre>{{infobox common
| title = box title, defaults to page's name
| imagearea = optional blank canvas for images/elements before tabular data
| rows = all rows go here using {{infobox row}}
| footer = optional centered footer that goes across both columns
}}</pre>
{{doc/end}}<noinclude>
[[fr:Modèle:Infobox common/doc]]
</noinclude>
4a656f394bc280c8cf26f413c6504e1e1d70b304
Template:Image requested/doc
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Mastergalen
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1 revision
wikitext
text/x-wiki
{{Documentation subpage}}
<!-- Categories and interwikis go at the bottom of this page. -->
Transclude this template on any page where an image would improve its quality.
== Usage ==
<pre>{{Image requested}}</pre>
<includeonly>
<!-- Categories and interwikis go here: -->
[[Category:Templates|I]]
</includeonly>
3c8019cf93ec85eaf54a8f70afc302b2336c8cfa
Template:Msgbox
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Mastergalen
1
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wikitext
text/x-wiki
<includeonly>
<div class="alert {{ #if: {{{type|}}} | {{#switch: {{{type}}} | danger = alert-danger | error = alert-danger | success = alert-success | warning = alert-warning|info = alert-info}} | alert-info }}">{{{text}}}</div><!--
--></includeonly><noinclude>[[Category:Notice templates|{{BASEPAGENAME}}]]
{{documentation}}</noinclude>
313c36a11e8b7dd77cd7834b28fe9d0fc01f1f19
Template:=
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Mastergalen
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1 revision
wikitext
text/x-wiki
=<noinclude>
{{documentation}}
</noinclude>
44f3105df6073eb65369938814d1551b51611402
Template:Fullurl
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Mastergalen
1
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wikitext
text/x-wiki
<includeonly>{{ #if: {{{nolink|}}} | <nowiki>http://timberstonewiki.net/w/index.php?title=</nowiki>{{{1}}}{{ #if: {{{2|}}} | &{{{2}}} | {{ #if: {{{action|}}} | &action={{{action}}} }} }} |<!--
--><span class="plainlinks">{{ #if: {{{text|}}} | [ }}{{fullurl: {{{1}}} | {{ #if: {{{2|}}} | {{{2}}} | {{ #if: {{{action|}}} | action={{{action}}} }} }} }} {{#if: {{{text|}}} | {{{text}}}]}}</span>}}</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|F]]
</noinclude>
06282333b29e0c78daae756fef01f9f2e0478380
Template:Stub/doc
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Mastergalen
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wikitext
text/x-wiki
''<nowiki>{{stub}}</nowiki>''
* A stub is a page that is too small and needs expansion.
* Adds the page to the category ''Stub''
<noinclude></noinclude>
b4705243d3eb112397c84b2d456deac3cecaba1b
Template:Empty section/doc
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Mastergalen
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wikitext
text/x-wiki
{{Documentation subpage}}
<!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE -->
=== Usage ===
;Common form
{{Tlx|Empty section|date{{=}}{{CURRENTMONTHNAME}} {{CURRENTYEAR}}|section{{=}} }}
* <code><nowiki>{{Empty section}}</nowiki></code> puts articles into [[:Category:Articles to be expanded]].
==== Parameters ====
;date
If a date parameter is provided, as in the example above, then the page is put into a by-month subcategory instead. If the date is left out, a [[Wikipedia:Bot|bot]] will add it later.
;section
:(optional) The section number to be edited <small>(or whatever the &action=edit§ion= parameter accepts)</small>.
;small
:'''Anything but 'left' '''' = Uses an in-line default-sized message box.
:'''left''' (default) = Uses smaller left-aligned message box designed for the head of sections. <small>(See [[Template:Ambox/doc#The small parameters]] )</small>
=== Redirects ===
# {{[[Template:No content|No content]]}}
=== See also ===
* {{Tl|Expand section}}
<includeonly>
<!-- CATEGORIES AND INTERWIKIS HERE, THANKS -->
[[Category:Cleanup templates|{{PAGENAME}}]]
[[ar:قالب:...]]
[[fa:الگو:بخش خالی]]
[[hi:साँचा:Empty section]]
[[tr:Şablon:Boş bölüm]]
[[zh:Template:Empty section]]
</includeonly>
c3a8aa0ddd6cd55f9cdf09fdaa1617c9b53fa4a3
Template:Tl
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Mastergalen
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wikitext
text/x-wiki
{{[[Template:{{{1}}}|{{{1}}}]]}}<noinclude>
{{Documentation}}
</noinclude>
d277314774e23fd4e1da2c410504bf62d84a7c7b
Template:Tlx
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Mastergalen
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wikitext
text/x-wiki
<includeonly><code><nowiki>{{</nowiki>{{#if:{{{subst|}}}|[[Help:Substitution|subst]]:}}[[{{{LANG|}}}{{{SISTER|}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!--
-->{{#if:{{{2|}}}|
|{{{2}}}
}}<!--
-->{{#if:{{{3|}}}|
|{{{3}}}
}}<!--
-->{{#if:{{{4|}}}|
|{{{4}}}
}}<!--
-->{{#if:{{{5|}}}|
|{{{5}}}
}}<!--
-->{{#if:{{{6|}}}|
|{{{6}}}
}}<!--
-->{{#if:{{{7|}}}|
|{{{7}}}
}}<!--
-->{{#if:{{{8|}}}|
|{{{8}}}
}}<!--
-->{{#if:{{{9|}}}|
|{{{9}}}
}}<!--
-->{{#if:{{{10|}}}|
|{{{10}}}
}}<!--
-->{{#if:{{{11|}}}|
|{{{11}}}
}}<!--
-->{{#if:{{{12|}}}|
|''...''
}}<nowiki>}}</nowiki></code></includeonly><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
9e77b8a4aac1a981527cef2e034bdf46f87d9a64
Template:Clear
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Mastergalen
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wikitext
text/x-wiki
<div style="clear:{{{1|both}}};"></div><noinclude>
{{documentation}}
</noinclude>
38bab3e3d7fbd3d6800d46556e60bc6bac494d72
Template:High-risk
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{{ombox
| type = content
| text =
'''This template is used on [[Wikipedia:Database reports/Templates transcluded on the most pages|{{#if:{{{1|}}}|{{{1}}}|a very large number of}} pages]].'''<br />To avoid large-scale disruption and unnecessary server load, any changes to this template should first be tested in the template's [[{{#ifeq:{{SUBPAGENAME}}|doc| {{SUBJECTSPACE}}:{{BASEPAGENAME}} | {{SUBJECTPAGENAME}} }}/sandbox|/sandbox]] or [[{{#ifeq:{{SUBPAGENAME}}|doc| {{SUBJECTSPACE}}:{{BASEPAGENAME}} | {{SUBJECTPAGENAME}} }}/testcases|/testcases]] subpages, or in your own [[Wikipedia:Subpages#How to create user subpages|user space]]. The tested changes can then be added in one single edit to the template. Please consider discussing any changes on {{#if:{{{2|}}}|[[{{{2}}}]]|the [[{{#ifeq:{{SUBPAGENAME}}|doc| {{TALKSPACE}}:{{BASEPAGENAME}} | {{TALKPAGENAME}} }}|talk page]]}} before implementing them.
}}<noinclude>
{{Documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
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Template:Main
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<includeonly>{{#vardefine:params|{{#expr: {{#if: {{{2|}}} | 2 | 0 }} + {{#if: {{{3|}}} | 1 | 0 }} + {{#if: {{{4|}}} | 1 | 0 }} + {{#if: {{{5|}}} | 1 | 0 }} + {{#if: {{{6|}}} | 1 | 0 }} }}
}}:''Main article{{#ifexpr: {{#var:params}} > 1 | s }}: {{#if: {{{title1|}}} | [[{{{1}}}|{{{title1}}}]] | [[{{{1}}}]] }}{{
#if: {{{2|}}} | {{#ifexpr: {{#var:params}} > 2 | , |  and }} {{#if: {{{title2|}}} | [[{{{2}}}|{{{title2}}}]] | [[{{{2}}}]] }} }}{{
#if: {{{3|}}} | {{#ifexpr: {{#var:params}} > 3 | , |  and }} {{#if: {{{title3|}}} | [[{{{3}}}|{{{title3}}}]] | [[{{{3}}}]] }} }}{{
#if: {{{4|}}} | {{#ifexpr: {{#var:params}} > 4 | , |  and }} {{#if: {{{title4|}}} | [[{{{4}}}|{{{title4}}}]] | [[{{{4}}}]] }} }}{{
#if: {{{5|}}} | {{#ifexpr: {{#var:params}} > 5 | , |  and }} {{#if: {{{title5|}}} | [[{{{5}}}|{{{title5}}}]] | [[{{{5}}}]] }} }} {{
#if: {{{6|}}} | and {{#if: {{{title6|}}} | [[{{{6}}}|{{{title6}}}]] | [[{{{6}}}]] }} }}''</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|M]][[Category:Notice templates|M]]
</noinclude>
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Template:Navbar
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<includeonly><div class="noprint plainlinks hlist mw_navbar {{#if:{{{mini|}}}|mini}}" style="{{{style|}}}"><!--
-->{{#if:{{{mini|}}}{{{plain|}}}|<!--nothing-->|<!--else:
--><span style="word-spacing:0;{{{fontstyle|}}}">{{{text|This box:}}} </span>}}<!--
-->{{#if:{{{brackets|}}}|<span style="margin-right:-0.125em;{{{fontstyle|}}}">[</span>}}<!--
--><ul><!--
--><li class="nv-view">[[{{transclude|{{{1}}}}}|<span title="View this template" <!--
-->style="{{{fontstyle|}}}">{{#if:{{{mini|}}}|v|view}}</span>]]</li><!--
--><li class="nv-talk">[[{{TALKPAGENAME:{{transclude|{{{1}}}}}}}|<span title="Discuss this template" <!--
-->style="{{{fontstyle|}}}">{{#if:{{{mini|}}}|t|talk}}</span>]]</li><!--
-->{{#if:{{{noedit|}}}|<!--nothing-->|<!--else:
--><li class="nv-edit">[{{fullurl:{{transclude|{{{1}}}}}|action=edit}} <span title="Edit this template" <!--
-->style="{{{fontstyle|}}}">{{#if:{{{mini|}}}|e|edit}}</span>]</li>}}<!--
--></ul><!--
-->{{#if:{{{brackets|}}}|<span style="margin-left:-0.125em;{{{fontstyle|}}}">]</span>}}<!--
--></div></includeonly><noinclude>
{{documentation}}
[[Category:Formatting templates]]
</noinclude>
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Template:Navbox/doc
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{{documentation subpage}}
<includeonly>{{high-risk|2,000,000+}}</includeonly>
{{Navbox suite}}
This template allows a [[Wikipedia:Navigation templates|navigational template]] to be set up relatively quickly by supplying it with one or more lists of links. It comes equipped with default styles that should work for most navigational templates. Changing the default styles is possible, but not recommended. Using this template, or one of its "Navbox suite" sister templates, is highly recommended for standardization of navigational templates, and for ease of use.
== Usage ==
Please remove the parameters that are left blank.
<pre style="overflow: auto;">{{Navbox
| name = {{subst:PAGENAME}}
| listclass = hlist
| state = {{{state|}}}
| title =
| above =
| image =
| group1 =
| list1 =
| group2 =
| list2 =
...
| group20 =
| list20 =
| below =
}}
</pre>
== Parameter list ==
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = {{{title}}}
| above = {{{above}}}
| image = {{{image}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}} <br /> See alternate navbox formats under: [[#Layout of table|''Layout of table'']]
}}
The navbox uses lowercase parameter names, as shown in the box (''at right''). The mandatory ''name'' and ''title'' will create a one-line box if other parameters are omitted.
Notice "group1" (etc.) is optional, as are sections named "above/below".
{{clear}}
The basic and most common parameters are as follows (see [[#Parameter descriptions|below]] for the full list):
: <code>name – </code>the name of the template.
: <code>title – </code>text in the title bar, such as: <nowiki>[[Widget stuff]]</nowiki>.
: <code>listclass – </code>a CSS class for the list cells, usually <code>hlist</code> for horizontal lists. Alternatively, use bodyclass for the whole box.
: <code>state – </code>controls when a navbox is expanded or collapsed.
: <code>titlestyle – </code>a CSS style for the title-bar, such as: <code>background: gray;</code>
: <code>groupstyle – </code>a CSS style for the group-cells, such as: <code>background: #eee;</code>
: <code>above – </code>text to appear above the group/list section (could be a list of overall wikilinks).
: <code>image – </code>an optional right-side image, coded as the whole image. Typically it is purely decorative, so it should be coded as <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>.
: <code>imageleft – </code>an optional left-side image (code the same as the "image" parameter).
: <code>group<sub>n</sub> – </code>the left-side text before list-n (if group-n omitted, list-n starts at left of box).
: <code>list<sub>n</sub> – </code>text listing wikilinks using a wikilist format.
: <code>below – </code>optional text to appear below the group/list section.
== Parameter descriptions ==
The following is a complete list of parameters for using {{tl|Navbox}}. In most cases, the only required parameters are <code>name</code>, <code>title</code>, and <code>list1</code>, though [[Template:Navbox/doc#Child navboxes|child navboxes]] do not even require those to be set.
{{tl|Navbox}} shares numerous common parameter names with its sister templates, {{tl|Navbox with columns}} and {{tl|Navbox with collapsible groups}}, for consistency and ease of use. Parameters marked with an asterisk (*) are common to all three master templates.
=== Setup parameters ===
:; ''name''*
:: The name of the template, which is needed for the "V • T • E" ("View • Talk • Edit") links to work properly on all pages where the template is used. You can enter <code><nowiki>{{subst:PAGENAME}}</nowiki></code> for this value as a shortcut. The name parameter is only mandatory if a <code>title</code> is specified, and the <code>border</code> parameter is not set.
:; ''state''* <span style="font-weight:normal;">[<code>autocollapse, collapsed, expanded, plain, off</code>]</span>
:* Defaults to <code>autocollapse</code>. A navbox with <code>autocollapse</code> will start out collapsed if there are two or more tables on the same page that use other collapsible tables. Otherwise, the navbox will be expanded. For the technically minded, see [[MediaWiki:Common.js]].
:* If set to <code>collapsed</code>, the navbox will always start out in a collapsed state.
:* If set to <code>expanded</code>, the navbox will always start out in an expanded state.
:* If set to <code>plain</code>, the navbox will always be expanded with no [hide] link on the right, and the title will remain centered (by using padding to offset the <small>V • T • E</small> links).
:* If set to <code>off</code>, the navbox will always be expanded with no [hide] link on the right, but no padding will be used to keep the title centered. This is for advanced use only; the "plain" option should suffice for most applications where the [show]/[hide] button needs to be hidden.
: To show the box when standalone (non-included) but then auto-hide contents when in an article, put "uncollapsed" inside {{tag|noinclude|o}} tags:
:* <code><nowiki>| state = </nowiki></code>{{tag|noinclude|content=expanded}}
:* That setting will force the box visible when standalone (even when followed by other boxes), displaying "[hide]" but then auto-collapse the box when stacked inside an article.
: Often times, editors will want a default initial state for a navbox, which may be overridden in an article. Here is the trick to do this:
:* In your intermediate template, create a parameter also named "state" as a pass-through like this:
:* <code><nowiki>| state = {{{state<includeonly>|your_desired_initial_state</includeonly>}}}</nowiki></code>
:* The {{tag|includeonly|o}}<code>|</code> will make the template expanded when viewing the template page by itself.
::* Example: {{tl|peso}} with autocollapse as the default initial state. [[Catalan peseta]] transcludes it and has only one navbox. So the peso navbox shows. [[Chilean peso]] has two navboxes. So the peso navbox collapses.
::* Example: {{tl|Historical currencies of Hungary}} with <code><nowiki>| state = {{{state<includeonly>|expanded</includeonly>}}}</nowiki></code> as the default initial state. All transcluding articles show the content by default, unless there is a hypothetical article that specifies <code><nowiki>{{templatename|state=collapsed}}</nowiki></code> when transcluding.
:* The template {{tl|Collapsible option}} can be added to a {{tag|noinclude|o}} section after the template definition to explain how to use the <code>state</code> parameter.
:; ''navbar''*
:: If set to <code>plain</code>, the <span style="font-size: 88%;">V • T • E</span> links on the left side of the titlebar will not be displayed, and padding will be automatically used to keep the title centered. Use <code>off</code> to remove the <span style="font-size: 88%;">V • T • E</span> links, but not apply padding (this is for advanced use only; the "plain" option should suffice for most applications where a navbar is not desired). It is highly recommended that one not hide the navbar, in order to make it easier for users to edit the template, and to keep a standard style across pages.
:; ''border''*
:: ''See section hereafter on using navboxes within one another for examples and a more complete description.'' If set to <code>child</code> or <code>subgroup</code>, then the navbox can be used as a borderless child that fits snugly in another navbox. The border is hidden and there is no padding on the sides of the table, so it fits into the ''list'' area of its parent navbox. If set to <code>none</code>, then the border is hidden and padding is removed, and the navbox may be used as a child of another container (do not use the <code>none</code> option inside of another navbox; similarly, only use the <code>child</code>/<code>subgroup</code> option inside of another navbox). If set to anything else (default), then a regular navbox is displayed with a 1px border. An alternate way to specify the border to be a subgroup style is like this (i.e. use the first unnamed parameter instead of the named ''border'' parameter):
::: <code><nowiki>{{Navbox|child</nowiki></code>
:::: <code>...
::: <code><nowiki>}}</nowiki></code>
=== Cells ===
:; ''title''*
:: Text that appears centered in the top row of the table. It is usually the template's topic, i.e. a succinct description of the body contents. This should be a single line, but if a second line is needed, use <code><nowiki>{{-}}</nowiki></code> to ensure proper centering. This parameter is technically not mandatory, but using {{tl|Navbox}} is rather pointless without a title.
:; ''above''*
:: A full-width cell displayed between the titlebar and first group/list, i.e. ''above'' the template's body (groups, lists and image). In a template without an image, ''above'' behaves in the same way as the ''list1'' parameter without the ''group1'' parameter.
:; ''group<sub>n</sub>''*
:: (i.e. ''group1'', ''group2'', etc.) If specified, text appears in a header cell displayed to the left of ''list<sub>n</sub>''. If omitted, ''list<sub>n</sub>'' uses the full width of the table.
:; ''list<sub>n</sub>''*
:: (i.e. ''list1'', ''list2'', etc.) The body of the template, usually a list of links. Format is inline, although the text can be entered on separate lines if the entire list is enclosed within <code><nowiki><div> </div></nowiki></code>. At least one ''list'' parameter is required; each additional ''list'' is displayed in a separate row of the table. Each ''list<sub>n</sub>'' may be preceded by a corresponding ''group<sub>n</sub>'' parameter, if provided (see below).
:; ''image''*
:: An image to be displayed in a cell below the title and to the right of the body (the groups/lists). For the image to display properly, the ''list1'' parameter must be specified. The ''image'' parameter accepts standard wikicode for displaying an image, ''e.g.'':
::: <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>
::: nb: including "|right" will produced the usual left margin to provide separation from the list items and [[zebra striping]].
:; ''imageleft''*
:: An image to be displayed in a cell below the title and to the left of the body (lists). For the image to display properly, the ''list1'' parameter must be specified and no groups can be specified. It accepts the same sort of parameter that ''image'' accepts.
:; ''below''*
:: A full-width cell displayed ''below'' the template's body (groups, lists and image). In a template without an image, ''below'' behaves in the same way as the template's final ''list<sub>n</sub>'' parameter without a ''group<sub>n</sub>'' parameter. For an example of the ''below'' parameter in use, see {{oldid|Main Page|352612160|this}} version of {{tl|Lists of the provinces and territories of Canada}}.
=== Style parameters ===
Styles are generally advised against, to maintain consistency among templates and pages in Wikipedia; but the option to modify styles is given.
:; ''style''*
:: Specifies [[Cascading Style Sheets|CSS]] styles to apply to the template body. The parameter ''bodystyle'' also does the exact same thing and can be used in place of this ''style'' parameter. This option should be used sparingly as it can lead to visual inconsistencies. Examples:
::: <code>style = background: #''nnnnnn'';</code>
::: <code>style = width: ''N'' [em/%/px or width: auto];</code>
::: <code>style = float: [''left/right/none''];</code>
::: <code>style = clear: [''right/left/both/none''];</code>
:; ''basestyle''*
:: CSS styles to apply to the ''title'', ''above'', ''below'', and ''group'' cells all at once. The styles are not applied to ''list'' cells. This is convenient for easily changing the basic color of the navbox without having to repeat the style specifications for the different parts of the navbox. Examples:
::: <code>basestyle = background: lightskyblue;</code>
:; ''titlestyle''*
:: [[Cascading Style Sheets|CSS]] styles to apply to ''title'', most often the titlebar's background color:
::: <code>titlestyle = background: ''#nnnnnn'';</code>
::: <code>titlestyle = background: ''name'';</code>
:; ''groupstyle''*
:: CSS styles to apply to the ''groupN'' cells. This option overrides any styles that are applied to the entire table. Examples:
::: <code>groupstyle = background: #''nnnnnn'';</code>
::: <code>groupstyle = text-align: [''left/center/right''];</code>
::: <code>groupstyle = vertical-align: [''top/middle/bottom''];</code>
:; ''group<sub>n</sub>style''*
:: CSS styles to apply to a specific group, in addition to any styles specified by the ''groupstyle'' parameter. This parameter should only be used when absolutely necessary in order to maintain standardization and simplicity. Examples:
::: <code>group3style = background: red; color: white;</code>
:; ''groupwidth''
:: A number and unit specifying a uniform width for the group cells, in cases where little content in the list cells may cause group cells to be too wide. No default. However, may be overridden by the ''group(n)style'' parameter. Examples:
::: <code>groupwidth = 9em</code>
:; ''liststyle''*
:: CSS styles to apply to all lists. Overruled by the ''oddstyle'' and ''evenstyle'' parameters (if specified) hereafter. When using backgound colors in the navbox, see the [[#Intricacies|note hereafter]].
:; ''list<sub>n</sub>style''*
:: CSS styles to apply to a specific list, in addition to any styles specified by the ''liststyle'' parameter. This parameter should only be used when absolutely necessary in order to maintain standardization and simplicity. Examples:
::: <code>list5style = background: #ddddff;</code>
:; ''listpadding''*
:: A number and unit specifying the padding in each ''list'' cell. The ''list'' cells come equipped with a default padding of 0.25em on the left and right, and 0 on the top and bottom. Due to complex technical reasons, simply setting "liststyle = padding: 0.5em;" (or any other padding setting) will not work. Examples:
::: <code>listpadding = 0.5em 0;</code> (sets 0.5em padding for the left/right, and 0 padding for the top/bottom.)
::: <code>listpadding = 0;</code> (removes all list padding.)
:; ''oddstyle''
:; ''evenstyle''
:: Applies to odd/even list numbers. Overrules styles defined by ''liststyle''. The default behavior is to add striped colors (white and gray) to odd/even rows, respectively, in order to improve readability. These should not be changed except in extraordinary circumstances.
:; ''evenodd'' <span style="font-weight: normal;"><code>[swap, even, odd, off]</code></span>
:: If set to <code>swap</code>, then the automatic striping of even and odd rows is reversed. Normally, even rows get a light gray background for striping; when this parameter is used, the odd rows receive the gray striping instead of the even rows. Setting to <code>even</code> or <code>odd</code> sets all rows to have that striping color. Setting to <code>off</code> disables automatic row striping. This advanced parameter should only be used to fix problems when the navbox is being used as a child of another navbox and the stripes do not match up. Examples and a further description can be found in the section on child navboxes below.
:; ''abovestyle''*
:; ''belowstyle''*
:: CSS styles to apply to the top cell (specified via the ''above'' parameter) and bottom cell (specified via the ''below'' parameter). Typically used to set background color or text alignment:
::: <code>abovestyle = background: #''nnnnnn'';</code>
::: <code>abovestyle = text-align: [''left/center/right''];</code>
::: <code>belowstyle = background: #''nnnnnn'';</code>
::: <code>belowstyle = text-align: [''left/center/right''];</code>
:; ''imagestyle''*
:; ''imageleftstyle''*
:: CSS styles to apply to the cells where the image/imageleft sits. These styles should only be used in exceptional circumstances, usually to fix width problems if the width of groups is set and the width of the image cell grows too large. Examples:
::: <code>imagestyle = width:5em;</code>
===== Default styles =====
The style settings listed here are those that editors using the navbox change most often. The other more complex style settings were left out of this list to keep it simple. Most styles are set in [[MediaWiki:Common.css]].
: <code>bodystyle = background: #fdfdfd; width: 100%; vertical-align: middle;</code>
: <code>titlestyle = background: #ccccff; padding-left: 1em; padding-right: 1em; text-align: center;</code>
: <code>abovestyle = background: #ddddff; padding-left: 1em; padding-right: 1em; text-align: center;</code>
: <code>belowstyle = background: #ddddff; padding-left: 1em; padding-right: 1em; text-align: center;</code>
: <code>groupstyle = background: #ddddff; padding-left: 1em; padding-right: 1em; text-align: right;</code>
: <code>liststyle = background: transparent; text-align: left/center;</code>
: <code>oddstyle = background: transparent;</code>
: <code>evenstyle = background: #f7f7f7;</code>
Since ''liststyle'' and ''oddstyle'' are transparent, odd lists have the color of the ''bodystyle'', which defaults to #fdfdfd (white with a hint of gray). A list defaults to <code>text-align: left;</code> if it has a group, if not it defaults to <code>text-align: center;</code>. Since only ''bodystyle'' has a vertical-align all the others inherit its <code>vertical-align: middle;</code>.
=== Advanced parameters ===
:; ''bodyclass''
:; ''aboveclass''
:; ''groupclass''
:; ''listclass''
:; ''belowclass''
:: This enables attaching a CSS class to group or list cells. The most common use for ''listclass'' is to give it the <code>hlist</code> class that will cause lists to render horizontally. All these parameters accept the <code>hlist</code> class, but if more than one parameter is used for <code>hlist</code>, use {{para|bodyclass|hlist}} instead.
:; ''titlegroup''
:: This puts a group in the title area, with the same default styles as ''group<sub>n</sub>''. It should be used only in exceptional circumstances (usually advanced meta-templates) and its use requires some knowledge of the internal code of {{tl|Navbox}}; you should be ready to manually set up CSS styles to get everything to work properly if you wish to use it. If you think you have an application for this parameter, it might be best to change your mind, or consult the talk page first.
:; ''titlegroupstyle''
:: The styles for the titlegroup cell.
:; ''innerstyle''
:: A very advanced parameter to be used ''only'' for advanced meta-templates employing the navbox. Internally, the navbox uses an outer table to draw the border, and then an inner table for everything else (title/above/groups/lists/below/images, etc.). The ''style''/''bodystyle'' parameter sets the style for the outer table, which the inner table inherits, but in advanced cases (meta-templates) it may be necessary to directly set the style for the inner table. This parameter provides access to that inner table so styles can be applied. Use at your own risk.
==== Microformats ====
:; ''bodyclass''
:: This parameter is inserted into the "class" attribute for the navbox as a whole.
:; ''titleclass''
:: This parameter is inserted into the "class" attribute for the navbox's title caption.
This template supports the addition of microformat information. This is done by adding "class" attributes to various data cells, indicating what kind of information is contained within. To flag a navbox as containing [[hCard]] information about a person, for example, add the following parameter:
<pre>
| bodyclass = vcard
</pre>
''and''
<pre>
| titleclass = fn
</pre>
''or'' (for example):
<pre><nowiki>
| title = The books of <span class="fn">[[Iain Banks]]</span>
</nowiki></pre>
...and so forth.
See [[Wikipedia:WikiProject Microformats]] for more information on adding microformat information to Wikipedia, and [[microformat]] for more information on microformats in general.
== Layout of table ==
===Without image, above and below===
Table generated by {{tl|Navbox}} '''without''' ''image'', ''above'' and ''below'' parameters (gray list background color added for illustration only):
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| liststyle = background: silver;
| title = {{{title}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
}}
===With image, above and below===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''above'' and ''below'' parameters (gray list background color added for illustration only):
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| liststyle = background: silver;
| image = {{{image}}}
| title = {{{title}}}
| above = {{{above}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}}
}}
===With image and without groups===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''imageleft'', ''lists'', and '''without''' ''groups'', ''above'', ''below'' (gray list background color added for illustration only):
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| liststyle = background: silver;
| image = {{{image}}}
| imageleft = {{{imageleft}}}
| title = {{{title}}}
| list1 = {{{list1}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}}
| list4 = {{{list4}}}
}}
== Examples ==
<!-- Please do not encourage folks to use <div> within Navboxes as (unless handled carefully) they can negate liststyles/groupstyles/etc. settings. -->
=== No image ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
}}
</pre>
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
}}
=== With image, without groups ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
}}
</pre>
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
}}
=== With two images, without groups, multiple lists ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| imageleft = [[File:Flag of Malaysia.svg|80px]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
| list2 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| list3 =
* [[EGovernment]]
* [[MyKad]]
| list4 =
* [[Klang Valley]]
}}
</pre>
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| imageleft = [[File:Flag of Malaysia.svg|80px]]
| list1 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
| list2 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| list3 =
* [[EGovernment]]
* [[MyKad]]
| list4 =
* [[Klang Valley]]
}}
=== With image, groups, above, below ===
<pre style="overflow: auto;">
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| above = Above text goes here
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
| below = Below text goes here
}}
</pre>
{{Navbox
| name = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
| above = Above text goes here
| image = [[File:Flag of Malaysia.svg|80px|link=|alt=]]
| group1 = Centre
| list1 =
* [[Cyberjaya]]
| group2 = Area
| list2 =
* [[Klang Valley]]
| group3 = Major landmarks
| list3 =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
| group4 = Infrastructure
| list4 =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
| group5 = Prime applications
| list5 =
* [[EGovernment]]
* [[MyKad]]
| below = Below text goes here
}}
== Child navboxes ==
{{Selfref|For additional examples, see the [[Template:Navbox/testcases|Navbox testcases page]].}}
It is possible to place multiple navboxes within a single border with the use of the ''border'' parameter, or by specifying the first parameter to be "child". The basic code for doing this is as follows (which adds a subgroup for the first group/list area):
<pre style="overflow: auto;">
{{Navbox
| name = {{subst:PAGENAME}}
| title = Title
| group1 = [optional]
| list1 = {{Navbox|child
...child navbox parameters...
}}
...
}}
</pre>
=== Subgroups example ===
{{main|Template:Navbox subgroup}}
This example shows how subgroups can be used. It is recommended that one use {{tl|Navbox subgroup}}, but the same result can be reached by using {{tl|Navbox}} with <code>border = child</code> or the first unnamed parameter set to <code>child</code>. The ''evenodd'' parameter is used to reverse striping in some of the subgroups in order to get all of the stripes to line up properly. To remove the striping altogether, you can set <code>liststyle = background:transparent;</code> in each of the navboxes.
{{Navbox
| name = Navbox/doc
| image = [[File:Flag of the United States.svg|100px|link=|alt=]]
| state = uncollapsed
| title = Multiple subgroup example
| above = Above
| below = Below
| group1 = Group1
| list1 = List1
| group2 = Group2
| list2 =
{{Navbox|child
| evenodd = swap
| group1 = Group2.1
| list1 = List1
| group2 = Group2.2
| list2 = List2
| group3 = Group2.3
| list3 = List3
}}
| group3 = Group3
| list3 = List3
| group4 = Group4
| list4 =
{{Navbox|child
| evenodd = swap
| group1 = Group4.1
| list1 = List1
| group2 = Group4.2
| list2 = List2
| group3 = Group4.3
| list3 = List3
}}
}}
=== Multiple show/hides in a single container ===
{{main|Template:Navbox with collapsible groups}}
The example below is generated using a regular navbox for the main container, then its list1, list2, and list3 parameters each contain another navbox, with <code>1 = child</code> set. The view (v), discuss (d), edit (e) navbar links are hidden using <code>navbar = plain</code> for each of them, or could be suppresed by just leaving out the ''name'' parameter (child navboxes do not require the name parameter to be set, unlike regular navboxes).
{{Navbox
| name = Navbox/doc
| title = [[File:Blason France moderne.svg|x17px|link=|alt=]] [[File:Flag of France.svg|x17px|link=|alt=]] [[French colonial empire|Former French overseas empire]]
| state = uncollapsed
| list1 = {{Navbox|child
| navbar = plain
| title = [[French colonial empire|Former French colonies]] in [[Africa]] and the [[Indian Ocean]]
| listclass = hlist
| group1 = [[Mahgreb]]
| list1 =
* [[French rule in Algeria|Algeria]]
* [[French Morocco|Morocco]] <small>([[Arguin|Arguin Island]])</small>
* [[History of Tunisia|Tunisia]]
| group2 = [[French West Africa]]
| list2 =
* [[History of Côte d'Ivoire#French Period|Côte d'Ivoire]]
* [[French Dahomey|Dahomey]]
* [[French Sudan]]
* [[French Guinea|Guinea]]
* [[History of Mauritania#French colonization and post-colonial history|Mauritania]]
* [[History of Niger#Colonization|Niger]]
* [[History of Senegal|Senegal]]
* [[French Upper Volta|Upper Volta]]
* [[French Togoland]]
* [[James Island (The Gambia)|James Island]]
| group3 = [[French Equatorial Africa]]
| list3 =
* [[Colonial Chad|Chad]]
* [[History of Gabon|Gabon]]
* [[History of the Republic of the Congo|Middle Congo]]
* [[Oubangui-Chari]]
| group4 = [[Comoros]]
| list4 =
* [[Anjouan]]
* [[Grande Comore]]
* [[Mohéli]]
* [[History of Djibouti#French Interest|French Somaliland (Djibouti)]]
* [[History of Madagascar#French control|Madagascar]]
* [[Mauritius|Ile de France]]
* [[Seychelles]]
}}
| list2 = {{Navbox|child
| navbar = plain
| title = [[French colonial empire|Former French colonies]] in the [[Americas]]
| listclass = hlist
| list1 =
* [[New France]]{{spaces|2}}<small>([[Acadia]], [[Louisiana (New France)|Louisiana]], [[Canada, New France|Canada]], [[Newfoundland (island)|Terre Neuve]]) 1655–1763 </small>
| list2 =
* [[Inini]]
* [[Berbice]]
* [[Saint-Domingue]]
* <small>[[Haiti]]</small>
* [[Tobago]]
* [[History of the British Virgin Islands|Virgin Islands]]
* [[France Antarctique]]
* [[France Équinoxiale]]
| below = [[French West India Company]]
}}
| list3 = {{Navbox|child
| navbar = plain
| title = [[French colonial empire|Former French colonies]] in [[Asia]] and [[Oceania]]
| listclass = hlist
| group1 = [[French India]]
| list1 =
* [[Chandernagor]]
* [[Coromandel Coast]]
* [[History of Chennai|Madras]]
* [[Mahé, India|Mahé]]
* [[History of Pondicherry|Pondichéry]]
* [[Karaikal]]
* [[Yanam (India)|Yanaon]]
| group2 = [[French Indochina]]
| list2 =
* [[Colonial Cambodia|Cambodia]]
* [[History of Laos to 1945#French Laos|Laos]]
* [[French Indochina|Vietnam]] <small>([[Annam (French colony)|Annam]], [[Cochinchina]], [[Tonkin]])</small>
| group3 = Other Asian
| list3 =
* [[Alawite State|Alaouites]]
* [[Republic of Hatay|Alexandretta-Hatay]]
* [[Sri Lanka|Ceylon]]
* [[Kwangchowan]]
| group4 = [[Oceania]]
| list4 =
* [[New Hebrides]]
** [[History of Vanuatu|Vanuatu]]
| below = [[French East India Company]]
}}
}}
== Relationship with other Navbox templates ==
This navbox template is specifically designed to work in conjunction with two other sister templates: {{tl|Navbox with columns}} and {{tl|Navbox with collapsible groups}}. All three of these templates share common parameters for consistency and ease of use (such parameters are marked with an asterisk (*) in the [[#Parameter descriptions|parameter descriptions]] list hereinbefore). Most importantly, each template can be used as a child of one another (by using the {{para|border|child}} parameter, or by specifying the first unnamed parameter to be <code>child</code>. For example: <code><nowiki>{{Navbox|child ...}}</nowiki></code>, <code><nowiki>{{Navbox with columns|child ...}}</nowiki></code> or <code><nowiki>{{Navbox with collapsible groups|child ...}}</nowiki></code>.
== Technical details ==
* This template uses CSS classes for most of its looks, thus it is fully skinnable.
* Internally this meta template uses HTML markup instead of wiki markup for the table code. That is the usual way we make meta templates since wiki markup has several drawbacks. For instance it makes it harder to use [[m:Help:ParserFunctions|parser functions]] and special characters in parameters.
* For more technical details see the [[{{TALKPAGENAME}}|talk page]], the CSS classes in [[MediaWiki:Common.css]] and the collapsible table used to hide the box in [[MediaWiki:Common.js]].
=== Intricacies ===
* The 2px wide border between groups and lists is drawn using the border-left property of the list cell. Thus, if you wish to change the background color of the template (for example <code>bodystyle = background:purple;</code>), then you'll need to make the border-left-color match the background color (i.e. <code>liststyle = border-left-color: purple;</code>). If you wish to have a border around each list cell, then the 2px border between the list cells and group cells will disappear; you'll have to come up with your own solution.
* The list cell width is initially set to 100%. Thus, if you wish to manually set the width of group cells, you'll need to also specify the liststyle to have width: auto. If you wish to set the group width and use images, it's up to you to figure out the CSS in the groupstyle, liststyle, imagestyle, and imageleftstyle parameters to get everything to work correctly. Example of setting group width:
:: <code>groupstyle = width: 10em;</code>
:: <code>liststyle = width: auto;</code>
* Adjacent navboxes have only a 1 pixel border between them (except in IE 6, which doesn't support the necessary CSS). If you set the top or bottom margin of <code>style/bodystyle</code>, then this will not work.
* The default margin-left and margin-right of the outer navbox table are set to "auto;". If you wish to use navbox as a float, you need to manually set the margin-left and margin-right values, because the auto margins interfere with the float option. For example, add the following code to use the navbox as a float:
::<code>style = width: 22em; float: right; margin-left: 1em; margin-right: 0;</code>
=== Copying to other projects or wikis? ===
Using this template on other wikis requires [[HTML Tidy]] to be turned on. A version that does not require Tidy can be found at [[Wikipedia:WikiProject Transwiki/Template:Navbox]]. (That version generally shouldn't be used here on the English Wikipedia.) More detailed information on copying {{tlf|Navbox}} to other wikis can be found on the [[Template talk:Navbox|talk page]].
=== Known issues ===
# If the heading of the navbox spans more than one line, the second line will be displayed to the right of center. This can be avoided by hard-coding linebreaks with {{tag|br|single|params=clear="all"}}.
# In Internet Explorer 8 and 9, there is a bug when using <code>hlist</code>; navbox will fail to wrap the list to the next line if the list items start with an image, causing navbox to extend its width outside the screen. This can be fixed by adding <code>&nbsp;</code> in front of the images.
# Excessive use of the '''unsubstituted''' {{tlx|•}} template as a delimiter, can in extreme cases cause the wiki page rendering to fail — there is a limit to the number of templates that can be used on a page (example [[Ketamine]] where the inclusion of eleven Navboxes with hundreds of bullets caused the page load not to complete, only the substitution of the bullets in those navboxes cured the problem). Use of the <code>hlist</code> class avoids the delimiter transclusion issue altogether, as the delimiters are rendered via CSS.
== See also ==
* {{tl|Navbar}} – Used for the navigation links in navbox.
* {{tl|Nobold}} – To display text at normal font-weight within a context where the default font-weight is bold, e.g. header cells in tables.
* {{tl|Sidebar}} – Vertically-aligned navigation (navbox) templates.
* [[Template:Navbox/testcases]] – For additional examples of template code.
* [[Wikipedia:Line break handling]] – The how-to guide about how to handle word wraps (line breaks) on Wikipedia, such as the wrapping of the link lists used in navboxes.
* {{tl|Nowrap begin}}, {{tl|·}} and {{tl|•}} are '''deprecated''' in favor of the <code>hlist</code> class for formatting lists. See [[Template:Flatlist#Technical details|Flatlist]] for a technical explanation of how <code>hlist</code> works.
{{Navigation templates}}
<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox||
<!-- Categories -->
[[Category:Navigational boxes| ]]
[[Category:Templates generating microformats]]
[[Category:Wikipedia metatemplates]]
[[Category:Exclude in print]]
<!-- Other languages -->
}}</includeonly>
4eaf15a532389892fecd1eeefa504c0b27d4dec3
Template:Navbox suite
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wikitext
text/x-wiki
<onlyinclude>{{sidebar
|width=auto
|bodystyle = border-spacing:0; padding:2px; background:#f7f7f7
|title = Navbox suite
|titlestyle = background:#ccccff
|contentstyle = padding:0.25em; background:#fdfdfd
|contentclass = plainlist
|content1 =
*{{tl|Navbox}}
*{{tl|Navbox subgroup}}
*{{tl|Navbox with collapsible groups}}
*{{tl|Navbox with columns}}
*{{tl|Navboxes}}
|name = Navbox suite
|navbarstyle = padding:0 5px
}}</onlyinclude><!--
NOTE: A template MUST support all of the parameters marked with a cross in Template:Navbox/doc in order to be Navbox suite compliant. In particular, the name, state, border, and navbar parameters are especially important.
--><noinclude>
[[Category:Navigational boxes| ]]
[[arc:ܩܠܒܐ:Navbox suite]]
[[bn:টেমপ্লেট:Navbox suite]]
[[bg:Шаблон:Навигационни шаблони]]
[[ca:Plantilla:Sèrie de plantilles de caixes de navegació]]
[[dv:ފަންވަތް:Navbox suite]]
[[gag:Şablon:Navbox suite]]
[[ko:틀:안내 모음]]
[[hi:साँचा:Navbox suite]]
[[ilo:Plantilia:Navbox suite]]
[[id:Templat:Navbox suite]]
[[csb:Szablóna:Navbox suite]]
[[sw:Kigezo:Navbox suite]]
[[lad:Xablón:Navbox suite]]
[[hu:Sablon:Navbox család]]
[[ml:ഫലകം:Navbox suite]]
[[mr:साचा:Navbox suite]]
[[arz:قالب:Navbox suite]]
[[ne:ढाँचा:Navbox suite]]
[[ja:Template:Navbox suite]]
[[or:ଛାଞ୍ଚ:Navbox suite]]
[[uz:Andoza:Navigatsion andozalar]]
[[pa:ਫਰਮਾ:Navbox suite]]
[[km:ទំព័រគំរូ:Navbox suite]]
[[pt:Predefinição:Navbox suite]]
[[ro:Format:Casete de navigare]]
[[rm:Model:Navbox suite]]
[[ru:Шаблон:Навигационные шаблоны]]
[[si:සැකිල්ල:විමංසාකොටුව කට්ටලය]]
[[sl:Predloga:Serija navpolje]]
[[sr:Шаблон:Navbox suite]]
[[su:Citakan:Navbox suite]]
[[tr:Şablon:Dolaşım şablon grubu]]
[[vi:Bản mẫu:Navbox suite]]
[[yo:Àdàkọ:Navbox suite]]
[[diq:Şablon:Navbox suite]]
[[zh:Template:Navbox suite]]
</noinclude>
32afb99dde3d24f6e9793fea2c6b43a71d9658af
Template:Navigation templates
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{| class="wikitable hlist" style="margin-left: auto; margin-right: auto; width: auto; text-align: center; font-size: 90%;"
|+ <span style="font-size: 130%;">Navigation templates comparison</span>
|- style="line-height: 10pt;"
! style="text-align: left; padding-left: 4px; font-size: 111%;" | {{Navbar|Navigation templates|plain=1}}
! Collapsible !! Header color
! Image !! Groups !! Style (body) <br /> parameter/s !! Examples
|-
| style="text-align: left;" | {{tl|Navbox}}
| collapsible || style="background: #ccf;" | navbox
| Left/right of body || Yes || Yes ||
* {{tl|Solar System}}
* {{tl|Governance of Greater London}}
|-
| style="text-align: left;" | {{tl|Navbox with collapsible groups}}
| collapsible || style="background: #ccf;" | navbox
| Left/right of body and/or in each list || Yes || Yes ||
* {{tl|Scouting}}
* {{tl|University of Michigan}}
|-
| style="text-align: left;" | {{tl|Navbox with columns}}
| collapsible || style="background: #ccf;" | navbox
| Left/right of columns || No || Yes ||
* {{tl|Current U.S. Senators}}
* {{tl|Historical regions of the Czech Republic}}
|-
| style="text-align: left;" | {{tl|Navbox years}}
| collapsible || style="background: #ccf;" | navbox
| No || No || No ||
* {{tl|Wimbledon tournaments}}
|}
{| class="wikitable" style="margin-left: auto; margin-right: auto; width: auto; text-align: center; font-size: 90%;"
|+ <span style="font-size: 130%;">Collapsible attributes</span>
|- style="line-height: 10pt;"
! Type !! CSS classes !! Javascript !! Collapses when !! Custom <br /> initial state !! Nesting
|-
| align="left" | [[Help:Collapsing|Collapsible tables]]
| collapsible
| Defined in [[MediaWiki:Common.js|Common.js]]
| 2 or more autocollapse on page || Yes || Yes
|}<noinclude>
[[Category:Navigational boxes| ]]
[[ar:قالب:Navigational templates]]
[[da:Skabelon:Navigational templates]]
[[dsb:Pśedłoga:Nawigacije]]
[[eo:Ŝablono:Navigilaro]]
[[fa:الگو:Navigation templates]]
[[fr:Modèle:Palette Modèles navigationnels]]
[[hsb:Předłoha:Nawigacije]]
[[id:Templat:Templat navigasi]]
[[pam:Template:Navigational templates]]
[[sw:Kigezo:Navigation templates]]
[[arz:قالب:Navigation templates]]
[[ne:ढाँचा:Navigational templates]]
[[ja:Template:Navigational templates]]
[[no:Mal:Navigational templates]]
[[or:ଛାଞ୍ଚ:Navigation templates]]
[[pt:Predefinição:Modelo de navegação]]
[[ro:Format:Navigational templates]]
[[sq:Stampa:Stampa navigacione]]
[[ta:வார்ப்புரு:Navigational templates]]
[[tr:Şablon:Dolaşım şablonları]]
[[uk:Шаблон:Навігаційні шаблони]]
[[zh:Template:Navigational templates]]
</noinclude>
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Template:Ombox
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{{#ifeq:{{{small|}}}|yes
| {{ombox/core
| small = yes
| type = {{{type|}}}
| image = {{#if:{{{smallimage|}}}| {{{smallimage}}} | {{{image|}}} }}
| imageright = {{#if:{{{smallimageright|}}} | {{{smallimageright}}} | {{{imageright|}}} }}
| class = {{{class|}}}
| style = {{{style|}}}
| textstyle = {{{textstyle|}}}
| text = {{#if:{{{smalltext|}}}| {{{smalltext}}} | {{{text}}} }}
}}
| {{ombox/core
| type = {{{type|}}}
| image = {{{image|}}}
| imageright = {{{imageright|}}}
| class = {{{class|}}}
| style = {{{style|}}}
| textstyle = {{{textstyle|}}}
| text = {{{text}}}
}}
}}<noinclude>{{documentation}}<!-- Add categories and interwikis to the /doc subpage, not here! --></noinclude>
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Template:Ombox/core
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<table class="plainlinks ombox {{#ifeq:{{{small}}}|yes|mbox-small}}
{{#switch:{{{type|}}}
| speedy = ombox-speedy
| delete = ombox-delete
| content = ombox-content
| style = ombox-style
| move = ombox-move
| protection = ombox-protection
| notice <!-- notice = default -->
| #default = ombox-notice
}} {{{class|}}}" style="{{{style|}}}">
<tr>
{{#ifeq:{{{image|}}}|none
| <!-- No image. Cell with some width or padding necessary for text cell to have 100% width. --><td class="mbox-empty-cell"></td>
| <td class="mbox-image">
{{#if:{{{image|}}}
| {{{image}}}
| [[Image:{{#switch:{{{type|}}}
| speedy = Imbox speedy deletion.png
| delete = Imbox deletion.png
| content = Imbox content.png
| style = Edit-clear.svg
| move = Imbox move.png
| protection = Imbox protection.png
| notice <!-- notice = default -->
| #default = Imbox notice.png
}} | {{#ifeq:{{{small|}}}|yes
| 30x30px
| 40x40px
}}|link=|alt=]]
}}</td>
}}
<td class="mbox-text" style="{{{textstyle|}}}"> {{{text}}} </td>
{{#if:{{{imageright|}}}
| {{#ifeq:{{{imageright|}}}|none
| <!-- No image. -->
| <td class="mbox-imageright"> {{{imageright}}} </td>
}}
}}
</tr>
</table><!-- Detect and report usage with faulty "type" parameter:
-->{{#switch:{{{type|}}}
| <!-- No type fed, is also valid input -->
| speedy
| delete
| content
| style
| move
| protection
| notice = <!-- Do nothing, valid "type" -->
| #default = <div style="text-align: center;">This message box is using an invalid "type={{{type|}}}" parameter and needs fixing.</div>[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]<!-- Sort on namespace -->
}}<noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
1d604e6e3104fd1c202a5350a44d81a99fc20d3a
Template:Para
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<code><nowiki>|</nowiki>{{#if:{{{1|}}}|<span style="white-space:nowrap;">{{{1}}}</span><nowiki>=</nowiki>|}}{{{2|}}}</code><noinclude>
{{Documentation}}
<!--Categories and interwikis go near the bottom of the /doc subpage.-->
</noinclude>
2125c041d933c02fc76f69b9cd982a2b9254d85d
Template:Sidebar
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wikitext
text/x-wiki
<table class="vertical-navbox {{#if: {{{wraplinks|}}}|{{#ifeq: {{{wraplinks|}}}|true||nowraplinks}}|nowraplinks}} {{{bodyclass|{{{class|}}}}}}" cellspacing="{{#if:{{{cellspacing|}}}|{{{cellspacing}}}|5}}" style="float: {{#if:{{{float|}}}|{{{float}}}|right}}; clear: {{#ifeq:{{{float|}}}|none|both|{{#if:{{{float|}}}|{{{float}}}|right}}}}; background-color: #f9f9f9; border: 1px solid #aaa; width:{{#if:{{{width|}}}|{{{width}}}|22em}}; {{#switch:{{{float|}}}|left = margin: 0 1em 1em 0;| none | right | #default = margin: 0 0 1em 1em;}} padding: 0.2em; border-spacing: 0.4em 0; text-align: center; line-height: 1.4em; font-size: 88%; {{{bodystyle|{{{style|}}}}}}" cellpadding="{{#if:{{{cellpadding|}}}|{{{cellpadding}}}|0}}">{{#if: {{{outertitle|}}}|<caption class="{{{outertitleclass|}}}" style="padding-bottom: 0.2em; font-size: 125%; line-height: 1.2em; font-weight: bold; {{{outertitlestyle|}}}">{{{outertitle}}}</caption>
}}{{#if: {{{topimage|}}}|
<tr>
<td class="{{{topimageclass|}}}" style="padding: 0.4em 0; {{{topimagestyle|}}}">{{{topimage}}}{{#if: {{{topcaption|}}}|
<div style="padding-top: 0.2em; line-height: 1.2em; {{{topcaptionstyle|}}}">
{{{topcaption}}}</div>}}</td>
</tr>
}}{{#if: {{{pretitle|}}}|
<tr>
<td class="{{{pretitleclass|}}}" style="{{#if: {{{topimage|}}}|padding-top: 0.2em; |padding-top: 0.4em;}} line-height: 1.2em; {{{pretitlestyle|}}}">{{{pretitle}}}</td>
</tr>
}}{{#if: {{{title|}}}|
<tr>
<th class="{{{titleclass|}}}" style="padding: 0.2em 0.4em 0.2em; {{#if: {{{pretitle|}}}|padding-top: 0;}} font-size: 145%; line-height: 1.2em; {{{titlestyle|}}}">{{{title}}}</th>
</tr>
}}{{#if: {{{image|}}}|
<tr>
<td class="{{{imageclass|}}}" style="padding: 0.2em 0 0.4em; {{{imagestyle|}}}">{{{image}}}{{#if: {{{caption|}}}|
<div style="padding-top: 0.2em; line-height: 1.2em; {{{captionstyle|}}}">
{{{caption}}}</div>}}</td>
</tr>
}}{{#if: {{{above|}}}|
<tr>
<td class="{{{aboveclass|}}}" style="padding: 0.3em 0.4em 0.3em; font-weight: bold; {{{abovestyle|}}}"><!-- newline required for bullets to work -->
{{{above}}}</td>
}}{{#if: {{{heading1|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{#if: {{{image|}}}|padding-top: 0.4em;}} {{{headingstyle|}}};{{{heading1style|}}}">{{{heading1}}}</th>
</tr>
}}{{#if:
{{{content1|}}}|
<tr>
<td class="{{{contentclass|}}}" style="{{#if: {{{heading1|{{{heading|}}}}}}||padding-top: 0.2em;}} padding-bottom: 0.2em; {{{contentstyle|}}};{{{content1style|}}}"><!-- newline required before contents# for bullets to work -->
{{{content1}}}</td>
</tr>
}}{{#if: {{{heading2|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading2style|}}}">{{{heading2}}}</th>
</tr>
}}{{#if:
{{{content2|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content2style|}}}">
{{{content2}}}</td>
</tr>
}}{{#if: {{{heading3|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading3style|}}}">{{{heading3}}}</th>
</tr>
}}{{#if:
{{{content3|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content3style|}}}">
{{{content3}}}</td>
</tr>
}}{{#if: {{{heading4|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading4style|}}}">{{{heading4}}}</th>
</tr>
}}{{#if:
{{{content4|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content4style|}}}">
{{{content4|}}}</td>
</tr>
}}{{#if: {{{heading5|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading5style|}}}">{{{heading5}}}</th>
</tr>
}}{{#if:
{{{content5|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content5style|}}}">
{{{content5}}}</td>
</tr>
}}{{#if: {{{heading6|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading6style|}}}">{{{heading6}}}</th>
</tr>
}}{{#if:
{{{content6|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content6style|}}}">
{{{content6}}}</td>
</tr>
}}{{#if: {{{heading7|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading7style|}}}">{{{heading7}}}</th>
</tr>
}}{{#if:
{{{content7|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content7style|}}}">
{{{content7}}}</td>
</tr>
}}{{#if: {{{heading8|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading8style|}}}">{{{heading8}}}</th>
</tr>
}}{{#if:
{{{content8|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content8style|}}}">
{{{content8}}}</td>
</tr>
}}{{#if: {{{heading9|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading9style|}}}">{{{heading9}}}</th>
</tr>
}}{{#if:
{{{content9|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content9style|}}}">
{{{content9}}}</td>
</tr>
}}{{#if: {{{heading10|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading10style|}}}">{{{heading10}}}</th>
</tr>
}}{{#if:
{{{content10|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content10style|}}}">
{{{content10}}}</td>
</tr>
}}{{#if: {{{heading11|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading11style|}}}">{{{heading11}}}</th>
</tr>
}}{{#if:
{{{content11|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content11style|}}}">
{{{content11}}}</td>
</tr>
}}{{#if: {{{heading12|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading12style|}}}">{{{heading12}}}</th>
</tr>
}}{{#if:
{{{content12|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content12style|}}}">
{{{content12}}}</td>
</tr>
}}{{#if: {{{heading13|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading13style|}}}">{{{heading13}}}</th>
</tr>
}}{{#if:
{{{content13|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content13style|}}}">
{{{content13}}}</td>
</tr>
}}{{#if: {{{heading14|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading14style|}}}">{{{heading14}}}</th>
</tr>
}}{{#if:
{{{content14|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content14style|}}}">
{{{content14}}}</td>
</tr>
}}{{#if: {{{heading15|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading15style|}}}">{{{heading15}}}</th>
</tr>
}}{{#if:
{{{content15|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content15style|}}}">
{{{content15}}}</td>
</tr>
}}{{#if: {{{heading16|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading16style|}}}">{{{heading16}}}</th>
</tr>
}}{{#if:
{{{content16|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content16style|}}}">
{{{content16}}}</td>
</tr>
}}{{#if: {{{heading17|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading17style|}}}">{{{heading17}}}</th>
</tr>
}}{{#if:
{{{content17|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content17style|}}}">
{{{content17}}}</td>
</tr>
}}{{#if: {{{heading18|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading18style|}}}">{{{heading18}}}</th>
</tr>
}}{{#if:
{{{content18|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content18style|}}}">
{{{content18}}}</td>
</tr>
}}{{#if: {{{heading19|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading19style|}}}">{{{heading19}}}</th>
</tr>
}}{{#if:
{{{content19|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content19style|}}}">
{{{content19}}}</td>
</tr>
}}{{#if: {{{heading20|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading20style|}}}">{{{heading20}}}</th>
</tr>
}}{{#if:
{{{content20|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content20style|}}}">
{{{content20}}}</td>
</tr>
}}{{#if: {{{heading21|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading21style|}}}">{{{heading21}}}</th>
</tr>
}}{{#if:
{{{content21|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content21style|}}}">
{{{content21}}}</td>
</tr>
}}{{#if: {{{heading22|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading22style|}}}">{{{heading22}}}</th>
</tr>
}}{{#if:
{{{content22|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content22style|}}}">
{{{content22}}}</td>
</tr>
}}{{#if: {{{heading23|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading23style|}}}">{{{heading23}}}</th>
</tr>
}}{{#if:
{{{content23|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content23style|}}}">
{{{content23}}}</td>
</tr>
}}{{#if: {{{heading24|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading24style|}}}">{{{heading24}}}</th>
</tr>
}}{{#if:
{{{content24|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content24style|}}}">
{{{content24}}}</td>
</tr>
}}{{#if: {{{heading25|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading25style|}}}">{{{heading25}}}</th>
</tr>
}}{{#if:
{{{content25|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content25style|}}}">
{{{content25}}}</td>
</tr>
}}{{#if: {{{heading26|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading26style|}}}">{{{heading26}}}</th>
</tr>
}}{{#if:
{{{content26|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content26style|}}}">
{{{content26}}}</td>
</tr>
}}{{#if: {{{heading27|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading27style|}}}">{{{heading27}}}</th>
</tr>
}}{{#if:
{{{content27|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content27style|}}}">
{{{content27}}}</td>
</tr>
}}{{#if: {{{heading28|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading28style|}}}">{{{heading28}}}</th>
</tr>
}}{{#if:
{{{content28|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content28style|}}}">
{{{content28}}}</td>
</tr>
}}{{#if: {{{heading29|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading29style|}}}">{{{heading29}}}</th>
</tr>
}}{{#if:
{{{content29|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content29style|}}}">
{{{content29}}}</td>
</tr>
}}{{#if: {{{heading30|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading30style|}}}">{{{heading30}}}</th>
</tr>
}}{{#if:
{{{content30|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content30style|}}}">
{{{content30}}}</td>
</tr>
}}{{#if: {{{heading31|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading31style|}}}">{{{heading31}}}</th>
</tr>
}}{{#if:
{{{content31|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content31style|}}}">
{{{content31}}}</td>
</tr>
}}{{#if: {{{heading32|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading32style|}}}">{{{heading32}}}</th>
</tr>
}}{{#if:
{{{content32|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content32style|}}}">
{{{content32}}}</td>
</tr>
}}{{#if: {{{heading33|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading33style|}}}">{{{heading33}}}</th>
</tr>
}}{{#if:
{{{content33|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content33style|}}}">
{{{content33}}}</td>
</tr>
}}{{#if: {{{heading34|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading34style|}}}">{{{heading34}}}</th>
</tr>
}}{{#if:
{{{content34|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content34style|}}}">
{{{content34}}}</td>
</tr>
}}{{#if: {{{heading35|}}}|
<tr>
<th class="{{{headingclass|}}}" style="padding-top: 0.2em; {{{headingstyle|}}};{{{heading35style|}}}">{{{heading35}}}</th>
</tr>
}}{{#if:
{{{content35|}}}|
<tr>
<td class="{{{contentclass|}}}" style="padding-bottom: 0.2em; {{{contentstyle|}}};{{{content35style|}}}">
{{{content35}}}</td>
</tr>
}}{{#if: {{{below|}}}|
<tr>
<td class="{{{belowclass|}}}" style="padding: 0.3em 0.4em 0.3em; font-weight: bold; {{{belowstyle|}}}">
{{{below}}}</td>
</tr>
}}{{#switch: {{{navbar|{{{tnavbar|<noinclude>off</noinclude>}}}}}}
|none |off=
|#default=<tr>
<td style="text-align: right; font-size: 115%; {{{navbarstyle|{{{tnavbarstyle|}}}}}}">{{navbar|{{{name|{{PAGENAME}}}}}|mini=1|fontstyle={{{navbarfontstyle|{{{tnavbarfontstyle|}}}}}}}}</td>
</tr>}}
</table><noinclude>{{documentation}}<!-- Please add categories and interwikis to the bottom of Template: Sidebar/doc, not here --></noinclude>
181db10dea0df5f6e030bc44af46186c0d1295fb
Template:Tag
10
67
148
147
2014-02-02T12:25:23Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<code style="white-space:nowrap;">{{#switch:{{{2|pair}}}
|c|close = <!--nothing-->
|s|single
|o|open
|p|pair = <{{{1|tag}}}{{#if:{{{params|}}}| {{{params}}}}}
}}{{#switch:{{{2|pair}}}
|c|close = {{{content|}}}
|s|single =  />
|o|open = >{{{content|}}}
|p|pair = >{{{content|...}}}
}}{{#switch:{{{2|pair}}}
|s|single
|o|open = <!--nothing-->
|c|close
|p|pair = </{{{1|tag}}}>
}}</code><noinclude>
{{documentation}}
</noinclude>
7c8003f540f61572908fabb392c47f319f0a286d
Template:Tlf
10
68
150
149
2014-02-02T12:25:23Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<span style="white-space:nowrap;">{{{{#if:{{{1|}}}|{{{1}}}| tlf|...}}<!--
-->{{#ifeq:{{{2|x}}}|{{{2|}}}| |{{{2}}} | }}<!--
-->{{#ifeq:{{{3|x}}}|{{{3|}}}| |{{{3}}} | }}<!--
-->{{#ifeq:{{{4|x}}}|{{{4|}}}| |{{{4}}} | }}<!--
-->{{#ifeq:{{{5|x}}}|{{{5|}}}| |{{{5}}} | }}<!--
-->{{#ifeq:{{{6|x}}}|{{{6|}}}| |{{{6}}} | }}<!--
-->{{#ifeq:{{{7|x}}}|{{{7|}}}| |{{{7}}} | }}<!--
-->{{#ifeq:{{{8|x}}}|{{{8|}}}| |{{{8}}} | }}<!--
-->{{#ifeq:{{{9|x}}}|{{{9|}}}| |{{{9}}} | }}<!--
-->}}</span><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc sub-page, not here! -->
</noinclude>
8f6fcef3ff0c8c7259047185cd78d7cc0f47e81e
Template:Transclude
10
69
152
151
2014-02-02T12:25:23Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{#switch: {{NAMESPACE: {{{1}}} }}
|#default = {{FULLPAGENAME: {{{1}}} }} <!-- eg "User:Foo" -->
|{{ns:0}} =
{{#ifeq: {{NAMESPACE: {{{1}}} }} | {{NAMESPACE: Template{{{1}}} }}
| Template:{{{1}}} <!-- no leading colon, eg "Foo" -->
| {{PAGENAME: {{{1}}} }} <!-- leading colon, eg ":Foo", so we want the article -->
}}
}}<noinclude>
{{documentation}}
</noinclude>
d0239e71e5745cd0d4efd032cee07341e111376b
Module:HtmlBuilder
828
24
154
45
2014-02-02T12:25:23Z
Mastergalen
1
1 revision
Scribunto
text/plain
-- Experimental module for building complex HTML (e.g. infoboxes, navboxes) using a fluent interface
local HtmlBuilder = {}
local metatable = {}
metatable.__index = function(t, key)
local ret = rawget(t, key)
if ret then
return ret
end
ret = metatable[key]
if type(ret) == 'function' then
return function(...)
return ret(t, ...)
end
else
return ret
end
end
metatable.__tostring = function(t)
local ret = {}
t._build(ret)
return table.concat(ret, '')
end
metatable._build = function(t, ret)
if t.tagName then
table.insert(ret, '<' .. t.tagName)
for i, attr in ipairs(t.attributes) do
table.insert(ret, ' ' .. attr.name .. '="' .. attr.val .. '"')
end
if #t.styles > 0 then
table.insert(ret, ' style="')
for i, prop in ipairs(t.styles) do
if type(prop) == 'string' then -- added with cssText()
table.insert(ret, prop .. ';')
else -- added with css()
table.insert(ret, prop.name .. ':' .. prop.val .. ';')
end
end
table.insert(ret, '"')
end
if t.selfClosing then
table.insert(ret, ' /')
end
table.insert(ret, '>')
end
for i, node in ipairs(t.nodes) do
if node then
if type(node) == 'table' then
node._build(ret)
else
table.insert(ret, tostring(node))
end
end
end
if t.tagName and not t.unclosed and not t.selfClosing then
table.insert(ret, '</' .. t.tagName .. '>')
end
end
metatable.node = function(t, builder)
if builder then
table.insert(t.nodes, builder)
end
return t
end
metatable.wikitext = function(t, ...)
local vals = {...}
for i = 1, #vals do
if vals[i] then
table.insert(t.nodes, vals[i])
end
end
return t
end
metatable.newline = function(t)
table.insert(t.nodes, '\n')
return t
end
metatable.tag = function(t, tagName, args)
args = args or {}
args.parent = t
local builder = HtmlBuilder.create(tagName, args)
table.insert(t.nodes, builder)
return builder
end
function getAttr(t, name)
for i, attr in ipairs(t.attributes) do
if attr.name == name then
return attr
end
end
end
metatable.attr = function(t, name, val)
-- if caller sets the style attribute explicitly, then replace all styles previously added with css() and cssText()
if name == 'style' then
t.styles = {val}
return t
end
local attr = getAttr(t, name)
if attr then
attr.val = val
else
table.insert(t.attributes, {name = name, val = val})
end
return t
end
metatable.addClass = function(t, class)
if class then
local attr = getAttr(t, 'class')
if attr then
attr.val = attr.val .. ' ' .. class
else
t.attr('class', class)
end
end
return t
end
metatable.css = function(t, name, val)
if type(val) == 'string' or type(val) == 'number' then
for i, prop in ipairs(t.styles) do
if prop.name == name then
prop.val = val
return t
end
end
table.insert(t.styles, {name = name, val = val})
end
return t
end
metatable.cssText = function(t, css)
if css then
table.insert(t.styles, css)
end
return t
end
metatable.done = function(t)
return t.parent or t
end
metatable.allDone = function(t)
while t.parent do
t = t.parent
end
return t
end
function HtmlBuilder.create(tagName, args)
args = args or {}
local builder = {}
setmetatable(builder, metatable)
builder.nodes = {}
builder.attributes = {}
builder.styles = {}
builder.tagName = tagName
builder.parent = args.parent
builder.unclosed = args.unclosed or false
builder.selfClosing = args.selfClosing or false
return builder
end
return HtmlBuilder
946aa58ed18f2aa9011d429f3143394d18605ba1
Module:Navbar
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25
156
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2014-02-02T12:25:23Z
Mastergalen
1
1 revision
Scribunto
text/plain
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
function trim(s)
return mw.ustring.match( s, "^%s*(.-)%s*$" )
end
function error(s)
local span = HtmlBuilder.create('span')
span
.addClass('error')
.css('float', 'left')
.css('white-space', 'nowrap')
.wikitext('Error: ' .. s)
return tostring(span)
end
function getTitle( pageName )
pageName = trim( pageName );
local page_title, talk_page_title;
if mw.ustring.sub(pageName, 1, 1) == ':' then
page_title = mw.title.new( mw.ustring.sub(pageName, 2) );
else
page_title = mw.title.new( pageName, 'Template' );
end
if page_title then
talk_page_title = page_title.talkPageTitle;
else
talk_page_title = nil;
end
return page_title, talk_page_title;
end
function _navbar( args )
if not args[1] then
return error('No name provided')
end
local good, title, talk_title;
good, title, talk_title = pcall( getTitle, args[1] );
if not good then
return error('Expensive parser function limit exceeded');
end
if not title then
return error('Page does not exist')
end
local mainpage = title.fullText;
local talkpage = talk_title and talk_title.fullText or ''
local editurl = title:fullUrl( 'action=edit' );
local viewLink, talkLink, editLink = 'view', 'talk', 'edit'
if args.mini then
viewLink, talkLink, editLink = 'v', 't', 'e'
end
local div = HtmlBuilder.create( 'div' )
div
.addClass( 'noprint' )
.addClass( 'plainlinks' )
.addClass( 'hlist' )
.addClass( 'navbar')
.cssText( args.style )
if args.mini then div.addClass('mini') end
if not (args.mini or args.plain) then
div
.tag( 'span' )
.css( 'word-spacing', 0 )
.cssText( args.fontstyle )
.wikitext( args.text or 'This box:' )
.wikitext( ' ' )
end
if args.brackets then
div
.tag('span')
.css('margin-right', '-0.125em')
.cssText( args.fontstyle )
.wikitext( '[' )
.newline();
end
local ul = div.tag('ul');
ul
.tag( 'li' )
.addClass( 'nv-view' )
.wikitext( '[[' .. mainpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'View this template' )
.cssText( args.fontstyle or '' )
.wikitext( viewLink )
.done()
.wikitext( ']]' )
.done()
.tag( 'li' )
.addClass( 'nv-talk' )
.wikitext( '[[' .. talkpage .. '|' )
.tag( 'span ' )
.attr( 'title', 'Discuss this template' )
.cssText( args.fontstyle or '' )
.wikitext( talkLink )
.done()
.wikitext( ']]' );
if not args.noedit then
ul
.tag( 'li' )
.addClass( 'nv-edit' )
.wikitext( '[' .. editurl .. ' ' )
.tag( 'span ' )
.attr( 'title', 'Edit this template' )
.cssText( args.fontstyle or '' )
.wikitext( editLink )
.done()
.wikitext( ']' );
end
if args.brackets then
div
.tag('span')
.css('margin-left', '-0.125em')
.cssText( args.fontstyle or '' )
.wikitext( ']' )
.newline();
end
return tostring(div)
end
function p.navbar(frame)
local origArgs
-- If called via #invoke, use the args passed into the invoking template.
-- Otherwise, for testing purposes, assume args are being passed directly in.
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
else
origArgs = frame
end
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbar}}, change any empty arguments to nil, so Lua will consider
-- them false too.
args = {}
for k, v in pairs(origArgs) do
if v ~= '' then
args[k] = v
end
end
return _navbar(args)
end
return p
924e9b311289b0949df21e826b581d4df207d4d5
Module:Navbox
828
26
158
49
2014-02-02T12:25:23Z
Mastergalen
1
1 revision
Scribunto
text/plain
--
-- This module will implement {{Navbox}}
--
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
local Navbar = require('Module:Navbar')
local args
local frame
local tableRowAdded = false
local border
local listnums = {}
function trim(s)
return (mw.ustring.gsub(s, "^%s*(.-)%s*$", "%1"))
end
function addTableRow(tbl)
-- If any other rows have already been added, then we add a 2px gutter row.
if tableRowAdded then
tbl
.tag('tr')
.css('height', '2px')
.tag('td')
end
tableRowAdded = true
return tbl.tag('tr')
end
--
-- Title row
--
function renderTitleRow(tbl)
if not args.title then return end
local titleRow = addTableRow(tbl)
if args.titlegroup then
titleRow
.tag('th')
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.titlegroupclass)
.cssText(args.basestyle)
.cssText(args.groupstyle)
.cssText(args.titlegroupstyle)
.wikitext(args.titlegroup)
end
local titleCell = titleRow.tag('th').attr('scope', 'col')
if args.titlegroup then
titleCell
.css('border-left', '2px solid #fdfdfd')
.css('width', '100%')
end
local titleColspan = 2
if args.imageleft then titleColspan = titleColspan + 1 end
if args.image then titleColspan = titleColspan + 1 end
if args.titlegroup then titleColspan = titleColspan - 1 end
titleCell
.cssText(args.basestyle)
.cssText(args.titlestyle)
.addClass('navbox-title')
.attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
.tag('div')
.addClass(args.titleclass)
.css('font-size', '110%')
.newline()
.wikitext(args.title)
end
function renderNavBar(titleCell)
-- Depending on the presence of the navbar and/or show/hide link, we may need to add a spacer div on the left
-- or right to keep the title centered.
local spacerSide = nil
if args.navbar == 'off' then
-- No navbar, and client wants no spacer, i.e. wants the title to be shifted to the left. If there's
-- also no show/hide link, then we need a spacer on the right to achieve the left shift.
if args.state == 'plain' then spacerSide = 'right' end
elseif args.navbar == 'plain' or args.navbar == 'off' or (not args.name and (border == 'subgroup' or border == 'child' or border == 'none')) then
-- No navbar. Need a spacer on the left to balance out the width of the show/hide link.
if args.state ~= 'plain' then spacerSide = 'left' end
else
-- Will render navbar (or error message). If there's no show/hide link, need a spacer on the right
-- to balance out the width of the navbar.
if args.state == 'plain' then spacerSide = 'right' end
titleCell.wikitext(Navbar.navbar({
args.name,
mini = 1,
fontstyle = (args.basestyle or '') .. ';' .. (args.titlestyle or '') .. ';background:none transparent;border:none;'
}))
end
-- Render the spacer div.
if spacerSide then
titleCell
.tag('span')
.css('float', spacerSide)
.css('width', '6em')
.wikitext(' ')
end
end
--
-- Above/Below rows
--
function renderAboveRow(tbl)
if not args.above then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.aboveclass)
.cssText(args.basestyle)
.cssText(args.abovestyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.above)
end
function renderBelowRow(tbl)
if not args.below then return end
addTableRow(tbl)
.tag('td')
.addClass('navbox-abovebelow')
.addClass(args.belowclass)
.cssText(args.basestyle)
.cssText(args.belowstyle)
.attr('colspan', getAboveBelowColspan())
.tag('div')
.newline()
.wikitext(args.below)
end
function getAboveBelowColspan()
local ret = 2
if args.imageleft then ret = ret + 1 end
if args.image then ret = ret + 1 end
return ret
end
--
-- List rows
--
function renderListRow(tbl, listnum)
local row = addTableRow(tbl)
if listnum == 1 and args.imageleft then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 2px 0px 0px')
.cssText(args.imageleftstyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.imageleft)
end
if args['group' .. listnum] then
local groupCell = row.tag('th')
groupCell
.attr('scope', 'row')
.addClass('navbox-group')
.addClass(args.groupclass)
.cssText(args.basestyle)
if args.groupwidth then
groupCell.css('width', args.groupwidth)
end
groupCell
.cssText(args.groupstyle)
.cssText(args['group' .. listnum .. 'style'])
.wikitext(args['group' .. listnum])
end
local listCell = row.tag('td')
if args['group' .. listnum] then
listCell
.css('text-align', 'left')
.css('border-left-width', '2px')
.css('border-left-style', 'solid')
else
listCell.attr('colspan', 2)
end
if not args.groupwidth then
listCell.css('width', '100%')
end
local isOdd = (listnum % 2) == 1
local rowstyle = args.evenstyle
if isOdd then rowstyle = args.oddstyle end
local evenOdd
if args.evenodd == 'swap' then
if isOdd then evenOdd = 'even' else evenOdd = 'odd' end
else
if isOdd then evenOdd = args.evenodd or 'odd' else evenOdd = args.evenodd or 'even' end
end
listCell
.css('padding', '0px')
.cssText(args.liststyle)
.cssText(rowstyle)
.cssText(args['list' .. listnum .. 'style'])
.addClass('navbox-list')
.addClass('navbox-' .. evenOdd)
.addClass(args.listclass)
.tag('div')
.css('padding', (listnum == 1 and args.list1padding) or args.listpadding or '0em 0.25em')
.newline()
.wikitext(args['list' .. listnum])
if listnum == 1 and args.image then
row
.tag('td')
.addClass('navbox-image')
.addClass(args.imageclass)
.css('width', '0%')
.css('padding', '0px 0px 0px 2px')
.cssText(args.imagestyle)
.attr('rowspan', 2 * #listnums - 1)
.tag('div')
.newline()
.wikitext(args.image)
end
end
--
-- Tracking categories
--
function renderTrackingCategories(builder)
local frame = mw.getCurrentFrame()
if not frame then return end
local s = frame:preprocess('{{#ifeq:{{NAMESPACE}}|{{ns:10}}|1|0}}{{SUBPAGENAME}}')
if mw.ustring.sub(s, 1, 1) == '0' then return end -- not in template space
local subpage = mw.ustring.lower(mw.ustring.sub(s, 2))
if subpage == 'doc' or subpage == 'sandbox' or subpage == 'testcases' then return end
for i, cat in ipairs(getTrackingCategories()) do
builder.wikitext('[[Category:' .. cat .. ']]')
end
end
function getTrackingCategories()
local cats = {}
if needsHorizontalLists() then table.insert(cats, 'Navigational boxes without horizontal lists') end
if hasBackgroundColors() then table.insert(cats, 'Navboxes using background colours') end
return cats
end
function needsHorizontalLists()
if border == 'child' or border == 'subgroup' or args.tracking == 'no' then return false end
local listClasses = {'plainlist', 'hlist', 'hlist hnum', 'hlist vcard', 'vcard hlist'}
for i, cls in ipairs(listClasses) do
if args.listclass == cls or args.bodyclass == cls then
return false
end
end
return true
end
function hasBackgroundColors()
return args.titlestyle or args.groupstyle
end
--
-- Main navbox tables
--
function renderMainTable()
local tbl = HtmlBuilder.create('table')
.attr('cellspacing', 0)
.addClass('nowraplinks')
.addClass(args.bodyclass)
if args.title and (args.state ~= 'plain' and args.state ~= 'off') then
tbl
.addClass('collapsible')
.addClass(args.state or 'autocollapse')
end
tbl.css('border-spacing', 0)
if border == 'subgroup' or border == 'child' or border == 'none' then
tbl
.addClass('navbox-subgroup')
.cssText(args.bodystyle)
.cssText(args.style)
else -- regular navobx - bodystyle and style will be applied to the wrapper table
tbl
.addClass('navbox-inner')
.css('background', 'transparent')
.css('color', 'inherit')
end
tbl.cssText(args.innerstyle)
renderTitleRow(tbl)
renderAboveRow(tbl)
for i, listnum in ipairs(listnums) do
renderListRow(tbl, listnum)
end
renderBelowRow(tbl)
return tbl
end
function p._navbox(navboxArgs)
args = navboxArgs
for k, v in pairs(args) do
local listnum = ('' .. k):match('^list(%d+)$')
if listnum then table.insert(listnums, tonumber(listnum)) end
end
table.sort(listnums)
border = trim(args.border or args[1] or '')
-- render the main body of the navbox
local tbl = renderMainTable()
-- render the appropriate wrapper around the navbox, depending on the border param
local res = HtmlBuilder.create()
if border == 'none' then
res.node(tbl)
elseif border == 'subgroup' or border == 'child' then
-- We assume that this navbox is being rendered in a list cell of a parent navbox, and is
-- therefore inside a div with padding:0em 0.25em. We start with a </div> to avoid the
-- padding being applied, and at the end add a <div> to balance out the parent's </div>
res
.tag('/div', {unclosed = true})
.done()
.node(tbl)
.tag('div', {unclosed = true})
else
res
.tag('table')
.attr('cellspacing', 0)
.addClass('navbox')
.css('border-spacing', 0)
.cssText(args.bodystyle)
.cssText(args.style)
.tag('tr')
.tag('td')
.css('padding', '2px')
.node(tbl)
end
renderTrackingCategories(res)
return tostring(res)
end
function p.navbox(frame)
-- ParserFunctions considers the empty string to be false, so to preserve the previous
-- behavior of {{navbox}}, change any empty arguments to nil, so Lua will consider
-- them false too.
local args = {}
local parent_args = frame:getParent().args;
-- Out of order parsing bug.
local temp;
temp = parent_args.title;
temp = parent_args.above;
for i = 1, 20 do
temp = parent_args["group" .. tostring(i)];
temp = parent_args["list" .. tostring(i)];
end
temp = parent_args.below;
for k, v in pairs(parent_args) do
if v ~= '' then
args[k] = v
end
end
return p._navbox(args)
end
return p
54008d1619497f8767e3c5d40d9a8c0134f2ba54
Template:Infobox row
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Mastergalen
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1 revision
wikitext
text/x-wiki
<includeonly>| class="infobox-row" |{{ucfirst:{{{label|}}}}}
|
{{{field|}}}
|-</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|I]]
</noinclude>
1ab7a9db298eec7af5daa57a270bfc2df778dae3
Template:Infobox row/doc
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wikitext
text/x-wiki
{{doc/start}}
=== Usage ===
This is a skeleton for infobox rows, for use in [[Template:Infobox common|infobox common]].
<pre style="width: 154px">{{infobox row
| label = row label
| field = data
}}</pre>
{{doc/end}}<noinclude>
[[fr:Modèle:Infobox row/doc]]
</noinclude>
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File:No image.svg
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text/x-wiki
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Project Red
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Mastergalen
1
Created page with "{{mod |author=MrTJP & Chickenbones |version= |website=http://projectredwiki.com/ |download=http://projectredwiki.com/wiki/Version_archive |wiki=http://projectredwiki.com/ }} P..."
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{{mod
|author=MrTJP & Chickenbones
|version=
|website=http://projectredwiki.com/
|download=http://projectredwiki.com/wiki/Version_archive
|wiki=http://projectredwiki.com/
}}
ProjectRed is a a mod in [[Attack of the B-Team]], co-developed and maintained by MrTJP and Chickenbones. It brings vastly improved redstone control via compact wiring and integrated logic gates.
{{Attack of the B-Team}}
29964078481e38be73a28267c8645c912f1150d7
Category:Mods
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2014-02-02T12:34:53Z
Mastergalen
1
Created page with "[[Category:Attack of the B-Team]]"
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[[Category:Attack of the B-Team]]
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Hamsterific
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2014-02-02T12:37:04Z
Mastergalen
1
Created page with "{{mod |author=RazzleberryFox |version= |website=http://www.razzleberri.es/hamsterrific/ |download=http://www.razzleberri.es/downloads/ |wiki=http://wiki.razzleberri.es }} '''H..."
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{{mod
|author=RazzleberryFox
|version=
|website=http://www.razzleberri.es/hamsterrific/
|download=http://www.razzleberri.es/downloads/
|wiki=http://wiki.razzleberri.es
}}
'''Hamsterrific''' is a mod in [[Attack of the B-Team]] that adds in Hamsters to minecraft! Cute, fluffy, cheeks full of seeds… you know hamsters!
There are 8 hamster colors (Black, White, Brown, Dark Brown, Grey, Dark Grey, Razzleberry and Taoru).
{{Attack of the B-Team}}
e9e2108951e915e9ba0d71cd86e60a624b007749
Galacticraft
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2014-02-02T12:39:20Z
Mastergalen
1
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{{mod
|author=micdoodle8
|version=
|website=http://www.micdoodle8.com/
|download=http://www.micdoodle8.com/mods/galacticraft
|wiki=http://wiki.micdoodle8.com/wiki/Galacticraft
}}
'''Galacticraft''' is a a mod in [[Attack of the B-Team]] that allows you to explore the solar system in your own spaceship.
{{Attack of the B-Team}}
ea1492dcb01a98b32cac1351122aa02d1f153877
Category:Attack of the B-Team
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2014-02-02T12:41:03Z
Mastergalen
1
Created page with "[[Category:Main]]"
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[[Category:Main]]
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Category:Main
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2014-02-02T12:41:34Z
Mastergalen
1
Created page with "Top level category of the Attack of the B-Team wiki."
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Top level category of the Attack of the B-Team wiki.
14c006b4d8406ca7cc5ce74469acbca6a138b5a0
Advanced Genetics
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2014-02-02T12:44:24Z
Mastergalen
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Created page with "{{Mod |name=Advanced Genetics |image = |caption = |author = ObsiLP |version = 1.2 |website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/ |wik..."
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{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
==Known Bugs==
*None
{{Attack of the B-Team}}
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Template:Attack of the B-Team
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{{navbox
| name = Attack of the B-Team
| title = [[Attack of the B-Team]]
| listclass = hlist
|group1=[[Mod list|Mods]]
|list1=
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[CoroAI]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Portals]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[Liquid XP]]
* [[Map Writer]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Project Red]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
|group2 = Tutorials
|list2 =
* [[Tutorials/Getting Started|Getting Started]]
}}
786e669c4d0b3079f11aba9fb9de59125315326c
Pulverizer
0
696
851
2014-02-02T21:41:48Z
95.77.110.177
0
Undo revision 123635 by [[Special:Contributions/68.41.34.147|68.41.34.147]] ([[User talk:68.41.34.147|talk]])
wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = [[Thermal Expansion]]}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Engines|Engine]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
e2bb067c3a3e871e8d9e4cef3d9a0f43fe401f64
Monster Jerky
0
959
1393
2014-02-02T22:17:54Z
81.174.245.47
0
wikitext
text/x-wiki
Monster jerky is a type of food available from tinkers construct. While not the most satisfying food there is, unlike rotten flesh which it is made from, it will not give you the hunger debuff.
It makes a good early game food source, especially if you do not have the resources for a proper farm, however due to the long time it takes to produce and it can't be automated, it is not a long term food source for a traveler.
{{TC-nav}}
4c16bff94bd41a23ae0e675bc29440e089d06e57
Main Page/Links
0
4
727
6
2014-02-03T21:19:12Z
Mastergalen
1
/* Useful Links */
wikitext
text/x-wiki
==Useful Links==
*[http://www.technicpack.net Official Attack of the B-Team Website]
*[http://www.forums.technicpack.net Official Official Attack of the B-Team Forums]
*[http://www.minecraft-techworld.com Dedicated 24/7 GigaTech Server]
f9b7986168cc97b953a0b941d6eb53b7dd8ada16
Main Page/Play
0
3
728
5
2014-02-03T21:19:20Z
Mastergalen
1
/* Play Attack of the B-Team */
wikitext
text/x-wiki
==Play Attack of the B-Team==
* [http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Download Attack of the B-Team]
* [[Tutorials/Installation|Installation Guide]]
f1701c1d981763d0daad1164fa2cd3793533b065
Tutorials/Getting Started
0
634
729
2014-02-05T02:12:01Z
Arktick(Radzoul)
7
Created page with "Tutorial on how to get started in your Attack of the B-Team mod pack. Day 1. You are going to spend this day like a normal Minecraft first day with a few extra editions. Col..."
wikitext
text/x-wiki
Tutorial on how to get started in your Attack of the B-Team mod pack.
Day 1.
You are going to spend this day like a normal Minecraft first day with a few extra editions. Collect around 16 wooden logs from any tree source close by (16 tree logs is the recommended amount since you can get a stack of wooden planks with this but more or less can be collected on the initial start). If you have no prior knowledge of Minecraft, you should open up the book you spawn with and take time to read through it. Now use your wood to create wooden planks. Then create 1 crafting bench and 4-12 sticks. Create a wooden pickaxe and dig down into dirt till reach stone which you should mine at least 3 pieces of however I recommend mining 11-17 pieces (this way you have enough for a stone pick, a stone axe, a stone shovel, a stone sword, and a furnace[if you get the 17 pieces]). Mine out a little area close to your spawn point. Now gather seeds from the tall grass around you and also kill a few cows, pigs, or chickens to collect a food source (I recommend collecting anywhere above 3 pieces of seeds right away).
(To be continued)
473ac707521c1b9951817ae66104d6da5f24805c
QCraft
0
635
730
2014-02-05T12:58:38Z
Cooldwddexter
9
qCraft
wikitext
text/x-wiki
'''qCraft''' is a mod that brings the principles of quantum physics to the world of Minecraft.
qCraft is not a simulation of quantum physics, but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience, allowing players to create structures and devices that exhibit Minecraft versions of quantum properties like observer dependence, superposition and entanglement.
'''''New Items:'''''
'''Quantum Ore'''
'''Quantum Dust'''
'''Essence of Observation'''
'''Essence of Superposition'''
'''Essence of Entanglement'''
'''Observer Dependent Block (ODB)'''
'''Quantum Block (qB)'''
'''Entangled Block (EB)'''
'''Quantum Goggles (qG)'''
'''Anti-Observation Goggles (AOG)'''
'''Automated Observer (AO)'''
'''Quantum Computer'''
'''Entangled Quantum Computer'''
'''Quantization/Teleportation'''
Original qCraft-Wiki Page: http://wiki.qcraft.org/
8c8a15bd3652484d8c5c70ed6bf5184fd54f0e35
Archimedes' Ships
0
636
731
2014-02-05T17:29:03Z
Professorsawyer
10
This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
wikitext
text/x-wiki
<gallery>
File:http://i.imgur.com/QO3n22h.png|
File:http://www.minecraftmods.com/wp-content/uploads/2013/09/sailing-ship.png|
</gallery>
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
fc6405d911413d1d2b926ea26e59bb26f606b333
732
731
2014-02-05T17:35:30Z
Professorsawyer
10
This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
wikitext
text/x-wiki
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
c4c1bd69f3606221c1b2a032e3d20359a9c0198d
Tutorials/Installation
0
637
733
2014-02-05T17:42:56Z
Professorsawyer
10
Created page with "Download the Technic launcher required to play Attack of the B-Team Click the Modpack and then click Play!. It works on Windows, Mac and Linux! Just click the appropriate down..."
wikitext
text/x-wiki
Download the Technic launcher required to play Attack of the B-Team Click the Modpack and then click Play!. It works on Windows, Mac and Linux! Just click the appropriate download link below:
[http://www.technicpack.net/download Windows]
[http://www.technicpack.net/download Mac]
[http://www.technicpack.net/download Linux]
01426db747354cf568c228fd36243478b20ea9a9
734
733
2014-02-05T22:03:20Z
Mastergalen
1
wikitext
text/x-wiki
Download the Technic launcher required to play [[Attack of the B-Team]]. Click the Modpack and then click Play!. It works on Windows, Mac and Linux! Just click the appropriate download link below:
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Windows]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Mac]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Linux]
9e05c7b291d0079d601d49f7feb7fcc739964a92
Ferrous Ore
0
648
755
2014-02-05T21:27:07Z
76.246.39.240
0
/* Uses */
wikitext
text/x-wiki
{{stub}}
[[File:2012-12-30_13.05.38.png|thumb|300px|Ferrous Ore found in its natural habitat.]]Ferrous Ore is an ore added by [[Thermal Expansion]]. It is found in lower layers.
==Uses==
Ferrous Ore is a primary source of nickel as well as a source of [[Platinum Dust]], [[Pulverized Shiny Dust]] and [[Iridium Ore]]. It can be smelted into [[Nickel Ingot]]s or macerated into [[Nickel Dust]]. It is most commonly found on layers 11-14, and more rarely on layers 15-17.
When Ferrous Ore is run through an [[Industrial Grinder]], it also creates one [[Platinum Dust|Tiny Pile of Platinum Dust]], or a full Platinum Dust using [[Mercury Cells]], one Platinum Dust can be [[Industrial Centrifuge|Centrifuged]] to produce one [[Iridium Nugget]] and a Tiny Pile of Nickel Dust.
Without GregTech enabled, Ferrous Ore can be smelted into a single [[Ferrous Ingot]]. Pulverizing Ferrous Ore in a [[Pulverizer]] produces two [[Pulverized Ferrous Dust]] and has a 5% chance to make [[Pulverized Shiny Dust]] and a 2.5% chance to make two [[Pulverized Shiny Dust]].
{{te-nav}}
[[Category:Ore]]
[[Category:Thermal Expansion]]
e6765cec907d3792931fb63e1265ec011a511035
756
755
2014-02-05T22:11:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{stub}}
[[File:2012-12-30_13.05.38.png|thumb|300px|Ferrous Ore found in its natural habitat.]]Ferrous Ore is an ore added by [[Thermal Expansion]]. It is found in lower layers.
==Uses==
Ferrous Ore is a primary source of nickel as well as a source of [[Platinum Dust]], [[Pulverized Shiny Dust]] and [[Iridium Ore]]. It can be smelted into [[Nickel Ingot]]s or macerated into [[Nickel Dust]]. It is most commonly found on layers 11-14, and more rarely on layers 15-17.
When Ferrous Ore is run through an [[Industrial Grinder]], it also creates one [[Platinum Dust|Tiny Pile of Platinum Dust]], or a full Platinum Dust using [[Mercury Cells]], one Platinum Dust can be [[Industrial Centrifuge|Centrifuged]] to produce one [[Iridium Nugget]] and a Tiny Pile of Nickel Dust.
Without GregTech enabled, Ferrous Ore can be smelted into a single [[Ferrous Ingot]]. Pulverizing Ferrous Ore in a [[Pulverizer]] produces two [[Pulverized Ferrous Dust]] and has a 5% chance to make [[Pulverized Shiny Dust]] and a 2.5% chance to make two [[Pulverized Shiny Dust]].
{{te-nav}}
[[Category:Ore]]
[[Category:Thermal Expansion]]
e6765cec907d3792931fb63e1265ec011a511035
Aqueous Accumulator
0
638
736
735
2014-02-05T22:11:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{item
|name = Aqueous Accumulator
|type = Machine
|stack = Yes (64)
|data =
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
A machine which acts as a water pump or dehumidifier. To operate as a rudimentary pump, place in a pool of water. No power is required. This machine will not function in the Nether.
If horizontally adjacent to two or more water blocks (more than 2 will not provide an increase in water production. Source blocks are not necessary), the Accumulator will generate water at a rate of about 1000 mB every two seconds. It will eject water at a rate roughly comparable to a BuildCraft pump being powered by a couple of redstone engines.
Aqueous accumulator itself has a small internal water storage equivalent of 4 buckets of water.
Note:
In newer versions more source blocks may increase the rate of refill
==Known Bugs==
[[Liquiduct]]s will not work in extraction mode, but do work in the default mode.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Bucket
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin
|Output = Aqueous Accumulator}}
Raw Materials:
8 Glass 2 Tin Ingot
1 Redstone 9 Iron Ingot
1 Gold Ingot
==Usage==
Inputs: 0
Outputs: 1, Orange (Liquid Output.)
==Video Tutorials==
[[File:Feed The Beast Machine Tutorials Aqueous Accumulator|full|center|450 px]]
[[File:How To Use The Aqueous Accumulator Feed The Beast Tutorial - Ep. 16 (DuhWynning)|thumb|center|450 px|Video made by DuhWynning]]
A practical use of the Aqueous Accumulator with combustion engines.[[File:Learning How to Use Fuel With Combustion Engines Feed The Beast Tutorial - Ep. 5 (DuhWynning)-1373043578|thumb|center|450px|Video made by DuhWynning]]
[[File:Block Spotlight - Aqueous Accumulator|thumb|left|335px]]
[[File:Lumières sur l'Aqueous Accumulator.|thumb|left|300px|Explication en français de l'Aqueous Accumulator]]
{{te-nav}}
[[Category:Machine]]
5f6555f62d4b0411f14155a2fa6cde3d9123f54c
Crescent Hammer
0
640
740
739
2014-02-05T22:11:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{item
|name = Crescent Hammer
|image = [[file:Grid Crescent Hammer.png]]
|type = Item
|stack = No
|data = 20258
|mod = Thermal Expansion}}
A [[Crescent Hammer]] is a tool that allows you to modify and break items from the [[Thermal Expansion]] mod. The [[Buildcraft 3|Buildcraft]] [[Wrench (BuildCraft)|Wrench]] has some of the same properties, but can't be used to break items from Thermal Expansion. To use the Crescent Hammer, simply hold your sneak key (shift by default) and right-click. Instead of a Crescent Hammer you can also use the
[[OmniWrench]].
== Recipe ==
{{Grid/Crafting Table
|A1=Iron Ingot|B1=|C1=Iron Ingot
|A2=|B2=Silver Ingot|C2=
|A3=|B3=Iron Ingot|C3=
|Output=Crescent Hammer}}
==Additional Information==
* You can use the Crescent Hammer to reorient levers and chests or give it to a turtle to use on a quartz grinding stone.
{{te-nav}}
9f1478db7b328bfa287e9be3db19551f07c8cb43
Compressed Sawdust
0
642
744
743
2014-02-05T22:11:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
Compressed sawdust is created from [[sawdust]] and is used to create [[charcoal]].
The compressed sawdust is put into a furnace to create charcoal.
{{Grid/Machine
|Type=Furnace
|Top=Compressed Sawdust
|Bottom=Coal (Item)
|Output=Charcoal
}}
{{te-nav}}
8bc5d8d005e49ff436fddb35913337b8d0df558d
Electrum Ingot
0
643
746
745
2014-02-05T22:11:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Item
|image=[[File:Grid Electrum Ingot.png]]
|type=Ingot
|stack=Yes (64)
|mod=GregTech
|data =
|name = Electrum Ingot}}'''Electrum ingots''' are one of the many ingots added by both [[GregTech]] and [[Thermal Expansion]] and are made by smelting [[Electrum Dust]].
==Crafting==
You can craft Electrum Ingots by combining gold ingot and silver ingot in an induction smelter.
One Electrum Ingot can be obtained by centrifuging 16 [[Lava Cell|lava cells]] or equivalents.
===Smelting===
{{Grid/Machine
|Type=Furnace
|Top=Electrum Blend
|Bottom=Coal
|Output=Electrum Ingot}}
{{Grid/Machine
|Type=Furnace
|Top=Electrum Dust
|Bottom=Coal
|Output=Electrum Ingot}}
==Usage==
*[[Redstone Conductance Coil]]
*[[Energy Conduit (Empty)]]
*Energy Storage Frame
*Electric Crafting Table
*Electric Translocator
*Advanced Translocator
*Electric Sorter
*Large Electric Buffer
*Advanced Buffer
Also used in alternate crafting for
*[[Advanced Circuit]]
*[[Electronic Circuit]]
*[[Glass Fibre Cable]]
In the first two recipes, replacing [[Redstone]] with Electrum Ingots will create 2 [[Advanced Circuit]]s or 2 [[Electronic Circuit]]s.
{{GT-nav}}
{{te-nav}}
[[Category:Ingot]]
[[Category:GregTech]]
[[Category:Thermal Expansion]]
6c6bbe3bae53bf6052b9aa0464977e62aa30f8be
Energy Cell Frame (Empty)
0
644
748
747
2014-02-05T22:11:55Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Item
|image = [[File:Energy Cell Frame (Empty).png]]
|type = Block
|stack = Yes (64)
|data = 20262:64
|mod = [[Thermal Expansion]]}}The [[Energy Cell Frame (Empty)]] can be filled with Molten Redstone (which itself is created in a [http://feed-the-beast.wikia.com/wiki/Magma_Crucible Magma Crucible]) in a [[Liquid Transposer]] to create an [[Energy Cell Frame (Full)]]; this requires 40 pieces of Redstone Dust.
== Recipe ==
{{Grid/Crafting Table
|A1=Electrum Ingot|B1=Hardened Glass|C1=Electrum Ingot
|A1-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|C1-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A2=Hardened Glass|B2=Diamond|C2=Hardened Glass
|A3=Electrum Ingot|B3=Hardened Glass|C3=Electrum Ingot
|A3-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|C3-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|Output=Energy Cell Frame (Empty)
}}
{{Te-nav}}
[[Category:Thermal Expansion]]
f1815906567f2d2df0f787d3266c0f64c614480f
Energy Cell Frame (Full)
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{{Item
|image = [[File:Redstone Energy Cell.png]]
|type = Block
|stack = Yes (64)
|data = 20262:65
|mod = [[Thermal Expansion]]}}The [[Energy Cell Frame (Full)]] is used to craft a [[Redstone Energy Cell]]. This block is crafted in a [[Liquid Transposer]] by filling a [[Energy Cell Frame (Empty)]] with 4000 [[mB]] of [[Molten Redstone]], which itself is created by melting 40 [[Redstone]] in a [[Magma_Crucible|Magma Crucible]].
== Recipe ==
{{Grid/Liquid Transposer
|Input=Energy Cell Frame (Empty)
|Output=Energy Cell Frame (Full)
}}
{{Te-nav}}
[[Category:Thermal Expansion]]
800d3467e504dc36a1065878dac60ec49aa536ce
Energy Conduit (Empty)
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{{Item
|name = Energy Conduit (Empty)
|stack = Yes (64)
|data = 20262:96
|mod = Thermal Expansion}}Energy Conduit (Empty) can be filled in a [[Liquid Transposer]] to create a [[Redstone Energy Conduit]]. They cannot be placed.
==Recipe==
{{Grid/Crafting_Table
|A1 = Electrum Ingot
|B1 = Hardened Glass
|C1 = Electrum Ingot
|Output = Energy Conduit (Empty)|OA = 4}}
{{Te-nav}}
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Ferrous Ingot
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{{Item
|caption = Ferrous Ingot
|type = Ingot
|stack = Yes (64)
|mod = [[Thermal Expansion]]}}A Ferrous Ingot is a new item added by Thermal Expansion. It can be obtained by smelting [[Ferrous Ore]] or [[Pulverised ferrous metal|Pulverised Ferrous metal]] - a product of [[Pulverizer|pulverizing]] [[Ferrous Ore]] or a bi-product when pulverizing [[Iron Ore]].
==Uses==
==<span style="font-size:13px;">Pulverized Ferrous Metal (made by pulverizing Ferrous Ingot) can be blended with 2 iron dust to create 3 [[Invar Blend]], which has many of its own uses, such as [[Magmatic Engine]]s.</span>==
[[Category:Thermal Expansion]]
[[Category:Ingot]]
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Glacial Precipitator
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{{stub}}
{{Item
|name = Glacial Precipitator
|type = Machine
|energy =
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}The glacial precipitator is part of the thermal expansion mod and it is used to manufacture snowballs, snow blocks, and ice blocks. This machine requires 2 MJ/t and a water source to operate.
==Crafting==
{{Grid/Crafting_Table
|A2 = Snow (Block)
|A3 = Copper Ingot
|B1 = Piston
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Snow (Block)
|C3 = Snow
|Output = Glacial Precipitator}}
==Video Tutorial==
[[File:Glacial Precipitator & Liquiducts - How to FTB in Minecraft - 33|full|center|450 px]]
This is an FTB Tips & Tricks video but the first tip shows how to use the glacial precipitator.
[[File:FTB Feed The Beast Tutorial Tips & Tricks - Volume 2|222 px]]
[[File:Block Spotlight - Glacial Precipitator|thumb|left|335px]]NOTE:this is very handy for making ice fence.
{{te-nav}}
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Hardened Glass
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{{stub}}{{Item
|image = [[File:Hardened Glass.png]]
|type = Block
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|data = 2004
|mod = [[Thermal Expansion]]}}'''Hardened Glass''' is a block found in Thermal Expansion.
Hardened Glass is created in an [[Induction Smelter]] from [[Obsidian Dust]] and [[Pulverized Lead]]. It is highly blast resistant.
==Recipe==
*2 Obsidian Dust
*1 Lead Ingot, Lead Dust, or Pulverized Lead.
==Dismantle Mechanic==
Since this is glass, whacking it with a pickaxe to remove it will break it without dropping an item. However, if dismantled (Sneak + Activate) with a [[BuildCraft]] compatible [[Wrench (BuildCraft)|Wrench]] or [[Crescent Hammer]], the glass can be recovered.
==Uses==
While useful on its own, Hardened Glass is also used in the creation of more advanced blocks, such as the [[Redstone Energy Cell]] and [[Redstone Energy Conduit]].
As well as [[Liquiduct]]s .
[[Category:Thermal Expansion]]
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Igneous Extruder
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{{item
|name = Igneous Extruder
|type = Machine
|stack = Yes (64)
|data = 2002:7
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
The '''Igneous Extruder''' is a machine that uses lava and water to create cobblestone, smooth stone or obsidian. The Igneous Extruder also gives off light levels of 12. The machine also responds to a redstone signal. You can set the mode to ignore redstone signals or turn off or on based on them.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Piston
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin|Output = Igneous Extruder}}
Raw Materials:
8 Glass 2 Tin Ingot
3 Wooden Planks 7 Iron Ingot
4 Cobblestone 1 Gold Ingot
2 Redstone
==Usage==
Inputs: 1, Blue (Liquid Input.)
Outputs: 1, Orange.
Buckets, [[Empty Can|cans, ]][[Wax Capsule|capsules]] or [[Cells|cells]] of water and lava may be placed into the orange slot to fill the machine, or you may also right click with one before entering the GUI to fill up the machine. [[Pipe|BuildCraft pipes]], [[Fluid Pipe|RedPower pipes]], [[Liquiduct]]s and attached machines with powered liquid output can also be used to fill the extruder.
==Recipe List==
{| class="wiki_table" style="border-collapse:collapse;margin:10px1px;color:rgb(255,255,255);font-family:arial,helvetica,sans-serif;line-height:19px;"
|-
! scope="col"|Input
! scope="col"|Lava Quantity
! scope="col"|Water Quantity
! scope="col"|Time
|-
|Cobblestone
|1+ mB
|1+ mB
|2 seconds
|-
|Smooth Stone 2 mB
|500 mB
|4 seconds
|-
|Obsidian
|1000 mB
|1000 mB
|6 seconds
|-
*All recipes but cobblestone, requiring any amount of water and lava require at least 1 full bucket (1000 mB) of lava and water in the machine.
==Video==
[[File:Feed The Beast Machine Tutorials Igneous Extruder|full|center|450 px]]
[[File:Thermal Generator, Igneous Extruder & Plate Bending Machine - How to FTB in Minecraft - 30|full|center|450 px]]
[[File:Block Spotlight - Igneous Extruder|thumb|left|335px]]
{{te-nav}}
[[Category:Machine]]
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Induction Smelter
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{{Item
|name = Induction Smelter
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 4.0 MJ/t
|storage = 4800.0 MJ}}The Induction Smelter is used to create metal ingots. The machine has two inputs. You place your ore in one input and sand in the other. This machine works great when it is adjacent to a [[Pulverizer]] . The pulverizer will pulverize your ore and the induction smelter turns it into ingots from dust.
This machine also has a great by-product called slag. Slag can be cooked in a furnace to make [[rockwool]]. Rockwool works much better than normal wool for decorating for several reasons. First, one piece of dye can dye 8 pieces of rockwool. Second, any color of rockwool can be changed to any other color without any intermediate steps. Finally, rockwool can be manufactured by macerating cobblestone into sand and then feeding the sand into an induction smelter. You can use the same stack of metal over and over.
Smelting Ores (not dusts) with Sand has a 5% chance to produce [[Rich Slag]] and will directly produce two ingots (removing the need to pulverize it first). This rich slag, if used in place of sand when smelting metal dust, can be smelted with two dusts to produce three ingots corresponding to the type of dust. In other words, Rich Slag is worth one bar of any metal you choose. The process of smelting rich slag with dust also has a chance of producing normal slag.
Note that the Rich Slag produced by the induction smelter can be used to increase the yields of any metal as long as you have at least two metal dusts to smelt them with. For example, smelting several stacks of low-value ores such as tin and silver might produce a stack of Rich Slag. You can then take this slag and as little as two gold bars or dust and convert every piece of Rich Slag into gold bars by simply repulverizing the bars and smelting the dust with more Rich Slag. This process gives a significantly higher metal yield from ores than pulverization followed by smelting.
Induction Smelter runs with Minecraft Joules (MJ), the energy form of Buildcraft.
==Recipe List==
{| class="wikitable"
|'''Primary Input'''
|'''Secondary Input'''
|'''Output'''
|'''Secondary Output'''
|''''''MJ Cost''''''
|-
|Any Metal Ore
|Sand
|Metal Ingot x2
|Rich Slag (20%)
| style="text-align: center;"|320
|-
|Any Metal Dust x2
|Sand
|Metal Ingot x2
|Slag
| style="text-align: center;"|80
|-
|Pulverized Obsidian/ Obsidian Dust
|Pulverized Lead/ Lead Dust
|Hardened Glass
|
| style="text-align: center;"|800
|-
|Pulverized Obsidian/ Obsidian Dust
|Lead Ingot
|Hardened Glass
|
| style="text-align: center;"|
800
|-
|Gold Ingot
|Silver Ingot
|Electrum Ingot
|
| style="text-align: center;"|240
|}
==Video==
This video demonstrates how to build and use the Induction Smelter, and how to make and dye Rockwool
[[File:Induction Smelter & Rockwool - How to Feed the Beast in Minecraft - 26|full|center|400 px]]
This video shows you how to make rockwool with an induction smelter. Rockwool is a special wool that is manufactured by machinery and it works great for decorating.
[[File:FTB Feed The Beast Tutorial Guide - How to Use And Make Rockwool With An Induction Smelter|222 px]]
==Related Items==
*[[Furnace]]
*[[Iron Furnace]]
*[[Electric Furnace]]
*[[Induction Furnace]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Machine]]
[[Category:Furnace]]
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Invar Ingot
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{{Item
|image=[[File:Grid Invar Ingot.png]]
|type=Ingot
|stack=Yes
|mod=Thermal Expansion}}
Invar Ingots are a new material added by [[Thermal Expansion]] v2.1.7.
==Production==
Invar ingots are produced by smelting [[Invar Blend]] or [[Invar Blend|Invar Dust]] in a furnace. They can also be made in the [[Induction Smelter]] from 2 Iron ingots and one [[Ferrous Ingot|Ferrous]] ([[Nickel Ingot|Nickel]]) ingot plus 240 MJ of energy, giving 3 Invar ingot.
==Uses==
Invar ingots are used to make [[Gas Turbine]]s,[[Thermal Generator]]s, [[Invar Gear]]s and [[Magmatic Engine]]s.
It can be used in place of [[Refined Iron]] to make [[Mixed Metal Ingot]]s. This increases the number of mixed metal ingots by 2.
==Recipe==
{{Template:Grid/Machine
|Type = Furnace
|Top = Invar Dust
|Bottom = Coal (Item)
|Output = Invar Ingot}}
==Usage==
{{Grid/Crafting Table
|A1=Invar Ingot |B1=Advanced Circuit |C1=Invar Ingot
|A2=Wind Mill |B2=Reinforced Glass |C2=Wind Mill
|A3=Invar Ingot |B3=Advanced Circuit |C3=Invar Ingot
|Output=Gas Turbine |OA=1
}}{{Grid/Crafting Table
|A1=Invar Ingot|B1=Magnetizer|C1=Invar Ingot
|A2=Advanced Circuit|B2=Compressor|C2=Advanced Circuit
|A3=Invar Ingot|B3=Extractor|C3=Invar Ingot
|Output=Chemical Reactor|OA=1}}{{Grid/Crafting_Table
|A1 = Invar Ingot
|A2 = Invar Ingot
|A3 = Electronic Circuit
|B1 = Invar Ingot
|B2 = Reinforced Glass
|B3 = Geothermal Generator
|C1 = Invar Ingot
|C2 = Invar Ingot
|C3 = Electronic Circuit
|Output = Thermal Generator}} {{Grid/Crafting Table
|A1= |B1=Invar Ingot |C1=
|A2=Invar Ingot |B2=Iron |C2=Invar Ingot
|A3= |B3=Invar Ingot |C3=
|Output=Invar Gear |OA=1
}} {{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}} {{te-nav}}
[[Category:GregTech]]
[[Category:Ingot]]
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Invar Dust
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{{Item
|image=[[File:Grid_Invar_Dust.png]]
|type=Dust
|stack=Yes(64)
|mod=GregTech
Thermal Expansion}}Invar Blend is a dust present in [[GregTech]] and [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion] which is used to craft [[Invar Ingot]]s.
==Production==
Invar Blend is produced when combining two piles of [[Iron Dust]] with a pile of [[Nickel Dust]]. This results in 3 piles of invar dust. Two piles of [[Iron Dust]] and a pile of [http://feed-the-beast.wikia.com/wiki/Pulverized_Ferrous_Dust?action=edit&redlink=1 Pulverized Ferrous Dust] will also produce [[Invar Blend]].
==Uses==
Invar Blend is used to make [[Invar Ingot]]s which are needed to produce [[Gas Turbine]]s, [[Invar Gear]]s, [[Magmatic Engine]]s, and [[Induction Smelter]]s in [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion].
It can also be used to generate larger quantities of [[Mixed Metal Ingot]]s (4/5 per crafting)
==Recipes==
{{Grid/Crafting Table
|A1=Iron Dust
|B1=Iron Dust
|A2=Nickel Dust
|Output=Small Pile of Invar Dust|OA=9
|Shapeless = yes}}
==Crafting==
{{GT-nav}}
{{Te-nav}}
[[Category:GregTech]]
[[Category:Dust]]
[[Category:Thermal Expansion]]
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Lead Ingot
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Lead is from the [[Thermal Expansion]] mod
{{stub}}[[File:Lead Ingot.png|right]]Lead Ingots can be obtained from [[Lead Ore|lead ore]]. They are used in [[Hardened Glass|Hardened Glass]], [[Thermal Expansion|Thermal Expans]][[Thermal Expansion|ion]] machines, [[Lead Wire|lead wire]] and other power related blocks.
Lead ingots can also be made from [[pulverized lead]] or smelting Silver ore in a [[Slag Furnace]].
Lead ore mostly find in 30 - 12 floors and they are very easy to find by exploding 8 -10 TNT
=={{te-nav}}Usages==
Lead Block Lead Wire[[File:Lead Block.png|thumb|left|Lead Block]][[File:Lead Wire.png|thumb|Lead Wire]]
[[Category:Factorization]]
[[Category:Ingot]]
[[Category:Thermal Expansion]]
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Lead Ore
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{{Item
|type = Block
|tool = ipick
|stack = yes (64)
|data = 2001:3
|mod = Thermal Expansion}}
'''Lead Ore''' is added by the mods [[Thermal Expansion]], [[Factorization]], and [[GregTech]]. Lead ore is an ore block that can be smelted into [[Lead Ingot]]s. It requires at least an Iron pickaxe to mine and can be processed by a [[macerator]] making two [[Lead Dust|lead dust]] or by a[[pulverizer| pulverizer]] to produce two [[Pulverized Lead|pulverized lead]] as well as a 5% chance of producing extra [[Pulverized Silver|pulverized silver]]. The ore is commonly found around layer 25, is a dark blue/grey coloured ore and is fairly common.
Lead ore can often be found together with [[Silver Ore]], so if you're mining for silver your may want to mine any lead you see to ensure there isn't any behind the lead.
Smelted lead is primarily used for [[Hardened Glass|hardened glass]] and machines in the [[Thermal Expansion]] mod.
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Ore]]
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Liquid Transposer
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{{Item
|name = Liquid Transposer
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}A '''Liquid Transposer '''is a machine which uses [[Minecraft Joules (MJ)]] to empty or fill liquid containers. Pressing the "bucket" button will change the mode from Fill to Extract. Filling or emptying a container usually takes 80-160 MJ (up to 4 MJ/t). Not all liquid containers support all operations.
==='''Recipe:'''===
{{Grid/Crafting_Table
|B1 = Bucket
|A2 = Glass
|B2 = Machine Frame
|C2 = Glass
|A3 = Copper
|B3 = Redstone Reception Coil
|C3 = Copper
|Output = Liquid Transposer}}
==='''Container Filling Recipes:'''===
These are the basic recipes for each container. They all require 1000 mB.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 250px;"
! scope="col"|Container
! scope="col"|MJ Cost
|-
|Bucket
|80 MJ
|-
|[[Wax Capsule]]
|80 MJ
|-
|[[Refractory Wax Capsule]]
|80 MJ
|-
|[[Cells|Cell]]
|160 MJ
|-
|Glass Bottle
|160 MJ
|-
|[[Can]]
|160 MJ
|}
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|+Special recipes
|-
! scope="col"|Container
! scope="col"|Liquid
! scope="col"|Output
! scope="col"|Liquid Amount
! scope="col"|MJ Cost
|-
|[[Energy Conduit (Empty)]]
|Molten Redstone
|[[Redstone Energy Conduit]]
|50 mB
|80 MJ
|-
|[[Energy Cell Frame (Empty)]]
|Molten Redstone
|[[Redstone Energy Cell]]
|1000 mB
|1600 MJ
|-
|[[Cell]]
|Coolant
|[[60k Coolant Cell]]
|6000 mB
|160 MJ
|}
==Controls==
Use the configuration dropdown window to configure the faces of the liquid transposer.
Blue: allow incoming items, or liquid
Yellow: allow outgoing liquid
Red: eject empty bucket into adjacent inventory
==Video==
[[File:Feed The Beast Machine Tutorials Liquid Transposer|full|center|450 px]]
[[File:Liquid Transposer & Redstone Energy Conduits - How to Feed the Beast in Minecraft - 28|full|center|450 px]]
[[File:Block Spotlight - Liquid Transposer|thumb|left|335px]]
{{te-nav}}
[[Category:Machine]]
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Liquiduct
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{{Item
|name = Liquiduct
|type = Pipe
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}
A conduit which will transfer liquid from one place to another. The speed of the transfer varies depending on the liquid's viscosity and how full the pipe is (a fully pressurized pipe moves liquid faster).
==Wrench Mechanic==
A [[Crescent Hammer]] can be used to join adjacent Liquiducts. By default, a newly placed Liquiduct will not connect to another Liquiduct with a liquid already inside. To make the connection, simply wrench the appropriate face of either conduit at the junction - a connection will only be made on that side. Alternatively, using a wrench on a Liquiduct which is adjacent to something that liquid can be drained from will convert the Liquiduct to extraction mode. In this mode, simply provide the Liquiduct with a redstone signal and it will extract liquid from adjacent blocks.
==Dismantle Mechanic==
If dismantled (Sneak + Activate) with a wrench or a crescent hammer, the Liquiduct will instantly be removed.
==Connection Behaviour==
Liquiducts can connect to a Railcraft Iron Tank valve, but only if the valve is placed on the second layer of the tank wall.
==Capacity==
{| class="wikitable"
! Liquid
! Capacity per duct
! Maximum Throughput
! Notes
|-
| Water
| 500 mB
| 100 mB/tick
|
|-
| Lava
|
| 80 mB/tick
|
|-
| Steam
| 800 mb
| 160 mB/tick
| This is 160 steam/tick
|-
| Biomass
| 500 mB
| 100 mB/tick
|
|-
| Biofuel
| 500 mB
| 100 mB/tick
|
|}
Capacity can be measured with a [[multimeter]], divide by the length of the liquiduct to get the per-duct value. Maximum throughput can be measured when the liquiduct is full.
==Crafting==
{{Grid/Crafting_Table
|A2 = Copper Ingot
|B2 = Hardened Glass
|C2 = Copper Ingot|Output = Liquiduct|OA = 4}}
==Video==
[[File:Glacial Precipitator & Liquiducts - How to FTB in Minecraft - 33-0|full|center|450 px]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Liquid Transport]]
[[Category:Item Transport]]
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Machine Frame
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{{stub}}{{Item|name=Machine Frame|type=Component|image=[[File:Grid Machine Frame.png]]|stack=Yes (64)|data=20262:32|mod=Thermal Expansion}}
The '''Machine Frame''' is a component used to craft many of the [[Thermal Expansion]] machines.
==Recipe==
{{Grid/Crafting Table
|A1 = Iron Ingot
|A2 = Glass
|A3 = Iron Ingot
|B1 = Glass
|B2 = Gold Ingot
|B3 = Glass
|C1 = Iron Ingot
|C2 = Glass
|C3 = Iron Ingot
|Output = Machine Frame}}
==Usage==
This item can be used in the creation of:
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
Because of the inclusion of [[GregTech]], you can also use Machine Frames in place of [[Machine Block]]s in many [[IndustrialCraft 2]] machines, (e.g. [http://feed-the-beast.wikia.com/wiki/Standard_Machine_Casing Standard Machine Casing).]
{{te-nav}}
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Magmatic Engine
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{{Item
|name = Magmatic Engine
|energy = 4.0 MJ/t
|tool =
|mod = Thermal Expansion|stack = Yes (64)}}The Magmatic Engine is an engine added from thermal expansion.
It consumes lava to produce Minecraft Joules (Buildcraft Energy)
Power Minimum / Maximum: 0.4 MJ/T / 4.0 MJ/T
When the engine is producing 4 MJ/t, one lava cell or bucket will produce 18,000 MJ, a [[Thermal Generator]] will make 30,000 EU per bucket.
8 engines are needed to provide the necessary power to run one [[Magma Crucible]] at full speed (Fewer will work, but slower).
Instead, you can pump lava directly from the Nether or a lava ocean age for massive amounts of free energy. Simply hookup a buildcraft [[Pump]] to an [[EnderStorage|Ender Tank]] and place a [[Chunk Loader|chunk loader]] (optional) to keep it running. In your main base/ generator room, place another ender tank with the same color configuration and pump lava out from there.
The engine can easily overheat. If the engine overheats, it will shut down and you will need to sneak-right click it with a [[Crescent Hammer]] or [[OmniWrench]] to restart.
To avoid overheating, use [[Redstone Energy Conduit]]s versus [[Wooden Conductive Pipe]]s and [[Golden Conductive Pipe]]s.
==Crafting==
{{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}}
==Video Tutorials==
You can also use the magmatic engine with the magma crucible to create unlimited power. In this video I show you how to do so.
[[File:FTB Unlimited Power Source Feed The Beast Tutorial - Ep. 7 (DuhWynning)|thumb|center|444 px|Video made by duhwynning]]
[[File:Magmatic Engine - How to Feed the Beast in Minecraft - 29|full|center|450 px]]
{{te-nav}}
f86fbe90e824658b20c5d91f3a061158cd29e8c3
Pulverized Shiny Metal
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{{Item
|type = Dust
|stack = Yes (64)
|data = 20257:41|mod = Thermal Expansion}}'''Pulverized Shiny Dust''' is added by [[Thermal Expansion]].
==Production==
Shiny Dust can be obtained at a 10% chance by processing [[Ferrous Ore]] in a [[Pulverizer]].
{{Template:Grid/Pulverizer
|Top = Ferrous Ore
|Output = Pulverized Ferrous Metal
|OA = 2
|Output2 = Pulverized Shiny Metal
|Output2 Chance = 10}}
==Uses==
* Combined with [[Rich Slag]], two Shiny Dust will yield three [[Shiny Ingot]]s in an [[Induction Smelter]] - not working any more!
* Combined with Sand, two Shiny Dust will yield two Shiny Ingots in an [[Induction Smelter]]
If your modpack includes the [[GregTech]] mod, you also get these recipes:
* In any powered furnace produces a [[Platinum Ingot]]
* Can be broken down into four Tiny Piles of [[Platinum Dust]] via crafting
* One Shiny Dust can be processed directly in an [[Industrial Centrifuge]] to make one [[Iridium Nugget]] and one Tiny Pile of [[Nickel Dust]]
== History==
*In version 2.1.6 and before the Pulverized Shiny Metal was named Pulverized Shiny Dust and only had a 5% chance of production in the Pulverizer.
[[Category:Thermal Expansion]]
[[Category:Dust]]
2708df52bd3033712bf1f29931cb2e9dcdd5fa55
Portable Tank
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{{Item
|name = Portable Tank
|tool = [[File: Grid Crescent Hammer.png|link-Crescent Hammer]]
|stack = No
|data = 2008
|mod = Thermal Expansion}}
The '''Portable Tank''' is an item added in [[Thermal Expansion]] v2.1.0. It
can hold 8000 mB (8 buckets) of liquid. Liquid can only be inserted or extracted from the top or bottom sides. A tank placed directly on top of another tank will self-configure its bottom side to auto-eject to the tank below.
==Wrench Mechanic:==
Using a [[Crescent Hammer]] on a Portable Tank (the bottom face of the tank will turn orange) will change the bottom side to automatically eject liquid into whatever is below it, if possible. The tank cannot receive liquid on the bottom side while in this mode.
==<span style="font-size:18px;">Dismantle Mechanic:</span>==
If dismantled (Sneak + Activate) with a Crescent Hammer, the Portable Tank will instantly be removed and the liquid will remain inside (works only in Survival mode).
== Crafting Recipe ==
{{Grid/Crafting Table
|A1=|B1=Hardened Glass|C1=
|A2=Hardened Glass|B2=Tin Ingot|C2=Hardened Glass
|A3=|B3=Hardened Glass|C3=
|Output=Portable Tank}}
==Notes==
*Liquid must be deliberately inserted into Portable Tanks. You cannot, for instance, gravity feed water from a [[BuildCraft]] [[Tank|tank]] above a Portable Tank; the liquid must be forced in somehow.
*Portable Tanks are extremely explosion resistant.
==Video==
[[File:Block Spotlight - Portable Tank|thumb|left|335px]]
{{te-nav}}
[[Category:Storage]]
[[Category:Liquid Container]]
75412bdbf35b50eb044dcaae3e3edc36fd4c081c
Powered Furnace
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{{Item
|name = Powered Furnace
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 2.0 MJ/t
|storage = 2400.0 MJ}}The Powered Furnace is a block from the [[Thermal Expansion]] mod. It is a furnace that uses BuildCraft (MJ) as energy.
Additionally, certain items (such as some food items) can be cooked for less energy than in a traditional furnace.
==Crafting==
{{Grid/Crafting_Table
|A2 = Sawdust
|A3 = Copper Ingot
|B1 = Redstone
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Bricks
|C3 = Copper Ingot
|Output = Powered Furnace}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Output'''
|'''''MJ Cost'''''
|-
|Cactus
|Cactus Green
| style="text-align: center;"|80
|-
|Raw Porkchop
|Cooked Porkchop
| style="text-align: center;"|40
|-
|Raw Fish
|Cooked Fish
| style="text-align: center;"|40
|-
|Raw Beef
|Steak
| style="text-align: center;"|40
|-
|Raw Chicken
|Cooked Chicken
| style="text-align: center;"|40
|-
|Potato
|Baked Potato
| style="text-align: center;"|40
|-
|Anything Else
|Same as Regular Furnace
| style="text-align: center;"|160
|}
==Video Tutorials==
[[File:How To Use The Powered Furnace Feed The Beast Tutorial - Ep. 13 (DuhWynning)|thumb|center|521 px|Video made By DuhWynning]]
[[File:Block Spotlight - Powered Furnace|thumb|left|335px]][[File:Lumières sur le Powered Furnace|thumb|left|335px|Explication Powered Furnace en Français.]]
{{te-nav}}
[[Category:Machine]]
91b1b216de76146f654c9e82656f6867a74e8e71
Pulverized Tin
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{{Item
|name = Pulverized Tin
|type = Pulverized Ore
|tool = [[File:Grid_Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Pulverized Tin is created by [[Pulverizer|pulverizing]] [[Tin Ore]]. It can be cooked to produce [[Tin Ingot]].
There is a 5-10% change of getting [[Pulverized Iron|pulverized iron]] as secondary output.
==Pulverizing==
{{Template:Grid/Pulverizer
|Top = Tin Ore
|Output = Pulverized Tin|OA = 2}}
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Dust]]
ec3fdbb0f959eb55694eac397fae9127cbb2d2fe
Pulverized Gold
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{{Item
|name = Pulverized Gold
|type = Pulverized Ore
|tool = [[File:Grid_Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Pulverized Gold is created by [http://feed-the-beast.wikia.com/wiki/Pulverizer Pulverizing] [[Gold Ore]] . It can be cooked to produce a [[Gold Ingot]]. Pulverized gold may be mixed with silver to create Electrum Blend. Pulverized Gold can also be placed in the Forge Lexicon to be turned into Gold Dust.
==Pulverizing==
<p style="font-size:13px;">{{Template:Grid/Pulverizer
|Top = Gold Ore
|Output = Pulverized Gold|OA = 2}}</p>
<p style="font-size:13px;">{{Te-nav}}</p>
<p style="font-size:13px;">
</p>
==Recipe (For electrum blend)==
[[File:Crafting_Electrum.png|thumb|left|256px]]
[[Category:Thermal Expansion]]
[[Category:Dust]]
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Pulverized Silver
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{{Item
|name = Pulverized Silver
|type = Pulverized Ore
|tool = [[File:Grid_Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Pulverized Silver is created by [[Pulverizer|pulverizing]] [[Silver Ore]]. It can be cooked to produce [[Silver Ingot]].
==Pulverizing==
{{Template:Grid/Pulverizer
|Top = Silver Ore
|Output = Pulverized Silver|OA = 2}}There is a 5-10% chance of getting [[Pulverized Lead|pulverized lead]] as a secondary output.
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Dust]]
6adeb7c1125a87eb0efe95b6fecc99ce88475bfb
Pneumatic Servo
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{{Item
|name = Pneumatic Servo
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Pneumatic Servo in one the basic items of Thermal Expansion Mod. It is used in devices that do not require MJ to operate.
==<span style="font-size:18px;">Crafting</span>==
{{Grid/Crafting_Table
|A3 =
|B2 = Redstone
|C1 =
|Output = Pneumatic Servo|A2 = Glass
|B1 = Iron Ingot
|B3 = Iron Ingot
|C2 = Glass}}
==Usage==
This item can be used in the creation of:
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
{{Te-nav}}
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Pulverized Copper
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{{Item
|name = Pulverized Copper
|type = Pulverized Ore
|tool = [[File:Grid Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}'''Pulverized Copper''' is created by [[Pulverizer|pulverizing]] [[Copper Ore]] . It can be cooked to produce [[Copper Ingot]].
==Pulverizing==
{{Grid/Pulverizer
|Top = Copper Ore
|Output = Pulverized Copper|OA = 2}}The is a 5-10% chance of getting [[Pulverized Gold|pulverized gold]] as a secondary output.
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Dust]]
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Pulverized Iron
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{{Item
|name = Pulverized Iron
|type = Pulverized Ore
|tool = [[File:Grid Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}'''Pulverized Iron''' is created by [[Pulverizer|pulverizing]] [[Iron Ore]] or at a 5% chance when pulverizing [[Tin Ore]]. It can be cooked to produce [[Iron Ingot]].
==Pulverizing==
{{Grid/Pulverizer
|Top = Iron Ore
|Output = Pulverized Iron|OA = 2}}There is a 5% chance of getting [[Ferrous Dust]] and a 25% chance of getting Nickel Dust as a secondary output.
[[Category:Thermal Expansion]]
[[Category:Dust]]
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Pulverized Obsidian
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{{stub}}{{Item
|name = Pulverized Obsidian
|type = Pulverized Ore
|tool = [[File:Grid_Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Pulverized Obsidian is created by [[Pulverizer|Pulverizing]] [[Obsidian]] .
==Pulverizing==
{{Template:Grid/Pulverizer
|Top = Obsidian
|Output = Pulverized Obsidian|OA = 1}}
==Usage==
Pulverized Obsidian is used for the following stuff:
-To create [[Hardened Glass]] in an [[Induction Smelter]], together with [[Lead Ore|Lead]]
-To create [[Silicon Cell]]s, [[Magnesium Dust]], [[Iron Dust]] and [[Compressed Air Cell]]s in an [[Industrial Electrolyzer]]
{{Template:Grid/IndustrialElectrolyzer
|Container = Empty Cell
|ContainerImage =
|ContainerAmount = 6
|Input = Pulverized Obsidian
|InputImage = |InputLink =
|InputAmount = 8|Output1 = Magnesium Dust
|Output1Amount = 1
|Output2 = Iron Dust
|Output2Amount = 1|Output3 = Silicon Cell
|Output3Amount = 2
|Output4 = Compressed Air Cell
|Output4Amount = 4}}
- To create Reinforced Rails in a [[Rolling Machine]], together with [[Steel]]
{{Template:Grid/Rolling Machine
|A1 = Steel
|A2 = Steel
|A3 = Steel
|B1 = Pulverized Obsidian
|B2 = Pulverized Obsidian
|B3 = Pulverized Obsidian
|C1 = Steel
|C2 = Steel
|C3 = Steel
|Output = Reinforced Rail
|OA = 6|Output-image = Reinforced Rail.png}}
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Dust]]
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Pulverized Lead
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{{Item
|name = Pulverized Lead
|type = Pulverized Ore
|tool = [[File:Grid_Pulverizer.png|link=Pulverizer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Pulverized Lead is created by [[Pulverizer|pulverizing]] [[Lead Ore]] or at a 5 % chance when pulverizing [[Silver Ore]]. It can be cooked to produce [[Lead Ingot]].
==Pulverizing==
{{Template:Grid/Pulverizer
|Top = Lead Ore
|Output = Pulverized Lead|OA = 2|Energy = 400
|Output2 = Pulverized Silver
|Output2 Chance = 5}}There is a 5% chance of getting [[Pulverized Silver|pulverized silver]] as a secondary output.
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Dust]]
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Redstone Energy Cell
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{{Item
|image = [[File:Redstone Energy Cell.png]]
|type = Block
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = No
|data = 2006
|mod = [[Thermal Expansion]]}}
The redstone energy cell is used to store [[Buildcraft 3]] MJ power in the same way as a [[BatBox]] stores [[IndustrialCraft 2|IndustrialCraft]] [[EU]] power. The unit can store up to 600,000 MJ. Any side of the block can be either an input or an output. Furthermore, the amount of MJ/t the cell can send and receive is fully programmable with a simple interface. Pressing the "+" or the "-" changes the max input and output by intervals of 5. Pressing shift and clicking the"+" changes the setting up to 100 MJ/t and the same goes for pressing shift and clicking the "-" and jumps to zero. Right-clicking the "+" or the "-" changes the max input and output by intervals of 1, while pressing Shift and right-clicking will advance these settings by intervals of 10.
'''Tip:''' The redstone energy cell can be used as a output limiter. For example, [http://feed-the-beast.wikia.com/wiki/Conductive_Pipes Golden conductive pipes] blow up at more than 256 MJ per tick. You can limit the output to 256 MJ.
By default, if you apply a redstone signal to the block it will stop outputting energy.
When connected to [[Redstone Energy Conduit|redstone conduit]], the redstone energy will either output or input depending on the configuration of the conduit.
To pick up a redstone energy cell, sneak (default shift) + right-click while using a [[Crescent Hammer]]. This will instantly remove the block yet maintain all current charge and settings.
: '''Warning:''' Using a pickaxe to pick up a redstone energy cell will reset the charge and settings of the block.
:: '''Warning 2: '''Redstone Energy Cells CAN be short-circuited. If the output is connected to the input with Redstone Energy Conduits, the Energy Cell will slowly waste power. (The Energy Cell tries to fill the Conduits and the Conduits try to fill the Energy Cell, wasting 5% of the power transmitted each tick.) This doesn't happen when the Conduits, the Energy Cell and all connected machines' energy storages are full.
Engineering turtles can pick up Redstone Energy Cells as well:
[[File:FTB Lossless MJ Teleport! o o (via Turtle Teleporter)|444px]]
== Recipe ==
{{Grid/Crafting Table
|A1=|B1=Electrum Ingot|C1=
|B1-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A2=Electrum Ingot|B2=Energy Cell Frame (Full)|C2=Electrum Ingot
|A2-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|C2-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A3=Lead Ingot|B3=Redstone Conductance Coil|C3=Lead Ingot
|Output=Redstone Energy Cell
}}
===Required Materials:===
*1 Diamond
*4 Lead Ingots
**2 Lead Ingots for Hardened Glass
**2 Lead Ingots for the Energy Cell
*4 Obsidian Dust for Hardened Glass
*8 Electrum Ingots
**Made from 4 Gold Ingots and 4 Silver Ingots smelted together
***3 Electrum Ingots for the Energy Cell
***1 Electrum Ingot for the Redstone Conductance Coil
***4 Electrum Ingots for the Energy Frame (sub assembly)
*42/22 Redstone Dust
**2 Redstone Dust for the Redstone Conductance Coil
**40 or 20 Redstone Dust depending on the version of TE, melted in a Magma Crucible and fed into a Liquid Transposer to fill the Energy Frame (sub assembly)
==Issues==
Redstone Energy Cells do not reliably output ''Full Energy'' to nearby [[Gates]] when they fill up and are receiving energy faster than it is being pulled out of them, nor do they reliably output ''No Energy'' when they drain fully and energy is being pulled out as fast as it is coming in. In the former case they will ''sometimes'' stabilize on a value, or bounce around between a few values, within 100 MJ of their capacity, rather than actually reaching capacity; in the latter case they will ''sometimes'' stabilize or bounce around at or below 100 MJ. This makes it very difficult to use them as buffers to detect when an [[engine]] setup can be shut off to avoid wasting fuel.
A workaround for this problem is to occasionally send (or interrupt, depending on configuration) a redstone signal, briefly halting the cell's output. A cell that is hovering at 599995 MJ will reach full charge in a fraction of a second if it stops outputting, and will then correctly tell a Gate that it is fully charged. For this method, a second Redstone Energy Cell is needed to store the energy produced between when the first cell reaches almost-full charge and when it receives a clock pulse to make it notice that it is full; otherwise this energy will go to waste. The ideal timing for the clock pulse is then every five minutes, which is the minimum length of time it takes for a cell to fill up; this ensures that the second buffer will not also overflow before the next pulse.
==History==
*Before Thermal Expansion version 2.0.6 the Redstone Energy Cell could only hold 500,000 MJ but output more than 100 MJ per tick
==Video Tutorial==
How to make and use a redstone energy cell.
[[File:FTB Feed The Beast Tutorial Guide - How To Store Buildcraft MJ Via A Redstone Energy Cell|center|444px]]
[[File:Lumières sur Redstone Energy Cell et Redstone Energy Conduit|thumb|left|335 px|Explication sur l'utilisation deu redstone energy cell]]
[[File:Block Spotlight - Energy Storage Cell|thumb|right|335px]]
{{te-nav}}
[[Category:Energy Storage]]
41cf95e7d6820672437130229f54a9dfd789765d
Rich Slag
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Rich slag is an item added in [[Thermal Expansion]] v2.1.0. It is a by-product of smelting ores (not dust) in an [[Induction Smelter]].
Rich Slag can be used to increase the ingot yield from dusts, when used in an Induction Smelter. Using Rich Slag with an ore block in the induction smelter will yield 3 ingots. This can be better as an endgame system as it is better than using a macerator or a pulverizer as it can produce 3 ingots instead of 2.
{{te-nav}}
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Redstone Transmission Coil
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{{Item
|name = Redstone Transmission Coil
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Redstone Transmission Coil in one the basic items of Thermal Expansion Mod. It's being used in devices that send energy.
==Crafting==
{{Grid/Crafting_Table
|A3 = Redstone
|B2 = Silver Ingot
|C1 = Redstone
|Output = Redstone Transmission Coil}}
==Usage==
This item can be used in the creation of:
*[[Steam Engine (Thermal Expansion)]]
*[[Magmatic Engine]]
{{Te-nav}}
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Redstone Energy Conduit
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{{Item
|name = Redstone Energy Conduit
|type = Energy Pipe
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}Uses kinetic-electric conversion properties of Molten Redstone to transmit BuildCraft energy (Minecraft Joules). Conduits will connect to any BuildCraft compatible machine that uses or generates BuildCraft energy. They will supply power to (or accept it from) any object that accepts BuildCraft energy (or sends BuildCraft energy) using the BuildCraft API.
Redstone Energy Conduits lose 5 percent of their carried power regardless of distance. The loss occurs at each point the conduit is connected to an object that pulls power (e.g. machines or [[Redstone Energy Cell]]s).
Unlike conductive Buildcraft pipes in 1.4.7, Redstone Energy Conduits cannot blow up from an overflow of energy. Also, they are an attractive alternative to conductive Buildcraft pipes when the distance travelled is more than 10 blocks compared to [[Conductive Pipes|Gold Conductive Pipes]] (which have a 0.5% energy loss), or more than 1 block compared to [[Conductive Pipes|Stone Conductive Pipes]] (which have 5% energy loss).
Note: In Buildcraft 4 there is no enegy loss at all when you use Conductive Pipes.
For those interested in transporting MJ, here is an alternate (lossless) method:
[[File:FTB Lossless MJ Teleport! o o (via Turtle Teleporter)|444px]]
Note: Be aware that if you charge a Redstone Energy Cell as shown in the video, the cell won't take all the MJ produced by the engines (even if the Cells input is 100MJ)! The not used energy is stored within the engine and will cause the engine to overheat! A 99.5% method without overheating engines would be: Engine(s) => Wooden conductive pipe => Golden conductive pipe => BC Consumer => Energy Bridge => Steam Producer => Liquid Tesseract || whatever distance || Liquid Tesseract => Steam Consumer => Energy Bridge => BC Producer => machine (e.g. quarry).
[[File:Liquid Transposer & Redstone Energy Conduits - How to Feed the Beast in Minecraft - 28-0|full|center|450 px]]
==Wrench Mechanic==
Using a wrench on a length of conduit that is adjacent to something producing or consuming energy will toggle its mode - input-only or output-only. The arrows on the conduit plugs should be self-explanatory. This affects the entire conduit and cannot be changed per "side". *To save confusion, (Blue = Input) (Orange=Output)
Also keep in mind that, unlike [[Conductive Pipes|Wooden Conductive Pipes]], Redstone Energy Conduits cannot have an input and output in the same block. This makes it easier to collect energy from multiple blocks, which Wooden Conductive Pipes cannot do.
==Dismantle Mechanic==
These blocks are somewhat robust. If dismantled (Sneak + Activate) with a BuildCraft compatible Wrench or Crescent Hammer, they will instantly be removed.
==Recipe==
Redstone Energy Conduit is crafted in a [[Liquid Transposer]] by filling an [[Energy Conduit (Empty)]] with 50 [[mB]] of [[Molten Redstone]], which is created by melting 2 [[Redstone]] in a [[Magma_Crucible|Magma Crucible]]).
{{Template:Grid/Liquid Transposer
|Input = Energy Conduit (Empty)
|Output = Redstone Energy Conduit}}
==<span style="color:rgb(255,0,0);">WARNING FOR USERS OF REDPOWER</span>==
Do not attempt to move this block with Frames. This may cause a chunk reset or worse.
==Issues==
Interaction with [[Gates]]: Redstone Energy Conduit appears to act like a machine that can store energy, having the ability to send signals such as ''Capacitor Fully Charged'' to a neighboring gate. This is probably intentional. However, the conduit appears to always be at least "partially charged" if it has ever carried a charge. In order to detect if a machine is holding a charge, the gate must be placed so that it is not adjacent to any of the conduit supplying or draining the machine.
[[Category:Thermal Expansion]]
[[Category:Energy Transport]]
c6860d1d24bc367a23d9c8c5bd02c9c716922d41
Redstone Reception Coil
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{{Item
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion|name = Redstone Reception Coil}} The Redstone Reception Coil is one of the most basic items of the [[Thermal Expansion|Thermal Expansion Mod]]. It is used in devices that receive energy.
==Crafting==
{{Grid/Crafting_Table
|A3 = Redstone
|B2 = Gold Ingot
|C1 = Redstone
|Output = Redstone Reception Coil|OA = 2}}
==Usage==
Redstone Reception Coils are used to craft:
*[[Powered Furnace]]s
*[[Pulverizer]]s
*[[Sawmill]]s
*[[Induction Smelter]]s
*[[Magma Crucible]]s
*[[Liquid Transposer]]s
*[[Glacial Precipitator]]s
{{Te-nav}}
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Redstone Conductance Coil
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{{Item
|name = Redstone Conductance Coil
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Redstone Conductance Coil in one the basic items of Thermal Expansion Mod. It's being used in devices that send and receive energy.
==Crafting==
{{Grid/Crafting_Table
|A3 = Redstone
|B2 = Electrum Ingot
|C1 = Redstone
|Output = Redstone Conductance Coil}}
==Usage==
This item can be used in crafting:
#[[Redstone Energy Cell]]
{{Te-nav}}
e0cb53f1fe10c747ca3fece0ef024c5a704d7dd9
Sawmill
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The sawmill creates 6 planks and 1 [[Sawdust|sawdust ]] per log.
Thaumcraft Greatwood and Silverwood do not work in this machine.
Wood from both types of Rubber trees gives 1 [[Sticky Resin]] and 16 Sawdust.
Twilight Forest biome trees give 6 vanilla planks and 1 Sawdust (Root blocks do not work in this machine.)
ExtraBiomesXL trees and Forestry bred trees give 6 of their own planks and 1 sawdust.
It is also possible to saw other objects down to their various components. For example, you can saw a jukebox down to 1 diamond and 8 [[Wooden Planks|planks]].
==Interface==
* The left side of the interface indicates power storage.
** The lower slot is for charged Redstone Energy Cells.
* The center-left slot is for the input item for sawing. The saw image below it shows whether the saw is active or not.
* The center-right shows the sawing progress on the current item. This process is faster when more energy is provided to the sawmill.
* The right side shows output storage.
** The upper part is output planks. There are two slots, each capable of holding 64 planks.
** The lower part is secondary output: sawdust in the case of wood, diamond for a jukebox, redstone for a note block, books for a bookshelf.
==Configuration==
The faces of the Sawmill can be configured from inside the interface by clicking the gear icon to the right labeled ''Configuration''. There are five configurable faces; the bottom-right face is for the rear of the machine. Clicking on one of these faces will toggle its input/output state:
*'''Blue''' is an item input face for the wood that you wish to saw.
*'''Red''' is an output face for planks. Output can be transported in liquid pipes. This does not require a wooden pipe or a pump to extract the objects; you may use a golden/stone transport pipe directly.
*'''Yellow''' is a secondary output face (sawdust, diamond, etc.).
*'''Orange''' is probably a dual-output face. All output (planks and sawdust) will go through this face.
*'''Black''' (or no colored outline) inputs items into the slot under the energy indicator. Output face compatable with RedPower tubes.
*'''Off''' (when the black square is not visible, showing only the face) toggles the face off. It can still receive MJ energy through this face.
Note that toggling any of these faces will also highlight the respective section of the interface in that color. Toggling Orange will highlight both output sections.
==Crafting==
{{Grid/Crafting_Table
|A2 = Wooden Plank
|A3 = Copper Ingot
|B1 = Iron Axe
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Wooden Plank
|C3 = Copper Ingot|Output = Sawmill}}
==Video Tutorials==
[[File:How To Use The Sawmill Feed The Beast Tutorial - Ep. 18 (DuhWynning)|thumb|center|450 px|Video Made by DuhWynning]]
[[File:How to Feed the Beast in Minecraft - Sawmill - 16|thumb|center|450px]][[File:Block Spotlight - Sawmill|thumb|center|335px]]
{{te-nav}}
[[Category:Machine]]
174918697ffd8c14522f94e530aaaac27921d167
Sawdust
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{{Item
|name = Sawdust
|image = [[File:Grid_Sawdust.png]]
|stack = 64
|data = 20257:129
|mod = Thermal Expansion}}Sawdust is a byproduct from sawing wood in a [[sawmill]]. 8 of them in a chest formation can be crafted into [[Compressed Sawdust|compressed sawdust]]. The only use for compressed sawdust is to be smelted into [[Charcoal|charcoal]], which makes for an additional benefit for using the sawmill.
{{Grid/Crafting_Table
|A1 = Sawdust
|A2 = Sawdust
|A3 = Sawdust
|B1 = Sawdust
|B3 = Sawdust
|C1 = Sawdust
|C2 = Sawdust
|C3 = Sawdust
|Output = Compressed Sawdust}}
{{te-nav}}
[[Category:Dust]]
8f4df435fe227a81133e9150d19e4d5b14fe5851
Rockwool
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Rockwool is a special type of wool that is used for decorating. It has many advantages over normal wool, First, one piece of dye can dye 8 pieces of Rockwool so you don't need as much dye when you use Rockwool. Secondly, Rockwool can be redyed to any other color, whereas normal wool has to be bleached before it can be redyed. Third, Rockwool is fireproof. Finally, Rockwool can be manufactured, whereas normal wool has to be farmed.
To make rockwool you will need an [[Induction Smelter]]. The [[Induction_Smelter|Induction Smelter]] has two inputs. One input is for sand and one input is for metal dust or pulverized metal. When the induction smelter has MJ power and all the ingredients then it will make metal ingots but it will also make slag as a by-product. The slag can be cooked in a furnace to make [[Rockwool]]. As a note, if you feed the ingots back into a Pulverizer then you can use the same stack of metal repeatedly to make slag. The easiest thing to do is macerate cobblestone to get sand and then feed the sand into an [[Induction_Smelter|induction smelter]].
==Practical Applications==
This video shows you how to make [[Rockwool]] with a Pulverizer and [[Induction_Smelter|induction smelter]]. [[Rockwool|Rockwool ]] is a special wool that is manufactured by machinery and it works great for decorating.
[[File:FTB Feed The Beast Tutorial Guide - How to Use And Make Rockwool With An Induction Smelter|222px]]
[[Category:Thermal Expansion]]
2aaaca7266ab529855dfc98578f4a295dd066a20
Silver Ingot
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{{item
|name = Silver Ingot
|type = Ingot
|stack = Yes (64)
|data = 9271
|mod = RedPower 2, Factorization, Thermal Expansion|image = [[File:Item Silver Ingot.gif]]}}
'''Silver''' is the product of the naturally occurring [[Silver Ore]], added to world generation in [[RedPower 2]], [[Thermal Expansion]] and [[Factorization]] . In order to mine it successfully, a stone pickaxe or better must be used. Just like any other ore, it can be macerated and/or smelted in a furnace to create ingots. When smelted in a [[Slag Furnace]], the ore will produce a Lead ingot along with the Silver ingot.
Silver can be smelted along with [[Nikolite]] in an [[Alloy Furnace]] or a [[Blulectric Alloy Furnace]] to create a [[Blue Alloy Ingot]]. Silver can be crafted into a Silver Chest and can be used as a component in crafting [[Glass Fibre Cable]]s. Silver is also used to make an[[Athame| Athame]].
==Recipe==
{{Grid/Machine
|Type = Furnace
|Top = Silver Ore
|Bottom = Coal
|Output = Silver Ingot}}
{{Grid/Machine
|Type = Electro Furnace
|Top = Silver Dust
|Bottom = RE Battery (Charged)
|Output = Silver Ingot}}
==Usage==
{{Grid/Crafting_Table
|A1 = Silver Ingot
|A2 = Silver Ingot
|A3 = Silver Ingot
|B1 = Silver Ingot
|B2 = Copper Chest
|B3 = Silver Ingot
|C1 = Silver Ingot
|C2 = Silver Ingot
|C3 = Silver Ingot
|Output = Silver Chest}}
{{Grid/Crafting_Table
|A1 = Glass
|A2 = Silver Ingot
|A3 = Glass
|B1 = Silver Ingot
|B2 = Iron Chest
|B3 = Silver Ingot
|C1 = Glass
|C2 = Silver Ingot
|C3 = Glass
|Output = Silver Chest}}
{{Grid/Crafting_Table
|A1 = Glass
|A2 = Silver Ingot
|A3 = Glass
|B1 = Glass
|B2 = Diamond
|B3 = Glass
|C1 = Glass
|C2 = Silver Ingot
|C3 = Glass
|Output = Glass Fibre Cable
|OA = 6}}
{{Grid/Alloy Furnace
|A1 = Nikolite
|A1-OA = 4
|A2 = Silver Ingot
|Output = Blue Alloy Ingot}}
{{Grid/Crafting_Table
|A1 = Silver Ingot
|A2 = Stick
|Output = Athame}}
{{RP2-nav}}
{{te-nav}}
{{Fz-nav}}
[[Category:Ingot]]
559d04b9cfacf6b47c55942445cd586278179756
Shiny Ingot
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{{Stub}}
{{Item
|image=
|type = Ingot
|stack = Yes (64)
|data = 20257:69
|mod = Thermal Expansion}}
'''Shiny Ingot''' is added by [[Thermal Expansion]]
Shiny Ingots are made by smelting [[Shiny Dust]] in any furnace. When ground in a [[Pulverizer]], [[Rock Crusher]] or [[Macerator]], it produces one [[Platinum Dust]]. Shiny Ingots are used in [[Energy Flow Circuit]]s and [[Data Control Circuit]]s.
The one use for it at this point is currently using on a Tesseract. If you put the dust on a tesseract it keeps it's settings when you pick it back up with a crescent hammer.
If the player desires iridium, shiny ingots can be placed in a Pulverizer to produce Pulverized Shiny Metal. If this is then centrifued in an Industrial Centrifuge it will produce 1 Iridium Nugget and 1 Tiny Pile of Nickel Dust. This is far more efficient than grinding into platinum dust and then centrifuging that dust.
{{Template:Te-nav}}
[[Category:Thermal Expansion]]
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Silver Ore
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{{item
| name = Silver Ore
| image = [[File:Silver_ore.png]]
| caption =
| type = Solid Block
| physics = No
| transparency = No
| luminance = No
| blast =
| tool = [[File:Grid Iron Pickaxe.png]]
| renew = No
| stack = Yes (64)
| data = <sub>dec:</sub>248
| emc =
| mod = [[IndustrialCraft 2|IndustrialCraft<sup>2</sup>]]
}}'''Silver Ore''' is used to produce [[Silver Ingot]]s used by [[RedPower 2]], [[IndustrialCraft 2]], [[Thermal Expansion]] and [[Factorization]]. It can also be processed for [[Silver Dust]] in either a [[Macerator]], [[Pulverizer]] or [[Rock Crusher]]. In the pulverizer it further more has a 5 % chance of yielding a pile of [[pulverized lead]]. If processed in a [[Slag Furnace]] it will also yield a [[Lead Ingot]].
If using the Factorization, Silver Ore can be found between y-level 7 and 55. It generates in fairly large blobs that are bigger than coal veins. However, it is somewhat rare. Only one silver ore vein can be found in a chunk, and most chunks don't have one.
The Direwolf20 modpack uses the Thermal Expansion configurable ore generation, and is by default configured to spawn silver ore at levels 15 to 35 in clusters of size 7.
{{te-nav}}
[[Category:Ore]]
[[Category:IndustrialCraft 2]]
[[Category:World Generation]]
[[Category:RedPower 2]]
[[Category:Factorization]]
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Slag
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{{stub}}
Slag is a secondary output of the [[Thermal Expansion]] [[Induction Smelter]]. The slag can be cooked in a furnace to make [[Rockwool]] which is non-flammable wool.
{{Te-nav}}
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Steam Engine (Thermal Expansion)
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{{stub}}{{Item
|name = Steam Engine
|energy = Engine
|stack = Yes (64)
|mod = Thermal Expansion}}
This Steam Engine is a part of [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion]. This engine burns solid fuels and consumes [http://feed-the-beast.wikia.com/wiki/Water Water] to produce BuildCraft energy [http://feed-the-beast.wikia.com/wiki/Minecraft_Joules_%28MJ%29 (Minecraft Joules)]. These engines will reduce their power output (and fuel consumption) if not enough energy is being consumed. If the engine overheats, it will shutdown and require a whack with a [http://feed-the-beast.wikia.com/wiki/Crescent_Hammer Crescent Hammer] (or other BuildCraft compatible Wrench) to restart.One of its uses is being able to power a pulverizer or other Thermal Expansion machines.
Power Minimum / Maximum: 0.2 MJ/t / 2.0 MJ/t.
==Fuel==
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width: 400px; height: 200px;"
|-
! scope="col" style="text-align: left; width: 200px; height: 25px;"|Fuel
! scope="col" style="text-align: left; width: 200px; height: 25px;"|MJ
|-
| style="text-align: left; width: 200px; height: 20px;"|Plank
| style="text-align: left; width: 200px; height: 20px;"|568
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Peat]]
| style="text-align: left; width: 200px; height: 20px;"|'''638'''
|-
| style="text-align: left; width: 200px; height: 20px;"|
[[Charcoal]]
| style="text-align: left; width: 200px; height: 20px;"|'''3176'''
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal]]
| style="text-align: left; width: 200px; height: 20px;"|4776
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal Coke]]
| style="text-align: left; width: 200px; height: 20px;"|9576
|}
==Recipe==
Recipe
{{Grid/Crafting_Table
|A1 = Copper Ingot
|A3 = Copper Gear
|B1 = Copper Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Copper Ingot
|C3 = Copper Gear|Output = Steam Engine}}
==Additional Information==
More information about the Steam Engine can be found [http://thermalexpansion.wikispaces.com/Steam+Engine here].
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Energy Generation]]
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Sulfur (Thermal Expansion)
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{{Item
|name = Sulfur
|image = [[File:Grid Sulfur (Thermal Expansion).png]]
|caption = Sulfur
|type = Item
|stack = Yes (64)
|mod = [[Thermal Expansion]]}}'''Sulfur''' is an item from [[Thermal Expansion]]. It can be used in creating gunpowder. It can be [[Pulverizer|pulverized]] to make [[Sulfur (Railcraft)]]. Sulfur can be obtained as a byproduct from the crushing of netherrack, [[Sulfur Ore]], or blaze rods in a pulverizer or from smelting soul sand and netherrack in an [[Induction Smelter]] .
== Uses ==
{{Grid/Crafting Table
|A1=Niter|B1=Sulfur (Thermal Expansion)|C1=
|A2=Coal|B2=|C2=
|A3=|B3=|C3=
|Output=Gunpowder
|OA = 1
}}
{{Te-nav}}
[[Category:Thermal Expansion]]
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Tesseract
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[[File:TesserGui.png|thumb|261px|GUI for Energy Tesseract]]Tesseracts are used to teleport items, liquid, and [[Buildcraft 3]] energy, even across dimensions, without the need for Buildcraft [[Pipe]]s. They can be made private or public allowing you to use frequencies only you can connect to and can be configured to only output, input or both. Providing they are properly chunkloaded they can connect across dimensions for uses such as transporting lava from the nether to the overworld.
The chunk with the tesseract must be loaded for the tesseract to work so a [[Chunk Loader]] is necessary.
Tesseracts were added in [[Direwolf20 Pack|Direwolf20]] v5.0.1, and in [[MindCrack Pack|MindCrack]] v8.0.1.
==Item Tesseract==
{{item
|name = Item Tesseract
|type = Machine
|stack = Yes (64)
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent
Hammer]]}}
The Item Tesseract is used to transport items. They accept [[Pneumatic Tube]]s, Buildcraft [[Pipes]] or thermal expansion machine outputs as valid means of inputting. They will output to an adjacent inventory and do not require a wooden pipe when outputting into a transport pipe. To eject to a Pneumatic Tube it must eject it into a [[relay]] first.
===Recipe===
{{Grid/Crafting_Table
|B1 = Tin Ingot
|A2 = Silver Ingot
|B2 = Unattuned Tesseract
|C2 = Silver Ingot
|A3 = Tin Ingot
|B3 = Pneumatic Servo
|C3 = Tin Ingot
|Output = Item Tesseract}}
==Liquid Tesseract==
{{item
|name = Liquid Tesseract
|type = Machine
|stack = Yes (64)
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent
Hammer]]}}
The Liquid Tesseract is used to transport liquids over a very large distance. It is mainly used to transfer liquids from different dimensions (e.g. Lava from the nether).
===Recipe===
{{Grid/Crafting_Table
|B1 = Copper Ingot
|A2 = Silver Ingot
|B2 = Unattuned Tesseract
|C2 = Silver Ingot
|A3 = Tin Ingot
|B3 = Pneumatic Servo
|C3 = Tin Ingot
|Output = Liquid Tesseract}}
==Energy Tesseract==
{{item
|name = Energy Tesseract
|type = Machine
|stack = Yes (64)
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent
Hammer]]}}
The Energy Tesseract is used to transport [[MJ]] (Buildcraft) energy. Essentially acts like a teleport pipe, note that there is a 25% energy loss. Energy Tesseracts can only output and input at 100 MJ/t, therefore, to transfer more than that, multiple tesseracts would need to be set up at either end. Because Energy Tesseracts can only input 100 MJ/t, if you are only using one input Energy Tesseract, the output Energy Tesseract can only output 75 MJ/t.
However, with [[Power Converters]], you can get infinite* lossless energy transfer.
[[File:Β039 Feed The Beast Tips and Tricks E16 - Lossless Interdimentional Power REDUX|thumb|center|451px]]* tested up to 20000MJ (100000mB [[steam]])
===Recipe===
{{Grid/Crafting_Table
|B1 = Electrum Ingot
|A2 = Silver Ingot
|B2 = Unattuned Tesseract
|C2 = Silver Ingot
|A3 = Lead Ingot
|B3 = Redstone Conductance Coil
|C3 = Lead Ingot
|Output = Energy Tesseract}}
==Tesseract Usage==
The Energy Tesseract & The Item Tesseract combine together create mobile energy and wireless transfer for [http://feed-the-beast.wikia.com/wiki/Quarry Buildcraft Quarries].
==Video Tutorial==
[[File:Tesseracts - How to FTB in Minecraft - 52-1|full|center|450 px]]
[[File:How To use Tessaracts FTB Feed The Beast Tutorial - Ep. 6 (DuhWynning)-2|thumb|center|450 px|Video Made by DuhWynning]][[File:Feed The Beast Machine Tutorials Tesseracts|center|450px]]
[[File:Feed-The-Beast Tutorial Tesseracts|thumb|center|450px]]
[[File:boxTutorials - Tesseracts - Tutorial Feed the Beast|thumb|left|300 px]]
[[File:Block Spotlight Tesseracts|thumb|right|300px]]
{{Clr}}
==External links==
* [http://thermalexpansion.wikispaces.com/Tesseracts Thermal Expansion Wiki]
{{te-nav}}
[[Category:Thermal Expansion]]
9adff4ca19e9570fcffb5a2e1ff4ce41ccd7e289
Wood Chips
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{{Item
|mod = Thermal Expansion}}Wood Chips are created by [[Pulverizer|pulverizing]] wood. They can be used to create paper.
==Usage==
{{Grid/Crafting_Table
|A2 = Wood Chips
|B2 = Wood Chips
|C2 = Wood Chips
|Output = Paper|OA = 3}}
{{Te-nav}}
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Pulverised ferrous metal
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{{Infobox
|Box title = Pulverised Ferrous metal
|Row 1 title = Type
|Row 1 info = Dust
|Row 2 title = Stackable
|Row 2 info = Yes
|Row 3 title = Source mod
|Row 3 info = Thermal Expansion}}Pulverised Ferrous metal is a dust added by the [[Thermal Expansion]] mod and is used in creating [[Ferrous Ingot]]s and [[Invar_Ingot|Invar Ingots]]
==<span style="font-size:18px;">Production</span>==
Pulverised Ferrous metal is made one of three ways; pulverising [[Iron_Ore|Iron Ore]] (10% chance); pulverising [[Ferrous Ore]] (Produces 2 dust) or by pulverising Ferrous ingots.
==Uses==
Pulverised Ferrous metal only has 2 uses currently. Smelting 1 will produce 1 Ferrous ingot while smelting 1 in an [[Induction Smelter]] with 2 Iron dust produces 3 [[Invar Blend]] .
{{te-nav}}
[[Category:Thermal Expansion]]
416321df3ea852baa8623ecd7e06187991694135
Niter
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{{Stub}}{{Item}}Niter is a byproduct of pulverizing [[Sandstone]] or [[Saltpeter Ore]] in the [[Pulverizer]] from [[Thermal Expansion]] at a 10% chance for each item processed (15% for Saltpeter Ore). It can be used to create [http://www.minecraftwiki.net/wiki/Gunpowder Gunpowder] or can be further pulverized to create [[Saltpeter]] from [[Factorization]].
==Usage==
{{Grid/Crafting_Table
|Shapeless = Yes
|A1 = Niter
|A2 = Coal
|B1 = Sulfur
|Output = Gunpowder}}
{{Grid/Crafting_Table
|Shapeless = Yes
|A1 = Niter
|A2 = Charcoal
|B1 = Sulfur
|Output = Gunpowder}}
{{te-nav}}
b44e9e67cdcbc4820fa1864751ac108ae2e68d37
Gears
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'''Gears''' are [[Buildcraft 3|BuildCraft]] components used to make engines and machines such as the [[Mining Well]] and the [[Quarry]] as well as certain [[Forestry]] engines.
There are five types of BuildCraft gears: Stone, Wood, Iron, Gold and Diamond. In addition, [[Forestry]] and [[Thermal Expansion]] introduce four more types: Bronze, Copper, Tin and Invar.
==Recipes==
===Wood Gear===
{{Grid/Crafting_Table
|A2 = Stick
|A2-image = Grid_Stick.png
|B1 = Stick
|B1-image = Grid_Stick.png
|B3 = Stick
|B3-image = Grid_Stick.png
|C2 = Stick
|C2-image = Grid_Stick.png
|Output = Wooden Gear
}}
===Stone Gear===
{{Grid/Crafting_Table
|A2 = Cobblestone
|A2-image = Cobblestone.png
|B1 = Cobblestone
|B1-image = Cobblestone.png
|B2 = Wooden Gear
|B2-image = Grid_Wooden Gear.png
|B3 = Cobblestone
|B3-image = Cobblestone.png
|C2 = Cobblestone
|C2-image = Cobblestone.png
|Output = Stone Gear
}}
===Iron Gear===
{{Grid/Crafting_Table
|A2 = Iron Ingot
|A2-image = Grid_Iron Ingot.png
|B1 = Iron Ingot
|B1-image = Grid_Iron Ingot.png
|B2 = Stone Gear
|B2-image = Grid Stone Gear.png
|B3 = Iron Ingot
|B3-image = Grid_Iron Ingot.png
|C2 = Iron Ingot
|C2-image = Grid_Iron Ingot.png
|Output = Iron Gear
}}
===Gold Gear===
{{Grid/Crafting_Table
|A2 = Gold Ingot
|A2-image = Grid_Gold Ingot.png
|B1 = Gold Ingot
|B1-image = Grid_Gold Ingot.png
|B2 = Iron Gear
|B2-image = Grid Iron Gear.png
|B3 = Gold Ingot
|B3-image = Grid_Gold Ingot.png
|C2 = Gold Ingot
|C2-image = Grid_Gold Ingot.png
|Output = Gold Gear
}}
===Diamond Gear===
{{Grid/Crafting_Table
|A2 = Diamond
|A2-image = Grid_Diamond.png
|B1 = Diamond
|B1-image = Grid_Diamond.png
|B2 = Gold Gear
|B2-image = Grid_Gold Gear.png
|B3 = Diamond
|B3-image = Grid_Diamond.png
|C2 = Diamond
|C2-image = Grid_Diamond.png
|Output = Diamond Gear
}}
===Bronze Gear===
{{Grid/Crafting_Table
|A2 = Bronze Ingot
|A2-image = Grid_Bronze Ingot.png
|B1 = Bronze Ingot
|B1-image = Grid_Bronze Ingot.png
|B2 = Stone Gear
|B2-image = Grid Stone Gear.png
|B3 = Bronze Ingot
|B3-image = Grid_Bronze Ingot.png
|C2 = Bronze Ingot
|C2-image = Grid_Bronze Ingot.png
|Output = Bronze Gear
}}
===Copper Gear===
Note: this produces Copper Gear 20257:164, used in Steam Engine
{{Grid/Crafting_Table
|A2 = Copper Ingot
|A2-image = Grid_Copper Ingot.png
|B1 = Copper Ingot
|B1-image = Grid_Copper Ingot.png
|B2 = Iron Ingot
|B2-image = Grid Iron Ingot.png
|B3 = Copper Ingot
|B3-image = Grid_Copper Ingot.png
|C2 = Copper Ingot
|C2-image = Grid_Copper Ingot.png
|Output = Copper Gear}}
Note: this produces Copper Gear 13367, used in Forestry
{{Grid/Crafting_Table
|A2 = Copper Ingot
|A2-image = Grid_Copper Ingot.png
|B1 = Copper Ingot
|B1-image = Grid_Copper Ingot.png
|B2 = Stone Gear
|B2-image = Grid Stone Gear.png
|B3 = Copper Ingot
|B3-image = Grid_Copper Ingot.png
|C2 = Copper Ingot
|C2-image = Grid_Copper Ingot.png
|Output = Copper Gear}}
===Tin Gear===
*The first recipe will make tin gear 13368 (which is the normal tin gear)
*The second recipe will make tin gear 20257:165
{{Grid/Crafting_Table
|A2 = Tin Ingot
|A2-image = Grid_Tin Ingot.png
|B1 = Tin Ingot
|B1-image = Grid_Tin Ingot.png
|B2 = Stone Gear
|B2-image = Grid Stone Gear.png
|B3 = Tin Ingot
|B3-image = Grid_Tin Ingot.png
|C2 = Tin Ingot
|C2-image = Grid_Tin Ingot.png
|Output = Tin Gear
|nobreak = 1}}
{{Grid/Crafting_Table
|A2 = Tin Ingot
|A2-image = Grid_Tin Ingot.png
|B1 = Tin Ingot
|B1-image = Grid_Tin Ingot.png
|B2 = Iron Ingot
|B2-image = Grid Iron Ingot.png
|B3 = Tin Ingot
|B3-image = Grid_Tin Ingot.png
|C2 = Tin Ingot
|C2-image = Grid_Tin Ingot.png
|Output = Tin Gear
|Output-image = Tin gear2.png}}
===Invar Gear===
''Note: not available in [[Feed The Beast Beta Pack A]]''
{{Grid/Crafting_Table
|A2 = Invar Ingot
|B1 = Invar Ingot
|B2 = Iron Ingot
|B3 = Invar Ingot
|C2 = Invar Ingot
|Output = Invar Gear
}}
{{Forestry-nav}}
{{te-nav}}
[[Category:BuildCraft 3]]
[[Category:Forestry]]
1f26d7b8505684154a626eb35c165a2978fd10ca
Pulverized Ferrous Metal
0
693
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2014-02-05T22:11:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Infobox
|Box title = Pulverized Ferrous metal
|Row 1 title = Type
|Row 1 info = Dust
|Row 2 title = Stackable
|Row 2 info = Yes
|Row 3 title = Source mod
|Row 3 info = Thermal Expansion}}
Pulverized Ferrous Metal (also appears as Pulverized Ferrous Dust) is a dust added by the [[Thermal Expansion]] mod and is used in creating [[Ferrous Ingot]]s and [[Invar_Ingot|Invar Ingots]].
==<span style="font-size:18px;">Production</span>==
Pulverized Ferrous Dust is made one of three ways; pulverizing [[Iron_Ore|Iron Ore]] (10% chance); pulverizing [[Ferrous Ore]] (Produces 2 dust) or by pulverizing Ferrous ingots.
==Uses==
Pulverized Ferrous Metal only has 2 uses currently. Smelting 1 will produce 1 [[Ferrous Ingot]] while smelting 1 in an [[Induction Smelter]] with 2 Iron dust produces 3 [[Invar Blend]].
(Note: with GregTech, smelting Ferrous Ore, Ferrous Dust or Pulverized Ferrous metal gives you a Nickel Ingot, usable in GregTech machine recipes. All 4 combinations of (2 Iron Dust or Pulverized Iron) with (1 Nickel Dust or Pulverized Ferrous Metal) still give you Invar Dust.)
{{te-nav}}
26fdc0214053166e899c8bba2b3841287c5e38cf
Lead Ingot (Factorization))
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694
848
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Mastergalen
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1 revision
wikitext
text/x-wiki
{{stub}}{{item
|name=Lead Ingot
|type=Ingot
|mod=[[Factorization]]<br>
[[GregTech]]<br>
[[Thermal Expansion]]<br>
}}
'''Lead Ingots''' can be obtained from [[Lead Ore]]. They are used in [[Reinforced Glass]] and [[Lead Wire]] and many other power-related blocks.
Lead Ingots can also be made from smelting Pulverized Lead or smelting Silver Ore in a [[Slag Furnace]], which has a 120% chance of producing Lead.
Smelting 2 [[Galena Dust]] in an [[Industrial Blast Furnace]] produces both a Lead Ingot and a [[Silver Ingot]].
==Recipe==
{{Grid/Machine
|Type = Furnace
|Top = Lead Ore
|Bottom = Coal
|Output = Lead Ingot}}
{{Grid/Machine
|Type = Furnace
|Top = Pulverized Lead
|Bottom = Coal
|Output = Lead Ingot
|nobreak=yes}}
{{Grid/Machine
|Type = Furnace
|Top = Lead Dust
|Bottom = Coal
|Output = Lead Ingot}}
==Usage==
{{Grid/Crafting Table
|A2=Lead Ingot|B2=Lead Ingot|C2=Lead Ingot
|Output=Lead Wire |OA=8}}
{{te-nav}}
[[Category:Factorization]]
[[Category:Ingot]]
109fbe50c2fe238d4d2c4e1aa01cbd39ca302d08
Molten Redstone
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695
850
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2014-02-05T22:11:58Z
Mastergalen
1
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wikitext
text/x-wiki
'''Molten Redstone''' is a liquid added by the [[Thermal Expansion]] mod. It is used for making [[Redstone Energy Cell|Redstone energy cell]] and Redstone Energy Conduits.
You make molten redstone by melting redstone dust in a [[Magma Crucible]]. The exact recipe has changed a few times. Before TE v2.0.7 (FTB BETA A pack uses 2.0.5) the Redstone recipe was 1000 MJ for 50mB; with that version is was changed to 1500 MJ per 50 mB; in v2.1.5 the recipe changed to 1200 MJ for 25mB per piece of redstone dust.
[[Category:Thermal Expansion]]
f4ec56c848b22e91e2b655f009fc36f9b7376bff
Pulverizer
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696
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1
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wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = [[Thermal Expansion]]}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Engines|Engine]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
e2bb067c3a3e871e8d9e4cef3d9a0f43fe401f64
Tin Ore
0
697
854
853
2014-02-05T22:11:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Item
|name = Tin Ore
|type = Ore
|tool = spick
|data =
|mod = {{IC2}}<br>[[Thermal Expansion]]<br>[[Forestry]]}}
[[Tin Ore]] is an ore found commonly in upper layers. It can be smelted into [[Tin Ingot]]s or turned into two [[Dusts|Tin Dust]] using a [[Macerator]], [[Pulverizer]] or a [[Rock Crusher]]. In the Pulverizer it has a 5% chance of also giving one piece of [[Pulverized Iron]]. When placed in an [[Industrial Grinder]], in addition to giving 2 tin dust per ore, also gives a tiny pile of iron and a tiny pile of [[Zinc Dust]] when using just water. Using a [[Sodium Persulfate Cell]] replaces the tiny pile of zinc with a full pile.
With {{IC2}}'s ore generation it is found on layers 0 to 40. To mine the ore, a Stone Pickaxe or better is required. The [[Direwolf20 Pack]], [[MindCrack Pack]] and [[Ultimate Pack]] are using the configurable ore generation of [[Thermal Expansion]], which by default is configured to spawn tin at levels 20 to 55 in clusters around 7 in size.
Tin Ore is the source of [[Tin Ingot|Tin]], which is used for crafting things such as [[RE Battery|RE Batteries]] and [[Empty Cell]]s.
== Usage ==
{{Grid/Machine
|Top=Tin Ore
|Bottom=Coal
|Output=Tin}}
{{Grid/Machine
|Type=Macerator
|Top=Tin Ore
|Output=Tin Dust|OA=2}}
{{Grid/TEMachine
|Top = Tin Ore
|Output = Pulverized Tin|OA = 2
|Output2 = Pulverized Iron|Output2 Chance = 5}}
{{Grid/IndustrialGrinder
|Container=Water Cell
|Input=Tin Ore
|Output1=Tin Dust
|Output1Amount=2
|Output2=Tiny Pile Of Iron Dust
|Output3=Tiny Pile Of Zinc Dust
|Output4=Empty Cell}}
{{Grid/IndustrialGrinder
|Container=Sodium Persulfate Cell
|Input=Tin Ore
|Output1=Tin Dust
|Output1Amount=2
|Output2=Tiny Pile Of Iron Dust
|Output3=Zinc Dust
|Output4=Empty Cell}}
{{Forestry-nav}}
{{te-nav}}
{{IC2-nav}}
7dcf3acd4f904e8249e92b135041001945956b2d
Thermal Expansion
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Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Mod
|name= Thermal Expansion Mod
|image=[[File:Logo Thermal Expansion.png|321px]]
|caption=
|author=Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version=2.2.0 (2.0.5 in FTB Beta Pack A)
|url=[http://thermalexpansion.wikispaces.com/ Thermal Expansion]
|root=[[Buildcraft 3]]
|type=
|pack=[[Feed The Beast Beta Pack A]], [[Direwolf20 Pack]], [[MindCrack Pack]], [[Magic World Pack]],[[Feed The Beast Lite]]
}}Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
8c048e231dac1750fc6fa9f4a5f149fd08b5b7db
MJ Reader
0
699
858
857
2014-02-05T22:11:58Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Item
|name = MJ Reader
|type = Tool
|mod = Thermal Expansion|stack = No
|data = 20259}}MJ Reader (Also called Multimeter) is a tool added by Thermal Expansion. The MJ reader allows you to do a few things, read network saturation, conduit averages, and the energy requested by a machine.
===Network Saturation:===
<p class="p2">To read network saturation (how full the buffer is on a line of conduits) simply use the MJ Reader on a [[Redstone Energy Conduit|conduit]] that is not an output. Below are a few example outputs.</p>
<p class="p2">
</p>
[[File:MJSat1.png|thumb|left]]
This is the network saturation from a line of conduits that is outputting as much as it is inputting. The amount of energy flowing is 4.8% of the maximum it can hold.
[[File:MJSat2.png|thumb]]
This is the network saturation from a network that has a constant input, but the output is full. This allowed it to completely fill the buffer.
===Average Distribution:===
<p class="p2">To read the average output of an output conduit, simply use the MJ reader on an output conduit. This will start the monitoring process, you can then use it again to get the average (Doing so before 20 ticks will not skew results, and will tell you how many ticks were averaged). Below is an example of some conduits outputting to an [[Redstone Energy Cell]].</p>
[[File:MJAverage.png|thumb|left|260px]]
===Energy Requested:===
[[File:MJRequest.png|thumb]]This will work on any machine that accepts Buildcraft power (and implemented the proper API's). It will return the amount of power the machine is requesting at the EXACT tick that you use it. Note: This may be hard to understand as many machines (read: quarry) request many different amounts depending on what they are doing. Below is an example of an Redstone Energy Cell set to input 100MJ/t that can accept the full amount (If this had 599990 MJ the request would have been 10 instead of 100).
==<span style="font-size:18px;">Recipe</span>==
{{Grid/Crafting_Table
|A1 = Copper Ingot
|A2 = Lead Ingot
|B2 = Redstone Conductance Coil
|B3 = Tin Gear
|C1 = Copper Ingot
|C2 = Lead Ingot
|Output = MJ Reader}}
{{Te-nav}}
eee0b678060f8420ed36c472be1e4fa52490f5d3
Magmatic Dynamo
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Mastergalen
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wikitext
text/x-wiki
{{ftbwiki}}
The [[Magmatic Dynamo]] is an energy generation device for [[Thermal Expansion]] 3, which is beyond the scope of this wiki.
[[Category:Thermal Expansion]]
[[Category:Dynamo]]
3af7a782c3584e6f8ad1b0247885fb7f7809d4b4
Template:Item
10
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862
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2014-02-05T22:14:01Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
<includeonly>{{infobox common
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}}</div>
}}{{
#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{{invimage}}}|link=none}} | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}|link=none}} }} }}
}}{{
#if: {{{invimage2|}}} | {{Grid|{{{invimage2}}}|link=none}}
}}{{
#if: {{{invimage3|}}} | {{Grid|{{{invimage3}}}|link=none}}
}}{{
#if: {{{invimage4|}}} | {{Grid|{{{invimage4}}}|link=none}}
}}{{
#if: {{{invimage5|}}} | {{Grid|{{{invimage5}}}|link=none}}
}}{{
#if: {{{invimage6|}}} | {{Grid|{{{invimage6}}}|link=none}}
}}{{
#if: {{{invimage7|}}} | {{Grid|{{{invimage7}}}|link=none}}
}}{{
#if: {{{invimage8|}}} | {{Grid|{{{invimage8}}}|link=none}}
}}{{
#if: {{{invimage9|}}} | {{Grid|{{{invimage9}}}|link=none}}
}}{{
#if: {{{invimage10|}}} | {{Grid|{{{invimage10}}}|link=none}}
}}{{
#if: {{{invimage11|}}} | {{Grid|{{{invimage11}}}|link=none}}
}}{{
#if: {{{invimage12|}}} | {{Grid|{{{invimage12}}}|link=none}}
}}{{
#if: {{{invimage13|}}} | {{Grid|{{{invimage13}}}|link=none}}
}}{{
#if: {{{invimage14|}}} | {{Grid|{{{invimage14}}}|link=none}}
}}{{
#if: {{{invimage15|}}} | {{Grid|{{{invimage15}}}|link=none}}
}}{{
#if: {{{invimage16|}}} | {{Grid|{{{invimage16}}}|link=none}}
}}{{
#if: {{{invimage17|}}} | {{Grid|{{{invimage17}}}|link=none}}
}}{{
#if: {{{invimage18|}}} | {{Grid|{{{invimage18}}}|link=none}}
}}{{
#if: {{{invimage19|}}} | {{Grid|{{{invimage19}}}|link=none}}
}}{{
#if: {{{invimage20|}}} | {{Grid|{{{invimage20}}}|link=none}}
}}{{
#if: {{{invimage21|}}} | {{Grid|{{{invimage21}}}|link=none}}
}}{{
#if: {{{invimage22|}}} | {{Grid|{{{invimage22}}}|link=none}}
}}{{
#if: {{{invimage23|}}} | {{Grid|{{{invimage23}}}|link=none}}
}}{{
#if: {{{invimage24|}}} | {{Grid|{{{invimage24}}}|link=none}}
}}{{
#if: {{{invimage25|}}} | {{Grid|{{{invimage25}}}|link=none}}
}}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | </div> | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | </div> }} }} }}
| rows =
{{#if: {{{mod|}}}|{{infobox row|label=Mod|field=[[{{{mod}}}]] }}|}}
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}
{{#if: {{{otherosonly|}}} | {{infobox row|label=Only available in|field={{{otherosonly}}} }} }}
{{infobox row|label=Durability|field={{ #if: {{{durability|}}} | {{{durability}}} | N/A }} }}
{{infobox row|label=[[Renewable resource|Renewable]]|field={{ #if: {{{renewable|}}} | {{{renewable}}} | ? }} }}
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | ? }} }}
{{#if: {{{multiplevers|}}}
| {{infobox row|label=First appearances|field={{{multiplevers}}} }}
| {{#if: {{{firstver|}}} | {{infobox row|label=First appearance|field={{version link|{{{firstver}}}}} }} }}
}}
{{#if: {{{multipledata|}}}
| {{infobox row|label=[[Data values]]|field={{{multipledata}}} }}
| {{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{data value|{{{data}}} }} }} }}
}}
}}{{#if: {{{nocat|}}} ||
{{#if:{{NAMESPACE}}||
{{#if:{{{type|}}}|[[Category:{{{type}}}]]}}
{{#switch: {{lc: {{{renewable|}}} }}
| yes = [[Category:Renewable resources]]
| no = [[Category:Non-renewable resources]]
| [[Category:Resources with invalid renewability]]
}}
}}
}}</includeonly><noinclude>
{{/doc}}
[[Category:Infobox templates|I]]
</noinclude>
1b3294fbce5c9e7b56c1b0b34be756e1f152a987
Template:Block
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1 revision
wikitext
text/x-wiki
<includeonly>{{infobox common
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}
| imagearea = {{
#if: {{#pos: {{{image}}} | ; }}
| {{animate|{{{image}}}|return=[[File:{1}|150px|center]]}}
| [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | No block image.png}} }}|{{#ifeq: {{NAMESPACE}} | {{ns:10}} || link=File:{{#if: {{{image|}}} | {{{image}}} | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png }} }}|150px|center]]
}}{{
#if: {{{image2|}}} | <div style="padding-top: 1em">{{
#if: {{#pos: {{{image2}}} | ; }}
| {{animate|{{{image2}}}|return=[[File:{1}|150px|center]]}}
| [[File:{{{image2}}}|150px|center]]
}}</div>
}}{{
#if: {{{image3|}}} | <div style="padding-top: 1em">{{
#if: {{#pos: {{{image3}}} | ; }}
| {{animate|{{{image3}}}|return=[[File:{1}|150px|center]]}}
| [[File:{{{image3}}}|150px|center]]
}}</div>
}}{{
#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{{invimage}}}|link=none}} | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}|link=none}} }} }}
}}{{
#if: {{{invimage2|}}} | {{Grid|{{{invimage2}}}|link=none}}
}}{{
#if: {{{invimage3|}}} | {{Grid|{{{invimage3}}}|link=none}}
}}{{
#if: {{{invimage4|}}} | {{Grid|{{{invimage4}}}|link=none}}
}}{{
#if: {{{invimage5|}}} | {{Grid|{{{invimage5}}}|link=none}}
}}{{
#if: {{{invimage6|}}} | {{Grid|{{{invimage6}}}|link=none}}
}}{{
#if: {{{invimage7|}}} | {{Grid|{{{invimage7}}}|link=none}}
}}{{
#if: {{{invimage8|}}} | {{Grid|{{{invimage8}}}|link=none}}
}}{{
#if: {{{invimage9|}}} | {{Grid|{{{invimage9}}}|link=none}}
}}{{
#if: {{{invimage10|}}} | {{Grid|{{{invimage10}}}|link=none}}
}}{{
#if: {{{invimage11|}}} | {{Grid|{{{invimage11}}}|link=none}}
}}{{
#if: {{{invimage12|}}} | {{Grid|{{{invimage12}}}|link=none}}
}}{{
#if: {{{invimage13|}}} | {{Grid|{{{invimage13}}}|link=none}}
}}{{
#if: {{{invimage14|}}} | {{Grid|{{{invimage14}}}|link=none}}
}}{{
#if: {{{invimage15|}}} | {{Grid|{{{invimage15}}}|link=none}}
}}{{
#if: {{{invimage16|}}} | {{Grid|{{{invimage16}}}|link=none}}
}}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | </div> | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | </div> }} }} }}
| rows =
{{#if: {{{mod|}}}|{{infobox row|label=Mod|field=[[{{{mod}}}]] }}|}}
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}
{{#if: {{{involt|}}}|{{infobox row|label=Input Voltage|field={{{involt}}} }}|}}
{{#if: {{{outvolt|}}}|{{infobox row|label=Output Voltage|field={{{outvolt}}} }}|}}
{{#if: {{{capacity|}}}|{{infobox row|label=Capacity|field={{{capacity}}} }}|}}
{{#if: {{{power|}}}|{{infobox row|label=Power|field={{{power}}} }}|}}
{{#if: {{{light|}}}|{{infobox row|label=[[Light|Luminance]]|field={{{light}}} }}|}}
{{infobox row|label=Tool{{ #if: {{{tool2|}}} | s }}|field={{
#switch: {{ lc: {{{tool|}}} }}
| pick | pickaxe = [[File:Use-pickaxe.png|32px|link=Pickaxe|This block can be broken with any tool, but a pickaxe is the quickest]]
| wooden pickaxe = [[File:Grid Wooden Pickaxe.png|32px|link=Pickaxe|A wooden pickaxe or better is required to mine this block]]
| stone pickaxe = [[File:Grid Stone Pickaxe.png|32px|link=Pickaxe|A stone pickaxe or better is required to mine this block]]
| iron pickaxe = [[File:Grid Iron Pickaxe.png|32px|link=Pickaxe|An iron pickaxe or better is required to mine this block]]
| diamond pickaxe = [[File:Grid Diamond Pickaxe.png|32px|link=Pickaxe|A diamond pickaxe or better is required to mine this block]]
| gold pickaxe = [[File:Grid Gold Pickaxe.png|32px|link=Pickaxe|A gold pickaxe or better is required to mine this block]]
| spade | shovel = [[File:Use-spade.png|32px|link=Shovel|This block can be broken with any tool, but a shovel is the quickest]]
| wooden shovel = [[File:Grid Wooden Shovel.png|32px|link=Shovel|A wooden shovel or better is required to mine this block]]
| axe = [[File:Use-axe.png|32px|link=Axe|This block can be broken with any tool, but a axe is the quickest]]
| hoe = [[File:Use-hoe.png|32px|link=Hoe|This block can be broken with any tool, but a hoe is the quickest]]
| bucket | pail = [[File:Use-bucket.png|32px|link=Bucket|This block can only be picked up using a bucket]]
| sword = [[File:Use-sword.png|32px|link=Sword|This block can be broken with any tool, but a sword is the quickest; however it still takes double damage]]
| shears = [[File:Grid Shears.png|32px|link=Shears|This block can be broken with any tool, but shears are the quickest]]
| n/a | none = None
| all | alltools | any | anytool = Any tool
| #default = ?
}}{{
#if: {{{tool2|}}} | {{
#switch: {{ lc: {{{tool2}}} }}
| pick | pickaxe = [[File:Use-pickaxe.png|32px|link=Pickaxe]]
| wooden pickaxe = [[File:Grid Wooden Pickaxe.png|32px|link=Pickaxe]]
| stone pickaxe = [[File:Grid Stone Pickaxe.png|32px|link=Pickaxe]]
| iron pickaxe = [[File:Grid Iron Pickaxe.png|32px|link=Pickaxe]]
| diamond pickaxe = [[File:Grid Diamond Pickaxe.png|32px|link=Pickaxe]]
| gold pickaxe = [[File:Grid Gold Pickaxe.png|32px|link=Pickaxe]]
| spade | shovel = [[File:Use-spade.png|32px|link=Shovel]]
| axe = [[File:Use-axe.png|32px|link=Axe]]
| hoe = [[File:Use-hoe.png|32px|link=Hoe]]
| shears = [[File:Grid Shears.png|32px|link=Shears]]
}}
}} }}
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | N/A }} }}
{{#if: {{{multiplevers|}}} | {{infobox row|label=First Appearances|field=
{{{multiplevers}}} }} |
{{#if: {{{firstver|}}} | {{infobox row|label=First Appearance|field={{{firstver}}} }} }}
}}
{{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{data value|{{{data}}} }} }} }}{{#if: {{{multipledata|}}} | {{infobox row|label=[[Data values]]|field={{{multipledata}}} }} }}
| footer =
{{{notes|}}}
}}{{#if:{{NAMESPACE}}||[[Category:Blocks]]}}{{#if: {{{mod|}}}|[[Category:{{{mod}}}]]}}</includeonly><noinclude>
{{doc}}
[[Category:Infobox templates|B]]
</noinclude>
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Template:Infobox see also
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wikitext
text/x-wiki
* {{tl|Block}}
* {{tl|Item}}
* {{tl|Mod}}<noinclude>
{{doc}}[[Category:Formatting templates|I]]</noinclude>
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Template:Item/doc
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wikitext
text/x-wiki
{{doc/start}}
{{Item}}
This template provides a uniform design for usable item pages. When an item restores health, it is recommended to use [[Template:Food]] instead.
<pre width="30px">
{{Item
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|invimage16=
|invimage17=
|invimage18=
|invimage19=
|invimage20=
|invimage21=
|invimage22=
|invimage23=
|invimage24=
|invimage25=
|type=
|otherosonly=
|durability=
|renewable=
|stackable=
|data=
|firstver=
}}</pre>
Please note that if the item has multiple data values, use <code><nowiki>|multipledata=</nowiki></code> instead. See below:
{| style="background-color: transparent;"
! Parameter
! Function
! Default/Example value
|-
| <code>title</code> || Optional value to use a different title instead of the page name || <code><nowiki>{{BASEPAGENAME}}</nowiki></code>
|-
| <code>image</code> || Image of the block (should be approx. 150x150px) || <code><nowiki>{{{title}}}.png</nowiki></code> if it exists, otherwise [[:File:No image.svg|No image.svg]] (linking to the page where to upload the missing image)
|-
| <code>image2</code> || Image of the block (should be approx. 150x150px) || ''None''
|-
| <code>image3</code> || Image of the block (should be approx. 150x150px) || ''None''
|-
| <code>invimage</code> || Image for object in inventory. Can use '''None''' to force no invimage. Uses [[Template:Grid]]. || <code><nowiki>Grid {{{title}}}.png</nowiki></code> if it exists, otherwise ''None''
|-
| <code>invimage2</code> || Second image for two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage3</code> || Third image for three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage4</code> || Fourth image for four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage5</code> || Fifth image for five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage6</code> || Sixth image for six-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage7</code> || Seventh image for seven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage8</code> || Eighth image for eight-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage9</code> || Ninth image for nine-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage10</code> || Tenth image for ten-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage11</code> || Eleventh image for eleven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage12</code> || Twelfth image for twelve-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage13</code> || Thirteenth image for thirteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage14</code> || Fourteenth image for fourteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage15</code> || Fifteenth image for fifteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage16</code> || Sixteenth image for sixteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage17</code> || Seventeenth image for seventeen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage18</code> || Eighteenth image for eighteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage19</code> || Nineteenth image for nineteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage20</code> || Twentieth image for twenty-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage21</code> || Twenty-First image for twenty-one-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage22</code> || Twenty-Second image for twenty-two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage23</code> || Twenty-Third image for twenty-three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage24</code> || Twenty-Forth image for twenty-four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage25</code> || Twenty-Fifth image for twenty-five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>type</code> || Type (Weapon, Ranged Weapon, Craftable Item, Tool, etc. ) || ?
|-
| <code>otherosonly</code> || For use if the item is only available in a specific version of Minecraft. || ''None''
|-
| <code>durability</code> || How durable the item is || N/A
|-
| <code>stackable</code> || Stackable || ?
|-
| <code>data</code> || Single decimal data value || ''None''
|-
| <code>multipledata</code> || Multiple decimal data values, use {{tl|dv}} || ''None''
|-
| <code>firstver</code> || First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). || ''None''
|}
== See also ==
{{Infobox see also}}
{{doc/end}}<noinclude>
[[fr:Modèle:Objet/doc]]
</noinclude>
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Template:Block/doc
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wikitext
text/x-wiki
{{doc/start}}
{{Protected|template|talkpage=Template talk:Block}}
{{Block}}
This template provides a uniform design for block pages.
<pre width="30px">
{{Block
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|invimage16=
|mod=
|type=
|involt=
|outvolt=
|capacity
|light
|dirt=
|tntres=
|tool=
|renewable=
|stackable=
|data=
|firstver=
|notes=
}}</pre>
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use <code><nowiki>|multipledata=</nowiki></code> instead of <code><nowiki>|data=</nowiki></code>. See below:
{| class="wikitable"
! Parameter
! Function
! Default value
|-
| <code>title</code> || Only needed to change the title from the page name || <code><nowiki>{{BASEPAGENAME}}</nowiki></code>
|-
| <code>image</code> || Image of the block (should be approx. 150x150px) || <code><nowiki>{{{title}}}.png</nowiki></code> if it exists, otherwise [[:File:No block image.png|No block image.png]] (linking to the page where to upload the missing image)
|-
| <code>image2</code> || Second image for two-state blocks (also approx. 150x150px) || ''None''
|-
| <code>image3</code> || Third image for three-state blocks (also approx. 150x150px) || ''None''
|-
| <code>invimage</code> || Image for object in inventory. Can use '''None''' to force no invimage. Uses [[Template:Grid]]. || <code><nowiki>Grid {{{title}}}.png</nowiki></code> if it exists, otherwise ''None''
|-
| <code>invimage2</code> || Second image for two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage3</code> || Third image for three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage4</code> || Fourth image for four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage5</code> || Fifth image for five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage6</code> || Sixth image for six-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage7</code> || Seventh image for seven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage8</code> || Eighth image for eight-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage9</code> || Ninth image for nine-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage10</code> || Tenth image for ten-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage11</code> || Eleventh image for eleven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage12</code> || Twelfth image for twelve-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage13</code> || Thirteenth image for thirteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage14</code> || Fourteenth image for fourteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage15</code> || Fifteenth image for fifteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>invimage16</code> || Sixteenth image for sixteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
|-
| <code>mod</code> || What mod is the block from? || None
|-
| <code>type</code> || Type (solid block, solid, block, or fluid) || ?
|-
| <code>involt</code> || Input voltage || None
|-
| <code>outvolt</code> || Output voltage || None
|-
| <code>capacity</code> || Energy storing capacity || None
|-
| <code>light</code> || Emits Light? If "Yes," add the light value like this: "Yes, 9" || ?
|-
| <code>tntres</code> || Block's resistance to explosions. The value comes from the code; there aren't any units for it. || ?
|-
| <code>tool</code> || Tool to use. Picture means, the block can only be broken with this tool (this quality or better). Outline means, the block can be broken with any tool, but this tool is the quickest. "Any tool" means that every tool is equally effective (or the block can be instantly broken with anything). "None" means the block cannot be broken. || ?
|-
| <code>renewable</code> || Whether the block is [[Renewable Resources|renewable]] || ?
|-
| <code>stackable</code> || Stackable || N/A
|-
| <code>data</code> || Single decimal data value || ''None''
|-
| <code>multipledata</code> || Multiple decimal data values, use {{tl|dv}} || ''None''
|-
| <code>firstver</code> || First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). || ''None''
|-
| <code>notes</code> || Adds a centred column spanning across both rows at the bottom of the box || ''None''
|}
== See also ==
{{Infobox see also}}
<noinclude>
</noinclude>
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text/x-wiki
{{
#if: {{PROTECTIONLEVEL:edit}}<noinclude>sysop</noinclude>
| {{msgbox
| title = This page has been {{ #ifeq: {{PROTECTIONLEVEL:edit}} | sysop || semi- }}protected from editing{{
#switch: {{{1|}}}
| none =
| template =  because it is transcluded on hundreds of pages
| vandalism | #default =  to prevent vandalism
}}.
| text = Please discuss changes on the [[{{{talkpage|{{TALKPAGENAME}}}}}|talk page]].
}}[[Category:Protected pages|{{PAGENAME}}]]
| {{#ifeq: {{SUBPAGENAME}}|doc||[[Category:Unprotected pages using Template:Protected|{{PAGENAME}}]]}}
}}<noinclude>[[Category:Maintenance templates|{{PAGENAME}}]]</noinclude>
b0eaa20fa85ed80353c8005d96494dc7132ca82e
Template:Grid/Crafting Table
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Mastergalen
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wikitext
text/x-wiki
<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Crafting_Table"
|-
| {{Grid|mod={{{Mod|}}}|{{{A1|}}}|link={{{A1link|}}}|title={{{A1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B1|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C1|}}}|link={{{C1link|}}}|title={{{C1title|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A2|}}}|link={{{A2link|}}}|title={{{A2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B2|}}}|link={{{B2link|}}}|title={{{B2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C2|}}}|link={{{C2link|}}}|title={{{C2title|}}}}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A3|}}}|link={{{A3link|}}}|title={{{A3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B3|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C3|}}}|link={{{C3link|}}}|title={{{C3title|}}}}}
| class="shapeless" | {{#if: {{{shapeless|}}} | <span title="This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.">[[File:Grid layout Shapeless.png|link=]]</span> }}
|}</includeonly><noinclude>
{{doc}}
[[Category:Image templates|C]]
</noinclude>
122969734b9ae1dcada7b3d43d5aae341e25860c
Template:Grid
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Mastergalen
1
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wikitext
text/x-wiki
<includeonly><span class="grid {{{class|}}}" {{ #if: {{{align|}}} | style="vertical-align: {{{align}}}" }}{{
#if: {{#pos: {{{1}}} | ; }} | data-imgs="{{{1}}}" }} {{#if: {{{mod|}}} | data-mod="{{{mod}}}" }}><span class="border"><span>{{
#if: {{{default|}}} | <span class="default-image">[[File:Grid {{{default}}}.png|32px|alt=|link=]]</span>
}}{{#if: {{#pos: {{{1}}} | ; }} | <span class="animated"> }}{{
#vardefine: f | {{#explode: {{{1|}}} | ; }}
}}{{
#vardefine: mod | {{#if: {{#pos: {{#var: f}} | : }} | {{#explode: {{#var: f}} | : }} }}
}}{{
#vardefine: mod | {{
#switch: {{lc: {{#var: mod }} }}
| v | vanilla =
| {{#if: {{#var: mod }} | {{#var: mod }} | {{{mod|}}} }}
}}
}}{{
#vardefine: name | {{#explode: {{#if: {{#pos: {{#var: f }} | : }} | {{#explode: {{#var: f }} | : | 1 }} | {{#var: f }} }} | , }}
}}{{
#vardefine: img | {{#if: {{#var: mod }} | {{#var: name }} ({{#var: mod }}) | {{#var: name }} }}
}}{{
#vardefine: num | {{#explode: {{#var: f }} | , | 1 }}
}}{{
#vardefine: link | {{
#if: {{{title|}}}
|
| {{
#if: {{{link|}}}
| {{
#ifeq: {{lc: {{{link|}}} }}
| none |
| {{{link}}}
}}
| {{
#ifeq: {{#var: name }} | {{SUBPAGENAME}}
|
| {{
#if: {{#var: mod }}
| Mods/{{#var: mod }}/{{#var: name }}
| {{#var: img }}
}}
}}
}}
}}
}}{{
#vardefine: title | {{
#if: {{#var: name }} | {{
#if: {{{title|}}}
| {{
#ifeq: {{lc: {{{title}}} }}
| none |
| title="{{{title}}}"
}}
| {{
#if: {{{link|}}}
| {{
#ifeq: {{lc: {{{link}}} }}
| none | title="{{#var: img }}"
}}
| {{
#ifeq: {{#var: name }} | {{SUBPAGENAME}}
| title="{{#var: img }}"
}}
}}
}}
}}
}}<span class="image {{#if: {{#pos: {{{1}}} | ; }} | active }} {{{imgclass|}}}" {{#var: title }}>{{
#if: {{#var: name }}
| [[File:Grid {{#var: img }}.png|32x32px|alt={{
#if: {{{title|}}}
| {{
#ifeq: {{lc: {{{title}}} }} | none
| {{#var: img }}
| {{{title}}}
}}
| {{#var: img }}
}}|link={{#var: link }}]]{{
#iferror: {{ #expr: +{{#var: num }} }}
|
| {{
#ifexpr: {{#var: num }} > 1 and {{#var: num }} < 1000
| <span class="number" {{#var: title }}>{{
#if: {{#var: link }}
| [[{{#var: link }}|{{#var: num }}]]
| {{#var: num }}
}}</span>
}}
}}
|
}}</span>{{
#if: {{#pos: {{{1}}} | ; }} | </span> }}</span></span></span></includeonly><noinclude>
{{doc}}
[[Category:Image templates|G]]</noinclude>
2acac30c68ff957b2bb65ae693f5d9598a0d4680
Template:!
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Mastergalen
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wikitext
text/x-wiki
|<noinclude>{{documentation}}</noinclude>
e58581de83a1092c1fdb51fd42318d01e461ea8a
1114
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2014-02-06T02:05:36Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
|<noinclude>{{documentation}}</noinclude>
e58581de83a1092c1fdb51fd42318d01e461ea8a
Template:Grid/Available images
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wikitext
text/x-wiki
== Available images ==
=== Blocks ===
{| class="wikitable"
|-
{{Grid/Available images/entry|h=Natural}}
|-
{{Grid/Available images/entry|Stone}}
{{Grid/Available images/entry|Grass}}
{{Grid/Available images/entry|Dirt}}
{{Grid/Available images/entry|Bedrock}}
{{Grid/Available images/entry|Sand}}
{{Grid/Available images/entry|Gravel}}
|-
{{Grid/Available images/entry|Sandstone}}
{{Grid/Available images/entry|Cobweb}}
{{Grid/Available images/entry|Moss Stone}}
{{Grid/Available images/entry|Obsidian}}
{{Grid/Available images/entry|Monster Spawner}}
{{Grid/Available images/entry|Ice}}
|-
{{Grid/Available images/entry|Clay (Block)}}
{{Grid/Available images/entry|Stone Brick}}
{{Grid/Available images/entry|Mossy Stone Brick|link=Stone Brick}}
{{Grid/Available images/entry|Cracked Stone Brick|link=Stone Brick}}
{{Grid/Available images/entry|Chiseled Stone Brick|link=Stone Brick}}
{{Grid/Available images/entry|Mycelium}}
|-
{{Grid/Available images/entry|Snow|1}}
|-
{{Grid/Available images/entry|h=Manufactured}}
|-
{{Grid/Available images/entry|Cobblestone}}
{{Grid/Available images/entry|Wooden Plank|link=Wood Planks}}
{{Grid/Available images/entry|Wooden Plank (Pine)|link=Wood Planks}}
{{Grid/Available images/entry|Wooden Plank (Birch)|link=Wood Planks}}
{{Grid/Available images/entry|Wooden Plank (Jungle)|link=Wood Planks}}
{{Grid/Available images/entry|Glass}}
|-
{{Grid/Available images/entry|Glass Pane}}
{{Grid/Available images/entry|Lapis Lazuli (Block)}}
{{Grid/Available images/entry|Gold (Block)}}
{{Grid/Available images/entry|Iron (Block)}}
{{Grid/Available images/entry|Diamond (Block)}}
{{Grid/Available images/entry|Double Stone Slab|link=Slabs}}
|-
{{Grid/Available images/entry|Stone Slab|link=Slabs}}
{{Grid/Available images/entry|Sandstone Slab|link=Slabs}}
{{Grid/Available images/entry|Wooden Slab|link=Slabs}}
{{Grid/Available images/entry|Cobblestone Slab|link=Slabs}}
{{Grid/Available images/entry|Bricks Slab|link=Slabs}}
{{Grid/Available images/entry|Stone Bricks Slab|link=Slabs}}
|-
{{Grid/Available images/entry|Bricks}}
{{Grid/Available images/entry|Bookshelf}}
{{Grid/Available images/entry|Oak Wood Stairs|link=Stairs}}
{{Grid/Available images/entry|Jungle Wood Stairs|link=Stairs}}
{{Grid/Available images/entry|Birch Wood Stairs|link=Stairs}}
{{Grid/Available images/entry|Spruce Wood Stairs|link=Stairs}}
|-
{{Grid/Available images/entry|Cobblestone Stairs|link=Stairs}}
{{Grid/Available images/entry|Brick Stairs|link=Stairs}}
{{Grid/Available images/entry|Stone Brick Stairs|link=Stairs}}
{{Grid/Available images/entry|Sandstone Stairs|link=Stairs}}
{{Grid/Available images/entry|Farmland|link=Technical blocks#Farmland}}
{{Grid/Available images/entry|Ladder}}
|-
{{Grid/Available images/entry|Snow Block}}
{{Grid/Available images/entry|Fence}}
{{Grid/Available images/entry|Fence Gate}}
{{Grid/Available images/entry|Jack 'o' Lantern}}
{{Grid/Available images/entry|Iron Bars}}
{{Grid/Available images/entry|Chiseled Sandstone|link=Sandstone}}
|-
{{Grid/Available images/entry|Smooth Sandstone|link=Sandstone}}
{{Grid/Available images/entry|Oak Wood Slab|link=Slabs}}
{{Grid/Available images/entry|Spruce Wood Slab|link=Slabs}}
{{Grid/Available images/entry|Birch Wood Slab|link=Slabs}}
{{Grid/Available images/entry|Jungle Wood Slab|link=Slabs}}
{{Grid/Available images/entry|Cobblestone Wall}}
|-
{{Grid/Available images/entry|Mossy Cobblestone Wall|link=Cobblestone Wall|1}}
|-
{{Grid/Available images/entry|h=[[Wool]]}}
|-
{{Grid/Available images/entry|White Wool|link=Wool}}
{{Grid/Available images/entry|Light Gray Wool|link=Wool}}
{{Grid/Available images/entry|Gray Wool|link=Wool}}
{{Grid/Available images/entry|Black Wool|link=Wool}}
{{Grid/Available images/entry|Red Wool|link=Wool}}
{{Grid/Available images/entry|Orange Wool|link=Wool}}
|-
{{Grid/Available images/entry|Yellow Wool|link=Wool}}
{{Grid/Available images/entry|Lime Wool|link=Wool}}
{{Grid/Available images/entry|Green Wool|link=Wool}}
{{Grid/Available images/entry|Cyan Wool|link=Wool}}
{{Grid/Available images/entry|Light Blue Wool|link=Wool}}
{{Grid/Available images/entry|Blue Wool|link=Wool}}
|-
{{Grid/Available images/entry|Purple Wool|link=Wool}}
{{Grid/Available images/entry|Magenta Wool|link=Wool}}
{{Grid/Available images/entry|Pink Wool|link=Wool}}
{{Grid/Available images/entry|Brown Wool|4|link=Wool}}
|-
{{Grid/Available images/entry|h=Utility}}
|-
{{Grid/Available images/entry|Sponge}}
{{Grid/Available images/entry|Dispenser}}
{{Grid/Available images/entry|Note Block}}
{{Grid/Available images/entry|TNT}}
{{Grid/Available images/entry|Chest}}
{{Grid/Available images/entry|Locked Chest}}
|-
{{Grid/Available images/entry|Crafting Table}}
{{Grid/Available images/entry|Furnace}}
{{Grid/Available images/entry|Jukebox}}
{{Grid/Available images/entry|Cake}}
{{Grid/Available images/entry|Enchantment Table}}
{{Grid/Available images/entry|Bed}}
|-
{{Grid/Available images/entry|Cauldron}}
{{Grid/Available images/entry|Brewing Stand}}
{{Grid/Available images/entry|Ender Chest}}
{{Grid/Available images/entry|Command Block}}
{{Grid/Available images/entry|Beacon}}
{{Grid/Available images/entry|Anvil}}
|-
{{Grid/Available images/entry|h=[[Tutorials/Mechanisms|Mechanisms]]}}
|-
{{Grid/Available images/entry|Redstone Torch}}
{{Grid/Available images/entry|Redstone Repeater}}
{{Grid/Available images/entry|Lever}}
{{Grid/Available images/entry|Stone Button}}
{{Grid/Available images/entry|Wooden Pressure Plate|link=Pressure Plate}}
{{Grid/Available images/entry|Stone Pressure Plate|link=Pressure Plate}}
|-
{{Grid/Available images/entry|Rail}}
{{Grid/Available images/entry|Powered Rail}}
{{Grid/Available images/entry|Detector Rail}}
{{Grid/Available images/entry|Wooden Door|link=Door}}
{{Grid/Available images/entry|Iron Door|link=Door}}
{{Grid/Available images/entry|Trapdoor}}
|-
{{Grid/Available images/entry|Piston}}
{{Grid/Available images/entry|Sticky Piston|link=Piston}}
{{Grid/Available images/entry|Redstone Lamp}}
{{Grid/Available images/entry|Wooden Button|4|link=Button}}
|-
{{Grid/Available images/entry|h=Plants}}
|-
{{Grid/Available images/entry|Leaves|link=Leaves}}
{{Grid/Available images/entry|Leaves (Pine)|link=Leaves}}
{{Grid/Available images/entry|Leaves (Birch)|link=Leaves}}
{{Grid/Available images/entry|Leaves (Jungle)|link=Leaves}}
{{Grid/Available images/entry|Wood|link=Wood}}
{{Grid/Available images/entry|Wood (Pine)|link=Wood}}
|-
{{Grid/Available images/entry|Wood (Birch)|link=Wood}}
{{Grid/Available images/entry|Wood (Jungle)|link=Wood}}
{{Grid/Available images/entry|Cactus}}
{{Grid/Available images/entry|Pumpkin}}
{{Grid/Available images/entry|Melon (Block)}}
{{Grid/Available images/entry|Vines}}
|-
{{Grid/Available images/entry|Lily Pad}}
{{Grid/Available images/entry|Huge Brown Mushroom|link=Huge Mushrooms}}
{{Grid/Available images/entry|Huge Red Mushroom|link=Huge Mushrooms|3}}
|-
{{Grid/Available images/entry|h=[[Ore]]}}
|-
{{Grid/Available images/entry|Coal (Ore)}}
{{Grid/Available images/entry|Diamond (Ore)}}
{{Grid/Available images/entry|Gold (Ore)}}
{{Grid/Available images/entry|Iron (Ore)}}
{{Grid/Available images/entry|Lapis Lazuli (Ore)}}
{{Grid/Available images/entry|Redstone (Ore)}}
|-
{{Grid/Available images/entry|Emerald Ore|1}}
|-
{{Grid/Available images/entry|h=[[Liquids]]}}
|-
{{Grid/Available images/entry|Water}}
{{Grid/Available images/entry|Lava|2}}
|-
{{Grid/Available images/entry|h=Non-Solid}}
|-
{{Grid/Available images/entry|Torch}}
{{Grid/Available images/entry|Sign}}
{{Grid/Available images/entry|Fire}}
{{Grid/Available images/entry|Portal|link=Technical blocks#Nether Portal}}
{{Grid/Available images/entry|End Portal|link=Technical blocks#End Portal|5}}
|-
{{Grid/Available images/entry|h=[[The Nether]]}}
|-
{{Grid/Available images/entry|Glowstone (Block)}}
{{Grid/Available images/entry|Netherrack}}
{{Grid/Available images/entry|Soul Sand}}
{{Grid/Available images/entry|Nether Brick}}
{{Grid/Available images/entry|Nether Brick Stairs|link=Stairs}}
{{Grid/Available images/entry|Nether Brick Fence}}
|-
{{Grid/Available images/entry|Nether Wart|1}}
|-
{{Grid/Available images/entry|h=[[The End]]}}
|-
{{Grid/Available images/entry|End Portal Frame|link=Technical blocks#End Portal Frame}}
{{Grid/Available images/entry|End Stone}}
{{Grid/Available images/entry|Dragon Egg|3}}
|-
{{Grid/Available images/entry|h=[[Pocket Edition]]}}
|-
{{Grid/Available images/entry|Glowing Obsidian}}
{{Grid/Available images/entry|Nether Reactor Core|2}}
|}
=== Items ===
{| class="wikitable"
{{Grid/Available images/entry|h=Raw Materials}}
|-
{{Grid/Available images/entry|Bone}}
{{Grid/Available images/entry|Book}}
{{Grid/Available images/entry|Clay}}
{{Grid/Available images/entry|Brick}}
{{Grid/Available images/entry|Coal}}
{{Grid/Available images/entry|Charcoal|link=Coal#Charcoal}}
|-
{{Grid/Available images/entry|Diamond}}
{{Grid/Available images/entry|Feather}}
{{Grid/Available images/entry|Flint}}
{{Grid/Available images/entry|Gold Ingot}}
{{Grid/Available images/entry|Gunpowder}}
|-
{{Grid/Available images/entry|Iron Ingot}}
{{Grid/Available images/entry|Leather}}
{{Grid/Available images/entry|Paper}}
{{Grid/Available images/entry|Slimeball}}
{{Grid/Available images/entry|Stick}}
|-
{{Grid/Available images/entry|String}}
{{Grid/Available images/entry|Ender Pearl}}
{{Grid/Available images/entry|Emerald}}
{{Grid/Available images/entry|Nether Star|4}}
|-
{{Grid/Available images/entry|h=[[Dusts]]}}
|-
{{Grid/Available images/entry|Glowstone (Dust)}}
{{Grid/Available images/entry|Redstone (Dust)}}
{{Grid/Available images/entry|Iron (Dust)}}
{{Grid/Available images/entry|Gold (Dust)}}
{{Grid/Available images/entry|Obsidian (Dust)}}
{{Grid/Available images/entry|Charcoal (Dust)}}
|-
{{Grid/Available images/entry|Platinum (Dust)}}
{{Grid/Available images/entry|Diamond (Dust)}}
{{Grid/Available images/entry|Refined Steel (Dust)}}
{{Grid/Available images/entry|Bronze (Dust)}}
{{Grid/Available images/entry|Steel (Dust)}}
{{Grid/Available images/entry|Superconductor (Dust)}}
|-
{{Grid/Available images/entry|h=[[Food]]}}
|-
{{Grid/Available images/entry|Apple}}
{{Grid/Available images/entry|Bread}}
{{Grid/Available images/entry|Cooked Fish}}
{{Grid/Available images/entry|Cooked Porkchop}}
{{Grid/Available images/entry|Chicken Egg}}
{{Grid/Available images/entry|Golden Apple}}
|-
{{Grid/Available images/entry|Mushroom Stew}}
{{Grid/Available images/entry|Raw Fish}}
{{Grid/Available images/entry|Raw Porkchop}}
{{Grid/Available images/entry|Sugar}}
{{Grid/Available images/entry|Wheat}}
{{Grid/Available images/entry|Cookie}}
|-
{{Grid/Available images/entry|Melon Slice}}
{{Grid/Available images/entry|Raw Beef}}
{{Grid/Available images/entry|Steak}}
{{Grid/Available images/entry|Raw Chicken}}
{{Grid/Available images/entry|Cooked Chicken}}
{{Grid/Available images/entry|Rotten Flesh}}
|-
{{Grid/Available images/entry|Pumpkin Pie|1}}
|-
{{Grid/Available images/entry|h=[[Brewing|Alchemical Ingredients]]}}
|-
{{Grid/Available images/entry|Blaze Rod}}
{{Grid/Available images/entry|Blaze Powder}}
{{Grid/Available images/entry|Fermented Spider Eye}}
{{Grid/Available images/entry|Ghast Tear}}
{{Grid/Available images/entry|Glistering Melon}}
{{Grid/Available images/entry|Gold Nugget}}
|-
{{Grid/Available images/entry|Nether Wart Seeds|link=Nether Wart}}
{{Grid/Available images/entry|Magma Cream}}
{{Grid/Available images/entry|Spider Eye}}
{{Grid/Available images/entry|Carrot}}
{{Grid/Available images/entry|Golden Carrot}}
{{Grid/Available images/entry|Potato}}
|-
{{Grid/Available images/entry|Baked Potato}}
{{Grid/Available images/entry|Poisonous Potato|2}}
|-
{{Grid/Available images/entry|h=Potions}}
|-
{{Grid/Available images/entry|Water Bottle|link=Glass Bottle}}
{{Grid/Available images/entry|Mundane Potion|link=Potions}}
{{Grid/Available images/entry|Awkward Potion|link=Potions}}
{{Grid/Available images/entry|Thick Potion|link=Potions}}
{{Grid/Available images/entry|Potion of Healing|link=Potions}}
{{Grid/Available images/entry|Potion of Fire Resistance|link=Potions}}
|-
{{Grid/Available images/entry|Potion of Harming|link=Potions}}
{{Grid/Available images/entry|Potion of Poison|link=Potions}}
{{Grid/Available images/entry|Potion of Regeneration|link=Potions}}
{{Grid/Available images/entry|Potion of Slowness|link=Potions}}
{{Grid/Available images/entry|Potion of Strength|link=Potions}}
{{Grid/Available images/entry|Potion of Swiftness|link=Potions}}
|-
{{Grid/Available images/entry|Potion of Weakness|link=Potions}}
{{Grid/Available images/entry|Potion of Night Vision|link=Potions}}
{{Grid/Available images/entry|Potion of Invisibility|link=Potions|3}}
|-
{{Grid/Available images/entry|h=Splash Potions}}
|-
{{Grid/Available images/entry|Splash Mundane Potion|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Healing|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Fire Resistance|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Harming|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Poison|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Regeneration|link=Splash Potions}}
|-
{{Grid/Available images/entry|Splash Potion of Slowness|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Strength|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Swiftness|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Weakness|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Night Vision|link=Splash Potions}}
{{Grid/Available images/entry|Splash Potion of Invisibility|link=Splash Potions}}
|-
{{Grid/Available images/entry|Bottle o' Enchanting|1}}
|-
{{Grid/Available images/entry|h=Plants}}
|-
{{Grid/Available images/entry|Rose|link=Flowers#Rose}}
{{Grid/Available images/entry|Dandelion|link=Flowers}}
{{Grid/Available images/entry|Red Mushroom|link=Mushrooms#Red Mushroom}}
{{Grid/Available images/entry|Brown Mushroom|link=Mushrooms}}
{{Grid/Available images/entry|Oak Sapling|link=Saplings}}
{{Grid/Available images/entry|Birch Sapling|link=Saplings}}
|-
{{Grid/Available images/entry|Spruce Sapling|link=Saplings}}
{{Grid/Available images/entry|Jungle Sapling|link=Saplings}}
{{Grid/Available images/entry|Sugar Cane}}
{{Grid/Available images/entry|Dead Bush}}
{{Grid/Available images/entry|Tall Grass1|link=Grass}}
{{Grid/Available images/entry|Tall Grass|link=Grass}}
|-
{{Grid/Available images/entry|Fern|link=Grass}}
{{Grid/Available images/entry|Wheat Seeds}}
{{Grid/Available images/entry|Melon Seeds}}
{{Grid/Available images/entry|Pumpkin Seeds|4}}
|-
{{Grid/Available images/entry|h=[[Dyeing|Wool Dyes]]}}
|-
{{Grid/Available images/entry|Bone Meal}}
{{Grid/Available images/entry|Light Gray Dye}}
{{Grid/Available images/entry|Gray Dye}}
{{Grid/Available images/entry|Ink Sac}}
{{Grid/Available images/entry|Rose Red}}
{{Grid/Available images/entry|Orange Dye}}
|-
{{Grid/Available images/entry|Dandelion Yellow}}
{{Grid/Available images/entry|Lime Dye}}
{{Grid/Available images/entry|Cactus Green}}
{{Grid/Available images/entry|Cyan Dye}}
{{Grid/Available images/entry|Light Blue Dye}}
{{Grid/Available images/entry|Lapis Lazuli}}
|-
{{Grid/Available images/entry|Purple Dye}}
{{Grid/Available images/entry|Magenta Dye}}
{{Grid/Available images/entry|Pink Dye}}
{{Grid/Available images/entry|Cocoa Beans|4}}
|-
{{Grid/Available images/entry|h=[[Tools]]}}
|-
{{Grid/Available images/entry|Bowl}}
{{Grid/Available images/entry|Clock}}
{{Grid/Available images/entry|Compass}}
{{Grid/Available images/entry|Fishing Rod}}
{{Grid/Available images/entry|Flint and Steel}}
{{Grid/Available images/entry|Saddle}}
|-
{{Grid/Available images/entry|Wooden Axe|link=Axe}}
{{Grid/Available images/entry|Gold Axe|link=Axe}}
{{Grid/Available images/entry|Stone Axe|link=Axe}}
{{Grid/Available images/entry|Iron Axe|link=Axe}}
{{Grid/Available images/entry|Diamond Axe|link=Axe}}
{{Grid/Available images/entry|Shears}}
|-
{{Grid/Available images/entry|Wooden Hoe|link=Hoe}}
{{Grid/Available images/entry|Gold Hoe|link=Hoe}}
{{Grid/Available images/entry|Stone Hoe|link=Hoe}}
{{Grid/Available images/entry|Iron Hoe|link=Hoe}}
{{Grid/Available images/entry|Diamond Hoe|link=Hoe}}
{{Grid/Available images/entry|Glass Bottle}}
|-
{{Grid/Available images/entry|Wooden Pickaxe|link=Pickaxe}}
{{Grid/Available images/entry|Gold Pickaxe|link=Pickaxe}}
{{Grid/Available images/entry|Stone Pickaxe|link=Pickaxe}}
{{Grid/Available images/entry|Iron Pickaxe|link=Pickaxe}}
{{Grid/Available images/entry|Diamond Pickaxe|link=Pickaxe}}
{{Grid/Available images/entry|Eye of Ender}}
|-
{{Grid/Available images/entry|Wooden Shovel|link=Shovel}}
{{Grid/Available images/entry|Gold Shovel|link=Shovel}}
{{Grid/Available images/entry|Stone Shovel|link=Shovel}}
{{Grid/Available images/entry|Iron Shovel|link=Shovel}}
{{Grid/Available images/entry|Diamond Shovel|link=Shovel}}
{{Grid/Available images/entry|Fire Charge}}
|-
{{Grid/Available images/entry|Empty Map|link=Map (item)}}
{{Grid/Available images/entry|Map (Item)|link=Map (item)}}
{{Grid/Available images/entry|Book and Quill}}
{{Grid/Available images/entry|Written Book|link=Book and Quill#Written Book}}
{{Grid/Available images/entry|Carrot on a Stick}}
{{Grid/Available images/entry|Enchanted Book}}
|-
{{Grid/Available images/entry|h=[[Spawn Egg]]s}}
|-
{{Grid/Available images/entry|Spawn Creeper|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Skeleton|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Spider|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Zombie|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Slime|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Ghast|link=Spawn Egg}}
|-
{{Grid/Available images/entry|Spawn Pig Zombie|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Enderman|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Cave Spider|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Silverfish|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Blaze|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Magma Cube|link=Spawn Egg}}
|-
{{Grid/Available images/entry|Spawn Pig|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Sheep|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Cow|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Chicken|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Squid|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Wolf|link=Spawn Egg}}
|-
{{Grid/Available images/entry|Spawn Mooshroom|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Villager|link=Spawn Egg}}
{{Grid/Available images/entry|Spawn Ocelot|link=Spawn Egg|3}}
|-
{{Grid/Available images/entry|h=[[Bucket]]s}}
|-
{{Grid/Available images/entry|Bucket}}
{{Grid/Available images/entry|Water Bucket|link=Water#Water Bucket}}
{{Grid/Available images/entry|Lava Bucket|link=Lava#Lava Bucket}}
{{Grid/Available images/entry|Milk|4}}
|-
{{Grid/Available images/entry|h=[[Weapons]]}}
|-
{{Grid/Available images/entry|Wooden Sword|link=Weapons#Swords}}
{{Grid/Available images/entry|Gold Sword|link=Weapons#Swords}}
{{Grid/Available images/entry|Stone Sword|link=Weapons#Swords}}
{{Grid/Available images/entry|Iron Sword|link=Weapons#Swords}}
{{Grid/Available images/entry|Diamond Sword|link=Weapons#Swords}}
{{Grid/Available images/entry|Arrow|link=Bow#Arrows}}
|-
{{Grid/Available images/entry|Bow}}
{{Grid/Available images/entry|Snowball|2}}
|-
{{Grid/Available images/entry|h=[[Armor]]}}
|-
{{Grid/Available images/entry|Leather Cap|link=Armor#Helmets}}
{{Grid/Available images/entry|Gold Helmet|link=Armor#Helmets}}
{{Grid/Available images/entry|Chain Armor Helmet|link=Chain Armor}}
{{Grid/Available images/entry|Iron Helmet|link=Armor#Helmets}}
{{Grid/Available images/entry|Diamond Helmet|5|link=Armor#Helmets|rowspan=4}}
|-
{{Grid/Available images/entry|Leather Tunic|link=Armor#Chestplates}}
{{Grid/Available images/entry|Gold Chestplate|link=Armor#Chestplates}}
{{Grid/Available images/entry|Chain Armor Chestplate|link=Chain Armor}}
{{Grid/Available images/entry|Iron Chestplate|link=Armor#Chestplates}}
{{Grid/Available images/entry|Diamond Chestplate|link=Armor#Chestplates}}
|-
{{Grid/Available images/entry|Leather Pants|link=Armor#Leggings}}
{{Grid/Available images/entry|Gold Leggings|link=Armor#Leggings}}
{{Grid/Available images/entry|Chain Armor Leggings|link=Chain Armor}}
{{Grid/Available images/entry|Iron Leggings|link=Armor#Leggings}}
{{Grid/Available images/entry|Diamond Leggings|link=Armor#Leggings}}
|-
{{Grid/Available images/entry|Leather Boots|link=Armor#Boots}}
{{Grid/Available images/entry|Gold Boots|link=Armor#Boots}}
{{Grid/Available images/entry|Chain Armor Boots|link=Chain Armor}}
{{Grid/Available images/entry|Iron Boots|link=Armor#Boots}}
{{Grid/Available images/entry|Diamond Boots|link=Armor#Boots}}
|-
{{Grid/Available images/entry|h=[[Transportation|Vehicles]]}}
|-
{{Grid/Available images/entry|Boat}}
{{Grid/Available images/entry|Minecart}}
{{Grid/Available images/entry|Minecart with Furnace}}
{{Grid/Available images/entry|Minecart with Chest|4}}
|-
{{Grid/Available images/entry|h=[[Decorations (Creative)|Decoration]]}}
|-
{{Grid/Available images/entry|13 Disc|link=Music Discs}}
{{Grid/Available images/entry|cat Disc|link=Music Discs}}
{{Grid/Available images/entry|blocks Disc|link=Music Discs}}
{{Grid/Available images/entry|chirp Disc|link=Music Discs}}
{{Grid/Available images/entry|far Disc|link=Music Discs}}
{{Grid/Available images/entry|mall Disc|link=Music Discs}}
|-
{{Grid/Available images/entry|mellohi Disc|link=Music Discs}}
{{Grid/Available images/entry|stal Disc|link=Music Discs}}
{{Grid/Available images/entry|strad Disc|link=Music Discs}}
{{Grid/Available images/entry|ward Disc|link=Music Discs}}
{{Grid/Available images/entry|11 Disc|link=Music Discs}}
{{Grid/Available images/entry|wait Disc|link=Music Discs}}
|-
{{Grid/Available images/entry|Painting}}
{{Grid/Available images/entry|Item Frame}}
{{Grid/Available images/entry|Flower Pot|2}}
|-
{{Grid/Available images/entry|h=[[Mob head]]s}}
|-
{{Grid/Available images/entry|Skeleton Skull}}
{{Grid/Available images/entry|Wither Skeleton Skull}}
{{Grid/Available images/entry|Zombie Head}}
{{Grid/Available images/entry|Head}}
{{Grid/Available images/entry|Creeper Head|5}}
|-
{{Grid/Available images/entry|h=[[Fireworks]]}}
|-
{{Grid/Available images/entry|Firework Rocket}}
{{Grid/Available images/entry|Firework Star}}
{{Grid/Available images/entry|White Firework Star}}
{{Grid/Available images/entry|Orange Firework Star}}
{{Grid/Available images/entry|Magenta Firework Star}}
{{Grid/Available images/entry|Light Blue Firework Star}}
|-
{{Grid/Available images/entry|Yellow Firework Star}}
{{Grid/Available images/entry|Lime Firework Star}}
{{Grid/Available images/entry|Pink Firework Star}}
{{Grid/Available images/entry|Gray Firework Star}}
{{Grid/Available images/entry|Light Gray Firework Star}}
{{Grid/Available images/entry|Cyan Firework Star}}
|-
{{Grid/Available images/entry|Purple Firework Star}}
{{Grid/Available images/entry|Blue Firework Star}}
{{Grid/Available images/entry|Brown Firework Star}}
{{Grid/Available images/entry|Green Firework Star}}
{{Grid/Available images/entry|Red Firework Star}}
{{Grid/Available images/entry|Black Firework Star}}
|-
{{Grid/Available images/entry|h=[[Pocket Edition]]}}
|-
{{Grid/Available images/entry|Cyan Flower|1}}
|}
Put uploaded images in [[:Category:Grid images]] and mod images in [[:Category:Grid mods]].<noinclude>
{{/doc}}
[[Category: Templates|G]]
[[es:Plantilla:Grid/Imágenes disponibles]]
[[fr:Modèle:Grille/Images disponibles]]
[[pl:Szablon:Grid/Dostępne pliki]]
</noinclude>
fc2e2c73edee02f8d168c364829573981b163701
Template:Grid/Available images/entry
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wikitext
text/x-wiki
<includeonly>{{#if: {{{h|}}} | ! colspan="12" style="background: #ccc;" {{!}} {{{h}}} |<!--
-->! [[{{{link|{{{1}}}}}}|{{{name|{{{1}}}}}}]] !! [[File:Grid {{{1}}}.png]] }}
{{#if: {{{2|}}} | !! colspan="{{#expr: 12 - ({{{2}}} * 2) }}" {{#if:{{{rowspan|}}} | rowspan="{{{rowspan}}}" }} {{!}} }}</includeonly><noinclude>
{{/doc}}
[[Category:Templates|G]]<noinclude>
[[fr:Modèle:Grille/Images disponibles/entrée]]
</noinclude>
cccae2e8a05ad2c875c734f68df4a8b48fd4b20b
Template:Grid/Crafting Table/doc
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wikitext
text/x-wiki
{{doc/start}}
This template is used to create a grid that looks similar to the [[Crafting Table|Crafting Table's]] GUI screen.
See [[Template:Grid]] for basic grid usage, this documentation page will cover additional or different functions.
__TOC__
== Usage ==
<pre style="max-width: 250px">{{Grid/Crafting Table
|A1= |B1= |C1=
|A2= |B2= Oak Wood Planks |C2=
|A3= |B3= Oak Wood Planks |C3=
|Output= Stick,4
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= |B1= |C1=
|A2= |B2= Oak Wood Planks |C2=
|A3= |B3= Oak Wood Planks |C3=
|Output= Stick,4
}}
Use the [[#Available images|available images]] listed below.
=== Shapeless ===
If a recipe is shapeless, add shapeless=1 to the template, which will display an icon which when hovered over explains what a shapeless recipe is.
<pre style="max-width: 236px">{{Grid/Crafting Table
|shapeless= 1
|A1= |B1= Blaze Powder |C1=
|A2= |B2= Coal,Charcoal |C2=
|A3= |B3= Gunpowder |C3=
|Output= Fire Charge,3
}}</pre>
;produces:
{{Grid/Crafting Table
|shapeless= 1
|A1= |B1= Blaze Powder |C1=
|A2= |B2= Coal,Charcoal |C2=
|A3= |B3= Gunpowder |C3=
|Output= Fire Charge,3
}}
The shapeless parameter does not support animation, so shapeless and non-shapeless recipes cannot be combined.
=== Animated ===
To make the grid animate, you make a list of blocks and objects you want to show, separated by semi-colons.
<pre style="max-width: 616px">{{Grid/Crafting Table
|A1= ; Lapis Lazuli |B1= ; Lapis Lazuli |C1= ; Lapis Lazuli
|A2= ; Lapis Lazuli |B2= Lapis Lazuli Block; Lapis Lazuli |C2= ; Lapis Lazuli
|A3= ; Lapis Lazuli |B3= ; Lapis Lazuli |C3= ; Lapis Lazuli
|Output= Lapis Lazuli,9; Lapis Lazuli Block
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= ; Lapis Lazuli |B1= ; Lapis Lazuli |C1= ; Lapis Lazuli
|A2= ; Lapis Lazuli |B2= Lapis Lazuli Block; Lapis Lazuli |C2= ; Lapis Lazuli
|A3= ; Lapis Lazuli |B3= ; Lapis Lazuli |C3= ; Lapis Lazuli
|Output= Lapis Lazuli,9; Lapis Lazuli Block
}}
<pre style="max-width: 602px">{{Grid/Crafting Table
|A1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|Output= Block of Iron; Block of Gold; Block of Diamond; Lapis Lazuli Block
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C1= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C2= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|A3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|B3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|C3= Iron Ingot; Gold Ingot; Diamond; Lapis Lazuli
|Output= Block of Iron; Block of Gold; Block of Diamond; Lapis Lazuli Block
}}
=== Mods ===
Mod images and normal images can be combined just like in a single grid.
When uploading mod images, they must have the mod page name in parenthesis at the end. For example Fancystone (FancyPack).
The Mod parameter can be used to set a default used for all parameters, this is best used when all items in the crafting table are modded items, or if the mod name is long and using the vanilla (v) parameter for the vanilla items in the table would be quicker.
<pre style="max-width: 848px">{{Grid/Crafting Table
|A1= Redstone Dust |B1= IndustrialCraft:Cable |C1= Glowstone Dust
|A2= IndustrialCraft:Electronic Circuit |B2= Lapis Lazuli Block |C2= IndustrialCraft:Electronic Circuit
|A3= Glowstone Dust |B3= IndustrialCraft:Cable |C3= Redstone Dust
|Output= IndustrialCraft:Advanced Circuit,2
}}</pre>
;or
<pre style="max-width: 656px">{{Grid/Crafting Table
|Mod= IndustrialCraft
|A1= v:Redstone Dust |B1= Cable |C1= vanilla:Glowstone Dust
|A2= Electronic Circuit |B2= V:Lapis Lazuli Block |C2= Electronic Circuit
|A3= Vanilla:Glowstone Dust |B3= Cable |C3= v:Redstone Dust
|Output= Advanced Circuit,2
}}</pre>
;produces:
{{Grid/Crafting Table
|A1= Redstone Dust |B1= IndustrialCraft:Cable |C1= Glowstone Dust
|A2= IndustrialCraft:Electronic Circuit |B2= Lapis Lazuli Block |C2= IndustrialCraft:Electronic Circuit
|A3= Glowstone Dust |B3= IndustrialCraft:Cable |C3= Redstone Dust
|Output= IndustrialCraft:Advanced Circuit,2
}}
Note the links of the vanilla Minecraft items, compared to the IndustrialCraft items.
Animation is fully supported between mod and vanilla items.
{{Grid/Available images}}
== See also ==
{{Grid/See also}}
{{doc/end}}
<includeonly>
[[Category:Image templates|C]]
</includeonly>
156f68ddb9c93ab211f2f5ff5a4ca6fe0bf70150
Template:Grid/See also
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1
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wikitext
text/x-wiki
* {{tl|Grid}}
* {{tl|Grid/Crafting Table}}
* {{tl|Grid/Furnace}}
* {{tl|Grid/Brewing Stand}}<noinclude>
[[Category:Templates]]</noinclude>
3b919758f24fb496c054a18af5ff7bb56f5965e4
Template:Grid/doc
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2014-02-05T22:14:42Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{doc/start}}
The grid template is a singular grid cell, which has the ability to display any image (usually a block or item) that is uploaded as Grid <Name>.png, within it.
== Usage ==
All inputs are optional (however Amount, Mod, Link and Title won't do anything without Name):<br>
<pre style="max-width: 484px">{{Grid
|Mod:Name,Amount
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Title, removes link
|class=Adds additional classes to the .grid class
}}</pre>
== Examples ==
To display this image [[:File:Grid Raw Porkchop.png]] with an amount of 20 you would put: <code><nowiki>{{Grid|Raw Porkchop,20}}</nowiki></code>
;shows
{{Grid|Raw Porkchop,20}}
An amount of 2 - 999 is supported, anything else will not be displayed. Note, the automatic link is removed if <nowiki>{{SUBPAGENAME}}</nowiki> is the same as the item name. This is to help prevent self-links, use the link parameter to re-add the link if you need it.
If no image is specified, the background will be added on its own, this could be used to do layouts like so:
<pre style="width:550px">{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid}}</pre>
;shows
{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}<br>
{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid|TNT}}{{Grid}}<br>
{{Grid}}{{Grid|TNT}}{{Grid}}{{Grid}}{{Grid|TNT}}{{Grid}}
A mod image is specified with the Mod: section of the name (or by setting a default mod using the mod parameter). The image link will then link to the mod sub-page allowing correct linking of mod images. The uploaded image name should by uploaded as <tt>Grid <Itemname> (<Modname>).png</tt> and should be added to the [[:Category:Grid mods|Grid mods]] category, which prevents them from being confused with official Minecraft items.<br>
For example, to display this mod image [[:File:Grid Bronze Sword (IndustrialCraft).png]]: <code><nowiki>{{Grid|IndustrialCraft:Bronze Sword}}</nowiki></code> (or <code><nowiki>{{Grid|mod=IndustrialCraft|Bronze Sword}}</nowiki></code>)
;shows
{{Grid|IndustrialCraft:Bronze Sword}}
Grids can be animated with a theoretically unlimited amount of frames, between mod items and vanilla items. Frames are separated by semi-colons (;).
<code><nowiki>{{Grid|Dirt;TNT,64;IndustrialCraft:Bronze Sword,6;;Grass Block,5;Sand;Gold Helmet,12;IndustrialCraft:Bronze Helmet,2;IndustrialCraft:Copper,50;Redstone Dust}}</nowiki></code>
;shows
{{Grid|Dirt;TNT,64;IndustrialCraft:Bronze Sword,6;;Grass Block,5;Sand;Gold Helmet,12;IndustrialCraft:Bronze Helmet,2;IndustrialCraft:Copper,50;Redstone Dust}}
As you can see, the mod had to be specified for each mod frame, this is where the default mod parameter is useful. <code><nowiki>{{Grid|mod=IndustrialCraft|Bronze Sword,6;;Bronze Helmet,12;Copper,50;Copper Dust}}</nowiki></code>
;shows
{{Grid|mod=IndustrialCraft|Bronze Sword,6;;Bronze Helmet,12;Copper,50;Copper Dust}}
To use a vanilla minecraft item when a default mod is set, use vanilla (shortcut v) as the mod. <code><nowiki>{{Grid|mod=IndustrialCraft|Vanilla:Dirt;vanilla:TNT,64;Bronze Sword,6;;V:Grass Block,5;v:Sand;v:Gold Helmet,12;Bronze Helmet,2;Copper,50;v:Redstone Dust}}</nowiki></code>
;shows
{{Grid|mod=IndustrialCraft|Vanilla:Dirt;vanilla:TNT,64;Bronze Sword,6;;V:Grass Block,5;v:Sand;v:Gold Helmet,12;Bronze Helmet,2;Copper,50;v:Redstone Dust}}
Multiple mods and vanilla minecraft items can be combined in a single animation.
Align uses the [http://www.w3.org/wiki/CSS/Properties/vertical-align vertical-align] CSS property. For example to align to the middle:
<code><nowiki>Smells like {{Grid|Raw Porkchop|align=middle}} in here!</nowiki></code>
;shows
Smells like {{Grid|Raw Porkchop|align=middle}} in here!
Default is always shown and is placed under the image. <code><nowiki>{{Grid|default=layout Brewing Empty}}{{Grid|Splash Mundane Potion|default=layout Brewing Empty}}</nowiki></code>
;shows
{{Grid|default=layout Brewing Empty}}{{Grid|Splash Mundane Potion|default=layout Brewing Empty}}
To change the link from the image name put: <code><nowiki>{{Grid|Charcoal|link=Coal#Charcoal}}</nowiki></code>
;shows
{{Grid|Charcoal|link=Coal#Charcoal}}
To remove the link, set link to none: <code><nowiki>{{Grid|Charcoal|link=none}}</nowiki></code>
;shows
{{Grid|Charcoal|link=none}}
Note that this retains the title.
To add a different title, put: <code><nowiki>{{Grid|Raw Porkchop|title=Smelly Pork}}</nowiki></code>
;shows
{{Grid|Raw Porkchop|title=Smelly Porkchop}}
To remove the title, set title to none: <code><nowiki>{{Grid|Raw Porkchop|title=none}}</nowiki></code>
;shows
{{Grid|Raw Porkchop|title=none}}
Note that setting title will remove the link, due to a limitation in the software.
{{Grid/Available images}}
== Other templates ==
These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template.
{{Grid/See also}}
{{doc/end}}<noinclude>
[[fr:Modèle:Grille/doc]]
</noinclude>
413d308303db15a146828e6a72a119daf6f8d7d0
Category:Infobox templates
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2014-02-05T22:14:47Z
Mastergalen
1
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
MediaWiki:Common.css
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2014-02-05T22:15:26Z
Mastergalen
1
Created page with "div.topicon {position: absolute;top: -2em;margin-right: -10px;display: block !important;} .gsc-control-cse { display: inline; float: left; margin-top: 5px; backg..."
css
text/css
div.topicon {position: absolute;top: -2em;margin-right: -10px;display: block !important;}
.gsc-control-cse {
display: inline;
float: left;
margin-top: 5px;
background-color: transparent !important;
border: none !important;
padding: 0 !important;
}
#___gcse_0 .gsc-control-cse {
width:263px !important;
}
#___gcse_1 .gsc-control-cse {
width:100% !important;
}
#mw-content-text .gsc-control-searchbox-only {
width:100%;
}
#___gcse_0 {
display: inline;
}
#___gcse_0 input, #___gcse_1 input {
-webkit-box-shadow: none;
-moz-box-shadow: none;
box-shadow: none;
-webkit-transition: none;
-moz-transition: none;
-o-transition: none;
transition: none;
line-height: 0px;
}
#___gcse_0 input:focus, #___gcse_1 input:focus {
border-color: none;
outline: 0;
outline: none;
/* IE6-9 */
-webkit-box-shadow: none;
-moz-box-shadow: none;
box-shadow: none;
}
#___gcse_1 input {
margin-bottom: 12px !important;
}
.hero-unit #___gcse_1 {
line-height: 20px;
}
/* Minecraft font */
@font-face {
font-family: Minecraft;
src: url("http://voltzwiki.com/w/skins/common/fonts/minecraft.eot?#iefix"),
url("http://voltzwiki.com/w/skins/common/fonts/minecraft.woff") format('woff'),
url("http://voltzwiki.com/w/skins/common/fonts/minecraft.ttf") format('truetype')
}
/* [[Template:Sprite/Preview]] */
.sprite-preview:hover div {
opacity: 0.7 !important;
}
/** Template stylings **/
/* [[Template:Grid]] */
.grid {
display: inline-block;
position: relative;
text-align: left !important;
background-color: #8B8B8B;
height: 32px;
width: 32px;
padding: 2px;
vertical-align: bottom;
}
.grid.output {
height: 48px;
width: 48px;
}
.grid img {
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
-ms-interpolation-mode: nearest-neighbor;
}
.grid .border {
display: block;
margin: -2px 0 0 -2px;
border-style: solid none none solid;
border-width: 2px;
border-color: #373737;
height: 100%;
}
.grid .border > span {
display: block;
margin-right: -2px;
border-style: none solid solid none;
border-width: 2px;
border-color: #FFFFFF;
height: 100%;
}
.grid .image,
.grid .default-image {
position: absolute;
line-height: 16px;
top: 2px;
width: 32px;
height: 32px;
}
.grid.output .image {
top: 10px;
left: 10px;
}
.grid .image > a.new {
background-image: url("http://media-mcw.cursecdn.com/3/35/Grid_Unknown.png");
display: block;
width: 32px;
height: 32px;
outline: none;
text-indent: -99999px;
}
.grid .number {
position: absolute;
right: -2px;
bottom: -2px;
text-align: right;
font-family: Minecraft;
font-size: 16px;
color: #FFF;
pointer-events: none;
z-index: 6;
text-shadow: 2px 2px 0px #3F3F3F;
filter: dropshadow(color=#3F3F3F, offx=2, offy=2);
}
.grid .number a {
color: #FFF;
text-decoration: none;
}
.grid .number .selflink {
font-weight: normal;
}
.grid .image a.new + .number {
display: none;
}
.grid .animated .image,
.grid .paused .image {
display: none;
}
.grid .animated .image.active,
.grid .paused .image.active {
display: block;
}
.grid-Crafting_Table,
.grid-Furnace,
.grid-Brewing_Stand table,
.grid-generic {
background: #C6C6C6;
border: outset 2px #999;
padding: 6px;
text-align: left !important;
}
.grid-Crafting_Table td,
.grid-Furnace td,
.grid-Brewing_Stand td,
.grid-generic td {
border: none;
padding: 0;
}
/* [[Template:Grid/Crafting Table]] */
.grid-Crafting_Table .arrow,
.grid-Crafting_Table .shapeless {
text-align: center;
vertical-align: bottom;
}
.grid-Crafting_Table .arrow {
width: 40px;
padding-bottom: 5px;
}
.grid-Crafting_Table .shapeless span {
cursor: help;
}
/* [[Template:Grid/Furnace]] */
.grid-Furnace {
padding-left: 24px;
padding-right: 24px;
}
.grid-Furnace .arrow,
.grid-Furnace .output {
text-align: center;
vertical-align: middle;
}
.grid-Furnace .arrow {
padding-right: 18px !important;
padding-left: 14px !important;
}
/* [[Template:Grid/Brewing Stand]] */
.grid-Brewing_Stand {
position: relative;
width: 144px;
}
.grid-Brewing_Stand .bubbles {
text-align: right;
}
.grid-Brewing_Stand .input {
padding: 3px 0 !important;
vertical-align: top;
}
.grid-Brewing_Stand .output1 {
padding: 4px 10px 14px 0 !important;
}
.grid-Brewing_Stand .output2 {
padding-top: 18px !important;
}
.grid-Brewing_Stand .output3 {
padding: 4px 0 14px 10px !important;
}
.grid-Brewing_Stand .paths {
position: absolute;
bottom: 42px;
left: 42px;
z-index: 5;
}
/* Generic styling for animation class */
.animated > span,
.animated > div {
display: none;
}
.animated > span.active {
display: inline;
}
.animated > div.active {
display: block;
}
19b29d6f8268948e3dcf8fbf0884300bcc3e02b7
Tutorials/Getting Started
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2014-02-05T22:16:20Z
Mastergalen
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text/x-wiki
{{stub}}
{{image requested}}
Tutorial on how to get started in your [[Attack of the B-Team]] mod pack.
Day 1.
You are going to spend this day like a normal Minecraft first day with a few extra editions. Collect around 16 wooden logs from any tree source close by (16 tree logs is the recommended amount since you can get a stack of wooden planks with this but more or less can be collected on the initial start). If you have no prior knowledge of Minecraft, you should open up the book you spawn with and take time to read through it. Now use your wood to create wooden planks. Then create 1 crafting bench and 4-12 sticks. Create a wooden pickaxe and dig down into dirt till reach stone which you should mine at least 3 pieces of however I recommend mining 11-17 pieces (this way you have enough for a stone pick, a stone axe, a stone shovel, a stone sword, and a furnace[if you get the 17 pieces]). Mine out a little area close to your spawn point. Now gather seeds from the tall grass around you and also kill a few cows, pigs, or chickens to collect a food source (I recommend collecting anywhere above 3 pieces of seeds right away).
(To be continued)
{{Attack of the B-Team}}
b80a30ad7edf95df727d135ca5b4824c86911005
QCraft
0
635
892
730
2014-02-05T22:17:04Z
Mastergalen
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wikitext
text/x-wiki
{{stub}}
{{mod
| author =
| website = http://qcraft.org
| wiki = http://wiki.qcraft.org/
}}
'''qCraft''' is a mod that brings the principles of quantum physics to the world of Minecraft.
qCraft is not a simulation of quantum physics, but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience, allowing players to create structures and devices that exhibit Minecraft versions of quantum properties like observer dependence, superposition and entanglement.
'''''New Items:'''''
'''Quantum Ore'''
'''Quantum Dust'''
'''Essence of Observation'''
'''Essence of Superposition'''
'''Essence of Entanglement'''
'''Observer Dependent Block (ODB)'''
'''Quantum Block (qB)'''
'''Entangled Block (EB)'''
'''Quantum Goggles (qG)'''
'''Anti-Observation Goggles (AOG)'''
'''Automated Observer (AO)'''
'''Quantum Computer'''
'''Entangled Quantum Computer'''
'''Quantization/Teleportation'''
{{Attack of the B-Team}}
ccac42ca80b4838dca6a7c55eabb7037554b4ccb
Template:NavItem
10
717
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2014-02-05T22:20:12Z
Mastergalen
1
Created page with "<span style="white-space:nowrap;">[[File:{{#if:{{{2|}}}|{{{2}}}|Grid_{{{1|Unknown}}}.png}}|16px|link={{#if:{{{3|}}}|{{{3}}}|{{{1|Unknown}}}}}]] {{#if:{{{3|}}}|{{{3}}}{{..."
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<span style="white-space:nowrap;">[[File:{{#if:{{{2|}}}|{{{2}}}|Grid_{{{1|Unknown}}}.png}}|16px|link={{#if:{{{3|}}}|{{{3}}}|{{{1|Unknown}}}}}]] [[{{#if:{{{3|}}}|{{{3}}}{{!}}}}{{{1|Unknown}}}]]</span><!--
--><noinclude>
== Usage ==
<pre>
{{NavItem
|Name of item
|Optional image
|Optional link
}}
</pre>
</noinclude>
feca76d86172c19821f8966a7aaf19fa87296845
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2014-02-06T02:05:37Z
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1
1 revision
wikitext
text/x-wiki
<span style="white-space:nowrap;">[[File:{{#if:{{{2|}}}|{{{2}}}|Grid_{{{1|Unknown}}}.png}}|16px|link={{#if:{{{3|}}}|{{{3}}}|{{{1|Unknown}}}}}]] [[{{#if:{{{3|}}}|{{{3}}}{{!}}}}{{{1|Unknown}}}]]</span><!--
--><noinclude>
== Usage ==
<pre>
{{NavItem
|Name of item
|Optional image
|Optional link
}}
</pre>
</noinclude>
feca76d86172c19821f8966a7aaf19fa87296845
File:Grid Unknown.png
6
718
894
2014-02-05T22:21:19Z
Mastergalen
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Te-nav
10
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2014-02-05T22:24:06Z
Mastergalen
1
Created page with "{{Navbox | title = [[Thermal Expansion]] | name = te-nav | listclass = hlist | list1 = {{Navbox|child | title = Machines | group1 = Machines | list1 = {{NavItem|Powere..."
wikitext
text/x-wiki
{{Navbox
| title = [[Thermal Expansion]]
| name = te-nav
| listclass = hlist
| list1 = {{Navbox|child
| title = Machines
| group1 = Machines
| list1 = {{NavItem|Powered Furnace}}{{•}}<!--
-->{{NavItem|Pulverizer}}{{•}}<!--
-->{{NavItem|Sawmill}}{{•}}<!--
-->{{NavItem|Induction Smelter}}{{•}}<!--
-->{{NavItem|Magma Crucible}}{{•}}<!--
-->{{NavItem|Liquid Transposer}}{{•}}<!--
-->{{NavItem|Glacial Precipitator}}{{•}}<!--
-->{{NavItem|Igneous Extruder}}{{•}}<!--
-->{{NavItem|Aqueous Accumulator}}
| group2 = Energy
| list2 = {{NavItem|Steam Engine}}{{•}}<!--
-->{{NavItem|Magmatic Engine}}{{•}}<!--
-->{{NavItem|Redstone Energy Cell}}
}}
| list2 = {{Navbox|child
| title = Items
| group1 = Tools
| list1 = {{NavItem|Crescent Hammer}}{{•}}<!--
-->{{NavItem|MJ Reader}}
| group2 = Transport
| list2 = {{NavItem|Redstone Energy Conduit}}{{•}}<!--
-->{{NavItem|Liquiduct}}{{•}}<!--
-->{{NavItem|Portable Tank}}{{•}}<!--
-->{{NavItem|Item Tesseract}}{{•}}<!--
-->{{NavItem|Liquid Tesseract}}{{•}}<!--
-->{{NavItem|Energy Tesseract}}
| group3 = Components
| list3 = {{NavItem|Machine Frame}}{{•}}<!--
-->{{NavItem|Pneumatic Servo}}{{•}}<!--
-->{{NavItem|Redstone Reception Coil}}{{•}}<!--
-->{{NavItem|Redstone Transmission Coil}}{{•}}<!--
-->{{NavItem|Redstone Conductance Coil}}{{•}}<!--
-->{{NavItem|Copper Gear}}{{•}}<!--
-->{{NavItem|Tin Gear}}{{•}}<!--
-->{{NavItem|Energy Conduit (Empty)}}{{•}}<!--
-->{{NavItem|Energy Cell Frame (Full)}}
| group4 = Others
| list4 = {{NavItem|Sulfur}}{{•}}<!--
-->{{NavItem|Niter}}{{•}}<!--
-->{{NavItem|Wood Chips}}{{•}}<!--
-->{{NavItem|Sawdust}}{{•}}<!--
-->{{NavItem|Compressed Sawdust}}{{•}}<!--
-->{{NavItem|Slag}}{{•}}<!--
-->{{NavItem|Rich Slag}}{{•}}<!--
-->{{NavItem|Invar Gear}}
}}
| list3 = {{Navbox|child
| title = Materials
| group1 = Ores
| list1 = {{NavItem|Copper Ore}}{{•}}<!--
-->{{NavItem|Tin Ore}}{{•}}<!--
-->{{NavItem|Silver Ore}}{{•}}<!--
-->{{NavItem|Lead Ore}}{{•}}<!--
-->{{NavItem|Ferrous Ore}}
| group2 = Ingots
| list2 = {{NavItem|Copper Ingot}}{{•}}<!--
-->{{NavItem|Tin Ingot}}{{•}}<!--
-->{{NavItem|Silver Ingot}}{{•}}<!--
-->{{NavItem|Lead Ingot}}{{•}}<!--
-->{{NavItem|Shiny Ingot}}{{•}}<!--
-->{{NavItem|Ferrous Ingot }}{{•}}<!--
-->{{NavItem|Electrum Ingot}}{{•}}<!--
-->{{NavItem|Invar Ingot}}
| group3 = Pulverized Ores
| list3 = {{NavItem|Pulverized Iron}}{{•}}<!--
-->{{NavItem|Pulverized Gold}}{{•}}<!--
-->{{NavItem|Pulverized Obsidian}}{{•}}<!--
-->{{NavItem|Pulverized Copper}}{{•}}<!--
-->{{NavItem|Pulverized Tin}}{{•}}<!--
-->{{NavItem|Pulverized Silver}}{{•}}<!--
-->{{NavItem|Pulverized Lead}}{{•}}<!--
-->{{NavItem|Pulverized Ferrous Dust}}{{•}}<!--
-->{{NavItem|Pulverized Shiny Dust}}{{•}}<!--
-->{{NavItem|Bronze Blend}}{{•}}<!--
-->{{NavItem|Brass Blend}}{{•}}<!--
-->{{NavItem|Electrum Blend}}{{•}}<!--
-->{{NavItem|Invar Blend}}
}}
}}
<includeonly>[[Category:Thermal Expansion]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
1145ea006756b0da3cf417d00e2d272ca757a2b5
Template:•
10
720
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2014-02-05T22:24:24Z
Mastergalen
1
Created page with "<includeonly> • </includeonly><noinclude> [[Category:Templates|•]]</noinclude>"
wikitext
text/x-wiki
<includeonly> • </includeonly><noinclude>
[[Category:Templates|•]]</noinclude>
19875e1ff9b19e334148fc08b5e16eb1e91fd46b
1148
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2014-02-06T02:05:37Z
Mastergalen
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text/x-wiki
<includeonly> • </includeonly><noinclude>
[[Category:Templates|•]]</noinclude>
19875e1ff9b19e334148fc08b5e16eb1e91fd46b
Archimedes' Ships
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636
897
732
2014-02-05T22:37:04Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
{{Attack of the B-Team}}
118a355195fddec3abf00a67f18270fb509b465c
MineFactory Reloaded
0
723
903
902
2014-02-06T02:04:30Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{mod
| author = PowerCrystals
|image = [[file:mfrlogo.png|300px]]
|version = 1.4.6R2.2.0
| pack = [[Ultimate Pack]]
[[Unleashed Pack]]
[[Unhinged Pack]]
| url = [http://www.minecraftforum.net/topic/2016680-162164-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated/#mfr Minecraft Forum Thread]
}}{{stub}}{{FM}}
'''{{PAGENAME}}''' is a mod created by PowerCrystals that adds numerous machines into the game as well as some new items, a new type of Rubber Tree, and the [[Precision Sledgehammer]] (a new type of tool for manipulating blocks similar to the [[Wrench]] and other miscellaneous things). All machines in this mod can be powered by [[MJ]] or [[EU]] up to 128 EU/p (MV). The conversion rate appears to be 2.5 EU = 1 MJ.
When looking at the interface for machines in this mod, there are three bars to the right. The first one, with the red lightning bolt, shows excess power contained in the machine. Maxing this out won't damage the machine. The second bar, with the green up arrow, shows the progress towards the machine's work. The third bar, with the blue ZZ symbol, is a sleep timer. If the machine is powered, but has nothing to do, it will sleep for a while to conserve server resources.
{{Mf-nav}}
[[Category:Feed The Beast Ultimate Pack]]
4b54d2cd6742f5faa85436173fb168b0fcf32213
Rubber Tree (MineFactory Reloaded)
0
730
917
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2014-02-06T02:04:33Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{stub}}[[File:MineFactory Rubber Tree.png|350px|thumb|right|A Rubber Tree from MineFactory Reloaded]]
The '''MineFactory Reloaded Rubber Tree''' grows similarly to an Oak tree, but with darker green leaves and a smoother, slightly ruddy trunk. It is most common in swamp areas, but can also be found in most biomes. Unlike the IC2 [[Rubber Tree]], this Rubber Tree must be cut down to harvest the Rubber. A single [[Rubber (MineFactory Reloaded)|Rubber]] will drop along with each [[Rubber Wood (MineFactory Reloaded)|Rubber Wood]].
==Usage==
Most noticeably, one receives [[Rubber (MineFactory Reloaded)|Rubber]] from the tree, which can be smelted into a [[Rubber Bar]]. This [[Rubber Bar]] can then be used in MineFactory Reloaded recipes and also in place of [[IndustrialCraft 2|IndustrialCraft 2's]] [[Rubber]] in recipes such as [[Insulated Copper Cable]].
It is also possible to centrifuge the resulting Rubber Wood in the [[Industrial Centrifuge]]. Placing 16 Rubber Woods into the Industrial Centrifuge, along with 5 Empty Cells, results in 8 [[Sticky Resin]], 1 [[Methane Cell]], 4 [[Carbon Cell|Carbon Cells]], and 6 [[Plantball|Plantballs]].
When used in a [[Sawmill]], one will receive 4 Jungle Planks, as well as having a 33% chance of receiving a Sticky Resin. Rubber wood, when processed in an [[Industrial Sawmill]], produces 1 sticky resin and 16 wood pulp per wood. There exist no Rubber Wood Planks, so the wood becomes Jungle Planks.
It can also be used as fuel, either in a [[Furnace]], [[Generator]], or with a [[Steam Boiler]] powered by a [[Solid Fueled Firebox]]. It may also be smelted into [[Charcoal]], with that fuel being used where appropriate. In addition, the wood can either be used to build with as is, or can be crafted by itself into planks.
{{Mf-nav}}
[[Category:MineFactory Reloaded]]
963879884e2f61f153fdbe487e3051caecb4d895
Rubber Wood (MineFactory Reloaded)
0
731
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2014-02-06T02:04:33Z
Mastergalen
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wikitext
text/x-wiki
{{Item
|stack = Yes (64)
|data = 3122
|mod = MineFactory Reloaded}}
'''{{PAGENAME}}''' is wood that has been chopped down from [[MineFactory Reloaded]]'s [[Rubber Tree (MineFactory Reloaded)|Rubber Trees]]. The texture of the outside wood appears smoother than vanilla wood textures, and additionally has a somewhat orange hue to it.
==Usage==
The wood can either be used to build with as is, or can be placed in a crafting grid, yielding 3 Jungle Wood
planks. Depending on one's needs, there are also many additional ways to process or use it.
When used in a [[Sawmill]], one will receive 4 Jungle Planks, as well as having a 33% chance of receiving a Sticky Resin. Rubber wood, when processed in an [[Industrial Sawmill]], produces 1 sticky resin and 16 wood pulp per wood.
It can also be used as fuel, either in a [[Furnace]], [[Generator]], or with a [[Steam Boiler]] powered by a [[Solid Fueled Firebox]]. It may also be smelted into [[Charcoal]], with that fuel being used where appropriate.
Finally, placing 16 Rubber Woods into the [[Industrial Centrifuge]], along with 5 Empty Cells, results in 8 [[Sticky Resin]], 1 [[Methane Cell]], 4 [[Carbon Cell|Carbon Cells]], and 6 [[Plantball|Plantballs]].
{{Template:Grid/Machine
|Type = Extractor
|Top = Rubber Wood (MineFactory Reloaded)
|Output = Rubber
|OA = 1}}
{{Grid/IndustrialCentrifuge
|float=none
|Container=Empty Cell
|ContainerAmount=5
|Input=Rubber Wood (MineFactory Reloaded)
|InputAmount=16
|Up=Sticky Resin
|UpAmount=8
|Down=Methane Cell
|Left=Carbon Cell
|LeftAmount=4
|Right=Plantball
|RightAmount=6
|EU = 25,000
|Time = 250}}
{{Mf-nav}}
d1ff671f772bd533472c79093a02251b2e3e4060
Grinder (MineFactory Reloaded)
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732
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Mastergalen
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1 revision
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{{youmay|{{MFR}}'s Grinder|the [[Factorization]] [[Grinder (Factorization)|Grinder]]}}
{{stub}}
{{Item
|stack = Yes (64)
|data = 3120:13
|mod = MineFactory Reloaded}}
The '''Grinder''', when supplied with [[MJ]] or [[EU]], will examine a 5x5 area in front of it, and will kill any mobs in the area, grabbing the drops. As with other MineFactory Reloaded machines, it will eject to the usual output targets (inventories, pipes, or just fling it into the air). It works on most mobs, but it ignores villagers, iron golems, silverfish, baby animals, and some mod-added mobs. Mobs from the Twilight Forest will collect of their drops. e.g. When Maze Slimes are killed the Grinder will collect the Charm of Keeping I and slime balls, but not miniature hearts.
For each kill, it will also generate 100 millibuckets of [[Essence]], storing it in an internal tank, or ejecting it to waterproof pipes or the like.
The machine uses power for each kill, (it can kill 10 mobs from a fully-charged state) using 800 EU or 320 MJ per kill.
== Recipe ==
===Basic===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Plastic Sheets|C1=Plastic Sheets
|A2=Book|B2=Golden Sword|C2=Piston
|B3=Factory Machine Block
|Output=Grinder_(MineFactory_Reloaded)
}}
===Thermal Expansion===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Golden Sword|C1=Plastic Sheets
|A2=Tin Gear|B2=Machine Frame|C2=Tin Gear
|A3=Book|B3=Redstone Reception Coil|C3=Book
|Output=Grinder_(MineFactory_Reloaded)
}}
Note: This recipe will not accept Tin gears built from stone gears (Forestry) but will have to use the Tin gear recipe from Thermal expansion.
===GregTech===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Wolframium Grinder|C1=Plastic Sheets
|A2=Machine Parts|B2=Advanced Machine Block|C2=Machine Parts
|A3=Book|B3=Advanced Circuit|C3=Book
|Output=Grinder_(MineFactory_Reloaded)
}}
==Video==
{{youtube|n5KALB6XWfg|A27AFh4TYaM}}
{{Mf-nav}}
0ac41bf6a6e4ce3f13029e4731e067cc04033695
Fertilizer (MineFactory Reloaded)
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737
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2014-02-06T02:04:36Z
Mastergalen
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text/x-wiki
{{stub}}
{{Youmay|Fertilizer from [[MineFactory Reloaded]]|[[Fertilizer]] from other mods}}
{{Item
|name = Fertilizer
|stack = Yes (64)
|data = 3120:4
|mod = MineFactory Reloaded
}}
The '''Fertilizer''', when supplied with [[MJ]] or [[EU]], will examine a 3x3 area in front of it, and will fertilize any plants in the area, instantly maturing them. It uses MineFactory Reloaded [[Industrial Fertilizer]], Forestry [[Fertilizer (Forestry)|Fertilizer]], or IC2 [[Fertilizer (IndustrialCraft 2)|Fertilizer]]; it uses one fertilizer per plant.
The machine uses power for each operation, (it can perform 33 operations from a fully-charged state) using 240 EU or 96 MJ per operation.
== Recipe ==
=== Standard ===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Plastic Sheets|C1=Plastic Sheets
|A2=Leather|B2=Glass Bottle|C2=Leather
|B3=Factory Machine Block
|Output=Fertilizer (MineFactory Reloaded)
}}
=== With [[Thermal Expansion]] ===
{{Grid/Crafting Table
|A1=Plastic Sheets|B1=Glass Bottle|C1=Plastic Sheets
|A2=Leather|B2=Machine Frame|C2=Leather
|A3=Silver Ingot|B3=Redstone Reception Coil|C3=Silver Ingot
|Output=Fertilizer (MineFactory Reloaded)
}}
== Video ==
{{youtube|TzkQSIOgAqw}}{{youtube|pxbQDZg4UQs}}
{{mf-nav}}
1d91a448cceb363a3c7960e3b25ab8b7b9273bad
Rubber (MineFactory Reloaded)
0
752
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2014-02-06T02:04:41Z
Mastergalen
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1 revision
wikitext
text/x-wiki
{{youmay|Rubber from MFR|[[Rubber]] from IC<sup>2</sup>}}
Rubber is an item from the [[MineFactory Reloaded]] mod. It can be found by chopping down MineFactory Reloaded's [[Rubber Tree (MineFactory Reloaded)|Rubber Trees]]. Chopping down a Rubber Tree will yield 1 Rubber per block of wood chopped down.
==Usage==
Its primary use is smelting it into [[Rubber Bar]]s, which can be used as a component in crafting [[Conveyor Belt|Conveyor Belts]] or [[Empty Syringe]]s. More often, it is smelted again to make it into [[Raw Plastic]], which is in turn crafted into [[Plastic Sheets]], an integral component in many MineFactory Reloaded recipes. It can also be used in place of {{IC2}}'s [[Rubber]] in recipes such as [[Insulated Copper Cable]].
Alternatively, the raw Rubber can be used as a fuel for smelting in a [[Furnace]], used in place of Slimeballs in the [[Sticky Piston]] recipe, or used like [[Coal]], [[Charcoal]], or [[Torchberries]] in the [[Torch]] recipe.
{{Grid/Machine
|Type = Furnace
|Top = Rubber (MineFactory Reloaded)
|Output = Rubber Bar
}}
{{Grid/Crafting Table
|A1 = Rubber (MineFactory Reloaded)
|A2 = Stick
|Output = Torch|OA = 4
}}
{{Mf-nav}}
[[Category:MineFactory Reloaded]]
5ba99c84e225d4006ea58186955a9067057386e5
Stained Glass (MineFactory Reloaded)
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762
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Mastergalen
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wikitext
text/x-wiki
{{Item
|Rname=Stained Glass
|type=Block
|transparency=Yes
|stack=Yes(64)
|mod=MineFactory Reloaded
}}
'''Stained Glass''' is a decorative block added by the [[MineFactory Reloaded]] mod. It can be created in all the colors of dye that exist in Minecraft by substituting the appropriate color of [[Ceramic Dye]] in the recipe.
Note that due to the way Minecraft's rendering works, water and ice behind stained glass will be invisible. This is not a bug, rather it is a feature of the Minecraft engine.
==Recipe==
{{Grid/Crafting Table
|A1 = Glass|B1 = Ceramic Dye
|Output = Stained Glass
|Shapeless = Yes
}}
''Note: The color of the glass produced when using white ceramic dye as shown is actually white, unlike the picture above''
{{Mf-nav}}
b8df93b695dc4d7c45817d5a859233f52ce4caad
Rubber Leaves (MineFactory Reloaded)
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767
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{{Stub}}
{{item
|name = Rubber Leaves
|type = Block
|stack = Yes (64)
|mod = MineFactory Reloaded
|tool = Shears
}}
These leaves can be found on [[Rubber Tree (MineFactory Reloaded)|rubber trees]] from the [[MineFactory Reloaded]] mod and can be obtained with Shears or silk touch. They have a chance to drop [[Rubber Sapling|rubber saplings]] when broken.
{{Mf-nav}}
[[Category:Plant]]
08244e45aebfd515edaa80ae2fce2c0ac258fc49
Sludge (MineFactory Reloaded)
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778
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Mastergalen
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1 revision
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{{Youmay|the liquid from {{MFR}}|[[Sludge]], an item from [[Factorization]]}}
{{Item
|type = Liquid
|data = 3137
|mod = MineFactory Reloaded
}}
'''Sludge''' is a liquid added by {{MFR}}. It is produced as a byproduct of the [[Harvester]]. Sludge can be pipe out and used in [[Sludge Boiler]]s to produce items like [[Clay]] and [[Sand]].
Sludge can spawn in the world (confirmed in FTBDirewolf201.5 pack.) Standing in sludge will give you the poison, nausea, and weakness debuff for twelve seconds. It can be picked up in buckets but it is not recommended you take a bath in it, unless you like headaches.
{{Mf-nav}}
cc7fcfd57168ce41ec5fdcc8613ca13f2149f234
Proven Grafter
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text/x-wiki
{{item
|type=Tool
|stack=No
|renew=No
|mod=MineFactory Reloaded
}}
The [[Proven Grafter]] is a tool from [[MineFactory Reloaded]]. Significantly stronger than the Bronze [[Grafter]], can be obtained by trading with villagers.
Like its counterparts the [[Grafter|Bronze Grafter]] and the [[Thaumium Grafter]] it makes it possible for one to achieve a 100% sapling drop rate from trees that have been bred with the [[Forestry]] mod.
It does not work on ordinary trees, and when it breaks the last hit does not retrieve a sapling.
Available in Feed the Beast Unleashed and New World packs.
Required Mods: Forestry, Minefactory Reloaded.
{{MFR/Nav}}
d10067e33be769bbd463b67cb59694eac7b37a23
Template:!!
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text/x-wiki
||<noinclude>
{{documentation}}</noinclude>
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Template:Clr
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text/x-wiki
<div style="clear:both; margin:0; padding:0;"></div><noinclude>
{{documentation}}</noinclude>
ce424344229fb534b5cdfee664b81d1e471209d9
Template:Grid/Crafting Table
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Crafting_Table"
|-
| {{Grid|mod={{{Mod|}}}|{{{A1|}}}|link={{{A1link|}}}|title={{{A1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B1|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C1|}}}|link={{{C1link|}}}|title={{{C1title|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A2|}}}|link={{{A2link|}}}|title={{{A2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B2|}}}|link={{{B2link|}}}|title={{{B2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C2|}}}|link={{{C2link|}}}|title={{{C2title|}}}}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A3|}}}|link={{{A3link|}}}|title={{{A3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B3|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C3|}}}|link={{{C3link|}}}|title={{{C3title|}}}}}
| class="shapeless" | {{#if: {{{shapeless|}}} | <span title="This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.">[[File:Grid layout Shapeless.png|link=]]</span> }}
|}</includeonly><noinclude>
{{doc}}
[[Category:Image templates|C]]
</noinclude>
122969734b9ae1dcada7b3d43d5aae341e25860c
Template:GridBox
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<includeonly><div class="gridbox" {{#if:{{{padding|}}}|style="width:{{#expr: {{{padding}}} * 2 + 32 }}px;height:{{#expr: {{{padding}}} * 2 + 32 }}px"}}>
<div class="border_ul"><div class="border_lr">
{{#if:{{{padding|}}}|<div style="padding:{{{padding}}}px">}}[[File:{{{image|TranspPixel.png}}}|32px|link={{{link|}}}|alt={{{alt|}}}]]{{#if:{{{padding|}}}|</div>}}
{{#ifeq:{{{amount|1}}}|1||<div class="numbers" {{#if:{{{padding|}}}|style="left:{{#expr: {{{padding}}} + 10 }}px;top:{{#expr: {{{padding}}} + 19 }}px"}}>{{Grid/Crafting Square Numbers|{{{amount|}}}|{{{link|}}}}}</div>}}
</div></div>
</div></includeonly><noinclude>
{{documentation}}
</noinclude>
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Template:Item
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wikitext
text/x-wiki
<includeonly>{{infobox common
| title = {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}
| imagearea = {{
#if: {{#pos: {{{image}}} | ; }}
| {{animate|{{{image}}}|150px}}
| [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | No image.svg}} }}|{{#ifeq: {{NAMESPACE}} | {{ns:10}} || link=File:{{#if: {{{image|}}} | {{{image}}} | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png }} }}|150px]]
}}{{
#if: {{{image2|}}} | <div style="padding-top: 1em">{{
#if: {{#pos: {{{image2}}} | ; }}
| {{animate|{{{image2}}}|150px}}
| [[File:{{{image2}}}|150px]]
}}</div>
}}{{
#if: {{{image3|}}} | <div style="padding-top: 1em">{{
#if: {{#pos: {{{image3}}} | ; }}
| {{animate|{{{image3}}}|150px}}
| [[File:{{{image3}}}|150px]]
}}</div>
}}{{
#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{{invimage}}}|link=none}} | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | <div style="padding-top: 1em; margin: 0 auto">{{Grid|{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}|link=none}} }} }}
}}{{
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}}{{
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}}{{#ifeq: {{lc: {{{invimage}}} }} | none | | {{#if: {{{invimage|}}} | </div> | {{#ifexist: File:Grid {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | </div> }} }} }}
| rows =
{{#if: {{{mod|}}}|{{infobox row|label=Mod|field=[[{{{mod}}}]] }}|}}
{{infobox row|label=Type|field={{ #if: {{{type|}}} | {{{type}}} | ? }} }}
{{#if: {{{otherosonly|}}} | {{infobox row|label=Only available in|field={{{otherosonly}}} }} }}
{{infobox row|label=Durability|field={{ #if: {{{durability|}}} | {{{durability}}} | N/A }} }}
{{infobox row|label=[[Renewable resource|Renewable]]|field={{ #if: {{{renewable|}}} | {{{renewable}}} | ? }} }}
{{infobox row|label=Stackable|field={{ #if: {{{stackable|}}} | {{{stackable}}} | ? }} }}
{{#if: {{{multiplevers|}}}
| {{infobox row|label=First appearances|field={{{multiplevers}}} }}
| {{#if: {{{firstver|}}} | {{infobox row|label=First appearance|field={{version link|{{{firstver}}}}} }} }}
}}
{{#if: {{{multipledata|}}}
| {{infobox row|label=[[Data values]]|field={{{multipledata}}} }}
| {{#if: {{{data|}}} | {{infobox row|label=[[Data values|Data value]]|field={{data value|{{{data}}} }} }} }}
}}
}}{{#if: {{{nocat|}}} ||
{{#if:{{NAMESPACE}}||
{{#if:{{{type|}}}|[[Category:{{{type}}}]]}}
{{#switch: {{lc: {{{renewable|}}} }}
| yes = [[Category:Renewable resources]]
| no = [[Category:Non-renewable resources]]
| [[Category:Resources with invalid renewability]]
}}
}}
}}</includeonly><noinclude>
{{/doc}}
[[Category:Infobox templates|I]]
</noinclude>
1b3294fbce5c9e7b56c1b0b34be756e1f152a987
Template:MFR
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wikitext
text/x-wiki
<includeonly>[[MineFactory Reloaded]]</includeonly><noinclude>{{documentation}}</noinclude>
6c02b1212e0237e8c69afc19731cb23400b53b5b
Template:MFR/Nav
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wikitext
text/x-wiki
{{Navbox
| title = {{MFR}}
| state = plain
| titlestyle= white-space: nowrap; color: #fff;
| titlethclass= navbox-maintitle
| bodystyle = clear: both; border: 1px solid #404040; margin: 1em auto 0em; min-width: 650px;
| liststyle = border-left-color: #5f5f5f;
| groupstyle = background-color: #3a3939; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;
| name = MFR/Nav
| list1 = {{Navbox subgroup
| title = Decorative Blocks
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Bricks
| list1 = {{MFR/NavItem|small-blackstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|ice-bricks}}{{•}}<!--
-->{{MFR/NavItem|glowstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|lapis-bricks}}{{•}}<!--
-->{{MFR/NavItem|obsidian-bricks}}{{•}}<!--
-->{{MFR/NavItem|snow-bricks}}{{•}}<!--
-->{{MFR/NavItem|small-whitestone-bricks}}
| group2 = Glass
| list2 = {{MFR/NavItem|stained-glass}}{{•}}<!--
-->{{MFR/NavItem|stained-glass-pane}}
| group3 = Cobble
| list3 = {{MFR/NavItem|cobble-blackstone}}{{•}}<!--
-->{{MFR/NavItem|cobble-whitestone}}
| group4 = Gravel
| list4 = {{MFR/NavItem|blackstone-gravel}}{{•}}<!--
-->{{MFR/NavItem|whitestone-gravel}}
| group5 = Large Bricks
| list5 = {{MFR/NavItem|large-blackstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-ice-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-glowstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-lapis-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-obsidian-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-snow-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-whitestone-bricks}}
| group6 = Meat Blocks
| list6 = {{MFR/NavItem|cooked-meat-block}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-block}}
| group7 = Paved Blocks
| list7 = {{MFR/NavItem|paved-blackstone}}{{•}}<!--
-->{{MFR/NavItem|paved-stone-bricks}}{{•}}<!--
-->{{MFR/NavItem|paved-whitestone}}
| group8 = Road
| list8 = {{MFR/NavItem|road}}{{•}}<!--
-->{{MFR/NavItem|road-light}}{{•}}<!--
-->{{MFR/NavItem|road-light-inverted}}
| group9 = Smooth Blocks
| list9 = {{MFR/NavItem|smooth-blackstone}}{{•}}<!--
-->{{MFR/NavItem|smooth-whitestone}}
}}
| list2 = {{Navbox subgroup
| title = Machines
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Agriculture & Food
| list1 = {{MFR/NavItem|breeder}}{{•}}<!--
-->{{MFR/NavItem|chronotyper}}{{•}}<!--
-->{{MFR/NavItem|composter}}{{•}}<!--
-->{{MFR/NavItem|fertilizer}}{{•}}<!--
-->{{MFR/NavItem|fisher}}{{•}}<!--
-->{{MFR/NavItem|fruit-picker}}{{•}}<!--
-->{{MFR/NavItem|harvester}}{{•}}<!--
-->{{MFR/NavItem|meat-packer}}{{•}}<!--
-->{{NavItem|Mob Counter}}{{•}}<!--
-->{{MFR/NavItem|planter}}{{•}}<!--
-->{{MFR/NavItem|rancher}}{{•}}<!--
-->{{MFR/NavItem|sewer}}{{•}}<!--
-->{{MFR/NavItem|slaughterhouse}}{{•}}<!--
-->{{MFR/NavItem|sludge-boiler}}{{•}}<!--
-->{{MFR/NavItem|veterinary-station}}
| group2 = Brewing & Enchanting
| list2 = {{MFR/NavItem|auto-anvil}}{{•}}<!--
-->{{MFR/NavItem|auto-brewer}}{{•}}<!--
-->{{MFR/NavItem|auto-disenchanter}}{{•}}<!--
-->{{MFR/NavItem|auto-enchanter}}
| group3 = Fuel & Power
| list3 = {{MFR/NavItem|bioreactor}}{{•}}<!--
-->{{MFR/NavItem|biofuel-generator}}{{•}}<!--
-->{{MFR/NavItem|lava-fabricator}}{{•}}<!--
-->{{MFR/NavItem|oil-fabricator}}{{•}}<!--
-->{{NavItem|Steam Turbine|Grid Steam Turbine (MineFactory Reloaded).png|Steam Turbine (MineFactory Reloaded)}}{{•}}<!--
-->{{MFR/NavItem|weather-collector}}
| group4 = Mining
| list4 = {{MFR/NavItem|block-breaker}}{{•}}<!--
-->{{MFR/NavItem|block-smasher}}{{•}}<!--
-->{{MFR/NavItem|laser-drill}}{{•}}<!--
-->{{MFR/NavItem|laser-drill-precharger}}
| group5 = Miscellaneous
| list5 = {{MFR/NavItem|auto-jukebox}}{{•}}<!--
-->{{MFR/NavItem|liquicrafter}}{{•}}<!--
-->{{MFR/NavItem|unifier}}
| group6 = Mob Farming
| list6 = {{MFR/NavItem|auto-spawner}}{{•}}<!--
-->{{NavItem|Block Placer}}{{•}}<!--
-->{{MFR/NavItem|grinder}}
| group7 = Redstone & Logic
| list7 = {{MFR/NavItem|programmable-rednet-controller}}{{•}}<!--
-->{{MFR/NavItem|rednet-cable}}{{•}}<!--
-->{{MFR/NavItem|rednet-historian}}{{•}}<!--
-->{{MFR/NavItem|rednote-block}}
| group8 = Transport & Storage
| list8 = {{MFR/NavItem|conveyor-belt}}{{•}}<!--
-->{{MFR/NavItem|deep-storage-unit}}{{•}}<!--
-->{{MFR/NavItem|ejector}}{{•}}<!--
-->{{MFR/NavItem|enchantment-router}}{{•}}<!--
-->{{MFR/NavItem|item-collector}}{{•}}<!--
-->{{MFR/NavItem|item-router}}{{•}}<!--
-->{{MFR/NavItem|liquid-router}}
}}
| list3 = {{Navbox subgroup
| title = Terrain & Mobs
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Mobs
| list1 = {{MFR/NavItem|pink-slime-mob}}
| group2 = Terrain
| list2 = [[Rubber Tree (MineFactory Reloaded)|Rubber Tree]]
}}
| list4 = {{Navbox subgroup
| title = Resources
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Components
| list1 = {{MFR/NavItem|factory-machine-block}}{{•}}<!--
-->{{NavItem|Needlegun Magazine}}{{•}}<!--
-->{{MFR/NavItem|plastic-sheets}}{{•}}<!--
-->{{MFR/NavItem|programmable-rednet-controller-housing}}
| group2 = Liquids
| list2 = {{MFR/NavItem|biofuel}}{{•}}<!--
-->{{MFR/NavItem|chocolate-milk}}{{•}}<!--
-->{{MFR/NavItem|essence}}{{•}}<!--
-->{{MFR/NavItem|meat}}{{•}}<!--
-->{{MFR/NavItem|milk}}{{•}}<!--
-->{{MFR/NavItem|mushroom-soup}}{{•}}<!--
-->{{MFR/NavItem|pink-slime-item}}{{•}}<!--
-->{{MFR/NavItem|sewage}}{{•}}<!--
-->{{MFR/NavItem|sludge}}
| group3 = Raw
| list3 = {{MFR/NavItem|pink-slimeball}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-nugget}}{{•}}<!--
-->{{MFR/NavItem|cooked-meat-nugget}}{{•}}<!--
-->{{MFR/NavItem|rubber}}{{•}}<!--
-->{{MFR/NavItem|rubber-leaves}}{{•}}<!--
-->{{MFR/NavItem|rubber-wood}}
| group4 = Refined
| list4 = {{MFR/NavItem|ceramic-dye}}{{•}}<!--
-->{{MFR/NavItem|cooked-meat-ingot}}{{•}}<!--
-->{{MFR/NavItem|industrial-fertilizer}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-ingot}}{{•}}<!--
-->{{MFR/NavItem|raw-plastic}}{{•}}<!--
-->{{MFR/NavItem|rubber-bar}}{{•}}<!--
-->{{MFR/NavItem|sugar-charcoal}}
}}
| list5 = {{Navbox subgroup
| title = Utilities
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Ammunition
| list1 = {{NavItem|Needlegun Ammo (Anvil)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Fire)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Lava)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Needles)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Sewage)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Sludge)}}{{•}}<!--
-->{{NavItem|Self-Propelled Anti Material Rocket}}{{•}}<!--
-->{{NavItem|Tracking Self-Propelled Anti Material Rocket}}
| group2 = Miscellaneous
| list2 = {{MFR/NavItem|blank-record}}{{•}}<!--
-->{{MFR/NavItem|rubber-sapling}}{{•}}<!--
-->{{MFR/NavItem|vine-scaffolding}}
| group3 = Rails
| list3 = {{MFR/NavItem|cargo-dropoff-rail}}{{•}}<!--
-->{{MFR/NavItem|cargo-pickup-rail}}{{•}}<!--
-->{{MFR/NavItem|passenger-dropoff-rail}}{{•}}<!--
-->{{MFR/NavItem|passenger-pickup-rail}}
| group4 = RedNet
| list4 = {{MFR/NavItem|prc-lx-100-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-lx-300-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-lx-500-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-memory-card}}{{•}}<!--
-->{{MFR/NavItem|prc-owners-manual}}
| group5 = Syringes
| list5 = {{MFR/NavItem|de-zombification-syringe}}{{•}}<!--
-->{{MFR/NavItem|empty-syringe}}{{•}}<!--
-->{{MFR/NavItem|growth-syringe}}{{•}}<!--
-->{{MFR/NavItem|health-syringe}}{{•}}<!--
-->{{MFR/NavItem|slime-embiggening-syringe}}{{•}}<!--
-->{{MFR/NavItem|zombie-syringe}}
| group6 = Tools
| list6 = {{NavItem|Fishing Rod|Grid Fishing Rod (MineFactory Reloaded).png|Fishing Rod (MineFactory Reloaded)}}{{•}}<!--
-->{{MFR/NavItem|jailers-safari-net}}{{•}}<!--
-->{{NavItem|Plastic Cup}}{{•}}<!--
-->{{MFR/NavItem|portaspawner}}{{•}}<!--
-->{{MFR/NavItem|precision-sledgehammer}}{{•}}<!--
-->{{MFR/NavItem|rednet-meter}}{{•}}<!--
-->{{MFR/NavItem|ruler}}{{•}}<!--
-->{{MFR/NavItem|safari-net}}{{•}}<!--
-->{{MFR/NavItem|safari-net-single-use}}{{•}}<!--
-->{{MFR/NavItem|safari-net-launcher}}{{•}}<!--
-->{{MFR/NavItem|spyglass}}{{•}}<!--
-->{{MFR/NavItem|straw}}{{•}}<!--
-->{{MFR/NavItem|xp-extractor}}
| group7 = Weapons
| list7 = {{NavItem|Needlegun}}{{•}}<!--
-->{{NavItem|SPAMR Launcher}}
}}
}}
<includeonly>[[Category:MineFactory Reloaded]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
cc6b351b607619e88ca5143733bb71b8c613a0ac
Template:MFR/NavItem
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wikitext
text/x-wiki
<includeonly>{{#invoke:MFR/NavItem|main|{{{1}}}|{{{name|}}}}}</includeonly><noinclude>{{Documentation}}</noinclude>
3ddeac1cc66835736e0f86064a6cc8eb8a36dfc5
Template:Mf-nav
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wikitext
text/x-wiki
#REDIRECT [[Template:MFR/Nav]]
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Template:ModLink
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wikitext
text/x-wiki
<includeonly>{{#switch:{{lc:{{{1}}}}}
|advanced machines=[[Advanced Machines]]
|advanced solar panels=[[Advanced Solar Panels]]
|ae
|appeng
|applied energistics=[[Applied Energistics]]
|assembly line=[[Assembly Line]]
|atomic science=[[Atomic Science]]
|basic components=[[Basic Components]]
|biblio craft
|bibliocraft=[[BiblioCraft]]
|bop
|biomesoplenty
|biomes o plenty
|biomes o' plenty=[[Biomes O' Plenty]]
|bc
|bc3
|buildcraft
|buildcraft 3=[[BuildCraft 3]]
|chickenbones core
|codechickencore=[[CodeChickenCore]]
|chargepads
|charge pads=[[Charge Pads]]
|compactsolars
|compact solar arrays
|compact solars=[[CompactSolars]]
|cc
|computercraft=[[ComputerCraft]]
|dartcraft=[[DartCraft]]
|dd
|dimdoors
|dimensionaldoors
|dimensional doors=[[Dimensional Doors]]
|enderchest
|enderchests
|enderstorage
|ender storage=[[Ender Storage]]
|ep2
|enhanced portals
|enhancedportals 2
|enhanced portals 2=[[EnhancedPortals 2]]
|ee
|ee3
|equivalent exchange
|equivalent exchange 3=[[Equivalent Exchange 3]]
|eb
|extrabees
|extra bees=[[Extra Bees]]
|et
|extratrees
|extra trees=[[Extra Trees]]
|extrabiomes
|extrabiomes xl
|extrabiomesxl=[[ExtrabiomesXL]]
|eu
|extrautils
|extra utilities=[[Extra Utilities]]
|fz
|factorization=[[Factorization]]
|forestry=[[Forestry]]
|forgeirc
|forge irc=[[Forge IRC]]
|gascraft=[[GasCraft]]
|gravitation suite
|gravisuite=[[Gravitation Suite]]
|gravity gun=[[Gravity Gun]]
|gt
|gregtech=[[GregTech]]
|ic
|ic2
|industrialcraft
|industrialcraft 2=[[IndustrialCraft 2|IndustrialCraft<sup>2</sup>]]
|icbm=[[ICBM]]
|invtweaks
|inventory tweaks=[[Inventory Tweaks]]
|ironchests
|iron chests=[[Iron Chests]]
|lp
|logipipes
|logisticpipes
|logistic pipes
|logisticspipes
|logistics pipes=[[Logistics Pipes]]
|forge
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|mystcraft=[[Mystcraft]]
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|obsidian pressure plates=[[Obsidian Pressure Plates]]
|omnitools=[[OmniTools]]
|openblocks=[[OpenBlocks]]
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|ph
|pam's harvestcraft=[[Pam's HarvestCraft]]
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|petrogen=[[Petrogen]]
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|portal gun mod=[[Portal Gun (Mod)]]
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|redpower 2=[[RedPower 2]]
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|rei minimap
|rei's minimap=[[Rei's Minimap]]
|rotarycraft=[[RotaryCraft]]
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|soul shards=[[Soul Shards]]
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|steve's carts 2=[[Steve's Carts 2]]
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|thaumcraft 4=[[Thaumcraft 4]]
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|vanilla minecraft=[[Minecraft]]
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|wireless redstone chickenbones edition
|wireless redstone chicken bones edition=[[Wireless Redstone ChickenBones Edition]]
|xycraft=[[XyCraft]]
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Template:Navbar
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wikitext
text/x-wiki
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Template:Navbox
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wikitext
text/x-wiki
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Template:Navbox subgroup
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Template:Stub
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wikitext
text/x-wiki
{{msgbox
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Template:Transclude
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wikitext
text/x-wiki
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Template:Youtube
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wikitext
text/x-wiki
{{#if:{{{1|}}}|<center>{{#ev:youtube|{{{1}}}|450}}{{#if:{{{2|}}}| {{#ev:youtube|{{{2}}}|450}}}}</center>|<strong class="error">{{t|youtube}} requires a video ID parameter!</strong>}}<noinclude>
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0a3d8ca9f22506f3368fff1406f3cf53e4c38e23
Template:FM
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text/x-wiki
<div class="topright" style="position:absolute; top:95px; right:333px; z-index:1">[[File:FM.png|This article has been featured.|link=Category:Featured Mod]]</div><includeonly>[[Category:Featured Mod]]</includeonly>
<noinclude>[[Category:Templates]]</noinclude>
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Template:Mod
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wikitext
text/x-wiki
<includeonly>{{Infobox common
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2bf2bb10f70e822ba2bcb862daaf30b0201210d3
Module:MFR/NavItem
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Scribunto
text/plain
local itemtable = {
-- Table/array returned contains name, sprite ID and link
['auto-anvil'] = {'Auto-Anvil', 1, 'Auto-Anvil'},
['auto-brewer'] = {'Auto-Brewer', 2, 'Auto-Brewer'},
['auto-disenchanter'] = {'Auto-Disenchanter', 3, 'Auto-Disenchanter'},
['auto-enchanter'] = {'Auto-Enchanter', 4, 'Auto-Enchanter'},
['auto-jukebox'] = {'Auto-Jukebox', 5, 'Auto-Jukebox'},
['auto-spawner'] = {'Auto-Spawner', 6, 'Auto-Spawner'},
['biofuel'] = {'BioFuel', 7, 'BioFuel'},
['biofuel-generator'] = {'BioFuel Generator', 8, 'BioFuel_Generator'},
['bioreactor'] = {'BioReactor', 9, 'BioReactor'},
['blackstone-gravel'] = {'Blackstone Gravel', 10, 'Blackstone_Gravel'},
['blank-record'] = {'Blank Record', 11, 'Blank_Record'},
['block-breaker'] = {'Block Breaker', 12, 'Block_Breaker_(MineFactory_Reloaded)'},
['block-smasher'] = {'Block Smasher', 13, 'Block_Smasher'},
['breeder'] = {'Breeder', 14, 'Breeder'},
['cargo-dropoff-rail'] = {'Cargo Dropoff Rail', 15, 'Cargo_Dropoff_Rail'},
['cargo-pickup-rail'] = {'Cargo Pickup Rail', 16, 'Cargo_Pickup_Rail'},
['ceramic-dye'] = {'Ceramic Dye', 17, 'Ceramic_Dye'},
['chocolate-milk'] = {'Chocolate Milk', 18, 'Chocolate_Milk'},
['chronotyper'] = {'Chronotyper', 19, 'Chronotyper'},
['cobble-blackstone'] = {'Cobble Blackstone', 20, 'Cobble_Blackstone'},
['cobble-whitestone'] = {'Cobble Whitestone', 21, 'Cobble_Whitestone'},
['composter'] = {'Composter', 22, 'Composter'},
['conveyor-belt'] = {'Conveyor Belt', 23, 'Conveyor_Belt_(MineFactory_Reloaded)'},
['cooked-meat-block'] = {'Cooked Meat Block', 24, 'Cooked_Meat_Block'},
['cooked-meat-ingot'] = {'Cooked Meat Ingot', 25, 'Cooked_Meat_Ingot'},
['cooked-meat-nugget'] = {'Cooked Meat Nugget', 26, 'Cooked_Meat_Nugget'},
['de-zombification-syringe'] = {'De-Zombification Syringe', 27, 'De-Zombification_Syringe'},
['deep-storage-unit'] = {'Deep Storage Unit', 28, 'Deep_Storage_Unit'},
['ejector'] = {'Ejector', 29, 'Ejector_(MineFactory_Reloaded)'},
['empty-syringe'] = {'Empty Syringe', 30, 'Empty_Syringe'},
['enchantment-router'] = {'Enchantment Router', 31, 'Enchantment_Router'},
['essence'] = {'Essence', 32, 'Essence'},
['factory-machine-block'] = {'Factory Machine Block', 33, 'Factory_Machine_Block'},
['fertilizer'] = {'Fertilizer', 34, 'Fertilizer_(MineFactory_Reloaded)'},
['fisher'] = {'Fisher', 35, 'Fisher'},
['fruit-picker'] = {'Fruit Picker', 36, 'Fruit_Picker'},
['glowstone-bricks'] = {'Glowstone Bricks', 37, 'Glowstone_Bricks'},
['grinder'] = {'Grinder', 38, 'Grinder_(MineFactory_Reloaded)'},
['growth-syringe'] = {'Growth Syringe', 39, 'Growth_Syringe'},
['harvester'] = {'Harvester', 40, 'Harvester'},
['health-syringe'] = {'Health Syringe', 41, 'Health_Syringe'},
['ice-bricks'] = {'Ice Bricks', 42, 'Ice_Bricks'},
['industrial-fertilizer'] = {'Industrial Fertilizer', 43, 'Industrial_Fertilizer'},
['item-collector'] = {'Item Collector', 44, 'Item_Collector'},
['item-router'] = {'Item Router', 45, 'Item_Router'},
['jailers-safari-net'] = {'Jailer\'s Safari Net', 46, 'Jailer\'s_Safari_Net'},
['lapis-bricks'] = {'Lapis Bricks', 47, 'Lapis_Bricks'},
['large-blackstone-bricks'] = {'Large Blackstone Bricks', 48, 'Large_Blackstone_Bricks'},
['large-glowstone-bricks'] = {'Large Glowstone Bricks', 49, 'Large_Glowstone_Bricks'},
['large-ice-bricks'] = {'Large Ice Bricks', 50, 'Large_Ice_Bricks'},
['large-lapis-bricks'] = {'Large Lapis Bricks', 51, 'Large_Lapis_Bricks'},
['large-obsidian-bricks'] = {'Large Obsidian Bricks', 52, 'Large_Obsidian_Bricks'},
['large-snow-bricks'] = {'Large Snow Bricks', 53, 'Large_Snow_Bricks'},
['large-whitestone-bricks'] = {'Large Whitestone Bricks', 54, 'Large_Whitestone_Bricks'},
['laser-drill'] = {'Laser Drill', 55, 'Laser_Drill'},
['laser-drill-precharger'] = {'Laser Drill Precharger', 56, 'Laser_Drill_Precharger'},
['lava-fabricator'] = {'Lava Fabricator', 57, 'Lava_Fabricator'},
['liquicrafter'] = {'LiquiCrafter', 58, 'LiquiCrafter'},
['liquid-router'] = {'Liquid Router', 59, 'Liquid_Router'},
['meat'] = {'Meat', 60, 'Meat'},
['meat-packer'] = {'Meat Packer', 61, 'Meat_Packer'},
['milk'] = {'Milk', 62, 'Milk_(MineFactory_Reloaded)'},
['mushroom-soup'] = {'Mushroom Soup', 63, 'Mushroom_Soup'},
['obsidian-bricks'] = {'Obsidian Bricks', 64, 'Obsidian_Bricks'},
['oil-fabricator'] = {'Oil Fabricator', 65, 'Oil_Fabricator'},
['passenger-dropoff-rail'] = {'Passenger Dropoff Rail', 66, 'Passenger_Dropoff_Rail'},
['passenger-pickup-rail'] = {'Passenger Pickup Rail', 67, 'Passenger_Pickup_Rail'},
['paved-blackstone'] = {'Paved Blackstone', 68, 'Paved_Blackstone'},
['paved-stone-bricks'] = {'Paved Stone Bricks', 69, 'Paved_Stone_Bricks'},
['paved-whitestone'] = {'Paved Whitestone', 70, 'Paved_Whitestone'},
['pink-slimeball'] = {'Pink Slimeball', 72, 'Pink_Slimeball'},
['pink-slime-item'] = {'Pink Slime', 71, 'Pink_Slime_(Item)'},
['pink-slime-mob'] = {'Pink Slime', 73, 'Pink_Slime_(Mob)'},
['planter'] = {'Planter', 74, 'Planter'},
['plastic-sheets'] = {'Plastic Sheets', 75, 'Plastic_Sheets'},
['portaspawner'] = {'PortaSpawner', 76, 'PortaSpawner'},
['prc-lx-100-logic-expansion-card'] = {'PRC LX-100 Logic Expansion Card', 77, 'PRC_LX-100_Logic_Expansion_Card'},
['prc-lx-300-logic-expansion-card'] = {'PRC LX-300 Logic Expansion Card', 78, 'PRC_LX-300_Logic_Expansion_Card'},
['prc-lx-500-logic-expansion-card'] = {'PRC LX-500 Logic Expansion Card', 79, 'PRC_LX-500_Logic_Expansion_Card'},
['prc-memory-card'] = {'PRC Memory Card', 80, 'PRC_Memory_Card'},
['prc-owners-manual'] = {'PRC Owner\'s Manual', 81, 'PRC_Owner\'s_Manual'},
['precision-sledgehammer'] = {'Precision Sledgehammer', 82, 'Precision_Sledgehammer'},
['programmable-rednet-controller'] = {'Programmable RedNet Controller', 83, 'Programmable_RedNet_Controller'},
['programmable-rednet-controller-housing'] = {'Programmable RedNet Controller Housing', 84, 'Programmable_RedNet_Controller_Housing'},
['rancher'] = {'Rancher', 85, 'Rancher'},
['raw-meat-block'] = {'Raw Meat Block', 86, 'Raw_Meat_Block'},
['raw-meat-ingot'] = {'Raw Meat Ingot', 87, 'Raw_Meat_Ingot'},
['raw-meat-nugget'] = {'Raw Meat Nugget', 88, 'Raw_Meat_Nugget'},
['raw-plastic'] = {'Raw Plastic', 89, 'Raw_Plastic'},
['rednet-cable'] = {'RedNet Cable', 90, 'RedNet_Cable'},
['rednet-historian'] = {'RedNet Historian', 91, 'RedNet_Historian'},
['rednet-meter'] = {'RedNet Meter', 92, 'RedNet_Meter'},
['rednote-block'] = {'RedNote Block', 93, 'RedNote_Block'},
['road'] = {'Road', 94, 'Road'},
['road-light'] = {'Road Light', 95, 'Road_Light'},
['road-light-inverted'] = {'Road Light (Inverted)', 96, 'Road_Light_(Inverted)'},
['rubber'] = {'Rubber', 97, 'Rubber_(MineFactory_Reloaded)'},
['rubber-bar'] = {'Rubber Bar', 98, 'Rubber_Bar'},
['rubber-leaves'] = {'Rubber Leaves', 99, 'Rubber_Leaves_(MineFactory_Reloaded)'},
['rubber-sapling'] = {'Rubber Sapling', 100, 'Rubber_Sapling'},
['rubber-wood'] = {'Rubber Wood', 101, 'Rubber_Wood_(MineFactory_Reloaded)'},
['ruler'] = {'Ruler', 102, 'Ruler'},
['safari-net'] = {'Safari Net', 103, 'Safari_Net'},
['safari-net-single-use'] = {'Safari Net (Single Use)', 104, 'Safari_Net_(Single_Use)'},
['safari-net-launcher'] = {'Safari Net Launcher', 105, 'Safari_Net_Launcher'},
['sewage'] = {'Sewage', 106, 'Sewage'},
['sewer'] = {'Sewer', 107, 'Sewer'},
['slaughterhouse'] = {'Slaughterhouse', 108, 'Slaughterhouse'},
['slime-embiggening-syringe'] = {'Slime Embiggening Syringe', 109, 'Slime_Embiggening_Syringe'},
['sludge'] = {'Sludge', 110, 'Sludge_(MineFactory_Reloaded)'},
['sludge-boiler'] = {'Sludge Boiler', 111, 'Sludge_Boiler'},
['small-blackstone-bricks'] = {'Small Blackstone Bricks', 112, 'Small_Blackstone_Bricks'},
['small-whitestone-bricks'] = {'Small Whitestone Bricks', 113, 'Small_Whitestone_Bricks'},
['smooth-blackstone'] = {'Smooth Blackstone', 114, 'Smooth_Blackstone'},
['smooth-whitestone'] = {'Smooth Whitestone', 115, 'Smooth_Whitestone'},
['snow-bricks'] = {'Snow Bricks', 116, 'Snow_Bricks'},
['spyglass'] = {'Spyglass', 117, 'Spyglass'},
['stained-glass'] = {'Stained Glass', 118, 'Stained_Glass_(MineFactory_Reloaded)'},
['stained-glass-pane'] = {'Stained Glass Pane', 119, 'Stained_Glass_Pane'},
['straw'] = {'Straw', 120, 'Straw'},
['sugar-charcoal'] = {'Sugar Charcoal', 121, 'Sugar_Charcoal'},
['unifier'] = {'Unifier', 122, 'Unifier'},
['unknown'] = {'Unknown', 123, 'Template:MFR/NavItem'},
['veterinary-station'] = {'Veterinary Station', 124, 'Veterinary_Station'},
['vine-scaffolding'] = {'Vine Scaffolding', 125, 'Vine_Scaffolding'},
['weather-collector'] = {'Weather Collector', 126, 'Weather_Collector'},
['whitestone-gravel'] = {'Whitestone Gravel', 127, 'Whitestone_Gravel'},
['xp-extractor'] = {'XP Extractor', 128, 'XP_Extractor'},
['zombie-syringe'] = {'Zombie Syringe', 129, 'Zombie_Syringe'}
}
function sprite(data)
local x = ((data[2] - 1) % 16) * 16;
local y = (math.floor((data[2] - 1) / 16)) * 16;
return '<div style="position: relative; height: 16px; width: 16px; overflow: hidden; display: inline-block; vertical-align: middle;">' ..
'<div style="position: absolute; height: 256px; width: 256px; top: -' .. y .. 'px; left: -' .. x .. 'px;">' ..
'[[File:Sprites_MineFactory_Reloaded_Nav.png|link=' .. data[3] .. '|' .. data[1] .. ']]' ..
'</div>' ..
'</div>'
end
function link(data)
return '[[' .. data[3] .. '|' .. data[1] .. ']]'
end
local p = {}
function p.main(frame)
local data = itemtable[string.lower(frame.args[1])] or itemtable['unknown']
local name = frame.args[2] or ''
if name ~= '' then
data[1] = name
end
return '<span class="nowrap">' .. sprite(data) .. ' ' .. link(data) .. '</span>'
end
return p
d02d9ad712470ec6d130c74f1eb2b47bd52a5b10
Template:Grid/Machine
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text/x-wiki
<includeonly><div style="float:{{#if:{{{float|}}}|{{{float}}}|left}};"><div style="left:0px; top:0px; width:233px; height:132px; position:relative;">
<div style="left:0px; top:0px; width:233px; height:132px;">[[File:MachineGUI_Background.png|233px]]</div>
<div style="left:0px; top:0px; width:233px; height:132px; position:absolute;">[[File:MachineGUI_{{{Type|Furnace}}}.png|233px]]</div>
{{#if:{{{Top|}}}|<div style="left:14px; top:13px; width:32px; height:32px; position:absolute;">
[[File:{{#if:{{{Top-image|}}}|{{{Top-image}}}|Grid_{{{Top}}}.png}}|32px|link={{#if:{{{Top-link|}}}|{{{Top-link}}}|{{{Top}}}}}|alt={{{Top}}}]]
</div>}}
{{#if:{{{IA|}}}|
<div style="left:20px; top:27px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{IA|}}}
}}
</div>
}}
{{#if:{{{Bottom|}}}|<div style="left:14px; top:85px; width:32px; height:32px; position:absolute;">
[[File:{{#if:{{{Bottom-image|}}}|{{{Bottom-image}}}|Grid_{{{Bottom}}}.png}}|32px|link={{#if:{{{Bottom-link|}}}|{{{Bottom-link}}}|{{{Bottom}}}}}|alt={{{Bottom}}}]]
</div>}}
{{#if:{{{Output|}}}|<div style="left:134px; top:49px; width:32px; height:32px; position:absolute;">
[[File:{{#if:{{{Output-image|}}}|{{{Output-image}}}|Grid_{{{Output}}}.png}}|32px|link={{#if:{{{Output-link|}}}|{{{Output-link}}}|{{{Output}}}}}|alt={{{Output}}}]]
</div>}}
{{#if:{{{OA|}}}|
<div style="left:143px; top:72px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{OA|}}}
}}
</div>
}}</div></div>{{#if:{{{nobreak|}}}||<br style="clear: left" />}}</includeonly><noinclude>{{Documentation}}[[Category:Grid Templates]]</noinclude>
41689d50953b9464518aae0d060234c23be60afb
Template:FV
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text/x-wiki
<div class="topright" style="position:absolute; top:95px; right:333px; z-index:1">[[File:FV.png|This article has been featured.|link=Category:Featured Video]]</div><includeonly>[[Category:Featured Video]]</includeonly>
<noinclude>[[Category:Templates]]</noinclude>
5d231f6922a5e9adefda042ee1bc5135f921027f
Template:GT
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wikitext
text/x-wiki
<includeonly>[[GregTech]]</includeonly><noinclude>{{documentation}}</noinclude>
38a286ad3949ad57492649f0ca42f7ac087f4392
Template:IC2
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text/x-wiki
<noinclude>This template exists as a shorthand. It displays the following: </noinclude>{{#ifeq: {{{1|}}}|exp|[[IndustrialCraft 2 Experimental|IndustrialCraft<sup>2</sup> Experimental]]|[[IndustrialCraft 2|IndustrialCraft<sup>2</sup>]]}}<noinclude>
If used for the experimental builds, use <code><nowiki>{{IC2|exp}}</nowiki></code> instead, for [[IndustrialCraft 2 Experimental|IndustrialCraft<sup>2</sup> Experimental]].</noinclude>
e8299540bd6dc93db31c3a8d3d90de54ce461624
Template:-
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wikitext
text/x-wiki
<br style="clear:both;" />
c9baeab206eda22ea64542e99a8f6e2258903c2a
Template:Grid/Crafting Square Numbers
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<includeonly>{{#ifexpr: {{ #if: {{{1|}}} | {{{1}}} | 1 }} > 9 |<span class="{{{3|}}}2">{{Sprite
|pos={{ #expr: floor ( {{{1}}} / 10 ) }}
|link={{{2|}}}
|image=GridNumbersCSS.png
|sheetsize=64
}}</span>
|<span class="{{{3|}}}2">{{Sprite
|pos=11
|link={{{2|}}}
|image=GridNumbersCSS.png
|sheetsize=64
}}</span>
}}
{{#ifexpr: {{ #if: {{{1|}}} | {{{1}}} | 1 }} < 2 ||<span class="{{{3|}}}" style="position:absolute; left:12px;">{{Sprite
|pos={{ #expr: (({{{1}}} - 1) mod 10) + 1 }}
|link={{{2|}}}
|image=GridNumbersCSS.png
|sheetsize=64
}}</span>}}</includeonly><noinclude>
{{documentation}}
[[Category:Grid Templates]]
</noinclude>
95bd66e2050bd2fd079a85f3a363b31e98e62844
Template:Grid/IndustrialCentrifuge
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text/x-wiki
#REDIRECT [[Template:Grid/Industrial Centrifuge]]
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Template:Grid/Industrial Centrifuge
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<includeonly>
<div style="float:{{#if:{{{float|}}}|{{{float}}}|left}};">
<div style="left:0px; top:0px; width:352px; height:245px; position:relative;">
<div style="left:0px; top:0px; width:352px; height:245px;">[[Image:GUI_IndustrialCentrifuge.png|352px|link=Industrial Centrifuge|alt=]]
</div>
{{#if:{{{Container|}}}|
<div style="left:102px; top:34px; width:32px; height:32px; position:absolute;">[[Image:{{#if:{{{ContainerImage|}}}|{{{ContainerImage}}}|Grid_{{{Container}}}.png}}|32px|link={{#if:{{{ContainerLink|}}}|{{{ContainerLink}}}|{{{Container}}}}}|alt={{{Container}}}]]
</div>
}}
{{#if:{{{ContainerAmount|}}}|
<div style="left:110px; top:48px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{ContainerAmount|}}}|{{#if:{{{ContainerLink|}}}|{{{ContainerLink}}}|{{{Container}}}}}
}}
</div>
}}
{{#if:{{{Input|}}}|
<div style="left:162px; top:94px; width:32px; height:32px; position:absolute;">[[Image:{{#if:{{{InputImage|}}}|{{{InputImage}}}|Grid_{{{Input}}}.png}}|32px|link={{#if:{{{InputLink|}}}|{{{InputLink}}}|{{{Input}}}}}|alt={{{Input}}}]]
</div>
}}
{{#if:{{{InputAmount|}}}|
<div style="left:170px; top:108px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{InputAmount|}}}|{{#if:{{{InputLink|}}}|{{{InputLink}}}|{{{Input}}}}}
}}
</div>
}}
{{#if:{{{Up|}}}|
<div style="left:162px; top:34px; width:32px; height:32px; position:absolute;">[[Image:{{#if:{{{UpImage|}}}|{{{UpImage}}}|Grid_{{{Up}}}.png}}|32px|link={{#if:{{{UpLink|}}}|{{{UpLink}}}|{{{Up}}}}}|alt={{{Up}}}]]
</div>
}}
{{#if:{{{UpAmount|}}}|
<div style="left:170px; top:48px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{UpAmount|}}}|{{#if:{{{UpLink|}}}|{{{UpLink}}}|{{{Up}}}}}
}}
</div>
}}
{{#if:{{{Down|}}}|
<div style="left:162px; top:154px; width:32px; height:32px; position:absolute;">[[Image:{{#if:{{{DownImage|}}}|{{{DownImage}}}|Grid_{{{Down}}}.png}}|32px|link={{#if:{{{DownLink|}}}|{{{DownLink}}}|{{{Down}}}}}|alt={{{Down}}}]]
</div>
}}
{{#if:{{{DownAmount|}}}|
<div style="left:170px; top:168px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{DownAmount|}}}|{{#if:{{{DownLink|}}}|{{{DownLink}}}|{{{Down}}}}}
}}
</div>
}}
{{#if:{{{Left|}}}|
<div style="left:102px; top:94px; width:32px; height:32px; position:absolute;">[[Image:{{#if:{{{LeftImage|}}}|{{{LeftImage}}}|Grid_{{{Left}}}.png}}|32px|link={{#if:{{{LeftLink|}}}|{{{LeftLink}}}|{{{Left}}}}}|alt={{{Left}}}]]
</div>
}}
{{#if:{{{LeftAmount|}}}|
<div style="left:110px; top:108px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{LeftAmount|}}}|{{#if:{{{LeftLink|}}}|{{{LeftLink}}}|{{{Left}}}}}
}}
</div>
}}
{{#if:{{{Right|}}}|
<div style="left:222px; top:94px; width:32px; height:32px; position:absolute;">[[Image:{{#if:{{{RightImage|}}}|{{{RightImage}}}|Grid_{{{Right}}}.png}}|32px|link={{#if:{{{RightLink|}}}|{{{RightLink}}}|{{{Right}}}}}|alt={{{Right}}}]]
</div>
}}
{{#if:{{{RightAmount|}}}|
<div style="left:230px; top:108px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{RightAmount|}}}|{{#if:{{{RightLink|}}}|{{{RightLink}}}|{{{Right}}}}}
}}
</div>
}}
{{#if:{{{EU|}}}|
<div style="left:102px; top:190px; width:150px; height:32px; position:absolute;color:#000;font-size:16px; font-family: Minecraftia;">{{{EU}}}
</div>
}}
{{#if:{{{Time|}}}|
<div style="left:118px; top:210px; width:150px; height:32px; position:absolute;color:#000;font-size:16px; font-family: Minecraftia;">{{{Time}}} secs
</div>
}}</div></div>{{#if:{{{nobreak|}}}||{{-}}}}</includeonly><noinclude>
{{documentation}}
[[Category:Grid Templates]]
</noinclude>
4b0d00387136ec568cf4683bb85c05611333727e
Template:Sprite
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<includeonly><div style="position: relative; height: {{{size|16}}}px; width: {{{size|16}}}px; overflow: hidden; display: inline-block; vertical-align: {{{align|middle}}};"><div style="position: absolute; height: {{{sheetsize|256}}}px; width: {{{sheetsize|256}}}px; {{Sprite/pos|{{{pos|1}}}|{{{size|16}}}|{{{sheetsize|256}}}}}">[[File:{{{image|}}}|link={{{link|}}}|{{{title|}}}]]</div></div></includeonly><noinclude>{{Documentation}}</noinclude>
9bbaf3bf1989b4a2035079f5a48963a6528213ab
Template:Sprite/pos
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<includeonly>top: {{#expr: -floor(({{{1|1}}} - 1) / ({{{3|1}}} / {{{2|1}}})) * {{{2|1}}} }}px; left: {{#expr: -(({{{1|1}}} - 1) mod ({{{3|1}}} / {{{2|1}}})) * {{{2|1}}} }}px;</includeonly><noinclude>
Documentation goes here.
</noinclude>
11310332320cc92d920116fac6bf0d3f277a2fe5
Template:Youmay
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text/x-wiki
{|class="atemplate"
|-
|align=center|<small>This article is about '''{{{1}}}'''. You may be looking for '''{{{2}}}'''.</small>
|}
<noinclude>{{documentation}}[[Category:Article management templates]]</noinclude>
da0c328b848c6ea8e4f806e9afcd06603a35d6e6
Template:ToolImage
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<includeonly>{{#switch:{{lc:{{{1|unknown}}}}}
|pick
|anypick
|any pick
|wpick
|woodpick
|woodpickaxe
|wood pick
|wood pickaxe
|woodenpick
|woodenpickaxe
|wooden pick
|wooden pickaxe=[[File:Grid_Wooden_Pickaxe.png|32px|link=Wooden Pickaxe|Wooden Pickaxe]]
|spick
|stonepick
|stonepickaxe
|stone pick
|stone pickaxe=[[File:Grid_Stone_Pickaxe.png|32px|link=Stone Pickaxe|Stone Pickaxe]]
|ipick
|ironpick
|ironpickaxe
|iron pick
|iron pickaxe=[[File:Grid_Iron_Pickaxe.png|32px|link=Iron Pickaxe|Iron Pickaxe]]
|dpick
|diamondpick
|diamondpickaxe
|diamond pick
|diamond pickaxe=[[File:Grid_Diamond_Pickaxe.png|32px|link=Diamond Pickaxe|Diamond Pickaxe]]
|spade
|shovel
|anyspade
|anyshovel
|any spade
|any shovel
|wspade
|wshovel
|woodspade
|woodshovel
|wood spade
|wood shovel
|woodenspade
|woodenshovel
|wooden spade
|wooden shovel=[[File:Grid_Wooden_Shovel.png|32px|link=Wooden Shovel]]
|axe
|anyaxe
|any axe=[[File:Grid Wooden Axe.png|32px|link=Wooden Axe|Wooden Axe]]
|hoe
|anyhoe
|any hoe=[[File:Grid Wooden Hoe.png|32px|link=Wooden Hoe]]
|sword
|anysword
|any sword=[[File:Grid Wooden Sword.png|32px|link=Wooden Sword]]
|bucket
|pail=[[File:bucket.png|32px|link=Bucket]]
|wrench
|anywrench
|any wrench
|bwrench
|bronzewrench
|bronze wrench
|icwrench
|ic2wrench
|ic wrench
|ic2 wrench
|industrialcraftwrench
|industrialcraft2wrench
|industrialcraft wrench
|industrialcraft 2 wrench=[[File:Grid Wrench (IndustrialCraft 2).png|32px|link=Wrench (IndustrialCraft 2)|Wrench]]
|crowbar=[[File:Grid Crowbar.png|32px|link=Crowbar|Crowbar]]
|chammer=[[File:Grid Crescent Hammer.png|32px|link=Crescent Hammer|Crescent Hammer]]
|n/a
|none=None
|fist
|fists
|hand
|hands
|barefist
|barefists
|bare fist
|bare fists
|barehand
|bare hand
|barehands
|bare hands
|all
|alltools
|all tools
|any
|anytool
|any tool=Any tool
|#default={{#ifexist: File:Grid {{{1|}}}.png|[[File:Grid {{{1|}}}.png|link={{{1|}}}|{{{1|}}}]]|[[{{{1|}}}]]}}
}}</includeonly><noinclude>{{documentation}}</noinclude>
ced6d955431a86aad80330498531994cb4f96384
Template:Cleanup
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{|class="atemplate" align="center"
|-
|align=center|[[Image:Broom.svg|16px]] <small>This article is in need of a '''clean-up.''' You can help out '''{{SITENAME}}''' by cleaning up the article.
{{#if:{{{reason|{{{1|}}}}}}|
Reason: {{{reason|{{{1|}}}}}}}}
|}<includeonly>[[Category:Articles in need of cleanup]]</includeonly><noinclude>{{documentation}}</noinclude>
e57ce39878dbd7e7b9ac050d1cf3730c71c66ae6
Template:Mob
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text/x-wiki
<includeonly>{| class="infobox" style="width: 225px; text-align: left; -moz-border-radius:10px; font-size: 85%" align="right" cellpadding="2"
{| class="infobox" style="width: 225px; text-align: left; -moz-border-radius:10px; font-size: 85%" align="right" cellpadding="2"
|-
! style="background: #003366; -moz-border-radius: 0.5em 0.5em 0 0; font-size: 100%;" align="center" colspan="2" |<font color="white">{{#if:{{{title|}}}|{{{title}}}|{{#if:{{{Rname|}}}|{{{Rname}}}|{{PAGENAME}}}}}}</font>
{{!}}-
{{#if: {{{image|}}} | {{!}} align=center colspan=2 style="padding: 1em 0; text-align: center;" {{!}} {{{image}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{caption|}}} | {{!}} align=center colspan=2 {{!}} <small>{{{caption}}}</small> }}
{{!}}- style="vertical-align: top;"
{{#if: {{{title|}}} | {{!}} '''Name''' {{!!}} {{{title}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{health|}}} | {{!}} '''Health''' {{!!}} {{{health}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{armor|}}} | {{!}} '''Armor''' {{!!}} {{{armor}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{damage|}}} | {{!}} '''Damage''' {{!!}} {{{damage}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{hostility|}}} | {{!}} '''Hostility''' {{!!}} {{{hostility}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{spawn|}}} | {{!}} '''Spawn''' {{!!}} {{{spawn}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{drops|}}} | {{!}} '''Drops''' {{!!}} {{{drops}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{raredrops|}}} | {{!}} '''Rare Drops''' {{!!}} {{{raredrops}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{sounds|}}} | {{!}} '''Sounds''' {{!!}} {{{sounds}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{breeding|}}} | {{!}} '''Breeding''' {{!!}} {{{breeding}}} }}
{{!}}- style="vertical-align: top;"
{{#if: {{{extrainfo1|<noinclude>-</noinclude>}}} |
{{!}}- style="vertical-align: top;"
! {{{extra1}}}
{{!}} {{{extrainfo1}}}
{{!}}-
}}
{{#if: {{{extrainfo2|<noinclude>-</noinclude>}}} |
! {{{extra2}}}
{{!}} {{{extrainfo2}}}
{{!}}-
}}
{{#if: {{{extrainfo3|<noinclude>-</noinclude>}}} |
! {{{extra3}}}
{{!}} {{{extrainfo3}}}
{{!}}-
}}
{{#if: {{{mobtype|}}} | {{!}} '''Mob Type''' {{!!}} {{{mobtype}}} }}
{{#vardefine:mod|{{ModLink|{{{mod}}}}}}}
{{#if: {{#var:mod}} | {{!}} '''Source Mod''' {{!!}} {{!}} {{#var:mod}} | [[Category:Items without a source mod]]}}
{{!}}- style="vertical-align: top;"
{{!}}- style="vertical-align: top;"
|}[[Category:Mob]]</includeonly>
<noinclude>{{documentation}}[[Category:Infobox templates]]</noinclude>
48957914ef38ad64b903a197c0bc69a5c350beb5
File:Grid Aluminum Brass Ingot.png
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text/x-wiki
Recipe grid pic for the Knapsack from Tinkers' Construct
[[Category:Images]]
[[Category:Tinkers' Construct]]
9b29ecf471345b0e900b13566654f6b037cb7af8
File:Grid Blank Pattern.png
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Recipe grid pic for Tinkers' Construct Blank Pattern
[[Category:Images]]
[[Category:Tinkers' Construct]]
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File:Grid Iron Tough Tool Rod.png
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text/x-wiki
Recipe grid pic for the Knapsack from Tinkers' Construct
[[Category:Images]]
[[Category:Tinkers' Construct]]
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File:Grid Knapsack.png
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Recipe grid pic for Tinkers' Construct Knapsack
[[Category:Images]]
[[Category:Tinkers' Construct]]
ffdb94fe752bb27942823579f2b322ab7efe1c47
File:Grid Part Builder.png
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text/x-wiki
Recipe grid pic for Tinkers' Construct Part Builder
[[Category:Images]]
[[Category:Tinkers' Construct]]
02dd358b2c8fdb378b1461ca02404b9293891d94
File:Grid Pattern Chest.png
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text/x-wiki
Recipe grid pic for Tinkers' Construct Pattern Chest
[[Category:Images]]
[[Category:Tinkers' Construct]]
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File:Grid Seared Bricks.png
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Recipe grid pic for Tinkers' Construct Seared Bricks
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Recipe grid pic for Tinkers' Construct Stencil Table
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Recipe grid pic for Tinkers' Construct Tool Forge
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Recipe grid pic for Tinkers' Construct Tool Station
[[Category:Images]]
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GUI - with examples - of the Part Builder
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The Stencil Table GUI with the 25 possible stencils
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File:Tinkers Construct Books.png
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The three Tinkers' Construct books in order
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Gui for the Tool Forge
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Gui for the Tool Station from Tinkers' Construct
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Tinkers' Construct
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{{Mod
|image = [[File:TinkererLogo.png|250px]]
|author = mDiyo
|forum = [http://www.minecraftforum.net/topic/1659892-tinkers-construct/ Minecraft forum]
|pack = [[New World Mod Pack]]<br />[[1.5.2 Beta Pack]]<br />[[FTB Unleashed]]<br />[[FTB Monster]]<br />[[Direwolf20 1.5 Pack]]<br />[[Feed The Beast Horizons]]
}}{{FM2}}{{FV}}'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Starting off==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
==Book 1 - Materials and You, by Skyla.==
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
===Basic Recipes===
* [[Blank Pattern]] - This is the starting point of the mod. It is a material for the crafting tables, and can be written into one of 25 different patterns.
* [[Stencil Table]] - Creates patterns for tool and weapon parts.
* [[Part Builder]] - Creates the tool and weapon parts. The pattern is not consumed. Metal parts '''cannot''' be made in this table.
* [[Tool Station]] - Combines tool or weapon parts and also adds modifiers to them.
* [[Pattern Chest]] - Holds patterns. If the chest is near to the Part Builder, the patterns inside the chest will be shown in the Part Builder.
===Advanced Recipes===
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
===Book Recipes===
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.<ref>http://tinkers-construct.wikia.com/wiki/Tinkers%27_Construct_Wiki</ref>
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
===Smeltery Recipes===
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
==Book 2 - Materials and You, by Skyla.==
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
==Book 3 - Mighty Smelting, by Thruul M'gon.==
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
===Molten Recipes===
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
===Alloy Recipes===
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
== References ==
<references/>
== External links ==
* [http://www.reddit.com/r/feedthebeast/comments/1kpvzr/ Gameplay changes on Reddit]
* [http://www.reddit.com/r/feedthebeast/comments/1f0dx3/ Useful extra information for new tinkerers]
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Aluminum Ore (Tinkers' Construct)
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{{Youmay|[[Tinkers' Construct]]'s aluminum ore|[[Aluminum Ore|XyCraft's Aluminum Ore]]}}
{{Item
|type = Ore
|tool = spick
|stack = Yes (64)
|mod = TiC
}}
'''Aluminum Ore''' is a world generation ore block from [[Tinkers' Construct]] mod. It generates in the Overworld, once per chunk. It spawns in veins of 6 and between heights of 64 and 0. It can be smelted into [[Raw Aluminum]] or melted in a [[Smeltery]] to produce 0.288 buckets of [[Liquid Aluminum]].
==Usage==
{{Grid/Machine
|Top=Aluminum Ore (Tinkers' Construct)
|Output=Raw Aluminum
}}
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Materials (Tinkers' Construct)
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All of the [[Tools (Tinkers' Construct)|Tools]] or [[Weapons (Tinkers' Construct)|Weapons]] in [[Tinkers' Construct]] can be made from a variety of '''Materials'''.
== Material Traits==
Depending on what Material is used in crafting will give the result different traits.
*Stonebound - The tool mines faster as it wears out, but does less damage.
*Reinforced - 10% chance per level of not using durability.
*Jagged - The tool does more damage as it wears out, but mines slower.
*Writable - One extra modifier per piece.
*Thaumic - One extra modifier for using a single piece, two extra for using at least 3 pieces or by making in entirely from thaumium in the event the tool you make has 2 components (i.e. a shovel or a hatchet).
===Notes on the traits===
* Building ANY part of the tool out of a certain material, will grant the Material Ability of that material.
* The Tool Head is the only thing that affects the Mining Speed.
* The Tool Head is the base Durability.
* The Tool Head is the material needed to repair the tool.
* The Pickaxe Binding's only effect is adding its Material Ability, and doesn't affect Durability or Mining Speed.
* The Handle only modifies the Durability. (Doesn't add its own Durability)
==Materials==
{| class="wikitable sortable"
|-
! Material !! Base Durability !! Mining Speed !! Mining Level !! Base Damage <sup>2</sup> !! Handle Modifier !! Material Ability <sup>3</sup>
|-
| Wood || 59|| 2 || 0 (Stone) || 0 || x1 || .
|-
| Stone || 131 || 4 || 1 (Iron)|| 0.5 || x0.5 || Stonebound I
|-
| Iron <sup>1</sup> || 250 || 6 || 2 (Redstone) || 1 || x1.3 || Reinforced I
|-
| Flint || 171 || 5.25 || 1 (Iron) || 1 || x0.7 || .
|-
| Cactus || 150 || 5 || 1 (Iron) || 1 || x1 || Jagged I
|-
| Bone || 200 || 4 || 1 (Iron) || 0.5 || x1 || .
|-
| Obsidian || 89 || 7 || 3 (Obsidian) || 1 || x0.8|| Reinforced III
|-
| [[Alumite]] <sup>1</sup>|| 550 || 8 || 4 (Cobalt) || 1.5 || x1.3 || Reinforced II
|-
| [[Netherrack]] || 131 || 4 || 2 (Redstone) || 0.5 || x1.2 || Stonebound I
|-
| [[Blue Slime]] || 500 || 1.5 || 1 (Iron) || 0 || x1.5 (MC 1.5)<br />x2 (MC 1.6) || .
|-
| [[Green Slime]] || 500 || 1.5 || 3 (Obsidian) || 0 || x2 (MC 1.5)<br />x1.5 (MC 1.6) || .
|-
| Paper || 30 || 2 || 0 (Stone) || 0 || x0.3 || Writing
|-
| [[Pig Iron]] <sup>1</sup> || 250 || 6 || 3 (Obsidian) || 1 || x1.3 || Tasty, Reinforced I
|-
| [[Cobalt]] <sup>1</sup> || 800 || 11 || 4 (Cobalt) || 1.5 || x1.75 || Reinforced II
|-
| [[Ardite]] <sup>1</sup> || 600 || 8 || 4 (Cobalt) || 1.5 || x2 || Stonebound II
|-
| [[Manyullyn]] <sup>1</sup> || 1200 || 9 || 5 (Manyullyn) || 2 || x2.5 || .
|-
| [[Copper]] <sup>1</sup> || 180 || 5 || 1 (Iron) || 1 || x1.15 || .
|-
| [[Bronze]] <sup>1</sup> || 350 || 7 || 2 (Redstone) || 1 || x1.3 || Reinforced I
|-
| [[Steel]] <sup>1</sup> || 750 || 8 || 4 (Cobalt) || 1.5 || x1.3|| Reinforced II
|-
| [[Thaumium]] || 400 || 7|| 3 (Obsidian) || 1 || x1.3 || Thaumic
|}
<sup>1.</sup> These metal parts must be crafted in the [[Smeltery]].<br />
<sup>2.</sup> Base attack is determined by the blade only. Standard attack from a Broadsword adds 2, so for example a Broadsword with a Wood Blade will have 2 hearts attack, while Manyullyn will have 4.<br />
<sup>3.</sup> To acquire a tool with this ability at least one part must be of this material.
===[[Metallurgy 3]] Materials===
{| class="wikitable sortable"
|-
! Material !! Group !! Base Durability !! Mining Speed !! Mining Level !! Base Damage <sup>2</sup> !! Handle Modifier !! Material Ability <sup>3</sup>
|-
| [[Angmallen]] || Base || 300 || 8 || 3 (Obsidian) || 2 || x1.0 || -
|-
| [[Damascus Steel]] || Base || 500 || 6 || 4 (Cobalt) || 2 || x1.3 || Reinforced II
|-
| [[Hepatizon]] || Base || 300 || 8 || 3 (Obsidian) || 1 || x1.2 || -
|-
| [[Brass]] || Precious || 15 || 12 || 0 (Stone) || 1 || x0.2 || -
|-
| [[Electrum]] || Precious || 100 || 20 || 1 (Iron) || 1 || x0.75 || -
|-
| [[Platinum]] || Precious || 100 || 24 || 2 (Redstone) || 1 || x0.75 || -
|-
| [[Silver]] || Precious || 25 || 16 || 1 (Iron) || 1 || x0.2 || -
|-
| [[Amordrine]] || Nether || 1300 || 14 || 4 (Cobalt) || 3 || x1.8 || -
|-
| [[Ceruclase]] || Nether || 500 || 7 || 3 (Obsidian) || 3 || x1.4 || -
|-
| [[Ignatius]] || Nether || 200 || 4 || 1 (Iron) || 2 || x1.0 || -
|-
| [[Inolashite]] || Nether || 900 || 8 || 4 (Cobalt) || 3 || x1.7 || -
|-
| [[Kalendrite]] || Nether || 1000 || 8 || 4 (Cobalt) || 3 || x1.75 || -
|-
| [[Midasium]] || Nether || 100 || 10 || 3 (Obsidian) || 3 || x1.0 || -
|-
| [[Sanguinite]] || Nether || 1750 || 12 || 6 (?) || 4 || x2.3 || -
|-
| [[Shadow Iron]] || Nether || 300 || 4 || 1 (Iron) || 2 || x1.3 || Reinforced I
|-
| [[Shadow Steel]] || Nether || 400 || 6 || 2 (Redstone) || 3 || x1.3 || Reinforced II
|-
| [[Vulcanite]] || Nether || 1500 || 10 || 5 (Manyullyn) || 3 || x2.0 || -
|-
| [[Vyroxeres]] || Nether || 300 || 7 || 3 (Obsidian) || 3 || x1.3 || -
|-
| [[Adamantine]] || Fantasy || 1550 || 10 || 6 (?) || 4 || x2.75 || Reinforced II
|-
| [[Astral Silver]] || Fantasy || 35 || 12 || 4 (Cobalt) || 1 || x0.35 || -
|-
| [[Atlarus]] || Fantasy || 1750 || 10 || 6 (?) || 4 || x2.5 || -
|-
| [[Black Steel]] || Fantasy || 500 || 8 || 2 (Redstone) || 2 || x1.3 || Reinforced II
|-
| [[Carmot]] || Fantasy || 50 || 12 || 4 (Cobalt) || 1 || x0.35 || -
|-
| [[Celenegil]] || Fantasy || 1600 || 14 || 5 (Manyullyn) || 3 || x2.5 || -
|-
| [[Deep Iron]] || Fantasy || 250 || 6 || 2 (Redstone) || 2 || x1.3 || Reinforced II
|-
| [[Haderoth]] || Fantasy || 1250 || 12 || 4 (Cobalt) || 3 || x2.3 || -
|-
| [[Mithril]] || Fantasy || 1000 || 9 || 4 (Cobalt) || 3 || x1.5 || -
|-
| [[Orichalcum]] || Fantasy || 1350 || 9 || 5 (Manyullyn) || 3 || x2.5 || -
|-
| [[Oureclase]] || Fantasy || 750 || 8 || 3 (Obsidian) || 2 || x1.3 || -
|-
| [[Prometheum]] || Fantasy || 200 || 4 || 1 (Iron) || 1 || x1.0 || -
|-
| [[Quicksilver]] || Fantasy || 1100 || 14 || 4 (Cobalt) || 3 || x1.8 || -
|-
| [[Tartarite]] || Fantasy || 3000 || 14 || 7 (?) || 5 || x3.0 || -
|-
| [[Desichalkosr]] || Ender || 1800 || 10 || 4 (Cobalt) || 4 || x2.75 || -
|-
| [[Eximite]] || Ender || 1000 || 8 || 3 (Obsidian) || 3 || x1.3 || -
|}
===Short Bows===
Short bow properties are slightly different than other tools and weapons. The durability of the tool is simply a sum of the durability of the rods used. Bowstrings made from string confer no bonuses. An [[Enchanted Bowstring]], made from [[Enchanted Fabric]], confers a -10% adjustment to draw speed and arrow speed as well as the Enchanted property. Enchanted provides another modifier slot, similar to Writable and Thaumic.
Stone and flint, when used to craft a bow, result in a bow with a durability of 10, a draw speed of 0.8 seconds, and an arrow speed of 0.2×.
{| class="wikitable sortable"
|-
! Material !! Base Durability !! Melee Damage<sup>3</sup> !! Draw Speed !! Arrow Speed !! Material Ability <sup>2</sup>
|-
| Wood
| 192 || 0.0 || +0.00 || +0.00 || -
|-
| Stone
| 5 || 0.5 || +0.50 || -0.40 || Stonebound I
|-
| Iron <sup>1</sup>
| 288 || 0.5 || +0.65 || +0.10 || Reinforced I
|-
| Flint
| 5 || 0.5 || +0.50 || -0.40 || -
|-
| Cactus
| 192 || 0.5 || +0.00 || +0.00 || Jagged I
|-
| Bone
| 96 || 0.0 || +0.25 || +0.00 || -
|-
| Obsidian
| 5 || 0.5 || +0.5 || -0.40 || Reinforced III
|-
| [[Alumite]] <sup>1</sup>
| 384 || 0.5 || +0.65 || +0.10 || Reinforced II
|-
| Netherrack
| 5 || 0.0 || +0.5 || -0.40 || Stonebound
|-
| Slime
| 768 || 0.0 || +0.10 || +0.10 || -
|-
| Paper
| 24 || 0.0 || -0.16 || -0.25 || Writable
|-
| [[Cobalt]] <sup>1</sup>
| 576 || 0.5 || +0.65 || -0.10 || Reinforced II
|-
| [[Ardite]] <sup>1</sup>
| 480 || 0.5 || +0.65 || +0.10 || Stonebound
|-
| [[Manyullyn]] <sup>1</sup>
| 768 || 0.5 || +0.65 || +0.10 || -
|-
| [[Copper]] <sup>1</sup>
| 192 || 0.5 || +0.65 || +0.10 || -
|-
| [[Bronze]] <sup>1</sup>
| 288 || 0.5 || +0.65 || +0.10 || Reinforced I
|-
| [[Steel]] <sup>1</sup>
| 384 || 0.5 || +0.65 || +0.10 || Reinforced II
|-
| [[Thaumium]]
| 288 || 0.5 || +0.65 || +0.10 || Thaumic
|}
<sup>1.</sup> These metal parts must be crafted in the Smeltery.<br />
<sup>2.</sup> To acquire a tool with this ability at least one part must be of this material.<br />
<sup>3.</sup> Shortbow "damage" doesn't affect the damage of arrows fired, it's literally the damage done when punching with a bow in hand.
=== Arrows ===
Using an arrow with a flint arrowhead, a wooden shaft, and a feather fletching, the stats of the arrow are 2.5 hearts damage, a weight of 1.26, and an accuracy of 96%. The values listed in the table are how those materials change the stats using the basic arrow listed above as the base.
{| class="wikitable sortable"
|-
! rowspan=2| Material
! colspan=2|Arrowhead
! colspan=2|Arrow Shaft
! colspan=2|Fletching
! rowspan=2|Material Ability
|-
! Damage !! Weight !! Weight !! Accuracy !! Weight !! Accuracy
|-
| Wood
| -1.0 || -0.39 || +0.00 || +0.0% || N/A || N/A || -
|-
| Stone
| -0.5 || -0.02 || +1.81 || +0.0% || N/A || N/A || Stonebound
|-
| Iron <sup>1</sup>
| +0 || +0.91 || +? || +?% || N/A || N/A || -
|-
| Flint
| +0.0 || +0.00 || +1.97 || +0.0% || N/A || N/A || -
|-
| Cactus
| +-0 || -0.41 || +0.07 || +0.0% || N/A || N/A || Jagged
|-
| Bone
| -0.5 || -0.39 || +? || +?% || ? || N/A || -
|-
| Obsidian
| +0 || -0.04 || +? || +?% || ? || N/A || -
|-
| [[Alumite]] <sup>1</sup>
| +0.5 || +0.41 || +? || +?% || ? || N/A || -
|-
| Netherrack
| -0.5 || +0.17 || +? || +?% || ? || N/A || -
|-
| [[Blue Slime]]
| -1 || -0.40 || -0.27 || +0.0% || +.08 || +0% || -
|-
| Green Slime
| -1 || -0.40 || -0.27 || +0.0% || +.08 || +0% || -
|-
| Paper
| -1 || -0.31 || +0.42 || -3.33% || ? || N/A || -
|-
| [[Cobalt]] <sup>1</sup>
| +0.5 || +1.25 || +? || +?% || ? || N/A || -
|-
| [[Ardite]] <sup>1</sup>
| +0.5 || +0.89 || +? || +?% || ? || N/A || -
|-
| [[Manyullyn]] <sup>1</sup>
| +1 || +1.40 || +? || +?% || ? || N/A || -
|-
| [[Copper]] <sup>1</sup>
| +0 || +1.27 || +? || +?% || ? || N/A || -
|-
| [[Bronze]] <sup>1</sup>
| +0 || +1.05 || +? || +?% || ? || N/A || -
|-
| [[Steel]] <sup>1</sup>
| +0.5 || +0.99 || +? || +?% || ? || N/A || -
|-
| [[Thaumium]]
| +0 || -0.17 || +? || +?% || ? || N/A || -
|-
| [[Leaf]]
| N/A || N/A || N/A || N/A || +.16 || -8.33% || -
|-
| [[Feather]]
| N/A || N/A || N/A || N/A || +0.00 || +0% || -
|}
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Modifiers (Tinkers' Construct)
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All of the [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] from [[Tinkers' Construct]] can be '''modified'''. Once an item is complete, you can use the Tool Station to add extra abilities to it. Different materials/items have different amounts of modifiers.
Additionally, different materials will affect the appearance of the tool/weapon in the order that you add them. For instance, adding redstone to a pick will make a red wrap appear around the binding, while adding auto-repair to a pick will cause a green moss to cover a majority of it, and also cover up many of the other existing modifiers (such as the redstone). As such, if you plan on adding auto-repair, you may consider adding the moss first and the other modifiers later, so that those modifiers visibly stand out. For best results, experiment with different orderings in creative before committing in survival.
== Tool Ability Modifiers ==
{| class="wikitable"
! Material !! Ability !! Items Per Modifier !! Comment
|-
| Diamond || +500 Durability <br />Mining level increased to 3 || 1 || Single use only
|-
| Emerald|| +50% Durability <br />Mining level increased to 2 || 1 || Single use only. When used in conjunction with the Diamond modifier, the 50% bonus is applied last, regardless of the order the modifiers were added.
|-
| Redstone|| +0.08 Mining Speed / Redstone dust <br />(+4 Speed in total) || 50 || Also improves draw speed of shortbows. No effect on melee weapons
|-
| [[Ball of Moss]]|| Tool Regeneration <br />Stackable || 1 || Repairs faster in sunlight
|-
| [[Lava-Crystal]] || Auto-Smelting || 1 || Also sets mobs on fire. Stacks with Luck. Not compatible with Silk Touch
|-
| Lapis Lazuli|| Luck <br /> (Fortune / Looting) || 450 || Luck increases with use. 100 lapis = Fortune I, 300 lapis = Fortune II, 450 lapis (max) = Fortune III. Not compatible with Silk Touch.
|-
| Nether Quartz || Extra damage || 72 || Less effective on piercing weapons (such as the rapier)
|-
| Blaze Powder || Fire || 25 || Target burns for 1 second / 5.6 powder
|-
| [[Necrotic Bone]] || Necrotic || 1 || Heals you 1 Heart / Bone per strike
|-
| [[Silky Jewel]] || Silk Touch || 1 || Not compatible with Luck or Auto-Smelt. Halves damage. Single use only
|-
| [[Obsidian Plate]] || Reinforced trait increased by 1 || 1 || Potentially stacks to Reinforced X, which results in Unbreakable (unlimited durability)
|-
| Piston || Knock-Back || 10 || Stacks for greater knock-back distance
|-
| Obsidian +<br/> Ender Pearl || Beheading || 1 || Stacks for greater chance of obtaining heads
|-
| Fermented Spider Eye || Bane of Arthropods <br /> Extra damage to Spiders || 4 || 1-2 Hearts per level
|-
| [[Consecrated Soil]] || Smite <br /> Extra damage to Undead || 36 || 1-2 Hearts per level
|-
| [[RE Battery]] +<br />[[Electronic Circuit]]|| Uses [[EU]] instead of durability || 1 || Requires IC2 Mod. If the item has the Stonebound or Jagged trait, it can be used almost to breaking, then modified to Electric to retain its higher speed or damage. Single use only. Will be removed in MC 1.7.
|-
| [[Hardened Flux Capacitor]] <br /> OR <br /> [[Leadstone Energy Cell]] || Uses [[Redstone Flux]] instead of durability || 1 || Requires [[Thermal Expansion 3]]. Similar to Electric.
|-
| Diamond + <br /> Gold Block|| +1 Modifier slot || || Single use only
|-
| Nether Star|| +1 Modifier slot || || Single use only
|}
{{TC-nav}}
1eb227fa6e3565d16c5a9bf59349741d5159ce2b
Tools (Tinkers' Construct)
0
927
1330
1329
2014-02-06T02:06:07Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{stub}}
'''Tools''' from [[Tinkers' Construct]] are similar to Vanilla tools but have major differences which are:
*tools do not disappear when they break
*broken tools can be fixed completely for less of a material cost than building a new one (Depending on the [[Modifiers (Tinkers' Construct)|Modifiers]] applied to the tool)
*certain [[Materials (Tinkers' Construct)|Materials]] add traits to the tool to make it faster or more durable
*tools can be "enchanted" simply by adding other materials to them after creation but cannot be normally enchanted (Ex; Using a Book&Anvil or via Enchantment Table)
==Tools==
===Basic Tools===
Basic tools can be built in a [[Tool Station]] or a [[Tool Forge]]. Parts listed can be found on the [[Blank Pattern]] page.
*Pickaxe - Requires a pickaxe head, tool binding, and tool rod (or stick)
*Shovel - Requires a shovel head and tool rod
*Axe - Requires an axe head and tool rod
*Mattock (like a Vanilla hoe) - Requires an axe head, shovel head, and tool rod
*Chisel - Carves stone bricks into other decorative designs. Requires a chisel head and tool rod
*Frying Pan - Can cook meat and stun enemies. Requires a pan and tool rod
===Advanced Tools===
Advanced tools need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.
*Hammer - The upgrade of the pickaxe. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a hammer head, two large plates, and tough tool rod
*Lumber Axe - The upgrade of the axe. It can mine the entire tree (except the leaves) up to a height of 30 blocks. Parts needed include a broad axe head, large plate, tough binding, and tough tool rod
*Excavator - The upgrade of the Shovel. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a broad shovel head, large plate, tough binding, and tough tool rod
*Scythe - Not an upgrade. It can reap a 3x3 section of crops and can attack enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
==Durability==
When constructing tools, each one has different formulas for calculating the total durability.
'''Pickaxe / Shovel / Sword / Hatchet'''<br />
Durability<sub>Total</sub> = Head<sub>Dur</sub> x Handle<sub>Mod</sub>
<small>Example:
Stone Head (131), Stone Handle (x0.5), Any type of binding.
131 x 0.5 = 65.5 ≈ 65</small>
'''Mattock'''<br />
Durability<sub>Total</sub> =( ( Head<sub>Dur</sub> + Head<sub>Dur</sub> ) x 3 x 0.25 ) x Handle<sub>Mod</sub>
'''Hammer'''<br />
Durability<sub>Total</sub> =Floor[ ( Plate<sub>Dur</sub> + Head<sub>Dur</sub> + Plate<sub>Dur</sub>) / 3 ] x 9 x Handle<sub>Mod</sub>
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub> + Plate<sub>Spd</sub>) /3
'''Excavator'''<br />
Durability<sub>Total</sub> = (Plate<sub>Dur</sub> + Head<sub>Dur</sub>)* (Binding<sub>Mod</sub> + Handle<sub>Mod</sub>) * 1.5468
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub>)/2
'''Lumber Axe'''<br />
Durability<sub>Total</sub> = (Plate<sub>Dur</sub> + Head<sub>Dur</sub>)* (Binding<sub>Mod</sub> + Handle<sub>Mod</sub>) * 1.40458
<small> This is a rough estimate and usually you'll need to round up and/or add or subtract 1 to your result </small>
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub>)/2
=== Pickaxe optimizations ===
'''Durability'''
*Pickaxe Head: Slime
*Tool Binding: Obsidian
*Handle: Manyullyn
'''Mining Speed'''
*Pickaxe Head: Cobalt
*Tool Binding: ANY
*Handle: ANY
'''Mining Level'''
*Pickaxe Head: Manyullyn
*Tool Binding: ANY
*Handle: ANY
The BEST tool always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.
{{TC-nav}}
260914a9592294b34cd26c5a47d159891c308cc0
Congealed Green Slime
0
937
1350
1349
2014-02-06T02:06:09Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{stub}}
{{item
|type = Block
|stack = Yes (64)
|tool = shovel
|mod = TiC
}}
'''Congealed Green Slime''' is a block added by [[Tinkers' Construct]]. They are found as part of floating [[Slime Island]]s by the same mod.
Although they look like a full block, they are not completely solid, and entities will slowly sink into the block, similar to [[Soul Sand]]. Mobs and players on the block will also be slowed down, and entities falling onto it from a height will bounce and take no fall damage.
== Uses ==
{{Grid/Crafting Table
|B2=Congealed Green Slime
|Output=Slimeball|OA=4}}
{{TC-nav}}
c7fcb642826da0d9b48a16a619976b904d67f281
Slime Island
0
951
1378
1377
2014-02-06T02:06:14Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{stub}}{{cleanup}}
'''Slime Islands''' are floating islands added by [[Tinkers' Construct]] that are found floating in the sky. Slime Islands are natural locations for [[Blue Slime]]s to spawn and the only place to naturally find [[Slimy Leaves]], [[Congealed Green Slime]], [[Congealed Blue Slime]], [[Blue Slimedirt]], and [[Slimy Grass]]. The slimy grass does grow and expand across slimedirt, like normal grass. However, you won't able to extract the slimedirt again after they're converted into slimy grass.
There is also a cyan-water liquid, which upon attempting to scoop in a bucket, will only yield you normal blue-water liquid instead. This cyan-water liquid can not reform to create an infinite source. There is no filled bucket of this substance in NEI. Wherever the cyan-water liquid flows has higher chance of spawning Blue Slimes. This can easily turn into a slime farm.
{{TC-nav}}
0ddad6b12fd8e5ee49d2a0bd5f8520cc30b2dbeb
Smeltery
0
952
1380
1379
2014-02-06T02:06:14Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
'''The Smeltery''' is a [[Multiblock]] structure added by [[Tinkers' Construct]] used to smelt [[ore]]s to double ingots and craft metal parts for [[Tools (Tinkers' Construct)|tools]] and [[Weapons (Tinkers' Construct)|weapons]]. It is also used to create [[Cast]]s (similar to [[Blank Pattern|Patterns]]) for making these parts.
==Recipe==
=== Starters ===
* [[Grout]] - 1 sand + 1 gravel + 1 clay ball = 2 grout; the core material used in the construction of Seared Bricks, which will be used to make all of the parts of the Smeltery.
* [[Seared Brick]] - Cook 1 grout to make 1 seared brick item. This is then used in crafting recipes to make the parts of the smeltery
Minimum materials required for a Tinkers Construct Smeltery.
2 Grout requires 1 clay ball, 1 sand block and 1 peice of gravel, Or one Clay Block, 4 Sand Blocks and 4 bits of Gravel
1 Grout smelts to 1 Seared brick (Item)
4 Seared bricks (Item) = 1 Seared brick (Block)
Smeltery controler=8 seared bricks (Item)
Seared tank=8 seared bricks (Item) +1 Glass
Casting table=7 seared bricks (Item)
Seared faucet=3 seared bricks (Item)
Smeltery Drain=6 seared bricks (Item)
18 Seared Bricks (Block)=72 seared bricks (Item)
Minimum ammount of bricks needed for smeltery = 104 Seared Bricks (Item)
Raw Materials needed for number of bricks required for Smeltery-
53 Sand,
52 Clay,
52 Gravel and
21 Coal/Charcoal for smelting
Contributed by ManJack40
=== Building Blocks ===
*[[Smeltery Controller]] - Interface and control block for the Smeltery. Exactly one must exist in a smeltery.
*[[Seared Tank]] - Holds liquid. At least one must exist in a smeltery, preferrably with some lava, the fuel for smelting.
*[[Seared Bricks]] - Walls and Floor of the Smeltery. At least nine must exist in the smeltery, as the floor.
*[[Smeltery Drain]] - Outputs molten metal into a Casting Table or Casting Basin. This counts as a seared block for the walls of the smeltery, but cannot be used for the floor.
*[[Seared Faucet]] - Attaches to a Smeltery Drain. Right-click to pour into the Casting Table or Basin.
*[[Casting Table]] - Insert a cast and pour molten metal to create a tool part. Can also create casts.
*[[Casting Basin]] - Pour nine ingots' worth of '''THE SAME''' molten metal into this to create a block of that material.
NOTE: The Seared Faucet, Casting Table, and Casting Basin are not required to build the Smeltery. They are added later to be able to use the molten metal inside the Smeltery.
=== Decoration Blocks ===
==== Glass ====
These clear blocks can hold liquids, and can be used in place of the Seared Tank, or for the walls of the Smeltery.
* [[Seared Glass]] - Has tick-marks to help determine liquid levels.
* [[Seared Window]] - Blackened corners. No tick-marks. Cheaper on glass in exchange for more seared bricks.
=== Seared Blocks ===
These opaque blocks can be used in place of Seared Bricks blocks for the walls or floor.
* [[Seared Cobblestone]]
* [[Seared Stone]]
* [[Seared Paver]]
* [[Cracked Seared Bricks]]
* [[Seared Road]]
* [[Fancy Seared Bricks]]
* [[Chiseled Seared Bricks (Fancy)]]
* [[Chiseled Seared Bricks (Paver)]]
===Assembly===
Place 9 seared blocks in a 3x3 as the floor/base. Above them, for the next level, leave the 3x3 space clear, but in the 12 spaces around them (corners not necessary), place exactly 1 Smeltery Controller facing outwards, at least 1 Seared Tank (or equivalent), and the rest can be any seared blocks - arrangement doesn't matter. Additional layers of 12 blocks can be added above these for more smelting capacity (9 items per layer, excluding the floor). '''Note:''' the Smeltery Controller needs to be part of a side; it will not activate if placed on a corner.
While no other blocks can be used in the construction of the smeltery itself (e.g. you cannot use Glass or Clear Glass in the walls, and cannot use Seared Glass in the floor), the blocks outside of the smeltery (e.g. the corners) can be freely filled in with materials of your choosing, provided the space in the middle of the smeltery is left open.
You will know that the structure has completed successfully when the controller lights up similar to an active furnace. Note that it will remain lit as long as the smeltery is functional, even if it's out of lava or not smelting.
==Creating Metal Parts==
To create parts from certain materials (metals) you need to craft a Cast, and then pour metal into that cast. Metal parts cannot be formed in a [[Part Builder]]. Crafting a metal part is a 4-step process.
:# Create a Pattern of the desired part in the Stencil Table.
:# Make that part in the Part Builder.
:# Place the part in the Casting Table and pour either molten Gold or molten [[Aluminum Brass]] on it to create the Cast. One ingot is required per Cast.
:# Remove the non-metal part from the Casting Table and pour molten material of choice into the empty Cast.
Note: once created the cast can be reused indefinitely, just like the patterns.
== Automation ==
Smelteries are relatively intuitive to automate. Items can be piped directly into the Smeltery controller, whereupon they will immediately begin smelting. The Smeltery Tank accepts Liquid Pipes and can be hooked up to a pipe containing lava to keep it full. And Smeltery Drains accept liquid pipes for extraction of liquid metal (used without a faucet; if using liquiducts, the liquiduct will need to be in extract mode).
Casting Basins will accept molten liquid from liquid pipes and turn the molten liquid into blocks, which can then be extracted using hoppers or BuildCraft pipes (or alternate transport systems of your choice).
Note: Placing any type of import bus from Applied Energetics on the underside of the basin/casting Table work as well.
{{TC-nav}}
[[Category:Structure]]
0ec6dba647e08ee8753924d7a2343bbae881ca3e
Weapons (Tinkers' Construct)
0
956
1388
1387
2014-02-06T02:06:14Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{stub}}
'''Weapons''' from [[Tinkers' Construct]] are similar to Vanilla weapons. Major differences include:
*weapons do not disappear when they break
*broken weapons can be fixed completely for less of a material cost than building a new one
*certain [[Materials (Tinkers' Construct)|Materials]] add traits to the weapons to make it faster or more durable
*weapons can be "enchanted" simply by adding other materials to them after creation
==Weapons==
===Basic Weapons===
Basic weapons can be built in a [[Tool Station]] or a [[Tool Forge]]. Parts listed can be found on the [[Blank Pattern]] page.
*Broadsword - Requires a sword blade, wide guard and tool rod.
*Longsword - Requires a sword blade, hand guard and tool rod.
*Rapier - Requires a sword blade, crossbar and tool rod.
*Shortbow - Requires two tool rods and a bowstring (bowstring must be made of either String or Enchanted Fabric).
*Arrow - One Arrow head, tool rod, and fletching makes four arrows (Fletching must be made of Feathers, Slime, or Leaves).
*Battlesign - Requires one board and one tool rod.
*Frying Pan - Requires a pan and tool rod. Can also be used as a cooking tool.
===Advanced Weapons===
Advanced weapons need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.
*Hammer - Deals extra damage to undead. Parts needed include a hammer head, two large plates, and tough tool rod
*Scythe - Reaps a 3x3 section of crops and attacks enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
*Cleaver - Beheads enemies. Parts needed include a large blade, large plate, and two tough tool rods
*Battleaxe - Sends enemies flying backward. Parts needed include two broad axe heads, a tough binding, and a tough tool rod
Note: In addition to the documented weapons, there is a secret weapon called the Cutlass which is crafted like a broadsword, but with a Full Guard handle instead of a wide guard handle. The Full Guard handle stencil can only be found in village pattern chests.
==Durability==
When constructing weapons, the following formula calculates the total durability:
Durability<sub>Total</sub> = Blade<sub>Dur</sub> x Handle<sub>Mod</sub>
Durability can also be improved with modifiers, such as Diamond, Emerald, and Reinforced
<small>Example:
Stone Blade (131), Stone Handle (x0.5), Any type of crossbar/guard.
131 x 0.5 = 65.5 ≈ 65</small>
== Attack ==
* Broadsword has an attack of 2
* Longsword has an attack of 2
* Rapier has an attack of .5
* Dagger has an attack of .5
* Cleaver has an attack of 2
The Base Attack of the Blade is added to this number to determine the weapon's Attack. So for example, a Wooden Blade has 0 base attack, so a dagger with a wooden blade would deal .5 damage; a broadsword with a Manyullyn blade would deal 4 damage. Attack can be further improved through modifiers.
You may also consider using a cactus tool part (such as the Crossbar/Guard) for the Jagged modifier, which deals more damage as the tool has lower durability.
== Optimizations ==
'''Durability'''
*Blade: Manyullyn
*Crossbar/Guard: Obsidian
*Handle: Manyullyn
Damage
*Blade: Manyullyn
*Crossbar: Anything*
*Handle: Anything*
*Actual material does not modify damage multiplier. Only durability modifier with handle and material property (such as Jagged, from cactus) on crossbar/handle.
<br>
The BEST weapon always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.
{{TC-nav}}
e2d74e2d87f0910c68c8864aed487a3321cfdab6
Monster Jerky
0
959
1394
1393
2014-02-06T02:06:16Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
Monster jerky is a type of food available from tinkers construct. While not the most satisfying food there is, unlike rotten flesh which it is made from, it will not give you the hunger debuff.
It makes a good early game food source, especially if you do not have the resources for a proper farm, however due to the long time it takes to produce and it can't be automated, it is not a long term food source for a traveler.
{{TC-nav}}
4c16bff94bd41a23ae0e675bc29440e089d06e57
Template:TC-nav
10
960
1396
1395
2014-02-06T02:06:17Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
{{Navbox
| title = [[Tinkers' Construct]]
| state = plain
| titlestyle= white-space: nowrap; color: #fff;
| titlethclass= navbox-maintitle
| name = TC-nav
| list1 = {{Navbox subgroup
| title = Machines
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Tool Making
| list1 = {{NavItem|Blank Cast}}{{•}}<!--
-->{{NavItem|Blank Pattern}}{{•}}<!--
-->{{NavItem|Drawbridge}}{{•}}<!--
-->{{NavItem|Part Builder}}{{•}}<!--
-->{{NavItem|Pattern Chest}}{{•}}<!--
-->{{NavItem|Stencil Table}}{{•}}<!--
-->{{NavItem|Tool Station}}{{•}}<!--
-->{{NavItem|Tool Forge}}
| group2 = [[Smeltery|Smeltery Components]]
| list2 = {{NavItem|Casting Basin}}{{•}}<!--
-->{{NavItem|Casting Table}}{{•}}<!--
-->{{NavItem|Seared Bricks}}{{•}}<!--
-->{{NavItem|Seared Faucet}}{{•}}<!--
-->{{NavItem|Seared Glass}}{{•}}<!--
-->{{NavItem|Seared Tank}}{{•}}<!--
-->{{NavItem|Seared Window}}{{•}}<!--
-->{{NavItem|Smeltery Controller}}{{•}}<!--
-->{{NavItem|Smeltery Drain}}
| group3 = Mechworks
| list3 = {{NavItem|Drawbridge}}{{•}}<!--
-->{{NavItem|Igniter|Grid Igniter (Tinkers' Construct).png|Igniter (Tinkers' Construct)}}{{•}}<!--
-->{{NavItem|Advanced Drawbridge}}{{•}}<!--
-->{{NavItem|Extended Drawbridge}}{{•}}<!--
-->{{NavItem|Signal Terminal}}{{•}}<!--
-->{{NavItem|Signal Bus}}{{•}}<!--
-->{{NavItem|TiC Dynamo}}{{•}}<!--
-->{{NavItem|Length of Wire}}{{•}}<!--
-->{{NavItem|Spool of Wire}}
| group4 = Miscellaneous
| list4 = {{NavItem|Drying Rack}}
}}
| list2 = {{Navbox subgroup
| title = Resources
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Raw
| list1 = {{NavItem|Aluminum Gravel Ore}}{{•}}<!--
-->{{NavItem|Aluminum Ore|Grid Aluminum Ore (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Ardite Ore}}{{•}}<!--
-->{{NavItem|Cobalt Gravel Ore}}{{•}}<!--
-->{{NavItem|Cobalt Ore}}{{•}}<!--
-->{{NavItem|Copper Gravel Ore}}{{•}}<!--
-->{{NavItem|Copper Ore|Grid Copper Ore (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Gold Gravel Ore}}{{•}}<!--
-->{{NavItem|Grout}}{{•}}<!--
-->{{NavItem|Iron Gravel Ore}}{{•}}<!--
-->{{NavItem|Tin Gravel Ore}}{{•}}<!--
-->{{NavItem|Tin Ore|Grid Tin Ore (Tinker's Construct).png}}
| group2 = Refined
| list2 = {{NavItem|Aluminum Ingot}}{{•}}<!--
-->{{NavItem|Aluminum Brass Ingot}}{{•}}<!--
-->{{NavItem|Alumite Ingot}}{{•}}<!--
-->{{NavItem|Ardite Ingot}}{{•}}<!--
-->{{NavItem|Block of Cobalt}}{{•}}<!--
-->{{NavItem|Block of Ardite}}{{•}}<!--
-->{{NavItem|Bowstring}}{{•}}<!--
-->{{NavItem|Bronze Ingot|Grid Bronze Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Cobalt Ingot}}{{•}}<!--
-->{{NavItem|Copper Ingot|Grid Copper Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Manyullyn Ingot}}{{•}}<!--
-->{{NavItem|Obsidian Ingot|Grid Obsidian Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Raw Aluminum}}{{•}}<!--
-->{{NavItem|Seared Brick}}{{•}}<!--
-->{{NavItem|Steel Ingot|Grid Steel Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Tin Ingot|Grid Tin Ingot (Tinker's Construct).png}}
}}
| list3 = {{Navbox subgroup
| title = Utilities
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Blocks
| list1 = {{NavItem|Chiseled Seared Bricks}}{{•}}<!--
-->{{NavItem|Chiseled Seared Slab}}{{•}}<!--
-->{{NavItem|Clear Glass}}{{•}}<!--
-->{{NavItem|Clear Pane}}{{•}}<!--
-->{{NavItem|Cracked Seared Bricks}}{{•}}<!--
-->{{NavItem|Fancy Seared Bricks}}{{•}}<!--
-->{{NavItem|Fancy Seared Slab}}{{•}}<!--
-->{{NavItem|Seared Brick Slab}}{{•}}<!--
-->{{NavItem|Seared Cobblestone}}{{•}}<!--
-->{{NavItem|Seared Cobblestone Slab}}{{•}}<!--
-->{{NavItem|Seared Paver}}{{•}}<!--
-->{{NavItem|Seared Paver Slab}}{{•}}<!--
-->{{NavItem|Seared Road}}{{•}}<!--
-->{{NavItem|Seared Road Slab}}{{•}}<!--
-->{{NavItem|Seared Stone}}{{•}}<!--
-->{{NavItem|Seared Stone Slab}}
| group2 = Basic Tools/Weapons
| list2 = {{NavItem|Arrow|Grid Iron Arrow.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Battlesign|Grid Battlesign.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Cutlass|Grid Iron Cutlass.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Chisel|Grid Chisel.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Frying Pan|Grid Frying Pan.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Hatchet|Grid Hatchet.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Knife|Grid Knife.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Longsword|Grid Longsword.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Mattock|Grid Mattock.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Pickaxe|Grid Iron Pickaxe (Tinker's Construct).png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Rapier|Grid Rapier.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Shortbow|Grid Shortbow.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Shovel|Grid Shovel.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Broadsword|Grid Broadsword.png|Weapons (Tinker's Construct)}}
| group3 = Advanced Tools/Weapons
| list3 = {{NavItem|Battleaxe|Grid Battleaxe.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Cleaver|Grid Iron Cleaver.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Excavator|Grid Excavator.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Hammer|Grid Hammer.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Lumber Axe|Grid Lumber Axe.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Scythe|Grid Scythe.png|Tools (Tinker's Construct)}}
| group4 = Miscellaneous
| list4 = {{NavItem|Empty Canister}}{{•}}<!--
-->{{NavItem|Heart Canister}}{{•}}<!--
-->{{NavItem|Knapsack}}
}}
| list4 = {{Navbox subgroup
| title = Natural
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = [[Oreberry|Oreberries]]
| list1 = {{NavItem|Aluminum Oreberry}}{{•}}<!--
-->{{NavItem|Copper Oreberry}}{{•}}<!--
-->{{NavItem|Gold Oreberry}}{{•}}<!--
-->{{NavItem|Iron Oreberry}}{{•}}<!--
-->{{NavItem|Tin Oreberry}}{{•}}<!--
-->{{NavItem|Concentrated Essence Berry}}{{•}}<!--
-->{{NavItem|Oreberry Bush}}
| group2 = Miscellaneous
| list2 = {{NavItem|Ball of Moss}}{{•}}<!--
-->{{NavItem|Consecrated Soil}}{{•}}<!--
-->{{NavItem|Gelatinous Slime}}{{•}}<!--
-->{{NavItem|Graveyard Soil}}{{•}}<!--
-->{{NavItem|Jeweled Apple}}{{•}}<!--
-->{{NavItem|Miniature Red Heart}}{{•}}<!--
-->{{NavItem|Paper Stack}}{{•}}<!--
-->{{NavItem|Silky Cloth}}{{•}}<!--
-->{{NavItem|Silky Jewel}}{{•}}<!--
-->{{NavItem|Slime Crystal}}{{•}}<!--
-->{{NavItem|Slimy Mud}}
| group3 = Mobs
| list3 = [[Blue Slime]]{{•}}<!--
-->[[King Slime]]
}}
| list5 = {{Navbox subgroup
| title = Guides
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| list1 = [[Tools (Tinkers' Construct)|Tools]]{{•}}<!--
-->[[Weapons (Tinkers' Construct)|Weapons]]{{•}}<!--
-->[[Materials (Tinkers' Construct)|Materials]]{{•}}<!--
-->[[Modifiers (Tinkers' Construct)|Modifiers]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
e8222ee50d0ed14dfbd3f31a055ac57fb05120ae
1413
1396
2014-02-06T02:12:55Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = [[Tinkers' Construct]]
| name = TC-nav
| listclass = hlist
| list1 = {{Navbox|child
| title = Machines
| group1 = Tool Making
| list1 = {{NavItem|Blank Cast}}{{•}}<!--
-->{{NavItem|Blank Pattern}}{{•}}<!--
-->{{NavItem|Drawbridge}}{{•}}<!--
-->{{NavItem|Part Builder}}{{•}}<!--
-->{{NavItem|Pattern Chest}}{{•}}<!--
-->{{NavItem|Stencil Table}}{{•}}<!--
-->{{NavItem|Tool Station}}{{•}}<!--
-->{{NavItem|Tool Forge}}
| group2 = [[Smeltery|Smeltery Components]]
| list2 = {{NavItem|Casting Basin}}{{•}}<!--
-->{{NavItem|Casting Table}}{{•}}<!--
-->{{NavItem|Seared Bricks}}{{•}}<!--
-->{{NavItem|Seared Faucet}}{{•}}<!--
-->{{NavItem|Seared Glass}}{{•}}<!--
-->{{NavItem|Seared Tank}}{{•}}<!--
-->{{NavItem|Seared Window}}{{•}}<!--
-->{{NavItem|Smeltery Controller}}{{•}}<!--
-->{{NavItem|Smeltery Drain}}
| group3 = Mechworks
| list3 = {{NavItem|Drawbridge}}{{•}}<!--
-->{{NavItem|Igniter|Grid Igniter (Tinkers' Construct).png|Igniter (Tinkers' Construct)}}{{•}}<!--
-->{{NavItem|Advanced Drawbridge}}{{•}}<!--
-->{{NavItem|Extended Drawbridge}}{{•}}<!--
-->{{NavItem|Signal Terminal}}{{•}}<!--
-->{{NavItem|Signal Bus}}{{•}}<!--
-->{{NavItem|TiC Dynamo}}{{•}}<!--
-->{{NavItem|Length of Wire}}{{•}}<!--
-->{{NavItem|Spool of Wire}}
| group4 = Miscellaneous
| list4 = {{NavItem|Drying Rack}}
}}
| list2 = {{Navbox|child
| title = Resources
| group1 = Raw
| list1 = {{NavItem|Aluminum Gravel Ore}}{{•}}<!--
-->{{NavItem|Aluminum Ore|Grid Aluminum Ore (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Ardite Ore}}{{•}}<!--
-->{{NavItem|Cobalt Gravel Ore}}{{•}}<!--
-->{{NavItem|Cobalt Ore}}{{•}}<!--
-->{{NavItem|Copper Gravel Ore}}{{•}}<!--
-->{{NavItem|Copper Ore|Grid Copper Ore (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Gold Gravel Ore}}{{•}}<!--
-->{{NavItem|Grout}}{{•}}<!--
-->{{NavItem|Iron Gravel Ore}}{{•}}<!--
-->{{NavItem|Tin Gravel Ore}}{{•}}<!--
-->{{NavItem|Tin Ore|Grid Tin Ore (Tinker's Construct).png}}
| group2 = Refined
| list2 = {{NavItem|Aluminum Ingot}}{{•}}<!--
-->{{NavItem|Aluminum Brass Ingot}}{{•}}<!--
-->{{NavItem|Alumite Ingot}}{{•}}<!--
-->{{NavItem|Ardite Ingot}}{{•}}<!--
-->{{NavItem|Block of Cobalt}}{{•}}<!--
-->{{NavItem|Block of Ardite}}{{•}}<!--
-->{{NavItem|Bowstring}}{{•}}<!--
-->{{NavItem|Bronze Ingot|Grid Bronze Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Cobalt Ingot}}{{•}}<!--
-->{{NavItem|Copper Ingot|Grid Copper Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Manyullyn Ingot}}{{•}}<!--
-->{{NavItem|Obsidian Ingot|Grid Obsidian Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Raw Aluminum}}{{•}}<!--
-->{{NavItem|Seared Brick}}{{•}}<!--
-->{{NavItem|Steel Ingot|Grid Steel Ingot (Tinker's Construct).png}}{{•}}<!--
-->{{NavItem|Tin Ingot|Grid Tin Ingot (Tinker's Construct).png}}
}}
| list3 = {{Navbox|child
| title = Utilities
| group1 = Blocks
| list1 = {{NavItem|Chiseled Seared Bricks}}{{•}}<!--
-->{{NavItem|Chiseled Seared Slab}}{{•}}<!--
-->{{NavItem|Clear Glass}}{{•}}<!--
-->{{NavItem|Clear Pane}}{{•}}<!--
-->{{NavItem|Cracked Seared Bricks}}{{•}}<!--
-->{{NavItem|Fancy Seared Bricks}}{{•}}<!--
-->{{NavItem|Fancy Seared Slab}}{{•}}<!--
-->{{NavItem|Seared Brick Slab}}{{•}}<!--
-->{{NavItem|Seared Cobblestone}}{{•}}<!--
-->{{NavItem|Seared Cobblestone Slab}}{{•}}<!--
-->{{NavItem|Seared Paver}}{{•}}<!--
-->{{NavItem|Seared Paver Slab}}{{•}}<!--
-->{{NavItem|Seared Road}}{{•}}<!--
-->{{NavItem|Seared Road Slab}}{{•}}<!--
-->{{NavItem|Seared Stone}}{{•}}<!--
-->{{NavItem|Seared Stone Slab}}
| group2 = Basic Tools/Weapons
| list2 = {{NavItem|Arrow|Grid Iron Arrow.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Battlesign|Grid Battlesign.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Cutlass|Grid Iron Cutlass.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Chisel|Grid Chisel.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Frying Pan|Grid Frying Pan.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Hatchet|Grid Hatchet.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Knife|Grid Knife.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Longsword|Grid Longsword.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Mattock|Grid Mattock.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Pickaxe|Grid Iron Pickaxe (Tinker's Construct).png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Rapier|Grid Rapier.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Shortbow|Grid Shortbow.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Shovel|Grid Shovel.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Broadsword|Grid Broadsword.png|Weapons (Tinker's Construct)}}
| group3 = Advanced Tools/Weapons
| list3 = {{NavItem|Battleaxe|Grid Battleaxe.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Cleaver|Grid Iron Cleaver.png|Weapons (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Excavator|Grid Excavator.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Hammer|Grid Hammer.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Lumber Axe|Grid Lumber Axe.png|Tools (Tinker's Construct)}}{{•}}<!--
-->{{NavItem|Scythe|Grid Scythe.png|Tools (Tinker's Construct)}}
| group4 = Miscellaneous
| list4 = {{NavItem|Empty Canister}}{{•}}<!--
-->{{NavItem|Heart Canister}}{{•}}<!--
-->{{NavItem|Knapsack}}
}}
| list4 = {{Navbox|child
| title = Natural
| group1 = [[Oreberry|Oreberries]]
| list1 = {{NavItem|Aluminum Oreberry}}{{•}}<!--
-->{{NavItem|Copper Oreberry}}{{•}}<!--
-->{{NavItem|Gold Oreberry}}{{•}}<!--
-->{{NavItem|Iron Oreberry}}{{•}}<!--
-->{{NavItem|Tin Oreberry}}{{•}}<!--
-->{{NavItem|Concentrated Essence Berry}}{{•}}<!--
-->{{NavItem|Oreberry Bush}}
| group2 = Miscellaneous
| list2 = {{NavItem|Ball of Moss}}{{•}}<!--
-->{{NavItem|Consecrated Soil}}{{•}}<!--
-->{{NavItem|Gelatinous Slime}}{{•}}<!--
-->{{NavItem|Graveyard Soil}}{{•}}<!--
-->{{NavItem|Jeweled Apple}}{{•}}<!--
-->{{NavItem|Miniature Red Heart}}{{•}}<!--
-->{{NavItem|Paper Stack}}{{•}}<!--
-->{{NavItem|Silky Cloth}}{{•}}<!--
-->{{NavItem|Silky Jewel}}{{•}}<!--
-->{{NavItem|Slime Crystal}}{{•}}<!--
-->{{NavItem|Slimy Mud}}
| group3 = Mobs
| list3 = [[Blue Slime]]{{•}}<!--
-->[[King Slime]]
}}
| list5 = {{Navbox|child
| title = Guides
| list1 = [[Tools (Tinkers' Construct)|Tools]]{{•}}<!--
-->[[Weapons (Tinkers' Construct)|Weapons]]{{•}}<!--
-->[[Materials (Tinkers' Construct)|Materials]]{{•}}<!--
-->[[Modifiers (Tinkers' Construct)|Modifiers]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
f369e57764ee1299c30df41c79bf77a4ad4ad178
Template:Grid/Pulverizer
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<includeonly><div style="float:{{#if:{{{float|}}}|{{{float}}}|left}};"><div style="left:0px; top:0px; width:306px; height:142px; position:relative;">
<div style="left:0px; top:0px; width:233px; height:142px;">[[Image:TEMachineGUI_Background.png|link=|alt=]]</div>
<div style="left:0px; top:5px; width:283px; height:132px; position:absolute;">[[Image:MachineGUI_{{{Type|Pulverizer}}}.png|283px|link=|alt=]]</div>
{{#if:{{{Top|}}}|<div style="left:63px; top:38px; width:32px; height:32px; position:absolute;">
[[Image:{{#if:{{{Top-image|}}}|{{{Top-image}}}|Grid_{{{Top}}}.png}}|32px|link={{#if:{{{Top-link|}}}|{{{Top-link}}}|{{{Top}}}}}|alt={{{Top}}}]]
</div>}}
{{#if:{{{IA|}}}|
<div style="left:68px; top:54px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{IA|}}}
}}
</div>
}}
{{#if:{{{Bottom|}}}|<div style="left:14px; top:85px; width:32px; height:32px; position:absolute;">
[[Image:{{#if:{{{Bottom-image|}}}|{{{Bottom-image}}}|Grid_{{{Bottom}}}.png}}|32px|link={{#if:{{{Bottom-link|}}}|{{{Bottom-link}}}|{{{Bottom}}}}}|alt={{{Bottom}}}]]
</div>}}
{{#if:{{{Energy|}}}|<div style="right:139px; top: 34px; position: absolute;font-family: Minecraftia; color: #939393; font-size: 16px;">{{{Energy|}}}{{{EnergyType|MJ}}}</div>
}}
{{#if:{{{Output|}}}|<div style="left:182px; top:38px; width:32px; height:32px; position:absolute;">
[[Image:{{#if:{{{Output-image|}}}|{{{Ouput-image}}}|Grid_{{{Output}}}.png}}|32px|link={{#if:{{{Output-link|}}}|{{{Output-link}}}|{{{Output}}}}}|alt={{{Output}}}]]
</div>}}
{{#if:{{{OA|}}}|
<div style="left:190px; top:55px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{OA|}}}
}}
</div>
}}
{{#if:{{{Output2|}}}|<div style="left:182px; top:94px; width:32px; height:32px; position:absolute;">
[[Image:{{#if:{{{Output2-image|}}}|{{{Ouput2-image}}}|Grid_{{{Output2}}}.png}}|32px|link={{#if:{{{Output2-link|}}}|{{{Output2-link}}}|{{{Output2}}}}}|alt={{{Output2}}}]]
</div>}}
{{#if:{{{OA2|}}}|
<div style="left:190px; top:109px; width:64px; height:24px; position:absolute; overflow:hidden;">
{{Grid/Crafting Square Numbers|{{{OA2|}}}
}}
</div>
}}
{{#if:{{{Output2 Chance|}}}|<div style="right:130px; top: 104px; position: absolute;font-family: Minecraftia; color: #939393; font-size: 16px;">{{{Output2 Chance|}}}%</div>
}}
</div></div>{{#if:{{{nobreak|}}}||{{-}}}}</includeonly>
<noinclude>
{{Template:Grid/Pulverizer/doc}}
[[Category:Grid Templates]]
</noinclude>
7103252d61ba48e1aca487aa114a2290c03c97aa
Template:FM2
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text/x-wiki
<div class="topright" style="position:absolute; top:95px; right:353px; z-index:1">[[File:FM.png|This article has been featured.|link=Category:Featured Mod]]</div><includeonly>[[Category:Featured Mod]]</includeonly>
<noinclude>[[Category:Templates]]</noinclude>
c7ce756e3ce60016a95897ddcaf0efc39fcdeece
Template:Main
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text/x-wiki
<includeonly>{{#vardefine:params|{{#expr: {{#if: {{{2|}}} | 2 | 0 }} + {{#if: {{{3|}}} | 1 | 0 }} + {{#if: {{{4|}}} | 1 | 0 }} + {{#if: {{{5|}}} | 1 | 0 }} + {{#if: {{{6|}}} | 1 | 0 }} }}
}}:''Main article{{#ifexpr: {{#var:params}} > 1 | s }}: {{#if: {{{title1|}}} | [[{{{1}}}|{{{title1}}}]] | [[{{{1}}}]] }}{{
#if: {{{2|}}} | {{#ifexpr: {{#var:params}} > 2 | , |  and }} {{#if: {{{title2|}}} | [[{{{2}}}|{{{title2}}}]] | [[{{{2}}}]] }} }}{{
#if: {{{3|}}} | {{#ifexpr: {{#var:params}} > 3 | , |  and }} {{#if: {{{title3|}}} | [[{{{3}}}|{{{title3}}}]] | [[{{{3}}}]] }} }}{{
#if: {{{4|}}} | {{#ifexpr: {{#var:params}} > 4 | , |  and }} {{#if: {{{title4|}}} | [[{{{4}}}|{{{title4}}}]] | [[{{{4}}}]] }} }}{{
#if: {{{5|}}} | {{#ifexpr: {{#var:params}} > 5 | , |  and }} {{#if: {{{title5|}}} | [[{{{5}}}|{{{title5}}}]] | [[{{{5}}}]] }} }} {{
#if: {{{6|}}} | and {{#if: {{{title6|}}} | [[{{{6}}}|{{{title6}}}]] | [[{{{6}}}]] }} }}''</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates|M]][[Category:Notice templates|M]]
</noinclude>
937d80af0b422c3c43ba23293ddf2152d6a7c995
Template:Itemref
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wikitext
text/x-wiki
{{#if: {{{right|}}}||[[File:Grid {{{1}}}.png|link={{{1}}}|{{{2|32px}}}|{{#ifexist: File:Grid {{{1}}}.png|{{{1}}}|<no image>}}]] }}[[{{{1}}}|{{{text|{{{1}}}}}}]]{{#if: {{{right|}}}| [[File:Grid {{{1}}}.png|link={{{1}}}|{{{2|32px}}}|{{#ifexist: File:Grid {{{1}}}.png|{{{1}}}|<no image>}}]]}}<noinclude>{{documentation}}</noinclude>
873d80cc5b75cd145b3ebe9f515ddaf9f65c2666
Template:Disambig
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<div name="Disambiguation notice" class="boilerplate metadata atemplate" id="disambig">
'''This article is a disambiguation page for {{PAGENAME}}'''<br/>
<small>The following is a list of links to pages that might share the same title.<br/>
If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.</small>
</div><includeonly>[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
22f831e2137f7d41018cf5833800845c4f6de680
Template:RP2
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text/x-wiki
[[RedPower 2]]
1ce21db4794f022d4a343227a76e80c19c2fb7d3
Template:MFR/Nav
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{{Navbox
| title = {{MFR}}
| name = MFR/Nav
| list1 = {{Navbox|child
| title = Decorative Blocks
| group1 = Bricks
| list1 = {{MFR/NavItem|small-blackstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|ice-bricks}}{{•}}<!--
-->{{MFR/NavItem|glowstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|lapis-bricks}}{{•}}<!--
-->{{MFR/NavItem|obsidian-bricks}}{{•}}<!--
-->{{MFR/NavItem|snow-bricks}}{{•}}<!--
-->{{MFR/NavItem|small-whitestone-bricks}}
| group2 = Glass
| list2 = {{MFR/NavItem|stained-glass}}{{•}}<!--
-->{{MFR/NavItem|stained-glass-pane}}
| group3 = Cobble
| list3 = {{MFR/NavItem|cobble-blackstone}}{{•}}<!--
-->{{MFR/NavItem|cobble-whitestone}}
| group4 = Gravel
| list4 = {{MFR/NavItem|blackstone-gravel}}{{•}}<!--
-->{{MFR/NavItem|whitestone-gravel}}
| group5 = Large Bricks
| list5 = {{MFR/NavItem|large-blackstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-ice-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-glowstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-lapis-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-obsidian-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-snow-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-whitestone-bricks}}
| group6 = Meat Blocks
| list6 = {{MFR/NavItem|cooked-meat-block}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-block}}
| group7 = Paved Blocks
| list7 = {{MFR/NavItem|paved-blackstone}}{{•}}<!--
-->{{MFR/NavItem|paved-stone-bricks}}{{•}}<!--
-->{{MFR/NavItem|paved-whitestone}}
| group8 = Road
| list8 = {{MFR/NavItem|road}}{{•}}<!--
-->{{MFR/NavItem|road-light}}{{•}}<!--
-->{{MFR/NavItem|road-light-inverted}}
| group9 = Smooth Blocks
| list9 = {{MFR/NavItem|smooth-blackstone}}{{•}}<!--
-->{{MFR/NavItem|smooth-whitestone}}
}}
| list2 = {{Navbox|child
| title = Machines
| group1 = Agriculture & Food
| list1 = {{MFR/NavItem|breeder}}{{•}}<!--
-->{{MFR/NavItem|chronotyper}}{{•}}<!--
-->{{MFR/NavItem|composter}}{{•}}<!--
-->{{MFR/NavItem|fertilizer}}{{•}}<!--
-->{{MFR/NavItem|fisher}}{{•}}<!--
-->{{MFR/NavItem|fruit-picker}}{{•}}<!--
-->{{MFR/NavItem|harvester}}{{•}}<!--
-->{{MFR/NavItem|meat-packer}}{{•}}<!--
-->{{NavItem|Mob Counter}}{{•}}<!--
-->{{MFR/NavItem|planter}}{{•}}<!--
-->{{MFR/NavItem|rancher}}{{•}}<!--
-->{{MFR/NavItem|sewer}}{{•}}<!--
-->{{MFR/NavItem|slaughterhouse}}{{•}}<!--
-->{{MFR/NavItem|sludge-boiler}}{{•}}<!--
-->{{MFR/NavItem|veterinary-station}}
| group2 = Brewing & Enchanting
| list2 = {{MFR/NavItem|auto-anvil}}{{•}}<!--
-->{{MFR/NavItem|auto-brewer}}{{•}}<!--
-->{{MFR/NavItem|auto-disenchanter}}{{•}}<!--
-->{{MFR/NavItem|auto-enchanter}}
| group3 = Fuel & Power
| list3 = {{MFR/NavItem|bioreactor}}{{•}}<!--
-->{{MFR/NavItem|biofuel-generator}}{{•}}<!--
-->{{MFR/NavItem|lava-fabricator}}{{•}}<!--
-->{{MFR/NavItem|oil-fabricator}}{{•}}<!--
-->{{NavItem|Steam Turbine|Grid Steam Turbine (MineFactory Reloaded).png|Steam Turbine (MineFactory Reloaded)}}{{•}}<!--
-->{{MFR/NavItem|weather-collector}}
| group4 = Mining
| list4 = {{MFR/NavItem|block-breaker}}{{•}}<!--
-->{{MFR/NavItem|block-smasher}}{{•}}<!--
-->{{MFR/NavItem|laser-drill}}{{•}}<!--
-->{{MFR/NavItem|laser-drill-precharger}}
| group5 = Miscellaneous
| list5 = {{MFR/NavItem|auto-jukebox}}{{•}}<!--
-->{{MFR/NavItem|liquicrafter}}{{•}}<!--
-->{{MFR/NavItem|unifier}}
| group6 = Mob Farming
| list6 = {{MFR/NavItem|auto-spawner}}{{•}}<!--
-->{{NavItem|Block Placer}}{{•}}<!--
-->{{MFR/NavItem|grinder}}
| group7 = Redstone & Logic
| list7 = {{MFR/NavItem|programmable-rednet-controller}}{{•}}<!--
-->{{MFR/NavItem|rednet-cable}}{{•}}<!--
-->{{MFR/NavItem|rednet-historian}}{{•}}<!--
-->{{MFR/NavItem|rednote-block}}
| group8 = Transport & Storage
| list8 = {{MFR/NavItem|conveyor-belt}}{{•}}<!--
-->{{MFR/NavItem|deep-storage-unit}}{{•}}<!--
-->{{MFR/NavItem|ejector}}{{•}}<!--
-->{{MFR/NavItem|enchantment-router}}{{•}}<!--
-->{{MFR/NavItem|item-collector}}{{•}}<!--
-->{{MFR/NavItem|item-router}}{{•}}<!--
-->{{MFR/NavItem|liquid-router}}
}}
| list3 = {{Navbox|child
| title = Terrain & Mobs
| group1 = Mobs
| list1 = {{MFR/NavItem|pink-slime-mob}}
| group2 = Terrain
| list2 = [[Rubber Tree (MineFactory Reloaded)|Rubber Tree]]
}}
| list4 = {{Navbox|child
| title = Resources
| group1 = Components
| list1 = {{MFR/NavItem|factory-machine-block}}{{•}}<!--
-->{{NavItem|Needlegun Magazine}}{{•}}<!--
-->{{MFR/NavItem|plastic-sheets}}{{•}}<!--
-->{{MFR/NavItem|programmable-rednet-controller-housing}}
| group2 = Liquids
| list2 = {{MFR/NavItem|biofuel}}{{•}}<!--
-->{{MFR/NavItem|chocolate-milk}}{{•}}<!--
-->{{MFR/NavItem|essence}}{{•}}<!--
-->{{MFR/NavItem|meat}}{{•}}<!--
-->{{MFR/NavItem|milk}}{{•}}<!--
-->{{MFR/NavItem|mushroom-soup}}{{•}}<!--
-->{{MFR/NavItem|pink-slime-item}}{{•}}<!--
-->{{MFR/NavItem|sewage}}{{•}}<!--
-->{{MFR/NavItem|sludge}}
| group3 = Raw
| list3 = {{MFR/NavItem|pink-slimeball}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-nugget}}{{•}}<!--
-->{{MFR/NavItem|cooked-meat-nugget}}{{•}}<!--
-->{{MFR/NavItem|rubber}}{{•}}<!--
-->{{MFR/NavItem|rubber-leaves}}{{•}}<!--
-->{{MFR/NavItem|rubber-wood}}
| group4 = Refined
| list4 = {{MFR/NavItem|ceramic-dye}}{{•}}<!--
-->{{MFR/NavItem|cooked-meat-ingot}}{{•}}<!--
-->{{MFR/NavItem|industrial-fertilizer}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-ingot}}{{•}}<!--
-->{{MFR/NavItem|raw-plastic}}{{•}}<!--
-->{{MFR/NavItem|rubber-bar}}{{•}}<!--
-->{{MFR/NavItem|sugar-charcoal}}
}}
| list5 = {{Navbox|child
| title = Utilities
| group1 = Ammunition
| list1 = {{NavItem|Needlegun Ammo (Anvil)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Fire)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Lava)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Needles)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Sewage)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Sludge)}}{{•}}<!--
-->{{NavItem|Self-Propelled Anti Material Rocket}}{{•}}<!--
-->{{NavItem|Tracking Self-Propelled Anti Material Rocket}}
| group2 = Miscellaneous
| list2 = {{MFR/NavItem|blank-record}}{{•}}<!--
-->{{MFR/NavItem|rubber-sapling}}{{•}}<!--
-->{{MFR/NavItem|vine-scaffolding}}
| group3 = Rails
| list3 = {{MFR/NavItem|cargo-dropoff-rail}}{{•}}<!--
-->{{MFR/NavItem|cargo-pickup-rail}}{{•}}<!--
-->{{MFR/NavItem|passenger-dropoff-rail}}{{•}}<!--
-->{{MFR/NavItem|passenger-pickup-rail}}
| group4 = RedNet
| list4 = {{MFR/NavItem|prc-lx-100-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-lx-300-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-lx-500-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-memory-card}}{{•}}<!--
-->{{MFR/NavItem|prc-owners-manual}}
| group5 = Syringes
| list5 = {{MFR/NavItem|de-zombification-syringe}}{{•}}<!--
-->{{MFR/NavItem|empty-syringe}}{{•}}<!--
-->{{MFR/NavItem|growth-syringe}}{{•}}<!--
-->{{MFR/NavItem|health-syringe}}{{•}}<!--
-->{{MFR/NavItem|slime-embiggening-syringe}}{{•}}<!--
-->{{MFR/NavItem|zombie-syringe}}
| group6 = Tools
| list6 = {{NavItem|Fishing Rod|Grid Fishing Rod (MineFactory Reloaded).png|Fishing Rod (MineFactory Reloaded)}}{{•}}<!--
-->{{MFR/NavItem|jailers-safari-net}}{{•}}<!--
-->{{NavItem|Plastic Cup}}{{•}}<!--
-->{{MFR/NavItem|portaspawner}}{{•}}<!--
-->{{MFR/NavItem|precision-sledgehammer}}{{•}}<!--
-->{{MFR/NavItem|rednet-meter}}{{•}}<!--
-->{{MFR/NavItem|ruler}}{{•}}<!--
-->{{MFR/NavItem|safari-net}}{{•}}<!--
-->{{MFR/NavItem|safari-net-single-use}}{{•}}<!--
-->{{MFR/NavItem|safari-net-launcher}}{{•}}<!--
-->{{MFR/NavItem|spyglass}}{{•}}<!--
-->{{MFR/NavItem|straw}}{{•}}<!--
-->{{MFR/NavItem|xp-extractor}}
| group7 = Weapons
| list7 = {{NavItem|Needlegun}}{{•}}<!--
-->{{NavItem|SPAMR Launcher}}
}}
}}
<includeonly>[[Category:MineFactory Reloaded]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
ace5b8b9e92ec726484922701922bd5a6290dbef
1412
1409
2014-02-06T02:12:05Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = {{MFR}}
| name = MFR/Nav
| listclass = hlist
| list1 = {{Navbox|child
| title = Decorative Blocks
| group1 = Bricks
| list1 = {{MFR/NavItem|small-blackstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|ice-bricks}}{{•}}<!--
-->{{MFR/NavItem|glowstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|lapis-bricks}}{{•}}<!--
-->{{MFR/NavItem|obsidian-bricks}}{{•}}<!--
-->{{MFR/NavItem|snow-bricks}}{{•}}<!--
-->{{MFR/NavItem|small-whitestone-bricks}}
| group2 = Glass
| list2 = {{MFR/NavItem|stained-glass}}{{•}}<!--
-->{{MFR/NavItem|stained-glass-pane}}
| group3 = Cobble
| list3 = {{MFR/NavItem|cobble-blackstone}}{{•}}<!--
-->{{MFR/NavItem|cobble-whitestone}}
| group4 = Gravel
| list4 = {{MFR/NavItem|blackstone-gravel}}{{•}}<!--
-->{{MFR/NavItem|whitestone-gravel}}
| group5 = Large Bricks
| list5 = {{MFR/NavItem|large-blackstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-ice-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-glowstone-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-lapis-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-obsidian-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-snow-bricks}}{{•}}<!--
-->{{MFR/NavItem|large-whitestone-bricks}}
| group6 = Meat Blocks
| list6 = {{MFR/NavItem|cooked-meat-block}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-block}}
| group7 = Paved Blocks
| list7 = {{MFR/NavItem|paved-blackstone}}{{•}}<!--
-->{{MFR/NavItem|paved-stone-bricks}}{{•}}<!--
-->{{MFR/NavItem|paved-whitestone}}
| group8 = Road
| list8 = {{MFR/NavItem|road}}{{•}}<!--
-->{{MFR/NavItem|road-light}}{{•}}<!--
-->{{MFR/NavItem|road-light-inverted}}
| group9 = Smooth Blocks
| list9 = {{MFR/NavItem|smooth-blackstone}}{{•}}<!--
-->{{MFR/NavItem|smooth-whitestone}}
}}
| list2 = {{Navbox|child
| title = Machines
| group1 = Agriculture & Food
| list1 = {{MFR/NavItem|breeder}}{{•}}<!--
-->{{MFR/NavItem|chronotyper}}{{•}}<!--
-->{{MFR/NavItem|composter}}{{•}}<!--
-->{{MFR/NavItem|fertilizer}}{{•}}<!--
-->{{MFR/NavItem|fisher}}{{•}}<!--
-->{{MFR/NavItem|fruit-picker}}{{•}}<!--
-->{{MFR/NavItem|harvester}}{{•}}<!--
-->{{MFR/NavItem|meat-packer}}{{•}}<!--
-->{{NavItem|Mob Counter}}{{•}}<!--
-->{{MFR/NavItem|planter}}{{•}}<!--
-->{{MFR/NavItem|rancher}}{{•}}<!--
-->{{MFR/NavItem|sewer}}{{•}}<!--
-->{{MFR/NavItem|slaughterhouse}}{{•}}<!--
-->{{MFR/NavItem|sludge-boiler}}{{•}}<!--
-->{{MFR/NavItem|veterinary-station}}
| group2 = Brewing & Enchanting
| list2 = {{MFR/NavItem|auto-anvil}}{{•}}<!--
-->{{MFR/NavItem|auto-brewer}}{{•}}<!--
-->{{MFR/NavItem|auto-disenchanter}}{{•}}<!--
-->{{MFR/NavItem|auto-enchanter}}
| group3 = Fuel & Power
| list3 = {{MFR/NavItem|bioreactor}}{{•}}<!--
-->{{MFR/NavItem|biofuel-generator}}{{•}}<!--
-->{{MFR/NavItem|lava-fabricator}}{{•}}<!--
-->{{MFR/NavItem|oil-fabricator}}{{•}}<!--
-->{{NavItem|Steam Turbine|Grid Steam Turbine (MineFactory Reloaded).png|Steam Turbine (MineFactory Reloaded)}}{{•}}<!--
-->{{MFR/NavItem|weather-collector}}
| group4 = Mining
| list4 = {{MFR/NavItem|block-breaker}}{{•}}<!--
-->{{MFR/NavItem|block-smasher}}{{•}}<!--
-->{{MFR/NavItem|laser-drill}}{{•}}<!--
-->{{MFR/NavItem|laser-drill-precharger}}
| group5 = Miscellaneous
| list5 = {{MFR/NavItem|auto-jukebox}}{{•}}<!--
-->{{MFR/NavItem|liquicrafter}}{{•}}<!--
-->{{MFR/NavItem|unifier}}
| group6 = Mob Farming
| list6 = {{MFR/NavItem|auto-spawner}}{{•}}<!--
-->{{NavItem|Block Placer}}{{•}}<!--
-->{{MFR/NavItem|grinder}}
| group7 = Redstone & Logic
| list7 = {{MFR/NavItem|programmable-rednet-controller}}{{•}}<!--
-->{{MFR/NavItem|rednet-cable}}{{•}}<!--
-->{{MFR/NavItem|rednet-historian}}{{•}}<!--
-->{{MFR/NavItem|rednote-block}}
| group8 = Transport & Storage
| list8 = {{MFR/NavItem|conveyor-belt}}{{•}}<!--
-->{{MFR/NavItem|deep-storage-unit}}{{•}}<!--
-->{{MFR/NavItem|ejector}}{{•}}<!--
-->{{MFR/NavItem|enchantment-router}}{{•}}<!--
-->{{MFR/NavItem|item-collector}}{{•}}<!--
-->{{MFR/NavItem|item-router}}{{•}}<!--
-->{{MFR/NavItem|liquid-router}}
}}
| list3 = {{Navbox|child
| title = Terrain & Mobs
| group1 = Mobs
| list1 = {{MFR/NavItem|pink-slime-mob}}
| group2 = Terrain
| list2 = [[Rubber Tree (MineFactory Reloaded)|Rubber Tree]]
}}
| list4 = {{Navbox|child
| title = Resources
| group1 = Components
| list1 = {{MFR/NavItem|factory-machine-block}}{{•}}<!--
-->{{NavItem|Needlegun Magazine}}{{•}}<!--
-->{{MFR/NavItem|plastic-sheets}}{{•}}<!--
-->{{MFR/NavItem|programmable-rednet-controller-housing}}
| group2 = Liquids
| list2 = {{MFR/NavItem|biofuel}}{{•}}<!--
-->{{MFR/NavItem|chocolate-milk}}{{•}}<!--
-->{{MFR/NavItem|essence}}{{•}}<!--
-->{{MFR/NavItem|meat}}{{•}}<!--
-->{{MFR/NavItem|milk}}{{•}}<!--
-->{{MFR/NavItem|mushroom-soup}}{{•}}<!--
-->{{MFR/NavItem|pink-slime-item}}{{•}}<!--
-->{{MFR/NavItem|sewage}}{{•}}<!--
-->{{MFR/NavItem|sludge}}
| group3 = Raw
| list3 = {{MFR/NavItem|pink-slimeball}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-nugget}}{{•}}<!--
-->{{MFR/NavItem|cooked-meat-nugget}}{{•}}<!--
-->{{MFR/NavItem|rubber}}{{•}}<!--
-->{{MFR/NavItem|rubber-leaves}}{{•}}<!--
-->{{MFR/NavItem|rubber-wood}}
| group4 = Refined
| list4 = {{MFR/NavItem|ceramic-dye}}{{•}}<!--
-->{{MFR/NavItem|cooked-meat-ingot}}{{•}}<!--
-->{{MFR/NavItem|industrial-fertilizer}}{{•}}<!--
-->{{MFR/NavItem|raw-meat-ingot}}{{•}}<!--
-->{{MFR/NavItem|raw-plastic}}{{•}}<!--
-->{{MFR/NavItem|rubber-bar}}{{•}}<!--
-->{{MFR/NavItem|sugar-charcoal}}
}}
| list5 = {{Navbox|child
| title = Utilities
| group1 = Ammunition
| list1 = {{NavItem|Needlegun Ammo (Anvil)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Fire)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Lava)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Needles)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Sewage)}}{{•}}<!--
-->{{NavItem|Needlegun Ammo (Sludge)}}{{•}}<!--
-->{{NavItem|Self-Propelled Anti Material Rocket}}{{•}}<!--
-->{{NavItem|Tracking Self-Propelled Anti Material Rocket}}
| group2 = Miscellaneous
| list2 = {{MFR/NavItem|blank-record}}{{•}}<!--
-->{{MFR/NavItem|rubber-sapling}}{{•}}<!--
-->{{MFR/NavItem|vine-scaffolding}}
| group3 = Rails
| list3 = {{MFR/NavItem|cargo-dropoff-rail}}{{•}}<!--
-->{{MFR/NavItem|cargo-pickup-rail}}{{•}}<!--
-->{{MFR/NavItem|passenger-dropoff-rail}}{{•}}<!--
-->{{MFR/NavItem|passenger-pickup-rail}}
| group4 = RedNet
| list4 = {{MFR/NavItem|prc-lx-100-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-lx-300-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-lx-500-logic-expansion-card}}{{•}}<!--
-->{{MFR/NavItem|prc-memory-card}}{{•}}<!--
-->{{MFR/NavItem|prc-owners-manual}}
| group5 = Syringes
| list5 = {{MFR/NavItem|de-zombification-syringe}}{{•}}<!--
-->{{MFR/NavItem|empty-syringe}}{{•}}<!--
-->{{MFR/NavItem|growth-syringe}}{{•}}<!--
-->{{MFR/NavItem|health-syringe}}{{•}}<!--
-->{{MFR/NavItem|slime-embiggening-syringe}}{{•}}<!--
-->{{MFR/NavItem|zombie-syringe}}
| group6 = Tools
| list6 = {{NavItem|Fishing Rod|Grid Fishing Rod (MineFactory Reloaded).png|Fishing Rod (MineFactory Reloaded)}}{{•}}<!--
-->{{MFR/NavItem|jailers-safari-net}}{{•}}<!--
-->{{NavItem|Plastic Cup}}{{•}}<!--
-->{{MFR/NavItem|portaspawner}}{{•}}<!--
-->{{MFR/NavItem|precision-sledgehammer}}{{•}}<!--
-->{{MFR/NavItem|rednet-meter}}{{•}}<!--
-->{{MFR/NavItem|ruler}}{{•}}<!--
-->{{MFR/NavItem|safari-net}}{{•}}<!--
-->{{MFR/NavItem|safari-net-single-use}}{{•}}<!--
-->{{MFR/NavItem|safari-net-launcher}}{{•}}<!--
-->{{MFR/NavItem|spyglass}}{{•}}<!--
-->{{MFR/NavItem|straw}}{{•}}<!--
-->{{MFR/NavItem|xp-extractor}}
| group7 = Weapons
| list7 = {{NavItem|Needlegun}}{{•}}<!--
-->{{NavItem|SPAMR Launcher}}
}}
}}
<includeonly>[[Category:MineFactory Reloaded]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
c0a3a875fc0fe9328359337c09aad88e269eb86e
MineFactory Reloaded
0
723
1410
903
2014-02-06T02:09:53Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author = PowerCrystals
|version = 1.4.6R2.2.0
| website = http://www.minecraftforum.net/topic/2016680-162164-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated/#mfr
}}
'''{{PAGENAME}}''' is a mod created by PowerCrystals that adds numerous machines into the game as well as some new items, a new type of Rubber Tree, and the [[Precision Sledgehammer]] (a new type of tool for manipulating blocks similar to the [[Wrench]] and other miscellaneous things). All machines in this mod can be powered by [[MJ]] or [[EU]] up to 128 EU/p (MV). The conversion rate appears to be 2.5 EU = 1 MJ.
When looking at the interface for machines in this mod, there are three bars to the right. The first one, with the red lightning bolt, shows excess power contained in the machine. Maxing this out won't damage the machine. The second bar, with the green up arrow, shows the progress towards the machine's work. The third bar, with the blue ZZ symbol, is a sleep timer. If the machine is powered, but has nothing to do, it will sleep for a while to conserve server resources.
{{Mf-nav}}
[[Category:Mods]]
ac532111e22e4e152bf78aac24551c05c9e1e949
Tinker's Construct
0
966
1411
2014-02-06T02:11:27Z
Mastergalen
1
Created page with "{{Mod |author = mDiyo |website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/ }} '''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduce..."
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Starting off==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
==Book 1 - Materials and You, by Skyla.==
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
===Basic Recipes===
* [[Blank Pattern]] - This is the starting point of the mod. It is a material for the crafting tables, and can be written into one of 25 different patterns.
* [[Stencil Table]] - Creates patterns for tool and weapon parts.
* [[Part Builder]] - Creates the tool and weapon parts. The pattern is not consumed. Metal parts '''cannot''' be made in this table.
* [[Tool Station]] - Combines tool or weapon parts and also adds modifiers to them.
* [[Pattern Chest]] - Holds patterns. If the chest is near to the Part Builder, the patterns inside the chest will be shown in the Part Builder.
===Advanced Recipes===
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
===Book Recipes===
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
===Smeltery Recipes===
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
==Book 2 - Materials and You, by Skyla.==
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
==Book 3 - Mighty Smelting, by Thruul M'gon.==
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
===Molten Recipes===
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
===Alloy Recipes===
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
{{TC-nav}}
55f96bf2489fc5f62799badb50ff9ce14016686f
Category:MineFactory Reloaded
14
967
1414
2014-02-06T02:13:49Z
Mastergalen
1
Created page with "[[Category:Mods]]"
wikitext
text/x-wiki
[[Category:Mods]]
79c914b0f8316550a3f2fa0afca7f91ab61e61cd
Tutorials/Getting Started
0
634
1415
891
2014-02-06T02:53:59Z
Arktick(Radzoul)
7
wikitext
text/x-wiki
{{stub}}
{{image requested}}
Tutorial on how to get started in your [[Attack of the B-Team]] mod pack.
Day 1.
You are going to spend this day like a normal Minecraft first day with a few extra editions. Collect around 16 wooden logs from any tree source close by (16 tree logs is the recommended amount since you can get a stack of wooden planks with this but more or less can be collected on the initial start). If you have no prior knowledge of Minecraft, you should open up the book you spawn with and take time to read through it. Now use your wood to create wooden planks. Then create 1 crafting bench and 4-12 sticks. Create a wooden pickaxe and dig down into dirt till reach stone which you should mine at least 3 pieces of however I recommend mining 11-17 pieces (this way you have enough for a stone pick, a stone axe, a stone shovel, a stone sword, and a furnace[if you get the 17 pieces]). Mine out a little area close to your spawn point. Now gather seeds from the tall grass around you and also kill a few cows, pigs, or chickens to collect a food source (I recommend collecting anywhere above 3 pieces of seeds right away). Build a small shelter to right now. Make it big enough so you can make a mine inside. Go outside and grab 2-6 pieces of logs but hurry back as it is now near night time
Night 1.
Make a furnace with some stone (if you didn't get enough before mine it ''inside'' your base). Use some wooden planks to cook the logs you just grabbed into charcoal. Make 1/2 of this charcoal into torches and use the other half to cook the meat you got from animals. Start mining deeper and deeper to get coal and at least 2 iron ore. Smelt the iron and make shears. Then wait out the night by mining or making extra materials.
Day 2.
Find a sheep or two and use the shears and get 3 wool. Go back to your shelter and make a bed and place it inside. This will set your spawnpoint when you sleep in it at night.
{{Attack of the B-Team}}
042b4fb9abce773b661d4288fb2a04a87f754510
Fossil/Archeology
0
968
1416
2014-02-06T02:57:16Z
Arktick(Radzoul)
7
Created page with "Fossil/Archeology mod adds the possibilities of finding fossilized remains in your very backyard! Craft the scientific tools and blocks and recreate the dinosaurs! Tame them a..."
wikitext
text/x-wiki
Fossil/Archeology mod adds the possibilities of finding fossilized remains in your very backyard! Craft the scientific tools and blocks and recreate the dinosaurs! Tame them and make them your allies or pets.
5d29a92ce0a9a1940688a467a966f388ee28068a
Main Page/Popular Pages
0
6
1417
8
2014-02-08T07:42:35Z
JamieEnglish
13
/* Popular pages */
wikitext
text/x-wiki
==Awesome Pages==
* [[Mod list]]
* More coming soon
a5c22a9fbcc617d6227753195be3ff5650e82f5a
1418
1417
2014-02-09T01:28:40Z
Mastergalen
1
/* Awesome Pages */
wikitext
text/x-wiki
==Awesome Pages==
* [[Mod list]]
* [[Advanced Genetics]]
* More coming soon
fd6ef771eb4983bc35533fde207968fe717644b3
DNA Decrypter
0
969
1419
2014-02-09T03:25:18Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Decrypter is a machine, which decrypts an encrypted helix. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Iron |B2 = Paper |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Decrypter
}}
{{Advanced Genetics}}
[[Category:Machines]]
554f6f7761bfad3d688b75ec70f76793d694671c
Centrifuge
0
970
1420
2014-02-09T03:25:28Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The Centrifuge can be used to mash up the genes in the blood. Just put a syringe into the input slot and you'll be good to go. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Syringe |C1 = Iron
|A2 = Syringe |B2 = Basicdictionary |C2 = Syringe
|A3 = Iron |B3 = Syringe |C3 = Iron
|Output= Centrifuge
}}
{{Advanced Genetics}}
[[Category:Machines]]
bd378e97e782dfdb7bb3cbb5fbe1920670996830
DNA Splitter
0
971
1421
2014-02-09T03:25:38Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Splitter can be used to detach the desired genes. If more than one useful gene has been found, you'll be able to choose, which of them is going to be isolated. There's an automatable version of the DNA Splitter too. It's called the DNA Auto Splitter. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Iron |B2 = Diamond |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
8596bfb8005e9431367bef4e430f14418cc76943
Combustion Generator
0
972
1422
2014-02-09T03:25:49Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The Combustion Generator is a basic energy supply, which can be used when playing Advanced Genetics without IC or Thermal Expansion. It will provide power to any machine next to it, as long as it is provided with fuel.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Iron |C1 = Iron
|A2 = Furnace |B2 = Spidereye |C2 = Furnace
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Combustiongenerator
}}
{{Advanced Genetics}}
[[Category:Machines]]
f9da5ebf6dc475a1ca9e5d356600b053af1e47a8
DNA Combiner
0
973
1423
2014-02-09T03:25:59Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Combiner can be used to combine multiple completely bred genes in one syringe. Be sure the syringe is centrifuged and put it into the right slot. Put a gene into the left slot and the machine will start working. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Cell |B2 = Syringe |C2 = Cell
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Combiner
}}
{{Advanced Genetics}}
[[Category:Machines]]
81c1d5812f8badf41f94a8722db49d6ba6500e48
DNA Transmutator
0
974
1424
2014-02-09T03:26:10Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Transmutator can be used to get anti-genes from genes. To start the process, you'll need the amount of Organic Drops which you can see below the slots. As every machine the DNA Transmutator requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Cell |B2 = Cell |C2 = Cell
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Transmutator
}}
{{Advanced Genetics}}
[[Category:Machines]]
2d31bd4e08e85e6e5d811dd10733c76015cf363c
DNA Remover
0
975
1425
2014-02-09T03:26:20Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Remover can add antibodies from an Anti-Gene to a Syringe. The Anti-Gene must be breeded as a normal Gene before the machine works. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Syringe |B2 = Cell |C2 = Syringe
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Remover
}}
{{Advanced Genetics}}
[[Category:Machines]]
b4381a78fd0eec7ec42e4404732d43df911d9d0f
Auto Scraper
0
976
1426
2014-02-09T03:26:30Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The Auto Scraper can be used to get Skin Skales from mobs automaticly. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Iron |C1 = Iron
|A2 = Chest |B2 = Hopper |C2 = Scraper
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Autoscraper
}}
{{Advanced Genetics}}
[[Category:Machines]]
9c448790036d0be570bdba4564267529d8a2957f
Microscope
0
977
1427
2014-02-09T03:26:40Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The Microscope is used to show the genes in your DNA. Rightclick it with a centrifuged Syringe. It will take a time to analyse your DNA. Then you can click on a Gene and you get it's name. This macine doesn't need power.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Stonestick |C1 = Glass
|A2 = Iron |B2 = Clean |C2 = Blockiron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Microscope
}}
{{Advanced Genetics}}
[[Category:Machines]]
24307d152420741317d9ba15146f5178b70a5cd6
DNA Analyser
0
978
1428
2014-02-09T03:26:51Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Analyser can isolate cells from skin scales. The waste product is one organic drop. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Iron |C1 = Iron
|A2 = Iron |B2 = Magnifier |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Analyser
}}
{{Advanced Genetics}}
[[Category:Machines]]
59f9e58a442e5dc19461aa21df5a2ebc57857726
DNA Insulator
0
979
1429
2014-02-09T03:27:01Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Insulator is able to insulate Cells and Helixs.
As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Advanceddictionary |C1 = Iron
|A2 = Piston |B2 = Clean |C2 = Piston
|A3 = Iron |B3 = Bucketlava |C3 = Iron
|Output= Insulator
}}
{{Advanced Genetics}}
[[Category:Machines]]
53e35fcd9342ceafcfffa70c4563ab96545bc61c
DNA Extractor
0
980
1430
2014-02-09T03:27:11Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Extractor can be used to get an encrypted helix from a cell. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Iron |B2 = Hopper |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Extractor
}}
{{Advanced Genetics}}
[[Category:Machines]]
6b5d37f5de3cc897844e07d2b86bef6de1abc54f
DNA Breeder
0
981
1431
2014-02-09T03:27:22Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
You'll need the DNA Breeder to combine multiple genes to one fully functional DNA segment. Because the segments for various abilities are different, they require a different amount of basic DNA segments. Segments of the same type will count as two basic segments. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Wheat |B2 = Iron |C2 = Wheat
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Breeder
}}
{{Advanced Genetics}}
[[Category:Machines]]
9f9775b9018052a928ca03e116a3047ed45ccc2e
DNA Cloner
0
982
1432
2014-02-09T03:27:32Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Cloner allows to clone mobs. But a Insulated Helix of the mob you want to clone in the slot at the bottom.
You can also apply a custom DNA to the spawned mob by putting a Syringe with the DNA in to upper slot.
But finally, the machine needs one Insulated Cell to spawn one Mob. You can store these cells in the 9 solts at the right side.
As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Advanceddictionary |C1 = Iron
|A2 = Insulatedhelix |B2 = Insulatedcell |C2 = Syringe
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Cloner
}}
{{Advanced Genetics}}
[[Category:Machines]]
a2abb6d6365fe7534c77c947cf443057454993e3
DNA Auto Splitter
0
983
1433
2014-02-09T03:27:42Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Auto Splitter is an automatable version of the DNA Splitter. It'll produce basic genes only(!). As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone |B1 = Redstone |C1 = Redstone
|A2 = Iron |B2 = Splitter |C2 = Iron
|A3 = Redstone |B3 = Redstone |C3 = Redstone
|Output= Centrifuge
}}
{{Advanced Genetics}}
[[Category:Machines]]
18fc0c3dfd35995a20764213472cd041d0239095
Category:Advanced Genetics
14
984
1434
2014-02-09T13:00:01Z
Mastergalen
1
Created page with "[[Category:Mods]]"
wikitext
text/x-wiki
[[Category:Mods]]
79c914b0f8316550a3f2fa0afca7f91ab61e61cd
Helix (Encrypted)
0
985
1435
2014-02-09T13:49:44Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Encrypted Helix can be extracted in a DNA Extractor. It can be decrypted in the DNA Decrypter to get a Decrypted Helix.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
de42c8bf87b8c35e26816371fdaa7b38b810d30c
Insulated Helix
0
986
1436
2014-02-09T13:49:45Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Insulated Helix can be used for cloning. You get it by putting a Helix into DNA Insulator.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
ce8c78f8796b3741f9ea0597943198284389c19a
Insulated Cell
0
987
1437
2014-02-09T13:49:46Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Insulated Cell can be used for cloning. You get it by putting a Cell into DNA Insulator.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
f3af293960c123017c2ee4d1f1e659fb84830828
Antidote Syringe
0
988
1438
2014-02-09T13:49:47Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Antidote Syringe is a patch for the Vanilla Milk Bucket. By injecting it removes all your current Potion-Effects.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Syringe |B1 = |C1 =
|A2 = Bucketmilk |B2 = |C2 =
|A3 = |B3 = |C3 =
|Output = Antidotesyringe
}}
{{Advanced Genetics}}
[[Category:Items]]
89823f3f5a34ab17005d76649f005916ba774160
Gene (Unbred)
0
989
1439
2014-02-09T13:49:48Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
Get the Unbred Gene by using a Decrypted Helix and DNA Splitter to sort out a the gene sequences needed for a special ability. A few Genes can be bred in a DNA Breeder to get a Bred Gene.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
a8d6473511fae1e08336da1f176714a766272612
Overclocker
0
990
1440
2014-02-09T13:49:49Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Upgrades
}}
The Overclocker can be used to speed up machines. As every upgrade, it can be inserted in a machine by right-clicking the machine with it. The machine will drop its upgrades when it is broken.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Redstone |C1 =
|A2 = Redstone |B2 = Clock |C2 = Redstone
|A3 = |B3 = Redstone |C3 =
|Output = Overclocker
}}
{{Advanced Genetics}}
[[Category:Upgrades]]
c782cf89c6d300e012e5713b6c4bb38c5ec3f0ee
Basic DNA Dictionary
0
991
1441
2014-02-09T13:49:51Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Basic DNA Dictionary is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Cell |C1 =
|A2 = Cell |B2 = Book |C2 = Cell
|A3 = |B3 = Cell |C3 =
|Output = Basicdictionary
}}
{{Advanced Genetics}}
[[Category:Items]]
f2740f17fbb564df294a8f6890222d5db02f3b64
Advanced DNA Dictionary
0
992
1442
2014-02-09T13:49:52Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Advanced DNA Dictionary is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Cell |C1 =
|A2 = Cell |B2 = Basicdictionary |C2 = Cell
|A3 = |B3 = Cell |C3 =
|Output = Advanceddictionary
}}
{{Advanced Genetics}}
[[Category:Items]]
01bf9c543bc43115e7e796e899061cb6b45f9fc8
Scraper
0
993
1443
2014-02-09T13:49:53Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
By right-clicking a mob with the scraper, you can get the mob's skin scales. The scraper will lose durability when it's being used.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = |C1 = Iron
|A2 = |B2 = Stonestick |C2 =
|A3 = Stonestick |B3 = |C3 =
|Output = Scraper
}}
{{Advanced Genetics}}
[[Category:Items]]
b61649d0d3a486137ee709863d82df73c7cd299f
Helix (Decrypted)
0
994
1444
2014-02-09T13:49:54Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
An Encrypted Helix can be decrypted in the DNA Decrypter in order to get a Decrypted Helix. The Decrypted Helix can be used in a DNA Splitter to sort out a the gene sequences needed for a special ability.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
a31b68c9b4906d3461ec124eb46f787bbdca50d7
Cell
0
995
1445
2014-02-09T13:49:55Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
In order to get a mob's cells, skin scales can be used in an Analyser. A helix can be extracted from a cell by using an Extractor.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
f4561ede4e6400a8329a882ccd8a4ca146a115ec
Stone Stick
0
996
1446
2014-02-09T13:49:56Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Stone Stick is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Cobblestone |B1 = |C1 =
|A2 = Cobblestone |B2 = |C2 =
|A3 = |B3 = |C3 =
|Output = Stonestick
}}
{{Advanced Genetics}}
[[Category:Items]]
d32c07d29efc09a97e8628bdfdf4af774d544007
Auto Output Upgrade
0
997
1447
2014-02-09T13:49:57Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Upgrades
}}
The Auto Output Upgrade will check for adjacent inventories, which can take items. Every time the machine finishes one process, it will eject the products into the inventory. As every upgrade, it can be inserted in a machine by right-clicking the machine with it. The machine will drop its upgrades when it is broken.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone |B1 = Redstone |C1 = Redstone
|A2 = Iron |B2 = Piston |C2 = Iron
|A3 = |B3 = |C3 =
|Output = Autooutputupgrade
}}
{{Advanced Genetics}}
[[Category:Upgrades]]
c10caefb3629c4908832dc3a4258575c5feb191b
Gene (Bred)
0
998
1448
2014-02-09T13:49:58Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
A Gene has to be bred in a DNA Breeder to get a Bred Gene. The Bred Gene can then be used in a DNA Combiner to get it into the blood in a syringe.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
beb9184455fbf9ce8e6573c2d8900340a1db9cc6
Syringe
0
999
1449
2014-02-09T13:49:59Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The syringe allows you to get the new gene sequences onto you. You can fill an empty syringe by right-clicking and holding. By right-clicking a mob you can fill the syringe with the mob's blood. WARNING: Don't try to inject yourself the green mob blood!
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Iron |C1 =
|A2 = Iron |B2 = Bottle |C2 = Iron
|A3 = |B3 = Arrow |C3 =
|Output = Syringe
}}
{{Advanced Genetics}}
[[Category:Items]]
6c2021bb2442e7b58f394d9231410705a6ad2a12
Magnifier
0
1000
1450
2014-02-09T13:50:00Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Magnifier is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Glass |C1 =
|A2 = Stonestick |B2 = |C2 =
|A3 = |B3 = |C3 =
|Output = Magnifier
}}
{{Advanced Genetics}}
[[Category:Items]]
5387a5e9ddb3923c4cf78a9d738637197a1b20f1
Skin Scales
0
1001
1451
2014-02-09T13:50:02Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
By right-clicking a mob with the scraper, you can get the mob's skin scales. Those skin scales can be used in an Analyser in order to get the mob's cells.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
2903740a52b69e08863a4a30535e96aee9cabae5
Organic Drops
0
1002
1452
2014-02-09T13:50:03Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
They are a waste product of the DNA Analyser and other machines. They can be used as a fuel.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
35649cad2aaf3042ee9c45bab8cd742f31890a91
Anti-Gene
0
1003
1453
2014-02-09T13:50:04Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Anti-Gene acts like an anti-body, which removes unwanted DNA sequences from your DNA. It can be created by using an Unbred Gene in the DNA Mutator.
==Crafting Recipe==
{{empty section}}
{{Advanced Genetics}}
[[Category:Items]]
fc042b4b5eee097cd04313bbf180dede9400c1df
Avoid Creepers
0
1004
1454
2014-02-09T14:08:42Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = avoidcreeper
|mob = Ocelot
|rarity = 26
|breeding = 24
}}
Creeper won't explode when you are close enough. They will also flee like they flee of Ocelots.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
65872b8b91317e9bd8a900a81b15003d3a4fbdf7
Resistance
0
1005
1455
2014-02-09T14:08:43Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = resistance
|mob = Zombie
|rarity = 23
|breeding = 12
}}
Like the Highjump-Ability this ability gives you the Resistance-Potion.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
75c0b7c6f454d05fc3fa4f5066a961a408717452
Swim in lava
0
1006
1456
2014-02-09T14:08:43Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = lavaswim
|mob = Pigman
|rarity = 40
|breeding = 22
}}
You can swim in lava like Pigmans.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
004677d67d76545fbf330c642a26d6fc5f82b45f
Destroy blocks with fireballs
0
1007
1457
2014-02-09T14:08:44Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = fireballsexplode
|mob = Ghast
|rarity = 22
|breeding = 24
}}
You can shoot fireballs, which will explode when they hit something.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
c4e21ba4e9833bec7ed5d9200ffc07a14ef587f0
Infinity
0
1008
1458
2014-02-09T14:08:45Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = infinity
|mob = Skeleton
|rarity = 22
|breeding = 18
}}
You don't need arrows anymore when shooting with the Genetic Bow.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
f8fe6e5f002719b2e8109e36c305ad5aac810133
More hearts
0
1009
1459
2014-02-09T14:08:46Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = morehearts
|mob = Iron Golem
|rarity = 28
|breeding = 14
}}
This Ability adds 5 hearts to your current hearts.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
33a97ab2afd9bc745c0ded8ebcf5ca4e566d381f
Withers hit
0
1010
1460
2014-02-09T14:08:46Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = witherhit
|mob = Wither
|rarity = 18
|breeding = 10
}}
When you hit an entity it gets the 'Wither'-Effect.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
7c17bf0f9ace88343a2d319ab2aff566d671958e
Explode yourself
0
1011
1461
2014-02-09T14:08:47Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = selfexplode
|mob = Creeper
|rarity = 34
|breeding = 16
}}
Press 8x 'U' and you will explode like a Creeper!
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
ba72f7c40062e409eb815af0942d8775a5839f2b
Shoot fireballs
0
1012
1462
2014-02-09T14:08:48Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = fireballs
|mob = Blaze
|rarity = 24
|breeding = 20
}}
You can shoot fireballs, which will set mobs or blocks on fire.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
9e9ae6c8bca6295b3a9238856c3d1e38bb327b76
Fly
0
1013
1463
2014-02-09T14:08:49Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = fly
|mob = Bat
|rarity = 34
|breeding = 28
}}
You can fly, like in creative mode!
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
4a3e6ec6042d6927bfdeff4c9c5f83087cde9b99
Teleporter
0
1014
1464
2014-02-09T14:08:49Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = teleport
|mob = Enderman
|rarity = 24
|breeding = 22
}}
When you press 'H' you will thorw an enderpearl which teleports you rather but you won't get damage.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
f2b598e9fd1e43d6e13208f875c28464306a0dea
Ender Health
0
1015
1465
2014-02-09T14:08:50Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = enderhealth
|mob = Ender Dragon
|rarity = 22
|breeding = 12
}}
None
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
ab3dc64dbb0043081838f003c7dcdaf6580df40c
Climb
0
1016
1466
2014-02-09T14:08:51Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = climb
|mob = Spider
|rarity = 12
|breeding = 16
}}
You can climb up walls.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
d209364bd2fb5b109eab08d7725f2e93ac4e7909
Save your inventory
0
1017
1467
2014-02-09T14:08:52Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = deathenderchest
|mob = Enderman
|rarity = 38
|breeding = 14
}}
To use this gene first you have to make a death enderchest, place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
321d114caef9e58af02144aa510f2f3050c93fae
1482
1467
2014-02-09T14:32:31Z
Mastergalen
1
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = deathenderchest
|mob = Enderman
|rarity = 38
|breeding = 14
}}
To use this gene first you have to craft a [[Death Enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
c54ab0fb136ad8219a88c17856872ee24fdfe5e4
Wooly
0
1018
1468
2014-02-09T14:08:52Z
Mastergalen
1
Advanced Genetics
wikitext
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{{Advanced Genetics Ability
|unlocalized = shearable
|mob = Sheep
|rarity = 4
|breeding = 8
}}
When you add this to yourself or a mob, you or the mob drops wool when you shear it.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
ae44aff6305ef42f8f2bab7ec3f325c605d0fed1
Infinite Milk
0
1019
1469
2014-02-09T14:08:53Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = milkproducer
|mob = Cow
|rarity = 4
|breeding = 6
}}
When you add this to yourself or a mob, you or the mob gives milk like a Cow.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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No-Fall
0
1020
1470
2014-02-09T14:08:54Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = nofall
|mob = Chicken
|rarity = 20
|breeding = 16
}}
You don't get fall-damage anymore.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
aa11e16f97e4e8fd68677f4161dca5f825a20acc
Produce stew
0
1021
1471
2014-02-09T14:08:54Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = stew
|mob = Mooshroom
|rarity = 7
|breeding = 8
}}
When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Eat grass
0
1022
1472
2014-02-09T14:08:55Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = grassasfood
|mob = Sheep
|rarity = 8
|breeding = 8
}}
When you are hungry, just right-click a grass block.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Jump
0
1023
1473
2014-02-09T14:08:56Z
Mastergalen
1
Advanced Genetics
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{{Advanced Genetics Ability
|unlocalized = highjump
|mob = Horse
|rarity = 24
|breeding = 20
}}
You can jump higher.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Slimy
0
1024
1474
2014-02-09T14:08:57Z
Mastergalen
1
Advanced Genetics
wikitext
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{{Advanced Genetics Ability
|unlocalized = slimy
|mob = Slime
|rarity = 7
|breeding = 6
}}
When you die you will drop Slime-Balls.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Water breather
0
1025
1475
2014-02-09T14:08:58Z
Mastergalen
1
Advanced Genetics
wikitext
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{{Advanced Genetics Ability
|unlocalized = waterbreath
|mob = Squid
|rarity = 18
|breeding = 16
}}
You have infinite breath under water.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Throw potions
0
1026
1476
2014-02-09T14:08:59Z
Mastergalen
1
Advanced Genetics
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = potionthrower
|mob = Witch
|rarity = 18
|breeding = 16
}}
When you press 'P' you can throw random potions.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Speed
0
1027
1477
2014-02-09T14:09:00Z
Mastergalen
1
Advanced Genetics
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{{Advanced Genetics Ability
|unlocalized = speed
|mob = Ocelot
|rarity = 23
|breeding = 12
}}
You can run faster.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
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Template:Advanced Genetics
10
1028
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2014-02-09T14:23:00Z
Mastergalen
1
Created page with "{{Navbox | title = [[Advanced Genetics]] | name = Advanced Genetics | listclass = hlist | group1 = Machines | list1 = * [[DNA Analyser]] * [[DNA Extractor]] * DNA Decrypter..."
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{{Navbox
| title = [[Advanced Genetics]]
| name = Advanced Genetics
| listclass = hlist
| group1 = Machines
| list1 =
* [[DNA Analyser]]
* [[DNA Extractor]]
* [[DNA Decrypter]]
* [[DNA Splitter]]
* [[DNA Breeder]]
* [[Centrifuge]]
* [[DNA Combiner]]
* [[DNA Remover]]
* [[DNA Transmutator]]
* [[DNA Auto Splitter]]
* [[Combustion Generator]]
* [[Microscope]]
* [[Auto Scraper]]
* [[DNA Insulator]]
* [[DNA Cloner]]
{{Navbox|child
|group1 = Machine Upgrades
|list1=
* [[Overclocker]]
* [[Auto Output Upgrade]]
}}
| group2 = Items
| list2 =
* [[Syringe]]
* [[Stone Stick]]
* [[Magnifier]]
* [[Scraper]]
* [[Skin Scales]]
* [[Cell]]
* [[Organic Drops]]
* [[Helix (Encrypted)]]
* [[Helix (Decrypted)]]
* [[Gene (Unbred)]]
* [[Gene (Bred)]]
* [[Anti-Gene]]
* [[Basic DNA Dictionary]]
* [[Advanced DNA Dictionary]]
* [[Insulated Cell]]
* [[Insulated Helix]]
* [[Antidote Syringe]]
* [[Genetic Bow]]
| group3 = Abilities
| list3 =
* [[Avoid Creepers]]
* [[Resistance]]
* [[Swim in lava]]
* [[Destroy blocks with fireballs]]
* [[Infinity]]
* [[More hearts]]
* [[Withers hit]]
* [[Explode yourself]]
* [[Shoot fireballs]]
* [[Fly]]
* [[Teleporter]]
* [[Ender Health]]
* [[Climb]]
* [[Save your inventory]]
* [[Wooly]]
* [[Infinite Milk]]
* [[No-Fall]]
* [[Produce stew]]
* [[Eat grass]]
* [[Jump]]
* [[Slimy]]
* [[Water breather]]
* [[Throw potions]]
* [[Speed]]
| group4 = Other
| list4 =
* [[Advanced Genetics Power Supply]]
* [[Advanced Genetics Commands]]
* [[Death Enderchest]]
* [[Health Crystal]]
}}
5669505049bc5c50a75337a392f612590a4f2a8f
Advanced Genetics Commands
0
1029
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2014-02-09T14:23:59Z
Mastergalen
1
Created page with "The Gene-Commands allows the users to edit their DNA. The user need to be an OP to provide these features. <code>gene list</code> This command writes the user's current Abili..."
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The Gene-Commands allows the users to edit their DNA. The user need to be an OP to provide these features.
<code>gene list</code>
This command writes the user's current Abilities in the chat.
<code>gene add|remove </code>
Adds or removes an Ability from the user's DNA. Use the unlocalized Ability-Name.
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
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Death Enderchest
0
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2014-02-09T14:28:37Z
Mastergalen
1
Created page with "{{block |mod=Advanced Genetics |type=Storage }} The Death Enderchest is used in combination with the "[[Save your inventory]]"-gene. ==Crafting Recipe== {{Grid/Crafting Table..."
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{{block
|mod=Advanced Genetics
|type=Storage
}}
The Death Enderchest is used in combination with the "[[Save your inventory]]"-gene.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Obsidian |B1 = Enderpearl |C1 = Obsidian
|A2 = Gold |B2 = Enderchest |C2 = Gold
|A3 = Obsidian |B3 = Enderpearl |C3 = Obsidian
|Output = Enderchest
}}
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
[[Category:Storage]]
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Template:Advanced Genetics Ability
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Mastergalen
1
Created page with "<includeonly>{{Infobox common | title = {{ #if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }} | imagearea = File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{#i..."
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<includeonly>{{Infobox common
| title = {{ #if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}
| imagearea = [[File:{{#if: {{{image|}}} | {{{image}}} | {{#ifexist: File:{{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png | No image.svg}} }}|{{#ifeq: {{NAMESPACE}} | {{ns:10}} || link=File:{{#if: {{{image|}}} | {{{image}}} | {{#if: {{{title|}}} | {{{title}}} | {{BASEPAGENAME}} }}.png }} }}|150px|center]]
| rows =
{{infobox row|label=Unlocalized Name|field={{ #if: {{{unlocalized|}}} | {{{unlocalized}}} | ? }} }}
{{infobox row|label=Mob|field={{ #if: {{{mob |}}} | {{{mob }}} | ? }} }}
{{infobox row|label=Rarity |field={{ #if: {{{rarity|}}} | {{{rarity}}} | ? }} }}
{{infobox row|label=Breeding |field={{ #if: {{{breeding|}}} | {{{breeding}}} | ? }} }}
}}[[Category:Advanced Genetics Abilities]]</includeonly>
<noinclude>
{{doc}}
[[Category:Infobox templates|A]]
</noinclude>
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Category:Advanced Genetics Abilities
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2014-02-09T14:32:44Z
Mastergalen
1
Created page with "[[Category:Advanced Genetics]]"
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[[Category:Advanced Genetics]]
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Health Crystal
0
1033
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2014-02-09T14:35:10Z
Mastergalen
1
Created page with "{{item |mod=Advanced Genetics }} The Health Crystal is used in combination with the "Ender Health"-gene. For an explanation read the page about the "Ender Health"-gene. It can..."
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{{item
|mod=Advanced Genetics
}}
The Health Crystal is used in combination with the "Ender Health"-gene. For an explanation read the page about the "Ender Health"-gene. It can also be placed as an block. The player who placed is is the only one who can break it with a right-click. Then Heal Crystal shrinks when it gets damage. It only heals you in a range of 20 blocks.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Enderpearl |C1 =
|A2 = Enderpearl |B2 = Diamond |C2 = Enderpearl
|A3 = |B3 = Enderpearl |C3 =
|Output = Endercrystal
}}
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
1cc8ad88e42a832dd26aff31a94408b88d9ef0ba
Genetic Bow
0
1034
1485
2014-02-09T15:04:34Z
Mastergalen
1
Created page with "{{item |mod=Advanced Genetics |type=Weapon }} The Genetic Bow is used for the [[Infinity]]-Ability. ==Crafting Recipe== {{Grid/Crafting Table |A1 = |B1 = Stonestick |C1 = Ce..."
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{{item
|mod=Advanced Genetics
|type=Weapon
}}
The Genetic Bow is used for the [[Infinity]]-Ability.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Stonestick |C1 = Cell
|A2 = Stonestick |B2 = |C2 = Cell
|A3 = |B3 = Stonestick |C3 = Cell
|Output = Geneticbow
}}
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
[[Category:Weapons]]
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e4cd7723e5d375272bbfee6a5774f658d7ccdf66
Death Enderchest
0
1030
1573
1480
2014-02-09T16:31:19Z
Mastergalen
1
/* Crafting Recipe */
wikitext
text/x-wiki
{{block
|mod=Advanced Genetics
|type=Storage
}}
The Death Enderchest is used in combination with the "[[Save your inventory]]"-gene.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Obsidian |B1 = Ender Pearl |C1 = Obsidian
|A2 = Gold (Ingot) |B2 = Ender Chest |C2 = Gold (Ingot)
|A3 = Obsidian |B3 = Ender Pearl |C3 = Obsidian
|Output = Ender Chest
}}
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
[[Category:Storage]]
6de41e89a292ae3594bdf8a509a294e5ce2c4f08
1575
1573
2014-02-09T16:32:41Z
Mastergalen
1
wikitext
text/x-wiki
{{block
|image=Ender Chest.gif
|mod=Advanced Genetics
|type=Storage
}}
The Death Enderchest is used in combination with the "[[Save your inventory]]"-gene.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Obsidian |B1 = Ender Pearl |C1 = Obsidian
|A2 = Gold (Ingot) |B2 = Ender Chest |C2 = Gold (Ingot)
|A3 = Obsidian |B3 = Ender Pearl |C3 = Obsidian
|Output = Ender Chest
}}
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
[[Category:Storage]]
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File:Ender Chest.gif
6
1122
1574
2014-02-09T16:32:30Z
Mastergalen
1
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:AdvancedGeneticsLink
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1123
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2014-02-09T16:34:44Z
Mastergalen
1
Created page with "<includeonly><span style="white-space:nowrap">[[File:{{#ifexist: File:Grid_{{{1}}}.png|Grid_{{{1}}}|No_Image}}.png|16px|link={{{1}}}]] [[{{{1}}}]]</span></includeonly><!----><..."
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<includeonly><span style="white-space:nowrap">[[File:{{#ifexist: File:Grid_{{{1}}}.png|Grid_{{{1}}}|No_Image}}.png|16px|link={{{1}}}]] [[{{{1}}}]]</span></includeonly><!----><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
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Template:Advanced Genetics
10
1028
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2014-02-09T16:34:58Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = [[Advanced Genetics]]
| name = Advanced Genetics
| listclass = hlist
| group1 = Machines
| list1 =
* {{AdvancedGeneticsLink|DNA Analyser}}
* {{AdvancedGeneticsLink|DNA Extractor}}
* {{AdvancedGeneticsLink|DNA Decrypter}}
* {{AdvancedGeneticsLink|DNA Splitter}}
* {{AdvancedGeneticsLink|DNA Breeder}}
* {{AdvancedGeneticsLink|Centrifuge}}
* {{AdvancedGeneticsLink|DNA Combiner}}
* {{AdvancedGeneticsLink|DNA Remover}}
* {{AdvancedGeneticsLink|DNA Transmutator}}
* {{AdvancedGeneticsLink|DNA Auto Splitter}}
* {{AdvancedGeneticsLink|Combustion Generator}}
* {{AdvancedGeneticsLink|Microscope}}
* {{AdvancedGeneticsLink|Auto Scraper}}
* {{AdvancedGeneticsLink|DNA Insulator}}
* {{AdvancedGeneticsLink|DNA Cloner}}
{{Navbox|child
|group1 = Machine Upgrades
|list1=
* {{AdvancedGeneticsLink|Overclocker}}
* {{AdvancedGeneticsLink|Auto Output Upgrade}}
}}
| group2 = Items
| list2 =
* {{AdvancedGeneticsLink|Syringe}}
* {{AdvancedGeneticsLink|Stone Stick}}
* {{AdvancedGeneticsLink|Magnifier}}
* {{AdvancedGeneticsLink|Scraper}}
* {{AdvancedGeneticsLink|Skin Scales}}
* {{AdvancedGeneticsLink|Cell}}
* {{AdvancedGeneticsLink|Organic Drops}}
* {{AdvancedGeneticsLink|Helix (Encrypted)}}
* {{AdvancedGeneticsLink|Helix (Decrypted)}}
* {{AdvancedGeneticsLink|Gene (Unbred)}}
* {{AdvancedGeneticsLink|Gene (Bred)}}
* {{AdvancedGeneticsLink|Anti-Gene}}
* {{AdvancedGeneticsLink|Basic DNA Dictionary}}
* {{AdvancedGeneticsLink|Advanced DNA Dictionary}}
* {{AdvancedGeneticsLink|Insulated Cell}}
* {{AdvancedGeneticsLink|Insulated Helix}}
* {{AdvancedGeneticsLink|Antidote Syringe}}
* {{AdvancedGeneticsLink|Genetic Bow}}
| group3 = Abilities
| list3 =
* {{AdvancedGeneticsLink|Avoid Creepers}}
* {{AdvancedGeneticsLink|Resistance}}
* {{AdvancedGeneticsLink|Swim in lava}}
* {{AdvancedGeneticsLink|Destroy blocks with fireballs}}
* {{AdvancedGeneticsLink|Infinity}}
* {{AdvancedGeneticsLink|More hearts}}
* {{AdvancedGeneticsLink|Withers hit}}
* {{AdvancedGeneticsLink|Explode yourself}}
* {{AdvancedGeneticsLink|Shoot fireballs}}
* {{AdvancedGeneticsLink|Fly}}
* {{AdvancedGeneticsLink|Teleporter}}
* {{AdvancedGeneticsLink|Ender Health}}
* {{AdvancedGeneticsLink|Climb}}
* {{AdvancedGeneticsLink|Save your inventory}}
* {{AdvancedGeneticsLink|Wooly}}
* {{AdvancedGeneticsLink|Infinite Milk}}
* {{AdvancedGeneticsLink|No-Fall}}
* {{AdvancedGeneticsLink|Produce stew}}
* {{AdvancedGeneticsLink|Eat grass}}
* {{AdvancedGeneticsLink|Jump}}
* {{AdvancedGeneticsLink|Slimy}}
* {{AdvancedGeneticsLink|Water breather}}
* {{AdvancedGeneticsLink|Throw potions}}
* {{AdvancedGeneticsLink|Speed}}
| group4 = Other
| list4 =
* [[Advanced Genetics Power Supply]]
* [[Advanced Genetics Commands]]
* [[Death Enderchest]]
* [[Health Crystal]]
}}
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DNA Analyser
0
978
1578
1428
2014-02-09T16:35:55Z
Mastergalen
1
/* Crafting Recipe */
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Analyser can isolate cells from skin scales. The waste product is one organic drop. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron (Ingot) |B1 = Iron (Ingot) |C1 = Iron (Ingot)
|A2 = Iron (Ingot) |B2 = Magnifier |C2 = Iron (Ingot)
|A3 = Iron (Ingot) |B3 = Iron (Ingot) |C3 = Iron (Ingot)
|Output= DNA Analyser
}}
{{Advanced Genetics}}
[[Category:Machines]]
91545de3e60a5db9e53d809d564f6aefd3ed7cbb
Advanced Genetics Power Supply
0
1124
1579
2014-02-09T16:39:01Z
Mastergalen
1
Created page with "First of all: to use your machines, YOU'LL NEED POWER!! In [[Attack of the B-Team]], you can use energy from [[Thermal Expansion]] to power your machines. Third: You CAN use..."
wikitext
text/x-wiki
First of all: to use your machines, YOU'LL NEED POWER!!
In [[Attack of the B-Team]], you can use energy from [[Thermal Expansion]] to power your machines.
Third: You CAN use the [[Combustion Generator]] from [[Advanced Genetics]].
{{Advanced Genetics}}
[[Category:Advanced Genetics]]
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DNA Auto Splitter
0
983
1580
1433
2014-02-09T16:41:52Z
Mastergalen
1
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The '''DNA Auto Splitter''' is an automatable version of the [[DNA Splitter]]. It'll produce basic genes only(!). As every machine it requires energy to run.
See [[Advanced Genetics Power Supply|energy supply]] for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone (Dust) |B1 = Redstone (Dust) |C1 = Redstone (Dust)
|A2 = Iron (Ingot) |B2 = Splitter |C2 = Iron (Ingot)
|A3 = Redstone (Dust) |B3 = Redstone (Dust) |C3 = Redstone (Dust)
|Output= Centrifuge
}}
{{Advanced Genetics}}
[[Category:Machines]]
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Auto Scraper
0
976
1581
1426
2014-02-09T16:42:45Z
Mastergalen
1
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The Auto Scraper can be used to get [[Skin Scales]] from mobs automaticly. As every machine it requires energy to run.
See [[Advanced Genetics Power Supply|energy supply]] for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron (Ingot) |B1 = Iron (Ingot) |C1 = Iron (Ingot)
|A2 = Chest |B2 = Hopper |C2 = Scraper
|A3 = Iron (Ingot) |B3 = Iron (Ingot) |C3 = Iron (Ingot)
|Output= Autoscraper
}}
{{Advanced Genetics}}
[[Category:Machines]]
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File:Tropicraft.png
6
1125
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2014-02-09T16:44:23Z
Mastergalen
1
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Tropicraft
0
1126
1583
2014-02-09T16:45:54Z
Mastergalen
1
Created page with "{{stub}} {{Mod |name=Tropicraft |caption = |author = Cojo |version = |website = http://tropicraft.net/ |wiki=http://wiki.tropicraft.net/wiki/Main_Page }} Welcome to the Tropi..."
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version =
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
{{Attack of the B-Team}}
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MediaWiki:Sitenotice
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8
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2014-02-09T16:46:27Z
Mastergalen
1
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Chocolate Milk.png
6
1127
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2014-02-09T17:14:45Z
Mcanieth0
14
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Chocolate Milk Bucket.png
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2014-02-09T17:16:01Z
Mcanieth0
14
Chocolate milk
wikitext
text/x-wiki
Chocolate milk
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Main Page/Links
0
4
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2014-02-10T16:30:53Z
Mrhedgehog
17
/* Useful Links */
wikitext
text/x-wiki
==Useful Links==
*[http://www.technicpack.net Official Attack of the B-Team Website]
*[http://www.forums.technicpack.net Official Attack of the B-Team Forums]
*[http://attackofthebteamservers.com Attack of the B-Team Servers/Server List]
*[http://www.minecraft-techworld.com Dedicated 24/7 GigaTech Server]
bf13c9d85af6c1a87549050e3aa177ce76e73329
1588
1587
2014-02-10T21:17:45Z
Mastergalen
1
Reverted edits by [[Special:Contributions/Mrhedgehog|Mrhedgehog]] ([[User talk:Mrhedgehog|talk]]) to last revision by [[User:Mastergalen|Mastergalen]]
wikitext
text/x-wiki
==Useful Links==
*[http://www.technicpack.net Official Attack of the B-Team Website]
*[http://www.forums.technicpack.net Official Official Attack of the B-Team Forums]
*[http://www.minecraft-techworld.com Dedicated 24/7 GigaTech Server]
f9b7986168cc97b953a0b941d6eb53b7dd8ada16
1598
1588
2014-02-11T19:14:23Z
Mrhedgehog
17
/* Useful Links */
wikitext
text/x-wiki
==Useful Links==
*[http://www.technicpack.net Official Attack of the B-Team Website]
*[http://www.forums.technicpack.net Official Official Attack of the B-Team Forums]
*[http://www.minecraft-techworld.com Dedicated 24/7 GigaTech Server]
*[http://attackofthebteamservers.com Attack of the B-Team Servers]
78f8333cb505f272ba3c6b81a9e18fea717b4f8f
1621
1598
2014-02-11T20:02:28Z
Mastergalen
1
Reverted edits by [[Special:Contributions/Mrhedgehog|Mrhedgehog]] ([[User talk:Mrhedgehog|talk]]) to last revision by [[User:Mastergalen|Mastergalen]]
wikitext
text/x-wiki
==Useful Links==
*[http://www.technicpack.net Official Attack of the B-Team Website]
*[http://www.forums.technicpack.net Official Official Attack of the B-Team Forums]
*[http://www.minecraft-techworld.com Dedicated 24/7 GigaTech Server]
f9b7986168cc97b953a0b941d6eb53b7dd8ada16
Natura
0
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2014-02-11T01:18:07Z
Arronsparrow
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Created page with "'''Natura''' is a world generation mod for Overworld and the Nether and it is compatible with both ExtrabiomesXL and Biomes O' Plenty. It adds new plants (trees, berries, food..."
wikitext
text/x-wiki
'''Natura''' is a world generation mod for Overworld and the Nether and it is compatible with both ExtrabiomesXL and Biomes O' Plenty. It adds new plants (trees, berries, food) and some new blocks. The trees that mod adds stand out from vanilla trees with their own colored versions of wood and planks and their products (doors, slabs, fences, crafting benches, equipment). Natura also adds clouds that spawn in the sky of all three vanilla dimensions. It also makes a Nether a bit more dangerous with its own twist to enemy mobs. A player can use the added protection gear from the mod to counteract the danger.
07f151d123b13f298f96fb0f06d7f3a600e32759
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2014-02-11T01:25:43Z
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wikitext
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{{mod
|author = mDiyo
|version = 2.1.12
| website = http://www.minecraftforum.net/topic/1753754-162natura/
}}
'''{{PAGENAME}}''' is a world generation mod for Overworld and the Nether and it is compatible with both ExtrabiomesXL and Biomes O' Plenty. It adds new plants (trees, berries, food) and some new blocks. The trees that mod adds stand out from vanilla trees with their own colored versions of wood and planks and their products (doors, slabs, fences, crafting benches, equipment). Natura also adds clouds that spawn in the sky of all three vanilla dimensions. It also makes a Nether a bit more dangerous with its own twist to enemy mobs. A player can use the added protection gear from the mod to counteract the danger.
{{N-nav}}
[[Category:Mods]]
96c7cef1b736365aeb74460b2482b1da1bebdd24
Template:N-nav
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2014-02-11T01:44:26Z
Arronsparrow
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Created page with "{{Navbox | title = [[Natura]] | state = plain | name = N-nav | titlethclass = navbox-maintitle | list1 = {{Navbox|child | title = Flora | state = mw-collapsible <includeon..."
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{{Navbox
| title = [[Natura]]
| state = plain
| name = N-nav
| titlethclass = navbox-maintitle
| list1 = {{Navbox|child
| title = Flora
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Bushes
| list1 = {{NavItem|Blackberry Bush}}{{•}}<!--
-->{{NavItem|Blightberry Bush}}{{•}}<!--
-->{{NavItem|Blueberry Bush}}{{•}}<!--
-->{{NavItem|Duskberry Bush}}{{•}}<!--
-->{{NavItem|Maloberry Bush}}{{•}}<!--
-->{{NavItem|Raspberry Bush}}{{•}}<!--
-->{{NavItem|Skyberry Bush}}{{•}}<!--
-->{{NavItem|Stingberry Bush}}
| group2 = Farming
| list2 = {{NavItem|Barley|Grid Barley (Natura).png|Barley (Natura)}}{{•}}<!--
-->{{NavItem|Barley Seeds}}{{•}}<!--
-->{{NavItem|Cotton}}{{•}}<!--
-->{{NavItem|Cotton Seeds}}
| group3 = Fruit
| list3 = {{NavItem|Blackberry}}{{•}}<!--
-->{{NavItem|Blightberry}}{{•}}<!--
-->{{NavItem|Blueberry}}{{•}}<!--
-->{{NavItem|Duskberry}}{{•}}<!--
-->{{NavItem|Maloberry}}{{•}}<!--
-->{{NavItem|Potash Apple}}{{•}}<!--
-->{{NavItem|Raspberry}}{{•}}<!--
-->{{NavItem|Saguaro Fruit}}{{•}}<!--
-->{{NavItem|Skyberry}}{{•}}<!--
-->{{NavItem|Stingberry}}
| group4 = Plants
| list4 = {{NavItem|Blue Glowshroom}}{{•}}<!--
-->{{NavItem|Bluebells}}{{•}}<!--
-->{{NavItem|Green Glowshroom}}{{•}}<!--
-->{{NavItem|Purple Glowshroom}}{{•}}<!--
-->{{NavItem|Saguaro Cactus}}{{•}}<!--
-->{{NavItem|Thornvines}}
| group5 = Trees
| list5 = [[Tree|Amaranth]]{{•}}<!--
-->[[Tree|Bloodwood]]{{•}}<!--
-->[[Tree|Darkwood]]{{•}}<!--
-->[[Tree|Eucalyptus]]{{•}}<!--
-->[[Tree|Fusewood]]{{•}}<!--
-->[[Tree|Ghostwood]]{{•}}<!--
-->[[Tree|Hopseed]]{{•}}<!--
-->[[Tree|Maple]]{{•}}<!--
-->[[Tree|Redwood]]{{•}}<!--
-->[[Tree|Sakura]]{{•}}<!--
-->[[Tree|Silverbell]]{{•}}<!--
-->[[Tree|Tigerwood]]{{•}}<!--
-->[[Tree|Willow]]
}}
| list2 = {{Navbox|child
| title = Resources
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Clouds
| list1 = {{NavItem|Ash Cloud}}{{•}}<!--
-->{{NavItem|Cloud}}{{•}}<!--
-->{{NavItem|Dark Cloud}}{{•}}<!--
-->{{NavItem|Sulfur Cloud}}
| group2 = Miscellaneous
| list2 = {{NavItem|Autumnal Grass}}{{•}}<!--
-->{{NavItem|Bluegrass}}{{•}}<!--
-->{{NavItem|Flamestring}}{{•}}<!--
-->{{NavItem|Ghostwood Fletchling}}{{•}}<!--
-->{{NavItem|Heat Sand}}{{•}}<!--
-->{{NavItem|Imp Leather}}{{•}}<!--
-->{{NavItem|Sulfur|Grid Sulfur (Natura).png|Sulfur (Natura)}}{{•}}<!--
-->{{NavItem|Tainted Soil}}{{•}}<!--
-->{{NavItem|Topiary Grass}}
| group3 = Wood
| list3 = {{NavItem|Amaranth Wood}}{{•}}<!--
-->{{NavItem|Bloodwood}}{{•}}<!--
-->{{NavItem|Darkwood}}{{•}}<!--
-->{{NavItem|Eucalyptus Wood}}{{•}}<!--
-->{{NavItem|Fusewood}}{{•}}<!--
-->{{NavItem|Ghostwood}}{{•}}<!--
-->{{NavItem|Hopseed Wood}}{{•}}<!--
-->{{NavItem|Maple Wood}}{{•}}<!--
-->{{NavItem|Sakura Wood}}{{•}}<!--
-->{{NavItem|Silverbell Wood}}{{•}}<!--
-->{{NavItem|Tiger Wood}}{{•}}<!--
-->{{NavItem|Willow Wood}}
}}
| list3 = {{Navbox|child
| title = Utilities
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| group1 = Armor
| list1 = {{NavItem|Impskin Boots}}{{•}}<!--
-->{{NavItem|Impskin Helmet}}{{•}}<!--
-->{{NavItem|Impskin Jerkin}}{{•}}<!--
-->{{NavItem|Impskin Leggings}}
| group2 = Food
| list2 = {{NavItem|Barley Flour}}{{•}}<!--
-->{{NavItem|Berry Medley}}{{•}}<!--
-->{{NavItem|Cactus Juice}}{{•}}<!--
-->{{NavItem|Cooked Imphide}}{{•}}<!--
-->{{NavItem|Glowshroom Stew}}{{•}}<!--
-->{{NavItem|Raw Imphide}}{{•}}<!--
-->{{NavItem|Wheat Flour}}
| group3 = Tools
| list3 = {{NavItem|Barley Seed Bag}}{{•}}<!--
-->{{NavItem|Bloodwood Hatchet}}{{•}}<!--
-->{{NavItem|Bloodwood Kama}}{{•}}<!--
-->{{NavItem|Bloodwood Pickaxe}}{{•}}<!--
-->{{NavItem|Bloodwood Shovel}}{{•}}<!--
-->{{NavItem|Bonemeal Bag}}{{•}}<!--
-->{{NavItem|Carrot Bag}}{{•}}<!--
-->{{NavItem|Cotton Seed Bag}}{{•}}<!--
-->{{NavItem|Darkwood Hatchet}}{{•}}<!--
-->{{NavItem|Darkwood Kama}}{{•}}<!--
-->{{NavItem|Darkwood Pickaxe}}{{•}}<!--
-->{{NavItem|Darkwood Shovel}}{{•}}<!--
-->{{NavItem|Fusewood Hatchet}}{{•}}<!--
-->{{NavItem|Fusewood Kama}}{{•}}<!--
-->{{NavItem|Fusewood Pickaxe}}{{•}}<!--
-->{{NavItem|Fusewood Shovel}}{{•}}<!--
-->{{NavItem|Ghostwood Hatchet}}{{•}}<!--
-->{{NavItem|Ghostwood Pickaxe}}{{•}}<!--
-->{{NavItem|Ghostwood Kama}}{{•}}<!--
-->{{NavItem|Ghostwood Shovel}}{{•}}<!--
-->{{NavItem|Nether Wart Bag}}{{•}}<!--
-->{{NavItem|Potato Bag}}{{•}}<!--
-->{{NavItem|Quartz Hatchet}}{{•}}<!--
-->{{NavItem|Quartz Kama}}{{•}}<!--
-->{{NavItem|Quartz Pickaxe|Grid Quartz Pickaxe (Natura).png|Quartz Pickaxe (Natura)}}{{•}}<!--
-->{{NavItem|Quartz Shovel|Grid Quartz Shovel (Natura).png|Quartz Shovel (Natura)}}{{•}}<!--
-->{{NavItem|Wheat Seed Bag}}
| group4 = Weapons
| list4 = {{NavItem|Bloodwood Bow}}{{•}}<!--
-->{{NavItem|Bloodwood Sword}}{{•}}<!--
-->{{NavItem|Darkwood Bow}}{{•}}<!--
-->{{NavItem|Darkwood Sword}}{{•}}<!--
-->{{NavItem|Fusewood Bow}}{{•}}<!--
-->{{NavItem|Fusewood Sword}}{{•}}<!--
-->{{NavItem|Ghostwood Bow}}{{•}}<!--
-->{{NavItem|Ghostwood Sword}}{{•}}<!--
-->{{NavItem|Quartz Sword|Grid Quartz Sword (Natura).png|Quartz Sword (Natura)}}
}}
| list4 = {{Navbox|child
| title = Mobs
| state = mw-collapsible <includeonly>mw-collapsed</includeonly>
| list1 = [[Heatscar Spider]]{{•}}<!--
-->[[Nitro Creeper]]{{•}}<!--
-->[[Imp]]
}}
}}
<includeonly>[[Category:Natura]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
3df1dfb09fb980d10a7589f936024ee38aaff185
Blackberry Bush
0
1131
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2014-02-11T01:47:39Z
Arronsparrow
20
Created page with "{{Item | name = Blackberry Bush | type = Block | stack = Yes (64) | data = 3257:14 | mod = Natura<br>Pam's HarvestCraft }} Blackberry Bushes are naturally occurring blocks th..."
wikitext
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{{Item
| name = Blackberry Bush
| type = Block
| stack = Yes (64)
| data = 3257:14
| mod = Natura<br>Pam's HarvestCraft
}}
Blackberry Bushes are naturally occurring blocks that spawn [[Blackberry|Blackberries]].
==Uses==
Blackberry bushes are easily transportable - break a block, carry it somewhere, re-plant it. Over time, the bush will grow and spawn Blackberries - the berries are ready to harvest when they're visible on the block (dark red dots). To harvest the blackberries, punch the bush. Punching the bush before the berries are ripe will yield nothing.
When transplanted, the bushes will be small and will need time to grow to their full size before they begin producing berries. Once a block reaches its full size, it may spawn a smaller block on top of itself, making the bush larger. This process can be sped up with the use of [[Bone Meal]].
==Location==
Found in wet areas, like Swamp biomes.
{{N-nav}}
c4f7002980f0b115a2ef94f26d90f1de0e65d181
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2014-02-11T01:53:43Z
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wikitext
text/x-wiki
{{Item
| name = Blackberry Bush
| type = Block
| stack = Yes (64)
| data = 3257:14
| mod = Natura
}}
Blackberry Bushes are naturally occurring blocks that spawn [[Blackberry|Blackberries]].
==Uses==
Blackberry bushes are easily transportable - break a block, carry it somewhere, re-plant it. Over time, the bush will grow and spawn Blackberries - the berries are ready to harvest when they're visible on the block (dark red dots). To harvest the blackberries, punch the bush. Punching the bush before the berries are ripe will yield nothing.
When transplanted, the bushes will be small and will need time to grow to their full size before they begin producing berries. Once a block reaches its full size, it may spawn a smaller block on top of itself, making the bush larger. This process can be sped up with the use of [[Bone Meal]].
==Location==
Found in wet areas, like Swamp biomes.
{{N-nav}}
9b3c6bb331371aba1fa5b58bf9924345b72902f2
Heatscar Spider
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1132
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2014-02-11T01:52:42Z
Arronsparrow
20
Created page with "{{Mob |image= |caption= |health= 50 |hostility=Yes |spawn=[[Nether]] |drops=[[Flamestring]] |breeding=No |mod = Natura }} The '''Heatscar Spider''' is a mob added by Natura..."
wikitext
text/x-wiki
{{Mob
|image=
|caption=
|health= 50
|hostility=Yes
|spawn=[[Nether]]
|drops=[[Flamestring]]
|breeding=No
|mod = Natura
}}
The '''Heatscar Spider''' is a mob added by [[Natura]] that appears in the [[Nether]]. It can climb walls and jump like normal spiders, and comes in 2 varieties. The larger species has much more health (50) and the smaller (baby) species is weaker with roughly the same amount of health as a standard Spider. It has a chance to set the target on fire when it inflicts damage, and a chance to drop [[Flamestring]], a component in [[Natura]] bows like the [[Bloodwood Bow]]. Heatscar Spiders do not drop regular String or Spider Eyes, meaning their benefits beyond using Flamestring to create Nether-bows is far more limited than Overworld Spiders.
Heatscar Spider seem to be able to spawn at any depth in the Nether, however they need a larger area to spawn in. Like Overworld Spiders, Heatscar Spiders are able to spawn as Skeleton Jockeys, only with Wither Skeleton Archers instead... So, they could be called something like...Withering Heatscar Spider Jockeys! Fortunately these are rare, however they are able to spawn OUTSIDE of Nether Fortress boundaries, making them very dangerous.
Combat:
Heatscar Spiders have senses like overworld Spiders and Cave Spiders, meaning they can sense Players through walls and at the same distance away. Hostile Heatscar Spiders will move into range and attempt the pounce on a target, however here is where they differ. Heatscar Spiders, at least the big ones, will often 'bounce' towards their target (you) instead of crawling, meaning they can close the distance very rapidly. Like most mobs, ranged weapons are the easiest way to dispatch them, however their habit of hopping towards you makes Heatscar Spiders difficult to hit. To combat this, there is an easy trick. Heatscar Spiders have very large bodies, 2x2 at least, meaning they need a lot of room to manouver. Simply build a 2-block high pillar (place 2 blocks on top of each other) and stand on the other side of it! For best protection, building a series of pillars near each other so you can stab the spiders from below makes killing them effortless.
{{clr}}
{{N-nav}}
[[Category:Mob]]
b46644cbc9cffb4e47cae0cb5559c2166872ed4b
Flamestring
0
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2014-02-11T01:55:37Z
Arronsparrow
20
Created page with "{{Stub}} {{Item |type=Item |stack=Yes (64) |mod=Natura }} '''Flamestring''' is an item added by the [[Natura]] mod. It is dropped by [[Heatscar Spider]]s, which spawn in the..."
wikitext
text/x-wiki
{{Stub}}
{{Item
|type=Item
|stack=Yes (64)
|mod=Natura
}}
'''Flamestring''' is an item added by the [[Natura]] mod. It is dropped by [[Heatscar Spider]]s, which spawn in the Nether. The string can be used to create different special bows added by Natura, which require [[Bloodwood]], [[Darkwood]], [[Fusewood]] or [[Ghostwood]] to be crafted.
==Uses==
{{Grid/Crafting_Table
|A1 = Flamestring
|A2 = Flamestring
|A3 = Flamestring
|B1 = Stick
|B1-image=Grid Stick (Bloodwood).png
|B3 = Stick
|B3-image=Grid Stick (Bloodwood).png
|C2 = Stick
|C2-image=Grid Stick (Bloodwood).png
|Output = Bloodwood Bow
|nobreak = Yes }}
{{Grid/Crafting_Table
|A1 = Flamestring
|A2 = Flamestring
|A3 = Flamestring
|B1 = Stick
|B1-image=Grid Stick (Darkwood).png
|B3 = Stick
|B3-image=Grid Stick (Darkwood).png
|C2 = Stick
|C2-image=Grid Stick (Darkwood).png
|Output = Darkwood Bow }}
{{Grid/Crafting_Table
|A1 = Flamestring
|A2 = Flamestring
|A3 = Flamestring
|B1 = Stick
|B1-image=Grid Stick (Fusewood).png
|B3 = Stick
|B3-image=Grid Stick (Fusewood).png
|C2 = Stick
|C2-image=Grid Stick (Fusewood).png
|Output = Fusewood Bow
|nobreak = Yes }}
{{Grid/Crafting_Table
|A1 = Flamestring
|A2 = Flamestring
|A3 = Flamestring
|B1 = Stick
|B1-image=Grid Stick (Ghostwood).png
|B3 = Stick
|B3-image=Grid Stick (Ghostwood).png
|C2 = Stick
|C2-image=Grid Stick (Ghostwood).png
|Output = Ghostwood Bow }}
{{N-nav}}
3292fe9ee11101e1504bd93f7ab80e10e41c1c45
File:Flamestring.png
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Arronsparrow
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Flamestring.png
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Data value
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Mastergalen
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text/x-wiki
<includeonly>{{#if: {{{2|}}} | ;{{{2}}}
:}}<abbr style="font-size:smaller" title="decimal">dec:</abbr> {{
#if: {{{1|}}}
| {{#explode: {{{1}}} | : | 0 }}{{
#if: {{{p|}}}{{#pos: {{{1}}} | : }}
| <sup>{{#if: {{{p|}}} | {{{p}}} | {{#explode: {{{1}}} | : | 1 }} }}</sup>
}}
| ?
}} <abbr style="font-size:smaller" title="hexadecimal">hex:</abbr> {{
#if: {{{1|}}}
| {{Decimal to hexadecimal converter|{{#explode: {{{1}}} | : | 0 }}}}{{
#if: {{{p|}}}{{#pos: {{{1}}} | : }}
| <sup>{{#if: {{{p|}}} | {{{p}}} | {{#explode: {{{1}}} | : | 1 }} }}</sup>
}}
| ?
}} <abbr style="font-size:smaller" title="binary">bin:</abbr> {{
#if: {{{1|}}}
| {{Decimal to binary converter|{{#explode: {{{1}}} | : | 0 }}}}{{
#if: {{{p|}}}{{#pos: {{{1}}} | : }}
| <sup>{{#if: {{{p|}}} | {{{p}}} | {{#explode: {{{1}}} | : | 1 }} }}</sup>
}}
| ?
}}</includeonly><noinclude>
{{/doc}}
[[Category:Templates]]
[[fr:Modèle:Vd]]
</noinclude>
dc380fe0b71dc2f24115f5f77929465cfed7c1ba
Template:Data value/doc
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text/x-wiki
{{doc/start}}
{{shortcut|dv}}
This template is used to show a data value in decimal, hexadecimal and binary. Values are input as a decimal value, and {{tl|dec-hex}} and {{tl|dec-bin}} will automatically convert it.
== Usage ==
<tt><nowiki>{{dv|69}}</nowiki></tt>
{{dv|69}}
<tt><nowiki>{{dv|69|optional label}}</nowiki></tt>
{{dv|69|optional label}}
<tt><nowiki>{{dv|69:5}}</nowiki></tt> or <tt><nowiki>{{dv|69|p=5}}</nowiki></tt>
{{dv|69:5}}
{{doc/end}}<noinclude>
[[fr:Modèle:Vd/doc]]
</noinclude>
1e3ffb0075fdc3496f179942a8c509cb18ed9e1a
Template:Decimal to binary converter
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<includeonly>{{#invoke: Convert base | fromDec | {{{1}}} | 2 }}</includeonly><noinclude>
{{/doc}}
[[nl:Sjabloon:Decimal to binary converter]]
[[Category:Templates|Dec-bin]]
</noinclude>
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Template:Decimal to hexadecimal converter
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<includeonly>{{#invoke: Convert base | fromDec | {{{1}}} | 16 }}</includeonly><noinclude>
{{/doc}}
[[Category:Templates|D]][[fr:Modèle:Dec-hex]]
</noinclude>
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Doc/start
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wikitext
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{{Documentation subpage}}
ff2f993e2c1d237f8b18383554c1a21aaadedf99
Template:Dv
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#REDIRECT [[Template:Data value]]
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Template:Shortcut
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<includeonly><div style="clear:right;float:right;margin:0 0 1em 1em;min-width:70px;max-width:400px;padding:0.3em 0.5em;border:1px solid #CCC;background:#F9F9F9">
;Shortcut{{#if: {{{2|}}} | s }}
:[[Template:{{{1}}}|{{{1}}}]]{{
#if: {{{2|}}} |
:[[Template:{{{2}}}|{{{2}}}]] }}{{
#if: {{{3|}}} |
:[[Template:{{{3}}}|{{{3}}}]] }}{{
#if: {{{4|}}} |
:[[Template:{{{4}}}|{{{4}}}]] }}{{
#if: {{{5|}}} |
:[[Template:{{{5}}}|{{{5}}}]] }}{{
#if: {{{6|}}} |
:[[Template:{{{6}}}|{{{6}}}]] }}{{
#if: {{{7|}}} |
:[[Template:{{{7}}}|{{{7}}}]] }}{{
#if: {{{8|}}} |
:[[Template:{{{8}}}|{{{8}}}]] }}{{
#if: {{{9|}}} |
:[[Template:{{{9}}}|{{{9}}}]] }}
</div></includeonly><noinclude>
{{/doc}}
[[Category:Templates]]
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Template:Template link
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<includeonly><tt>{{[[Template:{{{1}}}|{{{1}}}]]{{#if: {{{2|}}}|{{!}}{{{2}}}{{#if: {{{3|}}}|{{!}}{{{3}}}{{#if: {{{4|}}}|{{!}}{{{4}}}{{#if: {{{5|}}}|{{!}}{{{5}}} }} }} }} }}}}</tt></includeonly><noinclude>
{{/doc}}
[[Category:Templates]][[fr:Modèle:M]]
</noinclude>
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Template:Tl
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wikitext
text/x-wiki
{{[[Template:{{{1}}}|{{{1}}}]]}}<noinclude>
{{Documentation}}
</noinclude>
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Module:Convert base
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Scribunto
text/plain
local p = {}
function p.fromDec( f )
local args = f.args or f
local base = tonumber( args[2] ) or 16
local dec = tonumber( args[1] ) or 0
if base == 10 or dec == 0 then
return dec
elseif base == 16 then
return string.format( '%X', dec )
else
local chars = '0123456789ABCDEF'
local pos
local out = ''
while dec > 0 do
pos = math.mod( dec, base ) + 1
dec = math.floor( dec / base )
out = string.sub( chars, pos, pos ) .. out
end
return out
end
end
function p.fromBase( f )
local args = f.args or f
local fromBase = tonumber( args[3] ) or 10
local toBase = tonumber( args[2] ) or 16
local dec = tonumber( args[1], fromBase ) or 0
return p.fromDec{ dec, toBase }
end
function p.fromHex( f )
return p.fromBase{ f.args[1], f.args[2], 16 }
end
function p.fromBin( f )
return p.fromBase{ f.args[1], f.args[2], 2 }
end
return p
01453bb2bed1f1e4acecfd54216dec9bad8ef9aa
Dragon Mounts
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1144
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2014-02-13T02:15:17Z
Alanis
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http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r34-wip/
wikitext
text/x-wiki
'''Quick guide'''
To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
You can command tamed dragons to lay down or stand up with the bone item.
To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
You can control the dragon with the Carrot On A Stick while riding it.
7b4b05f5f8bb2d16344f2afba225353c6666840e
1623
1622
2014-02-13T02:15:39Z
Alanis
24
wikitext
text/x-wiki
'''Quick guide'''
To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
You can command tamed dragons to lay down or stand up with the bone item.
To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
You can control the dragon with the Carrot On A Stick while riding it.
0adb41641c92107d1cbbf609d5ca935ebd01ec3a
1624
1623
2014-02-13T02:16:22Z
Alanis
24
wikitext
text/x-wiki
'''Quick guide'''
To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
You can command tamed dragons to lay down or stand up with the bone item.
To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
You can control the dragon with the Carrot On A Stick while riding it.
More information: http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r34-wip/
dd78d87f4033c4362c1998aaf380810a4dd34ab8
Not Enough Items
0
1145
1625
2014-02-13T18:16:23Z
Cliffroot
25
Created page with "The 'Not Enough Items Mod' allows users to search items in the modpack (or just in Vanilla) If you are an operator you can spawn items in by clicking on them or if you are not..."
wikitext
text/x-wiki
The 'Not Enough Items Mod' allows users to search items in the modpack (or just in Vanilla) If you are an operator you can spawn items in by clicking on them or if you are not an operator you will find the recipe (If you are op press r on the item to find the recipe)
4b8cff881e60d60906533abc5cc70d47ed252e0d
Waypoints
0
1146
1626
2014-02-13T18:18:48Z
Cliffroot
25
Created page with "This mod allows you to put markers on the map that only you can see. If you cannot see it in render distance a small text will show in the direction of the waypoint."
wikitext
text/x-wiki
This mod allows you to put markers on the map that only you can see. If you cannot see it in render distance a small text will show in the direction of the waypoint.
86aba5ef5cf6de27678a72161bbc64e231d1e022
Dragon Mounts
0
1144
1627
1624
2014-02-13T20:00:01Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author=BarracudaATA
|website=http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r34-wip/
}}
'''Dragon Mounts''' is a mod in [[Attack of the B-Team]] that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
==Quick guide==
# To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
# Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
# You can command tamed dragons to lay down or stand up with the bone item.
# To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
# To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
# You can control the dragon with the Carrot On A Stick while riding it.
{{Attack of the B-Team}}
3d2199a9bc8ec957cf8ddd5082b00fecb9358234
Template:Key
10
1147
1629
1628
2014-02-13T20:27:42Z
Mastergalen
1
1 revision
wikitext
text/x-wiki
#REDIRECT [[Template:Key press]]
3c4cbca1cc8ff65ea6fcfbb88196d826a26b2241
Template:Key press
10
1148
1630
2014-02-13T20:28:28Z
Mastergalen
1
Created page with "{{key press/core|{{{1}}}}}<!-- -->{{#if:{{{2|}}}|+{{key press/core|{{{2}}}}}}}<!-- -->{{#if:{{{3|}}}|+{{key press/core|{{{3}}}}}}}<!-- -->{{#if:{{{4|}}}|+{{key press/core|{{{4..."
wikitext
text/x-wiki
{{key press/core|{{{1}}}}}<!--
-->{{#if:{{{2|}}}|+{{key press/core|{{{2}}}}}}}<!--
-->{{#if:{{{3|}}}|+{{key press/core|{{{3}}}}}}}<!--
-->{{#if:{{{4|}}}|+{{key press/core|{{{4}}}}}}}<!--
-->{{#if:{{{5|}}}|+{{key press/core|{{{5}}}}}}}<!--
-->{{#if:{{{6|}}}|[[Category:Wikipedia keypress template parameter needs fixing]]}}<noinclude>{{documentation}}[[Category:Formatting templates]]<!-- add category and language links to the /doc sub-page, not here --></noinclude>
dd9a8437f226b7972ae8187a1f630bda335370c1
Template:Key press/core
10
1149
1631
2014-02-13T20:28:41Z
Mastergalen
1
Created page with "<kbd class="keyboard-key nowrap" style="border: 1px solid #aaa; {{border-radius|2px}} {{box-shadow|1px|2px|2px|#ddd}} background-color: #f9f9f9; {{linear-gradient|top|#eee, #f..."
wikitext
text/x-wiki
<kbd class="keyboard-key nowrap" style="border: 1px solid #aaa; {{border-radius|2px}} {{box-shadow|1px|2px|2px|#ddd}} background-color: #f9f9f9; {{linear-gradient|top|#eee, #f9f9f9, #eee}} padding: 1px 3px; font-family: inherit; font-size: 0.85em;">{{#switch:{{lc:{{{1}}}}}
| caps lock = {{Unicode|⇪}} Caps Lock
| [[caps lock]] = {{Unicode|⇪}} [[Caps Lock]]
| shift = {{Unicode|⇧}} Shift
| [[shift key|shift]] = {{Unicode|⇧}} [[Shift key|Shift]]
| enter = {{Unicode|↵}} Enter
| [[enter key|enter]] = {{Unicode|↵}} [[Enter key|Enter]]
| cmd = {{Unicode|⌘}} Cmd
| [[cmd key|cmd]]
| [[command key|cmd]] = {{Unicode|⌘}} [[Command key|Cmd]]
| command = {{Unicode|⌘}} Command
| [[cmd key|command]]
| [[command key|command]] = {{Unicode|⌘}} [[Command key|Command]]
| opt = {{Unicode|⌥}} Opt
| [[opt key|opt]]
| [[option key|opt]] = {{Unicode|⌥}} [[Option key|Opt]]
| option = {{Unicode|⌥}} Option
| [[option key]]
| [[opt key|option]]
| [[option key|option]] = {{Unicode|⌥}} [[Option key|Option]]
| tab = Tab {{Unicode|↹}}
| [[tab key|tab]] = [[Tab key|Tab]] {{Unicode|↹}}
| backspace = ← Backspace
| [[backspace]] = ← [[Backspace]]
| win = {{Unicode|⊞}} Win
| [[win key|win]]
| [[windows key|win]] = {{Unicode|⊞}} [[Windows key|Win]]
| menu = {{Unicode|≣}} Menu
| [[menu key|menu]] = {{Unicode|≣}} [[Menu key|Menu]]
| up = ↑
| [[arrow keys|up]] = [[Arrow keys|↑]]
| down = ↓
| [[arrow keys|down]] = [[Arrow keys|↓]]
| left = ←
| [[arrow keys|left]] = [[Arrow keys|←]]
| right = →
| [[arrow keys|right]] = [[Arrow keys|→]]
| * = <nowiki>*</nowiki>
| # = <nowiki>#</nowiki>
| [[#]] = [[Number sign|#]]
| : = <nowiki>:</nowiki>
| [[:]] = [[Colon (punctuation)|:]]
| [[|]] = [[Pipe symbol|{{!}}]]
<!-- Left & right analog sticks -->
| l-up
| l up = L↑
| l-down
| l down = L↓
| l-left
| l left = L←
| l-right
| l right = L→
| l-ne
| l ne = L↗
| l-se
| l se = L↘
| l-nw
| l nw = L↖
| l-sw
| l sw = L↙
| r-up
| r up = R↑
| r-down
| r down = R↓
| r-left
| r left = R←
| r-right
| r right = R→
| r-ne
| r ne = R↗
| r-se
| r se = R↘
| r-nw
| r nw = R↖
| r-sw
| r sw = R↙
<!-- PlayStation -->
| ps x
| ex = {{unicode|×}}
| ps c
| circle = {{unicode|○}}
| ps s
| square = {{unicode|□}}
| ps t
| triangle = {{unicode|△}}
<!-- Nintendo 64 & GameCube -->
| c-up
| c up = C↑
| c-down
| c down = C↓
| c-left
| c left = C←
| c-right
| c right = C→
| c-ne
| c ne = C↗
| c-se
| c se = C↘
| c-nw
| c nw = C↖
| c-sw
| c sw = C↙
<!-- default -->
| #default = {{{1}}}
}}</kbd><noinclude>
{{documentation}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
cdf7c853bc32494c9926365c19400fc466d82979
Not Enough Items
0
1145
1632
1625
2014-02-13T21:45:27Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=chicken_bones
|website=http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/
}}
The '''Not Enough Items''' mod allows users to search items in the modpack (or just in Vanilla) If you are an OP on the server you can spawn items in by clicking on them or if you are not opped you will find the recipe (If you are an OP press {{key|R}} on the item to find the recipe).
{{Attack of the B-Team}}
bd52f91731fc81caae9968d6f62b96a5d216a260
Waypoints
0
1146
1633
1626
2014-02-13T21:47:29Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
This mod allows you to put markers on the map that only you can see. If you cannot see it in render distance a small text will show in the direction of the waypoint.
{{Attack of the B-Team}}
17637727de105ad0a24fb68fad933a67653ba6b1
MineFactory Reloaded
0
723
1634
1410
2014-02-16T02:41:10Z
LC14199
29
Added thermal expansion power.
wikitext
text/x-wiki
{{mod
|author = PowerCrystals
|version = 1.4.6R2.2.0
| website = http://www.minecraftforum.net/topic/2016680-162164-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated/#mfr
}}
'''{{PAGENAME}}''' is a mod created by PowerCrystals that adds numerous machines into the game as well as some new items, a new type of Rubber Tree, and the [[Precision Sledgehammer]] (a new type of tool for manipulating blocks similar to the [[Wrench]] and other miscellaneous things). All machines in this mod can be powered by [[MJ]] or [[EU]] up to 128 EU/p (MV). The conversion rate appears to be 2.5 EU = 1 MJ. MFR machines can also be powered with Redstone Flux (RF) made by the Thermal Expansion mod. Presently, the conversion rate is unknown.
When looking at the interface for machines in this mod, there are three bars to the right. The first one, with the red lightning bolt, shows excess power contained in the machine. Maxing this out won't damage the machine. The second bar, with the green up arrow, shows the progress towards the machine's work. The third bar, with the blue ZZ symbol, is a sleep timer. If the machine is powered, but has nothing to do, it will sleep for a while to conserve server resources.
{{Mf-nav}}
[[Category:Mods]]
d2ed3229004d378def64a9739fd89b45d18811b0
Main Page
0
1
1635
15
2014-02-17T22:03:42Z
Mastergalen
1
Protected "[[Main Page]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
wikitext
text/x-wiki
__NOTITLE__<!--
-->__NOTOC__<!--
--><title>Attack of the B-Team Wiki - Main Page</title>
<metadesc>The Attack of the B-Team wiki covering tutorials, blocks, crafting recipes bring high tier technology into Minecraft.</metadesc>
<div class="jumbotron">
<h1>Welcome to the Attack of the B-Team Wiki</h1>
<p>The community wiki that anyone can edit, dedicated to the Attack of the B-Team modpack.</p>
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in English.
</div>
<ad_leaderboard/>
<hr>
<div class="row">
<div class="col-lg-4">
{{:Main Page/About}}
</div>
<div class="col-lg-4">
{{:Main Page/Play}}
</div>
<div class="col-lg-4">
<ad_rectangle/>
</div>
</div><!--
--><div class="row">
<div class="col-lg-4">
{{:Main Page/Tutorials}}
</div>
<div class="col-lg-4">
{{:Main Page/Popular Pages}}
</div>
<div class="col-lg-4">
{{:Main Page/Links}}
</div>
</div>
91f722d1e50d2e9d22fae3de30f001c839e1fff5
Morph
0
1150
1636
2014-02-18T16:37:34Z
Clothes2
32
Created page with "'''Morph''' This mod enables you to morph or transform into any mob in minecraft. You take on most traits the mob has. Use the [ & ] keys to switch between mobs. You have to ..."
wikitext
text/x-wiki
'''Morph'''
This mod enables you to morph or transform into any mob in minecraft. You take on most traits the mob has. Use the [ & ] keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
'''Traits'''
Bat - Flight, 1 block high, No fall damage.
Blaze - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
Chicken - no fall damage.
Zombie - take damage in the light.
Skeleton - Take damage in the light.
All mobs - Be able tofit in gaps depending on the size of the mob.
d62234f1634c43c9967f3fe0012478e402d8efea
1668
1636
2014-03-04T13:58:08Z
Jneumann333
58
wikitext
text/x-wiki
'''Morph'''
This mod enables you to morph or transform into any mob in minecraft. You take on most traits the mob has. Use the "[" and "]" keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
'''Traits'''
Bat - Flight, 1 block high, No fall damage.
Blaze - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
Chicken - no fall damage.
Zombie - take damage in the light.
Skeleton - Take damage in the light.
Squid - Breathe under water
Spider - Climb up walls
Ender Dragon - Fly
Horse - Go up 1 block without jumping (Just like riding a horse)
All mobs - Be able tofit in gaps depending on the size of the mob.
bad7b548deaec8cc0b8facff096ecbc270f2ab64
1669
1668
2014-03-04T13:59:12Z
Jneumann333
58
wikitext
text/x-wiki
'''Morph'''
This mod enables you to morph or transform into any mob in minecraft. You take on most traits the mob has. Use the "[" and "]" keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
'''''Traits'''''
'''Bat''' - Flight, 1 block high, No fall damage.
'''Blaze''' - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
'''Chicken''' - no fall damage.
'''Zombie''' - take damage in the light.
'''Skeleton''' - Take damage in the light.
'''Squid''' - Breathe under water
'''Spider''' - Climb up walls
'''Ender Dragon''' - Fly
'''Horse''' - Go up 1 block without jumping (Just like riding a horse)
All mobs - Be able tofit in gaps depending on the size of the mob.
e0ae183a27e1539a07394f8517247fe2d6aea2fb
1674
1669
2014-03-04T19:02:13Z
Jneumann333
58
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1994174-16x-morph-turn-into-almost-any-mob/
}}
'''Morph'''
This mod enables you to morph or transform into any mob in minecraft. You take on most traits the mob has. Use the "[" and "]" keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
'''''Traits'''''
'''Bat''' - Flight, 1 block high, No fall damage.
'''Blaze''' - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
'''Chicken''' - no fall damage.
'''Zombie''' - take damage in the light.
'''Skeleton''' - Take damage in the light.
'''Squid''' - Breathe under water
'''Spider''' - Climb up walls
'''Ender Dragon''' - Fly
'''Horse''' - Go up 1 block without jumping (Just like riding a horse)
All mobs - Be able tofit in gaps depending on the size of the mob.
acff9cd64ca53c5c41d70ea28e5f171cb38cea5f
1675
1674
2014-03-04T19:04:16Z
Jneumann333
58
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1994174-16x-morph-turn-into-almost-any-mob/
}}
'''Morph'''
This mod enables you to morph or transform into any mob in minecraft. You take on most traits the mob has. Use the "[" and "]" keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
'''''Traits'''''
'''Bat''' - Flight, 1 block high, No fall damage.
'''Blaze''' - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
'''Chicken''' - no fall damage.
'''Zombie''' - take damage in the light.
'''Skeleton''' - Take damage in the light.
'''Squid''' - Breathe under water
'''Spider''' - Climb up walls
'''Ender Dragon''' - Fly
'''Horse''' - Go up 1 block without jumping (Just like riding a horse)
'''Zombie Pigman''' - Lava Resistance
'''Ghast''' Fly (not sure about this one... will change later if wrong)
'''All mobs''' - Be able to fit in gaps depending on the size of the mob.
af207655ae560576313ce72a5534b9af6f0fedb0
1676
1675
2014-03-04T20:02:27Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1994174-16x-morph-turn-into-almost-any-mob/
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
* '''Chicken''' - no fall damage.
* '''Zombie''' - take damage in the light.
* '''Skeleton''' - Take damage in the light.
* '''Squid''' - Breathe under water
* '''Spider''' - Climb up walls
* '''Ender Dragon''' - Fly
* '''Horse''' - Go up 1 block without jumping (Just like riding a horse)
* '''Zombie Pigman''' - Lava Resistance
* '''Ghast''' Fly (not sure about this one... will change later if wrong)
* '''All mobs''' - Be able to fit in gaps depending on the size of the mob.
{{Attack of the B-Team}}
e07aaddc4f78462da4e802d159f56ee8b861a460
1677
1676
2014-03-05T02:05:12Z
MrPenguin
45
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt in the rain, Sets fire to everywhere.
* '''Chicken''' - no fall damage.
* '''Zombie''' - take damage in the light.
* '''Skeleton''' - Take damage in the light.
* '''Squid''' - Breathe under water
* '''Spider''' - Climb up walls
* '''Ender Dragon''' - Fly
* '''Horse''' - Go up 1 block without jumping (Just like riding a horse)
* '''Zombie Pigman''' - Lava Resistance
* '''Ghast''' Fly (not sure about this one... will change later if wrong)
* '''All mobs''' - Be able to fit in gaps depending on the size of the mob.
{{Attack of the B-Team}}
88b763ab8e2eafd2e65f21681b48be169afca234
1678
1677
2014-03-05T02:07:13Z
MrPenguin
45
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
* '''Chicken''' - no fall damage.
* '''Zombie''' - take damage in the light.
* '''Skeleton''' - Take damage in the light.
* '''Squid''' - Breathe underwater and move faster underwater
* '''Spider''' - Climb up walls
* '''Ender Dragon''' - Fly
* '''Horse''' - Go up 1 block without jumping (Just like riding a horse)
* '''Zombie Pigman''' - Lava Resistance
* '''Ghast''' Fly (not sure about this one... will change later if wrong)
* '''All mobs''' - Be able to fit in gaps depending on the size of the mob.
{{Attack of the B-Team}}
9438023deda0d53236d212c60a78e5a21e4eb870
Galacticraft
0
34
1637
722
2014-02-18T16:58:05Z
Clothes2
32
Added more info about the mod including an oxygen tutorial for the moon
wikitext
text/x-wiki
{{mod
|author=micdoodle8
|version=
|website=http://www.micdoodle8.com/
|download=http://www.micdoodle8.com/mods/galacticraft
|wiki=http://wiki.micdoodle8.com/wiki/Galacticraft
}}
'''Galacticraft''' is a a mod in [[Attack of the B-Team]] that allows you to explore the solar system in your own spaceship. It adds ores such as silicon and aluminum to the game. These can be used to craft the parts you need to build a rocket and blast off to the moon and mars.
Use '''Not Enough Items''' to find the recipe for a tier 1 rocket. You will need a NASA Workbench in order to craft a rocket. Once your rocket has been crafted you will need a launch pad, rocket fuel loader and rocket fuel along with energy to feul your rocket and blast off into space.
'''Moon'''
As there is no oxygen on the moon you nee to craft oxygen gear and tanks to allow you to breath. The tanks can be filled up with an oxygen collecter connected up to an oxygen compresser.
Once you have landed on the moon plant a tree and place an oxygen collecter hooked up to an oxygen collecter like previously. Also hook up an oxygen bubble distributor to create an oxygen bubble, within which you can breath without requiring oxygen gear.
You can jump high on the moon due to a lack of gravity. You will want to mine any meteors you find as they will help you to get to mars.
{{Attack of the B-Team}}
38d82cd102402b1e4f0da08fe514b16263e909c5
Waila
0
1152
1639
2014-02-18T17:06:35Z
Clothes2
32
Created page with "This mod is an addon to '''NEI'''. It shows you the name of the block you're looking at and the mod it's from. '''WAILA''' stands for What Am I Looking At."
wikitext
text/x-wiki
This mod is an addon to '''NEI'''. It shows you the name of the block you're looking at and the mod it's from. '''WAILA''' stands for What Am I Looking At.
1e6fd487587a7ffa7d89bb0b2b84053486f6c83f
Food Plus
0
1153
1640
2014-02-19T06:16:10Z
Zipper
33
Food Plus Intro
wikitext
text/x-wiki
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure!
Here is a quick rundown of what you need to know:
Worktop - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
Refrigerator - put a snowball in the bottom slot, ice tray in the top.
Cofee Grinder - Cofee beans in the top slot, blade in the bottom slot, one blade will grind 20 cofee.
(Note: Coffee is from the Tropicraft mod, Cofee is Food Plus)
Break grass for seeds, the new ones for this mod are tomatoes, rice and strawberries.
e6ef5e6e885597b659d9118c564ed009a58aa3c4
1641
1640
2014-02-19T06:17:16Z
Zipper
33
wikitext
text/x-wiki
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure!
Here is a quick rundown of what you need to know:
Worktop - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.<br>
Refrigerator - put a snowball in the bottom slot, ice tray in the top.<br>
Cofee Grinder - Cofee beans in the top slot, blade in the bottom slot, one blade will grind 20 cofee. <br>
(Note: Coffee is from the Tropicraft mod, Cofee is Food Plus)
Break grass for seeds, the new ones for this mod are tomatoes, rice and strawberries.
69d95f1b2cc6434cc032d722affaa21c047c332c
1642
1641
2014-02-19T21:14:55Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Cofee Grinder]] - [[Cofee Beans]] in the top slot, blade in the bottom slot, one blade will grind 20 [[cofee]]. (Note: Coffee is from the Tropicraft mod, Cofee is Food Plus)
Break grass for seeds, the new ones for this mod are [[tomato]]es, [[rice]] and [[strawberries]].
{{Attack of the B-Team}}
d266d8eb5bd6226bf068de82231be0a1c4e9c786
Enhanced Portals
0
1154
1643
2014-02-20T02:02:44Z
TheZecharon
35
Created page with "This is a mod that allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by b..."
wikitext
text/x-wiki
This is a mod that allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by being specifically dialed. These portals are made like you would build a portal to the Nether.
While the portals still use obsidian, you may make them custom sizes. In order to make a portal of a custom size, you must use a Portal Modifier as a part of the portal. The light-purple side of the portal modifier must be facing inwards, towards where the portal particles would be displayed.
Portal Modifier
==Recipe==
{{Grid/Crafting Table
|A1=Obsidian|B1=Flint and Steel|C1=Obsidian
|A2=Diamond|B2=Iron|C2=Ender Pearl
|A3=Obsidian|B3=Redston|C3=Obsidian
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
Note: The flint and steel used in this item is the Enhanced Portals version mentioned below.
Once you have placed your obsidian frame (including the portal modifier), you will need to light it with the Enhanced Portals flint and steel. With it, you will light the portal on the light-purple face of the portal modifier. By default, this portal works as a normal portal to the nether.
Flint and Steel
==Recipe==
{{Grid/Crafting Table
|A1=|B1=|C1=
|A2=Flint and Steel|B2=Glowstone|C2=
|A3=Glowstone|B3=|C3=
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
5557ec5909ca163aea06b564fe19fe9e5ce215c8
1651
1643
2014-02-20T19:28:55Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=Alz454
|website=http://www.minecraftforum.net/topic/2143651-172-enhancedportals-3/
|download=http://shadeddimensions.co.uk/enhancedportals-3/downloads/
}}
'''Enhanced Portals''' allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by being specifically dialed. These portals are made like you would build a portal to the Nether.
While the portals still use obsidian, you may make them custom sizes. In order to make a portal of a custom size, you must use a Portal Modifier as a part of the portal. The light-purple side of the portal modifier must be facing inwards, towards where the portal particles would be displayed.
==Portal Modifier Recipe==
{{Grid/Crafting Table
|A1=Obsidian|B1=Flint and Steel|C1=Obsidian
|A2=Diamond|B2=Iron|C2=Ender Pearl
|A3=Obsidian|B3=Redston|C3=Obsidian
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
Note: The flint and steel used in this item is the Enhanced Portals version mentioned below.
Once you have placed your obsidian frame (including the portal modifier), you will need to light it with the Enhanced Portals flint and steel. With it, you will light the portal on the light-purple face of the portal modifier. By default, this portal works as a normal portal to the nether.
{{Attack of the B-Team}}
fd61ae4bf4000f2cecefac2d814c36711209d773
File:Refrigerator.png
6
1155
1644
2014-02-20T03:09:07Z
Zipper
33
A screenshot of the refrigerator UI in action.
wikitext
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A screenshot of the refrigerator UI in action.
8321f144a1c96d831764fa8afb489377211eeab9
Refrigerator
0
1156
1645
2014-02-20T03:15:18Z
Zipper
33
Created page with "== Recipe == {{Grid/Crafting Table |A1=Cobblestone |B1=Bucket |C1=Cobblestone |A2=Cobblestone |B2= Snowball|C2=Cobblestone |A3=Cobblestone |B3=Cobblestone |C3=Cobblestone |Out..."
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== Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
<br>
The Refrigerator is essential for making ice cream and Slurpees in [[Attack of the B-Team]].<br>
At this point it only makes one thing: [[Ice chunks]].<br>
To make Ice chunks you need an [[Ice tray]] and a snowball.
[[File:Refrigerator.png|left]]
bf510663cef0ed13b7afcf89d672bdd7629cf34c
1646
1645
2014-02-20T03:16:49Z
Zipper
33
wikitext
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Part of the [[Food Plus]] Mod
== Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
<br>
The Refrigerator is essential for making ice cream and Slurpees in [[Attack of the B-Team]].<br>
At this point it only makes one thing: [[Ice chunks]].<br>
To make Ice chunks you need an [[Ice tray]] and a snowball.
[[File:Refrigerator.png|left]]
a4c9a6b33340a9d887fadc50ad88ca60caa8b0a2
1648
1646
2014-02-20T03:37:56Z
Zipper
33
wikitext
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{{Item
|type = Item
|stack = Yes (64)
|data = 1530:0
|mod = Food Plus
}}
== Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
== Usage ==
The Refrigerator is essential for making ice cream and Slurpees in [[Attack of the B-Team]].<br>
At this point it only makes one thing: [[Ice chunks]].<br>
To make Ice chunks you need an [[Ice tray]] and a snowball.
[[File:Refrigerator.png|left]]
96d0c2b2c22e4db6699ae93d1822e4f6e35cedf6
1649
1648
2014-02-20T03:39:07Z
Zipper
33
wikitext
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{{Item
|type = Item
|stack = Yes (64)
|data = 1530:0
|mod = Food Plus
}}
== Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
== Usage ==
The Refrigerator is essential for making ice cream and Slurpees in [[Attack of the B-Team]].<br>
At this point it only makes one thing: [[Ice chunks]].<br>
To make Ice chunks you need an [[Ice tray]] and a snowball.
[[File:Refrigerator.png|left]]<br>
80ff805bcf5224feb5bbbbeea9c298638231bf47
1650
1649
2014-02-20T03:43:45Z
Zipper
33
wikitext
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{{Item
|type = Item
|stack = Yes (64)
|data = 1530:0
|mod = Food Plus
}}
== Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
== Usage ==
The Refrigerator is essential for making ice cream and Slurpees in [[Attack of the B-Team]].<br>
At this point it only makes one thing: [[Ice chunks]].<br>
To make Ice chunks you need an [[Ice tray]] and a snowball.
[[File:Refrigerator.png|left]]<br />
e82c5e56ede97703de663857855e11b7d44ef0f6
1652
1650
2014-02-20T19:32:05Z
Mastergalen
1
wikitext
text/x-wiki
{{Item
|type = Item
|stack = Yes (64)
|data = 1530:0
|mod = Food Plus
}}
The '''Refrigerator''' is essential for making [[Ice Cream]] and [[Slurpee]]s in [[Attack of the B-Team]].
== Crafting Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
== Usage ==
[[File:Refrigerator.png|framed|left]]
At this point the refrigerator only makes one thing: [[Ice Chunk]]s. To make Ice chunks you need an [[Ice Tray]] and a snowball.
{{Attack of the B-Team}}
8fc19e6aced926082370dadd4476bc68ae5649c8
File:Grid Refrigerator.png
6
1157
1647
2014-02-20T03:32:07Z
Zipper
33
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Pulverizer
0
696
1653
852
2014-02-23T19:43:44Z
MrPenguin
45
wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = [[Thermal Expansion]]}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Dynamos|Dynamo]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
0fb4d100efb7d32153252da869d08e6f9cad9264
Biomes O' Plenty
0
1158
1654
2014-02-24T16:16:27Z
K3N
48
Created page with "Biomes O' Plenty is a mod. It add extra biomes generation, additional block and achievement. More can be found about this mod at [http://biomesoplenty.wikia.com/wiki/ Biomes O..."
wikitext
text/x-wiki
Biomes O' Plenty is a mod. It add extra biomes generation, additional block and achievement. More can be found about this mod at [http://biomesoplenty.wikia.com/wiki/ Biomes O' Plenty wiki] or at [http://www.reddit.com/r/biomesoplenty Biomes O' Plenty reddit page]
b1640d5568d061707c6732b0e777dc6753bd795b
1655
1654
2014-02-24T16:48:26Z
K3N
48
wikitext
text/x-wiki
Biomes O' Plenty is a mod included in the Attack of the B-Team mod pack, adding extra biomes generation, additional block and achievement. More can be found about this mod at [http://biomesoplenty.wikia.com/wiki/ Biomes O' Plenty wiki] or at [http://www.reddit.com/r/biomesoplenty Biomes O' Plenty reddit page]
ed966ab5bcee25e57a250f4c954096f88d6bbdab
1656
1655
2014-02-24T17:48:57Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|website=http://www.reddit.com/r/biomesoplenty
}}
Biomes O' Plenty is a mod included in the Attack of the B-Team mod pack, adding extra biomes generation, additional block and achievement.
{{Attack of the B-Team}}
8b89ab7812bd13288b27c5ebf10daf5640dd4133
1657
1656
2014-02-28T14:25:55Z
Lukeperson6
34
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|http://www.minecraftforum.net/topic/1495041-16x-forge-biomes-o-plenty-v112-1-year-anniversary/
}}
Biomes O' Plenty is a mod included in the Attack of the B-Team mod pack, adding extra biomes generation, additional block and achievement.
{{Attack of the B-Team}}
331104bffe5208e0347f3727b50ee4c150816f00
1658
1657
2014-02-28T14:26:24Z
Lukeperson6
34
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod}}
{{http://www.minecraftforum.net/topic/1495041-16x-forge-biomes-o-plenty-v112-1-year-anniversary/
}}
Biomes O' Plenty is a mod included in the Attack of the B-Team mod pack, adding extra biomes generation, additional block and achievement.
{{Attack of the B-Team}}
bce9bb84caa67ce8d90de22d4058e6c434e044da
1659
1658
2014-02-28T14:28:19Z
Lukeperson6
34
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|http://www.minecraftforum.net/topic/1495041-16x-forge-biomes-o-plenty-v112-1-year-anniversary/
}}
Biomes O' Plenty is a mod included in the Attack of the B-Team mod pack, adding extra biomes generation, additional block and achievement.
{{Attack of the B-Team}}
331104bffe5208e0347f3727b50ee4c150816f00
Artifice
0
1159
1660
2014-03-03T15:43:03Z
Jneumann333
58
Created page with "'''Tooltips''' All blocks and items added by Artifice have tooltips which show their function, and any other relevant information. Posted Image Posted Image Posted Image Reci..."
wikitext
text/x-wiki
'''Tooltips'''
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
Posted Image
Posted Image
Posted Image
Recipes and Descriptions
Artifice adds several categories of items.
'''
Frames'''
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
'''
Blast-Resistant Blocks'''
These come in solid and transparent varieties, and they have connected textures.
Blast Walls
Glass Walls
'''Scaffolds'''
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
'''Sledges'''
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
'''Smashable Blocks'''
Crafting Table
Furnace
Chest
Wool
TNT
Brick Block
Nether Brick
Bookshelf
Sandstone
Quartz Block
Jack-o-Lantern
Anvil*
Beacon
Noteblock
Jukebox
Dispenser
Dropper
Piston
Sticky Piston
Redstone Lamp
Daylight Sensor
Hopper
Trapped Chest
Wooden Door
Iron Door
Repeater
Comparator
Fence Gate
Bed
Enchanting Table
Cauldron
Brewing Stand
*Note, the anvil has a higher chance to lose components
'''Boxes'''
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
Posted Image
Posted Image
'''Flowers'''
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
'''
Basalt & Marble'''
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
'''Pavers'''
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
Posted Image
Gallery
'''Sickles'''
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
'''
Miscellaneous'''
Detectors will send out a pulse any time a block adjacent to them is updated.
Posted Image
Artifice adds steel, which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
Posted Image
'''Coins'''
Artifice add copper, silver, gold, and platinum coins, which are mostly for use by server owners.
'''Upgrades'''
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
d06fa0f82235c89fdf1aebf791e6d994d201c57d
1661
1660
2014-03-03T15:46:07Z
Jneumann333
58
wikitext
text/x-wiki
'''Tooltips'''-
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
'''Recipes and Descriptions'''-
Artifice adds several categories of items.
'''Frames'''-
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
'''
Blast-Resistant Blocks'''-
These come in solid and transparent varieties, and they have connected textures.
Blast Walls
Glass Walls
'''Scaffolds'''-
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
'''Sledges'''-
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
'''Smashable Blocks'''-
Crafting Table
Furnace
Chest
Wool
TNT
Brick Block
Nether Brick
Bookshelf
Sandstone
Quartz Block
Jack-o-Lantern
Anvil*
Beacon
Noteblock
Jukebox
Dispenser
Dropper
Piston
Sticky Piston
Redstone Lamp
Daylight Sensor
Hopper
Trapped Chest
Wooden Door
Iron Door
Repeater
Comparator
Fence Gate
Bed
Enchanting Table
Cauldron
Brewing Stand
*Note, the anvil has a higher chance to lose components
'''Boxes'''-
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
'''Flowers'''-
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
'''
Basalt & Marble'''-
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
'''Pavers'''-
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
Posted Image
Gallery
'''Sickles'''-
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
'''
Miscellaneous'''-
Detectors will send out a pulse any time a block adjacent to them is updated.
Posted Image
Artifice adds steel, which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
Posted Image
'''Coins'''
Artifice add copper, silver, gold, and platinum coins, which are mostly for use by server owners.
'''Upgrades'''
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
665f34f6dd2a09857d6b0534c12b3a633e55e463
1662
1661
2014-03-03T15:49:15Z
Jneumann333
58
wikitext
text/x-wiki
Artifice is a mod that adds a lot of different things that are usually all related to aesthetics and crafting tools. There is not exactly a specific category that it can be put under. A list of added things is below
'''Tooltips'''-
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
'''Recipes and Descriptions'''-
Artifice adds several categories of items.
'''Frames'''-
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
'''
Blast-Resistant Blocks'''-
These come in solid and transparent varieties, and they have connected textures.
Blast Walls
Glass Walls
'''Scaffolds'''-
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
'''Sledges'''-
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
'''Smashable Blocks'''-
Crafting Table
Furnace
Chest
Wool
TNT
Brick Block
Nether Brick
Bookshelf
Sandstone
Quartz Block
Jack-o-Lantern
Anvil*
Beacon
Noteblock
Jukebox
Dispenser
Dropper
Piston
Sticky Piston
Redstone Lamp
Daylight Sensor
Hopper
Trapped Chest
Wooden Door
Iron Door
Repeater
Comparator
Fence Gate
Bed
Enchanting Table
Cauldron
Brewing Stand
*Note, the anvil has a higher chance to lose components
'''Boxes'''-
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
'''Flowers'''-
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
'''
Basalt & Marble'''-
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
'''Pavers'''-
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
Posted Image
Gallery
'''Sickles'''-
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
'''Miscellaneous'''-
Detectors will send out a pulse any time a block adjacent to them is updated.
Posted Image
Artifice adds steel, which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
Posted Image
'''Coins'''
Artifice add copper, silver, gold, and platinum coins, which are mostly for use by server owners.
'''Upgrades'''
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
beed635cd6c177fae9f0a2a9b5331d506225bdfd
1663
1662
2014-03-03T19:13:14Z
Jneumann333
58
wikitext
text/x-wiki
Artifice is a mod that adds a lot of different things that are usually all related to aesthetics and crafting tools. There is not exactly a specific category that it can be put under. A list of added things is below
'''Tooltips'''-
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
'''Recipes and Descriptions'''-
Artifice adds several categories of items.
'''Frames'''-
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
'''Blast-Resistant Blocks'''-
These come in solid and transparent varieties, and they have connected textures.
Blast Walls
Glass Walls
'''Scaffolds'''-
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
'''Sledges'''-
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
'''Smashable Blocks'''-
Crafting Table
Furnace
Chest
Wool
TNT
Brick Block
Nether Brick
Bookshelf
Sandstone
Quartz Block
Jack-o-Lantern
Anvil*
Beacon
Noteblock
Jukebox
Dispenser
Dropper
Piston
Sticky Piston
Redstone Lamp
Daylight Sensor
Hopper
Trapped Chest
Wooden Door
Iron Door
Repeater
Comparator
Fence Gate
Bed
Enchanting Table
Cauldron
Brewing Stand
*Note, the anvil has a higher chance to lose components
'''Boxes'''-
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
'''Flowers'''-
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
'''Basalt & Marble'''-
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
'''Pavers'''-
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
'''Sickles'''-
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
'''Miscellaneous'''-
Detectors will send out a pulse any time a block adjacent to them is updated.
Posted Image
Artifice adds steel, which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
'''Coins'''-
Artifice add copper, silver, gold, and platinum coins, which are mostly for use by server owners.
'''Upgrades'''-
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
36a2c0266cbd0a857718e4399b0a3a153ff174d3
1664
1663
2014-03-03T19:20:24Z
Jneumann333
58
wikitext
text/x-wiki
Artifice adds the blocks Marble and Basalt to the world along with the flowers Orchid, Iris, Bluebell, Lotus, and Lotus Lily . Marble and Basalt are for purely decorative purposes while the flowers added, with exception to Lotus Lily's, can be crafted into dyes.
Artifice also adds functional blocks such as scaffolds which are cheap blocks that can be quickly stacked and climbed. Along with tools like Sledges and Sickles, the former of which is used to break down crafted blocks down to their base materials and the latter which is used to harvest crops in a large area.
'''Tooltips'''-
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
'''Recipes and Descriptions'''-
Artifice adds several categories of items.
'''Frames'''-
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
'''Blast-Resistant Blocks'''-
These come in solid and transparent varieties, and they have connected textures.
Blast Walls
Glass Walls
'''Scaffolds'''-
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
'''Sledges'''-
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
'''Smashable Blocks'''-
Crafting Table
Furnace
Chest
Wool
TNT
Brick Block
Nether Brick
Bookshelf
Sandstone
Quartz Block
Jack-o-Lantern
Anvil*
Beacon
Noteblock
Jukebox
Dispenser
Dropper
Piston
Sticky Piston
Redstone Lamp
Daylight Sensor
Hopper
Trapped Chest
Wooden Door
Iron Door
Repeater
Comparator
Fence Gate
Bed
Enchanting Table
Cauldron
Brewing Stand
*Note, the anvil has a higher chance to lose components
'''Boxes'''-
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
'''Flowers'''-
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
'''Basalt & Marble'''-
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
'''Pavers'''-
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
'''Sickles'''-
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
'''Miscellaneous'''-
Detectors will send out a pulse any time a block adjacent to them is updated.
Posted Image
Artifice adds steel, which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
'''Coins'''-
Artifice add copper, silver, gold, and platinum coins, which are mostly for use by server owners.
'''Upgrades'''-
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
08cd6928cdce420151e4c6f7e3eb23c9d15d0873
1665
1664
2014-03-03T21:25:38Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author =
|website =
}}
'''Artifice''' adds the blocks [[Marble]] and [[Basal]]t to the world along with the [[#Flowers|flowers]] Orchid, Iris, Bluebell, Lotus, and Lotus Lily . Marble and Basalt are for purely decorative purposes while the flowers added, with exception to Lotus Lily's, can be crafted into dyes.
Artifice also adds functional blocks such as scaffolds which are cheap blocks that can be quickly stacked and climbed. Along with tools like Sledges and Sickles, the former of which is used to break down crafted blocks down to their base materials and the latter which is used to harvest crops in a large area.
== Tooltips==
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
== Recipes and Descriptions==
Artifice adds several categories of items.
== Frames==
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
== Blast-Resistant Blocks==
These come in solid and transparent varieties, and they have connected textures.
* Blast Walls
* Glass Walls
== Scaffolds==
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
== Sledges==
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
== Smashable Blocks==
* Crafting Table
* Furnace
* Chest
* Wool
* TNT
* Brick Block
* Nether Brick
* Bookshelf
* Sandstone
* Quartz Block
* Jack-o-Lantern
* Anvil*
* Beacon
* Noteblock
* Jukebox
* Dispenser
* Dropper
* Piston
* Sticky Piston
* Redstone Lamp
* Daylight Sensor
* Hopper
* Trapped Chest
* Wooden Door
* Iron Door
* Repeater
* Comparator
* Fence Gate
* Bed
* Enchanting Table
* Cauldron
* Brewing Stand
*Note, the anvil has a higher chance to lose components
== Boxes==
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
== Flowers==
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
== Basalt & Marble==
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
== Pavers==
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
== Sickles==
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
== Miscellaneous==
Detectors will send out a pulse any time a block adjacent to them is updated.
Artifice adds [[steel]], which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
== Coins==
Artifice adds [[copper]], [[silver]], [[gold]], and [[Platinum Coin]]s, which are mostly for use by server owners.
== Upgrades==
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
{{Attack of the B-Team}}
[[Category:Mods]]
5558924a323bef27bb82f3dc76d5f3496c86a2d9
1672
1665
2014-03-04T18:56:29Z
Jneumann333
58
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1860869-15x16x-artifice-where-did-i-put-my-sliderule/
}}
'''Artifice''' adds the blocks [[Marble]] and [[Basal]]t to the world along with the [[#Flowers|flowers]] Orchid, Iris, Bluebell, Lotus, and Lotus Lily . Marble and Basalt are for purely decorative purposes while the flowers added, with exception to Lotus Lily's, can be crafted into dyes.
Artifice also adds functional blocks such as scaffolds which are cheap blocks that can be quickly stacked and climbed. Along with tools like Sledges and Sickles, the former of which is used to break down crafted blocks down to their base materials and the latter which is used to harvest crops in a large area.
== Tooltips==
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
== Recipes and Descriptions==
Artifice adds several categories of items.
== Frames==
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
== Blast-Resistant Blocks==
These come in solid and transparent varieties, and they have connected textures.
* Blast Walls
* Glass Walls
== Scaffolds==
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
== Sledges==
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
== Smashable Blocks==
* Crafting Table
* Furnace
* Chest
* Wool
* TNT
* Brick Block
* Nether Brick
* Bookshelf
* Sandstone
* Quartz Block
* Jack-o-Lantern
* Anvil*
* Beacon
* Noteblock
* Jukebox
* Dispenser
* Dropper
* Piston
* Sticky Piston
* Redstone Lamp
* Daylight Sensor
* Hopper
* Trapped Chest
* Wooden Door
* Iron Door
* Repeater
* Comparator
* Fence Gate
* Bed
* Enchanting Table
* Cauldron
* Brewing Stand
*Note, the anvil has a higher chance to lose components
== Boxes==
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
== Flowers==
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
== Basalt & Marble==
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
== Pavers==
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
== Sickles==
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
== Miscellaneous==
Detectors will send out a pulse any time a block adjacent to them is updated.
Artifice adds [[steel]], which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
== Coins==
Artifice adds [[copper]], [[silver]], [[gold]], and [[Platinum Coin]]s, which are mostly for use by server owners.
== Upgrades==
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
{{Attack of the B-Team}}
[[Category:Mods]]
5097883c198d8af75f1a5662b3657fb7613d4356
1673
1672
2014-03-04T18:57:14Z
Jneumann333
58
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1860869-15x16x-artifice-where-did-i-put-my-sliderule/
}}
'''Artifice''' adds the blocks [[Marble]] and [[Basal]]t to the world along with the [[#Flowers|flowers]] Orchid, Iris, Bluebell, Lotus, and Lotus Lily . Marble and Basalt are for purely decorative purposes while the flowers added, with exception to Lotus Lily's, can be crafted into dyes.
Artifice also adds functional blocks such as scaffolds which are cheap blocks that can be quickly stacked and climbed. Along with tools like Sledges and Sickles, the former of which is used to break down crafted blocks down to their base materials and the latter which is used to harvest crops in a large area.
== Tooltips==
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
== Recipes and Descriptions==
Artifice adds several categories of items.
== Frames==
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
== Blast-Resistant Blocks==
These come in solid and transparent varieties, and they have connected textures.
* Blast Walls
* Glass Walls
== Scaffolds==
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
== Sledges==
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
== Smashable Blocks==
* Crafting Table
* Furnace
* Chest
* Wool
* TNT
* Brick Block
* Nether Brick
* Bookshelf
* Sandstone
* Quartz Block
* Jack-o-Lantern
* Anvil*
* Beacon
* Noteblock
* Jukebox
* Dispenser
* Dropper
* Piston
* Sticky Piston
* Redstone Lamp
* Daylight Sensor
* Hopper
* Trapped Chest
* Wooden Door
* Iron Door
* Repeater
* Comparator
* Fence Gate
* Bed
* Enchanting Table
* Cauldron
* Brewing Stand
*Note, the anvil has a higher chance to lose components
== Boxes==
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
== Flowers==
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
== Basalt & Marble==
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
== Pavers==
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
== Sickles==
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
== Miscellaneous==
Detectors will send out a pulse any time a block adjacent to them is updated.
Artifice adds [[steel]], which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
== Coins==
Artifice adds [[copper]], [[silver]], [[gold]], and [[Platinum Coin]]s, which are mostly for use by server owners.
== Upgrades==
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
{{Attack of the B-Team}}
[[Category:Mods]]
b4008b104715c3828a5ae7d803e73cfa3f08a5a9
Advanced Genetics
0
633
1666
725
2014-03-04T13:48:37Z
Jneumann333
58
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
'''Genes''':
- Chicken: No-Fall-Gen: you get no fall damage
- Cow: Infinite Milk: every entity can now produce milk
- Ocelot: Speed: you can walk much faster
- Sheep: Wooly: every entity is now shearable
- Sheep: Eat Grass: rightclick on a grass to eat the block
- Horse: Jump: let you jump heigher
- Squid: Water breather: now you can breath under water
- Bat : Fly: you can fly!
- Mooshroom: Produce stew: same as ‘Milk Producer’ only with mushroom-stew
- Enderman: Teleport: you can teleport yourself
- Enderman: Save your inventory: puts all your items your inventory when you dies
- Zombie Pigman: Swim in lava: you don’t get damage from lava anymore!
- Blaze: Shoot fireballs: fight like a blaze
- Creeper: Explode yourself: creeper-style!
- Ghast: Fireballexplode: fight like a ghast
- Iron Golem: More life: adds more hearts
- Witch: Throw potion : throw random potions
- Wither: Withers hit: entity you hit before get a wither effect
- Enderdragon: Ender health: needs a heal crystal to make yourself undamageable
==Known Bugs==
*None
{{Attack of the B-Team}}
aa0c6e0494e072df4b8aa94787e901a07ce7d9e9
1667
1666
2014-03-04T13:50:55Z
Jneumann333
58
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
'''Genes''':
- '''Chicken''': No-Fall-Gen: you get no fall damage
- '''Cow''': Infinite Milk: every entity can now produce milk
- '''Ocelot''': Speed: you can walk much faster
- '''Sheep''': Wooly: every entity is now shearable
- '''Sheep''': Eat Grass: rightclick on a grass to eat the block
- '''Horse''': Jump: let you jump heigher
- '''Squid''': Water breather: now you can breath under water
- '''Bat''': Fly: you can fly!
- '''Mooshroom''': Produce stew: same as ‘Milk Producer’ only with mushroom-stew
- '''Enderman''': Teleport: you can teleport yourself
- '''Enderman''': Save your inventory: puts all your items your inventory when you dies
- '''Zombie Pigman''': Swim in lava: you don’t get damage from lava anymore!
- '''Blaze''': Shoot fireballs: fight like a blaze
- '''Creeper''': Explode yourself: creeper-style!
- '''Ghast''': Fireballexplode: fight like a ghast
- '''Iron Golem''': More life: adds more hearts
- '''Witch''': Throw potion : throw random potions
- '''Wither''': Withers hit: entity you hit before get a wither effect
- '''Enderdragon''': Ender health: needs a heal crystal to make yourself undamageable
==Known Bugs==
*None
{{Attack of the B-Team}}
59395f29296740891dd6fcb4945f25bdaf42bffe
Tutorials/Getting Started
0
634
1670
1415
2014-03-04T16:45:25Z
Jneumann333
58
wikitext
text/x-wiki
{{stub}}
{{image requested}}
Tutorial on how to get started in your [[Attack of the B-Team]] mod pack.
Day 1.
You are going to spend this day like a normal Minecraft first day with a few extra editions. Collect around 16 wooden logs from any tree source close by (16 tree logs is the recommended amount since you can get a stack of wooden planks with this but more or less can be collected on the initial start). If you have no prior knowledge of Minecraft, you should open up the book you spawn with and take time to read through it. Now use your wood to create wooden planks. Then create 1 crafting bench and 4-12 sticks. Create a wooden pickaxe and dig down into dirt till reach stone which you should mine at least 3 pieces of however I recommend mining 11-17 pieces (this way you have enough for a stone pick, a stone axe, a stone shovel, a stone sword, and a furnace[if you get the 17 pieces]). Mine out a little area close to your spawn point. Now gather seeds from the tall grass around you and also kill a few cows, pigs, or chickens to collect a food source (I recommend collecting anywhere above 3 pieces of seeds right away). Build a small shelter to right now. Make it big enough so you can make a mine inside. Go outside and grab 2-6 pieces of logs but hurry back as it is now near night time ***note: it is very helpful to kill a bat as you can turn into it and fly by pressing the "[" key
Night 1.
Make a furnace with some stone (if you didn't get enough before mine it ''inside'' your base). Use some wooden planks to cook the logs you just grabbed into charcoal. Make 1/2 of this charcoal into torches and use the other half to cook the meat you got from animals. Start mining deeper and deeper to get coal and at least 2 iron ore. Smelt the iron and make shears. Then wait out the night by mining or making extra materials.
Day 2.
Find a sheep or two and use the shears and get 3 wool. Go back to your shelter and make a bed and place it inside. This will set your spawnpoint when you sleep in it at night.
{{Attack of the B-Team}}
2fa9b5a1274ed91f564d8bc7d50d95c841c2197d
1671
1670
2014-03-04T16:46:15Z
Jneumann333
58
wikitext
text/x-wiki
{{stub}}
{{image requested}}
Tutorial on how to get started in your [[Attack of the B-Team]] mod pack.
Day 1.
You are going to spend this day like a normal Minecraft first day with a few extra editions. Collect around 16 wooden logs from any tree source close by (16 tree logs is the recommended amount since you can get a stack of wooden planks with this but more or less can be collected on the initial start). If you have no prior knowledge of Minecraft, you should open up the book you spawn with and take time to read through it. Now use your wood to create wooden planks. Then create 1 crafting bench and 4-12 sticks. Create a wooden pickaxe and dig down into dirt till reach stone which you should mine at least 3 pieces of however I recommend mining 11-17 pieces (this way you have enough for a stone pick, a stone axe, a stone shovel, a stone sword, and a furnace[if you get the 17 pieces]). Mine out a little area close to your spawn point. Now gather seeds from the tall grass around you and also kill a few cows, pigs, or chickens to collect a food source (I recommend collecting anywhere above 3 pieces of seeds right away). Build a small shelter to right now. Make it big enough so you can make a mine inside. Go outside and grab 2-6 pieces of logs but hurry back as it is now near night time ***note: it is very helpful to kill a bat as you can turn into it and fly by pressing the "[" key (double tap spacebar to fly)
Night 1.
Make a furnace with some stone (if you didn't get enough before mine it ''inside'' your base). Use some wooden planks to cook the logs you just grabbed into charcoal. Make 1/2 of this charcoal into torches and use the other half to cook the meat you got from animals. Start mining deeper and deeper to get coal and at least 2 iron ore. Smelt the iron and make shears. Then wait out the night by mining or making extra materials.
Day 2.
Find a sheep or two and use the shears and get 3 wool. Go back to your shelter and make a bed and place it inside. This will set your spawnpoint when you sleep in it at night.
{{Attack of the B-Team}}
f933a1f2063915bf41d0f32dc533ef352224bf38
Morph
0
1150
1679
1678
2014-03-05T02:45:12Z
MrPenguin
45
/* Traits */
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Alien Villager''' - Nothing special.
* '''Bat''' - Can fly, impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Mooshroom''' - Nothing special.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Villager''' - Nothing special.
* '''Wolf''' - Can fit into 1 block high areas.
//Leaving these here for now until I finish up the list above
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
* '''Chicken''' - no fall damage.
* '''Zombie''' - take damage in the light.
* '''Skeleton''' - Take damage in the light.
* '''Squid''' - Breathe underwater and move faster underwater
* '''Spider''' - Climb up walls
* '''Ender Dragon''' - Fly
* '''Horse''' - Go up 1 block without jumping (Just like riding a horse)
* '''Zombie Pigman''' - Lava Resistance
* '''Ghast''' Fly (not sure about this one... will change later if wrong)
* '''All mobs''' - Be able to fit in gaps depending on the size of the mob.
{{Attack of the B-Team}}
a5bc16c326f0c8c7fc752c61a20f89a8955c93d4
1681
1679
2014-03-05T03:37:07Z
MrPenguin
45
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. If you're holding down {{key|lshift}} while navigating the Morph GUI you can change into sub versions of a mob(EX: You can change into different sizes of slimes). You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Alien Villager''' - Nothing special, and can't breath on the moon.
* '''Bat''' - Can fly, impervious to fall damage, and can fit into 1 block high areas.
* '''Bird''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
* '''Blizz''' - Nothing special.
* '''Blue Turtle Creature''' - Nothing special.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Coven Witch''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Demon''' - Impervious to fall damage.
* '''Donkey''' - Can run up 1 block high slopes.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ent''' - Can only fit into 2x3 areas.
* '''Evolved Creeper''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Skeleton''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Spider''' - Hostile Mode, can climb walls, and can fit into 2x1 areas, and can't breath on the moon.
* '''Evolved Zombie''' - Hostile Mode, is damaged by the sun, and can't breath on the moon.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Glob''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Hamster''' - Can fit into less than 1 block high areas.
* '''Heatscar Spider''' - Hostile Mode, can climb up walls, impervious to fire damage, and can only fit in a 3x2 area.
* '''Horse''' - Can run up 1 block high slopes.
* '''Imp''' - Hostile Mode, impervious to fire damage, and can fit in a 1 block high area.
* '''Iron Golem''' - Impervious to fall damage, sinks in water, and fits in a 2x3 area.
* '''Isaac''' - Nothing special.
* '''Jungle Spider''' - Hostile Mode, can climb up walls, and can fit into 1 block high areas.
* '''Mandrake''' - Can fit into 1 block high areas.
* '''Mooshroom''' - Nothing special.
* '''Night Crawler''' - Can fit into 1 block high areas.
* '''Nitro Creeper''' - Hostile Mob, and is impervious to fire damage.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Owl''' - Can fit into 1 block high areas.
* '''Phantom''' - Invisible, and spawns smoke particles.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Pixie''' - Can fit into smaller then 1 block areas, and spawns pink particles.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Sludgeling''' - Can fit into less than 1 block high areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Snow Golem''' - Can be damaged by water.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Teddy Bear''' - Can fit into less than 1 block high areas.
* '''Toad''' - Can fit into 1 block high areas.
* '''Treefyd''' - Nothing special.
* '''Villager''' - Nothing special.
* '''Wasp''' - Hostile Mode, can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Wolf''' - Can fit into 1 block high areas.
//Leaving these here for now until I finish up the list above
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
* '''Chicken''' - no fall damage.
* '''Zombie''' - take damage in the light.
* '''Skeleton''' - Take damage in the light.
* '''Squid''' - Breathe underwater and move faster underwater
* '''Spider''' - Climb up walls
* '''Ender Dragon''' - Fly
* '''Horse''' - Go up 1 block without jumping (Just like riding a horse)
* '''Zombie Pigman''' - Lava Resistance
* '''Ghast''' Fly (not sure about this one... will change later if wrong)
* '''All mobs''' - Be able to fit in gaps depending on the size of the mob.
{{Attack of the B-Team}}
5d3e07b0c945be01e1adda1b54bc7a98670bfa5f
1682
1681
2014-03-05T03:37:49Z
MrPenguin
45
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into most mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. If you're holding down {{key|lshift}} while navigating the Morph GUI you can change into sub versions of a mob(EX: You can change into different sizes of slimes). You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Alien Villager''' - Nothing special, and can't breath on the moon.
* '''Bat''' - Can fly, impervious to fall damage, and can fit into 1 block high areas.
* '''Bird''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
* '''Blizz''' - Nothing special.
* '''Blue Turtle Creature''' - Nothing special.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Coven Witch''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Demon''' - Impervious to fall damage.
* '''Donkey''' - Can run up 1 block high slopes.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ent''' - Can only fit into 2x3 areas.
* '''Evolved Creeper''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Skeleton''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Spider''' - Hostile Mode, can climb walls, and can fit into 2x1 areas, and can't breath on the moon.
* '''Evolved Zombie''' - Hostile Mode, is damaged by the sun, and can't breath on the moon.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Glob''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Hamster''' - Can fit into less than 1 block high areas.
* '''Heatscar Spider''' - Hostile Mode, can climb up walls, impervious to fire damage, and can only fit in a 3x2 area.
* '''Horse''' - Can run up 1 block high slopes.
* '''Imp''' - Hostile Mode, impervious to fire damage, and can fit in a 1 block high area.
* '''Iron Golem''' - Impervious to fall damage, sinks in water, and fits in a 2x3 area.
* '''Isaac''' - Nothing special.
* '''Jungle Spider''' - Hostile Mode, can climb up walls, and can fit into 1 block high areas.
* '''Mandrake''' - Can fit into 1 block high areas.
* '''Mooshroom''' - Nothing special.
* '''Night Crawler''' - Can fit into 1 block high areas.
* '''Nitro Creeper''' - Hostile Mob, and is impervious to fire damage.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Owl''' - Can fit into 1 block high areas.
* '''Phantom''' - Invisible, and spawns smoke particles.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Pixie''' - Can fit into smaller then 1 block areas, and spawns pink particles.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Sludgeling''' - Can fit into less than 1 block high areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Snow Golem''' - Can be damaged by water.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Teddy Bear''' - Can fit into less than 1 block high areas.
* '''Toad''' - Can fit into 1 block high areas.
* '''Treefyd''' - Nothing special.
* '''Villager''' - Nothing special.
* '''Wasp''' - Hostile Mode, can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Wolf''' - Can fit into 1 block high areas.
//Leaving these here for now until I finish up the list above
* '''Bat''' - Flight, 1 block high, No fall damage.
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
* '''Chicken''' - no fall damage.
* '''Zombie''' - take damage in the light.
* '''Skeleton''' - Take damage in the light.
* '''Squid''' - Breathe underwater and move faster underwater
* '''Spider''' - Climb up walls
* '''Ender Dragon''' - Fly
* '''Horse''' - Go up 1 block without jumping (Just like riding a horse)
* '''Zombie Pigman''' - Lava Resistance
* '''Ghast''' Fly (not sure about this one... will change later if wrong)
* '''All mobs''' - Be able to fit in gaps depending on the size of the mob.
{{Attack of the B-Team}}
41440e65023f0cbe121adc1ed012cc10c58ba967
1683
1682
2014-03-05T03:48:03Z
MrPenguin
45
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into most mob in Minecraft. You take on most traits the mob has.
Use the {{key|[}} and {{key|]}} keys to switch between mobs. If you're holding down {{key|lshift}} while navigating the Morph GUI you can change into sub versions of a mob(EX: You can change into different sizes of slimes). You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
== Traits ==
* '''Alien Villager''' - Nothing special, and can't breath on the moon.
* '''Bat''' - Can fly, impervious to fall damage, and can fit into 1 block high areas.
* '''Bird''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
* '''Blizz''' - Nothing special.
* '''Blue Tree Frog''' - Can fit into less than 1 block high areas.
* '''Blue Turtle Creature''' - Nothing special.
* '''Cave Spider''' - Hostile Mode, can climb walls, and can fit in 1 block high areas.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Coven Witch''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Demon''' - Impervious to fall damage.
* '''Donkey''' - Can run up 1 block high slopes.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ent''' - Can only fit into 2x3 areas.
* '''Evolved Creeper''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Skeleton''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Spider''' - Hostile Mode, can climb walls, and can fit into 2x1 areas, and can't breath on the moon.
* '''Evolved Zombie''' - Hostile Mode, is damaged by the sun, and can't breath on the moon.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Glob''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Green Tree Frog''' - Can fit into less than 1 block high areas.
* '''Hamster''' - Can fit into less than 1 block high areas.
* '''Heatscar Spider''' - Hostile Mode, can climb up walls, impervious to fire damage, and can only fit in a 3x2 area.
* '''Horse''' - Can run up 1 block high slopes.
* '''Imp''' - Hostile Mode, impervious to fire damage, and can fit in a 1 block high area.
* '''Iron Golem''' - Impervious to fall damage, sinks in water, and fits in a 2x3 area.
* '''Isaac''' - Nothing special.
* '''Jungle Spider''' - Hostile Mode, can climb up walls, and can fit into 1 block high areas.
* '''Magma Cube''' - Hostile Mode ,impervious to fire damage, and depending on which size slime you are you can fit in certain sized areas.
* '''Marlin''' - Can fit into 2x1 areas.
* '''Mandrake''' - Can fit into 1 block high areas.
* '''Mooshroom''' - Nothing special.
* '''Night Crawler''' - Can fit into 1 block high areas.
* '''Nitro Creeper''' - Hostile Mob, and is impervious to fire damage.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Owl''' - Can fit into 1 block high areas.
* '''Phantom''' - Invisible, and spawns smoke particles.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Pixie''' - Can fit into smaller then 1 block areas, and spawns pink particles.
* '''Red Tree Frog''' - Can fit into less than 1 block high areas.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Sludgeling''' - Can fit into less than 1 block high areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Skeleton''' - Hostile Mode, and is burned by the sun.
* '''Snow Golem''' - Can be damaged by water.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Teddy Bear''' - Can fit into less than 1 block high areas.
* '''Toad''' - Can fit into 1 block high areas.
* '''Treefyd''' - Nothing special.
* '''Villager''' - Nothing special.
* '''Wasp''' - Hostile Mode, can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Witch''' - Nothing special.
* '''Wolf''' - Can fit into 1 block high areas.
* '''Yellow Tree Frog''' - Can fit into less than 1 block high areas.
* '''Zombie''' - Hostile Mode, and is burned by the sun.
* '''Zombie Pigman''' - Hostile Mode, and impervious to fire damage.
'''NOTICE''': If there's any mobs missing please report them. Also, not all mobs are morph-able, so please check to see if you can morph into that mob beforehand.
{{Attack of the B-Team}}
6a03914b017771e40bb9911a06758690c3d4d34e
1707
1683
2014-03-08T08:51:26Z
Fearlessjman
60
-Added info on Favorite's -Separated Morphs from Traits
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into most mob's in Minecraft. You take on most traits the mob has.
You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself to do so. Use the {{key|[}} and {{key|]}} keys to open the Morph GUI and scroll between mobs (you can also use the scroll wheel). Left click to transform. Press escape to close the GUI. If you're holding down {{key|lshift}} while navigating the Morph GUI you can change into sub versions of that mob if possible(EX: Different sheep color's). There is also a Favorite Morph's GUI that allows for easier and faster access to your favorite Morph's. Press and hold {{key|`}} or {{key|~}} to open the Favorite's GUI. This GUI can only be navigated by using the mouse. To assign Morph's to the Favorite's GUI use the {{key|`}} or {{key|~}} while hovering over the mob of choice in the basic Morph GUI(A star will appear, marking them as a Favorite).
== Trait's ==
* '''Fly''' - Enables flight
* '''Climb''' - Enables scaling of vertical surfaces
* '''Fall Negate''' - Negates all fall damage
* '''Float''' - Falling speed is reduced dramatically
* '''Fire Immunity''' - Negates all fire/Lava damage
* '''Hostile''' - (config option turned off by default ) Most hostile mobs will ignore you
* '''Swim''' - Disables drowning/Increased swimming speed (Oxygen causes suffocation as a result)
* '''Sunburn''' - Burns in sunlight
* '''Water Allergy''' - Water damage
* '''Step''' - Allows player to scale 1 block tall surfaces without jumping
* '''Poison Resistance''' - Disables players from being poisoned
* '''Wither Resistance''' - Disables players from being Withered
== Morph's ==
* '''Alien Villager''' - Nothing special.
* '''Bat''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Bird''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
* '''Blizz''' - Nothing special.
* '''Blue Tree Frog''' - Can fit into less than 1 block high areas.
* '''Blue Turtle Creature''' - Nothing special.
* '''Cave Spider''' - Hostile Mode, can climb walls, and can fit in 1 block high areas.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Coven Witch''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Demon''' - Impervious to fall damage.
* '''Donkey''' - Can run up 1 block high slopes.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ent''' - Can only fit into 2x3 areas.
* '''Evolved Creeper''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Skeleton''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Spider''' - Hostile Mode, can climb walls, and can fit into 2x1 areas, and can't breath on the moon.
* '''Evolved Zombie''' - Hostile Mode, is damaged by the sun, and can't breath on the moon.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Glob''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Green Tree Frog''' - Can fit into less than 1 block high areas.
* '''Hamster''' - Can fit into less than 1 block high areas.
* '''Heatscar Spider''' - Hostile Mode, can climb up walls, impervious to fire damage, and can only fit in a 3x2 area.
* '''Horse''' - Can run up 1 block high slopes.
* '''Imp''' - Hostile Mode, impervious to fire damage, and can fit in a 1 block high area.
* '''Iron Golem''' - Impervious to fall damage, sinks in water, and fits in a 2x3 area.
* '''Isaac''' - Nothing special.
* '''Jungle Spider''' - Hostile Mode, can climb up walls, and can fit into 1 block high areas.
* '''Magma Cube''' - Hostile Mode ,impervious to fire damage, and depending on which size slime you are you can fit in certain sized areas.
* '''Marlin''' - Can fit into 2x1 areas.
* '''Mandrake''' - Can fit into 1 block high areas.
* '''Mooshroom''' - Nothing special.
* '''Night Crawler''' - Can fit into 1 block high areas.
* '''Nitro Creeper''' - Hostile Mob, and is impervious to fire damage.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Owl''' - Can fit into 1 block high areas.
* '''Phantom''' - Invisible, and spawns smoke particles.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Pixie''' - Can fit into smaller then 1 block areas, and spawns pink particles.
* '''Red Tree Frog''' - Can fit into less than 1 block high areas.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Sludgeling''' - Can fit into less than 1 block high areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Skeleton''' - Hostile Mode, and is burned by the sun.
* '''Snow Golem''' - Can be damaged by water.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Teddy Bear''' - Can fit into less than 1 block high areas.
* '''Toad''' - Can fit into 1 block high areas.
* '''Treefyd''' - Nothing special.
* '''Villager''' - Nothing special.
* '''Wasp''' - Hostile Mode, can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Witch''' - Nothing special.
* '''Wolf''' - Can fit into 1 block high areas.
* '''Yellow Tree Frog''' - Can fit into less than 1 block high areas.
* '''Zombie''' - Hostile Mode, and is burned by the sun.
* '''Zombie Pigman''' - Hostile Mode, and impervious to fire damage.
'''NOTICE''': If there's any mobs missing please report them. Also, not all mobs are morph-able, so please check to see if you can morph into that mob beforehand.
{{Attack of the B-Team}}
6e9ca8157bcc284e3ce868aaa00df451fb04004e
File:Morph.png
6
1160
1680
2014-03-05T02:48:25Z
MrPenguin
45
Picture of a player morphed as a slime wearing a magic hat from iChun's hat mod.
wikitext
text/x-wiki
Picture of a player morphed as a slime wearing a magic hat from iChun's hat mod.
fe7090ac33b38602a696f3cda66ad4c8c8cc5785
File:Modernweaponsbox recipe.png
6
1161
1684
2014-03-05T21:28:01Z
MrPenguin
45
Recipe of the modern weapons box from Flans Mod.
wikitext
text/x-wiki
Recipe of the modern weapons box from Flans Mod.
55a31becb6a574fa44b27010655fde45a8e324af
Flans Mod
0
1162
1685
2014-03-05T21:29:17Z
MrPenguin
45
Created page with "{{Mod |name = Flan's Mod |image = |caption = |author = jamioflan |version = 4.1 |website = http://flansmod.com/ |download = http://flansmod.com/download |wiki = N/A }} "'Fl..."
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
"'Flan's Mod"' is a mod created by jamioflan. Flan's Mod adds guns, planes, and mechs to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
c3cfa53dfa61e51a36d52d37af6dedc401888e38
1686
1685
2014-03-05T21:29:46Z
MrPenguin
45
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
"'Flan's Mod"' is a mod created by jamioflan. Flan's Mod adds guns and mechs to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
6a1691f033b01427d1b6609c72fb3a24ef7045a3
1694
1686
2014-03-05T22:34:51Z
MrPenguin
45
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
"'Flan's Mod"' is a mod created by jamioflan. Flan's Mod adds guns and mechs to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]]
[[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]]
[[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]]
[[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
e8e31a320450a7507dac1bb52ef8955ee4cbf148
1695
1694
2014-03-05T22:51:25Z
MrPenguin
45
/* Getting Started */
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
"'Flan's Mod"' is a mod created by jamioflan. Flan's Mod adds guns and mechs to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png]] [[File:FlansModFuel_Recipe.png]]
9ca50a427326e2c83436f7f7ea32b8482f56a583
1698
1695
2014-03-05T22:52:47Z
MrPenguin
45
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
"'Flan's Mod"' is a mod created by jamioflan. Flan's Mod adds guns and mechs to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
5bc102f4182a33038d71e52fec399d004c2e6900
1703
1698
2014-03-06T19:04:21Z
Mastergalen
1
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
{{Attack of the B-Team}}
d3df74e9293c4e233b455f1fc55a336ada9ad3f5
File:Clayandsandmixture recipe.png
6
1163
1687
2014-03-05T21:38:59Z
MrPenguin
45
Recipe for the item Clay and Sand Mixture from Flan's Mod.
wikitext
text/x-wiki
Recipe for the item Clay and Sand Mixture from Flan's Mod.
56dc3a203725cf4da28a147d49c87ee624a84baf
File:Fiberglass recipe.png
6
1164
1688
2014-03-05T21:39:26Z
MrPenguin
45
The recipe for creating Fiberglass from Flan's Mod.
wikitext
text/x-wiki
The recipe for creating Fiberglass from Flan's Mod.
91cc4918b61e7b1fa227762022d6d5c0a89e40d6
File:GunModificationTable Recipe.png
6
1165
1689
2014-03-05T22:28:49Z
MrPenguin
45
Recipe for the Gun Modification Table in Flans Mod
wikitext
text/x-wiki
Recipe for the Gun Modification Table in Flans Mod
d33bd128387e76db76fb2e7dd9de0133baf573a0
File:Silencer Recipe.png
6
1166
1690
2014-03-05T22:29:19Z
MrPenguin
45
Recipe for the Silencer from Flans Mod
wikitext
text/x-wiki
Recipe for the Silencer from Flans Mod
048cd31f734f7f871d3753897f9e020021a50a7a
File:RedDotSight Recipe.png
6
1167
1691
2014-03-05T22:30:15Z
MrPenguin
45
Recipe for the Red Dot Sight from Flans Mod.
wikitext
text/x-wiki
Recipe for the Red Dot Sight from Flans Mod.
5047155f6a9cea45ac712813ebd65362701fcd88
File:ACOGSight Recipe.png
6
1168
1692
2014-03-05T22:30:45Z
MrPenguin
45
Recipe for the ACOG Sight from Flans Mod.
wikitext
text/x-wiki
Recipe for the ACOG Sight from Flans Mod.
7b2d9a87dc1f9b90b2c748efc9f803845a2d168e
File:Foregrip Recipe.png
6
1169
1693
2014-03-05T22:31:32Z
MrPenguin
45
Recipe for the Foregrip from Flans Mod.
wikitext
text/x-wiki
Recipe for the Foregrip from Flans Mod.
98e7dac6fd99def2d6e88b6346c5dd1f87ee12a0
File:VehicleCraftingTable Recipe.png
6
1170
1696
2014-03-05T22:51:58Z
MrPenguin
45
Recipe for the Vehicle Crafting Table from Flans Mod
wikitext
text/x-wiki
Recipe for the Vehicle Crafting Table from Flans Mod
5dbe7e335f2186d1961de0a20d703e590d1978e4
File:FlansModFuel Recipe.png
6
1171
1697
2014-03-05T22:52:17Z
MrPenguin
45
Recipe for the Fuel Can from Flans Mod.
wikitext
text/x-wiki
Recipe for the Fuel Can from Flans Mod.
7e29f2ddcf9124a9acabba08c4e0ccecf6033e71
File:Flans Mod.png
6
1172
1699
2014-03-05T22:57:13Z
MrPenguin
45
RPD from Flans Mod
wikitext
text/x-wiki
RPD from Flans Mod
0193242f0101991ea93ec7c36fd1201c7d7c1ca2
Pulverizer
0
696
1700
1653
2014-03-05T23:10:26Z
MrPenguin
45
wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = [Thermal Expansion]}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Dynamos|Dynamo]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
e09f8524128f1a1995a804fe329a9ae998ad4a57
1701
1700
2014-03-05T23:10:47Z
MrPenguin
45
wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = [[Thermal Expansion]]
}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Dynamos|Dynamo]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
404f567159bbaa02adfcb742460d39e2cbceee71
1702
1701
2014-03-05T23:11:10Z
MrPenguin
45
wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = Thermal Expansion
}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Dynamos|Dynamo]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
b1f3add7018e464d11fac743da5f39ffdeb7b67d
Minions
0
1173
1704
2014-03-07T23:39:48Z
Oldark
62
added mod summary
wikitext
text/x-wiki
Minions mod allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click and ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Right click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
e2411df008399a0198f8fd2ec00396917d2ed30d
1705
1704
2014-03-07T23:48:43Z
Oldark
62
added sidebar with mod info and bottombar with modpack info
wikitext
text/x-wiki
{{mod
|author = AtomicStryker
|version = 1.7.9b
|website = http://www.atomicstryker.net/minions.html
}}
Minions mod allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click and ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Right click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
{{Attack of the B-Team}}
40a4c99d2f18de4f9a8ea1dcca66c92604301972
1706
1705
2014-03-07T23:57:51Z
Oldark
62
typo
wikitext
text/x-wiki
{{mod
|author = AtomicStryker
|version = 1.7.9b
|website = http://www.atomicstryker.net/minions.html
}}
Minions mod allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click and ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Left click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
{{Attack of the B-Team}}
86edbd87c115c0a5b84b2ac26000de26f5fbc1ac
1710
1706
2014-03-08T16:14:29Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author = AtomicStryker
|version = 1.7.9b
|website = http://www.atomicstryker.net/minions.html
}}
The '''Minions''' in [[Attack of the B-Team]] allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click and ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Left click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
{{Attack of the B-Team}}
34723492693801f1a818110fd526d81b2a9e7e8d
File:Grdfhth.png
6
1174
1708
2014-03-08T08:58:43Z
Fearlessjman
60
My skin
wikitext
text/x-wiki
My skin
fb6486a119884f6f34a80b94679f616c81d9599d
Archimedes' Ships
0
636
1709
897
2014-03-08T09:27:36Z
Fearlessjman
60
-download
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
|version = 1.4.5
|download = http://www.minecraftprojects.net/archimedes-ships
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
{{Attack of the B-Team}}
a267b26903121d83d5e5d09c388d61d6a3e34471
Resistance
0
1005
1711
1455
2014-03-10T20:42:04Z
Undeadpegasus57
69
Better text on explaining the gene
wikitext
text/x-wiki
{{Advanced Genetics Ability
|unlocalized = resistance
|mob = Zombie
|rarity = 23
|breeding = 12
}}
This gene gives you unlimited resistance 1, like the high-jump gene, and the speed gene.
{{Advanced Genetics}}
[[Category:Advanced Genetics Abilities]]
19e2d45bd798b5015d570a134fdf2afa96079baf
Saints Pack
0
1175
1712
2014-03-11T01:58:58Z
NoBreadsticks
71
Saints Pack is a mod that adds 4 new fun weapons.
wikitext
text/x-wiki
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING''': Fires Explosive Rounds
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
d7c206858c0eea0388af4cb26388ebe955c727d3
1713
1712
2014-03-11T01:59:35Z
NoBreadsticks
71
/* Explosive Dubstep Gun */
wikitext
text/x-wiki
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
7bfc39ed951061ff2bf2322c603ca4d974ec35b0
1714
1713
2014-03-11T02:03:59Z
NoBreadsticks
71
/* Guns */
wikitext
text/x-wiki
=Overview=
This mod adds 4 fun new weapons to the pack.
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
f18663fe4bd306411fbce735d9c5f28f159ac813
1715
1714
2014-03-11T02:08:39Z
NoBreadsticks
71
/* Overview */
wikitext
text/x-wiki
= =
This mod adds 4 fun new weapons to the pack that can be obtained through crafting.
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
39b108a547a743c8e40aceb56480de5a11f2e120
1716
1715
2014-03-11T02:08:57Z
NoBreadsticks
71
/* */
wikitext
text/x-wiki
= =
'''This mod adds 4 fun new weapons to the pack that can be obtained through crafting.'''
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
25c8fecb42058b9bcbd1f2cf7b5b1f96323dc121
1717
1716
2014-03-11T02:09:44Z
NoBreadsticks
71
/* */
wikitext
text/x-wiki
= =
<big><big><big>'''This mod adds 4 fun new weapons to the pack that can be obtained through crafting.'''</big></big></big>
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
0ae9c0075b30df0b3b2dbc7b507578d7478b500e
1718
1717
2014-03-11T03:04:40Z
NoBreadsticks
71
/* */
wikitext
text/x-wiki
<big>'''This mod adds 4 fun new weapons to the pack that can be obtained through crafting.'''</big>
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
23576536014e23779a35aa747a77162b838a60c1
1725
1718
2014-03-11T20:25:53Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{mod
|author =
|download=
}}
The '''Saints Pack''' mod adds 4 fun new weapons to the pack that can be obtained through crafting.
== Guns ==
There is one base gun which is used to craft the remaining weapons.
=== First Dubstep Gun (Base Weapon) ===
* Plays: Virtual Riot - Energy Drink
* Consumes Redstone Dust
* 100 rounds per Redstone Dust
=== Explosive Dubstep Gun ===
* Plays: Elliot Bastiani - Love Story
* '''WARNING: Fires Explosive Rounds'''
* Consumes TNT
* 8 rounds per TNT
=== Dubstep Circular Gun ===
* Plays: Kdrew - Circles
* Consumes Diamonds
* 250 rounds per Diamond
=== Bat Killer ===
* Plays: Adhesive Wombat - Rocket Science
* "Huge Range"
* Consumes Redstone Blocks
* 16 rounds per Redstone Block
{{Attack of the B-Team}}
9926fa5c25e6a9e106ad896aae41f756c9bb6ba7
Advanced Genetics
0
633
1719
1667
2014-03-11T05:26:12Z
KingMonday
72
Edited Genes section, Added missing and reworded for clarity
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
'''Genes:'''
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
a6fada70031593fb5f75f5ab8bd309a2c71529ed
1720
1719
2014-03-11T05:27:17Z
KingMonday
72
Formatting
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
'''Genes:'''
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
4c12ca302b935df79b64e9667582de23cd156acf
1721
1720
2014-03-11T05:28:03Z
KingMonday
72
Formatting
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
e506b2687a553e187208939eef149a225b835eaf
File:Advanced Genetics.png
6
1176
1722
2014-03-11T05:33:10Z
KingMonday
72
Banner image by ObsiLP
wikitext
text/x-wiki
Banner image by ObsiLP
bdec922f73fb6499ae7817b3e0fb1ddb140a2934
Wool Gin
0
1177
1723
2014-03-11T19:40:01Z
Undeadpegasus57
69
Created page with "The Wool gin is a item added by redpower, Which allows you to convert wool into string, similar to the pulverizer. Like tools such as the draw plate and saws, the wool gin has..."
wikitext
text/x-wiki
The Wool gin is a item added by redpower, Which allows you to convert wool into string, similar to the pulverizer. Like tools such as the draw plate and saws, the wool gin has a durability, meaning you have to replace it after a certain amount of uses.
d6f2ef5a54a4741f6d40df002ac3af0bb73ba4eb
1726
1723
2014-03-11T22:46:25Z
Mastergalen
1
Mastergalen moved page [[Wool gin]] to [[Wool Gin]] without leaving a redirect
wikitext
text/x-wiki
The Wool gin is a item added by redpower, Which allows you to convert wool into string, similar to the pulverizer. Like tools such as the draw plate and saws, the wool gin has a durability, meaning you have to replace it after a certain amount of uses.
d6f2ef5a54a4741f6d40df002ac3af0bb73ba4eb
1727
1726
2014-03-11T22:47:56Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{stub}}
{{item
|mod = Project Red
}}
'''Wool Gin''' is an item added by [[Project Red]], Which allows you to convert wool into string, similar to the [[pulverizer]]. Like tools such as the draw plate and saws, the wool gin has a durability, meaning you have to replace it after a certain amount of uses.
==Crafting Recipe==
{{empty section}}
{{Attack of the B-Team}}
e38fca2d42b693debe79563a2dcdd06d672cdb3b
MrCrayfish's Furniture Mod
0
1179
1729
2014-03-12T16:13:28Z
Undeadpegasus57
69
Created page with "MrCrayfish's Furniture mod is crated by MrCrayfish, which adds both functional and aesthetic furniture into minecraft, such as fridges, mail boxes and printers."
wikitext
text/x-wiki
MrCrayfish's Furniture mod is crated by MrCrayfish, which adds both functional and aesthetic furniture into minecraft, such as fridges, mail boxes and printers.
8a68f85766453c22de7d41d12ae95fdf42e4f597
Random Things
0
1180
1730
2014-03-12T16:24:57Z
Undeadpegasus57
69
Main page for Random things, Blocks and Items list is not complete.
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text/x-wiki
=== Summary ===
Random things is a mod created by Lumien, adding exactly what the title suggests, Random things! Ranging from useful to useless, this mod is a mod that is amazing!
==== Gameplay Changes ====
-Ability to dye wool 8 at a time, using 1 dye.
-Ability to dye redstone lamps.
-Crafting table changes
-config for hardcore darkness, which sets the gamma to -1
==== Blocks and Items ====
[[ Player Core ]]
[[ Entity Detector ]]
[[ Magnetic Force ]]
[[ Block Placer ]]
[[ Block Breaker ]]
[[ Entity Mover ]]
[[ Block Mover ]]
[[ Item Collector ]]
[[ Advanced Item Collector ]]
This list is not complete, please add more links.
cab929ccd669404be62da6c4d4548cf7a97ab29c
Trail Mix
0
1181
1731
2014-03-12T16:28:03Z
Undeadpegasus57
69
Created page with "''Trail Mix'' Is a mod created by Ichun, which adds Trail mix to minecraft, with crazy effects. All animals shake their heads at trail mix, Except pigs and horses!"
wikitext
text/x-wiki
''Trail Mix'' Is a mod created by Ichun, which adds Trail mix to minecraft, with crazy effects.
All animals shake their heads at trail mix, Except pigs and horses!
bc8413b0611e86a3047e28ddfeb108b3e7258b0d
1734
1731
2014-03-12T21:01:31Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=iChun
}}
'''Trail Mix''' is a mod in ][Attack of the B-Team]] created by iChun, which adds trail mix to Minecraft. All animals shake their heads at trail mix, except for pigs and horses!
{{Attack of the B-Team}}
ee304a214226e38d30fe02cae53567f65bd42faa
Open Blocks
0
1182
1732
2014-03-12T16:30:56Z
Undeadpegasus57
69
Created page with "Open blocks is a mod created by MikeMoo. Open blocks adds a variety of amazing features to minecraft, from sprinkers to hang gliders, From painting to graves, this is a mod y..."
wikitext
text/x-wiki
Open blocks is a mod created by MikeMoo.
Open blocks adds a variety of amazing features to minecraft, from sprinkers to hang gliders, From painting to graves, this is a mod you shouldn't pass up!
== Blocks and Items ==
[[ Hang glider ]]
[[ Graves ]]
[[ Paint brush]]
[[ Paint Can ]]
[[ Paint Mixer ]]
[[ Crane backpack ]]
[[ Crane Controler ]]
50874a63800831267aadc6cf8ae88eed607702ca
1733
1732
2014-03-12T21:00:13Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=MikeMoo
}}
'''Open Blocks''' is a mod in [[Attack of the B-Team]] created by MikeMoo.
Open blocks adds a variety of amazing features to Minecraft, from sprinkers to hang gliders, From painting to graves, this is a mod you shouldn't pass up!
== Blocks and Items ==
* [[Hang Glider]]
* [[Grave]]
* [[Paint Brush]]
* [[Paint Can]]
* [[Paint Mixer]]
* [[Crane Backpack]]
* [[Crane Controller]]
{{Attack of the B-Team}}
c71cb14471e01a80891825baf3ddb3d90ede9fd7
Random Things
0
1180
1735
1730
2014-03-12T21:03:48Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=Lumien
}}
'''Random Things''' is a mod in [[Attack of the B-Team]] created by Lumien, adding exactly what the title suggests, Random things - ranging from useful to useless.
== Gameplay Changes ==
* Ability to dye wool 8 at a time, using 1 dye.
* Ability to dye redstone lamps.
* Crafting table changes
* Config for hardcore darkness, which sets the gamma to -1
== Blocks and Items ==
* [[Player Core]]
* [[Entity Detector]]
* [[Magnetic Force]]
* [[Block Placer]]
* [[Block Breaker]]
* [[Entity Mover]]
* [[Block Mover]]
* [[Item Collector]]
* [[Advanced Item Collector]]
{{Attack of the B-Team}}
dad56c8b1af876c3edb33a0b831c40d71f43e0d2
MrCrayfish's Furniture Mod
0
1179
1736
1729
2014-03-12T21:06:04Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=MrCrayfish
}}
MrCrayfish's Furniture adds both functional and aesthetic furniture into Minecraft, such as fridges, mail boxes and printers.
{{Attack of the B-Team}}
e4676816ea07f99bec20df79977c53f4be020adf
Tropicraft
0
1126
1737
1583
2014-03-13T16:22:25Z
SNESOrGENISIS
81
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version =
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put coconuts and pineapple cubes(which are made from slicing pineapples with your sword) next to your mug. Now you have your pina colada and beach chair, place your beach chair down on a porch or any block what so ever.
Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
{{Attack of the B-Team}}
5ecd6d702f7cb2b78c4b65654980e17ab6df4397
1738
1737
2014-03-13T16:23:51Z
SNESOrGENISIS
81
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put coconuts and pineapple cubes(which are made from slicing pineapples with your sword) next to your mug. Now you have your pina colada and beach chair, place your beach chair down on a porch or any block what so ever.
Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
{{Attack of the B-Team}}
98fff4100880eabf4aecd5f288f6a3bc56643365
1743
1738
2014-03-15T01:49:57Z
SNESOrGENISIS
81
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs and umbrellas which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put coconuts and pineapple cubes(which are made from slicing pineapples with your sword) next to your mug. Now you have your pina colada, umbrella, and beach chair, place your beach chair down on a porch or any block what so ever and have the umbrella above the chair.
Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
{{Attack of the B-Team}}
860018ab3033309dab46294532b205f06bd4b2fb
1744
1743
2014-03-15T01:53:25Z
SNESOrGENISIS
81
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs and umbrellas which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put coconuts and pineapple cubes(which are made from slicing pineapples with your sword) next to your mug. Now you have your pina colada, umbrella, and beach chair, place your beach chair down on a porch or any block what so ever and have the umbrella above the chair.
Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm. Once in the Tropical Realm you will find dinosaurs and other prehistoric animals which come from the Archaeology Mod. There will also be many mobs to attack and befriend. There are two types of Tropimobs one is the Tropicreeper, now this won't attack you but if killed will present you with coconut bombs.
{{Attack of the B-Team}}
af5443fb7c5d74165cb36f7f638528092e3e856d
1745
1744
2014-03-15T01:57:00Z
SNESOrGENISIS
81
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs and umbrellas which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put pineapples and coconut slices(which are made from slicing coconuts with your sword) next to your mug. Now you have your pina colada, umbrella, and beach chair, place your beach chair down on a porch or any block what so ever and have the umbrella above the chair.
Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
Once in the Tropical Realm you will find dinosaurs and other prehistoric animals which come from the Archaeology Mod. There will also be many mobs to attack and befriend. There are two types of Tropimobs one is the Tropicreeper, now this won't attack you but if killed will present you with coconut bombs.
{{Attack of the B-Team}}
100c24cd69e086f54739cb75733311ec09e80a23
1746
1745
2014-03-15T01:58:39Z
SNESOrGENISIS
81
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs and umbrellas which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put pineapples and coconut slices(which are made from slicing coconuts with your sword) next to your mug. Now you have your pina colada, umbrella, and beach chair, place your beach chair down on a porch or any block what so ever and have the umbrella above the chair. Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
The many mobs and NPCs of Tropicraft!
Once in the Tropical Realm you will find dinosaurs and other prehistoric animals which come from the Archaeology Mod. There will also be many mobs to attack and befriend. There are two types of Tropimobs one is the Tropicreeper, now this won't attack you but if killed will present you with coconut bombs.
{{Attack of the B-Team}}
236f49e6357bbf8fab7d46bd9a78d5c7ef6e9ae2
File:Grid Smeltery Controller.png
6
1183
1739
2014-03-14T18:07:23Z
LeChuck2
83
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1740
1739
2014-03-14T18:11:39Z
LeChuck2
83
LeChuck2 uploaded a new version of "[[File:Grid Smeltery Controller.png]]"
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Seared Brick.png
6
1184
1741
2014-03-15T00:33:45Z
LeChuck2
83
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1742
1741
2014-03-15T00:38:11Z
LeChuck2
83
LeChuck2 uploaded a new version of "[[File:Grid Seared Brick.png]]"
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Witchery
0
1185
1747
2014-03-18T21:54:50Z
KingMonday
72
Just the basic about page
wikitext
text/x-wiki
== About ==
Witchery is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brews|Brewing(Witchery)]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
3362cfeb8b140dc02bdf125f2276858787224a87
1748
1747
2014-03-18T22:19:07Z
KingMonday
72
/* About */
wikitext
text/x-wiki
== About ==
Witchery is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brewing]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
ac4338268f57188906f5aac86b6fd390f5aedfbb
1749
1748
2014-03-18T22:21:38Z
KingMonday
72
/* About */
wikitext
text/x-wiki
== About ==
Witchery is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
d7055c09d4ebbabfbe27e57512771559c310387e
1750
1749
2014-03-18T23:42:38Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author = Emoniph
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
{{Attack of the B-Team}}
aab9a4b05ebf479789ee78bf36fa0f0f83277d6c
1751
1750
2014-03-19T01:37:21Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
{{Attack of the B-Team}}
2580fd36e1c6908bb7ad553eca63d10f3e4268bd
1753
1751
2014-03-19T01:40:50Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = [https://sites.google.com/site/witcherymod/home Official Wiki]
|download = [http://www.curse.com/mc-mods/minecraft/witchery Curse page]
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
{{Attack of the B-Team}}
996d0ef32f6317e2e6059ea6c8b637e060bdc5ef
1754
1753
2014-03-19T01:47:12Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
{{Attack of the B-Team}}
e36361ee914fcc0a574441e23d00e447faf1d4a1
1760
1754
2014-03-19T05:10:42Z
KingMonday
72
Added stub pages for items, devices, plants, mobs, mob drops and fumes.
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
==Items==
* [[Mutandis]]
* [[Mutandis Extremis]]
* [[Arthana]]
* [[Ritual Chalk]]
* [[Golden Chalk]]
* [[Infernal Chalk]]
* [[Otherwhere Chalk]]
* [[Circle Talisman]]
* [[Water Diviner]]
* [[Lava Diviner]]
* [[Witch's Hat]]
* [[Witch's Robes]]
* [[Necromancer's Robes]]
* [[Biting Belt]]
* [[Bark Belt]]
* [[Icy Slippers]]
* [[Ruby Slippers]]
* [[Seeping Shoes]]
* [[Brew Bag]]
* [[Attuned Stone]]
* [[Charged Attuned Stone]]
* [[Necromantic Stone]]
* [[Quartz Sphere]]
* [[Seer Stone]]
* [[Golden Thread]]
* [[Fanciful Thread]]
* [[Enchanted Broom]]
* [[Mutating Sprig]]
* [[Mystic Branch]]
* [[Taglock Kit]]
* [[Polynesia Charm]]
* [[Devils Tongue Charm]]
* [[Apple of Sleeping]]
* [[Charm of Fanciful Thoughts]]
==[[Witchery Mob Drops|Mob Drops]]==
* [[Witch Hand]]
* [[Creeper Heart]]
* [[Wool of Bat]]
* [[Spectral Dust]]
* [[Toe of Frog]]
* [[Owlet's Wing]]
* [[Ent Twig]]
* [[Demon Heart]]
* [[Spear of the Huntsman]]
* [[Mellifluous Hunger]]
==[[Witchery Mobs|Mobs]]==
* [[Coven Witch]]
* [[Spectral Familiar]]
* [[Cat Familiar]]
* [[Toad]]
* [[Owl]]
* [[Ent]]
* [[Parasytic Louse]]
* [[Treefyd]]
* [[Demon]]
* [[Horned Huntsman]]
* [[Baba Yaga]]
* [[Nightmare]]
==[[Witchery Plants|Plants]]==
* [[Rowan Tree]]
* [[Alder Tree]]
* [[Hawthorn Tree]]
* [[Belladonna]]
* [[Mandrake]]
* [[Water Artichoke]]
* [[Snowbell]]
* [[Spanish Moss]]
* [[Glint Weed]]
* [[Ember Moss]]
* [[Grassper]]
* [[Critter Snare]]
* [[Blood Rose]]
* [[Wild Bramble]]
* [[Ender Bramble]]
* [[Void Bramble]]
* [[Trapped Plants]]
* [[Leaping Lily]]
* [[Wispy Cotton]]
* [[Disturbed Cotton]]
==[[Fumes]]==
*[[Foul fume]]
*[[Exhale of the Horned One]]
*[[Breath of the Goddess]]
*[[Hint of Rebirth]]
*[[Whiff of Magic]]
*[[Odour of Purity]]
*[[Reek of Misfortune]]
==Devices==
* [[Witch's Oven]]
*[[Fume Funnel]]
*[[Filtered Fume Funnel]]
* [[Altar]]
* [[Distillery]]
* [[Kettle]]
* [[Spinning Wheel]]
* [[Poppet Shelf]]
* [[Chalice]]
* [[Candelabra]]
* [[Crystal Ball]]
* [[Alluring Skull]]
* [[Leech Chest]]
* [[Alder Wood Door]]
* [[Spirit Portal]]
* [[Statue of The Goddess]]
{{Attack of the B-Team}}
12275bea1858885a998b21eb9895bb096930ee35
1764
1760
2014-03-19T05:30:13Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
==Items==
* [[Mutandis]]
* [[Mutandis Extremis]]
* [[Arthana]]
* [[Ritual Chalk]]
* [[Golden Chalk]]
* [[Infernal Chalk]]
* [[Otherwhere Chalk]]
* [[Circle Talisman]]
* [[Water Diviner]]
* [[Lava Diviner]]
* [[Witch's Hat]]
* [[Witch's Robes]]
* [[Necromancer's Robes]]
* [[Biting Belt]]
* [[Bark Belt]]
* [[Icy Slippers]]
* [[Ruby Slippers]]
* [[Seeping Shoes]]
* [[Brew Bag]]
* [[Attuned Stone]]
* [[Charged Attuned Stone]]
* [[Necromantic Stone]]
* [[Quartz Sphere]]
* [[Seer Stone]]
* [[Golden Thread]]
* [[Fanciful Thread]]
* [[Enchanted Broom]]
* [[Mutating Sprig]]
* [[Mystic Branch]]
* [[Taglock Kit]]
* [[Polynesia Charm]]
* [[Devils Tongue Charm]]
* [[Apple of Sleeping]]
* [[Charm of Fanciful Thoughts]]
==[[Witchery Mob Drops|Mob Drops]]==
* [[Witch Hand]]
* [[Creeper Heart]]
* [[Wool of Bat]]
* [[Spectral Dust]]
* [[Toe of Frog]]
* [[Owlet's Wing]]
* [[Ent Twig]]
* [[Demon Heart]]
* [[Spear of the Huntsman]]
* [[Mellifluous Hunger]]
==[[Witchery Mobs|Mobs]]==
* [[Coven Witch]]
* [[Spectral Familiar]]
* [[Cat Familiar]]
* [[Toad]]
* [[Owl]]
* [[Ent]]
* [[Parasytic Louse]]
* [[Treefyd]]
* [[Demon]]
* [[Horned Huntsman]]
* [[Baba Yaga]]
* [[Nightmare]]
==[[Witchery Plants|Plants]]==
* [[Rowan Tree]]
* [[Alder Tree]]
* [[Hawthorn Tree]]
* [[Belladonna]]
* [[Mandrake]]
* [[Water Artichoke]]
* [[Snowbell]]
* [[Spanish Moss]]
* [[Glint Weed]]
* [[Ember Moss]]
* [[Grassper]]
* [[Critter Snare]]
* [[Blood Rose]]
* [[Wild Bramble]]
* [[Ender Bramble]]
* [[Void Bramble]]
* [[Trapped Plants]]
* [[Leaping Lily]]
* [[Wispy Cotton]]
* [[Disturbed Cotton]]
==[[Fumes]]==
*[[Foul fume]]
*[[Exhale of the Horned One]]
*[[Breath of the Goddess]]
*[[Hint of Rebirth]]
*[[Whiff of Magic]]
*[[Odour of Purity]]
*[[Reek of Misfortune]]
==Devices==
* [[Witch's Oven]]
*[[Fume Funnel]]
*[[Filtered Fume Funnel]]
* [[Altar]]
* [[Distillery]]
* [[Kettle]]
* [[Spinning Wheel]]
* [[Poppet Shelf]]
* [[Chalice]]
* [[Candelabra]]
* [[Crystal Ball]]
* [[Alluring Skull]]
* [[Leech Chest]]
* [[Alder Wood Door]]
* [[Spirit Portal]]
* [[Statue of The Goddess]]
{Witchery/Nav}
{{Attack of the B-Team}}
deeb8f58239b1615278772dddcd6a319913ab012
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KingMonday
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wikitext
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{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
==Items==
* [[Mutandis]]
* [[Mutandis Extremis]]
* [[Arthana]]
* [[Ritual Chalk]]
* [[Golden Chalk]]
* [[Infernal Chalk]]
* [[Otherwhere Chalk]]
* [[Circle Talisman]]
* [[Water Diviner]]
* [[Lava Diviner]]
* [[Witch's Hat]]
* [[Witch's Robes]]
* [[Necromancer's Robes]]
* [[Biting Belt]]
* [[Bark Belt]]
* [[Icy Slippers]]
* [[Ruby Slippers]]
* [[Seeping Shoes]]
* [[Brew Bag]]
* [[Attuned Stone]]
* [[Charged Attuned Stone]]
* [[Necromantic Stone]]
* [[Quartz Sphere]]
* [[Seer Stone]]
* [[Golden Thread]]
* [[Fanciful Thread]]
* [[Enchanted Broom]]
* [[Mutating Sprig]]
* [[Mystic Branch]]
* [[Taglock Kit]]
* [[Polynesia Charm]]
* [[Devils Tongue Charm]]
* [[Apple of Sleeping]]
* [[Charm of Fanciful Thoughts]]
==[[Witchery Mob Drops|Mob Drops]]==
* [[Witch Hand]]
* [[Creeper Heart]]
* [[Wool of Bat]]
* [[Spectral Dust]]
* [[Toe of Frog]]
* [[Owlet's Wing]]
* [[Ent Twig]]
* [[Demon Heart]]
* [[Spear of the Huntsman]]
* [[Mellifluous Hunger]]
==[[Witchery Mobs|Mobs]]==
* [[Coven Witch]]
* [[Spectral Familiar]]
* [[Cat Familiar]]
* [[Toad]]
* [[Owl]]
* [[Ent]]
* [[Parasytic Louse]]
* [[Treefyd]]
* [[Demon]]
* [[Horned Huntsman]]
* [[Baba Yaga]]
* [[Nightmare]]
==[[Witchery Plants|Plants]]==
* [[Rowan Tree]]
* [[Alder Tree]]
* [[Hawthorn Tree]]
* [[Belladonna]]
* [[Mandrake]]
* [[Water Artichoke]]
* [[Snowbell]]
* [[Spanish Moss]]
* [[Glint Weed]]
* [[Ember Moss]]
* [[Grassper]]
* [[Critter Snare]]
* [[Blood Rose]]
* [[Wild Bramble]]
* [[Ender Bramble]]
* [[Void Bramble]]
* [[Trapped Plants]]
* [[Leaping Lily]]
* [[Wispy Cotton]]
* [[Disturbed Cotton]]
==[[Fumes]]==
*[[Foul fume]]
*[[Exhale of the Horned One]]
*[[Breath of the Goddess]]
*[[Hint of Rebirth]]
*[[Whiff of Magic]]
*[[Odour of Purity]]
*[[Reek of Misfortune]]
==Devices==
* [[Witch's Oven]]
*[[Fume Funnel]]
*[[Filtered Fume Funnel]]
* [[Altar]]
* [[Distillery]]
* [[Kettle]]
* [[Spinning Wheel]]
* [[Poppet Shelf]]
* [[Chalice]]
* [[Candelabra]]
* [[Crystal Ball]]
* [[Alluring Skull]]
* [[Leech Chest]]
* [[Alder Wood Door]]
* [[Spirit Portal]]
* [[Statue of The Goddess]]
{{Witchery/Nav}}
{{Attack of the B-Team}}
991cec24a805d1fc4a94a9a153126a4d29f4cd59
1767
1765
2014-03-19T05:43:56Z
KingMonday
72
Deleted lists, ported to nav page
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
{{Witchery/Nav}}
{{Attack of the B-Team}}
2f58926d5ffeb100689458d31d7d1c06db48c8c0
File:Witchery.png
6
1186
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2014-03-19T01:38:18Z
KingMonday
72
Taken from the official witchery wiki front page.
wikitext
text/x-wiki
Taken from the official witchery wiki front page.
2595481dd9f9a6bac2f6f3b0c868169e075169f5
Tutorials/Installation
0
637
1755
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2014-03-19T02:21:17Z
KingMonday
72
Adding in resource pack instructions
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==Launcher==
Download the Technic launcher required to play [[Attack of the B-Team]]. Click the Modpack and then click Play!. It works on Windows, Mac and Linux.
'''Downloads'''
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Windows]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Mac]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Linux]
==Resource Pack==
For optimal gameplay experience, it is recommended to use the Sphax PureBDcraft resource pack patched with the Attack of the B-Team textures.
'''Installation Instructions'''
# Download the 1.6.4 version of [http://bdcraft.net/purebdcraft-minecraft Sphax PureBDcraft]. Choose between 32x, 64x, and 128x. The larger the size, the more resource intensive it will be.
# Download the [http://bdcraft.net/community/pbdc-patches-rel-packs/attack-the-team-wip-t1800.html Attack of the B-Team textures]. Choose the same size as the Sphax resource pack downloaded; 32x, 64x, or 128x.
# Use a file archiving program like [http://www.rarlab.com/ WinRAR] or http://www.7-zip.org/ 7-Zip] to view the files in both packs.
# Drag all of the folders and corresponding files under the assets folder of the Attack of the B-Team texture pack into the assets folder of the Sphax PureBDcraft resource pack, effectively merging the two packs.
# Open up the [Technic] launcher, select Attack of the B-Team, and hit play.
# Once the Minecraft client comes up, click on Options > Resource Packs > Open resource pack folder.
# Place the newly patched Sphax PureBDcraft + Attack of the B-Team resource pack into that folder.
# The new resource pack should be available now to select. If not, you may need to restart your client. After selecting, it may take a minute to load up.
# Go back into the main menu, hit play, and enjoy!
928f285d4131317cfef04b03ea6ca64c51b69fd0
1756
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2014-03-19T02:22:22Z
KingMonday
72
/* Resource Pack */
wikitext
text/x-wiki
==Launcher==
Download the Technic launcher required to play [[Attack of the B-Team]]. Click the Modpack and then click Play!. It works on Windows, Mac and Linux.
'''Downloads'''
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Windows]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Mac]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Linux]
==Resource Pack==
For optimal gameplay experience, it is recommended to use the Sphax PureBDcraft resource pack patched with the Attack of the B-Team textures.
'''Installation Instructions'''
# Download the 1.6.4 version of [http://bdcraft.net/purebdcraft-minecraft Sphax PureBDcraft]. Choose between 32x, 64x, and 128x. The larger the size, the more resource intensive it will be.
# Download the [http://bdcraft.net/community/pbdc-patches-rel-packs/attack-the-team-wip-t1800.html Attack of the B-Team textures]. Choose the same size as the Sphax resource pack downloaded; 32x, 64x, or 128x.
# Use a file archiving program like [http://www.rarlab.com/ WinRAR] or [http://www.7-zip.org/ 7-Zip] to view the files in both packs.
# Drag all of the folders and corresponding files under the assets folder of the Attack of the B-Team texture pack into the assets folder of the Sphax PureBDcraft resource pack, effectively merging the two packs.
# Open up the [Technic] launcher, select Attack of the B-Team, and hit play.
# Once the Minecraft client comes up, click on Options > Resource Packs > Open resource pack folder.
# Place the newly patched Sphax PureBDcraft + Attack of the B-Team resource pack into that folder.
# The new resource pack should be available now to select. If not, you may need to restart your client. After selecting, it may take a minute to load up.
# Go back into the main menu, hit play, and enjoy!
24ede7a033a488b42172c17430bf5e1cc54b1ead
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2014-03-19T02:23:20Z
KingMonday
72
wikitext
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==Launcher==
Download the Technic launcher required to play [[Attack of the B-Team]]. Click the Modpack and then click Play!. It works on Windows, Mac and Linux.
'''Downloads'''
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Windows]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Mac]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Linux]
==Resource Pack==
For optimal gameplay experience, it is recommended to use the Sphax PureBDcraft resource pack patched with the Attack of the B-Team textures.
'''Installation Instructions'''
# Download the 1.6.4 version of [http://bdcraft.net/purebdcraft-minecraft Sphax PureBDcraft]. Choose between 32x, 64x, and 128x. The larger the size, the more resource intensive it will be.
# Download the [http://bdcraft.net/community/pbdc-patches-rel-packs/attack-the-team-wip-t1800.html Attack of the B-Team textures]. Choose the same size as the Sphax resource pack downloaded; 32x, 64x, or 128x.
# Use a file archiving program like [http://www.rarlab.com/ WinRAR] or [http://www.7-zip.org/ 7-Zip] to view the files in both packs.
# Drag all of the folders and corresponding files under the assets folder of the Attack of the B-Team texture pack into the assets folder of the Sphax PureBDcraft resource pack, effectively merging the two packs.
# Open up the [[Technic]] launcher, select Attack of the B-Team, and hit play.
# Once the Minecraft client comes up, click on Options > Resource Packs > Open resource pack folder.
# Place the newly patched Sphax PureBDcraft + Attack of the B-Team resource pack into that folder.
# The new resource pack should be available now to select. If not, you may need to restart your client. After selecting, it may take a minute to load up.
# Go back into the main menu, hit play, and enjoy!
4115e8f50a8149d634e167de30c8758418088e69
1758
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2014-03-19T02:26:12Z
KingMonday
72
wikitext
text/x-wiki
==Launcher==
Download the Technic launcher required to play [[Attack of the B-Team]]. Click the Modpack and then click Play!. It works on Windows, Mac and Linux.
'''Downloads'''
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Windows]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Mac]
[http://minecraft-techworld.com/mods/technic/attack-of-the-bteam Linux]
==Resource Pack==
For optimal gameplay experience, it is recommended to use the Sphax PureBDcraft resource pack patched with the Attack of the B-Team textures.
'''Installation Instructions'''
# Download the 1.6.4 version of [http://bdcraft.net/purebdcraft-minecraft Sphax PureBDcraft]. Choose between 32x, 64x, and 128x. The larger the size, the more resource intensive it will be.
# Download the [http://bdcraft.net/community/pbdc-patches-rel-packs/attack-the-team-wip-t1800.html Attack of the B-Team textures]. Choose the same size as the Sphax resource pack downloaded; 32x, 64x, or 128x.
# Use a file archiving program like [http://www.rarlab.com/ WinRAR] or [http://www.7-zip.org/ 7-Zip] to view the files in both packs.
# Drag all of the folders and corresponding files under the assets folder of the Attack of the B-Team texture pack into the assets folder of the Sphax PureBDcraft resource pack, effectively merging the two packs.
# Open up the [[Technic]] launcher, select Attack of the B-Team, and hit play.
# Once the Minecraft client comes up, click on Options > Resource Packs > Open resource pack folder.
# Place the newly patched Sphax PureBDcraft + Attack of the B-Team resource pack into that folder.
# The new resource pack should be available now to select. If not, you may need to restart your client. After selecting, it may take a minute to load up.
# Go back into the main menu, hit play, and enjoy!
{{Attack of the B-Team}}
3e5a737cb894bfbf914a9d35fb55716e42ab908f
Template:Attack of the B-Team
10
27
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2014-03-19T02:28:52Z
KingMonday
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Added the Installation tutorial to the Tutorials list
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{{navbox
| name = Attack of the B-Team
| title = [[Attack of the B-Team]]
| listclass = hlist
|group1=[[Mod list|Mods]]
|list1=
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[CoroAI]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Portals]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[Liquid XP]]
* [[Map Writer]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Project Red]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
|group2 = Tutorials
|list2 =
* [[Tutorials/Installation|Installation]]
* [[Tutorials/Getting Started|Getting Started]]
}}
d3f62f42d25c9efe98728075109cebae0521f9f9
Talk:Witchery
1
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2014-03-19T05:12:50Z
KingMonday
72
Need help with nav table
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text/x-wiki
Could someone who knows how to make a nav table help me out, here? I tried reading up on it, but it was a bit confusing.
6bb4a37a75f41523651d3790e2e919ef6aeaa034
1768
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2014-03-19T05:45:42Z
KingMonday
72
wikitext
text/x-wiki
Could someone who knows how to make a nav table help me out, here? I tried reading up on it, but it was a bit confusing.
Edit: Nevermind, figured it out.
6fbacbd8aec83463fc1c086ba831cdf99b7ace21
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2014-03-19T05:47:12Z
KingMonday
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wikitext
text/x-wiki
<s>Could someone who knows how to make a nav table help me out, here? I tried reading up on it, but it was a bit confusing.</s>
'''Edit:''' Nevermind, figured it out.
4ffb6257c7aa28acb4bd6e2d157a2f1f8e7bc6a8
Thermal Expansion
0
698
1762
856
2014-03-19T05:21:33Z
KingMonday
72
Fixing image and website/download links
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
c120525d507ec0433f640923c0bca438b9b2c0d6
File:Thermal Expansion.png
6
1188
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2014-03-19T05:22:12Z
KingMonday
72
Taken from thermal expansion official wiki page
wikitext
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Taken from thermal expansion official wiki page
291020554d777f51d0492afa6f18fa44f432f1eb
Template:Witchery/Nav
10
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2014-03-19T05:42:16Z
KingMonday
72
Created Nav page based on current lists on witchery page
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{{navbox
| name = Witchery
| title = [[Witchery]]
| listclass = hlist
|group1= Items
|list1=
* [[Mutandis]]
* [[Mutandis Extremis]]
* [[Arthana]]
* [[Ritual Chalk]]
* [[Golden Chalk]]
* [[Infernal Chalk]]
* [[Otherwhere Chalk]]
* [[Circle Talisman]]
* [[Water Diviner]]
* [[Lava Diviner]]
* [[Witch's Hat]]
* [[Witch's Robes]]
* [[Necromancer's Robes]]
* [[Biting Belt]]
* [[Bark Belt]]
* [[Icy Slippers]]
* [[Ruby Slippers]]
* [[Seeping Shoes]]
* [[Brew Bag]]
* [[Attuned Stone]]
* [[Charged Attuned Stone]]
* [[Necromantic Stone]]
* [[Quartz Sphere]]
* [[Seer Stone]]
* [[Golden Thread]]
* [[Fanciful Thread]]
* [[Enchanted Broom]]
* [[Mutating Sprig]]
* [[Mystic Branch]]
* [[Taglock Kit]]
* [[Polynesia Charm]]
* [[Devils Tongue Charm]]
* [[Apple of Sleeping]]
* [[Charm of Fanciful Thoughts]]
|group2= Mob Drops
|list2=
* [[Witch Hand]]
* [[Creeper Heart]]
* [[Wool of Bat]]
* [[Spectral Dust]]
* [[Toe of Frog]]
* [[Owlet's Wing]]
* [[Ent Twig]]
* [[Demon Heart]]
* [[Spear of the Huntsman]]
* [[Mellifluous Hunger]]
|group3= Mobs
|list3=
* [[Coven Witch]]
* [[Spectral Familiar]]
* [[Cat Familiar]]
* [[Toad]]
* [[Owl]]
* [[Ent]]
* [[Parasytic Louse]]
* [[Treefyd]]
* [[Demon]]
* [[Horned Huntsman]]
* [[Baba Yaga]]
* [[Nightmare]]
|group4= Plants
|list4=
* [[Rowan Tree]]
* [[Alder Tree]]
* [[Hawthorn Tree]]
* [[Belladonna]]
* [[Mandrake]]
* [[Water Artichoke]]
* [[Snowbell]]
* [[Spanish Moss]]
* [[Glint Weed]]
* [[Ember Moss]]
* [[Grassper]]
* [[Critter Snare]]
* [[Blood Rose]]
* [[Wild Bramble]]
* [[Ender Bramble]]
* [[Void Bramble]]
* [[Trapped Plants]]
* [[Leaping Lily]]
* [[Wispy Cotton]]
* [[Disturbed Cotton]]
|group5= Fumes
|list5=
*[[Foul fume]]
*[[Exhale of the Horned One]]
*[[Breath of the Goddess]]
*[[Hint of Rebirth]]
*[[Whiff of Magic]]
*[[Odour of Purity]]
*[[Reek of Misfortune]]
|group6= Devices
|list6=
* [[Witch's Oven]]
*[[Fume Funnel]]
*[[Filtered Fume Funnel]]
* [[Altar]]
* [[Distillery]]
* [[Kettle]]
* [[Spinning Wheel]]
* [[Poppet Shelf]]
* [[Chalice]]
* [[Candelabra]]
* [[Crystal Ball]]
* [[Alluring Skull]]
* [[Leech Chest]]
* [[Alder Wood Door]]
* [[Spirit Portal]]
* [[Statue of The Goddess]]
}}
80facb1ec06271a567dc79a9a25513067b822d9b
Mutandis
0
1190
1770
2014-03-19T14:56:37Z
KingMonday
72
Added Item template
wikitext
text/x-wiki
{{Item
|title= {{Mutandis}}
|image=
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
d13e10eed7e055bd571e8718f32b3c37bbf7d5d7
1771
1770
2014-03-19T15:02:48Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis
|image= mutandis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
96f7d1d33ac1b6e072d12237f733eb24d50f1cbd
1773
1771
2014-03-19T15:07:35Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis
|image= mutandis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
2529486a017b7b48c8af01bb5f25aa58be57fa41
1774
1773
2014-03-19T15:11:47Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis Extremis
|image= mutandisextremis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
cec44a865a9dcc9762b067272a54b23cc0408b85
1777
1774
2014-03-19T15:16:23Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis
|image= mutandis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:14
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
c4005fb91b988e615ecc2291e1294a3cf16cbae3
File:Mutandis.png
6
1191
1772
2014-03-19T15:05:33Z
KingMonday
72
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Mutandisextremis.png
6
1192
1775
2014-03-19T15:12:28Z
KingMonday
72
[[MutandisExtremis]]
wikitext
text/x-wiki
[[MutandisExtremis]]
35ab002fe7f52894f6b90b415895236aed741316
1776
1775
2014-03-19T15:13:08Z
KingMonday
72
wikitext
text/x-wiki
[[Mutandis Extremis]]
8bad7157ae2d74bc072f90f852f8bec663155b25
Mutandis Extremis
0
1193
1778
2014-03-19T15:16:58Z
KingMonday
72
Created page with "{{Item |title= Mutandis Extremis |image= mutandisextremis.png |invimage= |type= Craftable Item |renewable= No |stackable= 64 |data= 7789:15 }} {{stub}} {{Witchery/Nav}} {{At..."
wikitext
text/x-wiki
{{Item
|title= Mutandis Extremis
|image= mutandisextremis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
cec44a865a9dcc9762b067272a54b23cc0408b85
Arthana
0
1194
1779
2014-03-19T15:19:17Z
KingMonday
72
Created page with "{{Item |title= Arthana |image= arthana.png |invimage= |type= weapon |renewable= no |stackable= no |data= 7782 }} {{stub}} {{Witchery/Nav}} {{Attack of the B-Team}}"
wikitext
text/x-wiki
{{Item
|title= Arthana
|image= arthana.png
|invimage=
|type= weapon
|renewable= no
|stackable= no
|data= 7782
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
192b218a8c311fbfae0eee9339d1b9c0b23c1838
File:Arthana.png
6
1195
1780
2014-03-19T15:19:54Z
KingMonday
72
[Arthana]
wikitext
text/x-wiki
[Arthana]
a1df5f2745eb0ada6a2f8d1e2a6a1ff00cf3814b
File:Arthana.png
6
1195
1781
1780
2014-03-19T15:20:20Z
KingMonday
72
wikitext
text/x-wiki
[[Arthana]]
f4480b5e11501de295bda0d74d368bea7e1f7e8d
Mutandis
0
1190
1782
1777
2014-03-19T15:33:56Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis
|image= mutandis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:14
}}
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Cactus Green|C1= Wood Ash
|A2= Mandrake Root|B2= Egg|C2= Bonemeal
|A3= Wood Ash|B3= Hint of Rebirth|C3= Wood Ash
|Output= Mutandis
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
c89e1af1571a3f8999500243d0709d448b00f71f
1788
1782
2014-03-19T15:39:08Z
KingMonday
72
/* Recipe */
wikitext
text/x-wiki
{{Item
|title= Mutandis
|image= mutandis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:14
}}
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Cactus Green|C1= Wood Ash
|A2= Mandrake Root|B2= Egg|C2= Bone Meal
|A3= Wood Ash|B3= Hint of Rebirth|C3= Wood Ash
|Output= Mutandis
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
20721aca866009f0d41c554b7e5c8790f90aa35c
1818
1788
2014-03-19T19:53:55Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{Item
|mod = Witchery
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:14
}}
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Cactus Green|C1= Wood Ash
|A2= Mandrake Root|B2= Egg|C2= Bone Meal
|A3= Wood Ash|B3= Hint of Rebirth|C3= Wood Ash
|Output= Mutandis
}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
c65a2500117c15555091944f083194fdc328b451
File:Grid Mutandis.png
6
1196
1783
2014-03-19T15:34:46Z
KingMonday
72
[[Mutandis]]
wikitext
text/x-wiki
[[Mutandis]]
25fb562bf614ade32d3a517c34b3b3a1ecd4a3db
1784
1783
2014-03-19T15:36:23Z
KingMonday
72
KingMonday uploaded a new version of "[[File:Grid Mutandis.png]]"
wikitext
text/x-wiki
[[Mutandis]]
25fb562bf614ade32d3a517c34b3b3a1ecd4a3db
1785
1784
2014-03-19T15:36:56Z
KingMonday
72
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Wood Ash.png
6
1197
1786
2014-03-19T15:37:51Z
KingMonday
72
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Mandrake Root.png
6
1198
1787
2014-03-19T15:38:32Z
KingMonday
72
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Hint of Rebirth.png
6
1199
1789
2014-03-19T15:40:01Z
KingMonday
72
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Mutandis Extremis
0
1193
1790
1778
2014-03-19T15:45:58Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis Extremis
|image= mutandisextremis.png
|invimage=
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
==Recipe==
{{Grid/Crafting Table
|A1= Mutandis|B1= Mutandis|C1= Mutandis
|A2= Mutandis|B2= Nether Wart|C2= Mutandis
|A3= Mutandis|B3= Mutandis|C3= Mutandis
|Output= Mutandis Extremis
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
b4437f44f73c1cfca494b6a7bfefd22d1f554dd9
1828
1790
2014-03-20T23:07:05Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Mutandis Extremis
|image= mutandisextremis.png
|invimage=
|mod= Witchery
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
==Recipe==
{{Grid/Crafting Table
|A1= Mutandis|B1= Mutandis|C1= Mutandis
|A2= Mutandis|B2= Nether Wart|C2= Mutandis
|A3= Mutandis|B3= Mutandis|C3= Mutandis
|Output= Mutandis Extremis
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
2e823e4bfa6c1d8269d51c245c0237fc50579337
1829
1828
2014-03-20T23:07:28Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{Item
|title= Mutandis Extremis
|image= mutandisextremis.png
|invimage=
|mod= Witchery
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:15
}}
==Recipe==
{{Grid/Crafting Table
|A1= Mutandis|B1= Mutandis|C1= Mutandis
|A2= Mutandis|B2= Nether Wart|C2= Mutandis
|A3= Mutandis|B3= Mutandis|C3= Mutandis
|Output= Mutandis Extremis
}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
51bf90417d6da58d0a7c9c1bd5258ab64207eae9
Fossil/Archeology
0
968
1791
1416
2014-03-19T15:49:27Z
KingMonday
72
wikitext
text/x-wiki
{{mod}}
{{stub}}
Fossil/Archeology mod adds the possibilities of finding fossilized remains in your very backyard! Craft the scientific tools and blocks and recreate the dinosaurs! Tame them and make them your allies or pets.
{{Attack of the B-Team}}
31baab9a96abd2007638d839b7855567d0a3e52b
1792
1791
2014-03-19T15:50:03Z
KingMonday
72
wikitext
text/x-wiki
{{mod}}
{{stub}}
{{image requested}}
Fossil/Archeology mod adds the possibilities of finding fossilized remains in your very backyard! Craft the scientific tools and blocks and recreate the dinosaurs! Tame them and make them your allies or pets.
{{Attack of the B-Team}}
8ea459499742cd1f0a89f26426b03df196a71c29
MineFactory Reloaded
0
723
1793
1634
2014-03-19T15:51:02Z
KingMonday
72
wikitext
text/x-wiki
{{mod
|author = PowerCrystals
|version = 1.4.6R2.2.0
| website = http://www.minecraftforum.net/topic/2016680-162164-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated/#mfr
}}
'''{{PAGENAME}}''' is a mod created by PowerCrystals that adds numerous machines into the game as well as some new items, a new type of Rubber Tree, and the [[Precision Sledgehammer]] (a new type of tool for manipulating blocks similar to the [[Wrench]] and other miscellaneous things). All machines in this mod can be powered by [[MJ]] or [[EU]] up to 128 EU/p (MV). The conversion rate appears to be 2.5 EU = 1 MJ. MFR machines can also be powered with Redstone Flux (RF) made by the Thermal Expansion mod. Presently, the conversion rate is unknown.
When looking at the interface for machines in this mod, there are three bars to the right. The first one, with the red lightning bolt, shows excess power contained in the machine. Maxing this out won't damage the machine. The second bar, with the green up arrow, shows the progress towards the machine's work. The third bar, with the blue ZZ symbol, is a sleep timer. If the machine is powered, but has nothing to do, it will sleep for a while to conserve server resources.
{{Mf-nav}}
{{Attack of the B-Team}}
[[Category:Mods]]
6afc8fca933e4f0b3548a9ea929c269270013097
Minions
0
1173
1794
1710
2014-03-19T15:51:40Z
KingMonday
72
wikitext
text/x-wiki
{{mod
|author = AtomicStryker
|version = 1.7.9b
|website = http://www.atomicstryker.net/minions.html
}}
{{image requested}}
The '''Minions''' in [[Attack of the B-Team]] allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click and ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Left click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
{{Attack of the B-Team}}
e7dfa68257279890cd619dc9c2bcd2723aa7fb12
Natura
0
1129
1795
1590
2014-03-19T15:52:49Z
KingMonday
72
wikitext
text/x-wiki
{{mod
|author = mDiyo
|version = 2.1.12
| website = http://www.minecraftforum.net/topic/1753754-162natura/
}}
{{stub}}
{{image requested]]
'''{{PAGENAME}}''' is a world generation mod for Overworld and the Nether and it is compatible with both ExtrabiomesXL and Biomes O' Plenty. It adds new plants (trees, berries, food) and some new blocks. The trees that mod adds stand out from vanilla trees with their own colored versions of wood and planks and their products (doors, slabs, fences, crafting benches, equipment). Natura also adds clouds that spawn in the sky of all three vanilla dimensions. It also makes a Nether a bit more dangerous with its own twist to enemy mobs. A player can use the added protection gear from the mod to counteract the danger.
{{N-nav}}
{{Attack of the B-Team}}
[[Category:Mods]]
c18a2f313e2701adc7fece1c6071591062797588
1796
1795
2014-03-19T15:53:06Z
KingMonday
72
wikitext
text/x-wiki
{{mod
|author = mDiyo
|version = 2.1.12
| website = http://www.minecraftforum.net/topic/1753754-162natura/
}}
{{stub}}
{{image requested}}
'''{{PAGENAME}}''' is a world generation mod for Overworld and the Nether and it is compatible with both ExtrabiomesXL and Biomes O' Plenty. It adds new plants (trees, berries, food) and some new blocks. The trees that mod adds stand out from vanilla trees with their own colored versions of wood and planks and their products (doors, slabs, fences, crafting benches, equipment). Natura also adds clouds that spawn in the sky of all three vanilla dimensions. It also makes a Nether a bit more dangerous with its own twist to enemy mobs. A player can use the added protection gear from the mod to counteract the danger.
{{N-nav}}
{{Attack of the B-Team}}
[[Category:Mods]]
34dd3fbc7bd0beb9ba096d242430c23d846fe8ed
Waila
0
1152
1797
1639
2014-03-19T15:54:37Z
KingMonday
72
wikitext
text/x-wiki
{{mod}}
{{stub}}
{{image requested}}
This mod is an addon to '''NEI'''. It shows you the name of the block you're looking at and the mod it's from. '''WAILA''' stands for What Am I Looking At.
{{Attack of the B-Team}}
be61a414f8602ba61c12e4bb48cf75de43643912
Waypoints
0
1146
1798
1633
2014-03-19T15:55:30Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to put markers on the map that only you can see. If you cannot see it in render distance a small text will show in the direction of the waypoint.
{{Attack of the B-Team}}
3ed9d8ca8a6c230bac0783b9ae2628feb3b9f65f
Ritual Chalk
0
1200
1799
2014-03-19T16:00:04Z
KingMonday
72
Created page with "{{Item |title= Ritual Chalk |image= ritualchalk.png |invimage= |type= tools |renewable= no |stackable= yes |data= 7786 }} ==Recipe== {{Grid/Crafting Table |A1= Wood Ash|B1= ..."
wikitext
text/x-wiki
{{Item
|title= Ritual Chalk
|image= ritualchalk.png
|invimage=
|type= tools
|renewable= no
|stackable= yes
|data= 7786
}}
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Tear of the Goddess|C1= Wood Ash
|A2= Wood Ash|B2= Gypsum|C2= Wood Ash
|A3= Wood Ash|B3= Gypsum|C3= Wood Ash
|Output= Ritual Chalk
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
66d9af0d10f16c78110789f08ebe1e7feb4f2e45
1801
1799
2014-03-19T16:04:08Z
KingMonday
72
/* Recipe */
wikitext
text/x-wiki
{{Item
|title= Ritual Chalk
|image= ritualchalk.png
|invimage=
|type= tools
|renewable= no
|stackable= yes
|data= 7786
}}
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= TearoftheGoddess|C1= Wood Ash
|A2= Wood Ash|B2= Gypsum|C2= Wood Ash
|A3= Wood Ash|B3= Gypsum|C3= Wood Ash
|Output= Ritual Chalk
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
275f8d9ca6772e973fa302594b28d889a0ead982
1802
1801
2014-03-19T16:05:01Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Ritual Chalk
|image= ritualchalk.png
|invimage=
|type= tools
|renewable= no
|stackable= yes
|data= 7786
}}
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Tear of the Goddess|C1= Wood Ash
|A2= Wood Ash|B2= Gypsum|C2= Wood Ash
|A3= Wood Ash|B3= Gypsum|C3= Wood Ash
|Output= Ritual Chalk
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
66d9af0d10f16c78110789f08ebe1e7feb4f2e45
File:Ritualchalk.png
6
1201
1800
2014-03-19T16:02:48Z
KingMonday
72
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Gypsum.png
6
1202
1803
2014-03-19T16:05:21Z
KingMonday
72
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Ritual Chalk.png
6
1203
1804
2014-03-19T16:06:08Z
KingMonday
72
Grid
wikitext
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Grid
701c483f813cf119ec80b185a049bcfdc29f9161
Arthana
0
1194
1805
1779
2014-03-19T16:09:48Z
KingMonday
72
wikitext
text/x-wiki
{{Item
|title= Arthana
|image= arthana.png
|invimage=
|type= weapon
|renewable= no
|stackable= no
|data= 7782
}}
==Recipe==
{{Grid/Crafting Table
|A1= |B1= Gold Ingot|C1=
|A2= Gold Nugget|B2= Emerald|C2= Gold Nugget
|A3= |B3= Stick|C3=
|Output=
}}
{{stub}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
a742593a39199c95b4f21968ee2d2f7700a35af4
File:Grid Gold Ingot.png
6
1204
1806
2014-03-19T16:16:23Z
KingMonday
72
Taken from MC's default resource pack
wikitext
text/x-wiki
Taken from MC's default resource pack
59639606fb3478cd4a6b78af40419c9530ae2dce
Talk:Main Page
1
1205
1807
2014-03-19T16:18:45Z
KingMonday
72
Created page with "Should we be adding all default textures for items/grids? Or can we use Sphax textures since that is what is recommended?"
wikitext
text/x-wiki
Should we be adding all default textures for items/grids? Or can we use Sphax textures since that is what is recommended?
c9997b8c02ea1415b78704a1d38c9530b18c7005
Talk:Witchery
1
1187
1808
1769
2014-03-19T16:26:02Z
KingMonday
72
wikitext
text/x-wiki
<s>Could someone who knows how to make a nav table help me out, here? I tried reading up on it, but it was a bit confusing.</s>
'''Edit:''' Nevermind, figured it out.
I am unable to edit the nav box, for some reason. I click it and it says that the page hasn't been created. Anyone know what to do?
d9a3327860b2bf60a629f666f240b34ad7ae31c3
1811
1808
2014-03-19T17:58:59Z
KingMonday
72
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1812
1811
2014-03-19T18:11:36Z
KingMonday
72
wikitext
text/x-wiki
'''To do:'''
*Add in and fill out templates for all sub pages.
*Upload all images for witchery items, blocks, and mobs.
*Add stub pages for all rites/rituals and update nav template.
*Add stub pages for all infusions and update nav template.
*Add stub pages for all brews and update nav template.
*Add stub pages for all books and update nav template.
*Add stub pages for all dream catchers and update nav template.
'''Done:'''
*<s>Add stub pages for all items and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all mobs and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all mob drops and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all plants and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all fumes and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all devices and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
{{Witchery/Nav}}
{{Attack of the B-Team}}
0878f5e5633bf69503a18d6c66d413818a905dea
1816
1812
2014-03-19T19:15:39Z
KingMonday
72
wikitext
text/x-wiki
'''To do:'''
*Add in and fill out templates for all sub pages.
*Upload all images for witchery items, blocks, and mobs.
*Add stub pages for all rites/rituals and update nav template.
*Add stub pages for all infusions and update nav template.
*Add stub pages for all brews and update nav template.
*Add stub pages for all books and update nav template.
*Add stub pages for all dream catchers and update nav template.
'''Done:'''
*<s>Add stub pages for all items and update nav template.</s> 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all mobs and update nav template.</s> 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all mob drops and update nav template.</s> 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all plants and update nav template.</s> 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all fumes and update nav template.</s> 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
*<s>Add stub pages for all devices and update nav template.</s> 14:11, 19 March 2014 (EDT) [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]])
{{Witchery/Nav}}
{{Attack of the B-Team}}
6e38e6524b1e04c6dfce5edeca535efb5986e1de
1817
1816
2014-03-19T19:22:11Z
KingMonday
72
wikitext
text/x-wiki
'''To do:'''
*Add in and fill out templates for all sub pages.
*Upload all images for witchery items, blocks, and mobs.
*Add content on Main Page.
*Start Disciplines pages.
*Add Disciplines to nav bar.
'''Done:'''
*<s>Add stub pages for all items and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT)
*<s>Add stub pages for all mobs and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT)
*<s>Add stub pages for all mob drops and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT)
*<s>Add stub pages for all plants and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT)
*<s>Add stub pages for all fumes and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT)
*<s>Add stub pages for all devices and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 14:11, 19 March 2014 (EDT)
*<s>Add stub pages for all rites/rituals and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:22, 19 March 2014 (EDT)
*<s>Add stub pages for all infusions and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:22, 19 March 2014 (EDT)
*<s>Add stub pages for all brews and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:22, 19 March 2014 (EDT)
*<s>Add stub pages for all books and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:22, 19 March 2014 (EDT)
*<s>Add stub pages for all dream catchers and update nav template.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:22, 19 March 2014 (EDT)
{{Witchery/Nav}}
{{Attack of the B-Team}}
335f1fe4cc4e1eb9f9a50a288759c88ab83409e3
Template:Witchery/Nav
10
1189
1809
1766
2014-03-19T16:28:51Z
KingMonday
72
wikitext
text/x-wiki
{{navbox
| name = Witchery/Nav
| title = [[Witchery]]
| listclass = hlist
|group1= Items
|list1=
* [[Mutandis]]
* [[Mutandis Extremis]]
* [[Arthana]]
* [[Ritual Chalk]]
* [[Golden Chalk]]
* [[Infernal Chalk]]
* [[Otherwhere Chalk]]
* [[Circle Talisman]]
* [[Water Diviner]]
* [[Lava Diviner]]
* [[Witch's Hat]]
* [[Witch's Robes]]
* [[Necromancer's Robes]]
* [[Biting Belt]]
* [[Bark Belt]]
* [[Icy Slippers]]
* [[Ruby Slippers]]
* [[Seeping Shoes]]
* [[Brew Bag]]
* [[Attuned Stone]]
* [[Charged Attuned Stone]]
* [[Necromantic Stone]]
* [[Quartz Sphere]]
* [[Seer Stone]]
* [[Golden Thread]]
* [[Fanciful Thread]]
* [[Enchanted Broom]]
* [[Mutating Sprig]]
* [[Mystic Branch]]
* [[Taglock Kit]]
* [[Polynesia Charm]]
* [[Devils Tongue Charm]]
* [[Apple of Sleeping]]
* [[Charm of Fanciful Thoughts]]
|group2= Mob Drops
|list2=
* [[Witch Hand]]
* [[Creeper Heart]]
* [[Wool of Bat]]
* [[Spectral Dust]]
* [[Toe of Frog]]
* [[Owlet's Wing]]
* [[Ent Twig]]
* [[Demon Heart]]
* [[Spear of the Huntsman]]
* [[Mellifluous Hunger]]
|group3= Mobs
|list3=
* [[Coven Witch]]
* [[Spectral Familiar]]
* [[Cat Familiar]]
* [[Toad]]
* [[Owl]]
* [[Ent]]
* [[Parasytic Louse]]
* [[Treefyd]]
* [[Demon]]
* [[Horned Huntsman]]
* [[Baba Yaga]]
* [[Nightmare]]
|group4= Plants
|list4=
* [[Rowan Tree]]
* [[Alder Tree]]
* [[Hawthorn Tree]]
* [[Belladonna]]
* [[Mandrake]]
* [[Water Artichoke]]
* [[Snowbell]]
* [[Spanish Moss]]
* [[Glint Weed]]
* [[Ember Moss]]
* [[Grassper]]
* [[Critter Snare]]
* [[Blood Rose]]
* [[Wild Bramble]]
* [[Ender Bramble]]
* [[Void Bramble]]
* [[Trapped Plants]]
* [[Leaping Lily]]
* [[Wispy Cotton]]
* [[Disturbed Cotton]]
|group5= Fumes
|list5=
*[[Foul fume]]
*[[Exhale of the Horned One]]
*[[Breath of the Goddess]]
*[[Hint of Rebirth]]
*[[Whiff of Magic]]
*[[Odour of Purity]]
*[[Reek of Misfortune]]
|group6= Devices
|list6=
* [[Witch's Oven]]
*[[Fume Funnel]]
*[[Filtered Fume Funnel]]
* [[Altar]]
* [[Distillery]]
* [[Kettle]]
* [[Spinning Wheel]]
* [[Poppet Shelf]]
* [[Chalice]]
* [[Candelabra]]
* [[Crystal Ball]]
* [[Alluring Skull]]
* [[Leech Chest]]
* [[Alder Wood Door]]
* [[Spirit Portal]]
* [[Statue of The Goddess]]
}}
5230778cd2d39b0e3e8dbe2f04d285e818ba2578
1813
1809
2014-03-19T19:07:32Z
KingMonday
72
Added all items currently implimented
wikitext
text/x-wiki
{{navbox
| name = Witchery/Nav
| title = [[Witchery]]
| listclass = hlist
|group1= Items
|list1=
* [[Wood Ash]]
* [[Quicklime]]
* [[Mutandis]]
* [[Mutandis Extremis]]
* [[Arthana]]
* [[Soft Clay Jar]]
* [[Clay Jar]]
* [[Gypsum]]
* [[Ritual Chalk]]
* [[Golden Chalk]]
* [[Infernal Chalk]]
* [[Otherwhere Chalk]]
* [[Circle Talisman]]
* [[Water Diviner]]
* [[Lava Diviner]]
* [[Witch's Hat]]
* [[Witch's Robes]]
* [[Necromancer's Robes]]
* [[Biting Belt]]
* [[Bark Belt]]
* [[Icy Slippers]]
* [[Ruby Slippers]]
* [[Seeping Shoes]]
* [[Brew Bag]]
* [[Broom]]
* [[Attuned Stone]]
* [[Attuned Stone (Charged)]]
* [[Charged Attuned Stone]]
* [[Necromantic Stone]]
* [[Waystone]]
* [[Quartz Sphere]]
* [[Seer Stone]]
* [[Golden Thread]]
* [[Fanciful Thread]]
* [[Tormented Twine]]
* [[Mystic Branch]]
* [[Bone Needle]]
* [[Taglock Kit]]
* [[Apple of Sleeping]]
* [[Wormy Apple]]
* [[Charm of Fanciful Thoughts]]
* [[Rock]]
* [[Dense Web]]
* [[Icy Needle]]
* [[Frozen Heart]]
* [[Odd Porkchop]]
* [[Cooked Odd Porkchop]]
|group2= Blocks
|list2=
* [[Rowan Wood]]
* [[Rowan Planks]]
* [[Rowan Stairs]]
* [[Rowan Slab]]
* [[Alder Wood]]
* [[Alder Planks]]
* [[Alder Stairs]]
* [[Alder Slab]]
* [[Hawthorn Wood]]
* [[Hawthorn Planks]]
* [[Hawthorn Stairs]]
* [[Hawthorn Slab]]
* [[Wicker Bundle]]
* [[Bloodied Wicker Bundle]]
|group3= Mobs
|list3=
* [[Coven Witch]]
* [[Spectral Familiar]]
* [[Cat Familiar]]
* [[Toad]]
* [[Owl]]
* [[Ent]]
* [[Mandrake]]
* [[Parasytic Louse]]
* [[Treefyd]]
* [[Demon]]
* [[Horned Huntsman]]
* [[Baba Yaga]]
* [[Nightmare]]
|group4= Mob Drops
|list4=
* [[Witch Hand]]
* [[Creeper Heart]]
* [[Wool of Bat]]
* [[Spectral Dust]]
* [[Toe of Frog]]
* [[Owlet's Wing]]
* [[Ent Twig]]
* [[Demon Heart]]
* [[Spear of the Huntsman]]
* [[Mellifluous Hunger]]
|group5= Plants
|list5=
* [[Rowan Tree]]
* [[Alder Tree]]
* [[Hawthorn Tree]]
* [[Rowan Berries]]
* [[Belladonna Seeds]]
* [[Belladonna]]
* [[Mandrake Seeds]]
* [[Mandrake Root]]
* [[Water Artichoke Seeds]]
* [[Water Artichoke]]
* [[Snowbell]]
* [[Spanish Moss]]
* [[Glint Weed]]
* [[Ember Moss]]
* [[Grassper]]
* [[Treefyd Seed]]
* [[Treefyd]]
* [[Critter Snare]]
* [[Blood Rose]]
* [[Wild Bramble]]
* [[Ender Bramble]]
* [[Void Bramble]]
* [[Trapped Plants]]
* [[Leaping Lily]]
* [[Wispy Cotton]]
* [[Disturbed Cotton]]
* [[Rose of Webs]]
* [[Rose of Ink]]
* [[Rose of Thorns]]
* [[Rose of Sprouting]]
* [[Dandelion of Webs]]
* [[Dandelion of Ink]]
* [[Dandelion of Thorns]]
* [[Dandelion of Sprouting]]
* [[Shrub of Webs]]
* [[Shrub of Ink]]
* [[Shrub of Thorns]]
* [[Shrub of Sprouting]]
|group6= Devices
|list6=
* [[Witch's Oven]]
* [[Fume Funnel]]
* [[Fume Filter]]
* [[Filtered Fume Funnel]]
* [[Altar]]
* [[Distillery]]
* [[Kettle]]
* [[Spinning Wheel]]
* [[Poppet Shelf]]
* [[Chalice]]
* [[Candelabra]]
* [[Crystal Ball]]
* [[Enchanted Broom]]
* [[Mutating Sprig]]
* [[Polynesia Charm]]
* [[Devils Tongue Charm]]
* [[Alluring Skull]]
* [[Leech Chest]]
* [[Alder Wood Door]]
* [[Rowan Wood Door]]
* [[Rowan Door Key]]
* [[Rowan Keyring]]
* [[Spirit Portal]]
* [[Statue of The Goddess]]
|group7= Fumes
|list7=
*[[Foul fume]]
*[[Exhale of the Horned One]]
*[[Breath of the Goddess]]
*[[Hint of Rebirth]]
*[[Whiff of Magic]]
*[[Odour of Purity]]
*[[Reek of Misfortune]]
|group8= Distillates
|list8=
* [[Diamond Vapor]]
* [[Oil of Vitriol]]
* [[Tear of the Goddess]]
* [[Refined Evil]]
* [[Drop of Luck]]
* [[Ender Dew]]
* [[Demonic Blood]]
|group9= Brews & Infusions
|list9=
* [[Redstone Soup]]
* [[Flying Ointment]]
* [[Ghost of the Light]]
* [[Soul of the World]]
* [[Spirit of Otherwhere]]
* [[Infernal Animus]]
* [[Mystic Ungent]]
* [[Happenstance Oil]]
* [[Brew of Vines]]
* [[Brew of Webs]]
* [[Brew of Thorns]]
* [[Brew of Ink]]
* [[Brew of Sprouting]]
* [[Brew of Erosion]]
* [[Brew of Raising]]
* [[Brew of the Grotesque]]
* [[Brew of Love]]
* [[Brew of Frost]]
* [[Brew of the Depths]]
* [[Brew of Frog's Tongue]]
* [[Brew of Cursed Leaping]]
* [[Brew of Bodega]]
* [[Brew of Infection]]
* [[Brew of Sleeping]]
* [[Brew of Flowing Spirit]]
* [[Brew of Wasting]]
|group10= Poppets
|list10=
* [[Poppet]]
* [[Earth Protection Poppet]]
* [[Water Protection Poppet]]
* [[Fire Protection Poppet]]
* [[Hunger Protection Poppet]]
* [[Tool Protection Poppet]]
* [[Death Protection Poppet]]
* [[Voodoo Protection Poppet]]
* [[Voodoo Poppet]]
* [[Vampiric Poppet]]
|group10= Dream Weavers
|list10=
* [[Dream Weaver of Fleet Foot]]
* [[Dream Weaver of Iron Arm]]
* [[Dream Weaver of Fasting]]
* [[Dream Weaver of Nightmares]]
* [[Dream Weaver of Intensity]]
|group11= Reference Books
|list11=
* [[Witchcraft: Collecting Fumes]]
* [[Witchcraft: Distilling]]
* [[Witchcraft: Circle Magic]]
* [[Witchcraft: Brews & Infusions]]
* [[Witchcraft: Herbology]]
}}
fa4a0ae8c34d37e4385c95f426f9ca22eb07a86b
Template talk:Witchery/Nav
11
1206
1814
2014-03-19T19:11:02Z
KingMonday
72
Created page with "'''To do:''' *Separate Items from Equipment '''Done:''' *<s>Add all current items/blocks/entities.</s> ~~~~"
wikitext
text/x-wiki
'''To do:'''
*Separate Items from Equipment
'''Done:'''
*<s>Add all current items/blocks/entities.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:11, 19 March 2014 (EDT)
ccbbbc48c4d4a665fe15479fa80fc8b353049c91
1815
1814
2014-03-19T19:11:43Z
KingMonday
72
wikitext
text/x-wiki
'''To do:'''
*Separate Items from Equipment
'''Done:'''
*<s>Add all current items/blocks/entities.</s> [[User:KingMonday|KingMonday]] ([[User talk:KingMonday|talk]]) 15:11, 19 March 2014 (EDT)
{{Witchery/Nav}}
{{Attack of the B-Team}}
75b1ab4510e4f33298b0f240549be24aae7dcb8a
Biomes O' Plenty
0
1158
1819
1659
2014-03-19T22:51:45Z
KingMonday
72
restructured, added gem locations, put in BOP-nav stub
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|http://www.minecraftforum.net/topic/1495041-16x-forge-biomes-o-plenty-v112-1-year-anniversary/
}}
'''Biomes O' Plenty''' is a mod included in the Attack of the B-Team mod pack, adding extra biomes, blocks, and achievements, as well as a new dimension called the [[Promised Land]]]. To get to the Promised Land, an [[Ancient Staff]] must be crafted using Endstone and one of each BOP gem.
==BOP Gems and locations==
'''Emerald'''
*Birch Forest, Boreal Forest, Cherry Blossom Grove, Coniferous Forest, Decidous Forest, Extreme Hills, Forest, Grove, Highland, Jade Cliffs, Maple Woods, Moor, Mountain, Redwood Forest, Seasonal Forest, Seasonal Spruce Forest, Spruce Woods, Temperate Rainforest, Thinned Timber, Timber, Woodland
'''Ruby'''
*Badlands, Canyon, Canyon Ravine, Desert, Dunes, Lush Desert, Mesa, Outback, Savanna, Savanna Plateau, Scrubland, Steppe
'''Peridot'''
*Chaparral, Field, Forested Field, Garden, Grassland, Heathland, Meadow, Meadow Forest, Orchard, Pasture, Pasture Meadow, Plains, Prairie, Shrubland, Thick Shrubland, Thinned Pasture
'''Topaz'''
*Bamboo Forest, Jungle, Oasis, Rainforest, Tropical Rainforest, Tropics
'''Tanzanite'''
*Alps, Alps Forest, Alps Mountainside, Arctic, Frost Forest, Glacier, Icy Hills, Polar, Snowy Coniferous Forest, Snowy Dead Forest, Taiga, Tundra
'''Malachite'''
*Bayou, Bog, Dead Swamp, Fen, Lush Swamp, Quagmire, Sludgepit, Swampland, Wetland
'''Sapphire'''
*Coral Reef, Crag, Hot Springs, Kelp Forest, Mangrove, Marsh, Sacred Springs
'''Biomes with no BOP gems'''
*Brushland, Dead Forest, Deadlands, Fungi Forest, Gravel Beach, Mystic Grove, Ominous Woods, Origin Valley, Overgrown Beach, Shield, Shore, Thick Ominous Woods, Thicket, Volcano, Wasteland
{{BOP-nav}}
{{Attack of the B-Team}}
0761f4195972de41e87054f4e1d3f93ccfbaa201
1821
1819
2014-03-19T22:59:26Z
KingMonday
72
Filled out basic info
wikitext
text/x-wiki
{{stub}}
{{mod
|author=TDWP_FTW
|download=http://files.minecraftforge.net/BiomesOPlenty/
|website=http://www.minecraftforum.net/topic/1495041-172-forge-biomes-o-plenty-were-back/
|wiki=http://biomesoplenty.wikia.com/
|version=1.2.1.434
}}
'''Biomes O' Plenty''' is a mod included in the Attack of the B-Team mod pack, adding extra biomes, blocks, and achievements, as well as a new dimension called the [[Promised Land]]]. To get to the Promised Land, an [[Ancient Staff]] must be crafted using Endstone and one of each BOP gem.
==BOP Gems and locations==
'''Emerald'''
*Birch Forest, Boreal Forest, Cherry Blossom Grove, Coniferous Forest, Decidous Forest, Extreme Hills, Forest, Grove, Highland, Jade Cliffs, Maple Woods, Moor, Mountain, Redwood Forest, Seasonal Forest, Seasonal Spruce Forest, Spruce Woods, Temperate Rainforest, Thinned Timber, Timber, Woodland
'''Ruby'''
*Badlands, Canyon, Canyon Ravine, Desert, Dunes, Lush Desert, Mesa, Outback, Savanna, Savanna Plateau, Scrubland, Steppe
'''Peridot'''
*Chaparral, Field, Forested Field, Garden, Grassland, Heathland, Meadow, Meadow Forest, Orchard, Pasture, Pasture Meadow, Plains, Prairie, Shrubland, Thick Shrubland, Thinned Pasture
'''Topaz'''
*Bamboo Forest, Jungle, Oasis, Rainforest, Tropical Rainforest, Tropics
'''Tanzanite'''
*Alps, Alps Forest, Alps Mountainside, Arctic, Frost Forest, Glacier, Icy Hills, Polar, Snowy Coniferous Forest, Snowy Dead Forest, Taiga, Tundra
'''Malachite'''
*Bayou, Bog, Dead Swamp, Fen, Lush Swamp, Quagmire, Sludgepit, Swampland, Wetland
'''Sapphire'''
*Coral Reef, Crag, Hot Springs, Kelp Forest, Mangrove, Marsh, Sacred Springs
'''Biomes with no BOP gems'''
*Brushland, Dead Forest, Deadlands, Fungi Forest, Gravel Beach, Mystic Grove, Ominous Woods, Origin Valley, Overgrown Beach, Shield, Shore, Thick Ominous Woods, Thicket, Volcano, Wasteland
{{BOP-nav}}
{{Attack of the B-Team}}
cf80dc9b0edfb0cbb67da39e86c20a31e5f2f87a
1822
1821
2014-03-19T22:59:47Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{mod
|author=TDWP_FTW
|download=http://files.minecraftforge.net/BiomesOPlenty/
|website=http://www.minecraftforum.net/topic/1495041-172-forge-biomes-o-plenty-were-back/
|wiki=http://biomesoplenty.wikia.com/
|version=1.2.1.434
}}
'''Biomes O' Plenty''' is a mod included in the Attack of the B-Team mod pack, adding extra biomes, blocks, and achievements, as well as a new dimension called the [[Promised Land]]. To get to the Promised Land, an [[Ancient Staff]] must be crafted using Endstone and one of each BOP gem.
==BOP Gems and locations==
'''Emerald'''
*Birch Forest, Boreal Forest, Cherry Blossom Grove, Coniferous Forest, Decidous Forest, Extreme Hills, Forest, Grove, Highland, Jade Cliffs, Maple Woods, Moor, Mountain, Redwood Forest, Seasonal Forest, Seasonal Spruce Forest, Spruce Woods, Temperate Rainforest, Thinned Timber, Timber, Woodland
'''Ruby'''
*Badlands, Canyon, Canyon Ravine, Desert, Dunes, Lush Desert, Mesa, Outback, Savanna, Savanna Plateau, Scrubland, Steppe
'''Peridot'''
*Chaparral, Field, Forested Field, Garden, Grassland, Heathland, Meadow, Meadow Forest, Orchard, Pasture, Pasture Meadow, Plains, Prairie, Shrubland, Thick Shrubland, Thinned Pasture
'''Topaz'''
*Bamboo Forest, Jungle, Oasis, Rainforest, Tropical Rainforest, Tropics
'''Tanzanite'''
*Alps, Alps Forest, Alps Mountainside, Arctic, Frost Forest, Glacier, Icy Hills, Polar, Snowy Coniferous Forest, Snowy Dead Forest, Taiga, Tundra
'''Malachite'''
*Bayou, Bog, Dead Swamp, Fen, Lush Swamp, Quagmire, Sludgepit, Swampland, Wetland
'''Sapphire'''
*Coral Reef, Crag, Hot Springs, Kelp Forest, Mangrove, Marsh, Sacred Springs
'''Biomes with no BOP gems'''
*Brushland, Dead Forest, Deadlands, Fungi Forest, Gravel Beach, Mystic Grove, Ominous Woods, Origin Valley, Overgrown Beach, Shield, Shore, Thick Ominous Woods, Thicket, Volcano, Wasteland
{{BOP-nav}}
{{Attack of the B-Team}}
4284ae6d3b01df60179ea656d77b90400e5afe56
1823
1822
2014-03-19T23:01:37Z
KingMonday
72
wikitext
text/x-wiki
{{stub}}
{{mod
|author=TDWP_FTW
|download=http://files.minecraftforge.net/BiomesOPlenty/
|website=http://www.minecraftforum.net/topic/1495041-172-forge-biomes-o-plenty-were-back/
|wiki=http://biomesoplenty.wikia.com/
|version=1.2.1.434
}}
'''Biomes O' Plenty''' is a mod included in the Attack of the B-Team mod pack, adding extra biomes, blocks, and achievements, as well as a new dimension called the [[Promised Land]]. To get to the Promised Land, an [[Ancient Staff]] must be crafted using Endstone and one of each BOP gem.
==BOP Gems and locations==
'''Emerald'''
*Birch Forest, Boreal Forest, Cherry Blossom Grove, Coniferous Forest, Decidous Forest, Extreme Hills, Forest, Grove, Highland, Jade Cliffs, Maple Woods, Moor, Mountain, Redwood Forest, Seasonal Forest, Seasonal Spruce Forest, Spruce Woods, Temperate Rainforest, Thinned Timber, Timber, Woodland
'''Ruby'''
*Badlands, Canyon, Canyon Ravine, Desert, Dunes, Lush Desert, Mesa, Outback, Savanna, Savanna Plateau, Scrubland, Steppe
'''Peridot'''
*Chaparral, Field, Forested Field, Garden, Grassland, Heathland, Meadow, Meadow Forest, Orchard, Pasture, Pasture Meadow, Plains, Prairie, Shrubland, Thick Shrubland, Thinned Pasture
'''Topaz'''
*Bamboo Forest, Jungle, Oasis, Rainforest, Tropical Rainforest, Tropics
'''Tanzanite'''
*Alps, Alps Forest, Alps Mountainside, Arctic, Frost Forest, Glacier, Icy Hills, Polar, Snowy Coniferous Forest, Snowy Dead Forest, Taiga, Tundra
'''Malachite'''
*Bayou, Bog, Dead Swamp, Fen, Lush Swamp, Quagmire, Sludgepit, Swampland, Wetland
'''Sapphire'''
*Coral Reef, Crag, Hot Springs, Kelp Forest, Mangrove, Marsh, Sacred Springs
'''Biomes with no BOP gems'''
*Brushland, Dead Forest, Deadlands, Fungi Forest, Gravel Beach, Mystic Grove, Ominous Woods, Origin Valley, Overgrown Beach, Shield, Shore, Thick Ominous Woods, Thicket, Volcano, Wasteland
{{BOP/nav}}
{{Attack of the B-Team}}
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File:Biomes O' Plenty.png
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Template:BOP/nav
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2014-03-19T23:06:37Z
KingMonday
72
Created page with "{{navbox |name=BOP/Nav |title=[[Biomes O' Plenty]] |listclass = hlist |group1= Biomes |list1= *Alps *Badlands *Canyon *Dead Forest *Extreme Hill *Arctic *Bamboo Forest *Chap..."
wikitext
text/x-wiki
{{navbox
|name=BOP/Nav
|title=[[Biomes O' Plenty]]
|listclass = hlist
|group1= Biomes
|list1=
*Alps
*Badlands
*Canyon
*Dead Forest
*Extreme Hill
*Arctic
*Bamboo Forest
*Chaparral
*Deadlands
*Autumn Hills Birch Forest Cherry Blossom Grove Dead Swamp
Bog Coniferous Forest Deciduous Forest
Boneyard Corrupted Sands Dunes
Boreal Forest Crag
Brushland Coral Reef
Bloody Heap
Fen Garden Heathland Icy Hills Jade Cliffs
Field Glacier Highland
Frost Forest Grassland Hot Springs
Fungi Forest Gravel Beach
Grove
Gravel Pond
Kelp Forest Lush Desert Mangrove Oasis
Lush Swamp Maple Woods Ominous Woods
Lavender Fields Marsh Orchard
Meadow Origin Valley
Mesa Outback
Moor Oceanic Abyss
Mountain Overgrown Greens
Mystic Grove
Pasture Quagmire Rainforest Sacred Springs Temperate Rainforest
Phantasmagoric Inferno Redwood Forest Savanna Thicket
Polar Scrubland Timber
Prairie Seasonal Forest Tropical Rainforest
Promised Land Shrubland Tropics
Shield Tundra
Silkglades
Sludgepit
Snowy Coniferous Forest
Snowy Dead Forest
Spruce Woods
Steppe
Swampland
Sublime Shrubland
Undergarden Volcano Wasteland
Wetland
Woodland
}}
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{{navbox
|name=BOP/Nav
|title=[[Biomes O' Plenty]]
|listclass = hlist
|group1= Biomes
|list1=
*Alps
*Arctic
*Autumn Hills
*Badlands
*Bamboo Forest
*Birch Forest
*Bloody Heap
*Bog
*Boneyard
*Boreal Forest
*Brushland
*Canyon
*Chaparral
*Cherry Blossom Grove
*Coniferous Forest
*Coral Reef
*Corrupted Sands
*Crag
*Dead Forest
*Dead Swamp
*Deadlands
*Deciduous Forest
*Dunes
*Extreme Hill
*Fen
*Garden
*Heathland
*Icy Hills
*Jade Cliffs
*Field
*Glacier
*Highland
*Frost Forest
*Grassland
*Hot Springs
*Fungi Forest
*Gravel Beach
*Grove
*Gravel Pond
*Kelp Forest
*Lush Desert
*Mangrove
*Oasis
*Lush Swamp
*Maple Woods
*Ominous Woods
*Lavender Fields
*Marsh
*Orchard
*Meadow
*Origin Valley
*Mesa
*Outback
*Moor
*Oceanic Abyss
*Mountain
*Overgrown Greens
*Mystic Grove
*Pasture
*Quagmire
*Rainforest
*Sacred Springs
*Temperate Rainforest
*Phantasmagoric Inferno
*Redwood Forest
*Savanna
*Thicket
*Polar
*Scrubland
*Timber
*Prairie
*Seasonal Forest
*Tropical Rainforest
*Promised Land
*Shrubland
*Tropics
*Shield
*Tundra
*Silkglades
*Sludgepit
*Snowy Coniferous Forest
*Snowy Dead Forest
*Spruce Woods
*Steppe
*Swampland
*Sublime Shrubland
*Undergarden
*Volcano
*Wasteland
*Wetland
*Woodland
}}
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Template:BOP/Nav
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2014-03-20T00:12:09Z
KingMonday
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Created page with "{{navbox |name=BOP/Nav |title=[[Biomes O' Plenty]] |listclass = hlist |group1= Biomes |list1= *Alps *Arctic *Autumn Hills *Badlands *Bamboo Forest *Birch Forest *Bloody Heap..."
wikitext
text/x-wiki
{{navbox
|name=BOP/Nav
|title=[[Biomes O' Plenty]]
|listclass = hlist
|group1= Biomes
|list1=
*Alps
*Arctic
*Autumn Hills
*Badlands
*Bamboo Forest
*Birch Forest
*Bloody Heap
*Bog
*Boneyard
*Boreal Forest
*Brushland
*Canyon
*Chaparral
*Cherry Blossom Grove
*Coniferous Forest
*Coral Reef
*Corrupted Sands
*Crag
*Dead Forest
*Dead Swamp
*Deadlands
*Deciduous Forest
*Dunes
*Extreme Hill
*Fen
*Garden
*Heathland
*Icy Hills
*Jade Cliffs
*Field
*Glacier
*Highland
*Frost Forest
*Grassland
*Hot Springs
*Fungi Forest
*Gravel Beach
*Grove
*Gravel Pond
*Kelp Forest
*Lush Desert
*Mangrove
*Oasis
*Lush Swamp
*Maple Woods
*Ominous Woods
*Lavender Fields
*Marsh
*Orchard
*Meadow
*Origin Valley
*Mesa
*Outback
*Moor
*Oceanic Abyss
*Mountain
*Overgrown Greens
*Mystic Grove
*Pasture
*Quagmire
*Rainforest
*Sacred Springs
*Temperate Rainforest
*Phantasmagoric Inferno
*Redwood Forest
*Savanna
*Thicket
*Polar
*Scrubland
*Timber
*Prairie
*Seasonal Forest
*Tropical Rainforest
*Promised Land
*Shrubland
*Tropics
*Shield
*Tundra
*Silkglades
*Sludgepit
*Snowy Coniferous Forest
*Snowy Dead Forest
*Spruce Woods
*Steppe
*Swampland
*Sublime Shrubland
*Undergarden
*Volcano
*Wasteland
*Wetland
*Woodland
}}
f194c1eae49a37f5387c05edb500e144ec026fdd
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2014-03-20T00:17:11Z
KingMonday
72
wikitext
text/x-wiki
{{navbox
|name=BOP/Nav
|title=[[Biomes O' Plenty]]
|listclass = hlist
|group1= Biomes
|list1=
*[[Alps]]
*[[Arctic]]
*[[Autumn Hills]]
*[[Badlands]]
*[[Bamboo Forest]]
*[[Birch Forest]]
*[[Bloody Heap]]
*[[Bog]]
*[[Boneyard]]
*[[Boreal Forest]]
*[[Brushland]]
*[[Canyon]]
*[[Chaparral]]
*[[Cherry Blossom Grove]]
*[[Coniferous Forest]]
*[[Coral Reef]]
*[[Corrupted Sands]]
*[[Crag]]
*[[Dead Forest]]
*[[Dead Swamp]]
*[[Deadlands]]
*[[Deciduous Forest]]
*[[Dunes]]
*[[Extreme Hill]]
*[[Fen]]
*[[Field]]
*[[Frost Forest]]
*[[Fungi Forest]]
*[[Garden]]
*[[Glacier]]
*[[Grassland]]
*[[Gravel Beach]]
*[[Gravel Pond]]
*[[Grove]]
*[[Heathland]]
*[[Highland]]
*[[Hot Springs]]
*[[Icy Hills]]
*[[Jade Cliffs]]
*[[Kelp Forest]]
*[[Lavender Fields]]
*[[Lush Desert]]
*[[Lush Swamp]]
*[[Mangrove]]
*[[Maple Woods]]
*[[Marsh]]
*[[Meadow]]
*[[Mesa]]
*[[Moor]]
*[[Mountain]]
*[[Mystic Grove]]
*[[Oasis]]
*[[Oceanic Abyss]]
*[[Ominous Woods]]
*[[Orchard]]
*[[Origin Valley]]
*[[Outback]]
*[[Overgrown Greens]]
*[[Pasture]]
*[[Phantasmagoric Inferno]]
*[[Polar]]
*[[Prairie]]
*[[Promised Land]]
*[[Quagmire]]
*[[Rainforest]]
*[[Redwood Forest]]
*[[Sacred Springs]]
*[[Savanna]]
*[[Scrubland]]
*[[Seasonal Forest]]
*[[Shield]]
*[[Shrubland]]
*[[Silkglades]]
*[[Sludgepit]]
*[[Snowy Coniferous Forest]]
*[[Snowy Dead Forest]]
*[[Spruce Woods]]
*[[Steppe]]
*[[Sublime Shrubland]]
*[[Swampland]]
*[[Temperate Rainforest]]
*[[Thicket]]
*[[Timber]]
*[[Tropical Rainforest]]
*[[Tropics]]
*[[Tundra]]
*[[Undergarden]]
*[[Volcano]]
*[[Wasteland]]
*[[Wetland]]
*[[Woodland]]
}}
18918a522f9a74525cc664fa9322e83f825feaef
Tutorials/Getting Started
0
634
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Deftkoh
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Completely overhauled the page and added new best-practices when starting in Attack of the B-Team, as well as addressed some comments in the text. Most of the text is based on personal experience. Will add more links & fix grids later.
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a svelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = Carpet
|A2 = Wool
|A3 = Carpet
|B1 = Carpet
|B2 = Wool
|B3 = Carpet
|C2 = Wool
|C3 = Wool
|Output = Sleeping Bag}}
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
700bf5b2babe878619c4e4a8b7c754eb661a3333
File:Grid Crafting Station.png
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1210
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2014-03-22T00:07:53Z
Deftkoh
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Crafting Station.png
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2014-03-22T00:17:51Z
Deftkoh
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Deftkoh uploaded a new version of "[[File:Grid Crafting Station.png]]"
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Blank Pattern.png
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2014-03-22T00:20:08Z
Deftkoh
94
Deftkoh uploaded "[[File:Grid Blank Pattern.png]]"
wikitext
text/x-wiki
Recipe grid pic for Tinkers' Construct Blank Pattern
[[Category:Images]]
[[Category:Tinkers' Construct]]
331c59ea3e7db853012f7e2b38c25852598afac6
File:Grid Part Builder.png
6
860
1834
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2014-03-22T00:22:36Z
Deftkoh
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Deftkoh uploaded "[[File:Grid Part Builder.png]]"
wikitext
text/x-wiki
Recipe grid pic for Tinkers' Construct Part Builder
[[Category:Images]]
[[Category:Tinkers' Construct]]
02dd358b2c8fdb378b1461ca02404b9293891d94
Tutorials/Getting Started
0
634
1835
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2014-03-22T00:26:24Z
Deftkoh
94
/* Day 2, Broaden your Horizons! */ - Added White to Wool and Carpet to get grid to show properly.
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a svelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
2806a9d1fd2dc4e18c29dac93ff4454961a94350
1872
1835
2014-04-14T15:28:42Z
IronFoot
138
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
32f023653557726969f787a8a492920798cdab80
Seer Stone
0
1211
1836
2014-03-24T17:33:29Z
Giratina1130
100
Created page with "The seer stone is an item that is used to summon other witches in your coven. Use during a ritual to make such ritual more powerful."
wikitext
text/x-wiki
The seer stone is an item that is used to summon other witches in your coven. Use during a ritual to make such ritual more powerful.
a393c88a3194bdcaaf0c5fe689148a940949f1da
1837
1836
2014-03-24T20:27:13Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{item
|mod=
}}
The seer stone is an item that is used to summon other witches in your coven. Use during a ritual to make such ritual more powerful.
==Crafting Recipe==
{{empty requested}}
{{Attack of the B-Team}}
8ed9ad5d15a818951fb3d78a7f881274c8dc8852
1838
1837
2014-03-24T20:28:00Z
Mastergalen
1
/* Crafting Recipe */
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{item
|mod=
}}
The seer stone is an item that is used to summon other witches in your coven. Use during a ritual to make such ritual more powerful.
==Crafting Recipe==
{{empty section}}
{{Attack of the B-Team}}
1cc91836efb08f31ec30505c9ed84ca2b1d1a5d2
File:Seared Brick.png
6
1212
1839
2014-03-30T08:11:01Z
Sapanator123
114
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Aluminum Ingot.png
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1213
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2014-03-30T08:43:27Z
Sapanator123
114
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Aluminum Brass Ingot.png
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1214
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2014-03-30T08:46:18Z
Sapanator123
114
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Aluminum Brass Ingot.png
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2014-03-30T08:49:58Z
Sapanator123
114
Sapanator123 uploaded "[[File:Grid Aluminum Brass Ingot.png]]"
wikitext
text/x-wiki
Recipe grid pic for the Knapsack from Tinkers' Construct
[[Category:Images]]
[[Category:Tinkers' Construct]]
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File:Grid Blank Cast.png
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1215
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2014-03-30T08:54:18Z
Sapanator123
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wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Bronze Ingot.png
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2014-03-30T08:56:50Z
Sapanator123
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Redstone.png
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Sapanator123
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Aluminum Ingot.png
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Sapanator123
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Empty Canister.png
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Sapanator123
114
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Empty Canister.png
6
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2014-03-30T09:29:47Z
Sapanator123
114
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Jeweled Apple.png
6
1221
1849
2014-03-30T09:32:39Z
Sapanator123
114
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Miniature Red Heart.png
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2014-03-30T09:34:54Z
Sapanator123
114
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
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1850
2014-03-30T09:37:50Z
Sapanator123
114
Sapanator123 uploaded a new version of "[[File:Grid Miniature Red Heart.png]]"
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Worktop
0
1223
1852
2014-04-01T00:48:44Z
Kleiner49er
117
I anjoy messing with the Food+ mod and i have added this information about the worktop. :)
wikitext
text/x-wiki
== The Worktop ==
'''Info-'''
The worktop is like the crafting table for the Food Plus mod. The Worktop is used for almost all crafting recipes for Food Plus.
'''Materials-'''
The Materials needed for a worktop is One Knife, One Crafting Table, and Seven Cobblestone.
'''Crafting-'''
To make the worktop you use a crafting table and arrange the materials in the following way. Knife in top middle, Cobblestone along both sides and the bottom, and a crafting table in the middle.
05d0c3c9fd8b4454de39c2df5a4742e8911d5502
1853
1852
2014-04-01T13:54:04Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{block
|mod=Food Plus
}}
The worktop is like the crafting table for the Food Plus mod. The Worktop is used for almost all crafting recipes for
==Crafting Recipe==
To craft the worktop you use a crafting table and arrange the materials in the following way. Knife in top middle, Cobblestone along both sides and the bottom, and a crafting table in the middle.
{{Grid/Crafting Table
|A1 = Cobblestone |B1 = Knife | C1 = Cobblestone
|A2 = Cobblestone |B2 = Crafting Table | C2 = Cobblestone
|A3 = Cobblestone |B3 = Cobblestone | C3 = Cobblestone
|Output = Worktop
}}
{{Food Plus}}
0e1cbcbd330e47eaa0847f75921493d7e9e2e8d2
Magma Crucible
0
1224
1854
2014-04-08T00:05:23Z
Ronnockralc
107
Created page with "The Magma Crucible is a machine which uses MJ power (Minecraft Joules) to melt things into liquid. Typically uses quite a bit of energy. It mainly serves to make lava a renewa..."
wikitext
text/x-wiki
The Magma Crucible is a machine which uses MJ power (Minecraft Joules) to melt things into liquid. Typically uses quite a bit of energy. It mainly serves to make lava a renewable resource. It uses 30 MJ/t, so 8 Magmatic Engines are enough to power it with some left over. If netherrack is used it can output enough lava to power the engines and a Thermal Generator.
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1855
1854
2014-04-08T00:06:27Z
Ronnockralc
107
wikitext
text/x-wiki
The Magma Crucible is a machine which uses MJ power (Minecraft Joules) to melt things into liquid. Typically uses quite a bit of energy. It mainly serves to make lava a renewable resource. It uses 30 MJ/t, so 8 Magmatic Engines are enough to power it with some left over. If netherrack is used it can output enough lava to power the engines and a Thermal Generator.
==Recipe List==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
! scope="col"|Input
! scope="col"|Output
! scope="col"|Quantity ([[Millibucket|mB]])
! scope="col"|Cost ([[MJ]])
! scope="col"|Time (Ticks)
! scope="col"|Time (Seconds)
|-
|[[Cobblestone]]
|[[Lava]]
|1000
|24000
|800
|40
|-
|Stone
|[[Lava]]
|1000
|24000
|800
|40
|-
|[[Obsidian]]
|[[Lava]]
|1000
|24000
|800
|40
|-
|[[Netherrack]]
|[[Lava]]
|1000
|12000
|400
|20
|-
|[[Redstone]]
|[[Molten Redstone]]
|25
|1200
|40
|2
|-
|[[Ender Pearl]]
|[[Molten Ender]]
|250
|2400
|80
|4
|-
|[[Glowstone]]
|[[Energized Glowstone]]
|1000
|8000
|?
|?
|-
|[[Glowstone Dust]]
|[[Energized Glowstone]]
|250
|2000
|?
|?
|}
63b59cb7c352ae8b19cd3efdfbb0fe52d971708e
1858
1855
2014-04-08T08:43:03Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{block
|mod=
}}
The '''Magma Crucible''' is a machine which uses MJ power (Minecraft Joules) to melt things into liquid. Typically uses quite a bit of energy. It mainly serves to make lava a renewable resource. It uses 30 MJ/t, so 8 [[Magmatic Engine]]s are enough to power it with some left over. If netherrack is used it can output enough lava to power the engines and a [[Thermal Generator]].
==Recipe List==
{| class="table"
! scope="col"|Input
! scope="col"|Output
! scope="col"|Quantity ([[Millibucket|mB]])
! scope="col"|Cost ([[MJ]])
! scope="col"|Time (Ticks)
! scope="col"|Time (Seconds)
|-
|[[Cobblestone]]
|[[Lava]]
|1000
|24000
|800
|40
|-
|Stone
|[[Lava]]
|1000
|24000
|800
|40
|-
|[[Obsidian]]
|[[Lava]]
|1000
|24000
|800
|40
|-
|[[Netherrack]]
|[[Lava]]
|1000
|12000
|400
|20
|-
|[[Redstone]]
|[[Molten Redstone]]
|25
|1200
|40
|2
|-
|[[Ender Pearl]]
|[[Molten Ender]]
|250
|2400
|80
|4
|-
|[[Glowstone]]
|[[Energized Glowstone]]
|1000
|8000
|?
|?
|-
|[[Glowstone Dust]]
|[[Energized Glowstone]]
|250
|2000
|?
|?
|}
dd985906e4d8913b60a00d0665d2d58a66d7cfe1
Sync
0
1225
1856
2014-04-08T00:07:59Z
Ronnockralc
107
Created page with "'''Sync''' is a mod by Ichun. It adds in a couple new stuff that allow the creation of clones and semi teleporting. ==Items== *'''Sync Core''': Needed for most of the crafting..."
wikitext
text/x-wiki
'''Sync''' is a mod by Ichun. It adds in a couple new stuff that allow the creation of clones and semi teleporting.
==Items==
*'''Sync Core''': Needed for most of the crafting recipes
==Blocks==
*'''Shell Constructor''': Needed to construct a shell, brainless clone, to store your mind when being transfered from one place to another. You need a treadmill for this to work. Once powered will slowly construct you shell
*'''Shell Storage''': Needed to perform any mind transfering processes, needs redstone to power. Step inside and a radial eter will show up with a list of known shells, select the shell, like you would if you were breaking blocks, and then watch your mind be transfered from one body to another.
*'''Treadmill''': You need this for the constructor to work. When putting a pig or wolf on the treadmill will produce piggawatts for the constructor.
==Trivia==
*This mod is great for Hardcore players
*This was created for Modjam
*This mod is loosely based off the Sync Webseries by CorridorDigital on YouTube.
*Despite being based off Sync, the mod idea came from Character Switching in GTA V.
d1ba94f845ac1c3fe284b034e2f4720ce9563f02
1857
1856
2014-04-08T08:41:24Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=iChun
}}
'''Sync''' is a mod by iChun. It allows for the creation of clones and semi-teleportation.
==Items==
* [[Sync Core]]: Needed for most of the crafting recipes
==Blocks==
* [[Shell Constructor]]: Needed to construct a shell, brainless clone, to store your mind when being transferred from one place to another. You need a treadmill for this to work. Once powered will slowly construct you shell
* [[Shell Storage]]: Needed to perform any mind transfer processes, needs redstone to power. Step inside and a radial eter will show up with a list of known shells, select the shell, like you would if you were breaking blocks, and then watch your mind be transferred from one body to another.
* [[Treadmill]]: You need this for the constructor to work. When putting a pig or wolf on the treadmill will produce piggawatts for the constructor.
==Trivia==
* This was created for Modjam
* This mod is loosely based off the Sync Webseries by CorridorDigital on YouTube. Despite being based off Sync, the mod idea came from Character Switching in GTA V.
{{Attack of the B-Team}}
2a4ee43c942e758f33283c6f0a8f06e0f2e0da21
File:Magma Crucible.png
6
1226
1859
2014-04-10T00:57:08Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Crescent Hammer.png
6
1227
1860
2014-04-10T01:04:39Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Powered Furnace.png
6
1228
1861
2014-04-10T01:05:58Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Bricks.png
6
1229
1862
2014-04-10T01:06:51Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Glowstone Dust.png
6
1230
1863
2014-04-10T01:08:52Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Stencil Table.png
6
863
1864
1202
2014-04-10T01:10:46Z
CalebS92
131
CalebS92 uploaded "[[File:Grid Stencil Table.png]]"
wikitext
text/x-wiki
Recipe grid pic for Tinkers' Construct Stencil Table
[[Category:Images]]
[[Category:Tinkers' Construct]]
9dfcb139c7b1ba72ed4be7dbbc584cda36bdb5fa
File:Grid Clay.png
6
1231
1865
2014-04-11T03:32:57Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Grout.png
6
1232
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2014-04-11T03:33:44Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grout.png
6
1233
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2014-04-11T03:34:20Z
CalebS92
131
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Mutandis
0
1190
1868
1818
2014-04-12T16:05:00Z
Slamsoul
136
wikitext
text/x-wiki
{{stub}}
{{Item
|mod = Witchery
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:14
}}
'''Mutandis''' is used to transform plants into new plants, that is how to get most of the plants that are in the witchery mod. To use it on a plant to transform it, right click. If you are trying to get a Rowan, Hawthorn, or Alder sapling you apply the Mutandis to a sapling. It has a random chance as to what plant it turns into. It is also needed to make Mutandis Extremis.
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Cactus Green|C1= Wood Ash
|A2= Mandrake Root|B2= Egg|C2= Bone Meal
|A3= Wood Ash|B3= Hint of Rebirth|C3= Wood Ash
|Output= Mutandis
}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
5ad6fb5d5967a6c9bea48f75aacad6e4a5c384de
1869
1868
2014-04-12T16:09:59Z
Slamsoul
136
wikitext
text/x-wiki
{{stub}}
{{Item
|mod = Witchery
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:14
}}
'''Mutandis''' is used to transform plants into new plants, that is how to get most of the plants that are in the witchery mod. To use it on a plant to transform it, right click. If you are trying to get a Rowan, Hawthorn, or Alder sapling you apply the Mutandis to a sapling. It has a random chance as to what plant it turns into. It is also needed to make [[Mutandis Extremis]].
==Recipe==
{{Grid/Crafting Table
|A1= Wood Ash|B1= Cactus Green|C1= Wood Ash
|A2= Mandrake Root|B2= Egg|C2= Bone Meal
|A3= Wood Ash|B3= Hint of Rebirth|C3= Wood Ash
|Output= Mutandis
}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
399396f2976ae6455dba76d30d06fa5236df6b50
Witchcraft: Collecting Fumes
0
1234
1870
2014-04-13T16:00:19Z
Slamsoul
136
Created page with "{{stub}} {{Item |mod = Witchery |type= Craftable Item |renewable= No |stackable= No |data= 7789:46 }} ==Recipe== {{Grid/Crafting Table |A1= |B1= Belladonna Flower|C1= |A2=..."
wikitext
text/x-wiki
{{stub}}
{{Item
|mod = Witchery
|type= Craftable Item
|renewable= No
|stackable= No
|data= 7789:46
}}
==Recipe==
{{Grid/Crafting Table
|A1= |B1= Belladonna Flower|C1=
|A2= Ink Sac|B2= Book|C2= Feather
|A3= |B3= Charcoal|C3=
|Output= Witchcraft: collecting Fumes
}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
1306948c4a0706dc428aec501f4ef8739053dd4c
Soft Clay Jar
0
1235
1871
2014-04-13T16:34:24Z
Slamsoul
136
Created page with "{{stub}} {{Item |mod = Witchery |type= Craftable Item |renewable= No |stackable= 64 |data= 7789:26 }} '''Soft Clay Jar''' is used in the furnace to create [[clay jar]] ==Rec..."
wikitext
text/x-wiki
{{stub}}
{{Item
|mod = Witchery
|type= Craftable Item
|renewable= No
|stackable= 64
|data= 7789:26
}}
'''Soft Clay Jar''' is used in the furnace to create [[clay jar]]
==Recipe==
{{Grid/Crafting Table
|A1= |B1= |C1=
|A2= |B2= Clay|C2=
|A3= Clay|B3= Clay|C3= Clay
|Output= Soft Clay Jar
}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
ea8156a61264fe5a9c260864b1eb157a8282e391
File:Grid Basicdictionary.png
6
1236
1873
2014-04-15T00:50:42Z
IronFoot
138
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Basic DNA Dictionary
0
991
1874
1441
2014-04-15T00:52:45Z
IronFoot
138
/* Crafting Recipe */
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Basic DNA Dictionary is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Cell |C1 =
|A2 = Cell |B2 = Book |C2 = Cell
|A3 = |B3 = Cell |C3 =
|Output = Basic dictionary
}}
{{Advanced Genetics}}
[[Category:Items]]
73795eb46de51f99756451d1cfb1d2f66afe030e
1876
1874
2014-04-15T00:54:21Z
IronFoot
138
/* Crafting Recipe */
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Basic DNA Dictionary is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Cell |C1 =
|A2 = Cell |B2 = Book |C2 = Cell
|A3 = |B3 = Cell |C3 =
|Output = Basicdictionary
}}
{{Advanced Genetics}}
[[Category:Items]]
f2740f17fbb564df294a8f6890222d5db02f3b64
1878
1876
2014-04-15T01:05:01Z
IronFoot
138
/* Crafting Recipe */
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Basic DNA Dictionary is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Cell |C1 =
|A2 = Cell |B2 = Book |C2 = Cell
|A3 = |B3 = Cell |C3 =
|Output = [[File:images.png]]
}}
{{Advanced Genetics}}
[[Category:Items]]
174e6e17afab26d11559d3adcda224d16b5e9b31
1879
1878
2014-04-15T01:06:43Z
IronFoot
138
/* Crafting Recipe */
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
The Basic DNA Dictionary is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = Cell |C1 =
|A2 = Cell |B2 = Book |C2 = Cell
|A3 = |B3 = Cell |C3 =
|Output = basicdictionary
}}
{{Advanced Genetics}}
[[Category:Items]]
1b5c67e4e0d1ea9dfbe84e1e73800f493429851b
File:Basic dictionary.png
6
1237
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2014-04-15T00:53:42Z
IronFoot
138
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Basic DNA Dictionary.png
6
1238
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2014-04-15T00:55:25Z
IronFoot
138
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid basicdictionary.png
6
1239
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2014-04-15T01:14:37Z
IronFoot
138
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Witchery
0
1185
1881
1767
2014-04-28T01:08:51Z
ENDMMM
160
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
[https://www.youtube.com/watch?v=pM-k89MtTAc There Is Useful Information About Spell Casting And The Mystic Branch In This Video, Starting At 8:30]
{{Witchery/Nav}}
{{Attack of the B-Team}}
8b86742b28632557436020c7d88127a3d6cd0f52
Witchery
0
1185
1882
1881
2014-04-28T10:14:16Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
==Video==
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
681a22587ab722334a7fde692e058b92caed713f
1918
1882
2014-05-13T20:57:46Z
IDED
178
/* Video */
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
3132c2e3f0d4288aa75c14c4931c2f08dd415143
1925
1918
2014-05-20T22:42:01Z
IDED
178
/* Video */
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
d6e8f794b568f4bd72b1ce6a34bb994bb2f3e085
1927
1925
2014-05-26T00:43:58Z
Zeuscalius-fr
212
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
'''--External links for witchery sites:
[http://wiki.feed-the-beast.com/Witchery Witchery on the Feed the beast mod]
[https://sites.google.com/site/witcherymod/home Witchery mod's web page]'''
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
30352d0f03b1a7fcc411b7405a5347f5e2a7fb02
1928
1927
2014-05-26T12:07:13Z
Mastergalen
1
Reverted edits by [[Special:Contributions/Zeuscalius-fr|Zeuscalius-fr]] ([[User talk:Zeuscalius-fr|talk]]) to last revision by [[User:IDED|IDED]]
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
d6e8f794b568f4bd72b1ce6a34bb994bb2f3e085
1932
1928
2014-05-28T22:26:28Z
IDED
178
/* Video */ added altar tutorial
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
4d71e211150598f40cfe2b26a4dec6d86beea42b
1934
1932
2014-05-30T19:07:11Z
IDED
178
/* Video */
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|87ntW53c4pw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
b4ca4b74b8b7a9895f2464de2d82d3acb051ebb9
1935
1934
2014-05-30T19:24:37Z
IDED
178
/* Video */
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
5b806a4e59d39d2f6542f57490833da3b8c28801
Artifice
0
1159
1883
1673
2014-04-29T21:25:02Z
TheHoboofPower
162
Added some links for basalt and marble
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1860869-15x16x-artifice-where-did-i-put-my-sliderule/
}}
'''Artifice''' adds the blocks [[#Basalt & Marble|Marble]] and [[#Basalt & Marble|Basal]]t to the world along with the [[#Flowers|flowers]] Orchid, Iris, Bluebell, Lotus, and Lotus Lily . Marble and Basalt are for purely decorative purposes while the flowers added, with exception to Lotus Lily's, can be crafted into dyes.
Artifice also adds functional blocks such as scaffolds which are cheap blocks that can be quickly stacked and climbed. Along with tools like Sledges and Sickles, the former of which is used to break down crafted blocks down to their base materials and the latter which is used to harvest crops in a large area.
== Tooltips==
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
== Recipes and Descriptions==
Artifice adds several categories of items.
== Frames==
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
== Blast-Resistant Blocks==
These come in solid and transparent varieties, and they have connected textures.
* Blast Walls
* Glass Walls
== Scaffolds==
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
== Sledges==
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
== Smashable Blocks==
* Crafting Table
* Furnace
* Chest
* Wool
* TNT
* Brick Block
* Nether Brick
* Bookshelf
* Sandstone
* Quartz Block
* Jack-o-Lantern
* Anvil*
* Beacon
* Noteblock
* Jukebox
* Dispenser
* Dropper
* Piston
* Sticky Piston
* Redstone Lamp
* Daylight Sensor
* Hopper
* Trapped Chest
* Wooden Door
* Iron Door
* Repeater
* Comparator
* Fence Gate
* Bed
* Enchanting Table
* Cauldron
* Brewing Stand
*Note, the anvil has a higher chance to lose components
== Boxes==
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
== Flowers==
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
== Basalt & Marble==
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
== Pavers==
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
== Sickles==
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
== Miscellaneous==
Detectors will send out a pulse any time a block adjacent to them is updated.
Artifice adds [[steel]], which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
== Coins==
Artifice adds [[copper]], [[silver]], [[gold]], and [[Platinum Coin]]s, which are mostly for use by server owners.
== Upgrades==
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
{{Attack of the B-Team}}
[[Category:Mods]]
bc48404d6ab4a5c63f537d360d8608564da63505
File:QCraft.png
6
1240
1884
2014-04-30T14:43:08Z
Userviro
165
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
QCraft
0
635
1885
892
2014-04-30T14:52:33Z
Userviro
165
wikitext
text/x-wiki
{{stub}}
{{mod
| author = DAN200
| website = http://qcraft.org
| wiki = http://wiki.qcraft.org/
}}
'''qCraft''' is a mod that brings the principles of quantum physics to the world of Minecraft.
qCraft is not a simulation of quantum physics, but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience, allowing players to create structures and devices that exhibit Minecraft versions of quantum properties like observer dependence, superposition and entanglement.
'''''New Items:'''''
'''Quantum Ore'''
'''Quantum Dust'''
'''Essence of Observation'''
'''Essence of Superposition'''
'''Essence of Entanglement'''
'''Observer Dependent Block (ODB)'''
'''Quantum Block (qB)'''
'''Entangled Block (EB)'''
'''Quantum Goggles (qG)'''
'''Anti-Observation Goggles (AOG)'''
'''Automated Observer (AO)'''
'''Quantum Computer'''
'''Entangled Quantum Computer'''
'''Quantization/Teleportation'''
{{Attack of the B-Team}}
cc98cd8f5b695ad6367d03ff2b8c5d84a00b91fb
Flans Mod
0
1162
1886
1703
2014-05-04T12:28:22Z
Danimineiro
173
Added a sentence.
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. You can reload with a right click too. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
{{Attack of the B-Team}}
6926d5d4206f11aa4b48e336a8e3d17af7e0dd87
1919
1886
2014-05-15T22:46:09Z
IDED
178
/* Getting Started */
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
<div style="width:32%;min-width:200px;max-width:400px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|vX5mTgyc6HQ}}</div></div>
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. You can reload with a right click too. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
{{Attack of the B-Team}}
cc3806c55798be220df8db7329d5d1675c66ead2
1920
1919
2014-05-15T22:47:14Z
IDED
178
/* Getting Started */
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. You can reload with a right click too. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
<div style="width:32%;min-width:200px;max-width:400px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|vX5mTgyc6HQ}}</div></div>
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
{{Attack of the B-Team}}
0200c4977e60622a660fdf9b6ed203c146cd8b13
1921
1920
2014-05-15T22:47:42Z
IDED
178
/* Getting Started */
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
<div style="width:32%;min-width:200px;max-width:400px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|vX5mTgyc6HQ}}</div></div>Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. You can reload with a right click too. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
{{Attack of the B-Team}}
53e9a35743b56a32e1f5353ed973e141a45c4b38
1922
1921
2014-05-16T05:34:26Z
Mastergalen
1
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. You can reload with a right click too. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
==Video Tutorial==
{{#ev:youtube|vX5mTgyc6HQ}}
{{Attack of the B-Team}}
8329701c647859d28afd160934cd73c90c997dde
1924
1922
2014-05-19T00:59:29Z
IDED
178
/* Video Tutorial */
wikitext
text/x-wiki
{{Mod
|name = Flan's Mod
|image =
|caption =
|author = jamioflan
|version = 4.1
|website = http://flansmod.com/
|download = http://flansmod.com/download
|wiki = N/A
}}
'''Flan's Mod''' is a mod in [[Attack of the B-Team]] created by jamioflan that adds guns and mechs to Minecraft.
==Getting Started==
This is a getting started guide for Flan's Mod.
First thing that you need to get started in Flan's Mod is a Modern Weapons Box.
[[File:Modernweaponsbox recipe.png|frameless]]
The Modern Weapons Box allows you to create weapons such as the [[M40A3]], [[M21]], and [[Ak47]].
Next if you want to start getting some of the weapons you'll most likely need to craft some [[Fiberglass]].
[[Fiberglass]] is crafted by smelting some [[Clay and Sand Mixture]].
[[File:Clayandsandmixture recipe.png|frameless]] [[File:Fiberglass_recipe.png|frameless]]
After you craft your first weapon, you'll want to create some ammo for it. The ammo for the weapon is usually placed below the weapon. After you craft some ammo you'll want to hit {{key|r}} that'll reload your weapon putting some ammo within the weapon. You can reload with a right click too. To shoot the weapon you'll want to left click and to aim down your sights you'll want to right click. There are many attachments that you can add to your weapons, these attachments include [[Silencer]], [[Red Dot Sight]], [[ACOG Sight]], and [[Foregrip]]. But, before you can add these you'll need to craft a [[Gun Modification Table]].
[[File:GunModificationTable Recipe.png|frameless]] [[File:Silencer Recipe.png|frameless]]
[[File:RedDotSight Recipe.png|frameless]] [[File:ACOGSight Recipe.png|frameless]]
[[File:Foregrip Recipe.png|frameless]]
If you want to create Mechs you're going to first need a [[Vehicle Crafting Table]]. You'll also need some [[FlansModFuel]] to fuel your mech so that it can move around.
[[File:VehicleCraftingTable_Recipe.png|frameless]] [[File:FlansModFuel_Recipe.png|frameless]]
==Video Tutorial==
{{#ev:youtube|vX5mTgyc6HQ}}
{{#ev:youtube|RfVFJ61I2cE}}
{{Attack of the B-Team}}
a37fa55f0723115ee7f0b11c5a84247ef17a5d28
Tutorials/Getting Started
0
634
1887
1872
2014-05-05T21:33:08Z
IDED
178
added video tutorials sub heading and 3 short tutorials covering all the basics
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the Tinkers Construct tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:30%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:30%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div><div style="width:30%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mods List]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
ca9d87b3616d8bf44d0c26b336c5073e2a1e0392
1888
1887
2014-05-05T21:35:44Z
IDED
178
Edited bad link to mod list page
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the Tinkers Construct tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod List]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
ca52c6f6ec5869b53ac504e650303d7b41bfc1a1
1889
1888
2014-05-05T21:37:08Z
IDED
178
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the Tinkers Construct tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
5852d4f37286568f58bbf9f1f49bb32488d39281
1890
1889
2014-05-05T21:47:13Z
IDED
178
edited to show 3 different tinkers construct tutorials
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the Tinkers Construct tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|mFiV1k4ooQw}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|56hdNjMPZtQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
1b9f78a8d8469e10f32042da8d63419e2815bbd4
1897
1890
2014-05-05T22:34:22Z
IDED
178
added link to tinkers construct page as that is what this guide generally refers to
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the [[Tinker's Construct]] tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|mFiV1k4ooQw}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|56hdNjMPZtQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
e01529b6c926a964476a94459991ecb090dfb529
1930
1897
2014-05-26T22:06:11Z
IDED
178
/* Video Tutorials */
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the [[Tinker's Construct]] tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
6339711dcdf935ca365c2db7f74bb00b8a8e735a
Advanced Genetics
0
633
1891
1721
2014-05-05T22:06:02Z
IDED
178
Added tutorials for basics and how to enhance your own dna
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
<div style="width:32%;min-width:200px;max-width:355px;float:right;padding-left:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work.
==Genes==
<div style="width:32%;min-width:200px;max-width:355px;float:right;padding-left:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
458c7b278737c45a5978c20204ebe3a3159db90a
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2014-05-05T22:16:01Z
IDED
178
Added tutorials for basics and how to enhance your own dna
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work, you can use the mods own power source the Combustion Generator or feed power from [[Thermal Expansion]]
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
85fad58c65c9652c593d8ff4e68676d4f82bec66
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IDED
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/* Video Tutorials */
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work, you can use the mods own power source the Combustion Generator or feed power from [[Thermal Expansion]]
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|jl91MaZAOJY}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
684c04ccdfe84e31dd61f1d333dd28a5e1f9fa62
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2014-05-08T19:53:01Z
IDED
178
/* Video Tutorials */
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
"'Advanced Genetics"' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a Scraper. Right-click on an Entity with the Scraper and you will get Skin Scales. Put these Skin Scales into a DNA Analyser and you will get Cells and Organic Drops. With these Cells you have to craft a Basic DNA Dictionary. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the DNA Extractor. It will return a Helix. This Helix is encrypted so you have to put it into the DNA Decrypter.
The last normal step is to put your Helix into the DNA Splitter. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the DNA Breeder. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes add 1 State, the same Gene as in the right slot 2). When you Gene is completed you have to extract your blood by using a Syringe. Put this Syringe into the Centrifuge.
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syrgine into the DNA Combiner. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work, you can use the mods own power source the Combustion Generator or feed power from [[Thermal Expansion]]
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be re bound in the menu.
'''No-Fall''' (Chicken): You take no fall damage.
'''Infinite Milk''' (Cow): Player or mob can produce milk by right-clicking with a bucket.
'''Speed''' (Ocelot): Run faster.
'''Avoid''' Creepers (Ocelot): Creepers flee from you and will not explode if you come near.
'''Wooly''' (Sheep): Player or mob can now be sheared for wool.
'''Eat Grass''' (Sheep): Right-Click grass block to eat and restore hunger.
'''Jump''' (Horse): Jump higher.
'''Water Breather''' (Squid): Breathe under water.
'''Fly''' (Bat): Fly just like creative mode. Double tap space to fly up, shift to fly down.
'''Produce Stew''' (Mooshroom): Player or mob can produce mushroom stew by right-clicking with a bowl.
'''Teleporter''' (Enderman): Teleport yourself by pressing 'H'.
'''Save Your Inventory''' (Enderman): When you die, all your items are put into an ender chest. Right-click an ender chest after successfully combining your DNA.
'''Swim In Lava''' (Zombie Pigman): You take no lava damage.
'''Shoot Fireballs''' (Blaze): Shoot fireballs, setting blocks or mobs on fire.
'''Explode Yourself''' (Creeper): Explode yourself (WARNING: You will die!) by pressing 'U' 8 times.
'''Destroy Blocks With Fireballs''' (Ghast): Shoot fireballs that explode on impact and destroy blocks with block resistance lower than 20.17.
'''More Hearts''' (Iron Golem): Increase your health by 5 hearts.
'''Throw Potions''' (Witch): Throw random potions by pressing 'P'.
'''Withers Hit''' (Wither): Entity you hit before gets a wither effect.
'''Ender Health''' (Enderman): Make a health crystal, keep it in your inventory, and it will take damage instead of you.
'''Infinity''' (Skeleton): Shoot with the Genetic Bow which doesn't consume arrows.
'''Slimy''' (Slime): Upon death, drop slime balls.
'''Water Breather''' (Squid): Can breathe under water.
'''Resistance''' (Zombie): Obtain resistance potion effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
778b910768611e8780d7b76619feaa044c531f2b
File:Tinker's Construct.png
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2014-05-05T22:21:11Z
IDED
178
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Tinker's Construct
0
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1895
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2014-05-05T22:27:56Z
IDED
178
Added video tutorials section and a load of various tinkers tutorials, also sorted out layout to matches the getting started page for the modpack
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Getting Started==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
===Book 1 - Materials and You, by Skyla.===
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
====Basic Recipes====
* [[Blank Pattern]] - This is the starting point of the mod. It is a material for the crafting tables, and can be written into one of 25 different patterns.
* [[Stencil Table]] - Creates patterns for tool and weapon parts.
* [[Part Builder]] - Creates the tool and weapon parts. The pattern is not consumed. Metal parts '''cannot''' be made in this table.
* [[Tool Station]] - Combines tool or weapon parts and also adds modifiers to them.
* [[Pattern Chest]] - Holds patterns. If the chest is near to the Part Builder, the patterns inside the chest will be shown in the Part Builder.
====Advanced Recipes====
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
====Book Recipes====
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
====Smeltery Recipes====
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
===Book 2 - Materials and You, by Skyla.===
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
===Book 3 - Mighty Smelting, by Thruul M'gon.===
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
====Molten Recipes====
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
====Alloy Recipes====
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
===Video Tutorials===
Finding it hard to follow along with the Tinkers Construct tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both"></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|mFiV1k4ooQw}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|56hdNjMPZtQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
{{TC-nav}}
8c3f039420e55c8c5fb2e435021a61e56d52349f
1896
1895
2014-05-05T22:32:09Z
IDED
178
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Getting Started==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
===Book 1 - Materials and You, by Skyla.===
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
====Basic Recipes====
* [[Blank Pattern]] - This is the starting point of the mod. It is a material for the crafting tables, and can be written into one of 25 different patterns.
* [[Stencil Table]] - Creates patterns for tool and weapon parts.
* [[Part Builder]] - Creates the tool and weapon parts. The pattern is not consumed. Metal parts '''cannot''' be made in this table.
* [[Tool Station]] - Combines tool or weapon parts and also adds modifiers to them.
* [[Pattern Chest]] - Holds patterns. If the chest is near to the Part Builder, the patterns inside the chest will be shown in the Part Builder.
====Advanced Recipes====
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
====Book Recipes====
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
====Smeltery Recipes====
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
===Book 2 - Materials and You, by Skyla.===
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
===Book 3 - Mighty Smelting, by Thruul M'gon.===
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
====Molten Recipes====
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
====Alloy Recipes====
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
==Video Tutorials==
Finding it hard to follow along with the Tinkers Construct tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both"></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|mFiV1k4ooQw}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|56hdNjMPZtQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
{{TC-nav}}
67b7b8932f33e579e8e359f29268414e17677f22
Clay Jar
0
1242
1898
2014-05-07T21:47:20Z
PixelPrincess80
180
Created page with "A clay jar is used to hold different things you get from using the witches oven and distillery. Such as foul fume, Diamond Vapor, Oil of Vitriol, Exhale of the Horned One, Br..."
wikitext
text/x-wiki
A clay jar is used to hold different things you get from using the witches oven and distillery. Such as foul fume, Diamond Vapor, Oil of Vitriol, Exhale of the Horned One, Breath of the Goddess, Hint of Rebirth, Whiff of Magic, Reek of Misfortune, Odour of Purity, and, Tear of the Goddess. The Clay jar is created by shaping clay balls into a soft clay jar and then baking the soft clay jar in a furnace or induction furnace.
897639a081d7856257caa94128650fed4f326a8a
1904
1898
2014-05-08T16:10:54Z
Mastergalen
1
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{{image requested}}
{{item
|mod=Witchery
}}
A clay jar is a useful receptacle for holding sometimes unstable materials. Clay jars are made by placing a [[Soft Clay Jar]] into a furnace. The jars are most often used in [[oven]]s and [[Distillery|distilleries]] to collect materials produced in their respective operation.
{{Witchery}}
90af852ed48d2dcd1b5c47cf2dbd61b31fa10eef
Wood Ash
0
1243
1899
2014-05-07T21:50:53Z
PixelPrincess80
180
Created page with "Wood ash is a bi-product of cooking saplings in a witches oven. You will get 1 wood ash for every saplings you cook. You can then use the wood ash to make a few things. One..."
wikitext
text/x-wiki
Wood ash is a bi-product of cooking saplings in a witches oven. You will get 1 wood ash for every saplings you cook. You can then use the wood ash to make a few things. One wood ash will make one quicklime when put into a crafting table. You also use wood ash in making the ritual chalk and you can use it with a bone to product more pieces of bonemeal then just bone alone.
74156d4dea3d1f7d017fa7c567c2d96d0981b188
1902
1899
2014-05-08T16:07:11Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{item
|mod=Witchery
}}
Wood ash is an ingredient used in various recipes. It is acquired by burning saplings (or any type) in a furnace or [[oven]].
{{Witchery}}
659c0b865df93f5517eaf5624cca4304597f82bc
Quicklime
0
1244
1900
2014-05-07T21:53:47Z
PixelPrincess80
180
Created page with "Quicklime is made by putting a piece of wood ash in a crafting table and pulling out the quicklime. You get one quicklime for every piece of wood ash you put in. Quicklime us..."
wikitext
text/x-wiki
Quicklime is made by putting a piece of wood ash in a crafting table and pulling out the quicklime. You get one quicklime for every piece of wood ash you put in. Quicklime used in a Distillery along with foul fume and an empty clay jar will give you gypsum, slime ball, and a bottle of Oil of Vitriol.
e5c81b477d9cc4c9fee81070ac42eb193fcb1d98
1901
1900
2014-05-08T16:05:07Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{item
|mod=Witchery
}}
Quicklime is an ingredient used in distillation and other recipes. It is crafted by placing Wood Ash into a crafting grid (in much the same way bonemeal is crafted from bones).
Quicklime is an irritant, it can be thrown by right-clicking with it equipped. Any creature hit by the Quicklime will be temporarily blinded and take a tiny bit of damage (if on full health). Slimes and Magma Cubes will take much more damage.
{{Witchery}}
285aa5a137a3e9ec40b884d3719dcf393542fe4a
Oven
0
1245
1903
2014-05-08T16:10:00Z
Mastergalen
1
Created page with "{{image requested}} {{block |mod=Witchery }} The witches oven, made infamous in the tale of Hansel and Gretel, is a very practical device for the would-be witch or warlock. Wh..."
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text/x-wiki
{{image requested}}
{{block
|mod=Witchery
}}
The witches oven, made infamous in the tale of Hansel and Gretel, is a very practical device for the would-be witch or warlock. While unable to smelt metals, the oven is particularly good at cooking food and making charcoal; cooking about 10% faster than a furnace.
The second, and probably more important feature of a witches oven, is that it is able to capture the by-products produced in the cooking process. Activating the oven to show the interface screen, you will see an additional slot to the right of the fuel slot. Clay jars must be placed in this slot. If there are clay jars present when something is cooked, there is a chance a by-product will be captured in one of the jars. These by-products are important ingredients in other recipes. If there are no clay jars in the oven when something is cooked, no by-products will be produced.
The oven is crafted using Iron Ingots, a Bucket and Iron Bars.
The book, [[Witchcraft: Collecting Fumes]] describes the use of the oven to collect by-products.
The by-products that can be produced by an oven depend on what is being cooked, the most important ones will come from cooking tree saplings, which are a very important component in witchcraft.
{{Witchery}}
ba0b475e4d1a1773e5f793d71a895e4a1d9553e8
File:Grid Knife.png
6
1246
1906
2014-05-08T22:37:43Z
19colors
183
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Hamsterific
0
630
1910
721
2014-05-10T22:20:01Z
DragonDave
189
Added info from Hamsterific website.
wikitext
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{{mod
|author=RazzleberryFox
|version=
|website=http://www.razzleberri.es/hamsterrific/
|download=http://www.razzleberri.es/downloads/
|wiki=http://wiki.razzleberri.es
}}
'''Hamsterrific''' is a mod in [[Attack of the B-Team]] that adds in Hamsters to minecraft! Cute, fluffy, cheeks full of seeds… you know hamsters!
There are 8 hamster colors (Black, White, Brown, Dark Brown, Grey, Dark Grey, Razzleberry and Taoru).
Tame them by feeding them seeds. Right click them with a piece of paper to put them on your head.
(There also appear to be hamster balls...)
{{Attack of the B-Team}}
98edd75879e8ddf7069d8779019a45e65452bc71
1917
1910
2014-05-10T22:48:16Z
DragonDave
189
Redirect to correct spelling
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#REDIRECT [[Hamsterrific]]
8067ffdab176a217e5ac52e398ab27740dceff6a
Archimedes' Ships
0
636
1911
1709
2014-05-10T22:25:41Z
DragonDave
189
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
|version = 1.4.5
|download = http://www.minecraftprojects.net/archimedes-ships
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
==Recipes==
===Helm===
{{Template:Grid/Crafting Table
|A1 = Oak Wood Planks
|B1 = Stick
|C1 = Oak Wood Planks
|A2 = Stick
|B2 = Iron Ingot
|C2 = Stick
|A3 = Oak Wood Planks
|B3 = Stick
|C3 = Oak Wood Planks
|Output = Redstone,7
}}
{{Attack of the B-Team}}
dc1eb49bda5da3d09ab77e933e0e65afb01dc1c0
1912
1911
2014-05-10T22:27:16Z
DragonDave
189
/* Recipes */
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
|version = 1.4.5
|download = http://www.minecraftprojects.net/archimedes-ships
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
==Recipes==
===Helm===
{{Template:Grid/Crafting Table
|A1 = Oak Wood Planks
|B1 = Stick
|C1 = Oak Wood Planks
|A2 = Stick
|B2 = Iron Ingot
|C2 = Stick
|A3 = Oak Wood Planks
|B3 = Stick
|C3 = Oak Wood Planks
|Output = ???
}}
===Passenger Seat===
{{Template:Grid/Crafting Table
|A1 = White Wool
|B1 =
|C1 =
|A2 = White Wool
|B2 = White Wool
|C2 =
|A3 =
|B3 =
|C3 =
|Output = ???
}}
{{Attack of the B-Team}}
04263b6f7a77dd36065218090d19542396710f51
1913
1912
2014-05-10T22:29:05Z
DragonDave
189
/* Recipes */
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
|version = 1.4.5
|download = http://www.minecraftprojects.net/archimedes-ships
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
==Recipes==
===Helm===
{{Template:Grid/Crafting Table
|A1 = Oak Wood Planks
|B1 = Stick
|C1 = Oak Wood Planks
|A2 = Stick
|B2 = Iron Ingot
|C2 = Stick
|A3 = Oak Wood Planks
|B3 = Stick
|C3 = Oak Wood Planks
|Output = ???
}}
===Passenger Seat===
{{Template:Grid/Crafting Table
|A1 = White Wool
|B1 =
|C1 =
|A2 = White Wool
|B2 = White Wool
|C2 =
|A3 =
|B3 =
|C3 =
|Output = ???
}}
===Air Balloon===
40% of your airship must be made of these.
Inherits the colour of the wool.
{{Template:Grid/Crafting Table
|A1 =
|B1 = White Wool
|C1 =
|A2 =
|B2 = String
|C2 =
|A3 =
|B3 =
|C3 =
|Output = ???
}}
{{Attack of the B-Team}}
829566f780f1df99b1b8e91a2cb23f2c31c4479b
1914
1913
2014-05-10T22:37:57Z
DragonDave
189
/* Recipes */
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
|version = 1.4.5
|download = http://www.minecraftprojects.net/archimedes-ships
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
==Recipes==
===Helm===
{{Template:Grid/Crafting Table
|A1 = Oak Wood Planks
|B1 = Stick
|C1 = Oak Wood Planks
|A2 = Stick
|B2 = Iron Ingot
|C2 = Stick
|A3 = Oak Wood Planks
|B3 = Stick
|C3 = Oak Wood Planks
|Output = ???
}}
===Passenger Seat===
{{Template:Grid/Crafting Table
|A1 = White Wool
|B1 =
|C1 =
|A2 = White Wool
|B2 = White Wool
|C2 =
|A3 =
|B3 =
|C3 =
|Output = ???
}}
===Air Balloon===
40% of your airship must be made of these.
Inherits the colour of the wool.
{{Template:Grid/Crafting Table
|A1 =
|B1 = White Wool
|C1 =
|A2 =
|B2 = String
|C2 =
|A3 =
|B3 =
|C3 =
|Output = ???
}}
===Measurement Gauges===
{{Template:Grid/Crafting Table
|A1 = Glass Pane
|B1 = Iron Ingot
|C1 = Glass Pane
|A2 = Iron Ingot
|B2 = Redstone
|C2 = Gold Ingot
|A3 =
|B3 = Gold Ingot
|C3 =
|Output = ???
}}
{{Template:Grid/Crafting Table
|A1 = Glass Pane
|B1 = Iron Ingot
|C1 = Glass Pane
|A2 = Iron Ingot
|B2 = Redstone
|C2 = Gold Ingot
|A3 = Glass Pane
|B3 = Gold Ingot
|C3 = Glass Pane
|Output = ???
}}
===Floater===
Keep ship above water level.
Must use white wool.
(You may need to use oak, not pine.)
{{Template:Grid/Crafting Table
|A1 =
|B1 =
|C1 =
|A2 = Wood (Pine)
|B2 = White Wool
|C2 =
|A3 =
|B3 =
|C3 =
|Output = ???
}}
{{Attack of the B-Team}}
ff033053ebb9c11201a8739909d9ac4bc81e735a
1915
1914
2014-05-10T22:40:07Z
DragonDave
189
/* Recipes */
wikitext
text/x-wiki
{{mod
|author = BalkondeurAlpha
|version = 1.4.5
|download = http://www.minecraftprojects.net/archimedes-ships
}}
"Craft and create your own ship... And sail it across the seven seas!" - BalkondeurAlpha, Mod Creator
Archimedes' Ships allows the player to create custom multi-block ships that move smoothly as a unit. The heart of the mod is the Ship's Helm. All blocks touching the Ship's Helm, excepting certain naturally-occurring blocks including water and grass, will become a part of the ship when the Ship's Helm is right-clicked. This will also cause the player to mount the ship. This is a very neat mod for turning your ships/boats/yachts/balloons/e.t.c. into mobile vehicles. It’s a simple mod but ultimately adds function to that massive cruise ship you built but couldn't move before!
==Recipes==
===Helm===
{{Template:Grid/Crafting Table
|A1 = Oak Wood Planks
|B1 = Stick
|C1 = Oak Wood Planks
|A2 = Stick
|B2 = Iron Ingot
|C2 = Stick
|A3 = Oak Wood Planks
|B3 = Stick
|C3 = Oak Wood Planks
|Output = Archimedes:Helm
}}
===Passenger Seat===
{{Template:Grid/Crafting Table
|A1 = White Wool
|B1 =
|C1 =
|A2 = White Wool
|B2 = White Wool
|C2 =
|A3 =
|B3 =
|C3 =
|Output = Archimedes:Passenger Seat
}}
===Air Balloon===
40% of your airship must be made of these.
Inherits the colour of the wool.
{{Template:Grid/Crafting Table
|A1 =
|B1 = White Wool
|C1 =
|A2 =
|B2 = String
|C2 =
|A3 =
|B3 =
|C3 =
|Output = Archimedes:Air Balloon
}}
===Measurement Gauges===
{{Template:Grid/Crafting Table
|A1 = Glass Pane
|B1 = Iron Ingot
|C1 = Glass Pane
|A2 = Iron Ingot
|B2 = Redstone
|C2 = Gold Ingot
|A3 =
|B3 = Gold Ingot
|C3 =
|Output = Archimedes:Measurement Gauges
}}
{{Template:Grid/Crafting Table
|A1 = Glass Pane
|B1 = Iron Ingot
|C1 = Glass Pane
|A2 = Iron Ingot
|B2 = Redstone
|C2 = Gold Ingot
|A3 = Glass Pane
|B3 = Gold Ingot
|C3 = Glass Pane
|Output = Archimedes:Measurement Gauges
}}
===Floater===
Keep ship above water level.
Must use white wool.
(You may need to use oak, not pine.)
{{Template:Grid/Crafting Table
|A1 =
|B1 =
|C1 =
|A2 = Wood (Pine)
|B2 = White Wool
|C2 =
|A3 =
|B3 =
|C3 =
|Output = Archimedes:Floater
}}
===Shore Buffer===
Keep ship above water level.
Must use white wool.
(You may need to use oak, not pine.)
{{Template:Grid/Crafting Table
|A1 =
|B1 =
|C1 =
|A2 = Archimedes:Floater
|B2 = Ink Sac
|C2 =
|A3 =
|B3 =
|C3 =
|Output = Archimedes:Shore Buffer
}}
{{Attack of the B-Team}}
387ad2f710eaee3fcc6f2da4e8708a382300b053
Hamsterrific
0
1248
1916
2014-05-10T22:47:50Z
DragonDave
189
Copied from [[Hamsterific]]
wikitext
text/x-wiki
{{mod
|author=RazzleberryFox
|version=
|website=http://www.razzleberri.es/hamsterrific/
|download=http://www.razzleberri.es/downloads/
|wiki=http://wiki.razzleberri.es
}}
'''Hamsterrific''' is a mod in [[Attack of the B-Team]] that adds in Hamsters to minecraft! Cute, fluffy, cheeks full of seeds… you know hamsters!
There are 8 hamster colors (Black, White, Brown, Dark Brown, Grey, Dark Grey, Razzleberry and Taoru).
Tame them by feeding them seeds. Right click them with a piece of paper to put them on your head.
(There also appear to be hamster balls...)
{{Attack of the B-Team}}
98edd75879e8ddf7069d8779019a45e65452bc71
Fossil/Archeology
0
968
1926
1792
2014-05-26T00:38:28Z
Zeuscalius-fr
212
wikitext
text/x-wiki
{{mod}}
{{stub}}
{{image requested}}
Fossil/Archeology mod adds the possibilities of finding fossilized remains in your very backyard! Craft the scientific tools and blocks and recreate the dinosaurs! Tame them and make them your allies or pets.
For more information see the Mod developer's Wikia:
[http://fossils-archeology.wikia.com/wiki/F/A_Mod_Revival_Wiki fossils-archeology.wikia.com]
{{Attack of the B-Team}}
f70326fabfe6faf46e49f625ee62229bff2d7c82
Statues
0
1249
1929
2014-05-26T22:03:02Z
IDED
178
Added basic mod info and tutorial
wikitext
text/x-wiki
{{Mod
|name=Statues
|image =
|caption =
|author = AUTOMATIC_MAIDEN
|version = 1.6.4
|website =
|wiki=
}}
"'Statues"' is a mod created by AUTOMATIC_MAIDEN which adds the ability to create statues of any player in pretty much any pose to Minecraft in [[Attack of the B-Team]].
you can also equip the statues with armour, tools and weapons to make them look more like a real player.
===Video Tutorials===
{{#ev:youtube|x3o-DT4o11g}}
3bf359e2db6ba2ad50e936c7384c2522fd3605ac
1931
1929
2014-05-26T22:28:57Z
IDED
178
added url for mcf
wikitext
text/x-wiki
{{Mod
|name=Statues
|image =
|caption =
|author = AUTOMATIC_MAIDEN
|version = 1.6.4
|website = http://www.minecraftforum.net/topic/2115090-164smp-statues
|wiki=
}}
"'Statues"' is a mod created by AUTOMATIC_MAIDEN which adds the ability to create statues of any player in pretty much any pose to Minecraft in [[Attack of the B-Team]].
you can also equip the statues with armour, tools and weapons to make them look more like a real player.
===Video Tutorials===
{{#ev:youtube|x3o-DT4o11g}}
a488d0897d07458356897c5c9cef4ca1afe452b0
Mod list
0
7
1933
53
2014-05-30T13:11:03Z
Kaimeirra
218
/* Mod list */
wikitext
text/x-wiki
The full mod list for [[Attack of the B-Team]] is:
==Mod list==
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[Code Chicken Core]]
* [[COFH Core]]
* [[Config Mod]]
* [[CoroAI]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Core]]
* [[Enhanced Portals 2]]
* [[Extended Renderer]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[iChun Util]]
* [[Immibis Core]]
* [[Liquid XP]]
* [[Map Writer]]
* [[Micdoodle Core]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Mod Build]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[NEI Plugins]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Open Mods Lib]]
* [[Power Crystals Core]]
* [[Project Red Base]]
* [[Project Red Compact]]
* [[Project Red Integration]]
* [[Project Red Lighting]]
* [[Project Red Mechanical]]
* [[Project Red World]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
==References==
<references/>
{{Attack of the B-Team}}
43b95836bd128efe5443afaa73bc68c97053402a
Necromancy
0
1250
1936
2014-06-02T00:33:48Z
WilltheValiant
223
Created page with "Necromancy is a mod where you can create you own unholy minions to do your bidding!"
wikitext
text/x-wiki
Necromancy is a mod where you can create you own unholy minions to do your bidding!
c2ae1a5df875322d7e132a40378a1a56677621e3
1938
1936
2014-06-03T12:41:04Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{mod
|author = AtomicStryker
|website = http://atomicstryker.net/necromancy.php
}}
The '''Necromancy''' mod in [[Attack of the B-Team}} allows you to get the power to animate your own minions and create an army of them. Using dark magic, you can get the blood and souls of your enemies and make body parts with brains, muscles and skin.
It also adds a new weapon, the [[Blood Scythe]], to harvest blood. When you put all the parts, blood and souls together, you can make the minion to suit how you want your army.
== Features ==
* 4 new Blocks such as the Surgical/Summoning Altar or the Sewing Machine.
* 9 new Items, 2 of which are weapons and 1 helmet, also a Brain on a Stick.
* A secret and terrifying ranged weapon.
* 2 new hostile Mobs spawning along with Zombies and Skeletons.
* Collect the Lifeblood and the Souls of your Enemies.
* Craft and animate your own Minions from 16 different Creature's parts and subsequent stats.
* Over 1000 combinations possible unless Math.
* Custom Village spawns with Necromantic Traders.
* Blood chalices spawn in the Nether.
* 4 Necromantic Achievements.
* API for new Necromantic Entities to be introduced.
{{Attack of the B-Team}}
[[Category:Mods]]
51713b213bb60d1a0fc2f4ab75f09cee522bfa9c
Galacticraft
0
34
1937
1637
2014-06-03T10:05:01Z
IDED
178
corrected spelling mistakes and added tutorial video
wikitext
text/x-wiki
{{mod
|author=micdoodle8
|version=
|website=http://www.micdoodle8.com/
|download=http://www.micdoodle8.com/mods/galacticraft
|wiki=http://wiki.micdoodle8.com/wiki/Galacticraft
}}
'''Galacticraft''' is a a mod in [[Attack of the B-Team]] that allows you to explore the solar system in your own spaceship. It adds ores such as silicon and aluminum to the game. These can be used to craft the parts you need to build a rocket and blast off to the moon and mars.
Use '''Not Enough Items''' to find the recipe for a tier 1 rocket. You will need a NASA Workbench in order to craft a rocket. Once your rocket has been crafted you will need a launch pad, rocket fuel loader and rocket fuel along with energy to fuel your rocket and blast off into space.
{{#ev:youtube|PmOP7y27S0o}}
'''Moon'''
As there is no oxygen on the moon you nee to craft oxygen gear and tanks to allow you to breath. The tanks can be filled up with an oxygen collector connected up to an oxygen compressor.
Once you have landed on the moon plant a tree and place an oxygen collector hooked up to an oxygen collector like previously. Also hook up an oxygen bubble distributor to create an oxygen bubble, within which you can breath without requiring oxygen gear.
You can jump high on the moon due to a lack of gravity. You will want to mine any meteors you find as they will help you to get to mars.
{{Attack of the B-Team}}
4fb81f5d43dd6a0119906ee96f21ae0d3d6b399f
1981
1937
2014-06-26T16:13:53Z
Bavro3
279
wikitext
text/x-wiki
{{mod
|author=micdoodle8
|version=
|website=http://www.micdoodle8.com/
|download=http://www.micdoodle8.com/mods/galacticraft
|wiki=http://wiki.micdoodle8.com/wiki/Galacticraft
}}
'''Galacticraft''' is a a mod in [[Attack of the B-Team]] that allows you to explore the solar system in your own spaceship. It adds ores such as silicon and aluminum to the game. These can be used to craft the parts you need to build a rocket and blast off to the moon and mars.
Use '''Not Enough Items''' to find the recipe for a tier 1 rocket. You will need a NASA Workbench in order to craft a rocket. Once your rocket has been crafted you will need a launch pad, rocket fuel loader and rocket fuel along with energy to fuel your rocket and blast off into space.
{{#ev:youtube|PmOP7y27S0o}}
'''Moon'''
As there is no oxygen on the moon you need to craft oxygen gear and tanks to allow you to breath. The tanks can be filled up with an oxygen collector connected up to an oxygen compressor.
Once you have landed on the moon plant a tree and place an oxygen collector hooked up to an oxygen collector like previously. Also hook up an oxygen bubble distributor to create an oxygen bubble, within which you can breath without requiring oxygen gear.
You can jump high on the moon due to a lack of gravity. You will want to mine any meteors you find as they will help you to get to mars.
{{Attack of the B-Team}}
b8d61f9bf01210601cbfe223b7bb33554e4330f3
1982
1981
2014-06-28T22:50:57Z
IDED
178
wikitext
text/x-wiki
{{mod
|author=micdoodle8
|version=
|website=http://www.micdoodle8.com/
|download=http://www.micdoodle8.com/mods/galacticraft
|wiki=http://wiki.micdoodle8.com/wiki/Galacticraft
}}
'''Galacticraft''' is a a mod in [[Attack of the B-Team]] that allows you to explore the solar system in your own spaceship. It adds ores such as silicon and aluminum to the game. These can be used to craft the parts you need to build a rocket and blast off to the moon and mars.
Use '''Not Enough Items''' to find the recipe for a tier 1 rocket. You will need a NASA Workbench in order to craft a rocket. Once your rocket has been crafted you will need a launch pad, rocket fuel loader and rocket fuel along with energy to fuel your rocket and blast off into space.
{{#ev:youtube|PmOP7y27S0o}}
{{#ev:youtube|Bt3jbSWGSuk}}
'''Moon'''
As there is no oxygen on the moon you need to craft oxygen gear and tanks to allow you to breath. The tanks can be filled up with an oxygen collector connected up to an oxygen compressor.
Once you have landed on the moon plant a tree and place an oxygen collector hooked up to an oxygen collector like previously. Also hook up an oxygen bubble distributor to create an oxygen bubble, within which you can breath without requiring oxygen gear.
You can jump high on the moon due to a lack of gravity. You will want to mine any meteors you find as they will help you to get to mars.
{{Attack of the B-Team}}
41aaebbbf25c96595f727c99cfdd17fd56426761
Witchery
0
1185
1939
1935
2014-06-09T03:05:21Z
IDED
178
added brews tutorial
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
6344924a00b9ea3dc53b1d913b7d5e43a1b3fdf7
1964
1939
2014-06-16T15:49:41Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|jkQ8yrdWbo4}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
de2c41a763e05c290760da4226108184e5b4cbcf
1965
1964
2014-06-16T15:50:05Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
2aeff64c5226ae529fbbb6dd15ef64e3fbcf14ed
1974
1965
2014-06-21T22:09:05Z
IDED
178
added tutorial for circle magic
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
404e51a3e57f44f384036a73f6a732e0557e1115
Secret Rooms Mod
0
1251
1940
2014-06-11T04:23:36Z
Giratina1130
100
Created page with "The secret rooms mod allows for hidden doors, trapdoors, one way glass, etc. Very useful for hiding things."
wikitext
text/x-wiki
The secret rooms mod allows for hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
3bf48884ea905be35d2a2e2492a790e7acf376af
1941
1940
2014-06-12T22:22:50Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{mod
|author=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
{{Attack of the B-Team}}
867b552107f964a6d86d84af8a560f20eb062e04
1942
1941
2014-06-13T13:29:30Z
IDED
178
added info box and tutorial
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Secret Rooms Mod
|image =
|caption =
|author = AbrarSyed
|version = 1.2
|website = http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
|wiki=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
{{#ev:youtube|5Et-463ZxL4}}
{{Attack of the B-Team}}
8cd6cbc35f9ab1f1d63289430a8e4fd45e579071
1943
1942
2014-06-13T13:29:53Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Secret Rooms Mod
|image =
|caption =
|author = AbrarSyed
|version =
|website = http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
|wiki=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
{{#ev:youtube|5Et-463ZxL4}}
{{Attack of the B-Team}}
909b7d933ca4d8b0bdb07244b350a12e0895befe
1944
1943
2014-06-13T13:30:16Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Secret Rooms Mod
|image =
|caption =
|author = AbrarSyed
|version =
|website = http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
|wiki=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
{{#ev:youtube|nX6dYikkLTQ}}
{{Attack of the B-Team}}
e058e841c70565da3d92aa96d5f6a01e0e4d64c0
File:Secret Rooms Mod.png
6
1252
1945
2014-06-13T13:31:00Z
IDED
178
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Plastic Sheets.png
6
1253
1946
2014-06-13T17:56:28Z
Chuggalo
248
Plastic Sheets
wikitext
text/x-wiki
Plastic Sheets
6d4bdbd8078eaf46bb8c77f30e151aea1374b516
File:Grid Factory Machine Block.png
6
1254
1947
2014-06-13T17:58:09Z
Chuggalo
248
Factory Machine Block
wikitext
text/x-wiki
Factory Machine Block
423d574fc40e84a232f95e684a6ccf529eb7b790
File:Grid Advanceddictionary.png
6
1255
1948
2014-06-13T18:21:29Z
Chuggalo
248
Advanced Dictonary
wikitext
text/x-wiki
Advanced Dictonary
9638fae950f5c93495cf306ce67ff83729284ec8
Advanced Genetics
0
633
1949
1905
2014-06-14T03:38:21Z
Chuggalo
248
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a [[Scraper]]. Right-click on an Entity with the Scraper and you will get [[Skin Scales]]. Put these Skin Scales into a [[DNA Analyser]] and you will get [[Cells]] and [[Organic Drops]]. With these Cells you have to craft a [[Basic DNA Dictionary]]. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the [[DNA Extractor]]. It will return a [[Helix]]. This Helix is encrypted so you have to put it into the [[DNA Decrypter]].
The last normal step is to put your Helix into the [[DNA Splitter]]. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the [[DNA Breeder]]. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes adds 1 State, the same Gene as in the right slot adds 2 States). When the Gene is completed you have to extract your blood by using a [[Syringe]]. Put this Syringe into the [[Centrifuge]].
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syringe into the [[DNA Combiner]]. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work, you can use the mods own power source the [[Combustion Generator]] or feed power from [[Thermal Expansion]]
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'H' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You can swim in lava like Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
deda45b66c156f566e3d73a389ed2d70752b2dc9
1953
1949
2014-06-14T04:16:04Z
Chuggalo
248
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a [[Scraper]]. Right-click on an Entity with the Scraper and you will get [[Skin Scales]]. Put these Skin Scales into a [[DNA Analyser]] and you will get [[Cells]] and [[Organic Drops]]. With these Cells you have to craft a [[Basic DNA Dictionary]]. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the [[DNA Extractor]]. It will return a [[Helix]]. This Helix is encrypted so you have to put it into the [[DNA Decrypter]].
The last normal step is to put your Helix into the [[DNA Splitter]]. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the [[DNA Breeder]]. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes adds 1 State, the same Gene as in the right slot adds 2 States). When the Gene is completed you have to extract your blood by using a [[Syringe]]. Put this Syringe into the [[Centrifuge]].
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syringe into the [[DNA Combiner]]. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work, you can use the mods own power source the [[Combustion Generator]] or feed power from [[Thermal Expansion]]
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You can swim in lava like Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Known Bugs==
*None
{{Attack of the B-Team}}
46b10303738188b21994f13fdb6cd064e82984e8
1957
1953
2014-06-14T05:04:28Z
Chuggalo
248
/* Known Bugs */
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Getting Started==
This is a short guide to Advanced Genetics.
The first thing you need is a [[Scraper]]. Right-click on an Entity with the Scraper and you will get [[Skin Scales]]. Put these Skin Scales into a [[DNA Analyser]] and you will get [[Cells]] and [[Organic Drops]]. With these Cells you have to craft a [[Basic DNA Dictionary]]. Trust me. You need this item for all the following machines.
The next step is to put the Cell into the [[DNA Extractor]]. It will return a [[Helix]]. This Helix is encrypted so you have to put it into the [[DNA Decrypter]].
The last normal step is to put your Helix into the [[DNA Splitter]]. This block allows you to choose which Genes you want to split from the Helix. It outputs the chosen Gene and Organic Drops.
After that you have to put your Gene into the right slot of the [[DNA Breeder]]. You can see at the bottom how many other Genes you have to put into the left slot. (Basic Genes adds 1 State, the same Gene as in the right slot adds 2 States). When the Gene is completed you have to extract your blood by using a [[Syringe]]. Put this Syringe into the [[Centrifuge]].
The Centrifuge will return a Centrifuged Syringe. To add your Gene you must put the Gene and the Syringe into the [[DNA Combiner]]. After this step you only have to centrifuge your Syringe again and then you can inject it back into yourself. Voilà! Your Gene is now in your DNA!
Please notice that all machines require power to work, you can use the mods own power source the [[Combustion Generator]] or feed power from [[Thermal Expansion]]
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You can swim in lava like Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Attack of the B-Team}}
e48dbc91debd9fc3e11c076aabdc6e3ca073aa75
1963
1957
2014-06-16T06:54:17Z
Chuggalo
248
added overview, modified getting started, added advanced genetics nav at bottom, moved video location on pag
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Overview==
There are 7 core machines needed to properly use this mod, and 6 optional machines. This is in addition to several items used for gathering, used in crafting, or used in conjunction with genetic abilities. All machines will require power, and the mod comes with a Combustion Generator if no other mods with compatible power are available. [[Thermal Expansion]] 3's power works with it.
The required machines are as follows; [[DNA Analyser]], [[DNA Extractor]], [[DNA Decrypter]], [[DNA Splitter]], [[DNA Breeder]], [[Centrifuge]], [[DNA Combiner]].
==Getting Started==
# Using a [[Scraper]] or an [[Auto Scraper]], you collect [[Skin Scales]] by hitting a mob with this item. This does an extremely small amount of damage to the mob.
# The Skin Scales are placed into a [[DNA Analyser]] in order to obtain a [[Cell]] from the mob.
# The [[Cell]] is placed into a [[DNA Extractor]] to extract an Encrypted Helix.
# The Encrypted Helix is then placed in a [[DNA Decrypter]]. It will then turn into a Helix and reveal any trait(s) it has, or if it is just a [[Basic Gene]].
# The Helix can then be placed into the [[DNA Splitter]], which will allow you to choose the Gene you wish to isolate, if the Helix contains more than one.
# At this point, you need to place a non-basic gene into the right slot of a [[DNA Breeder]]. This will display how much material it will take to build a Completed Gene. Genes of the same type will add two, and Basic Genes will add one.
# At this point you will need a [[Syringe]] to take a sample of your own blood. This is done by holding down right mouse until it shapes and then releasing.
# The Syringe with your blood will then need to be placed into a [[Centrifuge (Advanced Genetics)|Centrifuge]] before it can be combined with the Completed Gene.
# Place the Completed Gene in the left slot of the [[DNA Combiner]], and the Centrifuged Syringe on the right.
# After they are combined, they will need to be placed in the Centrifuge one last time.
# At this point the Syringe can be injected the same way that you took your blood, and you will have the selected Gene Power.
Upon death, all genetic modifications will be lost. As a safeguard, after you inject the wanted genes take a sample of your modified blood. Centrifuge it as you normally would, and then store it away. If you die, you can re-inject yourself with your old blood to restore your abilities.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You can swim in lava like Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
===Video Tutorials===
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Advanced Genetics}}
{{Attack of the B-Team}}
03db2d4f9b626ba5adaf29ce48f1389bf2b4ff8b
1980
1963
2014-06-26T07:19:08Z
IDED
178
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Overview==
There are 7 core machines needed to properly use this mod, and 6 optional machines. This is in addition to several items used for gathering, used in crafting, or used in conjunction with genetic abilities. All machines will require power, and the mod comes with a Combustion Generator if no other mods with compatible power are available. [[Thermal Expansion]] 3's power works with it.
The required machines are as follows; [[DNA Analyser]], [[DNA Extractor]], [[DNA Decrypter]], [[DNA Splitter]], [[DNA Breeder]], [[Centrifuge]], [[DNA Combiner]].
==Getting Started==
# Using a [[Scraper]] or an [[Auto Scraper]], you collect [[Skin Scales]] by hitting a mob with this item. This does an extremely small amount of damage to the mob.
# The Skin Scales are placed into a [[DNA Analyser]] in order to obtain a [[Cell]] from the mob.
# The [[Cell]] is placed into a [[DNA Extractor]] to extract an Encrypted Helix.
# The Encrypted Helix is then placed in a [[DNA Decrypter]]. It will then turn into a Helix and reveal any trait(s) it has, or if it is just a [[Basic Gene]].
# The Helix can then be placed into the [[DNA Splitter]], which will allow you to choose the Gene you wish to isolate, if the Helix contains more than one.
# At this point, you need to place a non-basic gene into the right slot of a [[DNA Breeder]]. This will display how much material it will take to build a Completed Gene. Genes of the same type will add two, and Basic Genes will add one.
# At this point you will need a [[Syringe]] to take a sample of your own blood. This is done by holding down right mouse until it shapes and then releasing.
# The Syringe with your blood will then need to be placed into a [[Centrifuge (Advanced Genetics)|Centrifuge]] before it can be combined with the Completed Gene.
# Place the Completed Gene in the left slot of the [[DNA Combiner]], and the Centrifuged Syringe on the right.
# After they are combined, they will need to be placed in the Centrifuge one last time.
# At this point the Syringe can be injected the same way that you took your blood, and you will have the selected Gene Power.
Upon death, all genetic modifications will be lost. As a safeguard, after you inject the wanted genes take a sample of your modified blood. Centrifuge it as you normally would, and then store it away. If you die, you can re-inject yourself with your old blood to restore your abilities.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You can swim in lava like Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Video Tutorials==
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Advanced Genetics}}
{{Attack of the B-Team}}
33a983c0c32245edfb3658b48fa2896de6f33576
File:Grid Stonestick.png
6
1256
1950
2014-06-14T03:40:59Z
Chuggalo
248
Stonestick
wikitext
text/x-wiki
Stonestick
8b28375323cbab14fb99497f474b6463328ef574
File:Grid Iron.png
6
1257
1951
2014-06-14T03:44:58Z
Chuggalo
248
Iron Ingot
wikitext
text/x-wiki
Iron Ingot
96b2ef839a6a1a4e7ecffe3302181fa4902b42e3
Scraper
0
993
1952
1443
2014-06-14T04:12:50Z
Chuggalo
248
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
|Renewable=yes
|stackable=no
}}
By right-clicking a mob with the scraper, you can get the mob's skin scales. The scraper will lose durability when it's being used.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = |C1 = Iron
|A2 = |B2 = Stonestick |C2 =
|A3 = Stonestick |B3 = |C3 =
|Output = Scraper
}}
{{Advanced Genetics}}
[[Category:Items]]
d7ef651f22c464dfb8e68f541adc0b8dbc87ff66
1959
1952
2014-06-16T05:15:05Z
Chuggalo
248
added durability
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
|durability=79
|renewable=yes
|stackable=no
}}
By right-clicking a mob with the scraper, you can get the mob's skin scales. The scraper will lose durability when it's being used.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = |C1 = Iron
|A2 = |B2 = Stonestick |C2 =
|A3 = Stonestick |B3 = |C3 =
|Output = Scraper
}}
{{Advanced Genetics}}
[[Category:Items]]
9faee47a71cd3daaf70d468465fb3b1b62e57628
Skin Scales
0
1001
1954
1451
2014-06-14T04:20:25Z
Chuggalo
248
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
}}
By right-clicking a mob with the [[scraper]], you can get the mob's skin scales. Those skin scales can be used in a [[DNA Analyser]] in order to get the mob's cells.
{{Advanced Genetics}}
[[Category:Items]]
f95784ab54f641ccc6381766a52fbf8649d1f377
1961
1954
2014-06-16T05:23:49Z
Chuggalo
248
added info on renewable & stackable
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
|renewable=yes
|stackable=no
}}
By right-clicking a mob with the [[scraper]], you can get the mob's skin scales. Those skin scales can be used in a [[DNA Analyser]] in order to get the mob's cells.
{{Advanced Genetics}}
[[Category:Items]]
b30b46b95fc1e5d2e33970365e6ea33193361410
File:Grid DNA Analyser.png
6
1258
1955
2014-06-14T04:39:13Z
Chuggalo
248
DNA Analyser
wikitext
text/x-wiki
DNA Analyser
5a67c9dcfd6f8c1e0a60c372c0ad2cb4040f64cb
File:DNA Analyser.png
6
1259
1956
2014-06-14T04:40:03Z
Chuggalo
248
DNA Analyser
wikitext
text/x-wiki
DNA Analyser
5a67c9dcfd6f8c1e0a60c372c0ad2cb4040f64cb
Sync
0
1225
1958
1857
2014-06-14T09:04:07Z
IDED
178
added tutorial video for sync
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=iChun
}}
'''Sync''' is a mod by iChun. It allows for the creation of clones and semi-teleportation.
{{#ev:youtube|ThIjAvA2I6k}}
==Items==
* [[Sync Core]]: Needed for most of the crafting recipes
==Blocks==
* [[Shell Constructor]]: Needed to construct a shell, brainless clone, to store your mind when being transferred from one place to another. You need a treadmill for this to work. Once powered will slowly construct you shell
* [[Shell Storage]]: Needed to perform any mind transfer processes, needs redstone to power. Step inside and a radial eter will show up with a list of known shells, select the shell, like you would if you were breaking blocks, and then watch your mind be transferred from one body to another.
* [[Treadmill]]: You need this for the constructor to work. When putting a pig or wolf on the treadmill will produce piggawatts for the constructor.
==Trivia==
* This was created for Modjam
* This mod is loosely based off the Sync Webseries by CorridorDigital on YouTube. Despite being based off Sync, the mod idea came from Character Switching in GTA V.
{{Attack of the B-Team}}
c7fde5e1fef3ab080fe834d73b39eb8f3601eb2d
File:Skin Scales.png
6
1260
1960
2014-06-16T05:20:21Z
Chuggalo
248
Skin Scales
wikitext
text/x-wiki
Skin Scales
337b157e7a2d53bb0c5097ac7e402e8a282b105b
DNA Analyser
0
978
1962
1578
2014-06-16T06:33:24Z
Chuggalo
248
changed main description, added gui section, added automation section
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
|tool=Wooden Pickaxe
|stackable=yes (64)
}}
The DNA Analyser from [[Advanced Genetics]] is a machine that when supplied with power from a [[Combustion Generator]] or [[Thermal Expansion]] 3's RF power. It will convert [[Skin Scales]] into [[Cell]]'s, and as a byproduct it will create [[Organic Drops]]. The Cell can then be placed into a [[DNA Extractor]] to continue the process.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron (Ingot) |B1 = Iron (Ingot) |C1 = Iron (Ingot)
|A2 = Iron (Ingot) |B2 = Magnifier |C2 = Iron (Ingot)
|A3 = Iron (Ingot) |B3 = Iron (Ingot) |C3 = Iron (Ingot)
|Output= DNA Analyser
}}
==GUI==
[[File:Dnaanalysergui.png|350px|center|DNA Analyser GUI]]
==Automation==
The input can be reached through the top and the left side of the machine, while the output is reachable through the bottom and the right side of the machine. There is currently no way to reach the slot for organic drops.
{{Advanced Genetics}}
[[Category:Machines]]
a1a0038416f6d0b317df2bde8d3097c603ff19c5
MrCrayfish's Furniture Mod
0
1179
1966
1736
2014-06-19T17:26:09Z
IDED
178
added video tutorial for crayfish furniture
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=MrCrayfish
}}
MrCrayfish's Furniture adds both functional and aesthetic furniture into Minecraft, such as fridges, mail boxes and printers.
{{#ev:youtube|mnV7O7LjAWw}}
{{Attack of the B-Team}}
f18ceb644580e3ce413beb36ebf6209d7501e0e8
Template:TC-nav
10
960
1967
1413
2014-06-20T10:11:51Z
Mastergalen
1
Redirected page to [[Template:Tinkers' Construct]]
wikitext
text/x-wiki
#REDIRECT [[Template:Tinkers' Construct]]
cb64c2cb13921c577cb630c38b9ae3502e555ce6
Template:Tinkers' Construct
10
1261
1968
2014-06-20T10:18:26Z
Mastergalen
1
Created page with "{{Navbox | title = [[Tinkers' Construct]] | name = Tinkers' Construct | listclass = hlist | list1 = {{Navbox|child | title = Machines | group1 = Tool Making | list1 = * Bla..."
wikitext
text/x-wiki
{{Navbox
| title = [[Tinkers' Construct]]
| name = Tinkers' Construct
| listclass = hlist
| list1 = {{Navbox|child
| title = Machines
| group1 = Tool Making
| list1 =
* [[Blank Cast]]
* [[Blank Pattern]]
* [[Drawbridge]]
* [[Part Builder]]
* [[Pattern Chest]]
* [[Stencil Table]]
* [[Tool Station]]
* [[Tool Forge]]
| group2 = [[Smeltery|Smeltery Components]]
| list2 =
* [[Casting Basin]]
* [[Casting Table]]
* [[Seared Bricks]]
* [[Seared Faucet]]
* [[Seared Glass]]
* [[Seared Tank]]
* [[Seared Window]]
* [[Smeltery Controller]]
* [[Smeltery Drain]]
| group3 = Mechworks
| list3 =
* [[Drawbridge]]
* [[Igniter|Igniter (Tinkers' Construct)]]
* [[Advanced Drawbridge]]
* [[Extended Drawbridge]]
* [[Signal Terminal]]
* [[Signal Bus]]
* [[TiC Dynamo]]
* [[Length of Wire]]
* [[Spool of Wire]]
| group4 = Miscellaneous
| list4 * [[Drying Rack}}]]
}}
| list2 = {{Navbox|child
| title = Resources
| group1 = Raw
| list1 =* [[Aluminum Gravel Ore]]
* [[Aluminum Ore]]
* [[Ardite Ore]]
* [[Cobalt Gravel Ore]]
* [[Cobalt Ore]]
* [[Copper Gravel Ore]]
* [[Copper Ore]]
* [[Gold Gravel Ore]]
* [[Grout]]
* [[Iron Gravel Ore]]
* [[Tin Gravel Ore]]
* [[Tin Ore]]
| group2 = Refined
| list2 = * [[Aluminum Ingot]]
* [[Aluminum Brass Ingot]]
* [[Alumite Ingot]]
* [[Ardite Ingot]]
* [[Block of Cobalt]]
* [[Block of Ardite]]
* [[Bowstring]]
* [[Bronze Ingot]]
* [[Cobalt Ingot]]
* [[Copper Ingot]]
* [[Manyullyn Ingot]]
* [[Obsidian Ingot]]
* [[Raw Aluminum]]
* [[Seared Brick]]
* [[Steel Ingot]]
* [[Tin Ingot}}]]
}}
| list3 = {{Navbox|child
| title = Utilities
| group1 = Blocks
| list1 * [[Chiseled Seared Bricks ]]
* [[Chiseled Seared Slab]]
* [[Clear Glass]]
* [[Clear Pane]]
* [[Cracked Seared Bricks]]
* [[Fancy Seared Bricks]]
* [[Fancy Seared Slab]]
* [[Seared Brick Slab]]
* [[Seared Cobblestone]]
* [[Seared Cobblestone Slab]]
* [[Seared Paver]]
* [[Seared Paver Slab]]
* [[Seared Road]]
* [[Seared Road Slab]]
* [[Seared Stone]]
* [[Seared Stone Slab}}]]
| group2 = Basic Tools/Weapons
| list2 =
* [[Arrow|Weapons ]]
* [[Battlesign|Weapons]]
* [[Cutlass|Weapons]]
* [[Chisel|Tools]]
* [[Frying Pan|Weapons]]
* [[Hatchet|Tools]]
* [[Knife|Weapons]]
* [[Longsword|Weapons]]
* [[Mattock|Tools]]
* [[Pickaxe|Tools]]
* [[Rapier|Weapons]]
* [[Shortbow|Weapons]]
* [[Shovel|Tools]]
* [[Broadsword|Weapons}}]]
| group3 = Advanced Tools/Weapons
| list3 =
* [[Battleaxe|Weapons ]]
* [[Cleaver|Weapons]]
* [[Excavator|Tools]]
* [[Hammer|Tools]]
* [[Lumber Axe|Tools]]
* [[Scythe|Tools}}]]
| group4 = Miscellaneous
| list4 =
* [[Empty Canister]]
* [[Heart Canister]]
* [[Knapsack]]
}}
| list4 = {{Navbox|child
| title = Natural
| group1 = [[Oreberry|Oreberries]]
| list1 * [[Aluminum Oreberry]]
* [[Copper Oreberry]]
* [[Gold Oreberry]]
* [[Iron Oreberry]]
* [[Tin Oreberry]]
* [[Concentrated Essence Berry]]
* [[Oreberry Bush}}]]
| group2 = Miscellaneous
| list2 =
* [[Ball of Moss]]
* [[Consecrated Soil]]
* [[Gelatinous Slime]]
* [[Graveyard Soil]]
* [[Jeweled Apple]]
* [[Miniature Red Heart]]
* [[Paper Stack]]
* [[Silky Cloth]]
* [[Silky Jewel]]
* [[Slime Crystal]]
* [[Slimy Mud]]
| group3 = Mobs
| list3 =
* [[Blue Slime]]
* [[King Slime]]
}}
| list5 = {{Navbox|child
| title = Guides
| list1 =
* [[Tools (Tinkers' Construct)|Tools]]
* [[Weapons (Tinkers' Construct)|Weapons]]
* [[Materials (Tinkers' Construct)|Materials]]
* [[Modifiers (Tinkers' Construct)|Modifiers]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
2b3b8da27585ed5cf9991e02a75abb24a29be945
1969
1968
2014-06-20T10:18:40Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = [[Tinkers' Construct]]
| name = Tinkers' Construct
| listclass = hlist
| list1 = {{Navbox|child
| title = Machines
| group1 = Tool Making
| list1 =
* [[Blank Cast]]
* [[Blank Pattern]]
* [[Drawbridge]]
* [[Part Builder]]
* [[Pattern Chest]]
* [[Stencil Table]]
* [[Tool Station]]
* [[Tool Forge]]
| group2 = [[Smeltery|Smeltery Components]]
| list2 =
* [[Casting Basin]]
* [[Casting Table]]
* [[Seared Bricks]]
* [[Seared Faucet]]
* [[Seared Glass]]
* [[Seared Tank]]
* [[Seared Window]]
* [[Smeltery Controller]]
* [[Smeltery Drain]]
| group3 = Mechworks
| list3 =
* [[Drawbridge]]
* [[Igniter|Igniter (Tinkers' Construct)]]
* [[Advanced Drawbridge]]
* [[Extended Drawbridge]]
* [[Signal Terminal]]
* [[Signal Bus]]
* [[TiC Dynamo]]
* [[Length of Wire]]
* [[Spool of Wire]]
| group4 = Miscellaneous
| list4 * [[Drying Rack}}]]
}}
| list2 = {{Navbox|child
| title = Resources
| group1 = Raw
| list1 =* [[Aluminum Gravel Ore]]
* [[Aluminum Ore]]
* [[Ardite Ore]]
* [[Cobalt Gravel Ore]]
* [[Cobalt Ore]]
* [[Copper Gravel Ore]]
* [[Copper Ore]]
* [[Gold Gravel Ore]]
* [[Grout]]
* [[Iron Gravel Ore]]
* [[Tin Gravel Ore]]
* [[Tin Ore]]
| group2 = Refined
| list2 = * [[Aluminum Ingot]]
* [[Aluminum Brass Ingot]]
* [[Alumite Ingot]]
* [[Ardite Ingot]]
* [[Block of Cobalt]]
* [[Block of Ardite]]
* [[Bowstring]]
* [[Bronze Ingot]]
* [[Cobalt Ingot]]
* [[Copper Ingot]]
* [[Manyullyn Ingot]]
* [[Obsidian Ingot]]
* [[Raw Aluminum]]
* [[Seared Brick]]
* [[Steel Ingot]]
* [[Tin Ingot]]
}}
| list3 = {{Navbox|child
| title = Utilities
| group1 = Blocks
| list1 * [[Chiseled Seared Bricks ]]
* [[Chiseled Seared Slab]]
* [[Clear Glass]]
* [[Clear Pane]]
* [[Cracked Seared Bricks]]
* [[Fancy Seared Bricks]]
* [[Fancy Seared Slab]]
* [[Seared Brick Slab]]
* [[Seared Cobblestone]]
* [[Seared Cobblestone Slab]]
* [[Seared Paver]]
* [[Seared Paver Slab]]
* [[Seared Road]]
* [[Seared Road Slab]]
* [[Seared Stone]]
* [[Seared Stone Slab}}]]
| group2 = Basic Tools/Weapons
| list2 =
* [[Arrow|Weapons ]]
* [[Battlesign|Weapons]]
* [[Cutlass|Weapons]]
* [[Chisel|Tools]]
* [[Frying Pan|Weapons]]
* [[Hatchet|Tools]]
* [[Knife|Weapons]]
* [[Longsword|Weapons]]
* [[Mattock|Tools]]
* [[Pickaxe|Tools]]
* [[Rapier|Weapons]]
* [[Shortbow|Weapons]]
* [[Shovel|Tools]]
* [[Broadsword|Weapons}}]]
| group3 = Advanced Tools/Weapons
| list3 =
* [[Battleaxe|Weapons ]]
* [[Cleaver|Weapons]]
* [[Excavator|Tools]]
* [[Hammer|Tools]]
* [[Lumber Axe|Tools]]
* [[Scythe|Tools}}]]
| group4 = Miscellaneous
| list4 =
* [[Empty Canister]]
* [[Heart Canister]]
* [[Knapsack]]
}}
| list4 = {{Navbox|child
| title = Natural
| group1 = [[Oreberry|Oreberries]]
| list1 * [[Aluminum Oreberry]]
* [[Copper Oreberry]]
* [[Gold Oreberry]]
* [[Iron Oreberry]]
* [[Tin Oreberry]]
* [[Concentrated Essence Berry]]
* [[Oreberry Bush}}]]
| group2 = Miscellaneous
| list2 =
* [[Ball of Moss]]
* [[Consecrated Soil]]
* [[Gelatinous Slime]]
* [[Graveyard Soil]]
* [[Jeweled Apple]]
* [[Miniature Red Heart]]
* [[Paper Stack]]
* [[Silky Cloth]]
* [[Silky Jewel]]
* [[Slime Crystal]]
* [[Slimy Mud]]
| group3 = Mobs
| list3 =
* [[Blue Slime]]
* [[King Slime]]
}}
| list5 = {{Navbox|child
| title = Guides
| list1 =
* [[Tools (Tinkers' Construct)|Tools]]
* [[Weapons (Tinkers' Construct)|Weapons]]
* [[Materials (Tinkers' Construct)|Materials]]
* [[Modifiers (Tinkers' Construct)|Modifiers]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
25b52d11f5f23d2564225cc7d9bc8051a16d8692
Tinkers' Construct
0
896
1970
1268
2014-06-20T10:24:00Z
Mastergalen
1
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Starting off==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
==Book 1 - Materials and You, by Skyla.==
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
===Basic Recipes===
* [[Blank Pattern]] - This is the starting point of the mod. It is a material for the crafting tables, and can be written into one of 25 different patterns.
* [[Stencil Table]] - Creates patterns for tool and weapon parts.
* [[Part Builder]] - Creates the tool and weapon parts. The pattern is not consumed. Metal parts '''cannot''' be made in this table.
* [[Tool Station]] - Combines tool or weapon parts and also adds modifiers to them.
* [[Pattern Chest]] - Holds patterns. If the chest is near to the Part Builder, the patterns inside the chest will be shown in the Part Builder.
===Advanced Recipes===
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
===Book Recipes===
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.<ref>http://tinkers-construct.wikia.com/wiki/Tinkers%27_Construct_Wiki</ref>
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
===Smeltery Recipes===
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
==Book 2 - Materials and You, by Skyla.==
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
==Book 3 - Mighty Smelting, by Thruul M'gon.==
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
===Molten Recipes===
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
===Alloy Recipes===
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
== References ==
<references/>
{{Tinkers' Construct}}
caefe186766d15809b6d78277995345c1e07bae9
Tin Ore
0
697
1971
854
2014-06-20T10:25:22Z
Mastergalen
1
wikitext
text/x-wiki
{{Item
|name = Tin Ore
|type = Ore
|tool = Pickaxe
|mod = Industrial Craft 2
}}
[[Tin Ore]] is an ore found commonly in upper layers. It can be smelted into [[Tin Ingot]]s or turned into two [[Dusts|Tin Dust]] using a [[Macerator]], [[Pulverizer]] or a [[Rock Crusher]]. In the Pulverizer it has a 5% chance of also giving one piece of [[Pulverized Iron]]. When placed in an [[Industrial Grinder]], in addition to giving 2 tin dust per ore, also gives a tiny pile of iron and a tiny pile of [[Zinc Dust]] when using just water. Using a [[Sodium Persulfate Cell]] replaces the tiny pile of zinc with a full pile.
With {{IC2}}'s ore generation it is found on layers 0 to 40. To mine the ore, a Stone Pickaxe or better is required. The [[Direwolf20 Pack]], [[MindCrack Pack]] and [[Ultimate Pack]] are using the configurable ore generation of [[Thermal Expansion]], which by default is configured to spawn tin at levels 20 to 55 in clusters around 7 in size.
Tin Ore is the source of [[Tin Ingot|Tin]], which is used for crafting things such as [[RE Battery|RE Batteries]] and [[Empty Cell]]s.
== Usage ==
{{Grid/Machine
|Top=Tin Ore
|Bottom=Coal
|Output=Tin}}
{{Grid/Machine
|Type=Macerator
|Top=Tin Ore
|Output=Tin Dust|OA=2}}
{{Grid/TEMachine
|Top = Tin Ore
|Output = Pulverized Tin|OA = 2
|Output2 = Pulverized Iron|Output2 Chance = 5}}
{{Grid/IndustrialGrinder
|Container=Water Cell
|Input=Tin Ore
|Output1=Tin Dust
|Output1Amount=2
|Output2=Tiny Pile Of Iron Dust
|Output3=Tiny Pile Of Zinc Dust
|Output4=Empty Cell}}
{{Grid/IndustrialGrinder
|Container=Sodium Persulfate Cell
|Input=Tin Ore
|Output1=Tin Dust
|Output1Amount=2
|Output2=Tiny Pile Of Iron Dust
|Output3=Zinc Dust
|Output4=Empty Cell}}
{{Forestry-nav}}
{{te-nav}}
{{IC2-nav}}
c7b4d883bc66bac26d92490cfffc7bfe76f4fb4f
Code Chicken Core
0
1262
1972
2014-06-20T17:35:18Z
St3fan5
266
Created page with "CodeChickenCore is a mod library required by all mods developed by [http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/ ChickenBones], such as Not_Enough_I..."
wikitext
text/x-wiki
CodeChickenCore is a mod library required by all mods developed by [http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/ ChickenBones], such as [[Not_Enough_Items|Not Enough Items]], EnderStorage, Translocators and others.
595dc0dfb3df60cef674ff14a46ce572336c2c54
Map Writer
0
1263
1973
2014-06-20T17:44:31Z
St3fan5
266
Created page with " {{mod |author=Davey Liam |website=http://www.minecraftforum.net/topic/1570989-172-forge-mapwriter-an-open-source-mini-map/ }} '''Features:''' *In game mini-map for multipla..."
wikitext
text/x-wiki
{{mod
|author=Davey Liam
|website=http://www.minecraftforum.net/topic/1570989-172-forge-mapwriter-an-open-source-mini-map/
}}
'''Features:'''
*In game mini-map for multiplayer and singleplayer.
*Client side (server does not need to have the mod installed).
*The areas you explore are saved and can be viewed by scrolling or zooming the map, even when you are in a completely different part of the world.
*Full screen map GUI. Set waypoints by right clicking, pan map by click dragging, zoom with the mouse wheel.
*Rotating circular mini map mode. Can be enabled in the options GUI.
*Colours for blocks automatically generated from the block's texture.
*Support for custom texture packs.
*Support for blocks added by mods.
*Biomes now coloured appropriately.
*Entire map can be written to a PNG image.
*Explored chunks are also saved in Anvil format from multiplayer servers, so you can view the world using tools such as Eihort.
*When in the Nether the mini map shows your effective location in the Overworld. This makes placing portals easier.
*Underground map mode (vastly improved in 2.0.14).
*All block colours configurable, including extended block ID's.
e5e66e63a6293fcd6ee330205d3f16a8e6a813c9
Liquiduct
0
658
1975
776
2014-06-22T00:32:11Z
Loser XP
273
/* Wrench Mechanic */
wikitext
text/x-wiki
{{Item
|name = Liquiduct
|type = Pipe
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}
A conduit which will transfer liquid from one place to another. The speed of the transfer varies depending on the liquid's viscosity and how full the pipe is (a fully pressurized pipe moves liquid faster).
==Wrenchs are for Loosers!==
YOU ARE ALL LOOSERS!
--A Loser Has Been Here! 20:32, 21 June 2014 (EDT)
==Dismantle Mechanic==
If dismantled (Sneak + Activate) with a wrench or a crescent hammer, the Liquiduct will instantly be removed.
==Connection Behaviour==
Liquiducts can connect to a Railcraft Iron Tank valve, but only if the valve is placed on the second layer of the tank wall.
==Capacity==
{| class="wikitable"
! Liquid
! Capacity per duct
! Maximum Throughput
! Notes
|-
| Water
| 500 mB
| 100 mB/tick
|
|-
| Lava
|
| 80 mB/tick
|
|-
| Steam
| 800 mb
| 160 mB/tick
| This is 160 steam/tick
|-
| Biomass
| 500 mB
| 100 mB/tick
|
|-
| Biofuel
| 500 mB
| 100 mB/tick
|
|}
Capacity can be measured with a [[multimeter]], divide by the length of the liquiduct to get the per-duct value. Maximum throughput can be measured when the liquiduct is full.
==Crafting==
{{Grid/Crafting_Table
|A2 = Copper Ingot
|B2 = Hardened Glass
|C2 = Copper Ingot|Output = Liquiduct|OA = 4}}
==Video==
[[File:Glacial Precipitator & Liquiducts - How to FTB in Minecraft - 33-0|full|center|450 px]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Liquid Transport]]
[[Category:Item Transport]]
5b025b90abcc121b1b024e219780a409810ab7b8
1978
1975
2014-06-22T11:17:39Z
Mastergalen
1
Reverted edits by [[Special:Contributions/Loser XP|Loser XP]] ([[User talk:Loser XP|talk]]) to last revision by [[User:Mastergalen|Mastergalen]]
wikitext
text/x-wiki
{{Item
|name = Liquiduct
|type = Pipe
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}
A conduit which will transfer liquid from one place to another. The speed of the transfer varies depending on the liquid's viscosity and how full the pipe is (a fully pressurized pipe moves liquid faster).
==Wrench Mechanic==
A [[Crescent Hammer]] can be used to join adjacent Liquiducts. By default, a newly placed Liquiduct will not connect to another Liquiduct with a liquid already inside. To make the connection, simply wrench the appropriate face of either conduit at the junction - a connection will only be made on that side. Alternatively, using a wrench on a Liquiduct which is adjacent to something that liquid can be drained from will convert the Liquiduct to extraction mode. In this mode, simply provide the Liquiduct with a redstone signal and it will extract liquid from adjacent blocks.
==Dismantle Mechanic==
If dismantled (Sneak + Activate) with a wrench or a crescent hammer, the Liquiduct will instantly be removed.
==Connection Behaviour==
Liquiducts can connect to a Railcraft Iron Tank valve, but only if the valve is placed on the second layer of the tank wall.
==Capacity==
{| class="wikitable"
! Liquid
! Capacity per duct
! Maximum Throughput
! Notes
|-
| Water
| 500 mB
| 100 mB/tick
|
|-
| Lava
|
| 80 mB/tick
|
|-
| Steam
| 800 mb
| 160 mB/tick
| This is 160 steam/tick
|-
| Biomass
| 500 mB
| 100 mB/tick
|
|-
| Biofuel
| 500 mB
| 100 mB/tick
|
|}
Capacity can be measured with a [[multimeter]], divide by the length of the liquiduct to get the per-duct value. Maximum throughput can be measured when the liquiduct is full.
==Crafting==
{{Grid/Crafting_Table
|A2 = Copper Ingot
|B2 = Hardened Glass
|C2 = Copper Ingot|Output = Liquiduct|OA = 4}}
==Video==
[[File:Glacial Precipitator & Liquiducts - How to FTB in Minecraft - 33-0|full|center|450 px]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Liquid Transport]]
[[Category:Item Transport]]
25745f20f23a870fdd5358083b7d2765d5f53138
Redstone Conductance Coil
0
677
1976
814
2014-06-22T00:33:49Z
Loser XP
273
/* Crafting */
wikitext
text/x-wiki
{{Item
|name = Redstone Conductance Coil
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Redstone Conductance Coil in one the basic items of Thermal Expansion Mod. It's being used in devices that send and receive energy.
==Looserland!==
Hello my Loosers and Welcome to Looserland!
--A Loser Has Been Here! 20:33, 21 June 2014 (EDT)
==Usage==
This item can be used in crafting:
#[[Redstone Energy Cell]]
{{Te-nav}}
a0d3c1f92bd186d2e66571db87a27fde154c67e0
1977
1976
2014-06-22T00:36:15Z
Loser XP
273
/* Usage */
wikitext
text/x-wiki
{{Item
|name = Redstone Conductance Coil
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Redstone Conductance Coil in one the basic items of Thermal Expansion Mod. It's being used in devices that send and receive energy.
==Looserland!==
Hello my Loosers and Welcome to Looserland!
--A Loser Has Been Here! 20:33, 21 June 2014 (EDT)
d37f3e6dc607d67663ac4301b4855f04ccdff4ce
1979
1977
2014-06-22T11:18:15Z
Mastergalen
1
Reverted edits by [[Special:Contributions/Loser XP|Loser XP]] ([[User talk:Loser XP|talk]]) to last revision by [[User:Mastergalen|Mastergalen]]
wikitext
text/x-wiki
{{Item
|name = Redstone Conductance Coil
|type = Component
|stack = Yes (64)
|mod = Thermal Expansion}}Redstone Conductance Coil in one the basic items of Thermal Expansion Mod. It's being used in devices that send and receive energy.
==Crafting==
{{Grid/Crafting_Table
|A3 = Redstone
|B2 = Electrum Ingot
|C1 = Redstone
|Output = Redstone Conductance Coil}}
==Usage==
This item can be used in crafting:
#[[Redstone Energy Cell]]
{{Te-nav}}
e0cb53f1fe10c747ca3fece0ef024c5a704d7dd9
Mod list
0
7
1983
1933
2014-07-03T14:32:14Z
IDED
178
/* Mod list */ added bettersotrage
wikitext
text/x-wiki
The full mod list for [[Attack of the B-Team]] is:
==Mod list==
* [[Advanced Genetics]]
* [[Archimedes' Ships]]
* [[Artifice]]
* [[Auto Blocks]]
* [[Auto Utils]]
* [[BetterStorage]]
* [[Biomes O' Plenty]]
* [[Carpenter's Blocks]]
* [[Chisel]]
* [[Code Chicken Core]]
* [[COFH Core]]
* [[Config Mod]]
* [[CoroAI]]
* [[Darwin]]
* [[Dragon Mounts]]
* [[Enhanced Core]]
* [[Enhanced Portals 2]]
* [[Extended Renderer]]
* [[Flans Mod]]
* [[Food Plus]]
* [[Fossil/Archeology]]
* [[MrCrayfish's Furniture Mod]]
* [[Galacticraft]]
* [[Hamsterrific]]
* [[Hamsters Forever]]
* [[Hats]]
* [[iChun Util]]
* [[Immibis Core]]
* [[Liquid XP]]
* [[Map Writer]]
* [[Micdoodle Core]]
* [[MineFactory Reloaded]]
* [[Minions]]
* [[Mod Build]]
* [[Morph]]
* [[Natura]]
* [[Necromancy]]
* [[NEI Plugins]]
* [[Not Enough Items]]
* [[Open Blocks]]
* [[Open Mods Lib]]
* [[Power Crystals Core]]
* [[Project Red Base]]
* [[Project Red Compact]]
* [[Project Red Integration]]
* [[Project Red Lighting]]
* [[Project Red Mechanical]]
* [[Project Red World]]
* [[qCraft]]
* [[Random Things]]
* [[Saints Pack]]
* [[Secret Rooms Mod]]
* [[Statues]]
* [[Sync]]
* [[Tinker's Construct]]
* [[Thermal Expansion]]
* [[Trail Mix]]
* [[Tropicraft]]
* [[Waila]]
* [[Waypoints]]
* [[Weather Mod]]
* [[Witchery]]
* [[World of Dinos]]
==References==
<references/>
{{Attack of the B-Team}}
51ed5dadf8925af20d923b7e6cf8c76ea84a024e
BetterStorage
0
1264
1984
2014-07-03T14:33:19Z
IDED
178
added page and video
wikitext
text/x-wiki
==Video Tutorial==
{{#ev:youtube|Njq1hibBTi4}}
58abf216f74d4090c8cf1f70caf0d783b1845086
1985
1984
2014-07-03T14:35:01Z
IDED
178
wikitext
text/x-wiki
The Better Storage mod adds many new ways to store and protect your items from thieves and disasters. This is a Work-In-Progress mod, so there may be some bugs.
=== Added Items/Blocks ===
Storage Crates
Backpacks
Reinforced Chests
Lockers
Armor Stands
Locks and Keys
=== Crates and Lockers ===
Crates and Lockers function similarly to chests. Lockers are essentially the same, but to get a double locker they must be stacked vertically instead of horizontally. A storage crate is another storage option, with 18 slots each, sharing their inventory with all other connected crate blocks. This type of storage is not like your neatly organized chests, items put in here will be scrambled around. Each time a player opens them, they will see a randomized selection of items, up to a double chest. You can shift-click more items in even if there's no empty slots in the interface, as long as there's still room. The little bar at the top right shows you how full the crate pile is.
=== Reinforced Chests ===
These chests have an extra 12 slots of storage space compared to regular chests. In addition, they are impervious to explosion damage, making them a good option for outside storage. The material used to reinforce the chest (Diamond, Emerald, Gold, Copper, etc.) does not actually change anything about the chest except its appearance.
===Video Tutorial===
{{#ev:youtube|Njq1hibBTi4}}
1c5fe4705b65f68e9d1e3977113ef88e474c7259
Necromancy
0
1250
1986
1938
2014-07-06T16:30:39Z
IDED
178
added video tutorial
wikitext
text/x-wiki
{{stub}}
{{mod
|author = AtomicStryker
|website = http://atomicstryker.net/necromancy.php
}}
The '''Necromancy''' mod in [[Attack of the B-Team}} allows you to get the power to animate your own minions and create an army of them. Using dark magic, you can get the blood and souls of your enemies and make body parts with brains, muscles and skin.
It also adds a new weapon, the [[Blood Scythe]], to harvest blood. When you put all the parts, blood and souls together, you can make the minion to suit how you want your army.
== Features ==
* 4 new Blocks such as the Surgical/Summoning Altar or the Sewing Machine.
* 9 new Items, 2 of which are weapons and 1 helmet, also a Brain on a Stick.
* A secret and terrifying ranged weapon.
* 2 new hostile Mobs spawning along with Zombies and Skeletons.
* Collect the Lifeblood and the Souls of your Enemies.
* Craft and animate your own Minions from 16 different Creature's parts and subsequent stats.
* Over 1000 combinations possible unless Math.
* Custom Village spawns with Necromantic Traders.
* Blood chalices spawn in the Nether.
* 4 Necromantic Achievements.
* API for new Necromantic Entities to be introduced.
== Video Tutorials ==
{{#ev:youtube|jKdJxzt8bCs}}
{{Attack of the B-Team}}
[[Category:Mods]]
d90077c504fb253ca4366525c68d93d1d1bab1a0
Enhanced Portals
0
1154
1987
1651
2014-07-15T00:56:02Z
IDED
178
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=Alz454
|website=http://www.minecraftforum.net/topic/2143651-172-enhancedportals-3/
|download=http://shadeddimensions.co.uk/enhancedportals-3/downloads/
}}
'''Enhanced Portals''' allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by being specifically dialed. These portals are made like you would build a portal to the Nether.
While the portals still use obsidian, you may make them custom sizes. In order to make a portal of a custom size, you must use a Portal Modifier as a part of the portal. The light-purple side of the portal modifier must be facing inwards, towards where the portal particles would be displayed.
== Video Tutorial ==
{{#ev:youtube|t2o6uu3cLu4}}
==Portal Modifier Recipe==
{{Grid/Crafting Table
|A1=Obsidian|B1=Flint and Steel|C1=Obsidian
|A2=Diamond|B2=Iron|C2=Ender Pearl
|A3=Obsidian|B3=Redston|C3=Obsidian
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
Note: The flint and steel used in this item is the Enhanced Portals version mentioned below.
Once you have placed your obsidian frame (including the portal modifier), you will need to light it with the Enhanced Portals flint and steel. With it, you will light the portal on the light-purple face of the portal modifier. By default, this portal works as a normal portal to the nether.
{{Attack of the B-Team}}
49526d086e4396755898b2bba68faa375077dc2b
Enhanced Portals 2
0
1265
1988
2014-07-15T00:56:56Z
IDED
178
Created page with "{{image requested}} {{mod |author=Alz454 |website=http://www.minecraftforum.net/topic/2143651-172-enhancedportals-3/ |download=http://shadeddimensions.co.uk/enhancedportals-3/..."
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=Alz454
|website=http://www.minecraftforum.net/topic/2143651-172-enhancedportals-3/
|download=http://shadeddimensions.co.uk/enhancedportals-3/downloads/
}}
'''Enhanced Portals''' allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by being specifically dialed. These portals are made like you would build a portal to the Nether.
While the portals still use obsidian, you may make them custom sizes. In order to make a portal of a custom size, you must use a Portal Modifier as a part of the portal. The light-purple side of the portal modifier must be facing inwards, towards where the portal particles would be displayed.
== Video Tutorial ==
{{#ev:youtube|t2o6uu3cLu4}}
==Portal Modifier Recipe==
{{Grid/Crafting Table
|A1=Obsidian|B1=Flint and Steel|C1=Obsidian
|A2=Diamond|B2=Iron|C2=Ender Pearl
|A3=Obsidian|B3=Redston|C3=Obsidian
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
Note: The flint and steel used in this item is the Enhanced Portals version mentioned below.
Once you have placed your obsidian frame (including the portal modifier), you will need to light it with the Enhanced Portals flint and steel. With it, you will light the portal on the light-purple face of the portal modifier. By default, this portal works as a normal portal to the nether.
{{Attack of the B-Team}}
49526d086e4396755898b2bba68faa375077dc2b
1989
1988
2014-07-15T00:57:34Z
IDED
178
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=Alz454
|website=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284090-1-6-2-enhancedportals-2
|download=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284090-1-6-2-enhancedportals-2
}}
'''Enhanced Portals''' allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by being specifically dialed. These portals are made like you would build a portal to the Nether.
While the portals still use obsidian, you may make them custom sizes. In order to make a portal of a custom size, you must use a Portal Modifier as a part of the portal. The light-purple side of the portal modifier must be facing inwards, towards where the portal particles would be displayed.
== Video Tutorial ==
{{#ev:youtube|t2o6uu3cLu4}}
==Portal Modifier Recipe==
{{Grid/Crafting Table
|A1=Obsidian|B1=Flint and Steel|C1=Obsidian
|A2=Diamond|B2=Iron|C2=Ender Pearl
|A3=Obsidian|B3=Redston|C3=Obsidian
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
Note: The flint and steel used in this item is the Enhanced Portals version mentioned below.
Once you have placed your obsidian frame (including the portal modifier), you will need to light it with the Enhanced Portals flint and steel. With it, you will light the portal on the light-purple face of the portal modifier. By default, this portal works as a normal portal to the nether.
{{Attack of the B-Team}}
eb64daae27b05b386d5b209901fd4e1386b0b94f
Carpenter's Blocks
0
1266
1990
2014-07-18T09:42:26Z
IDED
178
Created page with "This mod adds slopes and a custom variety of vanilla-inspired blocks to the game! They may look like ordinary frames or wooden blocks in their base form, but they can actually..."
wikitext
text/x-wiki
This mod adds slopes and a custom variety of vanilla-inspired blocks to the game! They may look like ordinary frames or wooden blocks in their base form, but they can actually be covered with nearly any block in the game. The frame will inherit the cover block's texture and most of it's other properties including flammability, explosion resistance, and more.
In addition to covering the block with almost anything, you can also overlay any of the blocks with grass, snow, hay, web, mycelium or vine.
== Video Tutorial ==
{{#ev:youtube|t2o6uu3cLu4}}
8731570002f528f776845f1b2d4d54092f89f88d
1991
1990
2014-07-18T09:44:25Z
IDED
178
wikitext
text/x-wiki
{{Mod
|name=Carpenter's Blocks
|image =
|caption =
|author = Mineshopper
|version =
|website = http://www.minecraftforum.net/topic/1790919-16forge-carpenters-blocks-v206-slopes-stairs-and-more/
|wiki=
}}
'''Carpenter's Blocks''' is a mod created by Mineshopper which adds Customisable blocks to Minecraft in [[Attack of the B-Team]].
==Overview==
This mod adds slopes and a custom variety of vanilla-inspired blocks to the game! They may look like ordinary frames or wooden blocks in their base form, but they can actually be covered with nearly any block in the game. The frame will inherit the cover block's texture and most of it's other properties including flammability, explosion resistance, and more.
In addition to covering the block with almost anything, you can also overlay any of the blocks with grass, snow, hay, web, mycelium or vine.
== Video Tutorial ==
{{#ev:youtube|t2o6uu3cLu4}}
b341ffc3fe2ba238c135da940e98b0a319eaf701
1992
1991
2014-07-18T09:44:53Z
IDED
178
/* Video Tutorial */
wikitext
text/x-wiki
{{Mod
|name=Carpenter's Blocks
|image =
|caption =
|author = Mineshopper
|version =
|website = http://www.minecraftforum.net/topic/1790919-16forge-carpenters-blocks-v206-slopes-stairs-and-more/
|wiki=
}}
'''Carpenter's Blocks''' is a mod created by Mineshopper which adds Customisable blocks to Minecraft in [[Attack of the B-Team]].
==Overview==
This mod adds slopes and a custom variety of vanilla-inspired blocks to the game! They may look like ordinary frames or wooden blocks in their base form, but they can actually be covered with nearly any block in the game. The frame will inherit the cover block's texture and most of it's other properties including flammability, explosion resistance, and more.
In addition to covering the block with almost anything, you can also overlay any of the blocks with grass, snow, hay, web, mycelium or vine.
== Video Tutorial ==
{{#ev:youtube|0YmSwimBW3w}}
e26e2de66a30647724c879fa923690205a9d59d3
1993
1992
2014-07-18T09:52:11Z
IDED
178
wikitext
text/x-wiki
{{Mod
|name=Carpenter's Blocks
|image =
|caption =
|author = Mineshopper
|version = 3.2.4
|website = http://www.minecraftforum.net/topic/1790919-16forge-carpenters-blocks-v206-slopes-stairs-and-more/
|wiki=
}}
'''Carpenter's Blocks''' is a mod created by Mineshopper which adds Customisable blocks to Minecraft in [[Attack of the B-Team]].
==Overview==
This mod adds slopes and a custom variety of vanilla-inspired blocks to the game! They may look like ordinary frames or wooden blocks in their base form, but they can actually be covered with nearly any block in the game. The frame will inherit the cover block's texture and most of it's other properties including flammability, explosion resistance, and more.
In addition to covering the block with almost anything, you can also overlay any of the blocks with grass, snow, hay, web, mycelium or vine.
== Video Tutorial ==
{{#ev:youtube|0YmSwimBW3w}}
960b86ce25cd1730d0660cafbd5aaca4f248a3b8
1994
1993
2014-07-18T13:19:30Z
Mastergalen
1
wikitext
text/x-wiki
{{Mod
|name=Carpenter's Blocks
|image =
|caption =
|author = Mineshopper
|version = 3.2.4
|website = http://www.minecraftforum.net/topic/1790919-16forge-carpenters-blocks-v206-slopes-stairs-and-more/
|wiki=
}}
'''Carpenter's Blocks''' is a mod created by Mineshopper which adds Customisable blocks to Minecraft in [[Attack of the B-Team]].
==Overview==
This mod adds slopes and a custom variety of vanilla-inspired blocks to the game! They may look like ordinary frames or wooden blocks in their base form, but they can actually be covered with nearly any block in the game. The frame will inherit the cover block's texture and most of it's other properties including flammability, explosion resistance, and more.
In addition to covering the block with almost anything, you can also overlay any of the blocks with grass, snow, hay, web, mycelium or vine.
== Video Tutorial ==
{{#ev:youtube|0YmSwimBW3w}}
{{Attack of the B-Team}}
3e495bde0345bd63247efe5efb68ca380d387297
Tomato
0
1267
1995
2014-07-19T21:03:47Z
Cm0
299
Tomato
wikitext
text/x-wiki
Tomato is an item added by the food plus mod. It can be eaten.
The tomato plant is found randomly in the wilderness in certain biomes, if you break the plant you get a tomato and a certain number of seeds. Plant these seeds in tilled land and they will grow into a new tomato plant.
06f03f2502e066eb3e460f1fad1679b6677f74f9
1996
1995
2014-07-19T23:50:35Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{Item
|mod=Food Plus
}}
The '''Tomato''' is an item added by the [[Food Plus]] mod. It can be eaten.
The tomato plant is found randomly in the wilderness in certain biomes, if you break the plant you get a tomato and a certain number of seeds. Plant these seeds in tilled land and they will grow into a new tomato plant.
7733b3068fd7139ef3da2fb044721e1b96fabf1d
Seared Faucet
0
1268
1997
2014-07-21T10:40:44Z
YoshinobuYoshitora
302
Recreated for starter info about faucet.
wikitext
text/x-wiki
The Faucet is used to fill liquid metal into a [[Casting Table]] or a [[Casting Basin]].
[http://wiki.technicpack.net/Seared_Faucet More info here].
3e59349f67cc686cbdf71b1e5ef46199f365f6ee
1998
1997
2014-07-21T10:42:24Z
YoshinobuYoshitora
302
Add crafting recipe
wikitext
text/x-wiki
The Faucet is used to fill liquid metal into a [[Casting Table]] or a [[Casting Basin]].
{{Grid/Crafting_Table
|A2 = Seared Brick
|C2 = Seared Brick
|B3 = Seared Brick|Output = Seared Faucet}}
[http://wiki.technicpack.net/Seared_Faucet More info here].
da65109c45cf84c2dc4c757515c57bdf06713aba
1999
1998
2014-07-21T10:43:12Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
==General Info==
The Faucet is used to fill liquid metal into a [[Casting Table]] or a [[Casting Basin]].
==Recipe==
{{Grid/Crafting_Table
|A2 = Seared Brick
|C2 = Seared Brick
|B3 = Seared Brick|Output = Seared Faucet}}
==Additional Information==
More information about the Seared Faucet can be [http://wiki.technicpack.net/Seared_Faucet found here].
210d4b32c8d86c690ebce250c214de453b77615b
2000
1999
2014-07-21T10:43:50Z
YoshinobuYoshitora
302
Add link to Smeltery Drain
wikitext
text/x-wiki
==General Info==
The Faucet is used to fill liquid metal into a [[Casting Table]] or a [[Casting Basin]]. You can place it next to a [[Smeltery Drain]].
==Recipe==
{{Grid/Crafting_Table
|A2 = Seared Brick
|C2 = Seared Brick
|B3 = Seared Brick|Output = Seared Faucet}}
==Additional Information==
More information about the Seared Faucet can be [http://wiki.technicpack.net/Seared_Faucet found here].
75ccfef028e53f171763fc8e210e8a2204450d16
2004
2000
2014-07-21T10:49:30Z
YoshinobuYoshitora
302
add category
wikitext
text/x-wiki
==General Info==
The Faucet is used to fill liquid metal into a [[Casting Table]] or a [[Casting Basin]]. You can place it next to a [[Smeltery Drain]].
==Recipe==
{{Grid/Crafting_Table
|A2 = Seared Brick
|C2 = Seared Brick
|B3 = Seared Brick|Output = Seared Faucet}}
==Additional Information==
More information about the Seared Faucet can be [http://wiki.technicpack.net/Seared_Faucet found here].
{{TC-nav}}
[[Category:Tinkers' Construct]]
383c20f1af834ee9c483d4d4ee0a9916e2ba0a02
2007
2004
2014-07-21T19:35:23Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{item
|mod = Tinkers' Construct
}}
==General Info==
The Faucet is used to fill liquid metal into a [[Casting Table]] or a [[Casting Basin]]. You can place it next to a [[Smeltery Drain]].
==Recipe==
{{Grid/Crafting_Table
|A2 = Seared Brick
|C2 = Seared Brick
|B3 = Seared Brick|Output = Seared Faucet}}
==Additional Information==
More information about the Seared Faucet can be [http://wiki.technicpack.net/Seared_Faucet found here].
{{TC-nav}}
[[Category:Tinkers' Construct]]
71133ebf4b8565e63629b530b278125c6d665ea1
Smeltery
0
952
2001
1380
2014-07-21T10:45:53Z
YoshinobuYoshitora
302
Fix link
wikitext
text/x-wiki
'''The Smeltery''' is a [[Multiblock]] structure added by [[Tinkers' Construct]] used to smelt [[ore]]s to double ingots and craft metal parts for [[Tools (Tinkers' Construct)|tools]] and [[Weapons (Tinkers' Construct)|weapons]]. It is also used to create [[Cast]]s (similar to [[Blank Pattern|Patterns]]) for making these parts.
==Recipe==
=== Starters ===
* [[Grout]] - 1 sand + 1 gravel + 1 clay ball = 2 grout; the core material used in the construction of Seared Bricks, which will be used to make all of the parts of the Smeltery.
* [[Seared Brick]] - Cook 1 grout to make 1 seared brick item. This is then used in crafting recipes to make the parts of the smeltery
Minimum materials required for a Tinkers Construct Smeltery.
2 Grout requires 1 clay ball, 1 sand block and 1 peice of gravel, Or one Clay Block, 4 Sand Blocks and 4 bits of Gravel
1 Grout smelts to 1 Seared brick (Item)
4 Seared bricks (Item) = 1 Seared brick (Block)
Smeltery controler=8 seared bricks (Item)
Seared tank=8 seared bricks (Item) +1 Glass
Casting table=7 seared bricks (Item)
[[Seared Faucet]]=3 seared bricks (Item)
Smeltery Drain=6 seared bricks (Item)
18 Seared Bricks (Block)=72 seared bricks (Item)
Minimum ammount of bricks needed for smeltery = 104 Seared Bricks (Item)
Raw Materials needed for number of bricks required for Smeltery-
53 Sand,
52 Clay,
52 Gravel and
21 Coal/Charcoal for smelting
Contributed by ManJack40
=== Building Blocks ===
*[[Smeltery Controller]] - Interface and control block for the Smeltery. Exactly one must exist in a smeltery.
*[[Seared Tank]] - Holds liquid. At least one must exist in a smeltery, preferrably with some lava, the fuel for smelting.
*[[Seared Bricks]] - Walls and Floor of the Smeltery. At least nine must exist in the smeltery, as the floor.
*[[Smeltery Drain]] - Outputs molten metal into a Casting Table or Casting Basin. This counts as a seared block for the walls of the smeltery, but cannot be used for the floor.
*[[Seared Faucet]] - Attaches to a Smeltery Drain. Right-click to pour into the Casting Table or Basin.
*[[Casting Table]] - Insert a cast and pour molten metal to create a tool part. Can also create casts.
*[[Casting Basin]] - Pour nine ingots' worth of '''THE SAME''' molten metal into this to create a block of that material.
NOTE: The Seared Faucet, Casting Table, and Casting Basin are not required to build the Smeltery. They are added later to be able to use the molten metal inside the Smeltery.
=== Decoration Blocks ===
==== Glass ====
These clear blocks can hold liquids, and can be used in place of the Seared Tank, or for the walls of the Smeltery.
* [[Seared Glass]] - Has tick-marks to help determine liquid levels.
* [[Seared Window]] - Blackened corners. No tick-marks. Cheaper on glass in exchange for more seared bricks.
=== Seared Blocks ===
These opaque blocks can be used in place of Seared Bricks blocks for the walls or floor.
* [[Seared Cobblestone]]
* [[Seared Stone]]
* [[Seared Paver]]
* [[Cracked Seared Bricks]]
* [[Seared Road]]
* [[Fancy Seared Bricks]]
* [[Chiseled Seared Bricks (Fancy)]]
* [[Chiseled Seared Bricks (Paver)]]
===Assembly===
Place 9 seared blocks in a 3x3 as the floor/base. Above them, for the next level, leave the 3x3 space clear, but in the 12 spaces around them (corners not necessary), place exactly 1 Smeltery Controller facing outwards, at least 1 Seared Tank (or equivalent), and the rest can be any seared blocks - arrangement doesn't matter. Additional layers of 12 blocks can be added above these for more smelting capacity (9 items per layer, excluding the floor). '''Note:''' the Smeltery Controller needs to be part of a side; it will not activate if placed on a corner.
While no other blocks can be used in the construction of the smeltery itself (e.g. you cannot use Glass or Clear Glass in the walls, and cannot use Seared Glass in the floor), the blocks outside of the smeltery (e.g. the corners) can be freely filled in with materials of your choosing, provided the space in the middle of the smeltery is left open.
You will know that the structure has completed successfully when the controller lights up similar to an active furnace. Note that it will remain lit as long as the smeltery is functional, even if it's out of lava or not smelting.
==Creating Metal Parts==
To create parts from certain materials (metals) you need to craft a Cast, and then pour metal into that cast. Metal parts cannot be formed in a [[Part Builder]]. Crafting a metal part is a 4-step process.
:# Create a Pattern of the desired part in the Stencil Table.
:# Make that part in the Part Builder.
:# Place the part in the Casting Table and pour either molten Gold or molten [[Aluminum Brass]] on it to create the Cast. One ingot is required per Cast.
:# Remove the non-metal part from the Casting Table and pour molten material of choice into the empty Cast.
Note: once created the cast can be reused indefinitely, just like the patterns.
== Automation ==
Smelteries are relatively intuitive to automate. Items can be piped directly into the Smeltery controller, whereupon they will immediately begin smelting. The Smeltery Tank accepts Liquid Pipes and can be hooked up to a pipe containing lava to keep it full. And Smeltery Drains accept liquid pipes for extraction of liquid metal (used without a faucet; if using liquiducts, the liquiduct will need to be in extract mode).
Casting Basins will accept molten liquid from liquid pipes and turn the molten liquid into blocks, which can then be extracted using hoppers or BuildCraft pipes (or alternate transport systems of your choice).
Note: Placing any type of import bus from Applied Energetics on the underside of the basin/casting Table work as well.
{{TC-nav}}
[[Category:Structure]]
03596474140ae14dad63ea8671f66ae660894ac7
Tinker's Construct
0
966
2002
1896
2014-07-21T10:47:49Z
YoshinobuYoshitora
302
Removed the duplicated page and added a redirect.
wikitext
text/x-wiki
#REDIRECT {{Tinkers' Construct}}
aa273aaef239f8916dae7729d992d71465dd454b
2003
2002
2014-07-21T10:48:55Z
YoshinobuYoshitora
302
Redirected page to [[Tinkers' Construct]]
wikitext
text/x-wiki
#REDIRECT [[Tinkers' Construct]]
2859b14a8570b210d8b8268f2c0c0f4eced431eb
Steam Engine (Thermal Expansion)
0
685
2005
830
2014-07-21T16:51:19Z
YoshinobuYoshitora
302
Fix reipce
wikitext
text/x-wiki
{{stub}}{{Item
|name = Steam Engine
|energy = Engine
|stack = Yes (64)
|mod = Thermal Expansion}}
This Steam Engine is a part of [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion]. This engine burns solid fuels and consumes [http://feed-the-beast.wikia.com/wiki/Water Water] to produce BuildCraft energy [http://feed-the-beast.wikia.com/wiki/Minecraft_Joules_%28MJ%29 (Minecraft Joules)]. These engines will reduce their power output (and fuel consumption) if not enough energy is being consumed. If the engine overheats, it will shutdown and require a whack with a [http://feed-the-beast.wikia.com/wiki/Crescent_Hammer Crescent Hammer] (or other BuildCraft compatible Wrench) to restart.One of its uses is being able to power a pulverizer or other Thermal Expansion machines.
Power Minimum / Maximum: 0.2 MJ/t / 2.0 MJ/t.
==Fuel==
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width: 400px; height: 200px;"
|-
! scope="col" style="text-align: left; width: 200px; height: 25px;"|Fuel
! scope="col" style="text-align: left; width: 200px; height: 25px;"|MJ
|-
| style="text-align: left; width: 200px; height: 20px;"|Plank
| style="text-align: left; width: 200px; height: 20px;"|568
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Peat]]
| style="text-align: left; width: 200px; height: 20px;"|'''638'''
|-
| style="text-align: left; width: 200px; height: 20px;"|
[[Charcoal]]
| style="text-align: left; width: 200px; height: 20px;"|'''3176'''
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal]]
| style="text-align: left; width: 200px; height: 20px;"|4776
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal Coke]]
| style="text-align: left; width: 200px; height: 20px;"|9576
|}
==Recipe==
Recipe
{{Grid/Crafting_Table
|A2 = Copper Gear
|A3 = Copper Ingot
|B1 = Redstone Transmission Coil
|B2 = Copper Ingot
|B3 = Redstone
|C3 = Copper Ingot
|C2 = Copper Gear|Output = Steam Engine}}
==Additional Information==
More information about the Steam Engine can be found [http://thermalexpansion.wikispaces.com/Steam+Engine here].
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Energy Generation]]
80fae5bcd8fc771d7b916c3152743501a4ce5cde
File:Grid Redstone Transmission Coil.png
6
1269
2006
2014-07-21T16:53:43Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Tinkers' Construct
10
1261
2008
1969
2014-07-21T19:36:21Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = [[Tinkers' Construct]]
| name = Tinkers' Construct
| listclass = hlist
| list1 = {{Navbox|child
| title = Machines
| group1 = Tool Making
| list1 =
* [[Blank Cast]]
* [[Blank Pattern]]
* [[Drawbridge]]
* [[Part Builder]]
* [[Pattern Chest]]
* [[Stencil Table]]
* [[Tool Station]]
* [[Tool Forge]]
| group2 = [[Smeltery|Smeltery Components]]
| list2 =
* [[Casting Basin]]
* [[Casting Table]]
* [[Seared Bricks]]
* [[Seared Faucet]]
* [[Seared Glass]]
* [[Seared Tank]]
* [[Seared Window]]
* [[Smeltery Controller]]
* [[Smeltery Drain]]
| group3 = Mechworks
| list3 =
* [[Drawbridge]]
* [[Igniter|Igniter (Tinkers' Construct)]]
* [[Advanced Drawbridge]]
* [[Extended Drawbridge]]
* [[Signal Terminal]]
* [[Signal Bus]]
* [[TiC Dynamo]]
* [[Length of Wire]]
* [[Spool of Wire]]
| group4 = Miscellaneous
| list4 * [[Drying Rack}}]]
}}
| list2 = {{Navbox|child
| title = Resources
| group1 = Raw
| list1 =* [[Aluminum Gravel Ore]]
* [[Aluminum Ore]]
* [[Ardite Ore]]
* [[Cobalt Gravel Ore]]
* [[Cobalt Ore]]
* [[Copper Gravel Ore]]
* [[Copper Ore]]
* [[Gold Gravel Ore]]
* [[Grout]]
* [[Iron Gravel Ore]]
* [[Tin Gravel Ore]]
* [[Tin Ore]]
| group2 = Refined
| list2 = * [[Aluminum Ingot]]
* [[Aluminum Brass Ingot]]
* [[Alumite Ingot]]
* [[Ardite Ingot]]
* [[Block of Cobalt]]
* [[Block of Ardite]]
* [[Bowstring]]
* [[Bronze Ingot]]
* [[Cobalt Ingot]]
* [[Copper Ingot]]
* [[Manyullyn Ingot]]
* [[Obsidian Ingot]]
* [[Raw Aluminum]]
* [[Seared Brick]]
* [[Steel Ingot]]
* [[Tin Ingot]]
}}
| list3 = {{Navbox|child
| title = Utilities
| group1 = Blocks
| list1 * [[Chiseled Seared Bricks ]]
* [[Chiseled Seared Slab]]
* [[Clear Glass]]
* [[Clear Pane]]
* [[Cracked Seared Bricks]]
* [[Fancy Seared Bricks]]
* [[Fancy Seared Slab]]
* [[Seared Brick Slab]]
* [[Seared Cobblestone]]
* [[Seared Cobblestone Slab]]
* [[Seared Paver]]
* [[Seared Paver Slab]]
* [[Seared Road]]
* [[Seared Road Slab]]
* [[Seared Stone]]
* [[Seared Stone Slab}}]]
| group2 = Basic Tools/Weapons
| list2 =
* [[Arrow|Weapons ]]
* [[Battlesign|Weapons]]
* [[Cutlass|Weapons]]
* [[Chisel|Tools]]
* [[Frying Pan|Weapons]]
* [[Hatchet|Tools]]
* [[Knife|Weapons]]
* [[Longsword|Weapons]]
* [[Mattock|Tools]]
* [[Pickaxe|Tools]]
* [[Rapier|Weapons]]
* [[Shortbow|Weapons]]
* [[Shovel|Tools]]
* [[Broadsword|Weapons]]
| group3 = Advanced Tools/Weapons
| list3 =
* [[Battleaxe|Weapons ]]
* [[Cleaver|Weapons]]
* [[Excavator|Tools]]
* [[Hammer|Tools]]
* [[Lumber Axe|Tools]]
* [[Scythe|Tools]]
| group4 = Miscellaneous
| list4 =
* [[Empty Canister]]
* [[Heart Canister]]
* [[Knapsack]]
}}
| list4 = {{Navbox|child
| title = Natural
| group1 = [[Oreberry|Oreberries]]
| list1 * [[Aluminum Oreberry]]
* [[Copper Oreberry]]
* [[Gold Oreberry]]
* [[Iron Oreberry]]
* [[Tin Oreberry]]
* [[Concentrated Essence Berry]]
* [[Oreberry Bush}}]]
| group2 = Miscellaneous
| list2 =
* [[Ball of Moss]]
* [[Consecrated Soil]]
* [[Gelatinous Slime]]
* [[Graveyard Soil]]
* [[Jeweled Apple]]
* [[Miniature Red Heart]]
* [[Paper Stack]]
* [[Silky Cloth]]
* [[Silky Jewel]]
* [[Slime Crystal]]
* [[Slimy Mud]]
| group3 = Mobs
| list3 =
* [[Blue Slime]]
* [[King Slime]]
}}
| list5 = {{Navbox|child
| title = Guides
| list1 =
* [[Tools (Tinkers' Construct)|Tools]]
* [[Weapons (Tinkers' Construct)|Weapons]]
* [[Materials (Tinkers' Construct)|Materials]]
* [[Modifiers (Tinkers' Construct)|Modifiers]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
be289cdbdadc812068a60360ebcb2563af7988a3
DNA Splitter
0
971
2009
1421
2014-07-22T05:57:12Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Splitter can be used to detach the desired genes. If more than one useful gene has been found, you'll be able to choose, which of them is going to be isolated. There's an automatable version of the DNA Splitter too. It's called the [[DNA Auto Splitter]]. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Iron |B2 = Diamond |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
4a5d33997de75e10170d82e0811f9c206f31a3ec
2011
2009
2014-07-22T06:44:39Z
YoshinobuYoshitora
302
Fix link in recipe
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Splitter can be used to detach the desired genes. If more than one useful gene has been found, you'll be able to choose, which of them is going to be isolated. There's an automatable version of the DNA Splitter too. It's called the [[DNA Auto Splitter]]. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Iron |B2 = Diamond |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= DNA Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
611074a3230d623d0d8c436527fc8ca4ec21ae50
2019
2011
2014-07-22T06:50:23Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Splitter can be used to detach the desired genes. If more than one useful gene has been found, you'll be able to choose, which of them is going to be isolated. There's an automatable version of the DNA Splitter too. It's called the [[DNA Auto Splitter]]. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basic DNA Dictionary |C1 = Iron
|A2 = Iron |B2 = Diamond |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= DNA Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
e9dd8d2299481c573a209055965f9e333bd3a7d8
File:Grid Splitter.png
6
1270
2010
2014-07-22T06:44:05Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid DNA Splitter.png
6
1271
2012
2014-07-22T06:45:35Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Diamond.png
6
1272
2013
2014-07-22T06:46:54Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
DNA Auto Splitter
0
983
2014
1580
2014-07-22T06:47:32Z
YoshinobuYoshitora
302
/* Crafting Recipe */ fix output picture
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The '''DNA Auto Splitter''' is an automatable version of the [[DNA Splitter]]. It'll produce basic genes only(!). As every machine it requires energy to run.
See [[Advanced Genetics Power Supply|energy supply]] for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone (Dust) |B1 = Redstone (Dust) |C1 = Redstone (Dust)
|A2 = Iron (Ingot) |B2 = Splitter |C2 = Iron (Ingot)
|A3 = Redstone (Dust) |B3 = Redstone (Dust) |C3 = Redstone (Dust)
|Output= DNA Auto Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
677afb696aaaa60586556ec27600d1c5ff7da6ce
2015
2014
2014-07-22T06:48:39Z
YoshinobuYoshitora
302
/* Crafting Recipe */ fix output picture
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The '''DNA Auto Splitter''' is an automatable version of the [[DNA Splitter]]. It'll produce basic genes only(!). As every machine it requires energy to run.
See [[Advanced Genetics Power Supply|energy supply]] for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone (Dust) |B1 = Redstone (Dust) |C1 = Redstone (Dust)
|A2 = Iron (Ingot) |B2 = Splitter |C2 = Iron (Ingot)
|A3 = Redstone (Dust) |B3 = Redstone (Dust) |C3 = Redstone (Dust)
|Output = Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
fb027ea824906652b76a0bb326b919887c6acdbc
2016
2015
2014-07-22T06:48:55Z
YoshinobuYoshitora
302
/* Crafting Recipe */
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The '''DNA Auto Splitter''' is an automatable version of the [[DNA Splitter]]. It'll produce basic genes only(!). As every machine it requires energy to run.
See [[Advanced Genetics Power Supply|energy supply]] for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone (Dust) |B1 = Redstone (Dust) |C1 = Redstone (Dust)
|A2 = Iron (Ingot) |B2 = Splitter |C2 = Iron (Ingot)
|A3 = Redstone (Dust) |B3 = Redstone (Dust) |C3 = Redstone (Dust)
|Output = DNA Auto Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
242f9ce9b1b079cb30ff73826e01cf2cde77cf4c
2018
2016
2014-07-22T06:49:39Z
YoshinobuYoshitora
302
/* Crafting Recipe */
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The '''DNA Auto Splitter''' is an automatable version of the [[DNA Splitter]]. It'll produce basic genes only(!). As every machine it requires energy to run.
See [[Advanced Genetics Power Supply|energy supply]] for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Redstone (Dust) |B1 = Redstone (Dust) |C1 = Redstone (Dust)
|A2 = Iron (Ingot) |B2 = DNA Splitter |C2 = Iron (Ingot)
|A3 = Redstone (Dust) |B3 = Redstone (Dust) |C3 = Redstone (Dust)
|Output = DNA Auto Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
04a849871fb8231a44f9b301bcc90766b3d124c7
File:Grid DNA Auto Splitter.png
6
1273
2017
2014-07-22T06:49:05Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Basic DNA Dictionary.png
6
1274
2020
2014-07-22T06:51:08Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Iron.png
6
1257
2021
1951
2014-07-22T06:52:35Z
YoshinobuYoshitora
302
YoshinobuYoshitora uploaded a new version of "[[File:Grid Iron.png]]"
wikitext
text/x-wiki
Iron Ingot
96b2ef839a6a1a4e7ecffe3302181fa4902b42e3
File:Grid Clean.png
6
1275
2022
2014-07-22T06:55:23Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid Bucketlava.png
6
1276
2023
2014-07-22T06:55:35Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
DNA Cloner
0
982
2024
1432
2014-07-22T06:56:24Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Cloner allows to clone mobs. But a Insulated Helix of the mob you want to clone in the slot at the bottom.
You can also apply a custom DNA to the spawned mob by putting a Syringe with the DNA in to upper slot.
But finally, the machine needs one Insulated Cell to spawn one Mob. You can store these cells in the 9 solts at the right side.
As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Advanceddictionary |C1 = Iron
|A2 = Insulatedhelix |B2 = Insulatedcell |C2 = Syringe
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Cloner
}}
{{Advanced Genetics}}
[[Category:Machines]]
f6233465c0e651ab66416205b4efc6e3b15c18b7
2025
2024
2014-07-22T06:56:58Z
YoshinobuYoshitora
302
/* Crafting Recipe */
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Cloner allows to clone mobs. But a Insulated Helix of the mob you want to clone in the slot at the bottom.
You can also apply a custom DNA to the spawned mob by putting a Syringe with the DNA in to upper slot.
But finally, the machine needs one Insulated Cell to spawn one Mob. You can store these cells in the 9 solts at the right side.
As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Advanceddictionary |C1 = Iron
|A2 = Insulated Helix |B2 = Insulated Cell |C2 = Syringe
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Cloner
}}
{{Advanced Genetics}}
[[Category:Machines]]
d2d05c00f84aa94bdf8355975e172d9dfdd1acfa
User:YoshinobuYoshitora
2
1277
2026
2014-07-22T06:58:21Z
YoshinobuYoshitora
302
Created page with "Just started playing '''Attack Of The B''' and there are a lot of recipes that are missing from this wiki. I try to fix some of them and upload my own icons for the recipes as..."
wikitext
text/x-wiki
Just started playing '''Attack Of The B''' and there are a lot of recipes that are missing from this wiki. I try to fix some of them and upload my own icons for the recipes as I go along.
If you find any mistakes or if I break something on the wiki, feel free to add a comment on my [[Talk:YoshinobuYoshitora talk page]].
efbf4e3d5a4c3fd4d23d33f9f92acf72b0de5197
User talk:YoshinobuYoshitora
3
1278
2027
2014-07-22T06:59:15Z
YoshinobuYoshitora
302
Created page with "Add your comment here. Please add your signature with "<nowiki>~~~~</nowiki>". -------------------------------------------"
wikitext
text/x-wiki
Add your comment here. Please add your signature with "<nowiki>~~~~</nowiki>".
-------------------------------------------
5c83946773ce8a28d0ab72f9339e9770894b4446
2028
2027
2014-07-22T06:59:28Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
Add your comment here. Please add your signature with "<nowiki>~~~~</nowiki>". [[User:YoshinobuYoshitora|YoshinobuYoshitora]] ([[User talk:YoshinobuYoshitora|talk]]) 02:59, 22 July 2014 (EDT)
-------------------------------------------
643168f65e600bb71340b6465a7ae2c6d3ecbfc4
Trail Mix
0
1181
2029
1734
2014-07-22T07:00:56Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=iChun
}}
'''Trail Mix''' is a mod in [[Attack of the B-Team]] created by iChun, which adds trail mix to Minecraft. All animals shake their heads at trail mix, except for pigs and horses!
{{Attack of the B-Team}}
62104fea1f712b60ef62fac7143a1f2210f29aef
Casting Table
0
1279
2030
2014-07-22T07:46:43Z
YoshinobuYoshitora
302
Create first stub
wikitext
text/x-wiki
The '''Casting Table''' is used to create [[Casts]] that can be used to create metal tools in [[Tinkers' Construct]].
[[Category:Tinkers' Construct]]
66f8c71b87dff7e9db4658916fb4e6687dec68fe
2032
2030
2014-07-22T07:51:15Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
The '''Casting Table''' is used to create [[Cast Casts]] that can be used to create metal tools in [[Tinkers' Construct]].
[[Category:Tinkers' Construct]]
efc904a2ced0d2610bee88b0ad351619f4c34f26
2033
2032
2014-07-22T07:51:28Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
The '''Casting Table''' is used to create [[Cast|Casts]] that can be used to create metal tools in [[Tinkers' Construct]].
[[Category:Tinkers' Construct]]
51b6c06030df34fbd1fdfb8759c0ad457e0cfc20
2034
2033
2014-07-22T07:52:46Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{image requested}}
{{item
|mod = Tinkers' Construct
}}
==General Info==
The '''Casting Table''' is used to create [[Cast|Casts]] that can be used to create metal tools in [[Tinkers' Construct]].
==Recipe==
{{Grid/Crafting_Table
|A1 = Seared Brick
|A2 = Seared Brick
|A3 = Seared Brick
|B1 = Seared Brick
|C1 = Seared Brick
|C2 = Seared Brick
|C3 = Seared Brick|Output = Casting Table}}
[[Category:Tinkers' Construct]]
a1a4837eba3e1187c8df7268f55c11898b02fd9a
2035
2034
2014-07-22T07:53:10Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{image requested}}
{{item
|mod = Tinkers' Construct
}}
==General Info==
The '''Casting Table''' is used to create [[Cast|Casts]] that can be used to create metal tools in [[Tinkers' Construct]].
==Recipe==
{{Grid/Crafting_Table
|A1 = Seared Brick
|A2 = Seared Brick
|A3 = Seared Brick
|B1 = Seared Brick
|C1 = Seared Brick
|C2 = Seared Brick
|C3 = Seared Brick|Output = Casting Table}}
{{TC-nav}}
[[Category:Tinkers' Construct]]
0a83338e404a95dae65cbdcaedb8ac0b261c4dcd
Cast
0
1280
2031
2014-07-22T07:51:05Z
YoshinobuYoshitora
302
first draft
wikitext
text/x-wiki
'''Casts''' are used with the [[Smeltery]] to create metal tool parts. You need a [[Casting Table]], liquid gold metal in your [[Smeltery]], a stone tool part and a [[Casting Table]] to create casts.
Your [[Casting Table]] needs to be placed under a [[Seared Faucet]] connected to a [[Seared Drain]]. Then you can place your stone tool part on the [[Casting Table]] and pour metal over it.
== List of available Casts ==
* Blank Cast
* Pick Head Cast
* Shovel Head Cast
* Axe Head Cast
* Sword Blade Cast
* Pan Cast
* Board Cast
* Knife Blade Cast
* Arrow Head Cast
* Chisel Head Cast
* Tool Rod Cast
* Tool Binding Cast
* Wide Guard Cast
* Hand Guard Cast
* Crossbar Cast
* Hammer Head Cast
* Broad Axe Head Cast
* Broad Shovel Head Cast
* Large Blade Cast
* Scythe Head Cast
* Tough Rod Cast
* Tough Binding Cast
* Large Plate Cast
* Full Guard Cast
* Ingot Cast
* Gem Cast
[[Category:Tinkers' Construct]]
c9769bae9f8eaede72b19123c2905e46a996e846
Cast
0
1280
2036
2031
2014-07-22T07:53:18Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
'''Casts''' are used with the [[Smeltery]] to create metal tool parts. You need a [[Casting Table]], liquid gold metal in your [[Smeltery]], a stone tool part and a [[Casting Table]] to create casts.
Your [[Casting Table]] needs to be placed under a [[Seared Faucet]] connected to a [[Seared Drain]]. Then you can place your stone tool part on the [[Casting Table]] and pour metal over it.
== List of available Casts ==
* Blank Cast
* Pick Head Cast
* Shovel Head Cast
* Axe Head Cast
* Sword Blade Cast
* Pan Cast
* Board Cast
* Knife Blade Cast
* Arrow Head Cast
* Chisel Head Cast
* Tool Rod Cast
* Tool Binding Cast
* Wide Guard Cast
* Hand Guard Cast
* Crossbar Cast
* Hammer Head Cast
* Broad Axe Head Cast
* Broad Shovel Head Cast
* Large Blade Cast
* Scythe Head Cast
* Tough Rod Cast
* Tough Binding Cast
* Large Plate Cast
* Full Guard Cast
* Ingot Cast
* Gem Cast
{{TC-nav}}
[[Category:Tinkers' Construct]]
c64a81e9a92d3e9b19a6fabee923bcfa73479df6
2048
2036
2014-07-22T23:20:23Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{item
|mod = Tinkers' Construct
}}
'''Casts''' are used with the [[Smeltery]] to create metal tool parts. You need a [[Casting Table]], liquid gold metal in your [[Smeltery]], a stone tool part and a [[Casting Table]] to create casts.
Your [[Casting Table]] needs to be placed under a [[Seared Faucet]] connected to a [[Seared Drain]]. Then you can place your stone tool part on the [[Casting Table]] and pour metal over it.
== List of available Casts ==
* Blank Cast
* Pick Head Cast
* Shovel Head Cast
* Axe Head Cast
* Sword Blade Cast
* Pan Cast
* Board Cast
* Knife Blade Cast
* Arrow Head Cast
* Chisel Head Cast
* Tool Rod Cast
* Tool Binding Cast
* Wide Guard Cast
* Hand Guard Cast
* Crossbar Cast
* Hammer Head Cast
* Broad Axe Head Cast
* Broad Shovel Head Cast
* Large Blade Cast
* Scythe Head Cast
* Tough Rod Cast
* Tough Binding Cast
* Large Plate Cast
* Full Guard Cast
* Ingot Cast
* Gem Cast
{{TC-nav}}
[[Category:Tinkers' Construct]]
61dd275c9c482ae153db37cd9040bbcf5aaa7e5c
DNA Splitter
0
971
2037
2019
2014-07-22T09:42:25Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
The DNA Splitter can be used to detach the desired genes. If more than one useful gene has been found, you'll be able to choose, which of them is going to be isolated. There's an automatable version of the DNA Splitter too. It's called the [[DNA Auto Splitter]], but it will only split [[Basic Gene]]. As every machine it requires energy to run. See energy supply for more information on how to power machines.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basic DNA Dictionary |C1 = Iron
|A2 = Iron |B2 = Diamond |C2 = Iron
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= DNA Splitter
}}
{{Advanced Genetics}}
[[Category:Machines]]
e342e4e64d1c72bf7a3770d384e94c9c65029d7b
Advanced Genetics
0
633
2038
1980
2014-07-22T09:43:30Z
YoshinobuYoshitora
302
add category
wikitext
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{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Overview==
There are 7 core machines needed to properly use this mod, and 6 optional machines. This is in addition to several items used for gathering, used in crafting, or used in conjunction with genetic abilities. All machines will require power, and the mod comes with a Combustion Generator if no other mods with compatible power are available. [[Thermal Expansion]] 3's power works with it.
The required machines are as follows; [[DNA Analyser]], [[DNA Extractor]], [[DNA Decrypter]], [[DNA Splitter]], [[DNA Breeder]], [[Centrifuge]], [[DNA Combiner]].
==Getting Started==
# Using a [[Scraper]] or an [[Auto Scraper]], you collect [[Skin Scales]] by hitting a mob with this item. This does an extremely small amount of damage to the mob.
# The Skin Scales are placed into a [[DNA Analyser]] in order to obtain a [[Cell]] from the mob.
# The [[Cell]] is placed into a [[DNA Extractor]] to extract an Encrypted Helix.
# The Encrypted Helix is then placed in a [[DNA Decrypter]]. It will then turn into a Helix and reveal any trait(s) it has, or if it is just a [[Basic Gene]].
# The Helix can then be placed into the [[DNA Splitter]], which will allow you to choose the Gene you wish to isolate, if the Helix contains more than one.
# At this point, you need to place a non-basic gene into the right slot of a [[DNA Breeder]]. This will display how much material it will take to build a Completed Gene. Genes of the same type will add two, and Basic Genes will add one.
# At this point you will need a [[Syringe]] to take a sample of your own blood. This is done by holding down right mouse until it shapes and then releasing.
# The Syringe with your blood will then need to be placed into a [[Centrifuge (Advanced Genetics)|Centrifuge]] before it can be combined with the Completed Gene.
# Place the Completed Gene in the left slot of the [[DNA Combiner]], and the Centrifuged Syringe on the right.
# After they are combined, they will need to be placed in the Centrifuge one last time.
# At this point the Syringe can be injected the same way that you took your blood, and you will have the selected Gene Power.
Upon death, all genetic modifications will be lost. As a safeguard, after you inject the wanted genes take a sample of your modified blood. Centrifuge it as you normally would, and then store it away. If you die, you can re-inject yourself with your old blood to restore your abilities.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You can swim in lava like Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Video Tutorials==
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Advanced Genetics}}
{{Attack of the B-Team}}
[[Category:Advanced Genetics]]
d006d55a1ef439bbfced7be4fcdab9136edff9f6
Liquid XP
0
1281
2039
2014-07-22T16:52:58Z
YoshinobuYoshitora
302
first draft
wikitext
text/x-wiki
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Additional Information ==
* [http://wiki.resonant-rise.com/view/Liquid_XP Official Liquid XP wiki]
620e9131ecdfc389fee7b070a46758c01d79f62e
2049
2039
2014-07-22T23:40:22Z
Mastergalen
1
wikitext
text/x-wiki
{{image requested}}
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
{{Attack of the B-Team}}
a33ac1cb9c5f398b45f937c7208c72e4e3d68024
2050
2049
2014-07-23T06:34:53Z
YoshinobuYoshitora
302
Add // Getting Started //
wikitext
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{{image requested}}
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Getting Started ==
Your first setup to collect XP from yourself needs the following:
* [[LXP Absorber]]
* [[Portable Tank (Thermal Expansion)]]
After placing the [[LXP Absorber]] above the [[Portable Tank (Thermal Expansion)|Portable Tank]] you can step on the [[LXP Absorber]] and your XP will be stored in the tank. To pick up the tank you need a [[Crescent Hammer]].
{{Attack of the B-Team}}
698ce047418244c1395d46aaebd4e20e7c5a71eb
2051
2050
2014-07-23T06:35:21Z
YoshinobuYoshitora
302
Add Template {{Liquid XP}}
wikitext
text/x-wiki
{{image requested}}
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Getting Started ==
Your first setup to collect XP from yourself needs the following:
* [[LXP Absorber]]
* [[Portable Tank (Thermal Expansion)]]
After placing the [[LXP Absorber]] above the [[Portable Tank (Thermal Expansion)|Portable Tank]] you can step on the [[LXP Absorber]] and your XP will be stored in the tank. To pick up the tank you need a [[Crescent Hammer]].
{{Liquid XP}}
{{Attack of the B-Team}}
4cb05558686108ab1827d59e27ce376bfc6fc4e7
2057
2051
2014-07-23T11:07:31Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{image requested}}
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Getting Started ==
Your first setup to collect XP from yourself needs the following:
* [[LXP Absorber]]
* [[Tank (OpenBlocks)]]
After placing the [[LXP Absorber]] next to the [[Tank (OpenBlocks)|Tank]] you can step on the [[LXP Absorber]] and your XP will be stored in the tank. To extract XP from the tank, simply right-click with a [[Glass Bottle]] or a [[Bucket]].
{{Liquid XP}}
{{Attack of the B-Team}}
466289af96e29e92f6963b1f646a14688de89c81
2059
2057
2014-07-23T11:09:17Z
YoshinobuYoshitora
302
Image added
wikitext
text/x-wiki
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Getting Started ==
Your first setup to collect XP from yourself needs the following:
* [[LXP Absorber]]
* [[Tank (OpenBlocks)]]
After placing the [[LXP Absorber]] next to the [[Tank (OpenBlocks)|Tank]] you can step on the [[LXP Absorber]] and your XP will be stored in the tank. To extract XP from the tank, simply right-click with a [[Glass Bottle]] or a [[Bucket]].
{{Liquid XP}}
{{Attack of the B-Team}}
3a0e936aebb15a6d003007cf5a2e8bddbad1975f
2060
2059
2014-07-23T13:07:01Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Getting Started ==
=== Collect XP from yourself ===
Your first setup to collect XP from yourself needs the following:
* [[LXP Absorber]]
* [[Tank (OpenBlocks)]]
After placing the [[LXP Absorber]] next to the [[Tank (OpenBlocks)|Tank]] you can step on the [[LXP Absorber]] and your XP will be stored in the tank. To extract XP from the tank, simply right-click with a [[Glass Bottle]] or a [[Bucket]]. If you need more storage capacity, just add more [[Tank (OpenBlocks)|Tanks]] to your setup.
=== Use stored XP to enchant ===
???
{{Liquid XP}}
{{Attack of the B-Team}}
518e3711dadfaf0e1bb469cbb75340e77d8342bd
Food Plus
0
1153
2040
1642
2014-07-22T18:37:25Z
YoshinobuYoshitora
302
Split tropicraft and food+ coffee
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[tomato]]es, [[rice]] and [[strawberries]].
{{Attack of the B-Team}}
de46e1b84ccb3d1b42ed1fe76c004cb969cdd49e
2041
2040
2014-07-22T18:38:27Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{Attack of the B-Team}}
0ece9e0fe42c08bb8fd4f43d0fcea8dc1f88bf9a
2054
2041
2014-07-23T07:40:49Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{Attack of the B-Team}}
c0f8fd50823f21bd67860a56a6633e646b9ff604
2062
2054
2014-07-23T13:10:17Z
YoshinobuYoshitora
302
Add nav template
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{Food Plus}}
{{Attack of the B-Team}}
c6a5d692602e9c489cca93aa7ff877ad7edd0d99
Tropicraft
0
1126
2042
1746
2014-07-22T18:41:48Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs and umbrellas which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put pineapples and coconut slices(which are made from slicing coconuts with your sword) next to your mug. Now you have your pina colada, umbrella, and beach chair, place your beach chair down on a porch or any block what so ever and have the umbrella above the chair. Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
The many mobs and NPCs of Tropicraft!
Once in the Tropical Realm you will find dinosaurs and other prehistoric animals which come from the Archaeology Mod. There will also be many mobs to attack and befriend. There are two types of Tropimobs one is the Tropicreeper, now this won't attack you but if killed will present you with coconut bombs.
{{Tropicraft-Navbox}}
{{Attack of the B-Team}}
de92a895e057082e906651528b47dec93360e902
2044
2042
2014-07-22T18:46:13Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Tropicraft
|caption =
|author = Cojo
|version = 5.1.6
|website = http://tropicraft.net/
|wiki=http://wiki.tropicraft.net/wiki/Main_Page
}}
Welcome to the Tropics, where all your stress fades away....
In Tropicraft you travel to a magical realm filled with natives, monsters, magic, and volcanic activity. To get the Tropics you must first get some items from around the world. You must get bamboo, pineapples, wool, and coconuts from palm trees which are randomly spawned in biomes around Minecraftia. Then in the TMI menu off to the side of your inventory look for the recipe for beach chairs and umbrellas which are made of some of your bamboo and wool. Once built find the recipe for a mug which is made of bamboo. Once you have that in a crafting grid put pineapples and coconut slices(which are made from slicing coconuts with your sword) next to your mug. Now you have your pina colada, umbrella, and beach chair, place your beach chair down on a porch or any block what so ever and have the umbrella above the chair. Wait until the sunset is happening and sit in the beach chair and drink the pina colada. You will be transported to the Tropical Realm.
The many mobs and NPCs of Tropicraft!
Once in the Tropical Realm you will find dinosaurs and other prehistoric animals which come from the Archaeology Mod. There will also be many mobs to attack and befriend. There are two types of Tropimobs one is the Tropicreeper, now this won't attack you but if killed will present you with coconut bombs.
{{Tropicraft-Navbox}}
{{Attack of the B-Team}}
98147a0a4560f4cf2bdc269923edb22cf5693a81
Template:Tropicraft
10
1282
2043
2014-07-22T18:45:14Z
YoshinobuYoshitora
302
first draft with some elements
wikitext
text/x-wiki
{{Navbox
| title = [[Tropicraft]]
| name = Tropicraft
| listclass = hlist
| list1 = {{Navbox|child
| title = Trees
| group1 = Trees
| list1 =
* [[Coffee Beans (Tropicraft)]]
| group2 = Plants
| list2 =
* [[Coffee (Tropicraft)]]
}}
| list2 = {{Navbox|child
| title = Guides
| list1 =
* [[Harvesting (Tropicraft)|Harvesting in Tropicraft]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
87ae4a22817d43ffa323f7a068f61b2b88de12a5
2045
2043
2014-07-22T18:46:54Z
YoshinobuYoshitora
302
YoshinobuYoshitora moved page [[Template:Tropicraft-Navbox]] to [[Template:Tropicraft]]
wikitext
text/x-wiki
{{Navbox
| title = [[Tropicraft]]
| name = Tropicraft
| listclass = hlist
| list1 = {{Navbox|child
| title = Trees
| group1 = Trees
| list1 =
* [[Coffee Beans (Tropicraft)]]
| group2 = Plants
| list2 =
* [[Coffee (Tropicraft)]]
}}
| list2 = {{Navbox|child
| title = Guides
| list1 =
* [[Harvesting (Tropicraft)|Harvesting in Tropicraft]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
87ae4a22817d43ffa323f7a068f61b2b88de12a5
2047
2045
2014-07-22T18:50:40Z
YoshinobuYoshitora
302
add mobs
wikitext
text/x-wiki
{{Navbox
| title = [[Tropicraft]]
| name = Tropicraft
| listclass = hlist
| list1 = {{Navbox|child
| title = Trees
| group1 = Trees
| list1 =
* [[Coffee Beans (Tropicraft)]]
| group2 = Plants
| list2 =
* [[Coffee (Tropicraft)]]
}}
| list2 = {{Navbox|child
|title = Animals
|group1 = Mobs
|list1 =
* [[TropiCreeper]]
* [[TropiSkelly]]
* [[TropiSpider]]
}}
| list3 = {{Navbox|child
| title = Guides
| list1 =
* [[Harvesting (Tropicraft)|Harvesting in Tropicraft]]
}}
}}
<includeonly>[[Category:Tinkers' Construct]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
88bfb4f7f2044b6cd909d6fc38c6fdfe85d694b1
2052
2047
2014-07-23T06:36:57Z
YoshinobuYoshitora
302
Fix category
wikitext
text/x-wiki
{{Navbox
| title = [[Tropicraft]]
| name = Tropicraft
| listclass = hlist
| list1 = {{Navbox|child
| title = Trees
| group1 = Trees
| list1 =
* [[Coffee Beans (Tropicraft)]]
| group2 = Plants
| list2 =
* [[Coffee (Tropicraft)]]
}}
| list2 = {{Navbox|child
|title = Animals
|group1 = Mobs
|list1 =
* [[TropiCreeper]]
* [[TropiSkelly]]
* [[TropiSpider]]
}}
| list3 = {{Navbox|child
| title = Guides
| list1 =
* [[Harvesting (Tropicraft)|Harvesting in Tropicraft]]
}}
}}
<includeonly>[[Category:Tropicraft]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
e06d12dbeeffd6a998ed5da851adea2aea8ab227
Template:Tropicraft-Navbox
10
1283
2046
2014-07-22T18:46:54Z
YoshinobuYoshitora
302
YoshinobuYoshitora moved page [[Template:Tropicraft-Navbox]] to [[Template:Tropicraft]]
wikitext
text/x-wiki
#REDIRECT [[Template:Tropicraft]]
cb2fcfa82b10aee5048e48c22086395a3029e17f
Template:Liquid XP
10
1284
2053
2014-07-23T06:40:05Z
YoshinobuYoshitora
302
Created page with "{{Navbox | title = [[Tropicraft]] | name = Tropicraft | listclass = hlist | list1 = {{Navbox|child | title = Items | group1 = Ores | list1 = * ??? | group2 = Tools ..."
wikitext
text/x-wiki
{{Navbox
| title = [[Tropicraft]]
| name = Tropicraft
| listclass = hlist
| list1 = {{Navbox|child
| title = Items
| group1 = Ores
| list1 =
* ???
| group2 = Tools
| list2 =
* ???
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Machines
|list1 =
* [[LXP Absorber]]
* [[LXP Collector]]
* [[LXP Catalyzer]]
* [[LXP Imprinter]]
* [[LXP Enchanter]]
* [[LXP Combiner]]
* [[LXP Isolator]]
* [[LXP Bucket]]
}}
}}
<includeonly>[[Category:Liquid XP]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
94d92b4c5f0299c5473b484e58caeea562ae21a7
2055
2053
2014-07-23T09:31:08Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = [[Liquid XP]]
| name = Tropicraft
| listclass = hlist
| list1 = {{Navbox|child
| title = Items
| group1 = Ores
| list1 =
* ???
| group2 = Tools
| list2 =
* ???
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Machines
|list1 =
* [[LXP Absorber]]
* [[LXP Collector]]
* [[LXP Catalyzer]]
* [[LXP Imprinter]]
* [[LXP Enchanter]]
* [[LXP Combiner]]
* [[LXP Isolator]]
* [[LXP Bucket]]
}}
}}
<includeonly>[[Category:Liquid XP]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
76200d68338565029c598d18f814065a2b657af0
2073
2055
2014-07-24T06:17:29Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Navbox
| title = [[Liquid XP]]
| name = Liquid XP
| listclass = hlist
| list1 = {{Navbox|child
| title = Items
| group1 = Ores
| list1 =
* ???
| group2 = Tools
| list2 =
* [[Empty Medaillon (Liquid XP)]]
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Machines
|list1 =
* [[LXP Absorber]]
* [[LXP Collector]]
* [[LXP Catalyzer]]
* [[LXP Imprinter]]
* [[LXP Enchanter]]
* [[LXP Combiner]]
* [[LXP Isolator]]
* [[LXP Bucket]]
}}
}}
<includeonly>[[Category:Liquid XP]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
4de0f88c97c3ad9384973c6becbe222bedb0b122
2079
2073
2014-07-24T07:11:06Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Navbox
| title = [[Liquid XP]]
| name = Liquid XP
| listclass = hlist
| list1 = {{Navbox|child
| title = Items
| group1 = Ores
| list1 =
* ???
| group2 = Tools
| list2 =
* [[Empty Medallion (Liquid XP)]]
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Machines
|list1 =
* [[LXP Absorber]]
* [[LXP Collector]]
* [[LXP Catalyzer]]
* [[LXP Imprinter]]
* [[LXP Enchanter]]
* [[LXP Combiner]]
* [[LXP Isolator]]
* [[LXP Bucket]]
}}
}}
<includeonly>[[Category:Liquid XP]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
8d6a79d9c88f94760e880faa6a26d415cced36fa
Open Blocks
0
1182
2056
1733
2014-07-23T11:06:52Z
YoshinobuYoshitora
302
/* Blocks and Items */
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=MikeMoo
}}
'''Open Blocks''' is a mod in [[Attack of the B-Team]] created by MikeMoo.
Open blocks adds a variety of amazing features to Minecraft, from sprinkers to hang gliders, From painting to graves, this is a mod you shouldn't pass up!
== Blocks and Items ==
* [[Hang Glider]]
* [[Grave]]
* [[Paint Brush]]
* [[Paint Can]]
* [[Paint Mixer]]
* [[Crane Backpack]]
* [[Crane Controller]]
* [[Tank (Open Blocks)]]
{{Open Blocks}}
{{Attack of the B-Team}}
b8c7f02d0d116f7da18d8e86cf5388aa17d60ced
File:Liquid XP.png
6
1285
2058
2014-07-23T11:08:54Z
YoshinobuYoshitora
302
Showing the LXP Absorber and an OpenBlocks Tank with XP.
wikitext
text/x-wiki
Showing the LXP Absorber and an OpenBlocks Tank with XP.
56d6d52f851f3598158480aee5d576e430bb1e13
Map Writer
0
1263
2061
1973
2014-07-23T13:09:32Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{mod
|author=Davey Liam
|website=http://www.minecraftforum.net/topic/1570989-172-forge-mapwriter-an-open-source-mini-map/
}}
'''Features:'''
*In game mini-map for multiplayer and singleplayer.
*Client side (server does not need to have the mod installed).
*The areas you explore are saved and can be viewed by scrolling or zooming the map, even when you are in a completely different part of the world.
*Full screen map GUI. Set waypoints by right clicking, pan map by click dragging, zoom with the mouse wheel.
*Rotating circular mini map mode. Can be enabled in the options GUI.
*Colours for blocks automatically generated from the block's texture.
*Support for custom texture packs.
*Support for blocks added by mods.
*Biomes now coloured appropriately.
*Entire map can be written to a PNG image.
*Explored chunks are also saved in Anvil format from multiplayer servers, so you can view the world using tools such as Eihort.
*When in the Nether the mini map shows your effective location in the Overworld. This makes placing portals easier.
*Underground map mode (vastly improved in 2.0.14).
*All block colours configurable, including extended block ID's.
{{Attack_of_the_B-Team}}
cbb82d2130f892015c07f39e6177eced63eb940a
Template:Food Plus
10
1286
2063
2014-07-23T13:11:49Z
YoshinobuYoshitora
302
Created page with "{{Navbox | title = [[Food Plus]] | name = Food Plus | listclass = hlist | list1 = {{Navbox|child | title = Nature | group1 = Plants | list1 = * Coffee Bean (Food Plus..."
wikitext
text/x-wiki
{{Navbox
| title = [[Food Plus]]
| name = Food Plus
| listclass = hlist
| list1 = {{Navbox|child
| title = Nature
| group1 = Plants
| list1 =
* [[Coffee Bean (Food Plus)]]
| group2 = Food
| list2 =
* [[Coffee (Food Plus)]]
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Kitchen
|list1 =
* [[Coffee Grinder]]
* [[Tea Bag]]
}}
}}
<includeonly>[[Category:Food Plus]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
dd85d3e8a364be852253d193ecd7469d2f4346c2
2081
2063
2014-07-24T08:02:14Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Navbox
| title = [[Food Plus]]
| name = Food Plus
| listclass = hlist
| list1 = {{Navbox|child
| title = Nature
| group1 = Plants
| list1 =
* [[Coffee Bean (Food Plus)]]
| group2 = Food
| list2 =
* [[Coffee (Food Plus)]]
* [[Mutton Jerky (Food Plus)]]
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Kitchen
|list1 =
* [[Coffee Grinder]]
* [[Tea Bag]]
}}
}}
<includeonly>[[Category:Food Plus]]</includeonly>
<noinclude>[[Category:Navigation Templates]]</noinclude>
9d39dd45dac724030ec34846b780c85553da75a3
2085
2081
2014-07-24T10:53:41Z
Mastergalen
1
wikitext
text/x-wiki
{{Navbox
| title = [[Food Plus]]
| name = Food Plus
| listclass = hlist
| list1 = {{Navbox|child
| title = Nature
| group1 = Plants
| list1 =
* [[Coffee Bean]]
| group2 = Food
| list2 =
* [[Coffee]]
* [[Mutton Jerky]]
}}
| list2 = {{Navbox|child
|title = Machines
|group1 = Kitchen
|list1 =
* [[Coffee Grinder]]
* [[Tea Bag]]
}}
}}
<includeonly>[[Category:Food Plus]]</includeonly>
<noinclude>[[Category:Navigation Templates|F]]</noinclude>
da0cb19c9107699aa1ab0e23e1255d81da6f6a51
Worktop
0
1223
2064
1853
2014-07-23T13:12:15Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{block
|mod=Food Plus
}}
The worktop is like the crafting table for the Food Plus mod. The Worktop is used for almost all crafting recipes for
==Crafting Recipe==
To craft the worktop you use a crafting table and arrange the materials in the following way. Knife in top middle, Cobblestone along both sides and the bottom, and a crafting table in the middle.
{{Grid/Crafting Table
|A1 = Cobblestone |B1 = Knife | C1 = Cobblestone
|A2 = Cobblestone |B2 = Crafting Table | C2 = Cobblestone
|A3 = Cobblestone |B3 = Cobblestone | C3 = Cobblestone
|Output = Worktop
}}
{{Food Plus}}
{{Attack of the B-Team}}
7fac35121fa2f156f6c802fe987b3cd8a571bc81
Refrigerator
0
1156
2065
1652
2014-07-23T13:12:33Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Item
|type = Item
|stack = Yes (64)
|data = 1530:0
|mod = Food Plus
}}
The '''Refrigerator''' is essential for making [[Ice Cream]] and [[Slurpee]]s in [[Attack of the B-Team]].
== Crafting Recipe ==
{{Grid/Crafting Table
|A1=Cobblestone |B1=Bucket |C1=Cobblestone
|A2=Cobblestone |B2= Snowball|C2=Cobblestone
|A3=Cobblestone |B3=Cobblestone |C3=Cobblestone
|Output=Refrigerator
|Shapeless=no}}
== Usage ==
[[File:Refrigerator.png|framed|left]]
At this point the refrigerator only makes one thing: [[Ice Chunk]]s. To make Ice chunks you need an [[Ice Tray]] and a snowball.
{{Food Plus}}
{{Attack of the B-Team}}
807bd857cb5feb7c213ef02e44924f2abcebe1ee
Category:Food Plus
14
1287
2066
2014-07-23T13:12:42Z
YoshinobuYoshitora
302
Created page with " "
wikitext
text/x-wiki
47c1f11ed4d1aad1a1b674bda71a89d4ff562d55
2067
2066
2014-07-23T13:13:10Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
[[Food Plus]]
4af7d03e14eae24f3ba5c00cf1c057397d4bac56
2068
2067
2014-07-23T19:15:12Z
Mastergalen
1
wikitext
text/x-wiki
[[Category:Mods]]
79c914b0f8316550a3f2fa0afca7f91ab61e61cd
2069
2068
2014-07-24T04:36:39Z
YoshinobuYoshitora
302
link back to Food Plus
wikitext
text/x-wiki
For more information about this mod, see [[Food Plus]].
[[Category:Mods]]
a5e614aa632eb53a1e5d10a4a3a106500174c469
LXP Imprinter
0
1288
2070
2014-07-24T06:12:37Z
YoshinobuYoshitora
302
Created page with "{{Block |mod=Liquid XP |type=Machines |tool=? |stackable=? }} The '''LXP Imprinter''' is used to fill [[Liquid XP]] into [[Empty Medaillon (Liquid XP)|Empty Medaillons]]. =..."
wikitext
text/x-wiki
{{Block
|mod=Liquid XP
|type=Machines
|tool=?
|stackable=?
}}
The '''LXP Imprinter''' is used to fill [[Liquid XP]] into [[Empty Medaillon (Liquid XP)|Empty Medaillons]].
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Stone | B1 = Empty Medaillon (Liquid XP) | C1 = Stone
|A2 = Bookshelf | B2 = Piston | C2 = Bookshelf
|A3 = Stone |B3 = Stone |C3 = Stone
|Output= LXP Imprinter
}}
{{Liquid XP}}
{{Attack-of-the-B-Team}}
48c0ec299f3e3f6a3842a919765a4f34e9c2592b
File:Grid Empty Medaillon (Liquid XP).png
6
1289
2071
2014-07-24T06:13:51Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Grid LXP Imprinter.png
6
1290
2072
2014-07-24T06:14:40Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Empty Medallion (Liquid XP)
0
1291
2074
2014-07-24T06:18:30Z
YoshinobuYoshitora
302
Created page with "{{Block |mod=Liquid XP |type=Tools |tool=? |stackable=? }} ==General Information== '''Empty Medaillon''' is used to store [[Liquid XP]] and use it in machines. ==Crafting ..."
wikitext
text/x-wiki
{{Block
|mod=Liquid XP
|type=Tools
|tool=?
|stackable=?
}}
==General Information==
'''Empty Medaillon''' is used to store [[Liquid XP]] and use it in machines.
==Crafting Recipe==
{{Grid/Crafting Table
| B1 = Iron
| A2 = Iron | B2 = LXP Bucket | C2 = Iron
| B3 = Iron
|Output= Empty Medaillon (Liquid XP)
}}
{{Liquid XP}}
{{Attack of the B-Team}}
61be91d3a40ca7f1d9be5dba6958fe0c65b0fe1b
2076
2074
2014-07-24T06:24:20Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
{{Item
|mod=Liquid XP
}}
==General Information==
'''Empty Medaillon''' is used to store [[Liquid XP]] and use it in machines.
==Crafting Recipe==
{{Grid/Crafting Table
| B1 = Iron
| A2 = Iron | B2 = LXP Bucket | C2 = Iron
| B3 = Iron
|Output= Empty Medaillon (Liquid XP)
}}
{{Liquid XP}}
{{Attack of the B-Team}}
65be16206e1c5065294d3da80e0de3bcce5bfef5
2077
2076
2014-07-24T07:10:44Z
YoshinobuYoshitora
302
YoshinobuYoshitora moved page [[Empty Medaillon (Liquid XP)]] to [[Empty Medallion (Liquid XP)]]
wikitext
text/x-wiki
{{Item
|mod=Liquid XP
}}
==General Information==
'''Empty Medaillon''' is used to store [[Liquid XP]] and use it in machines.
==Crafting Recipe==
{{Grid/Crafting Table
| B1 = Iron
| A2 = Iron | B2 = LXP Bucket | C2 = Iron
| B3 = Iron
|Output= Empty Medaillon (Liquid XP)
}}
{{Liquid XP}}
{{Attack of the B-Team}}
65be16206e1c5065294d3da80e0de3bcce5bfef5
2080
2077
2014-07-24T07:11:37Z
YoshinobuYoshitora
302
/* General Information */
wikitext
text/x-wiki
{{Item
|mod=Liquid XP
}}
==General Information==
'''Empty Medaillon''' is used to store [[Liquid XP]] and use it in machines, i.e. the [[LXP Imprinter]].
==Crafting Recipe==
{{Grid/Crafting Table
| B1 = Iron
| A2 = Iron | B2 = LXP Bucket | C2 = Iron
| B3 = Iron
|Output= Empty Medaillon (Liquid XP)
}}
{{Liquid XP}}
{{Attack of the B-Team}}
c85f61ee38266095ab7f05215953d0ac3737759d
File:Grid LXP Bucket.png
6
1292
2075
2014-07-24T06:19:39Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Empty Medaillon (Liquid XP)
0
1293
2078
2014-07-24T07:10:45Z
YoshinobuYoshitora
302
YoshinobuYoshitora moved page [[Empty Medaillon (Liquid XP)]] to [[Empty Medallion (Liquid XP)]]
wikitext
text/x-wiki
#REDIRECT [[Empty Medallion (Liquid XP)]]
e3fa7111a48677e77f257980a9e99b46ba997e26
Mutton Jerky
0
1294
2082
2014-07-24T08:02:53Z
YoshinobuYoshitora
302
Created page with " '''Mutton Jerky''' is a food from [[Food Plus]]. == Crafting == * How to craft/cook this? {{Food Plus}}"
wikitext
text/x-wiki
'''Mutton Jerky''' is a food from [[Food Plus]].
== Crafting ==
* How to craft/cook this?
{{Food Plus}}
d5ac44e9edfaa0ae810a0fc4dd3433d84c3c558c
2083
2082
2014-07-24T08:09:16Z
YoshinobuYoshitora
302
wikitext
text/x-wiki
'''Mutton Jerky''' is a food from [[Food Plus]]. To create Jerky, you need a [[Drying Rack]] from [[Tinkers' Construct]].
== Crafting ==
* How to craft/cook this?
{{Food Plus}}
4fca6f82d4821d8713dfbce4f17207fd90c60417
2084
2083
2014-07-24T10:52:33Z
Mastergalen
1
Mastergalen moved page [[Mutton Jerky (Food Plus)]] to [[Mutton Jerky]] without leaving a redirect
wikitext
text/x-wiki
'''Mutton Jerky''' is a food from [[Food Plus]]. To create Jerky, you need a [[Drying Rack]] from [[Tinkers' Construct]].
== Crafting ==
* How to craft/cook this?
{{Food Plus}}
4fca6f82d4821d8713dfbce4f17207fd90c60417
Mutton Jerky
0
1294
2086
2084
2014-07-24T10:54:02Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{item
|mod = Food Plus
}}
'''Mutton Jerky''' is a food from [[Food Plus]]. To create Jerky, you need a [[Drying Rack]] from [[Tinkers' Construct]].
== Crafting ==
{{empty section}}
{{Food Plus}}
42cd8005bb4a2fc65e283e5e9b66a251d7ce26f3
Dragon Mounts
0
1144
2088
1627
2014-08-01T18:43:40Z
2ndtoBest
312
Edited to clear the confusion in the comments.
wikitext
text/x-wiki
{{mod
|author=BarracudaATA
|website=http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r34-wip/
}}
'''Dragon Mounts''' is a mod in [[Attack of the B-Team]] that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
'''''Last edited by:''''' ''2ndtoBest'' '''''Previously edited by:''''' ''unknown''
==Quick guide==
# To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
# Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
# You can command tamed dragons to lay down or stand up with the bone item.
# To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
# To heal injured dragons, feed it with raw fish, chicken, beef or pork chop (four hearts) or with rotten flesh (two hearts).
# You can control the dragon with the Carrot On A Stick while riding it.
==Breeds==
:
There are multiple breeds of dragons in which some take more effort that others.
The breeds of dragons are- Ender, Water, Fire, Ice, Ghost, Air, Forest, and Nether.
:
To spawn a '''Water''' dragon place your dragon egg in a 3x3 pool of water with a block in the middle, spawn the egg on the block.
:
To spawn a '''Fire''' dragon,place your dragon egg in a 3x3 pool of lava with a block in the middle, spawn egg on the block.
:
To spawn an '''Ender''' dragon, place the dragon egg anywhere.
:
To spawn a '''Ghost''' dragon, place the dragon egg in complete darkness near bedrock.
:
To spawn an '''Ice''' dragon,place your dragon egg in a 3x3 area of ice blocks with a block in the middle, spawn egg on the block.
:
To spawn an '''Air''' dragon,(also known as an '''Aether''' dragon)you have to spawn the egg at least 5 blocks above the clouds.
:
To spawn a '''Nether''' dragon,place your dragon egg in a 3x3 area of nether rack with a block in the middle, spawn the egg on the block.
:
To spawn a '''Forest''' dragon place your egg in a 3x3 square of leaves. spawn your egg in the middle of the square.
==Taming==
:
In order to tame your dragon you have to wait on it's maturing. By the time your dragon has 60 HP total, it is a full grown adult.
To tame your matured dragon, you feed it raw fish.
To ride your dragon put a regular Minecraft saddle on it by right clicking with the saddle in your hand.
You have to tame your dragon before you can ride it.
If you try to tame your dragon and it says ''"This dragon is not under your command"'' then your dragon is still too young.
==Cheats==
:
By turning your cheats on you may use the following, otherwise it will not give you access.
You can turn on your cheats when your first make your world.
The command is used by the player saying '''/dragon''' and then depending on what they want, they say.
to get the help say '''/dragon''' and it will tell you how to use the command.
If you want your dragon to become older or younger say '''/dragon stage <egg, hatchling, juvenile, or adult>'''
If you want to change the breed of your dragon say '''/dragon breed <air, end, fire, ghost, ice, nether, water>'''
You cannot turn a dragons breed into forest with this command.
==Multiplayer==
:
When it comes to playing multiplayer either a regular server or a LAN server,
if you spawn a dragon and grow it up, by the time you tame it,
if you are not the host (or owner) of the server, you will lose control of your dragon,
in other words, any dragon that gets tamed is automatically under control of whom ever is hosting the world.
if you are hosting the world, congratulations, you now own every one's dragons!
==Following or Staying==
:
By using a bone you can make your dragon stand (follow)
or stay (don't follow)
if you get too far away from your dragon(s)
they will teleport to you. you can ride dragons before making them get up but once you land they sit back down.
{{Attack of the B-Team}}
896ae79fdee96880dd4c5d75c64fc5b8ef3dfa3e
2089
2088
2014-08-03T17:37:53Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author=BarracudaATA
|website=http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r34-wip/
}}
'''Dragon Mounts''' is a mod in [[Attack of the B-Team]] that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
==Quick guide==
# To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
# Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
# You can command tamed dragons to lay down or stand up with the bone item.
# To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
# To heal injured dragons, feed it with raw fish, chicken, beef or pork chop (four hearts) or with rotten flesh (two hearts).
# You can control the dragon with the Carrot On A Stick while riding it.
==Breeds==
:
There are multiple breeds of dragons in which some take more effort that others.
The breeds of dragons are- Ender, Water, Fire, Ice, Ghost, Air, Forest, and Nether.
:
To spawn a '''Water''' dragon place your dragon egg in a 3x3 pool of water with a block in the middle, spawn the egg on the block.
:
To spawn a '''Fire''' dragon,place your dragon egg in a 3x3 pool of lava with a block in the middle, spawn egg on the block.
:
To spawn an '''Ender''' dragon, place the dragon egg anywhere.
:
To spawn a '''Ghost''' dragon, place the dragon egg in complete darkness near bedrock.
:
To spawn an '''Ice''' dragon,place your dragon egg in a 3x3 area of ice blocks with a block in the middle, spawn egg on the block.
:
To spawn an '''Air''' dragon,(also known as an '''Aether''' dragon)you have to spawn the egg at least 5 blocks above the clouds.
:
To spawn a '''Nether''' dragon,place your dragon egg in a 3x3 area of nether rack with a block in the middle, spawn the egg on the block.
:
To spawn a '''Forest''' dragon place your egg in a 3x3 square of leaves. spawn your egg in the middle of the square.
==Taming==
:
In order to tame your dragon you have to wait on it's maturing. By the time your dragon has 60 HP total, it is a full grown adult.
To tame your matured dragon, you feed it raw fish.
To ride your dragon put a regular Minecraft saddle on it by right clicking with the saddle in your hand.
You have to tame your dragon before you can ride it.
If you try to tame your dragon and it says ''"This dragon is not under your command"'' then your dragon is still too young.
==Cheats==
:
By turning your cheats on you may use the following, otherwise it will not give you access.
You can turn on your cheats when your first make your world.
The command is used by the player saying '''/dragon''' and then depending on what they want, they say.
to get the help say '''/dragon''' and it will tell you how to use the command.
If you want your dragon to become older or younger say '''/dragon stage <egg, hatchling, juvenile, or adult>'''
If you want to change the breed of your dragon say '''/dragon breed <air, end, fire, ghost, ice, nether, water>'''
You cannot turn a dragons breed into forest with this command.
==Multiplayer==
:
When it comes to playing multiplayer either a regular server or a LAN server,
if you spawn a dragon and grow it up, by the time you tame it,
if you are not the host (or owner) of the server, you will lose control of your dragon,
in other words, any dragon that gets tamed is automatically under control of whom ever is hosting the world.
if you are hosting the world, congratulations, you now own every one's dragons!
==Following or Staying==
:
By using a bone you can make your dragon stand (follow)
or stay (don't follow)
if you get too far away from your dragon(s)
they will teleport to you. you can ride dragons before making them get up but once you land they sit back down.
{{Attack of the B-Team}}
748abc78552096cfb514ba0cbba68e3e8fc5a41a
Food Plus
0
1153
2090
2062
2014-08-05T05:28:29Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{#ev:youtube|r5Fbe8--9VI}}
{{Food Plus}}
{{Attack of the B-Team}}
c1e83ae44ac02452534ce20c4103f3d105a76f27
2092
2090
2014-08-05T05:34:44Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{#ev:youtube|r5Fbe8--9VI}}
{{Food Plus}}
{{Attack of the B-Team}}
ad545b14541f6f42c8dcf778c747b2f17e57d03a
2095
2092
2014-08-10T14:13:42Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{#ev:youtube|r5Fbe8--9VI}}
{{#ev:youtube|hZqPpV2JqIc}}
{{Food Plus}}
{{Attack of the B-Team}}
ff514017fb8aab00904c49167ec0027e8ec4815f
File:Food Plus.png
6
1296
2091
2014-08-05T05:33:41Z
IDED
178
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:MrCrayfish's Furniture Mod.png
6
1297
2093
2014-08-05T05:35:44Z
IDED
178
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
MrCrayfish's Furniture Mod
0
1179
2094
1966
2014-08-05T05:36:11Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{mod
|author=MrCrayfish
}}
MrCrayfish's Furniture adds both functional and aesthetic furniture into Minecraft, such as fridges, mail boxes and printers.
{{#ev:youtube|mnV7O7LjAWw}}
{{Attack of the B-Team}}
384684d8c3f775158feeecf8ec37584ab459fe3c
Biomes O' Plenty
0
1158
2096
1823
2014-08-15T02:22:25Z
Rychus
393
Added all of the Overworld Biomes (ugh)
wikitext
text/x-wiki
{{stub}}
{{mod
|author=TDWP_FTW
|download=http://files.minecraftforge.net/BiomesOPlenty/
|website=http://www.minecraftforum.net/topic/1495041-172-forge-biomes-o-plenty-were-back/
|wiki=http://biomesoplenty.wikia.com/
|version=1.2.1.434
}}
'''Biomes O' Plenty''' is a mod included in the Attack of the B-Team mod pack, adding extra biomes, blocks, and achievements, as well as a new dimension called the [[Promised Land]]. To get to the Promised Land, an [[Ancient Staff]] must be crafted using Endstone and one of each BOP gem.
==BOP Gems and locations==
'''Emerald'''
*Birch Forest, Boreal Forest, Cherry Blossom Grove, Coniferous Forest, Decidous Forest, Extreme Hills, Forest, Grove, Highland, Jade Cliffs, Maple Woods, Moor, Mountain, Redwood Forest, Seasonal Forest, Seasonal Spruce Forest, Spruce Woods, Temperate Rainforest, Thinned Timber, Timber, Woodland
'''Ruby'''
*Badlands, Canyon, Canyon Ravine, Desert, Dunes, Lush Desert, Mesa, Outback, Savanna, Savanna Plateau, Scrubland, Steppe
'''Peridot'''
*Chaparral, Field, Forested Field, Garden, Grassland, Heathland, Meadow, Meadow Forest, Orchard, Pasture, Pasture Meadow, Plains, Prairie, Shrubland, Thick Shrubland, Thinned Pasture
'''Topaz'''
*Bamboo Forest, Jungle, Oasis, Rainforest, Tropical Rainforest, Tropics
'''Tanzanite'''
*Alps, Alps Forest, Alps Mountainside, Arctic, Frost Forest, Glacier, Icy Hills, Polar, Snowy Coniferous Forest, Snowy Dead Forest, Taiga, Tundra
'''Malachite'''
*Bayou, Bog, Dead Swamp, Fen, Lush Swamp, Quagmire, Sludgepit, Swampland, Wetland
'''Sapphire'''
*Coral Reef, Crag, Hot Springs, Kelp Forest, Mangrove, Marsh, Sacred Springs
'''Biomes with no BOP gems'''
*Brushland, Dead Forest, Deadlands, Fungi Forest, Gravel Beach, Mystic Grove, Ominous Woods, Origin Valley, Overgrown Beach, Shield, Shore, Thick Ominous Woods, Thicket, Volcano, Wasteland
==Overworld Biomes==
*Alps
*Arctic
*Badlands
*Bamboo Forest
*Bayou
*Birch Forest
*Bog
*Boreal Forest
*Brushland
*Canyon
*Chaparral
*Cherry Blossom Grove
*Coniferous Forest
*Crag
*Dead Forest
*Deadlands
*Dead Swamp
*Deciduous Forest
*Dunes
*Fen
*Field
*Frost Forest
*Fungi Forest
*Garden
*Glacier
*Grassland
*Gravel Beach
*Grove
*Heathland
*Highland
*Hot Springs
*Icy Hills
*Jade Cliffs
*Lush Desert
*Lush Swamp
*Mangrove
*Maple Woods
*Marsh
*Meadow
*Mesa
*Moor
*Mountain
*Mystic Grove
*Oasis
*Ominous Woods
*Orchard
*Origin Valley
*Outback
*Pasture
*Polar
*Prairie
*Quagmire
*Rainforest
*Redwood Forest
*Sacred Springs
*Savanna
*Scrubland
*Seasonal Forest
*Shrubland
*Shield
*Sludgepit
*Snowy Coniferous Forest
*Snowy Dead Forest
*Spruce Woods
*Steppe
*Temperate Rainforest
*Thicket
*Timber
*Tropics
*Tundra
*Volcano
*Wasteland
*Wetland
*Woodland
{{BOP/nav}}
{{Attack of the B-Team}}
3535fa5233dc5c6221cdb9c3cc038d1630f63713
User:Rychus
2
1298
2097
2014-08-15T02:29:23Z
Rychus
393
Created page with "==== Hello I am Rychus, and I am trying my best to be an active editor for this wiki. :D ===="
wikitext
text/x-wiki
==== Hello I am Rychus, and I am trying my best to be an active editor for this wiki. :D ====
0d80df45344c3f4bec465fc5c540ccfe435e8172
File:Alps1.png
6
1299
2098
2014-08-15T02:30:58Z
Rychus
393
This is a picture of the Alps, a biome in the Biomes O' Plenty mod.
wikitext
text/x-wiki
This is a picture of the Alps, a biome in the Biomes O' Plenty mod.
3a881972211fa78b36d4410bcb247180ce7e44dc
Alps
0
1300
2099
2014-08-15T02:34:02Z
Rychus
393
Added a description of the Alps biome, and a picture.
wikitext
text/x-wiki
==Alps Biome==
=== Description ===
Tall, snowy mountains that go above the clouds, with spruce trees scattered around them.
[[File:Alps1.png]]
e93157b7cbeae73e6ffb52cd78f70a00a77c9d8b
2102
2099
2014-08-16T12:54:19Z
Mastergalen
1
wikitext
text/x-wiki
{{stub}}
==Alps Biome==
=== Description ===
Tall, snowy mountains that go above the clouds, with spruce trees scattered around them.
[[File:Alps1.png]]
2fdb9fb4c0c556ead9e6f27993bad45ca3590595
Thermal Expansion
0
698
2100
1762
2014-08-15T18:20:12Z
IDED
178
wikitext
text/x-wiki
{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
{{#ev:youtube|rZjpl3gVWOY|350|right}}
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|WXsy0UIbrjM}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|WXsy0UIbrjM}}</div></div>
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
Note: the FTB BETA A pack uses TE v2.0.5 so it does not have these newer items.
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|WXsy0UIbrjM}}</div></div>
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion| ]]
[[Category:Magic World]]
[[Category:Feed The Beast Beta Pack A]]
[[Category:New World Mod Pack]]
[[Category:Direwolf20 Pack]]
[[Category:MindCrack Pack]]
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|WXsy0UIbrjM}}</div></div>
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion]]
885d52da156794479ff93631663712cc10fb077d
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|WXsy0UIbrjM}}</div></div>
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|8O89R2ZlrF8}}</div></div>
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion]]
fb4a64c402207c9fff8548b1249d65ece133640f
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{{Mod
|name= Thermal Expansion Mod
|image=
|caption=
|author= Team CoFH (KingLemmingCoFH, Cynycal, Zeldo)
|version= 2.2.0 (2.0.5 in FTB Beta Pack A)
|website= http://www.minecraftforum.net/topic/1297506-151-thermal-expansion-230b7-updates-and-refactors-ahoy/
|download= http://thermalexpansion.wikispaces.com/Downloads
|wiki= http://thermalexpansion.wikispaces.com/ Thermal Expansion
}}
Thermal Expansion 2 is a mod built to extend [[Buildcraft 3]]. It is focused on transitioning items between energy states (i.e. Cobblestone to Lava, Water to Ice) using BuildCraft energy (MJ). It also adds 9 new machines that run on BuildCraft energy (MJ).
==Tools==
*[[Crescent Hammer]]
*[[MJ Reader]]
==Machines==
*[[Powered Furnace]]
*[[Pulverizer]]
*[[Sawmill]]
*[[Induction Smelter]]
*[[Magma Crucible]]
*[[Liquid Transposer]]
*[[Glacial Precipitator]]
*[[Igneous Extruder]]
*[[Aqueous Accumulator]]
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|rZjpl3gVWOY}}</div></div>
==Energy==
*[[Steam Engine (Thermal Expansion)|Steam Engine]]
*[[Magmatic Engine]]
*[[Redstone Energy Conduit]]
*[[Redstone Energy Cell]]
==Transport==
*[[Item Tesseract]] ''(added in v2.2.0)''
*[[Liquid Tesseract]] ''(added in v2.2.0)''
*[[Energy Tesseract]] ''(added in v2.2.0)''
*[[Liquiduct]] ''(added in v2.1.0)''
*[[Portable Tank]] ''(added in v2.1.0)''
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|WXsy0UIbrjM}}</div></div>
== Components/Parts==
*[[Machine Frame]]
*[[Pneumatic Servo]]
*[[Redstone Reception Coil]]
*[[Redstone Transmission Coil]]
*[[Redstone Conductance Coil]]
*[[Copper Gear]]
*[[Tin Gear]]
*[[Invar Gear]] ''(added in v2.1.7)''
*[[Energy Conduit (Empty)]]
*[[Energy Cell Frame (Empty)]]
*[[Energy Cell Frame (Full)]]
*[[Tesseract Frame (Empty)]] ''(added in v2.2.0)''
*[[Tesseract Frame (Full)]] ''(added in v2.2.0)''
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|8O89R2ZlrF8}}</div></div>
==Ores==
*[[Copper Ore]] (''not in FTB Beta Pack A)''
*[[Tin Ore]] (''not in FTB Beta Pack A)''
*[[Silver Ore]]
*[[Lead Ore]]
*[[Ferrous Ore]] (''not in FTB Beta Pack A)''
==Ingots==
*[[Copper Ingot]]
*[[Tin Ingot]]
*[[Silver Ingot]]
*[[Lead Ingot]]
*[[Ferrous Ingot]] (''not in FTB Beta Pack A)''
*[[Shiny Ingot]] (''not in FTB Beta Pack A)''
*[[Electrum Ingot]]
*[[Invar Ingot]] ''(added in v2.1.7)''
<div style="width:350px;min-width:200px;max-width:350px;float:right;padding-right:1%;"><div class="flex-video">{{#ev:youtube|VatX_hMJ8f8}}</div></div>
==Dusts==
*[[Pulverized Iron]]
*[[Pulverized Gold]]
*[[Pulverized Obsidian]]
*[[Pulverized Copper]]
*[[Pulverized Tin]]
*[[Pulverized Silver]]
*[[Pulverized Lead]]
*[[Pulverized Ferrous Dust]] (''not in FTB Beta Pack A)''
*[[Pulverized Shiny Dust]] (''not in FTB Beta Pack A)''
*[[Bronze Blend]]
*[[Brass Blend]]
*[[Electrum Blend]]
*[[Invar Blend]] ''(added in v2.1.7)''
==Items==
''Note: Some of these items are not in the appropriate categories yet.''
*[[Sulfur]]
*[[Niter]]
*[[Wood Chips]]
*[[Sawdust]]
*[[Compressed Sawdust]]
*[[Slag]]
*[[Rich Slag]] ''(added in v2.1.0)''
==Ore Blocks==
*[[Copper Block(Thermal Expansion)]]
*[[Tin Block]]
*[[Lead Block]]
*[[Silver Block]]
*[[Ferrous Block]]
*[[Electrum Block]]
*[[Shiny Block]]
*[[Invar Block]]
[[Category:Thermal Expansion]]
a54e7995b725a3936090874ebffe00fbbbcdc090
Steam Engine (Thermal Expansion)
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685
2103
2005
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IDED
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{{stub}}{{Item
|name = Steam Engine
|energy = Engine
|stack = Yes (64)
|mod = Thermal Expansion}}
This Steam Engine is a part of [http://feed-the-beast.wikia.com/wiki/Thermal_Expansion Thermal Expansion]. This engine burns solid fuels and consumes [http://feed-the-beast.wikia.com/wiki/Water Water] to produce BuildCraft energy [http://feed-the-beast.wikia.com/wiki/Minecraft_Joules_%28MJ%29 (Minecraft Joules)]. These engines will reduce their power output (and fuel consumption) if not enough energy is being consumed. If the engine overheats, it will shutdown and require a whack with a [http://feed-the-beast.wikia.com/wiki/Crescent_Hammer Crescent Hammer] (or other BuildCraft compatible Wrench) to restart.One of its uses is being able to power a pulverizer or other Thermal Expansion machines.
Power Minimum / Maximum: 0.2 MJ/t / 2.0 MJ/t.
==Fuel==
{| border="1" cellpadding="0" cellspacing="0" class="article-table" style="width: 400px; height: 200px;"
|-
! scope="col" style="text-align: left; width: 200px; height: 25px;"|Fuel
! scope="col" style="text-align: left; width: 200px; height: 25px;"|MJ
|-
| style="text-align: left; width: 200px; height: 20px;"|Plank
| style="text-align: left; width: 200px; height: 20px;"|568
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Peat]]
| style="text-align: left; width: 200px; height: 20px;"|'''638'''
|-
| style="text-align: left; width: 200px; height: 20px;"|
[[Charcoal]]
| style="text-align: left; width: 200px; height: 20px;"|'''3176'''
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal]]
| style="text-align: left; width: 200px; height: 20px;"|4776
|-
| style="text-align: left; width: 200px; height: 20px;"|[[Coal Coke]]
| style="text-align: left; width: 200px; height: 20px;"|9576
|}
==Recipe==
Recipe
{{Grid/Crafting_Table
|A2 = Copper Gear
|A3 = Copper Ingot
|B1 = Redstone Transmission Coil
|B2 = Copper Ingot
|B3 = Redstone
|C3 = Copper Ingot
|C2 = Copper Gear|Output = Steam Engine}}
==Tutorial==
{{#ev:youtube|WXsy0UIbrjM}}
==Additional Information==
More information about the Steam Engine can be found [http://thermalexpansion.wikispaces.com/Steam+Engine here].
{{Te-nav}}
[[Category:Thermal Expansion]]
[[Category:Energy Generation]]
33acad54ef820533bd03d7d550c06a88109b9d88
Magmatic Engine
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660
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/* Video Tutorials */
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{{Item
|name = Magmatic Engine
|energy = 4.0 MJ/t
|tool =
|mod = Thermal Expansion|stack = Yes (64)}}The Magmatic Engine is an engine added from thermal expansion.
It consumes lava to produce Minecraft Joules (Buildcraft Energy)
Power Minimum / Maximum: 0.4 MJ/T / 4.0 MJ/T
When the engine is producing 4 MJ/t, one lava cell or bucket will produce 18,000 MJ, a [[Thermal Generator]] will make 30,000 EU per bucket.
8 engines are needed to provide the necessary power to run one [[Magma Crucible]] at full speed (Fewer will work, but slower).
Instead, you can pump lava directly from the Nether or a lava ocean age for massive amounts of free energy. Simply hookup a buildcraft [[Pump]] to an [[EnderStorage|Ender Tank]] and place a [[Chunk Loader|chunk loader]] (optional) to keep it running. In your main base/ generator room, place another ender tank with the same color configuration and pump lava out from there.
The engine can easily overheat. If the engine overheats, it will shut down and you will need to sneak-right click it with a [[Crescent Hammer]] or [[OmniWrench]] to restart.
To avoid overheating, use [[Redstone Energy Conduit]]s versus [[Wooden Conductive Pipe]]s and [[Golden Conductive Pipe]]s.
==Crafting==
{{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}}
==Video Tutorials==
You can also use the magmatic engine with the magma crucible to create unlimited power. In this video I show you how to do so.
==Tutorial==
{{#ev:youtube|WXsy0UIbrjM}}
{{te-nav}}
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/* Video Tutorials */
wikitext
text/x-wiki
{{Item
|name = Magmatic Engine
|energy = 4.0 MJ/t
|tool =
|mod = Thermal Expansion|stack = Yes (64)}}The Magmatic Engine is an engine added from thermal expansion.
It consumes lava to produce Minecraft Joules (Buildcraft Energy)
Power Minimum / Maximum: 0.4 MJ/T / 4.0 MJ/T
When the engine is producing 4 MJ/t, one lava cell or bucket will produce 18,000 MJ, a [[Thermal Generator]] will make 30,000 EU per bucket.
8 engines are needed to provide the necessary power to run one [[Magma Crucible]] at full speed (Fewer will work, but slower).
Instead, you can pump lava directly from the Nether or a lava ocean age for massive amounts of free energy. Simply hookup a buildcraft [[Pump]] to an [[EnderStorage|Ender Tank]] and place a [[Chunk Loader|chunk loader]] (optional) to keep it running. In your main base/ generator room, place another ender tank with the same color configuration and pump lava out from there.
The engine can easily overheat. If the engine overheats, it will shut down and you will need to sneak-right click it with a [[Crescent Hammer]] or [[OmniWrench]] to restart.
To avoid overheating, use [[Redstone Energy Conduit]]s versus [[Wooden Conductive Pipe]]s and [[Golden Conductive Pipe]]s.
==Crafting==
{{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}}
==Tutorial==
{{#ev:youtube|WXsy0UIbrjM}}
{{te-nav}}
==Tutorial==
{{#ev:youtube|WXsy0UIbrjM}}
{{te-nav}}
1fc6df228282b49d93f3c7deb8d62ed8fa824773
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{{Item
|name = Magmatic Engine
|energy = 4.0 MJ/t
|tool =
|mod = Thermal Expansion|stack = Yes (64)}}The Magmatic Engine is an engine added from thermal expansion.
It consumes lava to produce Minecraft Joules (Buildcraft Energy)
Power Minimum / Maximum: 0.4 MJ/T / 4.0 MJ/T
When the engine is producing 4 MJ/t, one lava cell or bucket will produce 18,000 MJ, a [[Thermal Generator]] will make 30,000 EU per bucket.
8 engines are needed to provide the necessary power to run one [[Magma Crucible]] at full speed (Fewer will work, but slower).
Instead, you can pump lava directly from the Nether or a lava ocean age for massive amounts of free energy. Simply hookup a buildcraft [[Pump]] to an [[EnderStorage|Ender Tank]] and place a [[Chunk Loader|chunk loader]] (optional) to keep it running. In your main base/ generator room, place another ender tank with the same color configuration and pump lava out from there.
The engine can easily overheat. If the engine overheats, it will shut down and you will need to sneak-right click it with a [[Crescent Hammer]] or [[OmniWrench]] to restart.
To avoid overheating, use [[Redstone Energy Conduit]]s versus [[Wooden Conductive Pipe]]s and [[Golden Conductive Pipe]]s.
==Crafting==
{{Grid/Crafting_Table
|A1 = Invar Ingot
|A3 = Invar Gear
|B1 = Invar Ingot
|B2 = Redstone Transmission Coil
|B3 = Piston
|C1 = Invar Ingot
|C3 = Invar Gear
|Output = Magmatic Engine}}
==Tutorial==
{{#ev:youtube|WXsy0UIbrjM}}
{{te-nav}}
780e91508f7ac985b6d42307ff30e64957ccb8b6
Redstone Energy Cell
0
672
2107
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2014-08-26T07:25:32Z
IDED
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{{Item
|image = [[File:Redstone Energy Cell.png]]
|type = Block
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = No
|data = 2006
|mod = [[Thermal Expansion]]}}
The redstone energy cell is used to store [[Buildcraft 3]] MJ power in the same way as a [[BatBox]] stores [[IndustrialCraft 2|IndustrialCraft]] [[EU]] power. The unit can store up to 600,000 MJ. Any side of the block can be either an input or an output. Furthermore, the amount of MJ/t the cell can send and receive is fully programmable with a simple interface. Pressing the "+" or the "-" changes the max input and output by intervals of 5. Pressing shift and clicking the"+" changes the setting up to 100 MJ/t and the same goes for pressing shift and clicking the "-" and jumps to zero. Right-clicking the "+" or the "-" changes the max input and output by intervals of 1, while pressing Shift and right-clicking will advance these settings by intervals of 10.
'''Tip:''' The redstone energy cell can be used as a output limiter. For example, [http://feed-the-beast.wikia.com/wiki/Conductive_Pipes Golden conductive pipes] blow up at more than 256 MJ per tick. You can limit the output to 256 MJ.
By default, if you apply a redstone signal to the block it will stop outputting energy.
When connected to [[Redstone Energy Conduit|redstone conduit]], the redstone energy will either output or input depending on the configuration of the conduit.
To pick up a redstone energy cell, sneak (default shift) + right-click while using a [[Crescent Hammer]]. This will instantly remove the block yet maintain all current charge and settings.
: '''Warning:''' Using a pickaxe to pick up a redstone energy cell will reset the charge and settings of the block.
:: '''Warning 2: '''Redstone Energy Cells CAN be short-circuited. If the output is connected to the input with Redstone Energy Conduits, the Energy Cell will slowly waste power. (The Energy Cell tries to fill the Conduits and the Conduits try to fill the Energy Cell, wasting 5% of the power transmitted each tick.) This doesn't happen when the Conduits, the Energy Cell and all connected machines' energy storages are full.
Engineering turtles can pick up Redstone Energy Cells as well:
[[File:FTB Lossless MJ Teleport! o o (via Turtle Teleporter)|444px]]
== Recipe ==
{{Grid/Crafting Table
|A1=|B1=Electrum Ingot|C1=
|B1-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A2=Electrum Ingot|B2=Energy Cell Frame (Full)|C2=Electrum Ingot
|A2-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|C2-image=Grid_Electrum_Ingot_(Thermal_Expansion).png
|A3=Lead Ingot|B3=Redstone Conductance Coil|C3=Lead Ingot
|Output=Redstone Energy Cell
}}
===Required Materials:===
*1 Diamond
*4 Lead Ingots
**2 Lead Ingots for Hardened Glass
**2 Lead Ingots for the Energy Cell
*4 Obsidian Dust for Hardened Glass
*8 Electrum Ingots
**Made from 4 Gold Ingots and 4 Silver Ingots smelted together
***3 Electrum Ingots for the Energy Cell
***1 Electrum Ingot for the Redstone Conductance Coil
***4 Electrum Ingots for the Energy Frame (sub assembly)
*42/22 Redstone Dust
**2 Redstone Dust for the Redstone Conductance Coil
**40 or 20 Redstone Dust depending on the version of TE, melted in a Magma Crucible and fed into a Liquid Transposer to fill the Energy Frame (sub assembly)
==Issues==
Redstone Energy Cells do not reliably output ''Full Energy'' to nearby [[Gates]] when they fill up and are receiving energy faster than it is being pulled out of them, nor do they reliably output ''No Energy'' when they drain fully and energy is being pulled out as fast as it is coming in. In the former case they will ''sometimes'' stabilize on a value, or bounce around between a few values, within 100 MJ of their capacity, rather than actually reaching capacity; in the latter case they will ''sometimes'' stabilize or bounce around at or below 100 MJ. This makes it very difficult to use them as buffers to detect when an [[engine]] setup can be shut off to avoid wasting fuel.
A workaround for this problem is to occasionally send (or interrupt, depending on configuration) a redstone signal, briefly halting the cell's output. A cell that is hovering at 599995 MJ will reach full charge in a fraction of a second if it stops outputting, and will then correctly tell a Gate that it is fully charged. For this method, a second Redstone Energy Cell is needed to store the energy produced between when the first cell reaches almost-full charge and when it receives a clock pulse to make it notice that it is full; otherwise this energy will go to waste. The ideal timing for the clock pulse is then every five minutes, which is the minimum length of time it takes for a cell to fill up; this ensures that the second buffer will not also overflow before the next pulse.
==History==
*Before Thermal Expansion version 2.0.6 the Redstone Energy Cell could only hold 500,000 MJ but output more than 100 MJ per tick
==Tutorial==
{{#ev:youtube|WXsy0UIbrjM}}
{{te-nav}}
[[Category:Energy Storage]]
18bf04caede4127ef01f7852fc3aedb6681526cb
Pulverizer
0
696
2111
1702
2014-09-03T18:22:52Z
IDED
178
wikitext
text/x-wiki
{{Item
|name=Pulverizer
|image =
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|energy = 4.0 MJ/t
|storage = 4800.0 MJ
|stack = Yes (64)
|mod = Thermal Expansion
}}
The [[Pulverizer]] is a machine added by [[Thermal Expansion]]. It smashes blocks and items and pulverizes Ores into twice as much dust. Pulverized ores can be cooked in the [[Induction Smelter]], [[Electric Furnace]], or any other furnace, to produce ingots. The secondary byproduct of pulverizing only happens a percentage of the time. It requires an [[Dynamos|Dynamo]] to run, or a filled redstone energy cell.
There is a small chance to receive a secondary byproduct when using the Pulverizer, this giving it a slight advantage over the [[Macerator]]. However, this machine is limited to those items listed in the table below and therefore cannot be used with all of the Ores in certain Modpacks associated with FTB.
The Pulverizer has a maximum power of 4 MJ/t and can store up to 4800 MJ. The pulverizer can be powered by any type of [[engine]]. However, it is recommended to use at least one or multiple redstone energy cells (powered by a series of engines) for it to work consistently.
When connecting the Pulverizer to a [[Pipes|Pipe]] system, it is important to note that the machine has one input (blue), a primary output (red) and a secondary output (yellow). These outputs can be changed by using the Configuration menu next to the machine GUI. This way it is also possible to use two sides of the machine for the same output, or have primary and secondary products output to the same side (orange).
This machine can also be connected to an applied energistics network. When connecting to this type of network, you must configure the input side to be non slot specific, meaning it should not have a color. You then connect an ME export bus to the side you specified as the input (be sure to specify what you want to be input). Then connect an ME interface to the export side of the machine, and identify this side as the proper export colors in the pulverizer GUI. You do not need to configure the ME interface, as it will automatically accept the input from the machine.
A redstone signal can be used to turn on and off the machine. This is important to note when setting up your engines to power the pulverizer; levers placed in certain spots will power both the engine and the pulverizer, which will result in none of your ores being pulverized until the redstone signal to the pulverizer is removed, or you configure the machine to ignore the redstone signal in the GUI.
==Video Tutorial==
{{#ev:youtube|jSU-LNTWNDk}}
==Crafting Recipe==
{{Grid/Crafting Table
|A2=Flint
|A3= Copper Ingot
|B1=Piston
|B2=Machine Frame
|B3=Redstone Reception Coil
|C2=Flint
|C3=Copper Ingot
|Output=Pulverizer}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Primary Output'''
|'''Secondary Output'''
|'''Chance of Secondary Output'''
|'''MJ Cost'''
|-
|[[Stone]]
|[[Cobblestone]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Cobblestone]]
|[[Sand]]
|[[Gravel]]
|10%
| style="text-align: center;"|'''320'''
|-
|[[Stone Brick]]
|[[Cracked Stone Brick]]
|
|
| style="text-align: center;"|'''80'''
|-
|[[Gravel]]
|[[Flint]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Glass]]
|[[Sand]]
|
|
| style="text-align: center;"|'''320'''
|-
|[[Sandstone]]
|[[Sand]] (x2)
|[[Niter]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Obsidian]]
|[[Pulverized Obsidian]]
|
|
| style="text-align: center;"|'''800'''
|-
|[[Netherrack]]
|[[Cobblestone]]
|[[Sulfur]]
|20%
| style="text-align: center;"|'''320'''
|-
|[[Coal Ore]]
|[[Coal]]
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Diamond_Ore Diamond Ore]
|[[Diamond]]
|
|
| style="text-align: center;"|'''40'''
|-
|[[Glowstone]]
|[[Glowstone Dust]] (x4)
|
|
| style="text-align: center;"|'''80'''
|-
|[http://www.minecraftwiki.net/wiki/Lapis_lazuli_ore Lapis Lazuli Ore]
|[[Lapis Lazuli]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Redstone Ore]]
|[[Redstone Dust]] (x8)
|
|
| style="text-align: center;"|'''240'''
|-
|[[Wood]]
|[[Wood Chips]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sugar Cane]]
|[http://www.minecraftwiki.net/wiki/Sugar Sugar] (x2)
|
|
| style="text-align: center;"|'''40'''
|-
|[http://www.minecraftwiki.net/wiki/Bone Bone]
|[http://www.minecraftwiki.net/wiki/Bone_meal Bone Meal] (x6)
|
|
| style="text-align: center;"|'''160'''
|-
|[http://www.minecraftwiki.net/wiki/Blaze_rod Blaze Rod]
|[[Blaze Powder]] (4)
|[[Sulfur]]
|50%
| style="text-align: center;"|'''160'''
|-
|[[Gold Ore]]
|[[Pulverized Gold]] (x2)
|
|
| style="text-align: center;"|'''400'''
|-
|[[Gold Ingot]]
|[[Pulverized Gold]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Iron Ore]]
|[[Pulverized Iron]] (x2)
|[[Ferrous Dust]]
|
| style="text-align: center;"|'''400'''
|-
|[[Iron Ingot]]
|[[Pulverized Iron]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Copper Ore]]
|[[Pulverized Copper]] (x2)
|[[Pulverized Gold]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Copper Ingot]]
|[[Pulverized Copper]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Tin Ore]]
|[[Pulverized Tin]] (x2)
|[[Pulverized Iron]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Tin Ingot]]
|[[Pulverized Tin]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Silver Ore]]
|[[Pulverized Silver]] (x2)
|[[Pulverized Lead]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Silver Ingot]]
|[[Pulverized Silver]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Lead Ore]]
|[[Pulverized Lead]] (x2)
|[[Pulverized Silver]]
|5%
| style="text-align: center;"|'''400'''
|-
|[[Lead Ingot]]
|[[Pulverized Lead]]
|
|
| style="text-align: center;"|'''240'''
|-
|[[Sulfur]]
|[[Sulfur (Railcraft)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Niter]]
|[[Salpeter Dust|Salpeter (Dust)]] (x2)
|
|
| style="text-align: center;"|'''160'''
|-
|[[Sulfur Ore]]
|[[Sulfur (Railcraft)]] (x5)
|[[Sulfur]]
|30%
| style="text-align: center;"|'''240'''
|-
|[[Salpeter Ore|Saltpeter Ore]]
|[[Salpeter Dust|Salpeter (Dust)]] (x3)
|[[Niter]]
|15%
| style="text-align: center;"|'''240'''
|-
|[[Bauxite Ore]]
|[[Bauxite Dust]] (x3)
|[[Aluminium Dust]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Plantball]]
|[[Dirt]]
|
|
| style="text-align: center;"|'''400'''
|-
|[[Coal]]
|[[Coal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Charcoal]]
|[[Charcoal Dust]]
|
|
| style="text-align: center;"|'''160'''
|-
|[[Ferrous Ore]]
|[[Pulverized Ferrous Dust]] (x2)
|[[Pulverized Shiny Metal]]
|10%
| style="text-align: center;"|'''400'''
|-
|[[Monazit ore]]
|[[Forcicium]] (x8)
|
|
| style="text-align: center;"|'''100'''
|}
{{te-nav}}
08d5d9513e20a65ead7b9beee3c8f8da33e566fd
Powered Furnace
0
663
2112
786
2014-09-03T18:23:32Z
IDED
178
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{{Item
|name = Powered Furnace
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 2.0 MJ/t
|storage = 2400.0 MJ}}The Powered Furnace is a block from the [[Thermal Expansion]] mod. It is a furnace that uses BuildCraft (MJ) as energy.
Additionally, certain items (such as some food items) can be cooked for less energy than in a traditional furnace.
==Video Tutorial==
{{#ev:youtube|jSU-LNTWNDk}}
==Crafting==
{{Grid/Crafting_Table
|A2 = Sawdust
|A3 = Copper Ingot
|B1 = Redstone
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Bricks
|C3 = Copper Ingot
|Output = Powered Furnace}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Output'''
|'''''MJ Cost'''''
|-
|Cactus
|Cactus Green
| style="text-align: center;"|80
|-
|Raw Porkchop
|Cooked Porkchop
| style="text-align: center;"|40
|-
|Raw Fish
|Cooked Fish
| style="text-align: center;"|40
|-
|Raw Beef
|Steak
| style="text-align: center;"|40
|-
|Raw Chicken
|Cooked Chicken
| style="text-align: center;"|40
|-
|Potato
|Baked Potato
| style="text-align: center;"|40
|-
|Anything Else
|Same as Regular Furnace
| style="text-align: center;"|160
|}
==Video Tutorials==
[[File:How To Use The Powered Furnace Feed The Beast Tutorial - Ep. 13 (DuhWynning)|thumb|center|521 px|Video made By DuhWynning]]
[[File:Block Spotlight - Powered Furnace|thumb|left|335px]][[File:Lumières sur le Powered Furnace|thumb|left|335px|Explication Powered Furnace en Français.]]
{{te-nav}}
[[Category:Machine]]
f38bbde9a0b8ae939d393bce1cb233c4702f4f16
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IDED
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{{Item
|name = Powered Furnace
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 2.0 MJ/t
|storage = 2400.0 MJ}}The Powered Furnace is a block from the [[Thermal Expansion]] mod. It is a furnace that uses BuildCraft (MJ) as energy.
Additionally, certain items (such as some food items) can be cooked for less energy than in a traditional furnace.
==Video Tutorial==
{{#ev:youtube|jSU-LNTWNDk}}
==Crafting==
{{Grid/Crafting_Table
|A2 = Sawdust
|A3 = Copper Ingot
|B1 = Redstone
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Bricks
|C3 = Copper Ingot
|Output = Powered Furnace}}
==Recipes==
{| class="wikitable"
|'''Input'''
|'''Output'''
|'''''MJ Cost'''''
|-
|Cactus
|Cactus Green
| style="text-align: center;"|80
|-
|Raw Porkchop
|Cooked Porkchop
| style="text-align: center;"|40
|-
|Raw Fish
|Cooked Fish
| style="text-align: center;"|40
|-
|Raw Beef
|Steak
| style="text-align: center;"|40
|-
|Raw Chicken
|Cooked Chicken
| style="text-align: center;"|40
|-
|Potato
|Baked Potato
| style="text-align: center;"|40
|-
|Anything Else
|Same as Regular Furnace
| style="text-align: center;"|160
|}
{{te-nav}}
[[Category:Machine]]
9de85e4fa3cd770f70b16cf7a7d6451cad4c716b
File:Grid Belladonna Flower.png
6
1301
2114
2014-09-05T20:46:19Z
TheTalkingMime
664
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Arthana.png
6
1195
2115
1781
2014-09-05T21:31:54Z
TheTalkingMime
664
TheTalkingMime uploaded a new version of "[[File:Arthana.png]]"
wikitext
text/x-wiki
[[Arthana]]
f4480b5e11501de295bda0d74d368bea7e1f7e8d
File:Clay Jar.png
6
1302
2116
2014-09-05T21:55:21Z
TheTalkingMime
664
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Liquid Transposer
0
657
2117
774
2014-09-17T12:56:13Z
IDED
178
/* Video */
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text/x-wiki
{{Item
|name = Liquid Transposer
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}A '''Liquid Transposer '''is a machine which uses [[Minecraft Joules (MJ)]] to empty or fill liquid containers. Pressing the "bucket" button will change the mode from Fill to Extract. Filling or emptying a container usually takes 80-160 MJ (up to 4 MJ/t). Not all liquid containers support all operations.
==='''Recipe:'''===
{{Grid/Crafting_Table
|B1 = Bucket
|A2 = Glass
|B2 = Machine Frame
|C2 = Glass
|A3 = Copper
|B3 = Redstone Reception Coil
|C3 = Copper
|Output = Liquid Transposer}}
==='''Container Filling Recipes:'''===
These are the basic recipes for each container. They all require 1000 mB.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 250px;"
! scope="col"|Container
! scope="col"|MJ Cost
|-
|Bucket
|80 MJ
|-
|[[Wax Capsule]]
|80 MJ
|-
|[[Refractory Wax Capsule]]
|80 MJ
|-
|[[Cells|Cell]]
|160 MJ
|-
|Glass Bottle
|160 MJ
|-
|[[Can]]
|160 MJ
|}
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|+Special recipes
|-
! scope="col"|Container
! scope="col"|Liquid
! scope="col"|Output
! scope="col"|Liquid Amount
! scope="col"|MJ Cost
|-
|[[Energy Conduit (Empty)]]
|Molten Redstone
|[[Redstone Energy Conduit]]
|50 mB
|80 MJ
|-
|[[Energy Cell Frame (Empty)]]
|Molten Redstone
|[[Redstone Energy Cell]]
|1000 mB
|1600 MJ
|-
|[[Cell]]
|Coolant
|[[60k Coolant Cell]]
|6000 mB
|160 MJ
|}
==Controls==
Use the configuration dropdown window to configure the faces of the liquid transposer.
Blue: allow incoming items, or liquid
Yellow: allow outgoing liquid
Red: eject empty bucket into adjacent inventory
==Video==
{{#ev:youtube|c4W-Qa9WZ5Q}}
{{te-nav}}
[[Category:Machine]]
cd3e32ff8c17712333e798129bb2d8d19e79a62e
Magma Crucible
0
1224
2118
1858
2014-09-17T12:56:44Z
IDED
178
wikitext
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{{image requested}}
{{block
|mod=
}}
The '''Magma Crucible''' is a machine which uses MJ power (Minecraft Joules) to melt things into liquid. Typically uses quite a bit of energy. It mainly serves to make lava a renewable resource. It uses 30 MJ/t, so 8 [[Magmatic Engine]]s are enough to power it with some left over. If netherrack is used it can output enough lava to power the engines and a [[Thermal Generator]].
==Video==
{{#ev:youtube|c4W-Qa9WZ5Q}}
==Recipe List==
{| class="table"
! scope="col"|Input
! scope="col"|Output
! scope="col"|Quantity ([[Millibucket|mB]])
! scope="col"|Cost ([[MJ]])
! scope="col"|Time (Ticks)
! scope="col"|Time (Seconds)
|-
|[[Cobblestone]]
|[[Lava]]
|1000
|24000
|800
|40
|-
|Stone
|[[Lava]]
|1000
|24000
|800
|40
|-
|[[Obsidian]]
|[[Lava]]
|1000
|24000
|800
|40
|-
|[[Netherrack]]
|[[Lava]]
|1000
|12000
|400
|20
|-
|[[Redstone]]
|[[Molten Redstone]]
|25
|1200
|40
|2
|-
|[[Ender Pearl]]
|[[Molten Ender]]
|250
|2400
|80
|4
|-
|[[Glowstone]]
|[[Energized Glowstone]]
|1000
|8000
|?
|?
|-
|[[Glowstone Dust]]
|[[Energized Glowstone]]
|250
|2000
|?
|?
|}
d498bdc5d50df77699a2c3d26f05771a76c7ccdd
Tinkers' Construct
0
896
2119
1970
2014-09-18T22:55:20Z
Julian0555
796
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Starting off==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
==Book 1 - Materials and You, by Skyla.==
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
===Advanced Recipes===
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
===Book Recipes===
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.<ref>http://tinkers-construct.wikia.com/wiki/Tinkers%27_Construct_Wiki</ref>
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
===Smeltery Recipes===
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
==Book 2 - Materials and You, by Skyla.==
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
==Book 3 - Mighty Smelting, by Thruul M'gon.==
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
===Molten Recipes===
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
===Alloy Recipes===
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
== References ==
<references/>
{{Tinkers' Construct}}
5b9d716d73f6eb07cc44f05e770387855a4b1cb3
Crescent Hammer
0
640
2120
740
2014-09-24T16:33:21Z
IDED
178
wikitext
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{{item
|name = Crescent Hammer
|image = [[file:Grid Crescent Hammer.png]]
|type = Item
|stack = No
|data = 20258
|mod = Thermal Expansion}}
A [[Crescent Hammer]] is a tool that allows you to modify and break items from the [[Thermal Expansion]] mod. The [[Buildcraft 3|Buildcraft]] [[Wrench (BuildCraft)|Wrench]] has some of the same properties, but can't be used to break items from Thermal Expansion. To use the Crescent Hammer, simply hold your sneak key (shift by default) and right-click. Instead of a Crescent Hammer you can also use the
[[OmniWrench]].
==Video Tutorial==
{{ev:youtube|nMLtbfXZSf4}}
== Recipe ==
{{Grid/Crafting Table
|A1=Iron Ingot|B1=|C1=Iron Ingot
|A2=|B2=Silver Ingot|C2=
|A3=|B3=Iron Ingot|C3=
|Output=Crescent Hammer}}
==Additional Information==
* You can use the Crescent Hammer to reorient levers and chests or give it to a turtle to use on a quartz grinding stone.
{{te-nav}}
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IDED
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/* Video Tutorial */
wikitext
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{{item
|name = Crescent Hammer
|image = [[file:Grid Crescent Hammer.png]]
|type = Item
|stack = No
|data = 20258
|mod = Thermal Expansion}}
A [[Crescent Hammer]] is a tool that allows you to modify and break items from the [[Thermal Expansion]] mod. The [[Buildcraft 3|Buildcraft]] [[Wrench (BuildCraft)|Wrench]] has some of the same properties, but can't be used to break items from Thermal Expansion. To use the Crescent Hammer, simply hold your sneak key (shift by default) and right-click. Instead of a Crescent Hammer you can also use the
[[OmniWrench]].
==Video Tutorial==
{{#ev:youtube|nMLtbfXZSf4}}
== Recipe ==
{{Grid/Crafting Table
|A1=Iron Ingot|B1=|C1=Iron Ingot
|A2=|B2=Silver Ingot|C2=
|A3=|B3=Iron Ingot|C3=
|Output=Crescent Hammer}}
==Additional Information==
* You can use the Crescent Hammer to reorient levers and chests or give it to a turtle to use on a quartz grinding stone.
{{te-nav}}
e3751dd41da6e15503ac85397d0f2c6f5bb53468
MJ Reader
0
699
2122
858
2014-09-24T16:35:27Z
IDED
178
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{{Item
|name = MJ Reader
|type = Tool
|mod = Thermal Expansion|stack = No
|data = 20259}}MJ Reader (Also called Multimeter) is a tool added by Thermal Expansion. The MJ reader allows you to do a few things, read network saturation, conduit averages, and the energy requested by a machine.
===Network Saturation:===
<p class="p2">To read network saturation (how full the buffer is on a line of conduits) simply use the MJ Reader on a [[Redstone Energy Conduit|conduit]] that is not an output. Below are a few example outputs.</p>
<p class="p2">
</p>
[[File:MJSat1.png|thumb|left]]
This is the network saturation from a line of conduits that is outputting as much as it is inputting. The amount of energy flowing is 4.8% of the maximum it can hold.
[[File:MJSat2.png|thumb]]
This is the network saturation from a network that has a constant input, but the output is full. This allowed it to completely fill the buffer.
===Average Distribution:===
<p class="p2">To read the average output of an output conduit, simply use the MJ reader on an output conduit. This will start the monitoring process, you can then use it again to get the average (Doing so before 20 ticks will not skew results, and will tell you how many ticks were averaged). Below is an example of some conduits outputting to an [[Redstone Energy Cell]].</p>
[[File:MJAverage.png|thumb|left|260px]]
===Energy Requested:===
[[File:MJRequest.png|thumb]]This will work on any machine that accepts Buildcraft power (and implemented the proper API's). It will return the amount of power the machine is requesting at the EXACT tick that you use it. Note: This may be hard to understand as many machines (read: quarry) request many different amounts depending on what they are doing. Below is an example of an Redstone Energy Cell set to input 100MJ/t that can accept the full amount (If this had 599990 MJ the request would have been 10 instead of 100).
==Video Tutorial==
{{#ev:youtube|nMLtbfXZSf4}}
==<span style="font-size:18px;">Recipe</span>==
{{Grid/Crafting_Table
|A1 = Copper Ingot
|A2 = Lead Ingot
|B2 = Redstone Conductance Coil
|B3 = Tin Gear
|C1 = Copper Ingot
|C2 = Lead Ingot
|Output = MJ Reader}}
{{Te-nav}}
2077ed931dd0ceabafe7c7aa5b83d4eb17612051
Glacial Precipitator
0
649
2124
758
2014-10-01T19:17:14Z
IDED
178
wikitext
text/x-wiki
{{stub}}
{{Item
|name = Glacial Precipitator
|type = Machine
|energy =
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion}}The glacial precipitator is part of the thermal expansion mod and it is used to manufacture snowballs, snow blocks, and ice blocks. This machine requires 2 MJ/t and a water source to operate.
==Crafting==
{{Grid/Crafting_Table
|A2 = Snow (Block)
|A3 = Copper Ingot
|B1 = Piston
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Snow (Block)
|C3 = Snow
|Output = Glacial Precipitator}}
==Video Tutorial==
{{#ev:youtube|5h76HJ1BnRI}}
{{te-nav}}
73759143cc3acbb0993eea29e08f07954c92dbb0
Igneous Extruder
0
651
2125
762
2014-10-01T19:17:45Z
IDED
178
wikitext
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{{item
|name = Igneous Extruder
|type = Machine
|stack = Yes (64)
|data = 2002:7
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
The '''Igneous Extruder''' is a machine that uses lava and water to create cobblestone, smooth stone or obsidian. The Igneous Extruder also gives off light levels of 12. The machine also responds to a redstone signal. You can set the mode to ignore redstone signals or turn off or on based on them.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Piston
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin|Output = Igneous Extruder}}
Raw Materials:
8 Glass 2 Tin Ingot
3 Wooden Planks 7 Iron Ingot
4 Cobblestone 1 Gold Ingot
2 Redstone
==Usage==
Inputs: 1, Blue (Liquid Input.)
Outputs: 1, Orange.
Buckets, [[Empty Can|cans, ]][[Wax Capsule|capsules]] or [[Cells|cells]] of water and lava may be placed into the orange slot to fill the machine, or you may also right click with one before entering the GUI to fill up the machine. [[Pipe|BuildCraft pipes]], [[Fluid Pipe|RedPower pipes]], [[Liquiduct]]s and attached machines with powered liquid output can also be used to fill the extruder.
==Recipe List==
{| class="wiki_table" style="border-collapse:collapse;margin:10px1px;color:rgb(255,255,255);font-family:arial,helvetica,sans-serif;line-height:19px;"
|-
! scope="col"|Input
! scope="col"|Lava Quantity
! scope="col"|Water Quantity
! scope="col"|Time
|-
|Cobblestone
|1+ mB
|1+ mB
|2 seconds
|-
|Smooth Stone 2 mB
|500 mB
|4 seconds
|-
|Obsidian
|1000 mB
|1000 mB
|6 seconds
|-
*All recipes but cobblestone, requiring any amount of water and lava require at least 1 full bucket (1000 mB) of lava and water in the machine.
==Video Tutorial==
{{#ev:youtube|5h76HJ1BnRI}}
{{te-nav}}
[[Category:Machine]]
96f845853f3e1dfa51a770a301b16122c4840a42
Aqueous Accumulator
0
638
2126
736
2014-10-01T19:18:21Z
IDED
178
wikitext
text/x-wiki
{{item
|name = Aqueous Accumulator
|type = Machine
|stack = Yes (64)
|data =
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
A machine which acts as a water pump or dehumidifier. To operate as a rudimentary pump, place in a pool of water. No power is required. This machine will not function in the Nether.
If horizontally adjacent to two or more water blocks (more than 2 will not provide an increase in water production. Source blocks are not necessary), the Accumulator will generate water at a rate of about 1000 mB every two seconds. It will eject water at a rate roughly comparable to a BuildCraft pump being powered by a couple of redstone engines.
Aqueous accumulator itself has a small internal water storage equivalent of 4 buckets of water.
Note:
In newer versions more source blocks may increase the rate of refill
==Known Bugs==
[[Liquiduct]]s will not work in extraction mode, but do work in the default mode.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Bucket
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin
|Output = Aqueous Accumulator}}
Raw Materials:
8 Glass 2 Tin Ingot
1 Redstone 9 Iron Ingot
1 Gold Ingot
==Usage==
Inputs: 0
Outputs: 1, Orange (Liquid Output.)
==Video Tutorial==
{{#ev:youtube|5h76HJ1BnRI}}
{{te-nav}}
[[Category:Machine]]
38d54b50b2ab8c49a975ec974b3a7d4806e63129
Sawmill
0
678
2127
816
2014-10-08T14:24:01Z
IDED
178
wikitext
text/x-wiki
The sawmill creates 6 planks and 1 [[Sawdust|sawdust ]] per log.
Thaumcraft Greatwood and Silverwood do not work in this machine.
Wood from both types of Rubber trees gives 1 [[Sticky Resin]] and 16 Sawdust.
Twilight Forest biome trees give 6 vanilla planks and 1 Sawdust (Root blocks do not work in this machine.)
ExtraBiomesXL trees and Forestry bred trees give 6 of their own planks and 1 sawdust.
It is also possible to saw other objects down to their various components. For example, you can saw a jukebox down to 1 diamond and 8 [[Wooden Planks|planks]].
==Interface==
* The left side of the interface indicates power storage.
** The lower slot is for charged Redstone Energy Cells.
* The center-left slot is for the input item for sawing. The saw image below it shows whether the saw is active or not.
* The center-right shows the sawing progress on the current item. This process is faster when more energy is provided to the sawmill.
* The right side shows output storage.
** The upper part is output planks. There are two slots, each capable of holding 64 planks.
** The lower part is secondary output: sawdust in the case of wood, diamond for a jukebox, redstone for a note block, books for a bookshelf.
==Configuration==
The faces of the Sawmill can be configured from inside the interface by clicking the gear icon to the right labeled ''Configuration''. There are five configurable faces; the bottom-right face is for the rear of the machine. Clicking on one of these faces will toggle its input/output state:
*'''Blue''' is an item input face for the wood that you wish to saw.
*'''Red''' is an output face for planks. Output can be transported in liquid pipes. This does not require a wooden pipe or a pump to extract the objects; you may use a golden/stone transport pipe directly.
*'''Yellow''' is a secondary output face (sawdust, diamond, etc.).
*'''Orange''' is probably a dual-output face. All output (planks and sawdust) will go through this face.
*'''Black''' (or no colored outline) inputs items into the slot under the energy indicator. Output face compatable with RedPower tubes.
*'''Off''' (when the black square is not visible, showing only the face) toggles the face off. It can still receive MJ energy through this face.
Note that toggling any of these faces will also highlight the respective section of the interface in that color. Toggling Orange will highlight both output sections.
==Crafting==
{{Grid/Crafting_Table
|A2 = Wooden Plank
|A3 = Copper Ingot
|B1 = Iron Axe
|B2 = Machine Frame
|B3 = Redstone Reception Coil
|C2 = Wooden Plank
|C3 = Copper Ingot|Output = Sawmill}}
==Video Tutorials==
{{#ev:youtube|8O89R2ZlrF8}}
{{te-nav}}
[[Category:Machine]]
62b831b73dfb3fe9530f226439d0e47ab4b82e83
Induction Smelter
0
652
2128
764
2014-10-08T14:24:23Z
IDED
178
wikitext
text/x-wiki
{{Item
|name = Induction Smelter
|type = Machine
|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]
|stack = Yes (64)
|mod = Thermal Expansion|energy = 4.0 MJ/t
|storage = 4800.0 MJ}}The Induction Smelter is used to create metal ingots. The machine has two inputs. You place your ore in one input and sand in the other. This machine works great when it is adjacent to a [[Pulverizer]] . The pulverizer will pulverize your ore and the induction smelter turns it into ingots from dust.
This machine also has a great by-product called slag. Slag can be cooked in a furnace to make [[rockwool]]. Rockwool works much better than normal wool for decorating for several reasons. First, one piece of dye can dye 8 pieces of rockwool. Second, any color of rockwool can be changed to any other color without any intermediate steps. Finally, rockwool can be manufactured by macerating cobblestone into sand and then feeding the sand into an induction smelter. You can use the same stack of metal over and over.
Smelting Ores (not dusts) with Sand has a 5% chance to produce [[Rich Slag]] and will directly produce two ingots (removing the need to pulverize it first). This rich slag, if used in place of sand when smelting metal dust, can be smelted with two dusts to produce three ingots corresponding to the type of dust. In other words, Rich Slag is worth one bar of any metal you choose. The process of smelting rich slag with dust also has a chance of producing normal slag.
Note that the Rich Slag produced by the induction smelter can be used to increase the yields of any metal as long as you have at least two metal dusts to smelt them with. For example, smelting several stacks of low-value ores such as tin and silver might produce a stack of Rich Slag. You can then take this slag and as little as two gold bars or dust and convert every piece of Rich Slag into gold bars by simply repulverizing the bars and smelting the dust with more Rich Slag. This process gives a significantly higher metal yield from ores than pulverization followed by smelting.
Induction Smelter runs with Minecraft Joules (MJ), the energy form of Buildcraft.
==Recipe List==
{| class="wikitable"
|'''Primary Input'''
|'''Secondary Input'''
|'''Output'''
|'''Secondary Output'''
|''''''MJ Cost''''''
|-
|Any Metal Ore
|Sand
|Metal Ingot x2
|Rich Slag (20%)
| style="text-align: center;"|320
|-
|Any Metal Dust x2
|Sand
|Metal Ingot x2
|Slag
| style="text-align: center;"|80
|-
|Pulverized Obsidian/ Obsidian Dust
|Pulverized Lead/ Lead Dust
|Hardened Glass
|
| style="text-align: center;"|800
|-
|Pulverized Obsidian/ Obsidian Dust
|Lead Ingot
|Hardened Glass
|
| style="text-align: center;"|
800
|-
|Gold Ingot
|Silver Ingot
|Electrum Ingot
|
| style="text-align: center;"|240
|}
==Video==
{{#ev:youtube|8O89R2ZlrF8}}
==Related Items==
*[[Furnace]]
*[[Iron Furnace]]
*[[Electric Furnace]]
*[[Induction Furnace]]
{{te-nav}}
[[Category:Thermal Expansion]]
[[Category:Machine]]
[[Category:Furnace]]
aeacaad24cffc108a0a8fcf7542f0b073bb4bcce
Portable Tank
0
662
2130
784
2014-10-15T21:25:38Z
IDED
178
/* Video */
wikitext
text/x-wiki
{{Item
|name = Portable Tank
|tool = [[File: Grid Crescent Hammer.png|link-Crescent Hammer]]
|stack = No
|data = 2008
|mod = Thermal Expansion}}
The '''Portable Tank''' is an item added in [[Thermal Expansion]] v2.1.0. It
can hold 8000 mB (8 buckets) of liquid. Liquid can only be inserted or extracted from the top or bottom sides. A tank placed directly on top of another tank will self-configure its bottom side to auto-eject to the tank below.
==Wrench Mechanic:==
Using a [[Crescent Hammer]] on a Portable Tank (the bottom face of the tank will turn orange) will change the bottom side to automatically eject liquid into whatever is below it, if possible. The tank cannot receive liquid on the bottom side while in this mode.
==<span style="font-size:18px;">Dismantle Mechanic:</span>==
If dismantled (Sneak + Activate) with a Crescent Hammer, the Portable Tank will instantly be removed and the liquid will remain inside (works only in Survival mode).
== Crafting Recipe ==
{{Grid/Crafting Table
|A1=|B1=Hardened Glass|C1=
|A2=Hardened Glass|B2=Tin Ingot|C2=Hardened Glass
|A3=|B3=Hardened Glass|C3=
|Output=Portable Tank}}
==Notes==
*Liquid must be deliberately inserted into Portable Tanks. You cannot, for instance, gravity feed water from a [[BuildCraft]] [[Tank|tank]] above a Portable Tank; the liquid must be forced in somehow.
*Portable Tanks are extremely explosion resistant.
==Video==
{{#ev:youtube|dqdgSBT7RJQ}}
{{te-nav}}
[[Category:Storage]]
[[Category:Liquid Container]]
da652a7c50738c535ad0144ff4cced952c451077
Artifice
0
1159
2132
1883
2014-11-06T17:51:28Z
UraniumPorkchop
1150
wikitext
text/x-wiki
{{mod
|author = Jneumann333
|website = http://www.minecraftforum.net/topic/1860869-15x16x-artifice-where-did-i-put-my-sliderule/
}}
'''Artifice''' adds the blocks [[#Basalt & Marble|Marble]] and [[#Basalt & Marble|Basal]]t to the world along with the [[#Flowers|flowers]] Orchid, Iris, Bluebell, Lotus, and Lotus Lily . Marble and Basalt are for purely decorative purposes while the flowers added, with exception to Lotus Lilies, can be crafted into dyes.
Artifice also adds functional blocks such as scaffolds which are cheap blocks that can be quickly stacked and climbed. Along with tools like Sledges and Sickles, the former of which is used to break down crafted blocks down to their base materials and the latter which is used to harvest crops in a large area.
== Tooltips==
All blocks and items added by Artifice have tooltips which show their function, and any other relevant information.
== Recipes and Descriptions==
Artifice adds several categories of items.
== Frames==
Frames are basic building blocks that are used as components in other recipes. They come in four tiers.
== Blast-Resistant Blocks==
These come in solid and transparent varieties, and they have connected textures.
* Blast Walls
* Glass Walls
== Scaffolds==
Scaffolds are cheap blocks that can be quickly stacked and climbed, very useful for construction. Left click on a scaffold with a scaffold to stack upwards, right click to place normally. You can build out to the max overhang of each tier in any given direction.
== Sledges==
Sledges are tools used to smash crafted blocks down into pieces, with a chance to lose different pieces. They have a quarter of the durability of normal tools, and they can also be used from dispensers.
== Smashable Blocks==
* Crafting Table
* Furnace
* Chest
* Wool
* TNT
* Brick Block
* Nether Brick
* Bookshelf
* Sandstone
* Quartz Block
* Jack-o-Lantern
* Anvil*
* Beacon
* Noteblock
* Jukebox
* Dispenser
* Dropper
* Piston
* Sticky Piston
* Redstone Lamp
* Daylight Sensor
* Hopper
* Trapped Chest
* Wooden Door
* Iron Door
* Repeater
* Comparator
* Fence Gate
* Bed
* Enchanting Table
* Cauldron
* Brewing Stand
*Note, the anvil has a higher chance to lose components
== Boxes==
Boxes are storage items that allow you to store up to 8 of any item per box. They stack, and they fully support NBT data. Right click to open a box, shift-right click to open a whole stack. Dispensers can use boxes.
== Flowers==
Four varieties of flowers are added which can be crafted into blue, black, brown, and white dyes in the same manner as red and yellow flowers. A recipe for green dye from yellow and blue is also added. Lotuses will open and close in response to light levels as a bonus.
Lotus lilies are also added, which are similar to vanilla lilypads, and have no related recipes.
== Basalt & Marble==
Basalt and marble generate in the world, with a variety of generation setting that can be configured. There are a variety of decorative blocks which can be crafted from basalt and marble, including bricks, stairs, and slabs. All blocks are crafted in the same way as their vanilla counterparts.
== Pavers==
Pavers come in two varieties, Paver and Antipaver. Each will connect to themselves, but they won't connect to the other, allowing for some interesting patterns. Pavers and Antipavers can be interchanged freely in the crafting grid.
== Sickles==
Sickles are tools which harvest plants or leaves in a radius around the harvest point. They have one half the durability of normal tools.
== Miscellaneous==
Detectors will send out a pulse any time a block adjacent to them is updated.
Artifice adds [[steel]], which is used in crafting the top tier frames and other items. An alternate steel recipe is available via the config.
== Coins==
Artifice adds [[copper]], [[silver]], [[gold]], and [[Platinum Coin]]s, which are mostly for use by server owners.
== Upgrades==
Upgrades are consumable items which can be crafted with tools, weapons, or armor to apply mundane enchants. By default these are limited in strength. They also obey enchantment application rules, so you can't apply multiple types of protection to one item, respiration on shoes, or anything like that. You can apply as many upgrades as will fit in the crafting grid at a time, for the sake of convenience.
{{Attack of the B-Team}}
[[Category:Mods]]
a2d911ebedb15fbc00bf0874754ae090d954d2c9
Antidote Syringe
0
988
2133
1438
2014-11-09T23:53:24Z
Spotty7
1174
wikitext
text/x-wiki
{{Item
|mod=Advanced Genetics
|type=Items
|stackable=No}}
The '''Antidote Syringe''' is a patch for the Vanilla Milk Bucket. By injecting it removes all your current Potion-Effects and gives you positive effects. Can be shot by the [[Genetic Bow]] and Dispensers.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Syringe |B1 = |C1 =
|A2 = Milk |B2 = |C2 =
|A3 = |B3 = |C3 =
|Output = Antidote Syringe
}}
{{Advanced Genetics}}
[[Category:Items]]
64efeae5324fdf18eb12531062a1c59a89fd8082
Advanced Genetics
0
633
2134
2038
2014-11-12T19:42:52Z
Tophat
1186
/* Genes */
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image =
|caption =
|author = ObsiLP
|version = 1.4.2
|website = http://www.minecraftforum.net/topic/1988826-164-forge-advanced-genetics-mod/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Overview==
There are 7 core machines needed to properly use this mod, and 6 optional machines. This is in addition to several items used for gathering, used in crafting, or used in conjunction with genetic abilities. All machines will require power, and the mod comes with a Combustion Generator if no other mods with compatible power are available. [[Thermal Expansion]] 3's power works with it.
The required machines are as follows; [[DNA Analyser]], [[DNA Extractor]], [[DNA Decrypter]], [[DNA Splitter]], [[DNA Breeder]], [[Centrifuge]], [[DNA Combiner]].
==Getting Started==
# Using a [[Scraper]] or an [[Auto Scraper]], you collect [[Skin Scales]] by hitting a mob with this item. This does an extremely small amount of damage to the mob.
# The Skin Scales are placed into a [[DNA Analyser]] in order to obtain a [[Cell]] from the mob.
# The [[Cell]] is placed into a [[DNA Extractor]] to extract an Encrypted Helix.
# The Encrypted Helix is then placed in a [[DNA Decrypter]]. It will then turn into a Helix and reveal any trait(s) it has, or if it is just a [[Basic Gene]].
# The Helix can then be placed into the [[DNA Splitter]], which will allow you to choose the Gene you wish to isolate, if the Helix contains more than one.
# At this point, you need to place a non-basic gene into the right slot of a [[DNA Breeder]]. This will display how much material it will take to build a Completed Gene. Genes of the same type will add two, and Basic Genes will add one.
# At this point you will need a [[Syringe]] to take a sample of your own blood. This is done by holding down right mouse until it shapes and then releasing.
# The Syringe with your blood will then need to be placed into a [[Centrifuge (Advanced Genetics)|Centrifuge]] before it can be combined with the Completed Gene.
# Place the Completed Gene in the left slot of the [[DNA Combiner]], and the Centrifuged Syringe on the right.
# After they are combined, they will need to be placed in the Centrifuge one last time.
# At this point the Syringe can be injected the same way that you took your blood, and you will have the selected Gene Power.
Upon death, all genetic modifications will be lost. As a safeguard, after you inject the wanted genes take a sample of your modified blood. Centrifuge it as you normally would, and then store it away. If you die, you can re-inject yourself with your old blood to restore your abilities.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You have fire resistance Pigmans.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Video Tutorials==
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Advanced Genetics}}
{{Attack of the B-Team}}
[[Category:Advanced Genetics]]
86c00b776c3553bf5fe9c86c59287c1bdb7e54ca
2136
2134
2014-11-12T21:48:34Z
Chuggalo
248
Basic information updates. Advanced Genetic logo added.
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image = Advanced_Genetics_Logo.png
|caption =
|author = ObsiLP
|version = 1.4.3
|website = http://ag.teamdna.de/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Overview==
There are 7 core machines needed to properly use this mod, and 6 optional machines. This is in addition to several items used for gathering, used in crafting, or used in conjunction with genetic abilities. All machines will require power, and the mod comes with a Combustion Generator if no other mods with compatible power are available. [[Thermal Expansion]] 3's power works with it.
The required machines are as follows; [[DNA Analyser]], [[DNA Extractor]], [[DNA Decrypter]], [[DNA Splitter]], [[DNA Breeder]], [[Centrifuge]], [[DNA Combiner]].
==Getting Started==
# Using a [[Scraper]] or an [[Auto Scraper]], you collect [[Skin Scales]] by hitting a mob with this item. This does an extremely small amount of damage to the mob.
# The Skin Scales are placed into a [[DNA Analyser]] in order to obtain a [[Cell]] from the mob.
# The [[Cell]] is placed into a [[DNA Extractor]] to extract an Encrypted Helix.
# The Encrypted Helix is then placed in a [[DNA Decrypter]]. It will then turn into a Helix and reveal any trait(s) it has, or if it is just a [[Basic Gene]].
# The Helix can then be placed into the [[DNA Splitter]], which will allow you to choose the Gene you wish to isolate, if the Helix contains more than one.
# At this point, you need to place a non-basic gene into the right slot of a [[DNA Breeder]]. This will display how much material it will take to build a Completed Gene. Genes of the same type will add two, and Basic Genes will add one.
# At this point you will need a [[Syringe]] to take a sample of your own blood. This is done by holding down right mouse until it shapes and then releasing.
# The Syringe with your blood will then need to be placed into a [[Centrifuge (Advanced Genetics)|Centrifuge]] before it can be combined with the Completed Gene.
# Place the Completed Gene in the left slot of the [[DNA Combiner]], and the Centrifuged Syringe on the right.
# After they are combined, they will need to be placed in the Centrifuge one last time.
# At this point the Syringe can be injected the same way that you took your blood, and you will have the selected Gene Power.
Upon death, all genetic modifications will be lost. As a safeguard, after you inject the wanted genes take a sample of your modified blood. Centrifuge it as you normally would, and then store it away. If you die, you can re-inject yourself with your old blood to restore your abilities.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You have fire resistance like Pigman.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Video Tutorials==
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Advanced Genetics}}
{{Attack of the B-Team}}
[[Category:Advanced Genetics]]
4493434a634ba1e5bd5b2934aca27fe3f843fc64
File:Advanced Genetic Logo.png
6
1303
2135
2014-11-12T21:15:37Z
Chuggalo
248
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Advanced Genetics
0
633
2137
2136
2014-11-12T21:50:38Z
Chuggalo
248
wikitext
text/x-wiki
{{Mod
|name=Advanced Genetics
|image = Advanced_Genetic_Logo.png
|caption =
|author = ObsiLP
|version = 1.4.3
|website = http://ag.teamdna.de/
|wiki=http://ag.teamdna.de/wiki/?art=home
}}
'''Advanced Genetics''' is a mod created by ObsiLP which adds Genetic-Science to Minecraft in [[Attack of the B-Team]].
==Overview==
There are 7 core machines needed to properly use this mod, and 6 optional machines. This is in addition to several items used for gathering, used in crafting, or used in conjunction with genetic abilities. All machines will require power, and the mod comes with a Combustion Generator if no other mods with compatible power are available. [[Thermal Expansion]] 3's power works with it.
The required machines are as follows; [[DNA Analyser]], [[DNA Extractor]], [[DNA Decrypter]], [[DNA Splitter]], [[DNA Breeder]], [[Centrifuge]], [[DNA Combiner]].
==Getting Started==
# Using a [[Scraper]] or an [[Auto Scraper]], you collect [[Skin Scales]] by hitting a mob with this item. This does an extremely small amount of damage to the mob.
# The Skin Scales are placed into a [[DNA Analyser]] in order to obtain a [[Cell]] from the mob.
# The [[Cell]] is placed into a [[DNA Extractor]] to extract an Encrypted Helix.
# The Encrypted Helix is then placed in a [[DNA Decrypter]]. It will then turn into a Helix and reveal any trait(s) it has, or if it is just a [[Basic Gene]].
# The Helix can then be placed into the [[DNA Splitter]], which will allow you to choose the Gene you wish to isolate, if the Helix contains more than one.
# At this point, you need to place a non-basic gene into the right slot of a [[DNA Breeder]]. This will display how much material it will take to build a Completed Gene. Genes of the same type will add two, and Basic Genes will add one.
# At this point you will need a [[Syringe]] to take a sample of your own blood. This is done by holding down right mouse until it shapes and then releasing.
# The Syringe with your blood will then need to be placed into a [[Centrifuge (Advanced Genetics)|Centrifuge]] before it can be combined with the Completed Gene.
# Place the Completed Gene in the left slot of the [[DNA Combiner]], and the Centrifuged Syringe on the right.
# After they are combined, they will need to be placed in the Centrifuge one last time.
# At this point the Syringe can be injected the same way that you took your blood, and you will have the selected Gene Power.
Upon death, all genetic modifications will be lost. As a safeguard, after you inject the wanted genes take a sample of your modified blood. Centrifuge it as you normally would, and then store it away. If you die, you can re-inject yourself with your old blood to restore your abilities.
==Genes==
All abilities are obtained through processing skin scales from mobs until you get the genes, which then must be combined with your DNA or in some cases, mob DNA. Also, abilities with a key binding can be assigned a different key in the menu.
'''Passive Mob Genes:'''
::'''Chicken Genes:'''
::*'''No-Fall''': You don't get fall-damage anymore.
::'''Cow Genes:'''
::*'''Infinite Milk''': When you add this to yourself or a mob, you or the mob gives milk like a Cow.
::'''Horse Genes:'''
::*'''Jump''': You can jump higher.
::'''Ocelot Genes:'''
::*'''Speed''': You can run faster.
::*'''Avoid Creepers''': Creeper won't explode when you are close enough. They will also flee like they flee from Ocelots.
::'''Sheep Genes:'''
::*'''Wooly''': When you add this to yourself or a mob, you or the mob drops wool when you shear it.
::*'''Eat Grass''': When you are hungry, just right-click a grass block.
::'''Bat Genes:'''
::*'''Fly''': You can fly, like in creative mode! Note: This ability also gives you Fall-Resistance.
::'''Mooshroom Genes:'''
::*'''Produce Stew''': When you add this to yourself or a mob, you or the mob gives stew like Moohshrooms.
::'''Squid Genes:'''
::*'''Water Breather''': You have infinite breath under water.
'''Neutral Mob Genes:'''
::'''Enderman Genes:'''
::*'''Teleporter''': When you press 'Y' you will throw an enderpearl which teleports you but you won't take damage.
::*'''Save Your Inventory''': To use this gene first you have to make a [[death enderchest]], place it somewhere and right-click it. Now when you die, your inventory will be saved in this chest.
::'''Spider Genes:'''
::*'''Climb''': You can climb up walls.
::'''Zombie Pigman Genes:'''
::*'''Swim In Lava''': You have fire resistance like Pigman.
'''Hostile Mob Genes:'''
::'''Blaze Genes:'''
::*'''Shoot Fireballs''': You can shoot fireballs, which will set mobs or blocks on fire.
::'''Creeper Genes:'''
::*'''Explode Yourself''': Press 'U' 8x and you will explode like a Creeper!
::'''Ghast Genes:'''
::*'''Destroy Blocks With Fireballs''': You can shoot fireballs, which will explode when they hit something.
::'''Skeleton Genes:'''
::*'''Infinity''': You don't need arrows anymore when shooting with the [[Genetic Bow]].
::'''Slime Genes:'''
::*'''Slimy''': When you die you will drop Slime-Balls.
::'''Witch Genes:'''
::*'''Throw Potions''': When you press 'P' you can throw random potions.
::'''Zombie Genes:'''
::*'''Resistance''': This ability gives you a Resistance potion effect.
'''Utility Mob Genes:'''
::'''Iron Golem Genes:'''
::*'''More Hearts''': Increase your health by 5 hearts.
'''Boss Mob Genes:'''
::'''Ender Dragon Genes:'''
::*'''Ender Health''': To use this gene first you have to make a [[Health Crystal]] and keep it in your inventory. Now when you take damage, the Health Crystal will absorb it and will be damaged instead of you. You can also place the Health Crystal as a block. Then the blocks heals you in a range of about 20 blocks.
::'''Wither Genes:'''
::*'''Withers Hit''': When you hit an entity it gets the 'Wither'-Effect.
==Video Tutorials==
Finding it hard to follow along with the Advanced Genetics tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5Et-463ZxL4}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|5YCrrFuJzi0}}</div></div>
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|MUJBZgi3pMQ}}</div></div>
<div style="clear:both"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Known Bugs==
'''Possible Bugs'''
*If you have the swim in lava gene rather than it just preventing you from taking damage it reverses the damage heals you instead. When you stand in lava it heals you by 3 hearts every time the lava should be damaging you.
'''Definite Bugs'''
*none
{{Advanced Genetics}}
{{Attack of the B-Team}}
[[Category:Advanced Genetics]]
a4c2c4e3ee3a29d319cb26cb6565eadbd1e78583
Food Plus
0
1153
2138
2095
2014-11-30T00:48:35Z
Neckro23
1264
add wiki link
wikitext
text/x-wiki
{{stub}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
|wiki=http://food-plus.wikia.com/wiki/Food_Plus_Wiki
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{#ev:youtube|r5Fbe8--9VI}}
{{#ev:youtube|hZqPpV2JqIc}}
{{Food Plus}}
{{Attack of the B-Team}}
b387bc40afa258d43d45b352827f4e3418ae566f
2139
2138
2014-11-30T12:00:38Z
Mastergalen
1
Reverted edits by [[Special:Contributions/Neckro23|Neckro23]] ([[User talk:Neckro23|talk]]) to last revision by [[User:IDED|IDED]]
wikitext
text/x-wiki
{{stub}}
{{mod
|author=JoseTheCrafter
|website=http://www.minecraftforum.net/topic/1745463-164forge-food-plus-mod-more-food-than-you-can-imagine-v27-pre-upd16112013/
}}
This sweet (and savory) little mod adds a variety of foods for your cooking pleasure in [[Attack of the B-Team]]!
* [[Worktop]] - most of your recipes will be prepared with this crafting table type interface, when using NEI watch carefully for which recipes do, and do not use this tool.
* [[Refrigerator]] - put a [[snowball]] in the bottom slot, ice tray in the top.
* [[Coffee Grinder]] - [[Coffee Bean (Food Plus)]] in the top slot, blade in the bottom slot, one blade will grind 20 [[coffee]]. (Note: [[Coffee Beans (Tropicraft)]] is from the [[Tropicraft]] mod, [[Coffee Bean (Food Plus)]] is [[Food Plus]])
Break grass for seeds, the new ones for this mod are [[Tomato|Tomatoes]], [[Rice]] and [[Strawberries]].
{{#ev:youtube|ASPwr1ddneM}}
{{#ev:youtube|r5Fbe8--9VI}}
{{#ev:youtube|hZqPpV2JqIc}}
{{Food Plus}}
{{Attack of the B-Team}}
ff514017fb8aab00904c49167ec0027e8ec4815f
Entity Mover
0
1304
2140
2014-12-03T05:50:34Z
Csj11
1280
Created page with " Similar to the Block Mover, right-clicking on an entity while holding the Entity Mover will pick it up, and right-clicking again will deposit it at a new location. This can b..."
wikitext
text/x-wiki
Similar to the Block Mover, right-clicking on an entity while holding the Entity Mover will pick it up, and right-clicking again will deposit it at a new location. This can be used, for example, to easily move animals into a farm area.
3ebd4dbd6c8383264c9f3c863e6e8e57ad645786
Witchery
0
1185
2142
1974
2014-12-24T12:54:41Z
Mobslayer7
1363
/* Video */
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Attack of the B-Team}}
H
056a153940066a334c508a25743cc61ddd3a4b08
2143
2142
2014-12-24T12:55:36Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
* Bulleted list item
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
H
{{Witchery/Nav}}
{{Atack of the B-Team}}
H
c3d5f01b682b02a0908359e4427b3b95df80f1a1
2144
2143
2014-12-24T13:08:56Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
Put a piece of raw food in the oven to maybe create a foul fume
Put logs in it to maybe get a foul fume
Put a oak sapling in to possibly get an exhale of the horned one
Put a birch sapling in to create the chance of getting a breath of the goddess
Put a spruce sapling in to maybe get a hint of rebirth
Put a rowan sapling in it to possibly get a whiff of magic
Put a hawthorn sapling in to maybe get an odour of purity
Put an alder sapling in to the oven to maybe get a reek of misfortune
Put a jungle sapling in the witches oven to possibly get a foul fume
* The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
b01560e78c59704bfbee07eda0baff8b2d5e694a
2145
2144
2014-12-24T13:22:39Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
618887f1c34181efa1df2eda62766a7b8d73c49e
2146
2145
2014-12-24T13:43:23Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
=== Devices ===
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
581a4a1a8bf5f643561f4d26894c88eb71c54285
2147
2146
2014-12-24T13:43:54Z
Mobslayer7
1363
/* Devices */
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
7268ee14c6fb5a8f34545bc3ab01f141e28ef6e7
2148
2147
2014-12-24T13:46:20Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
cf7cdcf0e04c53d69877686ad7302e61b3cee29c
2149
2148
2014-12-24T13:54:34Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
fa4bcd990c97a92fcc60ca004c1302861ff63f46
2150
2149
2014-12-24T14:02:28Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
2c50e6f9abb8221463080e8f6ae574c80147306b
2151
2150
2014-12-24T14:59:21Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
22c040eed14b5cf27c1df29191ee96ecef3fb5c1
2152
2151
2014-12-24T15:33:03Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
41ca083fb5cd83b819692354904ff0b8ddf6a5f4
2153
2152
2014-12-24T15:44:05Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
0e49443cfdf3916604dc91e9c024571f54d56b90
2154
2153
2014-12-24T15:52:01Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
e8e8fa5538bd89fec56b3e15d3f3a466dc89ee98
2155
2154
2014-12-24T15:54:55Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
655a2e6f745c6f1ef187cf78a6e8470c8715386f
2156
2155
2014-12-24T16:01:52Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put a oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
9c23ac4ac1c60d9cbbb0b56fff6ae5921b223245
2157
2156
2014-12-24T16:04:06Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
c4d25123f9da8beb7b7ef22f36c834d786ef207e
2158
2157
2014-12-24T16:22:37Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
98a121e57fcdb65bb0d3345006d91a55892ead3d
2159
2158
2014-12-24T16:36:24Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots. Once created you need to place it down at least 15 blocks away fro a fully functioning altar. To craft 3 blocks (you need in the end 6 in a 2x3 pattern) you need 1 breath of the goddess, 1 exhale of the horned one, 1 water bottle, 4 stone bricks and 2 rowan logs. You put the exhale of the horned one in the top right, the breath of the goddess in the top left, the water bottle in between them, the rowan wood in the two slots below the water bottle and fill the remaining space with stone bricks.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
6fe01670daf31da0714ae2f7db36dc0a3d51b666
2160
2159
2014-12-24T16:39:00Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots. Once created you need to place it down at least 15 blocks away fro a fully functioning altar. To craft 3 blocks (you need in the end 6 in a 2x3 pattern) you need 1 breath of the goddess, 1 exhale of the horned one, 1 water bottle, 4 stone bricks and 2 rowan logs. You put the exhale of the horned one in the top right, the breath of the goddess in the top left, the water bottle in between them, the rowan wood in the two slots below the water bottle and fill the remaining space with stone bricks. Do this twice place it in a 2x3 pattern and place the distillery close to the altar (no further than 15 blocks.)
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
4dafc71bfa9bd1c21725a7d8d53f395499905a2d
2161
2160
2014-12-24T17:16:22Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots. Once created you need to place it down at least 15 blocks away fro a fully functioning altar. To craft 3 blocks (you need in the end 6 in a 2x3 pattern) you need 1 breath of the goddess, 1 exhale of the horned one, 1 water bottle, 4 stone bricks and 2 rowan logs. You put the exhale of the horned one in the top right, the breath of the goddess in the top left, the water bottle in between them, the rowan wood in the two slots below the water bottle and fill the remaining space with stone bricks. Do this twice place it in a 2x3 pattern and place the distillery close to the altar (no further than 15 blocks.)
===== Recipes =====
{| class="wikitable"
|-
! Put In !! Get Out
|-
| Foul Fume and Quicklime || Gypsum, a slimeball and oil of vitriol
|-
| Diamond and Oil of Vitriol || Diamond Vapour x2 and a odour of purity
|-
| Breath of Goddess and lapiz lazuli || Tear of the goddess, whiff of magic, foul fume and a slimeball
|-
| Diamond vapour and a ghast tear || Odour of purity, reek of misfortune, foul fume and refined evil
|-
| Ender Pearl || Ender Dew x5 and whiff of magic
|-
| Blaze powder and gunpowder || Glowstone dust x2 and reek of misfortune
|-
| Demon heart and diamond vapour || Demonic blood x4 and Refined evil
|}
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
de85eb750558300bd6ea813ce04f625460d935c6
2162
2161
2014-12-24T17:18:10Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots. Once created you need to place it down at least 15 blocks away fro a fully functioning altar. To craft 3 blocks (you need in the end 6 in a 2x3 pattern) you need 1 breath of the goddess, 1 exhale of the horned one, 1 water bottle, 4 stone bricks and 2 rowan logs. You put the exhale of the horned one in the top right, the breath of the goddess in the top left, the water bottle in between them, the rowan wood in the two slots below the water bottle and fill the remaining space with stone bricks. Do this twice place it in a 2x3 pattern and place the distillery close to the altar (no further than 15 blocks.)
===== Recipes =====
{| class="wikitable"
|-
! Put In !! Get Out
|-
| Foul Fume and Quicklime || Gypsum, a slimeball and oil of vitriol
|-
| Diamond and Oil of Vitriol || Diamond Vapour x2 and a odour of purity
|-
| Breath of Goddess and lapiz lazuli || Tear of the goddess, whiff of magic, foul fume and a slimeball
|-
| Diamond vapour and a ghast tear || Odour of purity, reek of misfortune, foul fume and refined evil
|-
| Ender Pearl || Ender Dew x5 and whiff of magic
|-
| Blaze powder and gunpowder || Glowstone dust x2 and reek of misfortune
|-
| Demon heart and diamond vapour || Demonic blood x4 and Refined evil
|}
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
565b45da87060041df84aeb27cb464f9c70c7c0b
2163
2162
2014-12-24T17:29:14Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots. Once created you need to place it down at least 15 blocks away from a fully functioning altar. To craft 3 blocks (you need in the end 6 in a 2x3 pattern) you need 1 breath of the goddess, 1 exhale of the horned one, 1 water bottle, 4 stone bricks and 2 rowan logs. You put the exhale of the horned one in the top right, the breath of the goddess in the top left, the water bottle in between them, the rowan wood in the two slots below the water bottle and fill the remaining space with stone bricks. Do this twice place it in a 2x3 pattern and place the distillery close to the altar (no further than 15 blocks.)
===== Recipes =====
{| class="wikitable"
|-
! Put In !! Get Out
|-
| Foul Fume and Quicklime || Gypsum, a slimeball and oil of vitriol
|-
| Diamond and Oil of Vitriol || Diamond Vapour x2 and a odour of purity
|-
| Breath of Goddess and lapiz lazuli || Tear of the goddess, whiff of magic, foul fume and a slimeball
|-
| Diamond vapour and a ghast tear || Odour of purity, reek of misfortune, foul fume and refined evil
|-
| Ender Pearl || Ender Dew x5 and whiff of magic
|-
| Blaze powder and gunpowder || Glowstone dust x2 and reek of misfortune
|-
| Demon heart and diamond vapour || Demonic blood x4 and Refined evil
|}
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
54895ba3b2698676e0897f3e7b251cb372b082da
2164
2163
2014-12-24T17:47:53Z
Mobslayer7
1363
wikitext
text/x-wiki
{{stub}}
{{mod
|image =
|author = Emoniph
|version = 0.16.3
|website = http://www.minecraftforum.net/topic/1992544-164-forge-witchery-0163/
|download = http://www.curse.com/mc-mods/minecraft/witchery
|wiki = https://sites.google.com/site/witcherymod/home
}}
'''Witchery''' is a mod created by [[Emoniph]] that adds a host of witchcraft related mechanics. The main disciplines of Witchery include: [[Circle Magic]], [[Brewing(Witchery)|Brews]] and [[Infusions]], [[Poppets]], and [[Dream Weaving]].
potions.
==== Witches Oven ====
The witches oven is a item added by Witchery and is like a normal furnace (you can smelt wood into charcoal) but you can create different potions. This a good way to cook food or smelt wood as it cooks food 10% faster than a normal furnace, but you cannot smelt ores. To craft it you need to have 1 empty bucket, 1 iron bar and 5 iron ingots. You put the bucket in the top middle slot, the iron bar in the bottom middle slot and the iron ingots in the shape of a iron helmet in the empty slots.
*Put a piece of raw food in the oven to maybe create a foul fume
*Put logs in it to maybe get a foul fume
*Put an oak sapling in to possibly get an exhale of the horned one
*Put a birch sapling in to create the chance of getting a breath of the goddess
*Put a spruce sapling in to maybe get a hint of rebirth
*Put a rowan sapling in it to possibly get a whiff of magic
*Put a hawthorn sapling in to maybe get an odour of purity
*Put an alder sapling in to the oven to maybe get a reek of misfortune
*Put a jungle sapling in the witches oven to possibly get a foul fume
Remember put a clay jar in the bottom slot of the oven to get a potion. To craft a clay jar you smelt a soft clay jar in a furnace. A soft clay jar is crafted with 3 clay in a v shape.
===== Upgrading the oven =====
To upgrade the witches oven you need to place a fume funnel or filtered fume funnel on the left or right of the oven. To create a fume funnel you need a lava bucket, 4 empty buckets, 2 iron buckets, 1 iron bar and 1 glowstone block. You place a lava bucket in the top middle slot on the crafting grid, place a glowstone block in the middle slot, an iron block in the bottom two corners, then you place an iron bar in the bottom middle slot and finally fill the final slots with empty buckets. This adds to the oven a 10% quicker cooking speed and a 25% better chance of getting the other item.
To craft the filtered fume funnel you need a fume funnel and fume filter. You just put them in the crafting table (the fume funnel one slot above the the filter.) To craft the fume filter you need 2 iron ingots, 6 glass blocks and 1 charged attuned stone. You put the the glass blocks on the top row and the bottom row. The iron ingots go in the middle left and middle right slots and the charged attuned stone goes in the remaining slot. To charge an attuned stone (crafted with a whiff of magic then below that in the crafting grid a diamond and below that a lava bucket) you must use a rite of charging, which is obtained by circle magic. You can watch the video down the page or craft the book Witchcraft: Circle Magic. It is crafted by a book in the middle a Belladona above it a feather to the right a whiff of magic below it and an ink sac to the left. The filtered fume funnel is an upgrade to the fume funnel and increases the chance of the extra item
by another 5%. So the total effect of the two upgrades would be +10% cooking speed and +30% chance of the extra item.
==== Distillery ====
The distillery is another item added by the Witchery mod used for distilling magical items. This is crafted with 4 iron ingots, 2 clay jars, 2 gold ingots and 1 attuned stone. You put (in a crafting table) the 2 clay jars in the top two corners, the gold ingots in the bottom two corners, the attuned stone in the bottom middle slot and the iron ingots in the remaining empty slots. Once created you need to place it down at least 15 blocks away from a fully functioning altar. To craft 3 blocks (you need in the end 6 in a 2x3 pattern) you need 1 breath of the goddess, 1 exhale of the horned one, 1 water bottle, 4 stone bricks and 2 rowan logs. You put the exhale of the horned one in the top right, the breath of the goddess in the top left, the water bottle in between them, the rowan wood in the two slots below the water bottle and fill the remaining space with stone bricks. Do this twice place it in a 2x3 pattern and place the distillery close to the altar (no further than 15 blocks.)
===== Recipes =====
{| class="wikitable"
|-
! Put In !! Get Out
|-
| Foul Fume and Quicklime || Gypsum, a slimeball and oil of vitriol
|-
| Diamond and Oil of Vitriol || Diamond Vapour x2 and a odour of purity
|-
| Breath of Goddess and lapiz lazuli || Tear of the goddess, whiff of magic, foul fume and a slimeball
|-
| Diamond vapour and a ghast tear || Odour of purity, reek of misfortune, foul fume and refined evil
|-
| Ender Pearl || Ender Dew x5 and whiff of magic
|-
| Blaze powder and gunpowder || Glowstone dust x2 and reek of misfortune
|-
| Demon heart and diamond vapour || Demonic blood x4 and Refined evil
|}
==== Altar ====
The altar is an object that powers magical things like the kettle or distillery. If you place it in an area with lots of living things it will harness you with more power to work with. The setup instructions are in the section Distillery, so if you haven't looked at that do. If you right click the altar it will show how much power it is producing.
==Video==
Get started with the Witchery mod
{{#ev:youtube|GTsi3y2UouA}}
{{#ev:youtube|Dn08kRmZfdA}}
{{#ev:youtube|T7EGnbPiH5A}}
{{#ev:youtube|EBXAbppE90Q}}
{{#ev:youtube|jkQ8yrdWbo4}}
{{#ev:youtube|KWS1QiBjuNg}}
{{#ev:youtube|ddYpU0LcARw}}
There is useful information about Spell Casting and the [[Mystic Branch]] in this video, starting at 8:30.
{{#ev:youtube|pM-k89MtTAc}}
{{Witchery/Nav}}
{{Atack of the B-Team}}
c7a70523a967166b4f234e53fda1eff8107bce29
Tinkers' Construct
0
896
2165
2119
2014-12-29T17:20:16Z
Idriveby
1384
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Starting off==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
==Book 1 - Materials and You, by Skyla.==
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
===Advanced Recipes===
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
===Book Recipes===
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.<ref>http://tinkers-construct.wikia.com/wiki/Tinkers%27_Construct_Wiki</ref>
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
===Smeltery Recipes===
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
==Book 2 - Materials and You, by Skyla.==
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
==Book 3 - Mighty Smelting, by Thruul M'gon.==
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
===Molten Recipes===
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
===Alloy Recipes===
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
== Tutorial ==
[[File:Https://www.youtube.com/watch?v=-7fpkntfZBU|thumbnail|center]]
== References ==
<references/>
{{Tinkers' Construct}}
4c7cf533fb491e027a1d6336937aea80cecf94f4
2166
2165
2014-12-29T17:30:02Z
Idriveby
1384
/* Tutorial */
wikitext
text/x-wiki
{{Mod
|author = mDiyo
|website= http://www.minecraftforum.net/topic/1659892-tinkers-construct/
}}
'''Tinkers' Construct''' is a weapon and tool manufacturing mod. It introduces different ways of crafting harder, better, faster and stronger equipment. The mod adds [[Blank Pattern|patterns]] for tool and weapon parts that allow the player to create hundreds of combinations; each with their own strengths, weaknesses, and effects. After the tool or weapon is created, additional materials may be installed to boost the item's abilities, or to simulate vanilla enchantments.
It introduces a multi-block structure called the [[Smeltery]], which is used to craft metal tools/parts and some decorative blocks, as well as providing a method of doubling ore output.
Tinkers' Construct also introduces a new inventory tab, called [[Armor Tab]], which removes the 2x2 crafting grid and provides brand new equipment slots for various apparel, including one for [[Knapsack]], which further expands available player inventory slots.
==Starting off==
When the player joins a new world, the character spawns with a book in their hand called "Materials and You, by Skyla." As the player progresses, other books pop into existence at certain milestones. These books can also be crafted in case they are lost.
==Book 1 - Materials and You, by Skyla.==
This volume contains initial instructions as well as 20 recipes (basic, advanced, books, [[Smeltery]]).
===Advanced Recipes===
* [[Tool Forge]] - Upgraded Tool Station, enables more type of tools and weapons to be built.
===Book Recipes===
* Materials and You, by Skyla. Volume I, Tan - One paper and one Blank Pattern must be beside each other in one row of the crafting GUI. The recipe is not shapeless, but the materials may be in any order.
* Materials and You, by Skyla. Volume II, Red - Simply put Volume I in the crafting grid to create Volume II. The player gets a free copy of Volume II after creating a Stencil Table.<ref>http://tinkers-construct.wikia.com/wiki/Tinkers%27_Construct_Wiki</ref>
* Mighty Smelting, by Thruul M'gon. Black - Simply put Volume II in the crafting grid to create Mighty Smelting. The player gets a free copy after crafting one block of the Smeltery.
===Smeltery Recipes===
{{Main|Smeltery}}
* [[Grout]] - Used in a furnace to make Seared Brick.
* [[Seared Brick]] - Like Vanilla clay bricks, four of these can be crafted to make a Seared Bricks block, or used in other recipes to make the blocks required for a Smeltery.
The remainder of the recipes are parts of the smeltery crafted from these Seared Bricks. For more information on these recipes, as well as how to construct the smeltery, see the main article.
==Book 2 - Materials and You, by Skyla.==
This volume outlines the different [[Tools (Tinkers' Construct)|Tools]] and [[Weapons (Tinkers' Construct)|Weapons]] available with Tinkers' Construct, the [[Materials (Tinkers' Construct)|Materials]] needed to make parts, and the [[Modifiers (Tinkers' Construct)|Modifiers]] that each tool or weapon can receive.
==Book 3 - Mighty Smelting, by Thruul M'gon.==
Contains instructions on building the [[Smeltery]]. The eleven Smeltery recipes are repeated, and the last pages show three molten metal recipes.
===Molten Recipes===
*Brownstone - Mix molten tin with gravel
*Clear Glass - Molten glass
*Seared Stone - Molten stone
===Alloy Recipes===
The following recipes assume ingots; remember that using ores will double your input/output.
* [[Aluminum Brass]] - Three [[Aluminum]] and one [[Copper]]. Yields two ingots of Molten Aluminum Brass. Used primarily for making [[cast]]s.
* [[Bronze]] - Three Copper and one [[Tin]]. Yields three ingots of Molten Bronze. A lower-tier material.
* [[Alumite]] - Five Aluminum, two Iron, and two Obsidian Ingots (or one Obsidian block). Yields 3 ingots of Alumite. A higher-tier material useful for mining Cobalt and Ardite.
* [[Manyullyn]] - Two [[Cobalt]] and two [[Ardite]]. Yields 1 ingot of Molten Manyullyn. An endgame-tier material.
== Gameplay changes ==
A somewhat hidden feature bundled of this mod is hunger preservation when a player dies. In a normal game, once the player dies, the hunger resets and player starts with full hunger bar. But with this mod, upon player's death, the hunger bar remains the same as moments before death.
This can be toggled in the TinkersWorkshop.cfg file under the following line;
<code>B:"Keep hunger on death"=''true/false''</code>
== Tutorial ==
<div style="width:32%;min-width:200px;max-width:355px;float:center;padding-right:1%;"><div class="flex-video">{{#ev:youtube|-7fpkntfZBU}}</div>
== References ==
<references/>
{{Tinkers' Construct}}
bee886ba9c710371895ccd0793b311adede28743
Tutorials/Getting Started
0
634
2167
1930
2014-12-29T17:30:35Z
Idriveby
1384
/* Video Tutorials */
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the [[Tinker's Construct]] tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both;"></div>
<div style="width:32%;min-width:200px;max-width:355px;float:center;padding-right:1%;"><div class="flex-video">{{#ev:youtube|-7fpkntfZBU}}</div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
50b1b4e0fdddecfdb970f551a938f19207cfb38d
2170
2167
2015-01-05T00:40:11Z
IDED
178
wikitext
text/x-wiki
{{image requested}}
Welcome to the Attack of the B-Team Modpack! This modpack was intended to provide a drastically re-visioned experience previously available in modpacks. Modpacks that were strewn with the technical, logical and time consuming, have been replaced with the wacky, mad science fun! This pack blends together so many things, that it may be hard for a Survivalist to get in, and even when they do, they may find themselves in constant need of materials (as they are wasting much!)
A great start is to read through the books provided at the beginning of the game, but this guide will help you get set up to begin your journey into the Mad Scientist world of Attack of the B-Team!
==Getting Started==
When generating your new world, its best to maximize your experience by leaving the settings at default. You *do not* want to start a super-flat survival game, save that for Creative Mode experiments. Big Biomes are not bad, but may leave you searching a long time for things that aren't in your spawned Biome.
With that said, generate your new world (try not to use ones generated from other modpacks) and let's jump into Day 1!
===Day 1===
While this day may start out familiarly with punching trees, in order to maximize your materials, you're going to want to alter the way you do things ever so slightly. There should be plenty of wood around, though you may want to look for some of the vanilla stuff so you don't waste any of the semi-decorative or specialized wood. Once you've found your first log, make yourself a [[Crafting Table]], and convert it to a Tinker's [[Crafting Station]].
{{Grid/Crafting_Table
|A1 = Crafting Table
|Output = Crafting Station}}
The Crafting Station will get you started in the world of Tinker's Construct, and items placed on the Station will not fall out once you leave like on a normal Crafting Table. You can use this to craft up a standard wood pickaxe and sword. Spend the last moments of your daylight gathering more wood & cobblestone, hunting for food and maybe get lucky and find some wool. If you can manage 16 wood (64 Wood Planks) and 18 Cobblestone you will have plenty to craft throughout the night. Quickly dig out or build a house to keep you safe. Try not to use your wood if possible, we will need it shortly to make some repairable stone tools. Seal yourself in with dirt if you have to, just make sure you have room to work.
===Help, I've turned into a <mob>!===
You've probably run into a mob or animal by the end of this day: if so, you have already had your first experience with the Morph Mod!
Use the [ and ] keys to select the shape you wish to morph into, and press enter to select it. If you have multiple skins (like brown and gray cows) use Shift+[ or Shift+] to select between different skins.
While morphed, your nameplate will be hidden from other players, and you will take on certain aspects of the mob (Such as being burnt by sunlight if zombie or hurt by water if ender!).
Use this to your advantage! But be wary of the consequences of the morph as well. There are a number of abilities available via Morph, a quick rundown are:
Fly, Float, Swim/Breath underwater, Auto-step up, Climb Walls, Fire Immunity, Poison Resistance, Wither Resistance, and even blend in with hostile mobs (if turned on). See if you can guess which frequently encountered mobs will give you what! Fly, and to a similar extent Climb, as well as Swim seem to be the most effective abilities, while this and many more can be added to your person directly without need of morph via [[Advanced Genetics]]... But that's another tutorial.
===Day 1, Night===
The Tinker's Night: Take advantage of the safe/quiet time, zombies and skeletons knocking on doors aside, to start your workshop to support your mining habit. In order to get some of the more advanced stuff you will need to amass a lot more materials. You need to stretch what materials you have now as much as possible, and we can do this using the Tinker's Construct system. This system allows you to craft equipment for significantly less material, as well as repair them. To get started in this set, we will need a [[Blank Pattern]] or six.
{{Grid/Crafting_Table
|A1 = Stick
|A2 = Wooden Plank
|B1 = Wooden Plank
|B2 = Stick
|Output = Blank Pattern}}
The Sticks and Wooden Planks can be interchanged as long as they are diagonal to eachother. Once you have at least three Blank Patterns, you can craft all of your Tinker Tables: the [[Stencil Table]], the [[Part Builder]], and the [[Tool Station]]. First of all we need a Stencil Table:
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wooden Plank
|Output = Stencil Table}}
After placing on the floor, you can right click on this and insert any Blank Patterns and turn them into a part pattern. These part patterns are put into a Part Builder, which will give us the parts we need to build the tool in the Tool Station. To start out, lets make a Pickaxe.
Note: This guide assumes you were not able to get enough Cobblestone, so it will use wood. If you were able to get Cobblestone, craft a furnace and cook it into Stone, and use Stone wherever you see Wooden Planks.
Using the Stencil Table, create a [[Pickaxe Head Pattern]], a [[Tool Binding Pattern]], and a [[Tool Rod Pattern]]. You will only need to make these once; the pattern is reusable and will last you until you reach the Forge-level tools, or start doing metal castings in a [[Smeltery]].
To make your first part, we will need to craft a Part Builder.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Wood
|Output = Part Builder}}
After placing on the floor, you can right click on this and place your Pickaxe Head Pattern on the top left square of the left-most 2 x 2 area, and your Wooden Plank directly to the right of it. On the right-most 2 x 2 area, you will see your Wooden Pickaxe Head appear in the top-left spot. Place the Tool Binding Pattern below the Pickaxe Head Pattern, and place a Wooden Plank directly to the right of that (So all areas of the leftmost 2 x 2 are being used).
<!--Need a proper Grid Template for Part Creation...-->
{{Grid|mod=TConstruct|Pickaxe Head Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Pickaxe Head}}{{Grid}}
<br>
{{Grid|Tool Binding Pattern}}{{Grid|Wooden Plank}} {{Grid|Wooden Tool Binding}}{{Grid|Stick}}
You will notice that the Tool Binding, along with other patterns requiring 0.5 Materials, will product a Half Material, in this case a Stick. Stone will produce a [[Stone Shard]]. You can also use these Half-Materials to create tools, such as using the Stick above for creating a Wooden Tool Rod. Nothing extra will be generated when doing it this way, though.
<br><!--Need a proper Grid Template for Part Creation...-->
{{Grid|Tool Rod Pattern}}{{Grid|Stick}} {{Grid|Wooden Tool Rod}}{{Grid}}<br>
{{Grid}}{{Grid}} {{Grid}}{{Grid}}
Finally, with all of your new Tinker Parts, you can build a proper Pickaxe! Lets craft our Tool Station in order to put all of the parts together.
{{Grid/Crafting_Table
|A1 = Blank Pattern
|A2 = Crafting Table
|Output = Part Builder}}
After placing this down, right click on it. On the left side you will see the currently available tools that can be made from this table (Hint: Upgrade to Tool Forge to get more!). In this case, select the Pickaxe. You will see a grid layout with images in the background. These will match the pattern available from the Stencil Table, and once you create the parts and place them in, they will form a Tinker Tool!
Now that you have your new tool, what happens when it breaks? Well first of all, it will not disappear, but it will become all but useless. Take your tool back to this Tool Station, select the Anvil button and place in your tool and add the material to the left of it. A fully functional version will pop out of the right! It takes 1 material to completely repair your tool from any wear... Reducing your pickaxe repair from 3 materials to 1! Hatchets from 3 to 1! Swords from 2 to 1!
===Finish off the night===
Take your new tools and use up your old vanilla ones, then if you have time, spend it crafting some furniture (see Furniture Mod stuff, like a [[Chair]], [[Bedside Cabinet]] or even a smelt [[White Couch]] if you have the wool!
===Day 2, Broaden your Horizons!===
Congratulations! You have survived your first night! So now what? Death is inevitable, so one of the first things you should make is a bed. Another option, if you are the type who wishes to be constantly mobile, is a [[Sleeping Bag]].
{{Grid/Crafting_Table
|A1 = White Carpet
|A2 = White Wool
|A3 = White Carpet
|B1 = White Carpet
|B2 = White Wool
|B3 = White Carpet
|C2 = White Wool
|C3 = White Wool
|Output = Sleeping Bag}}
Please Note: Color is not a requirement.
Right-clicking this while in hand will cause you to sleep on the floor right where you are. This behaves just as a bed does, and multiple players using a sleeping bag is the same as multiple sleeping in a bed.
Once you have a nice stash of Wood and/or Stone, you can make many tools using Tinker's Construct, or furniture or whatever you please, but eventually you need to find Iron and finally Diamond. Once you've done this, or even better yet prior to finding it, you should start on the hunt for Sand, Gravel and Clay. Together, this will make [[Grout]] a fundamental piece to Smeltery, which yeilds DOUBLE INGOTS for each Ore you toss into the Smeltery.
Or if you are one to skip all of the tools, you can branch off the path of some of the various other mods, like Carpenter's Blocks, BetterStorage, FoodPlus, LiquidXP, Galacticraft, Necromancy or Witchery. Or perhaps you want to explore and check out Biomes 'O Plenty, Natura, and OpenBlocks in the wild. Or maybe you want large factories with Thermal Expansion, Tmechworks, Project Red, qCraft, and Random Things. Or perhaps you wish to go off the deep end with Dubstep Guns, Flan's Guns/Mechs, Hamsters, and Sync.
Some of these packs require specific or high-end materials (such as gold or diamonds in some cases) so you may want to check the [[Starting with Mods]] page to see what your favorite requires.
===Video Tutorials===
Finding it hard to follow along with the [[Tinker's Construct]] tutorial above? Don't worry we've got you covered! check out these tutorials submitted by our wiki contributors...
<div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|HbA6cLqB7tA}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|H4uJMMgugaY}}</div></div><div style="width:32%;min-width:200px;max-width:355px;float:left;padding-right:1%;"><div class="flex-video">{{#ev:youtube|ZmcVM8wExdQ}}</div></div>
<div style="clear:both;"></div>
If you want further information on how to advance further in Attack of the B-Team check out the page for the mod your interested in on the [[Mod list]]
==Help! I can't find <insert ore>==
While digging straight down in the ground is an easy way to find veins, its time consuming and wears down tools fast. If you were to take advantage of the Morph mod, and morph into a climbing or flying mob, you could quickly locate a Ravine or two, which experience has shown contain a plethora of ore from each and every modpack and more. Flying/Climbing down and up is easy with morph, and as long as you don't find a creeper, losses should be minimal when dying.
==Help! I died and I can't find my stuff!==
Another fun feature/mod of Attack of the B-Team is you will no longer drop your items when killed. In the block you are standing, a gravestone with your name on it will be created. This gravestone holds all of your items, break it to cause them to drop out of it. This can be created on the ground, in the air floating, or on a wall. Keep in mind, that this gravestone is destroyable by mobs, and if it is destroyed, your items will be gone (ie; Creeper blast, lava, or falling out of the world).
6339711dcdf935ca365c2db7f74bb00b8a8e735a
Tool Forge
0
1305
2168
2014-12-29T17:33:45Z
Idriveby
1384
Created page with "This tool builder is used to create more 'advanced' tools, requiring 3 seared brick(blocks, 4 iron blocks and the tool station(simple version). == Tutori..."
wikitext
text/x-wiki
This tool builder is used to create more 'advanced' tools, requiring 3 seared brick(blocks, 4 iron blocks and the tool station(simple version).
== Tutorial ==
<div style="width:32%;min-width:200px;max-width:355px;float:center;padding-right:1%;"><div class="flex-video">{{#ev:youtube|-7fpkntfZBU}}</div>
dd96b0a251d75b3ca2f35b133048e56962b8235a
Tools (Tinkers' Construct)
0
927
2169
1330
2014-12-29T17:34:25Z
Idriveby
1384
wikitext
text/x-wiki
{{stub}}
'''Tools''' from [[Tinkers' Construct]] are similar to Vanilla tools but have major differences which are:
*tools do not disappear when they break
*broken tools can be fixed completely for less of a material cost than building a new one (Depending on the [[Modifiers (Tinkers' Construct)|Modifiers]] applied to the tool)
*certain [[Materials (Tinkers' Construct)|Materials]] add traits to the tool to make it faster or more durable
*tools can be "enchanted" simply by adding other materials to them after creation but cannot be normally enchanted (Ex; Using a Book&Anvil or via Enchantment Table)
==Tools==
===Basic Tools===
Basic tools can be built in a [[Tool Station]] or a [[Tool Forge]]. Parts listed can be found on the [[Blank Pattern]] page.
*Pickaxe - Requires a pickaxe head, tool binding, and tool rod (or stick)
*Shovel - Requires a shovel head and tool rod
*Axe - Requires an axe head and tool rod
*Mattock (like a Vanilla hoe) - Requires an axe head, shovel head, and tool rod
*Chisel - Carves stone bricks into other decorative designs. Requires a chisel head and tool rod
*Frying Pan - Can cook meat and stun enemies. Requires a pan and tool rod
===Advanced Tools===
Advanced tools need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.
*Hammer - The upgrade of the pickaxe. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a hammer head, two large plates, and tough tool rod
*Lumber Axe - The upgrade of the axe. It can mine the entire tree (except the leaves) up to a height of 30 blocks. Parts needed include a broad axe head, large plate, tough binding, and tough tool rod
*Excavator - The upgrade of the Shovel. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a broad shovel head, large plate, tough binding, and tough tool rod
*Scythe - Not an upgrade. It can reap a 3x3 section of crops and can attack enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
==Durability==
When constructing tools, each one has different formulas for calculating the total durability.
'''Pickaxe / Shovel / Sword / Hatchet'''<br />
Durability<sub>Total</sub> = Head<sub>Dur</sub> x Handle<sub>Mod</sub>
<small>Example:
Stone Head (131), Stone Handle (x0.5), Any type of binding.
131 x 0.5 = 65.5 ≈ 65</small>
'''Mattock'''<br />
Durability<sub>Total</sub> =( ( Head<sub>Dur</sub> + Head<sub>Dur</sub> ) x 3 x 0.25 ) x Handle<sub>Mod</sub>
'''Hammer'''<br />
Durability<sub>Total</sub> =Floor[ ( Plate<sub>Dur</sub> + Head<sub>Dur</sub> + Plate<sub>Dur</sub>) / 3 ] x 9 x Handle<sub>Mod</sub>
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub> + Plate<sub>Spd</sub>) /3
'''Excavator'''<br />
Durability<sub>Total</sub> = (Plate<sub>Dur</sub> + Head<sub>Dur</sub>)* (Binding<sub>Mod</sub> + Handle<sub>Mod</sub>) * 1.5468
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub>)/2
'''Lumber Axe'''<br />
Durability<sub>Total</sub> = (Plate<sub>Dur</sub> + Head<sub>Dur</sub>)* (Binding<sub>Mod</sub> + Handle<sub>Mod</sub>) * 1.40458
<small> This is a rough estimate and usually you'll need to round up and/or add or subtract 1 to your result </small>
Speed<sub>Total</sub> = (Plate<sub>Spd</sub> + Head<sub>Spd</sub>)/2
=== Pickaxe optimizations ===
'''Durability'''
*Pickaxe Head: Slime
*Tool Binding: Obsidian
*Handle: Manyullyn
'''Mining Speed'''
*Pickaxe Head: Cobalt
*Tool Binding: ANY
*Handle: ANY
'''Mining Level'''
*Pickaxe Head: Manyullyn
*Tool Binding: ANY
*Handle: ANY
The BEST tool always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.
== Tutorial ==
<div style="width:32%;min-width:200px;max-width:355px;float:center;padding-right:1%;"><div class="flex-video">{{#ev:youtube|-7fpkntfZBU}}</div>
{{TC-nav}}
e8a5dc1dbf3aa513812fef02b109399d2e540df6
Morph
0
1150
2172
1707
2015-01-29T23:48:48Z
Flameboy190
1604
/* Morph's */
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into most mob's in Minecraft. You take on most traits the mob has.
You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself to do so. Use the {{key|[}} and {{key|]}} keys to open the Morph GUI and scroll between mobs (you can also use the scroll wheel). Left click to transform. Press escape to close the GUI. If you're holding down {{key|lshift}} while navigating the Morph GUI you can change into sub versions of that mob if possible(EX: Different sheep color's). There is also a Favorite Morph's GUI that allows for easier and faster access to your favorite Morph's. Press and hold {{key|`}} or {{key|~}} to open the Favorite's GUI. This GUI can only be navigated by using the mouse. To assign Morph's to the Favorite's GUI use the {{key|`}} or {{key|~}} while hovering over the mob of choice in the basic Morph GUI(A star will appear, marking them as a Favorite).
== Trait's ==
* '''Fly''' - Enables flight
* '''Climb''' - Enables scaling of vertical surfaces
* '''Fall Negate''' - Negates all fall damage
* '''Float''' - Falling speed is reduced dramatically
* '''Fire Immunity''' - Negates all fire/Lava damage
* '''Hostile''' - (config option turned off by default ) Most hostile mobs will ignore you
* '''Swim''' - Disables drowning/Increased swimming speed (Oxygen causes suffocation as a result)
* '''Sunburn''' - Burns in sunlight
* '''Water Allergy''' - Water damage
* '''Step''' - Allows player to scale 1 block tall surfaces without jumping
* '''Poison Resistance''' - Disables players from being poisoned
* '''Wither Resistance''' - Disables players from being Withered
== Morph's ==
* '''Alien Villager''' - Nothing special.
* '''Bat''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Bird''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.(particals can be removed by putting particals to minimal)
* '''Blizz''' - Nothing special.
* '''Blue Tree Frog''' - Can fit into less than 1 block high areas.
* '''Blue Turtle Creature''' - Nothing special.
* '''Cave Spider''' - Hostile Mode, can climb walls, and can fit in 1 block high areas.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Coven Witch''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Demon''' - Impervious to fall damage.
* '''Donkey''' - Can run up 1 block high slopes.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ent''' - Can only fit into 2x3 areas.
* '''Evolved Creeper''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Skeleton''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Spider''' - Hostile Mode, can climb walls, and can fit into 2x1 areas, and can't breath on the moon.
* '''Evolved Zombie''' - Hostile Mode, is damaged by the sun, and can't breath on the moon.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Glob''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Green Tree Frog''' - Can fit into less than 1 block high areas.
* '''Hamster''' - Can fit into less than 1 block high areas.
* '''Heatscar Spider''' - Hostile Mode, can climb up walls, impervious to fire damage, and can only fit in a 3x2 area.
* '''Horse''' - Can run up 1 block high slopes.
* '''Imp''' - Hostile Mode, impervious to fire damage, and can fit in a 1 block high area.
* '''Iron Golem''' - Impervious to fall damage, sinks in water, and fits in a 2x3 area.
* '''Isaac''' - Nothing special.
* '''Jungle Spider''' - Hostile Mode, can climb up walls, and can fit into 1 block high areas.
* '''Magma Cube''' - Hostile Mode ,impervious to fire damage, and depending on which size slime you are you can fit in certain sized areas.
* '''Marlin''' - Can fit into 2x1 areas.
* '''Mandrake''' - Can fit into 1 block high areas.
* '''Mooshroom''' - Nothing special.
* '''Night Crawler''' - Can fit into 1 block high areas.
* '''Nitro Creeper''' - Hostile Mob, and is impervious to fire damage.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Owl''' - Can fit into 1 block high areas.
* '''Phantom''' - Invisible, and spawns smoke particles.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Pixie''' - Can fit into smaller then 1 block areas, and spawns pink particles.
* '''Red Tree Frog''' - Can fit into less than 1 block high areas.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Sludgeling''' - Can fit into less than 1 block high areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Skeleton''' - Hostile Mode, and is burned by the sun.
* '''Snow Golem''' - Can be damaged by water.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Teddy Bear''' - Can fit into less than 1 block high areas.
* '''Toad''' - Can fit into 1 block high areas.
* '''Treefyd''' - Nothing special.
* '''Villager''' - Nothing special.
* '''Wasp''' - Hostile Mode, can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Witch''' - Nothing special.
* '''Wolf''' - Can fit into 1 block high areas.
* '''Yellow Tree Frog''' - Can fit into less than 1 block high areas.
* '''Zombie''' - Hostile Mode, and is burned by the sun.
* '''Zombie Pigman''' - Hostile Mode, and impervious to fire damage.
'''NOTICE''': If there's any mobs missing please report them. Also, not all mobs are morph-able, so please check to see if you can morph into that mob beforehand.
{{Attack of the B-Team}}
46eeb340ec83aff66e1171bb099f42d691d6b56e
2173
2172
2015-01-30T11:55:26Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|author = iChun
|website = http://ichun.us/mods/morph/
|version = 0.7.0
}}
The '''Morph''' mod in [[Attack of the B-Team]] enables you to morph or transform into most mob's in Minecraft. You take on most traits the mob has.
You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself to do so. Use the {{key|[}} and {{key|]}} keys to open the Morph GUI and scroll between mobs (you can also use the scroll wheel). Left click to transform. Press escape to close the GUI. If you're holding down {{key|lshift}} while navigating the Morph GUI you can change into sub versions of that mob if possible(EX: Different sheep color's). There is also a Favorite Morph's GUI that allows for easier and faster access to your favorite Morph's. Press and hold {{key|`}} or {{key|~}} to open the Favorite's GUI. This GUI can only be navigated by using the mouse. To assign Morph's to the Favorite's GUI use the {{key|`}} or {{key|~}} while hovering over the mob of choice in the basic Morph GUI(A star will appear, marking them as a Favorite).
== Trait's ==
* '''Fly''' - Enables flight
* '''Climb''' - Enables scaling of vertical surfaces
* '''Fall Negate''' - Negates all fall damage
* '''Float''' - Falling speed is reduced dramatically
* '''Fire Immunity''' - Negates all fire/Lava damage
* '''Hostile''' - (config option turned off by default ) Most hostile mobs will ignore you
* '''Swim''' - Disables drowning/Increased swimming speed (Oxygen causes suffocation as a result)
* '''Sunburn''' - Burns in sunlight
* '''Water Allergy''' - Water damage
* '''Step''' - Allows player to scale 1 block tall surfaces without jumping
* '''Poison Resistance''' - Disables players from being poisoned
* '''Wither Resistance''' - Disables players from being Withered
== Morph's ==
* '''Alien Villager''' - Nothing special.
* '''Bat''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Bird''' - Can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.(particles can be removed by putting particles to minimal)
* '''Blizz''' - Nothing special.
* '''Blue Tree Frog''' - Can fit into less than 1 block high areas.
* '''Blue Turtle Creature''' - Nothing special.
* '''Cave Spider''' - Hostile Mode, can climb walls, and can fit in 1 block high areas.
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
* '''Cow''' - Nothing special.
* '''Coven Witch''' - Nothing special.
* '''Creeper''' - Hostile Mode.
* '''Demon''' - Impervious to fall damage.
* '''Donkey''' - Can run up 1 block high slopes.
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall.
* '''Ent''' - Can only fit into 2x3 areas.
* '''Evolved Creeper''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Skeleton''' - Hostile Mode, and can't breath on the moon.
* '''Evolved Spider''' - Hostile Mode, can climb walls, and can fit into 2x1 areas, and can't breath on the moon.
* '''Evolved Zombie''' - Hostile Mode, is damaged by the sun, and can't breath on the moon.
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
* '''Glob''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Green Tree Frog''' - Can fit into less than 1 block high areas.
* '''Hamster''' - Can fit into less than 1 block high areas.
* '''Heatscar Spider''' - Hostile Mode, can climb up walls, impervious to fire damage, and can only fit in a 3x2 area.
* '''Horse''' - Can run up 1 block high slopes.
* '''Imp''' - Hostile Mode, impervious to fire damage, and can fit in a 1 block high area.
* '''Iron Golem''' - Impervious to fall damage, sinks in water, and fits in a 2x3 area.
* '''Isaac''' - Nothing special.
* '''Jungle Spider''' - Hostile Mode, can climb up walls, and can fit into 1 block high areas.
* '''Magma Cube''' - Hostile Mode ,impervious to fire damage, and depending on which size slime you are you can fit in certain sized areas.
* '''Marlin''' - Can fit into 2x1 areas.
* '''Mandrake''' - Can fit into 1 block high areas.
* '''Mooshroom''' - Nothing special.
* '''Night Crawler''' - Can fit into 1 block high areas.
* '''Nitro Creeper''' - Hostile Mob, and is impervious to fire damage.
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces.
* '''Owl''' - Can fit into 1 block high areas.
* '''Phantom''' - Invisible, and spawns smoke particles.
* '''Pig''' - Allows the player to fit into 1 block high areas.
* '''Pixie''' - Can fit into smaller then 1 block areas, and spawns pink particles.
* '''Red Tree Frog''' - Can fit into less than 1 block high areas.
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas.
* '''Sheep''' - Nothing special.
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
* '''Sludgeling''' - Can fit into less than 1 block high areas.
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block.
* '''Skeleton''' - Hostile Mode, and is burned by the sun.
* '''Snow Golem''' - Can be damaged by water.
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land.
* '''Teddy Bear''' - Can fit into less than 1 block high areas.
* '''Toad''' - Can fit into 1 block high areas.
* '''Treefyd''' - Nothing special.
* '''Villager''' - Nothing special.
* '''Wasp''' - Hostile Mode, can fly, is impervious to fall damage, and can fit into 1 block high areas.
* '''Witch''' - Nothing special.
* '''Wolf''' - Can fit into 1 block high areas.
* '''Yellow Tree Frog''' - Can fit into less than 1 block high areas.
* '''Zombie''' - Hostile Mode, and is burned by the sun.
* '''Zombie Pigman''' - Hostile Mode, and impervious to fire damage.
'''NOTICE''': If there's any mobs missing please report them. Also, not all mobs are morph-able, so please check to see if you can morph into that mob beforehand.
{{Attack of the B-Team}}
23b82e9425fc5bbfb7091481a5ba2c81cbcbe05c
Liquid XP
0
1281
2174
2060
2015-02-24T13:20:16Z
Kamenio
1763
updated download link
wikitext
text/x-wiki
{{stub}}
{{mod
|author = immibis
|website = http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
|download = https://dl.dropboxusercontent.com/u/2944265/mods/autobuilt/index.html
}}
With '''Liquid XP''' you can collect XP in liquid form, i.e. in bottles.
== Getting Started ==
=== Collect XP from yourself ===
Your first setup to collect XP from yourself needs the following:
* [[LXP Absorber]]
* [[Tank (OpenBlocks)]]
After placing the [[LXP Absorber]] next to the [[Tank (OpenBlocks)|Tank]] you can step on the [[LXP Absorber]] and your XP will be stored in the tank. To extract XP from the tank, simply right-click with a [[Glass Bottle]] or a [[Bucket]]. If you need more storage capacity, just add more [[Tank (OpenBlocks)|Tanks]] to your setup.
=== Use stored XP to enchant ===
???
{{Liquid XP}}
{{Attack of the B-Team}}
b73158981df0ac9dac497977760a560f12298d46
Cleaver
0
1306
2175
2015-03-01T14:05:43Z
SupernovaRyan
1800
Cleavers are highly efficient weapons
wikitext
text/x-wiki
Cleavers are weapons in the Tinkers' Construct mod which are vastly favoured due to the high durability and attack damage. It has a natural trait of Beheading II, so it comes in handy for the Necromancy mod. To forge a cleaver, you need a large blade, a large plate and two tough rods. It has one large downside, in that its swing is slow and unyieldly.
e2087e08d954c5270461c4be56030d957582e113
Open Blocks
0
1182
2176
2056
2015-03-28T10:21:05Z
Narukami0214
1926
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=MikeMoo
}}
'''Open Blocks''' is a mod in [[Attack of the B-Team]] created by MikeMoo.
Open blocks adds a variety of amazing features to Minecraft, from sprinklers to hang gliders, From painting to graves, this is a mod you shouldn't pass up!
== Blocks and Items ==
* [[Hang Glider]]
* [[Grave]]
* [[Paint Brush]]
* [[Paint Can]]
* [[Paint Mixer]]
* [[Crane Backpack]]
* [[Crane Controller]]
* [[Tank (Open Blocks)]]
{{Open Blocks}}
{{Attack of the B-Team}}
50c564e13d383468e7f5b821a2dd182dbd4e46e3
2177
2176
2015-03-28T10:38:49Z
Narukami0214
1926
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=MikeMoo
|website=http://www.openmods.info
}}
'''Open Blocks''' is a mod in [[Attack of the B-Team]] created by MikeMoo.
Open blocks adds a variety of amazing features to Minecraft, from sprinklers to hang gliders, From painting to graves, this is a mod you shouldn't pass up!
== Blocks and Items ==
* [[Hang Glider]]
* [[Grave]]
* [[Paint Brush]]
* [[Paint Can]]
* [[Paint Mixer]]
* [[Crane Backpack]]
* [[Crane Controller]]
* [[Tank (Open Blocks)]]
{{Open Blocks}}
{{Attack of the B-Team}}
f87c8009f630280611e4f66ebe2446b7afd4e87d
Biomes O' Plenty
0
1158
2178
2096
2015-04-08T21:55:02Z
SubterfugeOfLife
1998
/* BOP Gems and locations */
wikitext
text/x-wiki
{{stub}}
{{mod
|author=TDWP_FTW
|download=http://files.minecraftforge.net/BiomesOPlenty/
|website=http://www.minecraftforum.net/topic/1495041-172-forge-biomes-o-plenty-were-back/
|wiki=http://biomesoplenty.wikia.com/
|version=1.2.1.434
}}
'''Biomes O' Plenty''' is a mod included in the Attack of the B-Team mod pack, adding extra biomes, blocks, and achievements, as well as a new dimension called the [[Promised Land]]. To get to the Promised Land, an [[Ancient Staff]] must be crafted using Endstone and one of each BOP gem.
==BOP Gems and locations==
'''Emerald'''
*Birch Forest, Boreal Forest, Cherry Blossom Grove, Coniferous Forest, Decidous Forest, Extreme Hills, Forest, Grove, Highland, Jade Cliffs, Maple Woods, Moor, Mountain, Redwood Forest, Seasonal Forest, Seasonal Spruce Forest, Spruce Woods, Temperate Rainforest, Thinned Timber, Timber, Woodland
'''Ruby'''
*Badlands, Canyon, Canyon Ravine, Desert, Dunes, Lush Desert, Mesa, Outback, Savanna, Savanna Plateau, Scrubland, Steppe
'''Peridot'''
*Chaparral, Field, Forested Field, Garden, Grassland, Heathland, Meadow, Meadow Forest, Orchard, Pasture, Pasture Meadow, Plains, Prairie, Shrubland, Thick Shrubland, Thinned Pasture, Sludgepits
'''Topaz'''
*Bamboo Forest, Jungle, Oasis, Rainforest, Tropical Rainforest, Tropics
'''Tanzanite'''
*Alps, Alps Forest, Alps Mountainside, Arctic, Frost Forest, Glacier, Icy Hills, Polar, Snowy Coniferous Forest, Snowy Dead Forest, Taiga, Tundra
'''Malachite'''
*Bayou, Bog, Dead Swamp, Fen, Lush Swamp, Quagmire, Sludgepit, Swampland, Wetland
'''Sapphire'''
*Coral Reef, Crag, Hot Springs, Kelp Forest, Mangrove, Marsh, Sacred Springs
'''Biomes with no BOP gems'''
*Brushland, Dead Forest, Deadlands, Fungi Forest, Gravel Beach, Mystic Grove, Ominous Woods, Origin Valley, Overgrown Beach, Shield, Shore, Thick Ominous Woods, Thicket, Volcano, Wasteland
==Overworld Biomes==
*Alps
*Arctic
*Badlands
*Bamboo Forest
*Bayou
*Birch Forest
*Bog
*Boreal Forest
*Brushland
*Canyon
*Chaparral
*Cherry Blossom Grove
*Coniferous Forest
*Crag
*Dead Forest
*Deadlands
*Dead Swamp
*Deciduous Forest
*Dunes
*Fen
*Field
*Frost Forest
*Fungi Forest
*Garden
*Glacier
*Grassland
*Gravel Beach
*Grove
*Heathland
*Highland
*Hot Springs
*Icy Hills
*Jade Cliffs
*Lush Desert
*Lush Swamp
*Mangrove
*Maple Woods
*Marsh
*Meadow
*Mesa
*Moor
*Mountain
*Mystic Grove
*Oasis
*Ominous Woods
*Orchard
*Origin Valley
*Outback
*Pasture
*Polar
*Prairie
*Quagmire
*Rainforest
*Redwood Forest
*Sacred Springs
*Savanna
*Scrubland
*Seasonal Forest
*Shrubland
*Shield
*Sludgepit
*Snowy Coniferous Forest
*Snowy Dead Forest
*Spruce Woods
*Steppe
*Temperate Rainforest
*Thicket
*Timber
*Tropics
*Tundra
*Volcano
*Wasteland
*Wetland
*Woodland
{{BOP/nav}}
{{Attack of the B-Team}}
199f1979e62da9f24a9d75ed686abdff71f35915
Dragon Mounts
0
1144
2179
2089
2015-05-15T22:02:59Z
Mchungames4441
2191
wikitext
text/x-wiki
{{mod
|author=BarracudaATA
|website=http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r34-wip/
}}
'''Dragon Mounts''' is a mod in [[Attack of the B-Team]] that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
==Quick guide==
# To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
# Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
# You can command tamed dragons to lay down or stand up with the bone item.
# To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
# To heal injured dragons, feed it with raw fish, chicken, beef or pork chop (four hearts) or with rotten flesh (two hearts).
# You can control the dragon with the Carrot On A Stick while riding it.
==Breeds==
:
There are multiple breeds of dragons in which some take more effort that others.
The breeds of dragons are- Ender, Water, Fire, Ice, Ghost, Air, Forest, and Nether.
:
To spawn a '''Water''' dragon place your dragon egg in a 3x3 pool of water with a block in the middle, spawn the egg on the block.
:
To spawn a '''Fire''' dragon,place your dragon egg in a 3x3 pool of lava with a block in the middle, spawn egg on the block.
:
To spawn an '''Ender''' dragon, place the dragon egg anywhere.
:
To spawn a '''Ghost''' dragon, place the dragon egg in complete darkness near bedrock.
:
To spawn an '''Ice''' dragon,place your dragon egg in a 3x3 area of ice blocks with a block in the middle, spawn egg on the block.
:
To spawn an '''Air''' dragon,(also known as an '''Aether''' dragon)you have to spawn the egg at least 5 blocks above the clouds.
:
To spawn a '''Nether''' dragon,place your dragon egg in a 3x3 area of nether rack with a block in the middle, spawn the egg on the block.
:
To spawn a '''Forest''' dragon place your egg in a 3x3 square of leaves. spawn your egg in the middle of the square.
==Taming==
:
In order to tame your dragon you have to wait on it's maturing. By the time your dragon has 60 HP total, it is a full grown adult.
To tame your matured dragon, you feed it raw fish.
To ride your dragon put a regular Minecraft saddle on it by right clicking with the saddle in your hand.
You have to tame your dragon before you can ride it.
If you try to tame your dragon and it says ''"This dragon is not under your command"'' then your dragon is still too young.
==Cheats==
:
By turning your cheats on you may use the following, otherwise it will not give you access.
You can turn on your cheats when your first make your world.
The command is used by the player saying '''/dragon''' and then depending on what they want, they say.
to get the help say '''/dragon''' and it will tell you how to use the command.
If you want your dragon to become older or younger say '''/dragon stage <egg, hatchling, juvenile, or adult>'''
If you want to change the breed of your dragon say '''/dragon breed <air, end, fire, ghost, ice, nether, water>'''
You cannot turn a dragons breed into forest with this command.
==Multiplayer==
:
When it comes to playing multiplayer either a regular server or a LAN server,
if you spawn a dragon and grow it up, by the time you tame it,
if you are not the host (or owner) of the server, you will lose control of your dragon,
in other words, any dragon that gets tamed is automatically under control of whom ever is hosting the world.
if you are hosting the world, congratulations, you now own every one's dragons!
==Following or Staying==
:
By using a bone you can make your dragon stand (follow)
or stay (don't follow).
If you get too far away from your dragon(s)
they will teleport to you. You can ride dragons before making them get up, but once you land, they will sit back down.
{{Attack of the B-Team}}
765f7cf0f376bd6368b8e71ba50f30726b4b3554
Secret Rooms Mod
0
1251
2180
1944
2015-05-23T09:02:07Z
Link82000
2216
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Secret Rooms Mod
|image =
|caption =
|author = AbrarSyed
|version =
|website = http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
|wiki=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
From : http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276042-v4-7-1-beta-secretroomsmod-malsis-doors-compat/
Blocks and Items
1) Torch lever
BlockID = 2020
BROKEN IMAGE
Works like a normal lever, but looks exactly like a torch. It even sheds light.
2) OneWay Camo
BlockID = 2021
BROKEN IMAGE
One side camo, all the rest glass. Looks like glass in the inventory. When placed, camo side is either towards or away from you. This can be toggled with the BackSlash key, \.
3) Secret Gate
BlockID = 2022
BROKEN IMAGE
Camoflages to the blocks arround it, and when its powered, it extends up to 10 blocks. Try for your self in an open area.Its orrientation is the same as the OneWayCamo blocks.
4) CamoDummy (shelfgate extension)
BlockID = 2023
-- NO RECIPE --
Camoflauges to the blocks arround them.
5) Camo TrapDoor
BlockID = 2024
BROKEN IMAGE
A TrapDoor that camouflages itself to the surrounding blocks. it is open-able with clicking or right-clicking, Be careful not to forget where you put it. It can be placed flush with the floor, and flush with a cieling depending on where you right-click to place it.
6) ShelfGate Extension
BlockIDs = 2025 & 2026
ItemIDs = 4106 & 4107
BROKEN IMAGE -- BROKEN IMAGE
Doors that camouflage. AS usual, the iron doors are only openabble by a redstone signal while the wooden doors can be opened with a click.
7) Camo Paste
ItemIDs = 4108
BROKEN IMAGE
You can see them, but walk right through them.
9) Secret Lever
BlockID = 2028
BROKEN IMAGE
Camoflages like all the other "camo" blocks, but his one works like a lever.
10) Secret Redstone
BlockID = 2029
BROKEN IMAGE
Another Camo Block. but this one carries a redstone current just like normal redstone. The redstone works exactly liek vanilla redstone, and is nearly 100% interchangeable with it. Like vanilla redstone, it decays within 15 blocks, and needs to be refreshed with a redstone torch or repeater.
11) Secret Button
BlockID = 2030 (metadata is 0 for stone, and 1 for wood)
BROKEN IMAGE -- BROKEN IMAGE
Another Camo block, but works like a button.
12 -15) Secret Pressure-Plates
BlockIDs = 2031 -- 2034
BROKEN IMAGE -- BROKEN IMAGE
BROKEN IMAGE -- BROKEN IMAGE
These are very special camo blocks. when something passes over them, they emit a redstone signal. The wooden one on the left powers when anything goes over it. The Stone version on the right only provides power when a player passes over it. The Gold and Iron versions are weighted pressure plates and behave like their vanilla counterparts
16) Secret Stairs
BlockID = 2035
BROKEN IMAGE
Works like stairs. You place them like you would any other, and ofcourse, they are camouflaged.
** works best with the Ghost BlocksThe recipe for this block now works with all the different types of wooden stairs that exist.
17 & 18) Secret Chests (and trapped chest)
BlockID = 2036 2037
BROKEN IMAGE
Works like a chest, just camouflages like everything else, and doesn't open up like other chests. Camo trapped chests can be crafted the exact same way, simply with the trapped chest in the center rather than a normal chest
19) Secret Light Detector (and trapped chest)
BlockID = 2038
BROKEN IMAGE
Works like a vanilla light detector, simply camouflaged.
20) Solid Air
BlockID = 2038
BROKEN IMAGE
Solid air is entirely invisible, yet solid. The other Secret blocks can camouflage to its entirely transparent texture in order to make completely invisible passages and structures.
{{#ev:youtube|nX6dYikkLTQ}}
{{Attack of the B-Team}}
7932a5372a1c3b21ca86ac8e42d94d48d797276a
Template:Extension DPL
10
1307
2181
2015-06-25T12:57:52Z
Pandanga
2360
Template:Extension DPL
wikitext
text/x-wiki
<noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [http://mediawiki.org/wiki/Extension:DynamicPageList Extension:DynamicPageList (DPL)].</noinclude>
e9d9e47b855388c75d49138192d12f5e15d748c2
Chisel
0
1308
2182
2015-07-05T17:21:52Z
TheNecron
2409
This page didnt exist so i added the super basic info
wikitext
text/x-wiki
Chisel is a mod that adds the chisel item, which you can then use to chisel most vanilla blocks into different forms. It also adds the cloud in a bottle, Ice shard, ball o moss, and road lines
ab5b822a283b3deb0fde91f5f29ceec70ced0152
Hamsters Forever
0
1309
2183
2015-07-05T17:40:40Z
TheNecron
2409
Nonexistent page just added basic info
wikitext
text/x-wiki
The Hamsters mod adds, of course hamsters, as well as the ability to tame them with hamster food, a dyeable hamster ball that can be placed over them, and a water bottle
2fcd49e6e5a148031b1e44103abd4f25a441f806
World of Dinos
0
1310
2184
2015-07-05T17:46:14Z
TheNecron
2409
Created page with "World Of Dinos appears to add no items or effects"
wikitext
text/x-wiki
World Of Dinos appears to add no items or effects
7ad5d99d43f019ce786289fbe4669d0e6719fd5f
Weather Mod
0
1311
2185
2015-07-05T17:49:11Z
TheNecron
2409
Created page with "This mod adds new weather like tornadoes, hail, storms, and hurricanes!"
wikitext
text/x-wiki
This mod adds new weather like tornadoes, hail, storms, and hurricanes!
87f34d4b015bf7ce516600233bf9fb93a7e50909
Power Crystals Core
0
1312
2186
2015-07-05T17:50:40Z
TheNecron
2409
Created page with "This mod has no effect on the game"
wikitext
text/x-wiki
This mod has no effect on the game
4816de50207347505e48a3458d6d6ea6a042b449
Hats
0
1313
2187
2015-07-05T17:51:37Z
TheNecron
2409
Created page with "The hat mod enables mobs to randomly spawn hats, if you kill a mod with a hat you get an achievement and the hat"
wikitext
text/x-wiki
The hat mod enables mobs to randomly spawn hats, if you kill a mod with a hat you get an achievement and the hat
a395ec8986e0d85131c759affa77c3db55ac2c2c
2188
2187
2015-07-05T17:53:52Z
TheNecron
2409
wikitext
text/x-wiki
The hat mod enables mobs to randomly spawn hats, if you kill a mod with a hat you get an achievement and the hat. You can open the hat menu and equip/browse your hats with the h key
8e5a137097259231983d824e405265b6ea5e4ad5
Hats
0
1313
2189
2188
2015-07-05T17:57:46Z
TheNecron
2409
wikitext
text/x-wiki
The hat mod enables mobs to randomly spawn hats, if you kill a mod with a hat you get an achievement and the hat. You can open the hat menu and equip/browse your hats with the h key. While in the Gui you can also recolor your hat and change the hotkey.
781dfbc00f2bc19129610699e6d7137a237d18e0
User:TheNecron
2
1314
2190
2015-07-05T17:58:44Z
TheNecron
2409
Created page with "Im a new guy not really doing anything but adding the basics to pages that are entirely missing"
wikitext
text/x-wiki
Im a new guy not really doing anything but adding the basics to pages that are entirely missing
705f07d07186b9309be0c830579760929586da54
Chisel
0
1308
2191
2182
2016-01-29T04:51:31Z
Electrocharge
2950
wikitext
text/x-wiki
Chisel is a mod that adds the chisel item, which you can then use to chisel most vanilla blocks into, at maximum, 24 different forms. This mod adds both items and blocks into the B-Team, and is mostly an aesthetic feature to the mod-pack.
To access the chiseled versions of blocks (if available), you will fist need to create the chisel tool. It can be created with iron ingots and sticks in shapeless crafting like shown below.
{{Grid/Crafting_Table
|B3 = Stick
|C2 = Iron Ingot
|Output = Chisel}}
When right-clicking the chisel whilst equipped, it should bring up a GUI menu with 4x2 grids on both the right and left hand side, as well as a slot with a "ghost" block in the center, which is directly underneath the words "Carve block".
To begin crafting different variants of minecraft blocks, place the block of which you want to carve into the "Carve block" slot. Once placed in this slot, various different textures of the current block should appear in the surrounding 4x2 grids. Conveniently, one can carve already carved blocks in this way. If the different textures do not show up, the block you are trying to carve may not be compatible with this mod, or is not intended to be carved in this manner.
===== Carve-able Blocks =====
A list of vanilla blocks which are able to be carved include
*Dirt
*Cobblestone
*Glass
*Lapis Lazuli Block
*Sandstone
*Block of Gold
*Block of Iron
*Bookshelf
*Moss Stone
*Obsidian
*Block of Diamond
*Ice
*Netherrack
*Glowstone
*Stone Bricks
*Iron Bars
*Glass Pane
*Nether Brick
*Block of Emerald
*Block of Redstone
*Birch Wood Planks
*Jungle Wood Planks
*Oak Wood Planks
*Spruce Wood Planks
===== Added Blocks =====
Blocks added to minecraft from this mod include
* Limestone
* Limestone Slab
* Limestone Stairs
* Marble
* Marble Pillar
* Marble Slab
* Marble Stairs
* Carpet Block
* Carpet
* Concrete
* Factory Block
* Fantasy Block
* Ice Pillar
* Lavastone
* Temple Block
* Mossy Temple Block
* Futuristic Armor Plating Block
* Cloud block
===== Added Items =====
Items added to minecraft from this mod include
* Ball O' Moss
* Chisel
* Cloud in a bottle
* Ice shard
f0a0e6bcc52feb3212d70d631088f4238e758840
File:Chisel Recipe.png
6
1315
2192
2016-01-29T04:52:43Z
Electrocharge
2950
How to make a Chisel
wikitext
text/x-wiki
How to make a Chisel
f59d175ac69588d40cb6a1743682bf2ee7d925ee
File:Chisel.png
6
1316
2193
2016-01-29T04:58:23Z
Electrocharge
2950
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Enhanced Portals
0
1154
2194
1987
2016-01-29T05:04:13Z
Electrocharge
2950
/* Portal Modifier Recipe */
wikitext
text/x-wiki
{{image requested}}
{{mod
|author=Alz454
|website=http://www.minecraftforum.net/topic/2143651-172-enhancedportals-3/
|download=http://shadeddimensions.co.uk/enhancedportals-3/downloads/
}}
'''Enhanced Portals''' allows for the creation of various sized portals that can link to anywhere in any dimension. These portals can be linked to each other via a network or by being specifically dialed. These portals are made like you would build a portal to the Nether.
While the portals still use obsidian, you may make them custom sizes. In order to make a portal of a custom size, you must use a Portal Modifier as a part of the portal. The light-purple side of the portal modifier must be facing inwards, towards where the portal particles would be displayed.
== Video Tutorial ==
{{#ev:youtube|t2o6uu3cLu4}}
==Portal Modifier Recipe==
{{Grid/Crafting Table
|A1=Obsidian|B1=Flint and Steel|C1=Obsidian
|A2=Diamond|B2=Iron|C2=Ender Pearl
|A3=Obsidian|B3=Redstone|C3=Obsidian
|Output=Flint and Steel
|OA=8
|nobreak=Yes
}}
Note: The flint and steel used in this item is the Enhanced Portals version mentioned below.
Once you have placed your obsidian frame (including the portal modifier), you will need to light it with the Enhanced Portals flint and steel. With it, you will light the portal on the light-purple face of the portal modifier. By default, this portal works as a normal portal to the nether.
{{Attack of the B-Team}}
984aca66e613221e7bf7ba1e4b1387ece192b479
Aqueous Accumulator
0
638
2195
2126
2016-01-29T20:00:30Z
Maxwelljonez
2952
added video tutorial
wikitext
text/x-wiki
{{item
|name = Aqueous Accumulator
|type = Machine
|stack = Yes (64)
|data =
|mod = Thermal Expansion|tool = [[File:Grid Crescent Hammer.png|link=Crescent Hammer]]}}
A machine which acts as a water pump or dehumidifier. To operate as a rudimentary pump, place in a pool of water. No power is required. This machine will not function in the Nether.
If horizontally adjacent to two or more water blocks (more than 2 will not provide an increase in water production. Source blocks are not necessary), the Accumulator will generate water at a rate of about 1000 mB every two seconds. It will eject water at a rate roughly comparable to a BuildCraft pump being powered by a couple of redstone engines.
Aqueous accumulator itself has a small internal water storage equivalent of 4 buckets of water.
Note:
In newer versions more source blocks may increase the rate of refill
==Known Bugs==
[[Liquiduct]]s will not work in extraction mode, but do work in the default mode.
==Recipe==
{{Grid/Crafting_Table
|A2 = Glass
|A3 = Tin Ingot
|B1 = Bucket
|B2 = Machine Frame
|B3 = Pneumatic Servo
|C2 = Glass
|C3 = Tin
|Output = Aqueous Accumulator}}
Raw Materials:
8 Glass 2 Tin Ingot
1 Redstone 9 Iron Ingot
1 Gold Ingot
==Usage==
Inputs: 0
Outputs: 1, Orange (Liquid Output.)
==Video Tutorial==
{{#ev:youtube|TIHmXjM0MQo}}
{{#ev:youtube|5h76HJ1BnRI}}
{{te-nav}}
[[Category:Machine]]
750d608dcfc0a43b4bde4042910a000bd0864d73
Rubber Tree (MineFactory Reloaded)
0
730
2196
917
2016-05-13T23:08:51Z
Krumble
3177
fixed awkward wording in one phrase
wikitext
text/x-wiki
{{stub}}[[File:MineFactory Rubber Tree.png|350px|thumb|right|A Rubber Tree from MineFactory Reloaded]]
The '''MineFactory Reloaded Rubber Tree''' grows similarly to an Oak tree, but with darker green leaves and a smoother, slightly ruddy trunk. It is most common in swamp areas, but can also be found in most biomes. Unlike the IC2 [[Rubber Tree]], this Rubber Tree must be cut down to harvest the Rubber. A single [[Rubber (MineFactory Reloaded)|Rubber]] will drop along with each [[Rubber Wood (MineFactory Reloaded)|Rubber Wood]].
==Usage==
Most noticeably, one receives [[Rubber (MineFactory Reloaded)|Rubber]] from the tree, which can be smelted into a [[Rubber Bar]]. This [[Rubber Bar]] can then be used in MineFactory Reloaded recipes and also in place of [[IndustrialCraft 2|IndustrialCraft 2's]] [[Rubber]] in recipes such as [[Insulated Copper Cable]].
It is also possible to centrifuge the resulting Rubber Wood in the [[Industrial Centrifuge]]. Placing 16 Rubber Woods into the Industrial Centrifuge, along with 5 Empty Cells, results in 8 [[Sticky Resin]], 1 [[Methane Cell]], 4 [[Carbon Cell|Carbon Cells]], and 6 [[Plantball|Plantballs]].
When used in a [[Sawmill]], one will receive 4 Jungle Planks, as well as having a 33% chance of receiving a Sticky Resin. Rubber wood, when processed in an [[Industrial Sawmill]], produces 1 sticky resin and 16 wood pulp per wood. Rubber Wood Planks do not exist, so the wood becomes Jungle Planks.
It can also be used as fuel, either in a [[Furnace]], [[Generator]], or with a [[Steam Boiler]] powered by a [[Solid Fueled Firebox]]. It may also be smelted into [[Charcoal]], with that fuel being used where appropriate. In addition, the wood can either be used to build with as is, or can be crafted by itself into planks.
{{Mf-nav}}
[[Category:MineFactory Reloaded]]
ee4086ba7e31c9472e5e8835aee7d0d1c730853a
2197
2196
2016-05-13T23:21:46Z
Krumble
3177
/* Usage */
wikitext
text/x-wiki
{{stub}}[[File:MineFactory Rubber Tree.png|350px|thumb|right|A Rubber Tree from MineFactory Reloaded]]
The '''MineFactory Reloaded Rubber Tree''' grows similarly to an Oak tree, but with darker green leaves and a smoother, slightly ruddy trunk. It is most common in swamp areas, but can also be found in most biomes. Unlike the IC2 [[Rubber Tree]], this Rubber Tree must be cut down to harvest the Rubber. A single [[Rubber (MineFactory Reloaded)|Rubber]] will drop along with each [[Rubber Wood (MineFactory Reloaded)|Rubber Wood]].
==Usage==
Most noticeably, one receives [[Rubber (MineFactory Reloaded)|rubber]] from the tree, which can be smelted into a [[rubber bar]]. This [[rubber bar]] can then be used in MineFactory Reloaded recipes and also in place of [[IndustrialCraft 2|IndustrialCraft 2's]] [[rubber]] in recipes such as [[insulated copper cable]].
It is also possible to centrifuge the resulting rubber wood in the [[industrial centrifuge]]. Placing 16 rubber wood logs into the industrial centrifuge, along with 5 empty cells, results in 8 [[sticky resin]], 1 [[methane cell]], 4 [[Carbon Cell|carbon cells]], and 6 [[Plantball|plantballs]].
Crafting planks from rubber wood using traditional methods (eg. a crafting bench or the inventory crafting slots) yields only 3 planks. When used in a [[sawmill]], one receives 4 planks, as well as having a 33% chance of receiving 1 sticky resin. When processed in an [[industrial sawmill]], rubber wood produces 1 sticky resin and 16 wood pulp per wood. It should be noted that rubber wood planks do not exist, so the wood becomes jungle planks.
The wood logs can also be used in place of other types of wood in most recipes. It can be used as fuel in a [[furnace]] or [[generator]], or with a [[steam boiler]] powered by a [[solid fueled firebox]]. It may also be smelted into [[charcoal]], with that fuel being used where appropriate.
{{Mf-nav}}
[[Category:MineFactory Reloaded]]
c7dd49d9d49c4562e8059e634b8dec6c165ab50c
Grout
0
1317
2198
2016-11-13T19:56:36Z
Thechrishill
3496
Created page with "To create Grout, combine gravel, clay, and sand in a crafting table: http://imgur.com/a/83oPE"
wikitext
text/x-wiki
To create Grout, combine gravel, clay, and sand in a crafting table:
http://imgur.com/a/83oPE
ea0861f270b94bc264be3f96798f0644e3864702
Secret Rooms Mod
0
1251
2199
2180
2017-05-22T02:10:10Z
Cubbycub
3830
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Secret Rooms Mod
|image =
|caption =
|author = AbrarSyed
|version =
|website = http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
|wiki=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
From: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276042-v4-7-1-beta-secretroomsmod-malsis-doors-compat/
Blocks and Items
1) Torch lever
BlockID = 2020
BROKEN IMAGE
Works like a normal lever, but looks exactly like a torch. It even sheds light.
2) OneWay Camo
BlockID = 2021
BROKEN IMAGE
One side camo, all the rest glass. Looks like glass in the inventory. When placed, camo side is either towards or away from you. This can be toggled with the BackSlash key, \.
3) Secret Gate
BlockID = 2022
BROKEN IMAGE
Camouflages to the blocks around it, and when it's powered, it extends up to 10 blocks. Try for yourself in an open area.Its orientation is the same as the OneWayCamo blocks.
4) CamoDummy (shelfgate extension)
BlockID = 2023
-- NO RECIPE --
Camouflages to the blocks around them.
5) Camo TrapDoor
BlockID = 2024
BROKEN IMAGE
A TrapDoor that camouflages itself to the surrounding blocks. it is open-able with clicking or right-clicking, Be careful not to forget where you put it. It can be placed flush with the floor, and flush with a ceiling depending on where you right-click to place it.
6) ShelfGate Extension
BlockIDs = 2025 & 2026
ItemIDs = 4106 & 4107
BROKEN IMAGE -- BROKEN IMAGE
Doors that camouflage. AS usual, the iron doors are only openable by a redstone signal while the wooden doors can be opened with a click.
7) Camo Paste
ItemIDs = 4108
BROKEN IMAGE
You can see them, but walk right through them.
9) Secret Lever
BlockID = 2028
BROKEN IMAGE
Camouflages like all the other "camo" blocks, but this one works like a lever.
10) Secret Redstone
BlockID = 2029
BROKEN IMAGE
Another Camo Block. but this one carries a redstone current just like normal redstone. The redstone works exactly like vanilla redstone, and is nearly 100% interchangeable with it. Like vanilla redstone, it decays within 15 blocks, and needs to be refreshed with a redstone torch or repeater.
11) Secret Button
BlockID = 2030 (metadata is 0 for stone, and 1 for wood)
BROKEN IMAGE -- BROKEN IMAGE
Another Camo block, but works like a button.
12 -15) Secret Pressure-Plates
BlockIDs = 2031 -- 2034
BROKEN IMAGE -- BROKEN IMAGE
BROKEN IMAGE -- BROKEN IMAGE
These are very special camo blocks. when something passes over them, they emit a redstone signal. The wooden one on the left powers when anything goes over it. The Stone version on the right only provides power when a player passes over it. The Gold and Iron versions are weighted pressure plates and behave like their vanilla counterparts
16) Secret Stairs
BlockID = 2035
BROKEN IMAGE
Works like stairs. You place them like you would any other, and of course, they are camouflaged.
** works best with the Ghost BlocksThe recipe for this block now works with all the different types of wooden stairs that exist.
17 & 18) Secret Chests (and trapped chest)
BlockID = 2036 2037
BROKEN IMAGE
Works like a chest, just camouflages like everything else, and doesn't open up like other chests. Camo trapped chests can be crafted the exact same way, simply with the trapped chest in the center rather than a normal chest
19) Secret Light Detector (and trapped chest)
BlockID = 2038
BROKEN IMAGE
Works like a vanilla light detector, simply camouflaged.
20) Solid Air
BlockID = 2038
BROKEN IMAGE
Solid air is entirely invisible, yet solid. The other Secret blocks can camouflage to its entirely transparent texture in order to make completely invisible passages and structures.
{{#ev:youtube|nX6dYikkLTQ}}
{{Attack of the B-Team}}
8eafb723fef49a219e8f46d91babed609d5f929d
2200
2199
2017-05-22T02:11:34Z
Cubbycub
3830
wikitext
text/x-wiki
{{stub}}
{{Mod
|name=Secret Rooms Mod
|image =
|caption =
|author = AbrarSyed
|version =
|website = http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
|wiki=
}}
The '''Secret Rooms Mod''' in [[Attack of the B-Team]] adds hidden doors, trapdoors, one way glass, etc. Very useful for hiding things.
From: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276042-v4-7-1-beta-secretroomsmod-malsis-doors-compat/
Blocks and Items
1) Torch lever
BlockID = 2020
BROKEN IMAGE
Works like a normal lever, but looks exactly like a torch. It even sheds light.
2) OneWay Camo
BlockID = 2021
BROKEN IMAGE
One side camo, all the rest glass. Looks like glass in the inventory. When placed, camo side is either towards or away from you. This can be toggled with the BackSlash key, \.
3) Secret Gate
BlockID = 2022
BROKEN IMAGE
Camouflages to the blocks around it, and when it's powered, it extends up to 10 blocks. Try for yourself in an open area.Its orientation is the same as the OneWayCamo blocks.
4) CamoDummy (shelfgate extension)
BlockID = 2023
-- NO RECIPE --
Camouflages to the blocks around them.
5) Camo TrapDoor
BlockID = 2024
BROKEN IMAGE
A TrapDoor that camouflages itself to the surrounding blocks. it is open-able with clicking or right-clicking, Be careful not to forget where you put it. It can be placed flush with the floor, and flush with a ceiling depending on where you right-click to place it.
6) ShelfGate Extension
BlockIDs = 2025 & 2026
ItemIDs = 4106 & 4107
BROKEN IMAGE -- BROKEN IMAGE
Doors that camouflage. AS usual, the iron doors are only openable by a redstone signal while the wooden doors can be opened with a click.
7) Camo Paste
ItemIDs = 4108
BROKEN IMAGE
You can see them, but walk right through them.
9) Secret Lever
BlockID = 2028
BROKEN IMAGE
Camouflages like all the other "camo" blocks, but this one works like a lever.
10) Secret Redstone
BlockID = 2029
BROKEN IMAGE
Another Camo Block. but this one carries a redstone current just like normal redstone. The redstone works exactly like vanilla redstone, and is nearly 100% interchangeable with it. Like vanilla redstone, it decays within 15 blocks, and needs to be refreshed with a redstone torch or repeater.
11) Secret Button
BlockID = 2030 (metadata is 0 for stone, and 1 for wood)
BROKEN IMAGE -- BROKEN IMAGE
Another Camo block, but works like a button.
12 -15) Secret Pressure-Plates
BlockIDs = 2031 -- 2034
BROKEN IMAGE -- BROKEN IMAGE
BROKEN IMAGE -- BROKEN IMAGE
These are very special camo blocks. when something passes over them, they emit a redstone signal. The wooden one on the left powers when anything goes over it. The Stone version on the right only provides power when a player passes over it. The Gold and Iron versions are weighted pressure plates and behave like their vanilla counterparts
16) Secret Stairs
BlockID = 2035
BROKEN IMAGE
Works like stairs. You place them like you would any other, and of course, they are camouflaged.
** works best with the Ghost BlocksThe recipe for this block now works with all the different types of wooden stairs that exist.
17 & 18) Secret Chests (and trapped chest)
BlockID = 2036 2037
BROKEN IMAGE
Works like a chest, just camouflages like everything else, and doesn't open up like other chests. Camo trapped chests can be crafted the exact same way, simply with the trapped chest in the center rather than a normal chest
19) Secret Light Detector (and trapped chest)
BlockID = 2038
BROKEN IMAGE
Works like a vanilla light detector, simply camouflaged.
20) Solid Air
BlockID = 2038
BROKEN IMAGE
Solid air is entirely invisible, yet solid. The other Secret blocks can camouflage to its entirely transparent texture in order to make completely invisible passages and structures.
{{#ev:youtube|nX6dYikkLTQ}}
{{Attack of the B-Team}}
c2430536bffa4d019f7e8c976d54088787a0cacb
Minions
0
1173
2201
1794
2017-05-31T17:37:47Z
Kee225
3855
wikitext
text/x-wiki
{{mod
|author = AtomicStryker
|version = 1.7.9b
|website = http://www.atomicstryker.net/minions.html
}}
{{image requested}}
The '''Minions''' in [[Attack of the B-Team]] allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click an ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Left click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
{{Attack of the B-Team}}
1c27f1729e2d66010cf120138ec90ae946c18d77
2202
2201
2017-05-31T17:39:11Z
Kee225
3855
wikitext
text/x-wiki
{{mod
|author = AtomicStryker
|version = 1.7.9b
|website = http://www.atomicstryker.net/minions.php
}}
{{image requested}}
The '''Minions''' in [[Attack of the B-Team]] allows you to have up to 4 minions do your bidding. They can carry things, mine, and chop forests.
To get started you need to get to level 8 then hit the "z" key by default and choose an action to give in to the darkness.
This will cost you 2 levels of experience. Once you've done that 4 times you'll get a Master's Staff that you can use to summon and order minions.
The following commands can be given:<br />
Note: Most commands cost food and if you're too hungry they won't be given.
* Right click and hold for a second before releasing to order minions to follow.
* Right click a spot on the ground to order minions to move nearer to that space.
* Right click a tree and minions will start harvesting all trees in a large area.
* Right click an ore and minions will mine the entire vein.
* Right click a chest (from far away so you don't open it) and minions will deposit their inventory in it.
* Left click a minion to 'encourage' it to work faster.
* Right click an entity and a minion will go and lift it over its head. Carrying it around until you right click the minion again to drop it.
* Right click the block you're standing on and a minion will pick you up and carry you.
* Open minions menu (default "z") and select Dig a Mineshaft. Minions will dig a shaft down to y=8 and build stairs into it for you.
* Open minions menu (default "z") and select Stripmine. A single minion will dig a 1 wide, 2 high, 36 block long shaft and light it with torches. This command can be given up to 4 times since only 1 minion will work on it.
* Open minions menu (default "z") and select custom to designate dimensions for a room and your minions will mine it out.
* Left click to fire lightning from your staff.
{{Attack of the B-Team}}
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File:Anti-Gene.png
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Anti-Gene
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{{Item
|mod=Advanced Genetics
|type=Items
}}
The Anti-Gene acts like an anti-body, which removes unwanted DNA sequences from your DNA. It can be created by using an Unbred Gene in the DNA Transmutator.
{{Advanced Genetics}}
[[Category:Items]]
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Scraper
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/* Crafting Recipe */
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{{Item
|mod=Advanced Genetics
|type=Items
|durability=79
|renewable=yes
|stackable=no
}}
By right-clicking a mob with the scraper, you can get the mob's skin scales. The scraper will lose durability when it's being used.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = |C1 = Iron
|A2 = |B2 = Stone Stick |C2 =
|A3 = Stone Stick |B3 = |C3 =
|Output = Scraper
}}
{{Advanced Genetics}}
[[Category:Items]]
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Stone Stick
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/* Crafting Recipe */
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{{Item
|mod=Advanced Genetics
|type=Items
}}
The Stone Stick is used in several crafting recipes.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Cobblestone |B1 = |C1 =
|A2 = Cobblestone |B2 = |C2 =
|A3 = |B3 = |C3 =
|Output = Stone Stick
}}
{{Advanced Genetics}}
[[Category:Items]]
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Crafting Table
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Created page with "{{block |image=Crafting Table.gif |mod=Vanilla |type=Crafting }} The Crafting Table is used to craft everything you need to get started ==Crafting Recipe== {{Grid/Crafting Ta..."
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{{block
|image=Crafting Table.gif
|mod=Vanilla
|type=Crafting
}}
The Crafting Table is used to craft everything you need to get started
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = |C1 =
|A2 = Wooden Plank |B2 = Wooden Plank |C2 =
|A3 = Wooden Plank |B3 = Wooden Plank |C3 =
|Output = Crafting Table
}}
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{{block
|image=Crafting Table.png
|mod=Vanilla
|type=Crafting
}}
The Crafting Table is used to craft everything you need to get started
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = |B1 = |C1 =
|A2 = Wooden Plank |B2 = Wooden Plank |C2 =
|A3 = Wooden Plank |B3 = Wooden Plank |C3 =
|Output = Crafting Table
}}
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File:Crafting Table.png
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Tea leaves
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{{item
|image=Tea leaves.png
|mod=Food Plus
|type=Food
|renewable=yes
|stackable=yes
}}
Tea leaves are the base ingredient for a variety of tea drinks, see [[Tea Making]] for more information.
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File:Tea leaves.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Tea Making
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Created page with "The [[Food Plus]] mod allows players to make a variety of teas. ==Drying [[Tea leaves]]== {{Furnace |A1 = |B1 = |C1 = |A2 = |B2 = |C2 = |A3 = Tea leaves |B3 = |C3 =..."
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The [[Food Plus]] mod allows players to make a variety of teas.
==Drying [[Tea leaves]]==
{{Furnace
|A1 = |B1 = |C1 =
|A2 = |B2 = |C2 =
|A3 = Tea leaves |B3 = |C3 =
|Output = Dried Tea leaves
}}
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/* Drying Tea leaves */
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The [[Food Plus]] mod allows players to make a variety of teas.
==Drying [[Tea leaves]]==
Place the [[Tea leaves]] in a [[Furnace]] to get [[Dried Tea leaves]]
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/* Drying Tea leaves */
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The [[Food Plus]] mod allows players to make a variety of teas.
==Drying [[Tea leaves]]==
Place the [[Tea leaves]] in a [[Furnace]] to get [[Dried tea leaves]]
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Furnace
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Created page with "{{block |image=Furnace.png |mod=Vanilla |type=Crafting }} This is the basic Furnace from [[Vanilla]]. ==Crafting Recipe== {{Grid/Crafting Table |A1 = Cobblestone |B1 = Cobble..."
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{{block
|image=Furnace.png
|mod=Vanilla
|type=Crafting
}}
This is the basic Furnace from [[Vanilla]].
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Cobblestone |B1 = Cobblestone |C1 = Cobblestone
|A2 = Cobblestone |B2 = |C2 = Cobblestone
|A3 = Cobblestone |B3 = Cobblestone |C3 = Cobblestone
|Output = Furnace
}}
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Vanilla
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Vanilla refers to all original Minecraft items and blocks without any modifications.
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Dried tea leaves
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These are made through smelting [[Tea leaves]]. They are used in the process of [[Making Tea]].
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These are made through smelting [[Tea leaves]]. They are used in the process of [[Tea Making]].
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{{item
|image=Dried tea leaves.png
|mod=Food Plus
}}
These are made through smelting [[Tea leaves]]. They are used in the process of [[Tea Making]].
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{{item
|image=Dried tea leaves.png
|mod=Food Plus
|renewable=Yes
}}
These are made through smelting [[Tea leaves]]. They are used in the process of [[Tea Making]].
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File:Dried tea leaves.png
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Renewable resource
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Renewable refers to items/blocks that can be easily farmed, collected or re-harvested in an unlimited (if sometimes complex) manner
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File:Furnace.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Grid/Furnace
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Created page with "<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace" |- | {{Grid|mod={{{Mod|}}}|{{{A1|}}}|link={{{A1link|}}}|title={{{A1title|}}}}} | {{Grid|mod={{{Mod|}}}|{{{..."
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
| {{Grid|mod={{{Mod|}}}|{{{A1|}}}|link={{{A1link|}}}|title={{{A1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B1|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C1|}}}|link={{{C1link|}}}|title={{{C1title|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{A2link|}}}|title={{{A2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B2|}}}|link={{{B2link|}}}|title={{{B2title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{C2link|}}}|title={{{C2title|}}}}}
|-
| {{Grid|mod={{{Mod|}}}|{{{A3|}}}|link={{{A3link|}}}|title={{{A3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{B3|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
| {{Grid|mod={{{Mod|}}}|{{{C3|}}}|link={{{C3link|}}}|title={{{C3title|}}}}}
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
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|-
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| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
|-
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<noinclude>
{{doc}}
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
| {{Grid|mod={{{Mod|}}}}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
|-
|-
| {{Grid|mod={{0}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
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| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
|-
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| {{Grid|mod={{mod|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
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| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
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|}</includeonly>
<noinclude>
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
|-
|-
| {{Grid|mod={{Mod|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{B1link|}}}|title={{{B1title|}}}}}
|-
|-
|-
| {{Grid|mod={{Mod|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
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| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{B3link|}}}|title={{{B3title|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
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Template:Grid/Furnace/testcases
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{{Furnace
|Input= Wooden Plank
|Fuel= Coal
|Output= Charcoal
}}
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{{Grid/Furnace
|Input= Wooden Plank
|Fuel= Coal
|Output= Charcoal
}}
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Template:Grid/Furnace/doc
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Created page with "This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be..."
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This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be good.
==Using the Template==
{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}
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/* Using the Template */
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This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be good.
==Using the Template==
<pre>{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}</pre>
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This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be good.
==Using the Template==
<pre>{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}</pre>
{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}
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This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be good.
==Using the Template==
<pre>{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}</pre>
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Template:Grid/Furnace
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<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{Inputlink|}}}|title={{{Inputtitle|}}}}}
|-
|-
|-
| {{Grid|mod={{Mod|}}}}}
|-
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{Fuellink|}}}|title={{{Fueltitle|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
c8f6ace57a04345e669598e0f800f2de63bdc113
2240
2239
2017-06-11T18:12:32Z
Tally er
3883
wikitext
text/x-wiki
<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{Inputlink|}}}|title={{{Inputtitle|}}}}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}}}
|-
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{Fuellink|}}}|title={{{Fueltitle|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
c9d11f92ef2511ee8f8fc9df4a9c809b09cc6697
2241
2240
2017-06-11T18:12:59Z
Tally er
3883
wikitext
text/x-wiki
<includeonly>{| cellpadding="0" cellspacing="0" class="grid-Furnace"
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Input|}}}|link={{{Inputlink|}}}|title={{{Inputtitle|}}}}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}}}
| rowspan="2" class="arrow" | [[File:Grid layout {{#if: {{{Arrow|}}} | {{{Arrow}}} ({{{Mod}}}) | Arrow (small) }}.png|link=]]
| rowspan="3" | {{Grid|mod={{{Mod|}}}|{{{Output|}}}|link={{{Olink|}}}|title={{{Otitle|}}}|class=output}}
|-
|-
|-
| {{Grid|mod={{{Mod|}}}|{{{Fuel|}}}|link={{{Fuellink|}}}|title={{{Fueltitle|}}}}}
|-
|}</includeonly>
<noinclude>
{{doc}}
</noinclude>
da8ad7201d728066305614766cfd94bfdc4fc01a
Template:Grid/Furnace/doc
10
1332
2242
2237
2017-06-11T18:13:27Z
Tally er
3883
wikitext
text/x-wiki
This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be good.
==Using the Template==
<pre>{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}</pre>
{{Grid/Furnace
|Input= Iron Ore
|Fuel= Coal
|Output= Iron Ingot
}}
e2a6f179297c64867a96b42f869e6a8b8bdcd0be
2243
2242
2017-06-11T18:15:32Z
Tally er
3883
/* Using the Template */
wikitext
text/x-wiki
This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation (someone who understands these things would be good.
==Using the Template==
<pre>{{Grid/Furnace
|Input= Iron (Ore)
|Fuel= Coal
|Output= Iron Ingot
}}</pre>
{{Grid/Furnace
|Input= Iron (Ore)
|Fuel= Coal
|Output= Iron Ingot
}}
04eb088b670082c5dddcef900491a1c430ef33ea
2244
2243
2017-06-11T18:16:45Z
Tally er
3883
wikitext
text/x-wiki
This is a quick hash-up of a [[Furnace]] GUI template. I hope someone will edit the template to make it a better representation with the furnace flames and lining up the arrow correctly?
==Using the Template==
<pre>{{Grid/Furnace
|Input= Iron (Ore)
|Fuel= Coal
|Output= Iron Ingot
}}</pre>
{{Grid/Furnace
|Input= Iron (Ore)
|Fuel= Coal
|Output= Iron Ingot
}}
18d29c274c35e2874ef4eeaead9b4e069b01a33b
Tea Making
0
1323
2245
2217
2017-06-11T18:20:05Z
Tally er
3883
wikitext
text/x-wiki
The [[Food Plus]] mod allows players to make a variety of teas.
==Drying [[Tea leaves]]==
{{Grid/Furnace
|Input= Tea leaves
|Fuel= Coal; Charcoal; Wooden Plank
|Output= Dried tea leaves
}}
afbd8a0e074d0cb865c1c9c9b768bd13012991b3
LXP Collector
0
1333
2246
2017-06-23T19:59:12Z
Gingerknob
3923
yeet bitch
wikitext
text/x-wiki
why don't this exist lad, that ain't very bloody helpful is it?
a6b8a233d2f7d76ed98c3c52f7faeba0ff3ebba2
2247
2246
2017-06-23T20:07:59Z
Gingerknob
3923
Yours sincerely. A goon
wikitext
text/x-wiki
why don't this exist lad, that ain't very bloody helpful is it?
(also you really shouldn't let people edit your pages this easily guys)
815bf3377045bb0e21f498ede1b2f6116bd38148
File:Grid Sleeping Bag.png
6
1334
2248
2017-07-13T16:03:15Z
SonnyStar
3881
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
DNA Breeder
0
981
2249
1431
2017-08-21T08:32:23Z
Bulldog
4043
wikitext
text/x-wiki
{{Block
|mod=Advanced Genetics
|type=Machines
}}
You'll need the DNA Breeder to combine multiple genes to one fully functional DNA segment. Because the segments for various abilities are different, they require a different amount of basic DNA segments. Segments of the same type will count as two basic segments. As every machine it requires energy to run. See energy supply for more information on how to power machines. DO NOT PUT UN-USEABLE CELLS IN THE DNA BREEDER. It crashed my launcher and corrupted my minecraft world.
==Crafting Recipe==
{{Grid/Crafting Table
|A1 = Iron |B1 = Basicdictionary |C1 = Iron
|A2 = Wheat |B2 = Iron |C2 = Wheat
|A3 = Iron |B3 = Iron |C3 = Iron
|Output= Breeder
}}
{{Advanced Genetics}}
[[Category:Machines]]
ef72d3e3f7d24d3f176331915f34ebee85099a6c
Waypoints
0
1146
2251
1798
2017-12-14T19:42:30Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".
Crafting
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
{{Attack of the B-Team}}
b931d4f7d89a39dbc74dee6d6d7820d649d0dc71
2252
2251
2017-12-14T19:50:26Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".
Crafting <br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
{{Attack of the B-Team}}
4ef5c3d3e7201cf4e03774f69f806cf91f179dd9
2253
2252
2017-12-14T19:52:48Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".
<h2><u>Crafting<u><h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.
{{Attack of the B-Team}}
1ad246ee5016c09518f9ffdb24d30777edb914e8
2255
2253
2017-12-14T19:59:18Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{image requested}}
{{mod
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.
[[File:Waypoint_Crafting_Recipe.png]]
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls
[[File:Waypoint_Crafting_Recipe_Full.png]]
{{Attack of the B-Team}}
1df038123c168e5f0f0285383d81d0b7c382ef97
2257
2255
2017-12-14T20:02:56Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{mod
[[File:thumbwp.png]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.
[[File:Waypoint_Crafting_Recipe.png]]
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls
[[File:Waypoint_Crafting_Recipe_Full.png]]
{{Attack of the B-Team}}
dc0e6d9c5b2f97d984d657138c074c568cb43216
2259
2257
2017-12-14T20:04:33Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{mod
[[File:thumbwp.png]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
{{Attack of the B-Team}}
6b033735c9c17f44d557f33897a4e199d72ca5f4
2260
2259
2017-12-14T20:05:55Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{mod
|[[File:.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
{{Attack of the B-Team}}
245b7d958ae01688035ca60c9fa1e8d79c68502e
2262
2260
2017-12-14T20:10:59Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
{{Attack of the B-Team}}
1ba095679226531f04e014087ece2f335ef7932d
2263
2262
2017-12-14T20:16:26Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
Meaning to create to pads when You first use the waypoints the ingredients needed are 40x stone and 8x Ender Pearls
<h2><u>Usage</u></h2><br />
To use the Waypoint there are two things to know.
• It has to be named.
• If named you have interacted with it beforehand.
{{Attack of the B-Team}}
b80d78f11a35f9f714bce396c7780815b5166015
2264
2263
2017-12-14T20:20:05Z
Mrbomb278
4189
wikitext
text/x-wiki
{{stub}}
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
Meaning to create to pads when You first use the waypoints the ingredients needed are 40x stone and 8x Ender Pearls
<h2><u>Usage</u></h2><br />
To use the Waypoint there are two things to know. <br />
• It has to be named.<br />
• If named you have interacted with it beforehand.<br />
To name it construct it, then stand on it and right click
{{Attack of the B-Team}}
51e6abbd3e565f67f30f937cc842e76e79405542
2266
2264
2017-12-14T20:32:11Z
Mrbomb278
4189
wikitext
text/x-wiki
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
Meaning to create to pads when You first use the waypoints the ingredients needed are 40x stone and 8x Ender Pearls.<br />
Works Across Dimensions
<h2><u>Usage</u></h2><br />
To use the Waypoint there are two things to know. <br />
• It has to be named.<br />
• If named you have interacted with it beforehand.<br />
To name it construct it, then stand on it and right click.<br />
[[File:Naming.png]]<br />
Type in the name you want, and click ok. You will be taken to a selection screen similar to the world select. Here you will see all waypoints you have interacted with. select a waypoint and click teleport. You may need to create another as even the one you are interacting with will appear on the list.<br />
<h2><u>Multiplayer</u></h2><br />
This has great functionality on multiplayer. For example...
• You won't have to wait for players to travel all the way somewhere.<br />
• Early game instant transport.<br />
• Works as a lobby transport.<br />
{{Attack of the B-Team}}
9423fdc3ff443ba3adf52100c141645ac0963557
2267
2266
2017-12-14T20:34:31Z
Mrbomb278
4189
wikitext
text/x-wiki
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
|version=1.0.2
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
Meaning to create to pads when You first use the waypoints the ingredients needed are 40x stone and 8x Ender Pearls.<br />
Works Across Dimensions
<h2><u>Usage</u></h2><br />
To use the Waypoint there are two things to know. <br />
• It has to be named.<br />
• If named you have interacted with it beforehand.<br />
To name it construct it, then stand on it and right click.<br />
[[File:Naming.png]]<br />
Type in the name you want, and click ok. You will be taken to a selection screen similar to the world select. Here you will see all waypoints you have interacted with. select a waypoint and click teleport. You may need to create another as even the one you are interacting with will appear on the list.<br />
<h2><u>Multiplayer</u></h2><br />
This has great functionality on multiplayer. For example...
• You won't have to wait for players to travel all the way somewhere.<br />
• Early game instant transport.<br />
• Works as a lobby transport.<br />
{{Attack of the B-Team}}
e156eddaa78854f148171d4994f8da4b4eb00366
2268
2267
2017-12-14T20:35:56Z
Mrbomb278
4189
wikitext
text/x-wiki
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
|version=1.0.2
}}
'''Waypionts''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, sorta like the warp pads from cartoon network show "Steven Universe".<br />
<h2><u>Crafting</u></h2><br />
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
Meaning to create the pads when you first use the waypoint mod, the ingredients needed are 40x stone and 8x Ender Pearls.<br />
Works Across Dimensions
<h2><u>Usage</u></h2><br />
To use the Waypoint there are two things to know. <br />
• It has to be named.<br />
• If named you have interacted with it beforehand.<br />
To name it construct it, then stand on it and right click.<br />
[[File:Naming.png]]<br />
Type in the name you want, and click ok. You will be taken to a selection screen similar to the world select. Here you will see all waypoints you have interacted with. select a waypoint and click teleport. You may need to create another as even the one you are interacting with will appear on the list.<br />
<h2><u>Multiplayer</u></h2><br />
This has great functionality on multiplayer. For example...<br />
• You won't have to wait for players to travel all the way somewhere.<br />
• Early game instant transport.<br />
• Works as a lobby transport.<br />
{{Attack of the B-Team}}
1f7a4d5e2805a9bfead25368450fca50aab8f3c9
2269
2268
2017-12-14T23:27:37Z
Mastergalen
1
wikitext
text/x-wiki
{{mod
|[[File:Waypoints.png|200px]]
|author=AUTOMATIC_MAIDEN
|website=http://www.minecraftforum.net/topic/2127759-164smp-waypoints/
|version=1.0.2
}}
'''Waypoints''' allows you to create multi-block 2x2 structure that allow you to teleport to later. Once constructed it will act as a place to teleport to from another Waypoint structure, similar to the warp pads from the cartoon network show "Steven Universe".
== Crafting ==
Crafting is simple and ridiculously early game compared to other transport mods in the pack.
When crafting one you will 5x Stone and 1x Ender Pearl.<br />
[[File:Waypoint_Crafting_Recipe.png]]<br />
To make enough for a full pad (Yes it is required to be a 2x2. (No shortcuts here.)) you will need 20x Stone and 4x Ender Pearls<br />
[[File:Waypoint_Crafting_Recipe_Full.png]]<br />
Meaning to create the pads when you first use the waypoint mod, the ingredients needed are 40x stone and 8x Ender Pearls.<br />
Works Across Dimensions
== Usage ==
To use the Waypoint there are two things to know. <br />
• It has to be named.<br />
• If named you have interacted with it beforehand.<br />
To name it construct it, then stand on it and right click.<br />
[[File:Naming.png]]<br />
Type in the name you want, and click ok. You will be taken to a selection screen similar to the world select. Here you will see all waypoints you have interacted with. select a waypoint and click teleport. You may need to create another as even the one you are interacting with will appear on the list.<br />
<h2><u>Multiplayer</u></h2><br />
This has great functionality on multiplayer. For example...<br />
• You won't have to wait for players to travel all the way somewhere.<br />
• Early game instant transport.<br />
• Works as a lobby transport.<br />
{{Attack of the B-Team}}
29da06e0cb05c9bac4290b2481a1f97932e8289d
File:Waypoint Crafting Recipe.png
6
1336
2254
2017-12-14T19:55:28Z
Mrbomb278
4189
This is the crafting recipe for a single waypoint block
wikitext
text/x-wiki
This is the crafting recipe for a single waypoint block
392c7889c41dbaae9d39efc2d5b903bd1cd636b1
File:Waypoint Crafting Recipe Full.png
6
1337
2256
2017-12-14T20:00:23Z
Mrbomb278
4189
Recipe to make enough waypoint block for a full pad
wikitext
text/x-wiki
Recipe to make enough waypoint block for a full pad
8e27c0a479f34e1daddc60ec5667909fb49efe52
File:Thumbwp.png
6
1338
2258
2017-12-14T20:03:38Z
Mrbomb278
4189
Thumbnail
wikitext
text/x-wiki
Thumbnail
20f9b91fc58df0b324f87ed1d62b8357269c2545
File:Waypoints.png
6
1339
2261
2017-12-14T20:10:06Z
Mrbomb278
4189
A Thumbnail for the Waypoints Mod Page
wikitext
text/x-wiki
A Thumbnail for the Waypoints Mod Page
3971db80db77a5dcdd2df5b5770de8366012c666
File:Naming.png
6
1340
2265
2017-12-14T20:20:53Z
Mrbomb278
4189
Naming GUI for waypoints
wikitext
text/x-wiki
Naming GUI for waypoints
065be4c54c927413e48ec711c9b9d2de3a150790
MediaWiki:Common.css
8
716
2270
890
2019-09-29T22:18:52Z
Mastergalen
1
css
text/css
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text-align: left !important;
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6edc651e9e32e705d51a205211f24831a6f4e0c8
MediaWiki:Pagetitle
8
1341
2341
2021-11-07T21:49:15Z
Mastergalen
1
Created page with "Attack of the B-Team Wiki - Main Page"
wikitext
text/x-wiki
Attack of the B-Team Wiki - Main Page
c299dbd2523e6f526d7bdf1ae6e3b31d1e9defd5
Main Page
0
1
2342
1635
2021-11-07T21:53:55Z
Mastergalen
1
wikitext
text/x-wiki
__NOTITLE__<!--
-->__NOTOC__<!--
-->
<metadesc>The Attack of the B-Team wiki covering tutorials, blocks, crafting recipes bring high tier technology into Minecraft.</metadesc>
<div class="jumbotron">
<h1>Welcome to the Attack of the B-Team Wiki</h1>
<p>The community wiki that anyone can edit, dedicated to the Attack of the B-Team modpack.</p>
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in English.
</div>
<ad_leaderboard/>
<hr>
<div class="row">
<div class="col-lg-4">
{{:Main Page/About}}
</div>
<div class="col-lg-4">
{{:Main Page/Play}}
</div>
<div class="col-lg-4">
<ad_rectangle/>
</div>
</div><!--
--><div class="row">
<div class="col-lg-4">
{{:Main Page/Tutorials}}
</div>
<div class="col-lg-4">
{{:Main Page/Popular Pages}}
</div>
<div class="col-lg-4">
{{:Main Page/Links}}
</div>
</div>
310b747e7f1af66ae2684a397e579e0a3611bfbe
2343
2342
2021-11-07T21:54:33Z
Mastergalen
1
wikitext
text/x-wiki
__NOTITLE__<!--
-->__NOTOC__<!--
--><title>Attack of the B-Team Wiki - Main Page</title>
<metadesc>The Attack of the B-Team wiki covering tutorials, blocks, crafting recipes bring high tier technology into Minecraft.</metadesc>
<div class="jumbotron">
<h1>Welcome to the Attack of the B-Team Wiki</h1>
<p>The community wiki that anyone can edit, dedicated to the Attack of the B-Team modpack.</p>
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles in English.
</div>
<ad_leaderboard/>
<hr>
<div class="row">
<div class="col-lg-4">
{{:Main Page/About}}
</div>
<div class="col-lg-4">
{{:Main Page/Play}}
</div>
<div class="col-lg-4">
<ad_rectangle/>
</div>
</div><!--
--><div class="row">
<div class="col-lg-4">
{{:Main Page/Tutorials}}
</div>
<div class="col-lg-4">
{{:Main Page/Popular Pages}}
</div>
<div class="col-lg-4">
{{:Main Page/Links}}
</div>
</div>
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